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What about Andira? ^3^
I think she falls into the "gets pwned" category just based off of her weapon's effect, since her weapon is based on the notion she's fought the opponent multiple times or for a long time and I was assuming this was a first time combat between both involved parties. If she got her floor guardian to help her and she sparred with rain often, she'd probably have the advantage over him. The results are questionable, could go either way.
 
I think she falls into the "gets pwned" category just based off of her weapon's effect, since her weapon is based on the notion she's fought the opponent multiple times or for a long time and I was assuming this was a first time combat between both involved parties. If she got her floor guardian to help her and she sparred with rain often, she'd probably have the slightest advantage over him.
Yeah, I went into this roleplay thinking that everyone would be great at one thing, but not at everything. Perhaps I should make my character a little more op just to be more equal to everyone else? What do you guys think?
 
Yeah, I went into this roleplay thinking that everyone would be great at one thing, but not at everything. Perhaps I should make my character a little more op just to be helpful to everyone else?
I don't think you have to, since in new world just having raw level 100 stats makes you a god. The main issue holding her back is that you only described her weapon; no matter how small, if her armor or rings or jewelry had extra effects they might tip the odds in her favor. Another issue that keeps her from shining as much is that we got a lot of warriors focusing on dodging, so her specialty isn't really that special any more. Once again: you don't have to change it, we just ended up getting a lot of people who said "My character tried their hardest to break this broken game!" Having a casual player that isn't that powerful compared to the others could actually be pretty interesting, as well, especially since that would make NPC interactions odd with such powerful beings showing their respect to someone much weaker than themselves.
 
Math (for fun, because I got curious with all these numbers focusing on two specific areas)-

1% regenerated every 2 seconds
50% of damage dealt restored as health
3% health drained every 10 seconds for 50% more damage
Assuming he's fighting a fellow player in one on one that would likely be the same level (100), 50% extra damage
Assume his max health is 100 for sanity's sake
Assume weapon damage is 15 because it's praised as one of highest DPS swords so it won't have half-assed damage even compared to a world item level

Total damage per hit: 33.75 (15 x 1.5 x 1.5)
Resulting healing per hit: 16.875 (33.75/2)
Healing every minute: 30 HP (5% or 5 points healed per 10 seconds, 60 seconds in minute so 5 x 6)
HP consumed every minute: 18 HP (3% or 3 points healed per 10 seconds, 60 seconds in minute so 3 x 6)

He recovers 12 more HP than he consumes every minute, not including the healing from his sword. Assuming he performed a single slash every three seconds, he would recover (60/3 x 16.875 + 12) or 349.5 HP or 350% of his max HP every minute. This is, of course, assuming that the target fails to dodge every attack, the target lives that long, there are no additional damage buffs he receives, and that that effect doesn't get countered in some way.

Additionally, as all observed insta-kill spells are 8th tier or above, he can nullify those with his glove, and as the fight goes on he will take less and less damage.

Opponents that he would totally wreck: Percival (She's a healer, after all), Valyire (Unless she manages to charm him), Gelzorn, Marx
Opponents that would wreck him: Steella Loop (Should his noble fighter get included in weapon's effect), Hoshiko (Einherjar's a bitch, could dodge his attacks easily negating his biggest healing source and negate even more healing with poison), Brahxir (That DoT, man. Would basically nullify all the healing countering the damage from sword effect), Cain maybe?, Mekuto
Cain wrecks pretty much anyone as long as they don't wreck him before. Grand Catastrophe is just that OP.
He dies whenever someone breath near him tho.
 
Also, I highly suggest tagging Mekuto if you make major changes to your character Reis Reis
Cain wrecks pretty much anyone as long as they don't wreck him before. Grand Catastrophe is just that OP.
"this unique ultimate spell that surpass even super tiered spells"
"capable of completely absorbing a single spell up to the 8th-tier and either releasing it back at 75% of the original effectivity or imbuing 75% of its original damage into the weapon"
Conclusion: Grand Catastrophe can kiss Rain's ass.
 
