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Robotech: Army of the Southern Cross - IC Thread

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And with that, the scrap has begun! The first infantryman advances on Chris, fists raised up in a guard position that shows he has received at least some minimal hand-to-hand training. He lunges out with a jab that will connect with your jaw unless you stop him.

OOC GunMan2 GunMan2 you can either Dodge and use an action to do so, Parry and block the punch (which does not use an action), or option three is a Simultaneous Attack where you basically say, "Go ahead and hit me, I can take it!" So long as you don't roll a 1-4, both attacks hit and do damage. In a fist fight like this, damage comes off of SDC first, then your hit points. What do you want to do?

Initiative order
18 - Grunt 1 [1]
13 - Chris <====
12 - Grunt 2
9 - Steven
8 - Grunt 3

Sherwood Sherwood and Purr Purr Please feel free to jump in and offer up some suggestions to Gunman2 as you come up with ideas. This is his first HtH round in the Palladium system, and its all new to him.
 
My suggestion is to go for the Parry right now and not try to Dodge. Save your actions, and I would not use the Simultaneous Attack yet; we don't know how tough these guys are, but since they are infantry, we have assume that they have a decent amount of points to them. If your HtH skill has a 'Crit from Behind' tag, try to maneuver around and cold clock the sucker from behind, doing the extra damage to speed this fight along.
 
OOC: ill do just that then. Perry the attack and the try to give him a kick from behind

Chris raises hid guard in an attempt to divert the attack then moves behind the guy and gives him a kick to his to the middle of his back
 
Chris raises hid guard in an attempt to divert the attack then moves behind the guy and gives him a kick to his to the middle of his back
I will need a total of three rolls, please. One for your Parry, one for your Strike, and assuming you hit, a damage roll. Don't forget your bonuses to each one.
 
All right here they come

First parry


And since i won’t be on for a while can you roll the damage since i don’t have any access to the books
 
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With a quick motion, Chris blocks the incoming punch and manages to work his way behind the guy swinging on him, landing a fierce kick in his lower back that draws a grunt from the guy. He's hurt, but far from being out of the fight.

Grunt 2 leaps at Steven, planning on tackling him with a wide bear hug. What do you do about it?

Sherwood Sherwood has a defense to declare, then your action is up.

Initiative order
18 - Grunt 1 [1] hurt
13 - Chris [1]
12 - Grunt 2 [1]
9 - Steven
8 - Grunt 3
 
With a grim smile, Steven will try a Reverse Turning Kick (combination dodge/kick maneuver) to sidestep the grapple and land a hit on the fellow.

I don't know if my kick will be able to go off with the '1' for my dodge.
 
Steven tries to sidestep and set up for a kick but stumbles over the padded floor mat, and he gets hit by the Grunt 2 as he wraps his arms around you and drives you to the ground with a thud. No chance for the kick to land, but you can always try an elbow strike or something along those lines on your next action.

Grunt 3 decides to leave Steven and Grunt 2, and he turns his focus to Chris. He swings a punch at you and it will connect unless you dodge or parry.

GunMan2 GunMan2 has a defense to declare.

Initiative order
18 - Grunt 1 [1] hurt
13 - Chris [1]
12 - Grunt 2 [1]
9 - Steven [2]
8 - Grunt 3 [1]
 
Chris will attempt to do another combination parry/attack. But this time he needs to try to limit what the opponent does as its a 3 v 2 so in order to make it a bit easier. "Hey Scotsman. You having trouble with that guy. need help" He said as he counters with a trip attack on the guy that attacks him.
 
Chris puts his hand up to block the punch, but is just not in the right place to do so, and he gets clocked for 12 SDC damage from the slug to the ribs.

While the parry doesn't succeed, the trip works like a charm, and Grunt 3 goes sprawling on the mat, his ego hurt more than anything.

Grunt 1 tries another swing at Chris, but had to backpedal a bit because of #3, and was out of reach for his swing (rolled a 3).

