estelle
New Member
For now, just a bunch of ideas:
- Standard medieval fantasy, with no firearms.
- The PCs are magistrates of the provincal duchess, with a badge, vested power, and associated responsibility.
- Their job is to find trouble and deal with it.
- Sometimes they get a specific task (for example, at game start), sometimes they are free to look for and choose a problem.
- Generally low-magic, heroic fantasy (not saving the whole universe with each quest).
- Magic users are feared and usually avoided by the common folk.
- No tactical maps. I might make a map for general clarity, but not measuring movement precisely.
- I don't like how Inspiration works. I'll come up with something similar to Fate Points.
- Somehow I'll use formalized downtime.
- Favor points: the more satisfied the duchess is with the team's work, the more favor points the team gets. You'll be able to spend those on ... favors (what a surprise!).
- Options (voted by players once selection is over): healer's kit dependency, slow natural healing, gritty realism.
- Divine casters are less feared and more respected than other types.
- Limited amount of races, and less frequent ones.
- starting level: 3
- classes: all official WotC except artificer
- 24 points to buy ability scores
- 3 extra feats at start
- You get your starting equipment or gold, your choice, +250 gp. You can sell your starting stuff for full price for chargen.
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