Grimsvald
Elder Member
I am looking to start a D&D 5e campaign with high fantasy and high grit. No unpublished races or classes and no Unearthed Arcana.
Grit: No HP regained at a short rest and only 1 class based hit die regained during a long rest. Healing spells and healing potions will work normally. Suffering a critical hit will result in a lingering wound or damaging of gear. Being knocked unconscious result in a minor wound or crippling feature that cannot be healed. Counter to this, damage will be described less dramatically. Only critical hits will be seen as attacks that make it past armor.
Determination: All of my NPCs have an alternative life bar called their determination. This can be lowered with charisma checks such as intimidation, persuade or charm spells. Some enemies will be resistant to these forms of damage such as a barbarian that cannot be intimidated or a narrow minded army captain that refused to be persuaded. This will give you all plenty of situations where you can resolve issues non violently.
XP: Experience points will be gifted in a check point system so no one will feel forced to kill in order to progress.
High Fantasy: Magic is common place so seeing it in use will not be a shock to anyone. It is as common as technology is to us in our world so a lot of people will see it as a necessary part of every day life. It will also be very common for you to acquire magical items and eventually build a wardrobe that lessens the impact of the Grit rules.
Roles: When you complete a task that requires a roll simply put it within brackets of some kind beside the sentence describing the actions taken. (Str. Check 15+3) or (Attack Roll 8+5)
Stats: Standard array or point buy. Nothing below 8 or above 15 before racial bonuses are applied. We will begin at level 1. I will require you to chose a background and roll for a trinket.
I am looking for 2-4 players to start quickly. There will be plenty of chances to add characters in later. Let me know if you have any questions. Otherwise, post a character sheet and lets get this game rolling.
Grit: No HP regained at a short rest and only 1 class based hit die regained during a long rest. Healing spells and healing potions will work normally. Suffering a critical hit will result in a lingering wound or damaging of gear. Being knocked unconscious result in a minor wound or crippling feature that cannot be healed. Counter to this, damage will be described less dramatically. Only critical hits will be seen as attacks that make it past armor.
Determination: All of my NPCs have an alternative life bar called their determination. This can be lowered with charisma checks such as intimidation, persuade or charm spells. Some enemies will be resistant to these forms of damage such as a barbarian that cannot be intimidated or a narrow minded army captain that refused to be persuaded. This will give you all plenty of situations where you can resolve issues non violently.
XP: Experience points will be gifted in a check point system so no one will feel forced to kill in order to progress.
High Fantasy: Magic is common place so seeing it in use will not be a shock to anyone. It is as common as technology is to us in our world so a lot of people will see it as a necessary part of every day life. It will also be very common for you to acquire magical items and eventually build a wardrobe that lessens the impact of the Grit rules.
Roles: When you complete a task that requires a roll simply put it within brackets of some kind beside the sentence describing the actions taken. (Str. Check 15+3) or (Attack Roll 8+5)
Stats: Standard array or point buy. Nothing below 8 or above 15 before racial bonuses are applied. We will begin at level 1. I will require you to chose a background and roll for a trinket.
I am looking for 2-4 players to start quickly. There will be plenty of chances to add characters in later. Let me know if you have any questions. Otherwise, post a character sheet and lets get this game rolling.