There was light. It shown, soft and golden, through the floor, the walls, even the ceiling. The sound of status hymns were distant and muted. Here the Maker's body was not in revolt. Here resources were not dwindling. Here there was no blight zone vast enough to swallow the nation. For this one moment there was only stillness and light. For this one moment, there was peace.
Then your duty began.
Welcome everyone, to my first foray into the somewhat intimidating world of Storytelling a game of Exalted. The players will take the role of a new assembly created in the Metropolis of Wisant in the hopes of turning back the tide of tragedy that is slowly drowning the nation of Narud. As such, feel under no obligation to produce a "perfect" assembly. Scavenging materials from wherever they could be found is justification enough for a somewhat motley collection of castes.
So, without further ado
System: Exalted 2.5
Player Count: At least five, but exceptional submissions may push past that limit
Style of Play: After a few initial missions to let me get the hang of things you will be presented with goals by the Tripartite and given broad freedoms in achieving them.
Allowed Content: All official 2E+Scroll of Errata and Ink Monkies is available, but entries from Scroll of the Monk or Scroll of Heroes must be submitted for approval. Homebrew will also be considered. I would appreciate it if requests for homebrew were in the following format:
Character Creation:
Other Notes: This is my first game so I apologize in advance for any mistakes I make. If you would point them out to me I would much appreciate it.
Rules Clarifications and Additions
Then your duty began.
Welcome everyone, to my first foray into the somewhat intimidating world of Storytelling a game of Exalted. The players will take the role of a new assembly created in the Metropolis of Wisant in the hopes of turning back the tide of tragedy that is slowly drowning the nation of Narud. As such, feel under no obligation to produce a "perfect" assembly. Scavenging materials from wherever they could be found is justification enough for a somewhat motley collection of castes.
So, without further ado
System: Exalted 2.5
Player Count: At least five, but exceptional submissions may push past that limit
Style of Play: After a few initial missions to let me get the hang of things you will be presented with goals by the Tripartite and given broad freedoms in achieving them.
Allowed Content: All official 2E+Scroll of Errata and Ink Monkies is available, but entries from Scroll of the Monk or Scroll of Heroes must be submitted for approval. Homebrew will also be considered. I would appreciate it if requests for homebrew were in the following format:
Name of Request: Charm or Fix name
Reference Location: Link
SummeryThe basic nature of the material. Why you want it would also be helpful in the event that the material is not approved so that I may work with you if need be.
Reference Location: Link
SummeryThe basic nature of the material. Why you want it would also be helpful in the event that the material is not approved so that I may work with you if need be.
- Backstory: Your last three lives, at least two sentences each. Also, explain in brief what the general reason for creating you was, though you are not bound to that in later play.
- Experience: Use the rules found in MoEP: Alchemicals. Errata is in effect. You are capped at E2. Note, you may not purchase additional charm slots, that is a plot element.
- Excellencies: Three free augmentations. The first and second augmentations of each attribute are submodules of a single charm of which one is free on purchase.
- Health boxes: Free, non-charm, purchases of Strain-Resistant Chassis Modification equal to Essence. SRCM may not be purchased as a charm.
- Affiliation: No Gremlins or Adamants
Other Notes: This is my first game so I apologize in advance for any mistakes I make. If you would point them out to me I would much appreciate it.
Rules Clarifications and Additions
- 9/7/5 +1 Attribute distribution
- Initial 8 charms may be used for MA charms
- The 3 free augmentations do not take up charm slots. They may not be uninstalled and represent intrinsic installations.
- Each charm or equivalent given up provides 6xp for submoduals
- Craft is one ability. For each dot of craft you may select one area of craft as broad as an elemental or exotic craft. You may apply your full craft rating to craft projects for the areas you have chosen. Additional areas of competence may be purchased for 3xp.