Also, I highly suggest tagging Mekuto if you make major changes to your character Reis Reis

"this unique ultimate spell that surpass even super tiered spells"
"capable of completely absorbing a single spell up to the 8th-tier and either releasing it back at 75% of the original effectivity or imbuying 75% of its original damage into the weapon"
Conclusion: Grand Catastrophe can kiss Rain's ass.
I mean, he most certainly can't absorb Grand Catastrophe. P sure that counts as, like, 11th tier. Cain's main weakness is that he has to chant the whole thing before attacking, so while he's OP af during raids and sieges, where people will effectively protect him, he's utter shit at duels.
 
I mean, he most certainly can't absorb Grand Catastrophe. P sure that counts as, like, 11th tier. Cain's main weakness is that he has to chant the whole thing before attacking, so while he's OP af during raids and sieges, where people will effectively protect him, he's utter shit at duels.
Ah, sorry, I misread, thought the effect was "at or over", not "up to"

Did you know that Mekuto technically hasn't accepted Rain yet?
 
Mekuto Mekuto I feel like throwing in some more gear and abilities to make Andira significantly stronger than she is now. She'll still be mainly physical/ki-based, but I want to make her much more comparable to her fellow guild members.

Is this OK with you?
 
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Ah, sorry, I misread, thought the effect was "at or over", not "up to"

Did you know that Mekuto technically hasn't accepted Rain yet?
That'd be OP even for power player standards...

Edit: Totally misread the second part. Yeah, I know. Still waiting fkr that golden like.
 
That'd be OP even for power player standards...

Edit: Totally misread the second part. Yeah, I know. Still waiting fkr that golden like.
Well, considering he didn't have any effects negating stuff below 8th tier if it was the case I thought of, it would not actually be too powerful.
 
Woah, I've been waaaaaay outta the loop! What's going on guys?

Mekuto Mekuto I made a few edits to my cs, mainly just clarifications and nothing too game changing.
 
I think she falls into the "gets pwned" category just based off of her weapon's effect, since her weapon is based on the notion she's fought the opponent multiple times or for a long time and I was assuming this was a first time combat between both involved parties. If she got her floor guardian to help her and she sparred with rain often, she'd probably have the advantage over him. The results are questionable, could go either way.
Just noticed this and had an addition to make, if she had her Floor Guardian to help shit would probably be even harder for her since it would make him outnumbered and thus trigger a bigger damage bonus through Noblesse Oblige. Tricky af.
 
Just noticed this and had an addition to make, if she had her Floor Guardian to help shit would probably be even harder for her since it would make him outnumbered and thus trigger a bigger damage bonus through Noblesse Oblige. Tricky af.
I thought Noblesse Oblige said "greatly outnumbered", implying more than two of the same level would be needed? Even if that did happen though, she's a dodging type and her guardian can heal her for the few hits she does take. (who knows how it'll be after changes, though)
Ooh! Do some analysis on my char! ^U^
Certainly, I would love to. Takes an hour or two to do all the math and comparisons though, hope you don't mind.
 
I thought Noblesse Oblige said "greatly outnumbered", implying more than two of the same level would be needed? Even if that did happen though, she's a dodging type and her guardian can heal her for the few hits she does take. (who knows how it'll be after changes, though)

Certainly, I would love to. Takes an hour or two to do all the math and comparisons though, hope you don't mind.

Go ahead~ ;3
 
I thought Noblesse Oblige said "greatly outnumbered", implying more than two of the same level would be needed? Even if that did happen though, she's a dodging type and her guardian can heal her for the few hits she does take. (who knows how it'll be after changes, though)

Certainly, I would love to. Takes an hour or two to do all the math and comparisons though, hope you don't mind.
I mean, it's based on level so I guess 2 level 100 would count as greatly outnumbered, even more since fighting two opponents of the same level and winning seems to be quite the challenging thing in YGGDRASIL. Even World Champions are said to tske at most 3 upper high level players at the same time.
 
