makamofosho
New Member
Work in Progress
Synnove Lovisa
Themes -
Synnove Lovisa
Themes -
-
Rises the Moon
-
Rises the Moon
Days seem sometimes as if they'll never end
Sun digs its heels to taunt you
But after sunlit days, one thing stays the same
Rises the moon
Days fade into a watercolour blur
Memories swim and haunt you
But look into the lake, shimmering like smoke
Rises the moon
Oh-oh, close your weary eyes
I promise you that soon the autumn comes
To darken fading summer skies
Breathe, breathe, breathe
Days pull you down just like a sinking ship
Floating is getting harder
But tread the water, child, and know that meanwhile
Rises the moon
Days pull you up just like a daffodil
Uprooted from its garden
They'll tell you what you owe, but know even so
Rises the moon
You'll be visited by sleep
I promise you that soon the autumn comes
To steal away each dream you keep
Breathe, breathe, breathe
-
From Eden
-
From Eden
Babe
There's something tragic about you
Something so magic about you
Don't you agree?
Babe
There's something lonesome about you
Something so wholesome about you
Get closer to me
No tired sighs, no rolling eyes, no irony
No 'who cares', no vacant stares, no time for me
Honey, you're familiar like my mirror years ago
Idealism sits in prison, chivalry fell on its sword
Innocence died screaming, honey, ask me I should know
I slithered here from Eden just to sit outside your door
Babe
There's something wretched about this
Something so precious about this
Where to begin?
Babe
There's something broken about this
But I might be hoping about this
Oh, what a sin
To the strand a picnic plan for you and me
A rope in hand for your other man to hang from a tree
Honey, you're familiar like my mirror years ago
Idealism sits in prison, chivalry fell on its sword
Innocence died screaming, honey, ask me I should know
I slithered here from Eden just to sit outside your door
Honey, you're familiar like my mirror years ago
Idealism sits in prison, chivalry fell on its sword
Innocence died screaming, honey, ask me I should know
I slithered here from Eden just to hide outside your door
"I think we all have empathy. We may not have enough courage to display it.' ~ Maya Angelou
RP Writer Info
Rp'er Name:
makamofosho
Post Frequency: 2-3 times a week regularly, though willing to do more
Discord Name: makamofosho
Current RP: N/A - character to be approved
Post Frequency: 2-3 times a week regularly, though willing to do more
Discord Name: makamofosho
Current RP: N/A - character to be approved
"The world is a book, and those who do not travel read only one page.' ~ Augustine of Hippo
Character Info
Short-Term Goals:
~Learn at least a little more about her magic and hopefully even hone new skills
~Start journey into being a true adventurer and complete her first successful mission
~Become connected, if not allied with, an established adventurer
Long-Term Goals:
~Fully understand her cosmic magic so she may master it and apply it to her hunting and healing in equal measure
~Discover as much as possible about this world, why it is trapped in time, and how to free it
~To be able to freely love and trust others once more and once again find the joy of her previous life
Equipped Titles
Human | Orphan | Isekai | Wanted by *Bram Frommholtz (Merchant of **Chronoburg)
Perks
Cashback - Gain 28pts immediately for permanent, mandatory [Wanted] title
Height and Weight
5'7" | 160lbs
Hair and Eyes
Red knee-length hair | "Galactic" eyes - Irises look like galaxies in deep space
Place of Origin
Widersia | (Proposed Location-Town) Chronoburg | Dawnfall Orphanage
Acquired Titles:
Points at Start - 105
Points Earned - 28 (Cashback / [Wanted])
Points Spent - 133
Points Not Spent - 0
~Learn at least a little more about her magic and hopefully even hone new skills
~Start journey into being a true adventurer and complete her first successful mission
~Become connected, if not allied with, an established adventurer
Long-Term Goals:
~Fully understand her cosmic magic so she may master it and apply it to her hunting and healing in equal measure
~Discover as much as possible about this world, why it is trapped in time, and how to free it
~To be able to freely love and trust others once more and once again find the joy of her previous life
Equipped Titles
Human | Orphan | Isekai | Wanted by *Bram Frommholtz (Merchant of **Chronoburg)
*An old Augur merchant in Synnove's home town from whom she'd stolen her basic adventuring materials before escaping. What she doesn't know? His last name being Frommholtz is no coincidence, and he has a friend in high places.
