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Fantasy A War in the West

V O D E N F E L L , 1 1 0 0 A U V
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The year is 1100 After United Vodenfell (AUV). Azhar lies in religious schism over the identity of the New Prophet, Sachev is plagued by the White Cough, the royalty of Miven are declining, and the Theokolans are stronger than ever, striking deep into the Mivenard homeland. The elves, having been displaced for 2,000 years, live in the Yukavian Mountains in isolated forest valleys, or with the Dvergii, short humanoids who live in hidden towns carved within the mountains and forge the strongest magimechanical artifacts in the entire land, politically unaffiliated and fairly low in population.

In 1099AUV, Emperor Myronius IV Jurguin, Lord of Magistone and Emperor of Theokos, declared a war of conquest on King Arias II of House Jaen, Lord of Crownsport and King of Miven. Known as the War of the West, at the end of April, the imperial armies crossed into Mivenard territory and sacked every settlement they came across. As of now, Cassia and Zilea remain underneath enemy occupation, and the Mivenard armies are growing weaker and exhausted, relying on mercenaries and help from the Order of Caldia, their only ally in this entire war.

Blood waters the crops and as mid-November approaches, so does the yearly winter. The war has taken its toll on Miven; with many crops having been burnt or stolen by the Theokolan imperials, few will make it this winter as food shortages run throughout the country and the poor commoners scrap up whatever they have left. You, on the other hand, may have the potential to change the course of history. Maybe you will take advantage of the conflict and rise to power through the military; or maybe you will work to forge a ceasefire between these two nations and put an end to the bloodshed. Maybe you, as an elf or Dvergii or orc, look to save your people from the disadvantages, isolation, and constant stagnancy of your people. Or maybe you will just keep to yourself and do your best to survive in a world where few are your friends; the choice is truly yours...
 
The Fluffiest Floof The Fluffiest Floof Kommadant_Klynx Kommadant_Klynx Thanks for showing interest. To put it as short as possible, magic can be used for basically anything (except teleportation, resurrection, reality and time-bending abilities), and can be wielded by all races except orcs, elves have an innate talent for elemental magic, and humans have no inborn potential and require lots of study and time to get strong. Magic is very rare in Caldia, Miven, and Sachev, but cities like Ozeraz have magical societies and academies, and the Theokolans often recruit mages into their armies. Desert bandits in Azhar are quite common and many of them use sand manipulation to get around or fight their foes.

Technologically, 1100AUV is equivalent to the late 14th century, with full plate armor and crossbows and other late medieval weaponry. Cannons exist but are expensive and by no means common, and early firearms like the arquebus don't exist yet, but are by all means possible. The Dvergii, the equivalent of dwarves in this world, wield unique magitech, allowing them to create advanced machinery ahead of their time (automatic crossbows, magically powered "trains", mechanical compasses, magical flamethrowers, etc), but are too low in population to rise up against the humans. The orcs are tribal and are by far the most primitive of all the races, unable to forge steel and relying on simple iron for their weapons. Orcs can be found wielding crossbows and plate once in a while, but they gain this technology by raiding other humans in the Yukavian Mountains, or by descending onto the nearby Theokolan countryside. The Sachevi are a bit primitive in that they still widely use mail, don't have access to brigandines and full plate, using breastplates instead, and use outdated weaponry (early crossbows, warbows), a result of their historically poor economy, distant location, and frequent plagues.

Anything else?
 
Oooh, interesting.

Can you tell me a bit more of the elven lore? Like what exactly caused the displacement to the mountains or if there's any bias around elves in the nearby countries
 

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