ChasmOfOrganicMatter
High Priest of Depravity
Radio Telephone Operator
Oh sure if you'd like. Though for the sake of fairness if bringing it in is brought up, I will hold a vote here quickly.
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Radio Telephone Operator
It could work, most definitely. I'll vote for it if the majority is in favor.I enjoyed combat, I slew the enemies.
Real quick, I have a suggestion guys: What if we split into teams and have one go for the far LP and the other go to the close one. Both teams rally at the center LP. What do y'all think?
I enjoyed combat, I slew the enemies.
Real quick, I have a suggestion guys: What if we split into teams and have one go for the far LP and the other go to the close one. Both teams rally at the center LP. What do y'all think?
Man, that was a dope collab post.Not necessarily a bad idea though IRP people seem to be mostly for and already in the process of moving to the furthest objective.
I've been thinking about how to make some enemy encounters more interesting and I'm thinkng of implementing a system where by default the player party does get to make one major action post per player and perhaps two or three shorter ones shared among the party; basically to make it more interesting and have the players all work as a team. You all gotta be careful with your courses of action as if you end up taking a risky move, you might not have too many posts to correct the course with.
The enemy by default may get one shorter "reactive" post they can potentially use to interrupt your party's actions or anything else your moustache stroking evil mastermind GM decides. However, this can change if there are elite enemies, whether leaders or just much more powerful units (especially if they are "bosses") amongst the enemy where they may add maybe two more of said reactive opportunities. I believe I did in the past mention I wanted this RP to feel fairly tactical and squad based so while the enemies you are going to be fighting later will be tougher, a part of it I'd like to be due to certain "gameplay" mechanics being altered.
Is there any opposition to this idea?
Also does anyone want me to write a short post later today detailing what the interior of the base looks like so far?
I don't exactly understand what you meanI've been thinking about how to make some enemy encounters more interesting and I'm thinkng of implementing a system where by default the player party does get to make one major action post per player and perhaps two or three shorter ones shared among the party; basically to make it more interesting and have the players all work as a team. You all gotta be careful with your courses of action as if you end up taking a risky move, you might not have too many posts to correct the course with.
The enemy by default may get one shorter "reactive" post they can potentially use to interrupt your party's actions or anything else your moustache stroking evil mastermind GM decides. However, this can change if there are elite enemies, whether leaders or just much more powerful units (especially if they are "bosses") amongst the enemy where they may add maybe two more of said reactive opportunities. I believe I did in the past mention I wanted this RP to feel fairly tactical and squad based so while the enemies you are going to be fighting later will be tougher, a part of it I'd like to be due to certain "gameplay" mechanics being altered.
Is there any opposition to this idea?
I don't exactly understand what you mean
Not all too much into this idea, I don't know why but I'm just not feeling very strongly about it.Basically you know how in the first engagement a few players posted more than once? A lot of back and forth between certain characters? I thought that was pretty cool but I feel it could make some combat encounters a little too easy. So I am thinking of a rule that everyone individually gets to have one post/"action" per combat encounter. The party also gets maybe two or three extra posts/"actions" anyone can make in addition if say, maybe they want to relocate back to to a certain position or put additional pressure on a hostile.
The same works for enemies but their extra actions/posts are going to likely be dependent on certain enemy types (elite and leader types). This is something I think can encourage even closer teamwork as well as more collab posts too.
I'm gonna agree with Remembrence on this one, theres nothing wrong with it but it just feels not as strong as I think I would like itBasically you know how in the first engagement a few players posted more than once? A lot of back and forth between certain characters? I thought that was pretty cool but I feel it could make some combat encounters a little too easy. So I am thinking of a rule that everyone individually gets to have one post/"action" per combat encounter. The party also gets maybe two or three extra posts/"actions" anyone can make in addition if say, maybe they want to relocate back to to a certain position or put additional pressure on a hostile.
The same works for enemies but their extra actions/posts are going to likely be dependent on certain enemy types (elite and leader types). This is something I think can encourage even closer teamwork as well as more collab posts too.
I'm fixing as fast as I can captain.And there's your GM reply! Figured I could make one early as it'd help progress the action a little faster. I'll get to SpazTheButcher and Soviet Panda 's ether effects after they post.
Sorry, was a hell of a weekend. Got my second vax and work was nuts(Mother's day had us booked out). Will get a post out by the end of the hourSpazTheButcher you good on a reply?
I think situations where the characters have to get really creative would be nice but also missions that are like lowkey but impactful and straightforward. As much as I love big war kind of scenes, it’s a black ops hit team basically so unless they were doing some sort of reconnaissance or sabotage to support the effort, it doesn’t make too much sense to me.So out of curiosity, what's a combat scenario everyone would really like to see in the future? An armored assault where you support a column of tanks in punching through enemy strongholds? A Predator style hunter-or-hunted scenario in a misted jungle? Hunting down ethereal terrors wearing void-hardened suits within the Abzu or even the Abyssic plane? A good ol' fashioned special forces raid on a top secret compound? Sound off.