**Proposed non-canon town in Widersia
**Proposed non-canon town in Widersia
Perks
Cashback - Gain 28pts immediately for permanent, mandatory [Wanted] title
Height and Weight
5'7" | 160lbs
Hair and Eyes
Red knee-length hair | "Galactic" eyes - Irises look like galaxies in deep space
Place of Origin
Widersia | (Proposed Location-Town) Chronoburg | Dawnfall Orphanage
Acquired Titles:
Points at Start - 105
Points Earned - 28 (Cashback / [Wanted])
Points Spent - 133
Points Not Spent - 0
"We are a way for the cosmos to know itself." ~ Carl Sagan
Summary:
Synnove was born to a musician father and hunter/witch mother in a world not unlike that of Supernatural. Though on the road for most of her life due to her parents, she never felt deprived of connections. Her parents, both brilliant, homeschooled her in all manner of subjects, and she formed an incredible love for learning everything from STEM to the arts and occult. When Synnove was 12, her mother was killed in a ritual gone wrong, and the following depression killed her father by the time she was 17. In spite of everything, Synnove didn't lose her soft heart, instead only becoming all the more sincere and kind. It also. however, formed thick walls of righteous fury and the fear of suffering such intense pain again. So, with no more reason to protect her own life, she turned to living like a gypsy as she followed her mother's legacy of hunting. She even followed her mother's path in death, killed at 26 while on a hunt.
Detailed:
Synnove was strange from the start. In a world not unlike that of Supernatural, Synnove was born to a musician and a hunter. She learned to be curious, creative, and compassionate alongside learning how to clean a gun and shoot a bow and arrow. She believed her parents to be one of the rare cases of real, honest, true love--soulmates. This only expanded and deepened when she was born, enveloping Synnove. So, in spite of constantly being on the road with her parents, she never lacked love and care. But things couldn’t stay idyllic, because what was interesting about that?
It was the summer of her 12th year when her mother Ivee was killed. Litha--the Summer Solstice. Ivee’s coven gathered for the event, but for more than just celebration. There was a ritual. Synnove’s father, Forrest, was a sentinel for the event, guarding the coven as they worked. Synnove herself had been instructed to stay in the van, which she did… for a while. Something just felt… wrong. She’d always had this strange, intense intuition. Her mother said it was a budding clairvoyance. If it was, it failed her.
Synnove slipped out of the van and began to silently sneak through the woods. These places of nature always felt like home to her. The gentle sounds of zephyrs in leaves and distant, soothing timbre of the coven's chorus were like a lullaby. Her rhythmic steps upon the uneven earth caused her to sway and feel as though she were being rocked.
But then, in an instant, chaos.
A concussive wave of magic made Synnove stumble as the violent, unseen force knocked every molecule of air from her lungs. Her ears were deafened by something... otherworldly. Something that shouldn't be. The ringing in her ears finally lessened, and she wished it hadn't. Bloody screams, crackling flames, whirling smoke, incantations and prayers in strained shouts and wails. Synnove sprinted, the journey only moments that felt like eons. Her father was hunched over, bleeding from various injuries. But it was the soul-rattling sobbing which left him that made Synnove lose whatever will she had left.
Members of the coven were injured, dead, or just… gone. The air was still thick with something unearthly and vile that made her feel sick in her very spirit. That’s all Synnove could remember. The fire, the feeling, the blood, and the heartbreak.
After that, her father… changed. He still clearly loved Synnove and tried his best, but what is a person when half of their very soul is snatched away? He resorted to anything to dull the pain, to make waking up once more bearable. Synnove lost him at 17.
And she was alone. The temptation to follow her parents by her own hand settled in her spirit, as immovable and cold as a glacial mountain. It never lessened, but it also never won. Somehow, her gentle spirit wasn't smothered. In fact, her understanding and compassion for all those around her only became more profound and deep. Her heart was as soft as when she was wrapped up in her parents' arms. Now, however, her cutting fear of ever experiencing such pain again laced with the fires of her righteous fury to build a wall around her heart so thick and solid, she always seemed as if on another plane. So, she followed her mother's legacy to become a hunter, which she did damn well. Til her last moment at 26, when the air crackled with something she never wished to face again. She didn't have to, as she was dead before she could even scan the skies for the entity which stole everything from her.
