Maverick Six
This party stinks
Pamela
Theme: I'm the One, by Jeff Williams (Feat. Casey Lee Williams)Rp'er Name: Maverick Six
Post Frequency: 3+ Per Week
Discord Name: Rektifier
Current RP: TBD
Goals: Find a new crew and home | Gain money | Become tougher | Gain and earn how to use ranged weapon | Become a great thief | Find safety
Equipped Titles: Beast, Bunnykin, Mundane, Thieving Bandit, Wanted by Western Empire Adventurer's Guild
Height: 5 ft 5
Weight: 125 lbs
Acquired Titles:
[Beast] - Beastmen, as much as they claim to be of a higher order of being, owe much of their racial features to the animal world. Their martial prowess is 2nd to none. Whether slave or free, they are frequently in professions benefitted by their superior senses and physicality.
[Mundane]
[Bunnykin] - Race of humanoid rabbit people said to hail from the western empire. Some see them as stereotypically weak and cowardly, while others see them as peaceful and energetic workers. It is said that some tribes were driven eastward by slavers, raiders, and occasionally conflicts with other tribes. Having a set of powerful legs, bunnykin are well known for their speed and jumping capabilities.
Features
[Wanted by Western Empire Adventurer's Guild] - Wanted for being affiliated with a small group of bandits in the Western Empire. She is the last remaining member of her gang. During which time with the gang, she was involved in cons, robberies and even is suspected of murdering some unfortunate adventurers. It also reported that she stole someone's armor.
Thieving Bandit - From more or less childhood, Pamela would be raised by bandits who'd use her in a wide variety of schemes. This started out fairly harmless, often consisting of things like cons, being used as bait or petty thievery. She'd lure sympathetic people on the roadside into ambushes, accompany individuals as a child to look less suspicious and perform scouting duties on certain targets for raid or robbery. As a child, she was often ushered away from the fight into non-violent roles.
As she grew older, less cute, with sharper claws and a determination to fight -- she would learn how to best sneak up on people and rob them under threat of force.
[Beast] - Beastmen, as much as they claim to be of a higher order of being, owe much of their racial features to the animal world. Their martial prowess is 2nd to none. Whether slave or free, they are frequently in professions benefitted by their superior senses and physicality.
[Mundane]
- Natural Weapons
- Heightened Sense Smell
- Supersense: Multidirectional Hearing
[Bunnykin] - Race of humanoid rabbit people said to hail from the western empire. Some see them as stereotypically weak and cowardly, while others see them as peaceful and energetic workers. It is said that some tribes were driven eastward by slavers, raiders, and occasionally conflicts with other tribes. Having a set of powerful legs, bunnykin are well known for their speed and jumping capabilities.
Features
- Bunny Ears - Tall Ears shaped like those of a rabbit, which often turn in different directions to keep track of multiple threats through sound.
- Bunny Tail - A stubby and fluffy tail.
- Claws - A solid set of long nails which stick out from the end of each finger. Ratherthan placing an emphasis on sharpness, they are made to be very tough. After all, a rabbit does use their claws for tunneling. When well trained, they can make for both good weapons and digging tools.
- Str E (7)
- Speed E (7)
- Jumping F (7)
- Fast F (7)
- Supersense: Multidirectional Hearing F (7) OR Heightened Sense: Hearing F (7)
[Wanted by Western Empire Adventurer's Guild] - Wanted for being affiliated with a small group of bandits in the Western Empire. She is the last remaining member of her gang. During which time with the gang, she was involved in cons, robberies and even is suspected of murdering some unfortunate adventurers. It also reported that she stole someone's armor.
Thieving Bandit - From more or less childhood, Pamela would be raised by bandits who'd use her in a wide variety of schemes. This started out fairly harmless, often consisting of things like cons, being used as bait or petty thievery. She'd lure sympathetic people on the roadside into ambushes, accompany individuals as a child to look less suspicious and perform scouting duties on certain targets for raid or robbery. As a child, she was often ushered away from the fight into non-violent roles.
As she grew older, less cute, with sharper claws and a determination to fight -- she would learn how to best sneak up on people and rob them under threat of force.
Points Earned: 28 (+7 Reduced Stat)
Points Spent: 133
Points Not Spent: 0
- Backstory: Pam can hardly remember her parents faces.
What she does remember, however, were their voices telling her to run as her village was raided. To run far, far away as rabbits often do. So run she did, until she was tired and couldn't run anymore. She didn't know where she ended up. Just that she was hungry.
On that very same mourning, a little rabbit girl witnessed the robbing of a shipment. This prompted her rather than continue to run, to steal a some of the food from said shipment. A guard was well on his way to striking her down with bread in hand amid the panick, before one of the bandits struck down the the guard and allowed her to escape into the forest.
The bandits would manage to overpower the newcomers through the guile of their ambush, but found themselves with a little rabbit girl who would follow them into the woods. - Current Life: As of recently, Pam had lived as what amounted to a bandit -- robbing and stealing for those who functionally raised her. For a long time, life was good as they would engage in hit and run tactics for years, taking advantage of the weak and gullibe as was the way of the world in Pam's eyes. However, soon she found the people who raised her to be hunted down and killed by adventurers on what was for them, a routine assignment.
