OverconfidentMagi
Laugh Like You've Won Always
"Many, many years ago, heroes existed throughout the world. They used weapons capable of slaying the gods themselves and magic that could tear the world apart. They called themselves Players. But all of the Players are long gone now, nothing more than stories and myths from ages past.
Though it's been ages since they existed, the blood of a Player has a long memory, and individuals with some of that blood are able to use arcane powers of the Menu. What a person with Player lineage can use this power for varies wildly. Seeing hidden things or far places, tracking people and creatures, making objects vanish and reappear, actual magic, so much and more can come from a drop of Player blood.
With no Players to bring change to this unchanging era, it has stretched on and on. A call has been sent out to the few whose blood lets them hear it, a call to gather, a call to action."
The premise of this story is that of a generic Fantasy RPGMMO world, but long after the game ended. The Players are all gone, but a few left behind children, characters added as the result of some questline or a reward from the devs themselves. These children and their descendants have somehow inherited the ability to bring up the game's Menu, but only ever a small fragment of it. This gives them strange talents and powers, but something much more important is that their mind is different from the other NPCs inhabiting the world. NPCs are content to simply survive and never venture far from the place they were born. The inheritors of Player blood, along with the Menu, also inherited the Players' lust. Power, knowledge, riches, influence, adventure... the object of their drive isn't really what matters. What matters is that they aren't content to just live and die in a forever unchanging world.Though it's been ages since they existed, the blood of a Player has a long memory, and individuals with some of that blood are able to use arcane powers of the Menu. What a person with Player lineage can use this power for varies wildly. Seeing hidden things or far places, tracking people and creatures, making objects vanish and reappear, actual magic, so much and more can come from a drop of Player blood.
With no Players to bring change to this unchanging era, it has stretched on and on. A call has been sent out to the few whose blood lets them hear it, a call to gather, a call to action."
Anyone think they might be interested in the idea?