Grey
Dialectical Hermeticist
"In ascending to the stars, we traded a world of darkness for an entire galaxy. Only the light of the Watchtowers can lead us safely through the dismal void we have come to inhabit - and remember that between the stars, we are always close to the Abyss." Guardian Ollanius Visser, Consilium Commencement, 10AE |
The precise date of mankind's exodus is lost, and few consider it relevant now. No, what really gets people talking is why. It is the year 1021 Consilium Calendar, roughly one thousand five hundred years since..., well.
They say that once humanity found the tools to colonize new worlds, the Forsaken wanted us gone...
They say that the space race was the Mekhet's long game, to escape the sun...
They say the Mages felt the pull of the Watchtowers, out in the Void...
Well, whatever the reason, we got into space and then we went to war. Bringing a little human nature to the stars. Making it feel like home, perhaps. The end result is that werewolves rule Earth, and mankind has to share system real estate with vampires. The mages, for their part, decided keeping the peace was one of the best uses of their abilities, and the Consilium set about advising - and manipulating - the various factions.
But space isn't safe, regardless of how quiet it may seem. The only way between distant stars is effected by the Dolmens, huge circular stone artifacts locked still in space. Made of some unknown material; carved with symbols that make your eyes itch and faces that trouble your heart, they open the path to The Dismal Void; the space below space where travel is faster but terrible things may find you. Screw up your use of the gates, and you might find yourself in The Hedge, a hellish, nonsensical realm where it is claimed some hideous alien presence lurks. A malevolent intelligence that doesn't just wait for you, but snatches people from their ships without warning. Sometimes it even lets them go.
So that's where we are now; spread out across space with wolves camping in our old home, rubbing elbows with the undead and jaunting through hell to go faster than light.
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MOAR SETTING HERE: http://www.rpnation.com/threads/the-infinite-macabre.47543/
A space opera/horror hybrid combining all current World of Darkness lines, to various degrees. Players will crew a small spacecraft (tentatively, referentially, The Burning Moth), exploring the galaxy and doing jobs as their loyalties and needs dictate. I would like six players, no less and few more.
Prior knowledge of the World of Darkness is an asset but not a requirement, as long as you're willing to learn.