Synnove was born to a musician father and hunter/witch mother in a world not unlike that of Supernatural. Though on the road for most of her life due to her parents, she never felt deprived of connections. Her parents, both brilliant, homeschooled her in all manner of subjects, and she formed an incredible love for learning everything from STEM to the arts and occult. When Synnove was 12, her mother was killed in a ritual gone wrong, and the following depression killed her father by the time she was 17. In spite of everything, Synnove didn't lose her soft heart, instead only becoming all the more sincere and kind. It also. however, formed thick walls of righteous fury and the fear of suffering such intense pain again. So, with no more reason to protect her own life, she turned to living like a gypsy as she followed her mother's legacy of hunting. She even followed her mother's path in death, killed at 26 while on a hunt.
Detailed:
Synnove was strange from the start. In a world not unlike that of Supernatural, Synnove was born to a musician and a hunter. She learned to be curious, creative, and compassionate alongside learning how to clean a gun and shoot a bow and arrow. She believed her parents to be one of the rare cases of real, honest, true love--soulmates. This only expanded and deepened when she was born, enveloping Synnove. So, in spite of constantly being on the road with her parents, she never lacked love and care. But things couldn’t stay idyllic, because what was interesting about that?
It was the summer of her 12th year when her mother Ivee was killed. Litha--the Summer Solstice. Ivee’s coven gathered for the event, but for more than just celebration. There was a ritual. Synnove’s father, Forrest, was a sentinel for the event, guarding the coven as they worked. Synnove herself had been instructed to stay in the van, which she did… for a while. Something just felt… wrong. She’d always had this strange, intense intuition. Her mother said it was a budding clairvoyance. If it was, it failed her.
Synnove slipped out of the van and began to silently sneak through the woods. These places of nature always felt like home to her. The gentle sounds of zephyrs in leaves and distant, soothing timbre of the coven's chorus were like a lullaby. Her rhythmic steps upon the uneven earth caused her to sway and feel as though she were being rocked.
But then, in an instant, chaos.
A concussive wave of magic made Synnove stumble as the violent, unseen force knocked every molecule of air from her lungs. Her ears were deafened by something... otherworldly. Something that shouldn't be. The ringing in her ears finally lessened, and she wished it hadn't. Bloody screams, crackling flames, whirling smoke, incantations and prayers in strained shouts and wails. Synnove sprinted, the journey only moments that felt like eons. Her father was hunched over, bleeding from various injuries. But it was the soul-rattling sobbing which left him that made Synnove lose whatever will she had left.
Members of the coven were injured, dead, or just… gone. The air was still thick with something unearthly and vile that made her feel sick in her very spirit. That’s all Synnove could remember. The fire, the feeling, the blood, and the heartbreak.
After that, her father… changed. He still clearly loved Synnove and tried his best, but what is a person when half of their very soul is snatched away? He resorted to anything to dull the pain, to make waking up once more bearable. Synnove lost him at 17.
And she was alone. The temptation to follow her parents by her own hand settled in her spirit, as immovable and cold as a glacial mountain. It never lessened, but it also never won. Somehow, her gentle spirit wasn't smothered. In fact, her understanding and compassion for all those around her only became more profound and deep. Her heart was as soft as when she was wrapped up in her parents' arms. Now, however, her cutting fear of ever experiencing such pain again laced with the fires of her righteous fury to build a wall around her heart so thick and solid, she always seemed as if on another plane. So, she followed her mother's legacy to become a hunter, which she did damn well. Til her last moment at 26, when the air crackled with something she never wished to face again. She didn't have to, as she was dead before she could even scan the skies for the entity which stole everything from her.
Summary:
Synnove woke up as a baby on the steps of Dawnfall Orphanage in a world entirely unknown. She was raised within the orphanage, though was a bit of a handful. Her memories of her past life, which became hazier by the day, were her best (and only) resource to return to being a hunter. As she grew, she trained and studied as best as she could with what she had--which was very little. Finally, she was old enough (at least by her own standards) to go out into the world, to learn about these strange gifts of hers and this even stranger world. With a quick shopping (ahem… stealing) spree at a local merchant’s store, off she went to escape the smog of Widersia. Into the bountiful, dangerous, and unknown nature of the continent she went, surviving off of the land and the few coins she gained belly dancing from town to town as a nomad, as she does to this day.