I mean, it's based on level so I guess 2 level 100 would count as greatly outnumbered, even more since fighting two opponents of the same level and winning seems to be quite the challenging thing in YGGDRASIL. Even World Champions are said to tske at most 3 upper high level players at the same time.
I would prefer that you made that clearer, then, since I misunderstood that it would probably take 3 opponents of the same level to incur the +100%.
 
Significantly less math and more feeling/guessing here, huh.

Assuming Marx's HP is 150
Assuming Greatsword's damage before buffs are accounted for is 12, and capable of an attack once every 3 seconds
Assuming that a regular increase is +25% while a massive increase is somewhere between +70-100%
Assuming armor takes damage at the same rate as HP
Assuming adding a stack of a debuff refreshes its timer
Assuming that even with the skill and equipment resistance a great sword is still a bit unwieldy and a swing that doesn't connect leaves a slight opening

Max HP becomes 300 due to using armor as a body (150 x 2)
  • Since receiving an attack repairs the armor for 10% of that, it'll take an attack of over 30 damage to damage him... Might want to look into that effect and maybe nerf it to 5% where he'll only recover 15 durability.
Damage, with all buffs accounted for: 23.4375 (12 x 1.25^3), attack speed is 2.43 ( (3 - 3 x .1) - ((3 - 3 x .1) x .1) )

Okay, I'm being serious, after doing this math and looking at how many ways he has to repair his stuff I swear this guy is probably the strongest player until we see a more detailed Mekuto and Andrina. At the very least, he is a troublesome opponent that will take time for almost every player and even NPC made, and we have a lot of DPS here.

Once again, I'll do some 1v1 analysis - do remember some of these characters are meant for group fights, and this should not serve to power rank characters

Got their skull (and probably the rest of their body) cleaved in two - Loop was tenacious but lost due to inability to damage him substantially, Andrina didn't live long enough to get her dodge boost, Cain couldn't do shit except run and fire off tier 9 and lower spells, Percival actually put up a decent fight by continuous healing, Valyire got curb-stomped, Rain's pure physical DPS was good but not good enough, Gelzorn just really isn't meant to go against targets of equal level and strength
50/50: Mekuto was just kinda horrified when his DPS was only barely outpacing repair, Hoshiko chewed away at Marx's durability after breaking his sword early on with her shield's effect and the fight lasted one or two days before she finally finished him with astral smite or they both gave up (Marx can't hit Hoshiko, and Hoshiko can't damage Marx sufficiently without using astral smite)
Ran away pretty damn well: Hoshiko, Rain, Cain, Andrina, Ruawk
Actually managed to fight: Brahxir got lucky and his gun's debuff is tailor made to counter Marx so he just had to run and gun

Kloudy Kloudy
 
Significantly less math and more feeling/guessing here, huh.

Assuming Marx's HP is 150
Assuming Greatsword's damage before buffs are accounted for is 12, and capable of an attack once every 3 seconds
Assuming that a regular increase is +25% while a massive increase is somewhere between +70-100%
Assuming armor takes damage at the same rate as HP
Assuming adding a stack of a debuff refreshes its timer
Assuming that even with the skill and equipment resistance a great sword is still a bit unwieldy and a swing that doesn't connect leaves a slight opening

Max HP becomes 300 due to using armor as a body (150 x 2)
  • Since receiving an attack repairs the armor for 10% of that, it'll take an attack of over 30 damage to damage him... Might want to look into that effect and maybe nerf it to 5% where he'll only recover 15 durability.
Damage, with all buffs accounted for: 23.4375 (12 x 1.25^3), attack speed is 2.43 ( (3 - 3 x .1) - ((3 - 3 x .1) x .1) )

Okay, I'm being serious, after doing this math and looking at how many ways he has to repair his stuff I swear this guy is probably the strongest player until we see a more detailed Mekuto and Andrina. At the very least, he is a troublesome opponent that will take time for almost every player and even NPC made, and we have a lot of DPS here.