Pam would flee as she often did with little to her name -- escaping from the West Empire and into Neighboring Kingdoms where no one would know her. Pam is wanted by the Guild for being a long running bandit, the last member of a gang that was all but wiped out. - Stats: 42 Total. +7 Gained from Reduced stat
Strength - D (14)Precision - E (7)Intelligence - E (7)Vitality - G (+7)Speed - D (14) - Total: 63
Features (14 Total. -7 Born for this Discount = 7)
- Feature: Bunny Ears (Cosmetic.) - Long floppy ears, which often turn in the direction of sound.
- Feature: Fluffy Bunny Tail (Cosmetic) - Stubby tail, like that of a rabbit's.
- Heightened Sense: Smell F (7) - Human looking, but functions to the same extent that a rabbit's does.
- Super Sense: Multi-directional Hearing F (
7. Born for this discount)
- Jumping E (14)
- Fighting Style: Rabbit's Revenge E(14) - A self taught style learned on the streets, which combines kickboxing and claws with various means of escape.
- Knockback F (7)
- Accurate F (
7.Fighting Style Discount) - Incapacitating F (
14. 7 Fighting Style Discount)
- Educated: Thieving Bandit F (7)
- Acrobatics F
- Stealth F
- Sleight of Hand F
- Fast F (7)
- Abilities:
Sucker Claw - Fighting Style: Rabbit's Revenge E, Stealth F - Like a boxer, strikes in such a way as to hit someone's blind spot. - Grade E - 1 Post Cooldown
Bunny Hop - Jumping E, Acrobatics F - Pam Jumps through the air, flipping, contorting her body and shifting her weight to make herself hard to hit and making it hard to tell where she lands. This attack usually positions Pam very far away from her opponent - Grade E - 1 Post Cooldown
Drop Kick - Jumping E, Fighting Style: Rabbit's Revenge E, Acrobatics F - Pam Leaps at an opponent, gaining momentum from her jump and slams her feet into the opponent . - Grade E - 1 Post Cooldown
Side Kick - Fighting Style: Rabbit's Revenge E, Knockdown F (1) - A lunging kick in which she blasts her opponent back and into an object. - Grade E - 1 Post Cooldown
Axe - Fighting Style Rabbit Revenge E, Incapacitating F (1) - Pam raises leg her until it touches her face. And then brings it down onto her opponent. This often result in her leg crashing down onto her opponent or driving them into the ground. - Grade E - 1 Post Cooldown
Curbstomp Combo - Fighting Style Rabbit's Revenge E, Jumping E (1), Knockdown F (1), Incapacitating F (1) - A spiteful combo more designed to brutally and flamboyantly end someone more than anything else. Pam kicks someone away, immediately jumps forward and stomps them into the ground. - Grade E - 1 Post Cooldown.
Tip Toe - Stealth F, Acrobatics F - Technique devised to move in a sneaky way. Pam moves quietly, flexibly contorts her body to hide behind available and generally stays out of people's line of sight. -Grade F - 0 Post Cooldown
Bolt - Fast F, Acrobatics F - The tried and true technique of running away. Pam bounds away like a rabbit, forsaking height for speed. Like a hurdle jumper, she can clear small obstacles this way and weaves in order to dodge. - Grade F - 0 Post Cooldown
Perked - Supersense: Multidirectional Hearing F, Heightened Sense Smell F: It's best for many who aren't the most durable to detect danger beforehand. Ever accustomed to being frail, Pam takes a moment to assess her environment. She raises her nose to sniff the air and her ears in multiple directions, towards danger. Grade F - 0 Post Cooldown
Snap - Fighting Style: Rabbit's Revenge E, Accurate F - A quick kick emphasizing speed, control and accuracy. This kick strikes much more akin to a whip...if a whip had claws at the end of it to boot. - Grade E - 1 Post Cooldown
Pickpocket - Stealth F, Sleight of Hand F - A form of larceny that involves the stealing of money or other valuables from the person or a victim's pocket without them noticing the theft at the time. Able to be done to small, handheld items. - Grade F - 0 Post Cooldown - Equipment: 35 Total
- Stolen Jazerant Armor F (7) (Light Armor) - A low-weight armor comprised of two pieces of cloth with chainmail sandwiched in between. It comes with a nice cape. It was stolen from a rookie adventurer once while said adventurer was showering in the wild.
- Natural Weapon: Rabbit's Feet E (28) - The Pride and joy of Pam are her powerful and well trained legs. She's not bad with her hands either (Which also have claws) and can bite in a pinch. Indeed, Pam will sometimes use the expectation for her to kick, to make them forget about the rather fierce set of claws on her hands. After all, rabbits have very well made claws for digging.
Items:
- Nail File
- Bedroll
- Fire Starter Kit
- Preserved Vegetables, fruits and Dried Meats
- Waterskin
- Tarp
- Rope
- Scented Soap
None - To be filled
- Change Log:
- Posted: 04/20/2024
- Removed "Thief" Title
- Added missing "F" Grade for Pam's Natural Weapons
- 04/21/2024: Moved "Natural Weapons" from skills to possessions.
- 04/22/2024: Added Accurate and Ability "Snap" with Fighting Style Discount
- 04/25/2024: Various Corrections.
- Added Incapacitating. Added Ability "Axe" and added Incapacitating to "Curbstomp combo"
- Rabbit Ears made cosmetic and exchanged for "Supersense: Multidirectional Hearing".
- Used "Educated" to move stealth and acrobatics into the same skill. Added Sleight of hand. Saved +7 pts.
- Added "Pickpocket" Skill
- 04/27/2024
- Lowered Vitality to G and Fast to F. Moved these points over to Natural weapons, upgrading it to E.
- Made acquired titles section
- Posted: 04/20/2024
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