Detailed:
Synnove woke up as a baby on the steps of Dawnfall Orphanage in a world entirely unknown. She was raised within the orphanage, though was a bit of a handful. Her memories of her past life, which became hazier by the day, were her best (and only) resource to return to being a hunter. As she grew, she trained and studied as best as she could with what she had--which was very little. Finally, she was old enough (at least by her own standards) to go out into the world, to learn about these strange gifts of hers and this even stranger world. With a quick shopping (ahem… stealing) spree at a local merchant’s store, off she went to escape the smog of Widersia. Into the bountiful, dangerous, and unknown nature of the continent she went, surviving off of the land and the few coins she gained belly dancing from town to town as a nomad, as she does to this day.
Detailed:
Mismatched eyes fluttered open, the light initially too bright. Synnove wasn’t sure what happened… And she couldn’t move. She couldn’t talk! And after a moment of struggling and wailing, she realized why.
She was a baby. An actual infant. And she’d just learned how to juggle.
And better yet, after looking around, she realized she was on the stoop of an orphanage. Fantastic.
Her frustration only lasted so long, the cold night air cooling her temper as she fell still and silent. Flashes of her previous life floated through her mind, just out of reach. Yet even in this infantile form she could feel the muscle memory of her past life guiding her chubby, nearly useless hands.but she knew one thing--she needed to follow her parents’ legacies and help others. It was also n. Now she simply had to wait, grow, and train…
And she tried. She truly did. But, an orphanage isn’t exactly a wealth of resources, and she only had so many memories of her parents’ teachings left. Well, the parents she knew about in a previous life. Still, they were enough for her to manage to make some kind of progress. The clearest memories were of archery, small blades, medicinal herbs, and what love, real love, was.
Eventually, once in her later teens, she realized there was nothing more she could get from this town or its people or their loud, oppressive technology. She needed to get away from this place, find others like her (that didn’t know of her pathetic origins), and assuage the white-hot solar flares of righteous rage that burned within her. She needed to hunt, to fight,to heal, to help, to become someone that was… someone. And so, she did.
Unfortunately, heading out on your own way required materials, and materials required money, and her odd jobs and belly dancing had only earned her so much. So, she remembered one more gift of skill her parents’ taught her--stealing when necessary. She only grabbed the basics! Really! Mostly… Well, she left what little coin she’d managed to earn in her youth, though it was practically an insult compared to the value of what she’d taken.
And with the fear of capture quickening her steps, she ran. Ran until even the artificial lights of the meager town were but a dim glow in the distance under a dark sky. A gypsy in the truest sense, and achingly, safely alone.
She was a baby. An actual infant. And she’d just learned how to juggle.
And better yet, after looking around, she realized she was on the stoop of an orphanage. Fantastic.
Her frustration only lasted so long, the cold night air cooling her temper as she fell still and silent. Flashes of her previous life floated through her mind, just out of reach. Yet even in this infantile form she could feel the muscle memory of her past life guiding her chubby, nearly useless hands.but she knew one thing--she needed to follow her parents’ legacies and help others. It was also n. Now she simply had to wait, grow, and train…
And she tried. She truly did. But, an orphanage isn’t exactly a wealth of resources, and she only had so many memories of her parents’ teachings left. Well, the parents she knew about in a previous life. Still, they were enough for her to manage to make some kind of progress. The clearest memories were of archery, small blades, medicinal herbs, and what love, real love, was.
Eventually, once in her later teens, she realized there was nothing more she could get from this town or its people or their loud, oppressive technology. She needed to get away from this place, find others like her (that didn’t know of her pathetic origins), and assuage the white-hot solar flares of righteous rage that burned within her. She needed to hunt, to fight,to heal, to help, to become someone that was… someone. And so, she did.
Unfortunately, heading out on your own way required materials, and materials required money, and her odd jobs and belly dancing had only earned her so much. So, she remembered one more gift of skill her parents’ taught her--stealing when necessary. She only grabbed the basics! Really! Mostly… Well, she left what little coin she’d managed to earn in her youth, though it was practically an insult compared to the value of what she’d taken.