Once again, I'll do some 1v1 analysis - do remember some of these characters are meant for group fights, and this should not serve to power rank characters

Got their skull (and probably the rest of their body) cleaved in two - Loop was tenacious but lost due to inability to damage him substantially, Andrina didn't live long enough to get her dodge boost, Cain couldn't do shit except run and fire off tier 9 and lower spells, Percival actually put up a decent fight by continuous healing, Valyire got curb-stomped, Rain's pure physical DPS was good but not good enough, Gelzorn just really isn't meant to go against targets of equal level and strength
50/50: Mekuto was just kinda horrified when his DPS was only barely outpacing repair, Hoshiko chewed away at Marx's durability after breaking his sword early on with her shield's effect and the fight lasted one or two days before she finally finished him with astral smite or they both gave up (Marx can't hit Hoshiko, and Hoshiko can't damage Marx sufficiently without using astral smite)
Ran away pretty damn well: Hoshiko, Rain, Cain, Andrina, Ruawk
Actually managed to fight: Brahxir got lucky and his gun's debuff is tailor made to counter Marx so he just had to run and gun

Kloudy Kloudy
Ooh~! Now that’s very interesting! Perhaps I should nerf the regen on hit?
Do bare in mind that Marx can actually repair his sword using materials from the ground and his sword gets repaired every time he is hit.

Running and gunning tactics seem pretty valid because Marx can’t really move that fast and has very limited ranged abilities.
I think the main issue is the stunlock, cos that’s a chance of 10s of doing nothing if you get hit, which is like 3-4 free attacks right there plus another stun chance when they come out. In hindsight, I think I should nerf the stun time to like 5s.
 
Significantly less math and more feeling/guessing here, huh.

Assuming Marx's HP is 150
Assuming Greatsword's damage before buffs are accounted for is 12, and capable of an attack once every 3 seconds
Assuming that a regular increase is +25% while a massive increase is somewhere between +70-100%
Assuming armor takes damage at the same rate as HP
Assuming adding a stack of a debuff refreshes its timer
Assuming that even with the skill and equipment resistance a great sword is still a bit unwieldy and a swing that doesn't connect leaves a slight opening

Max HP becomes 300 due to using armor as a body (150 x 2)
  • Since receiving an attack repairs the armor for 10% of that, it'll take an attack of over 30 damage to damage him... Might want to look into that effect and maybe nerf it to 5% where he'll only recover 15 durability.
Damage, with all buffs accounted for: 23.4375 (12 x 1.25^3), attack speed is 2.43 ( (3 - 3 x .1) - ((3 - 3 x .1) x .1) )

Okay, I'm being serious, after doing this math and looking at how many ways he has to repair his stuff I swear this guy is probably the strongest player until we see a more detailed Mekuto and Andrina. At the very least, he is a troublesome opponent that will take time for almost every player and even NPC made, and we have a lot of DPS here.

Once again, I'll do some 1v1 analysis - do remember some of these characters are meant for group fights, and this should not serve to power rank characters

Got their skull (and probably the rest of their body) cleaved in two - Loop was tenacious but lost due to inability to damage him substantially, Andrina didn't live long enough to get her dodge boost, Cain couldn't do shit except run and fire off tier 9 and lower spells, Percival actually put up a decent fight by continuous healing, Valyire got curb-stomped, Rain's pure physical DPS was good but not good enough, Gelzorn just really isn't meant to go against targets of equal level and strength
50/50: Mekuto was just kinda horrified when his DPS was only barely outpacing repair, Hoshiko chewed away at Marx's durability after breaking his sword early on with her shield's effect and the fight lasted one or two days before she finally finished him with astral smite or they both gave up (Marx can't hit Hoshiko, and Hoshiko can't damage Marx sufficiently without using astral smite)
Ran away pretty damn well: Hoshiko, Rain, Cain, Andrina, Ruawk
Actually managed to fight: Brahxir got lucky and his gun's debuff is tailor made to counter Marx so he just had to run and gun

Kloudy Kloudy
Oh! I wonder what you'd say about Loop
 

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