And with the fear of capture quickening her steps, she ran. Ran until even the artificial lights of the meager town were but a dim glow in the distance under a dark sky. A gypsy in the truest sense, and achingly, safely alone.
Stats:
Strength - Grade E
Precision - Grade E
Intelligence - Grade E
Vitality - Grade E
Speed - Grade E
Precision - Grade E
Intelligence - Grade E
Vitality - Grade E
Speed - Grade E
Skills:
Note: All individual skills (including augmenters and singular abilities) listed with combined abilities in “Abilities” section - Grouped by type/area of skill, then listed alphabetically
Note: All individual skills (including augmenters and singular abilities) listed with combined abilities in “Abilities” section - Grouped by type/area of skill, then listed alphabetically
-
Mental
- N/A
Martial
- Fighting Style [Aphelion Arrow - Core: Range - Ranged Weapons[longbow] - F
- Fighting Style [StellArnis - Core; Penetrating - Finesse Melee Weapons[karambit/daggers] - F
Magic - Magic - F
- Affinity (Cosmic) - F
Sense - Appraisal - E
- Feature: Eidetic Memory - F
Miscellaneous - Attentive Student - E
- Educated - F
Acrobatics / Medicine / Insight
Secondary - Acrobatics - F (via Educated)
- Empathy - F
- Focus - F
- Medicine - F (via Educated)
- Insight - F (via Educated)
- Performance (Dance) - F
Abilities:
Note: Abilities/limitations warrant to change.
Note: Abilities/limitations warrant to change.
- Cutting Corona
Fighting Style StellArnis-Penetrating[karambit] (F) / Magic (F) / Magic Affinity Cosmic (F) / Acrobatics (F) / Focus (F) - Grade F - 0 Post Cooldown
Character is able to react quickly and utilize flexibility in order to “dance” around an opponent while delivering quick strikes in spite of close quarters. Blade will have [non-mechanical] colors and lights shimmering around it.
Limitations:5ft Range; 1 target; The effectiveness of damage done and avoidance of injury are limited by the sub-skill’s grades and associated limitations, though Ability Grade is found through sub-skills’ average Grade - Flying Solar Flare
Fighting Style Aphelion Arrow-Range[longbow] (F) / Magic (F) / Magic Affinity Cosmic (F) / Focus (F) - Grade F - 0 Post Cooldown
Character is able to heat the tip of an arrow to the extent it glows, the color/heat changing depending on Grade and success. If successful, the arrow will appear as a “solar flame” as it flies.
Limitations:Range longbow+10ft; The effectiveness of damage, distraction, and avoidance of injury are limited by the sub-skill’s grades and associated limitations, though Ability Grade is found through sub-skills’ average Grade
Equipment:
Items:
Assets:
- Longbow F - includes leather quiver
- Karambit F
- Cosmic Catalyst F
Items:
- N/A
Assets:
- N/A
Change Log
Character Creation - 1/20/2024
Character Creation - 1/20/2024
- Starting total:
133=105 + 28(Cashback) - Point Expenditure:
Stats: 7 points Strength Upgrade to E | 7 points Precision Upgrade F to E | 7 points Intelligence Upgrade F to E | 7 points Vitality Upgrade F to E | 7 points Speed Upgrade F to E
Mental: 1 14 points Precognition F
Martial: 28 points [Special] Fighting Style “Aphelion Arrow-Range” | 7 points Fighting Style “StellArnis-Penetration”
Magic: 7 for Affinity (Cosmic)| 7 points Magic
Sense: 7 to 0 points Appraisal for Isekai | 7 for Feature (Eidetic Memory)
Miscellaneous: 7 points Attentive Student | 7 points Upgrade Attentive Student F to E | 7 for Educated - secondaries in list below
Secondary: 7 to 0 points Acrobatics for Educated | 7 to 0 points Medicine for Educated | 7 to 0 points Insight for Educated | 7 points Empathy | 7 points Focus | 7 points Performance (Dance)
Title Change:
[Human] | [Orphan] | [Wanted] by Bram Frommholtz
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