GunMan2 GunMan2 is back up

Initiative order
18 - Grunt 1 [2] hurt
13 - Chris -12 SDC [2] <====
12 - Grunt 2 [1]
9 - Steven [2]
8 - Grunt 3 [1] tripped/light damage
 
Looking down on grunt 3 he decided to take a chance and crescent kick while he is down
 
With a nasty swing, Chris' foot connects to Grunt 3's back and he lets out a pained yelp and he tries to roll to his feet, but the pain is slowing him down a bit.

Grunt 2 goes for a vicious punch to Steven's side, and will connect unless you do something about it.

Sherwood Sherwood is up with a defense to declare, the it is your action


Initiative order
18 - Grunt 1 [2] hurt
13 - Chris -12 SDC [3]
12 - Grunt 2 [2]
9 - Steven [2] <====
8 - Grunt 3 [1] tripped/moderate damage
 
Ignoring the punch, Steven decides that it is time to stop screwing around and do some damage to this asshole. With both of his hands, he tries to slam his open palms onto either side of the man's head, trying to clap his ears and stun him enough to get out of the bear hug.

OOC what would the damage of this strike be? A d6 + Strength damage?
 
Ignoring the punch, Steven decides that it is time to stop screwing around and do some damage to this asshole. With both of his hands, he tries to slam his open palms onto either side of the man's head, trying to clap his ears and stun him enough to get out of the bear hug.

OOC what would the damage of this strike be? A d6 + Strength damage?
Steven takes the hit to his side for 9 SDC.

As for the ear clap, yes, a d6 plus your Strength bonus sounds appropriate.
 
Grunt 2 lets out a pained howl and grabs his ears as a flow of blood comes out of each one, obviously a bit stunned from the blow.

Grunt 3 rolls away from Chris and scrambles to his feet, anger clearly visible in his eyes.

Grunt 1 has spun around to face Chris, and tries for another punch to the chin. He will hit unless you parry or dodge

GunMan2 GunMan2 has his defense and action to declare.

Initiative order
18 - Grunt 1 [3] moderate damage
13 - Chris -12 SDC [3]
12 - Grunt 2 [2] moderate damage
9 - Steven -9 SDC [3]
8 - Grunt 3 [2] moderate damage
 
"Hey, Steven a little help here." Called Chris as he done another parry/attack combination but its getting a bit tiresome as he has to content with 2 opponents. He attempst another trip attack just so he can have a little bit of breathing room.
 
Grunt 1 swings but has his punch blocked easily by Chris. He follows up with another trip, sending Grunt 1 sprawling face first onto the floor with a heavy thud.

Grunt 2 shakes his head from the impact that Steven gave him a moment ago. No longer stunned, he tries for a elbow strike to Steven's ribs. He will hit unless you dodge or parry.

Sherwood Sherwood is up with a defense, then its your action.

Initiative order
18 - Grunt 1 [3] moderate damage/tripped
13 - Chris -12 SDC [4]
12 - Grunt 2 [3] moderate damage
9 - Steven -9 SDC [3] <====
8 - Grunt 3 [2] moderate damage
 
Steven will try to knock the offending elbow off target with a swing of his own, then will counter with a nasty punch to the face. If he can, he would try to scramble to his feet and get back into the fight standing up.
 
That blow to the jaw of Grunt 2 is rewarded with a distinct crack of bone as his jaw is damaged. He may not have a broken jaw, but it will certainly hurt for a long time as he heals up. The impact is enough to rock his head and causes his eyes to roll back for a moment, giving Steven a moment to jump to his feet.

Grunt 3 turns on Steven, trying to kick you and keep you down on the ground and therefore more vulnerable. He will connect unless you dodge or parry.

Sherwood Sherwood

Initiative order
18 - Grunt 1 [4] moderate damage/tripped
13 - Chris -12 SDC [4]
12 - Grunt 2 [3] serious damage
9 - Steven -9 SDC [4]
8 - Grunt 3 [3] moderate damage
 
Grunt 3's kick is blocked, saving Steven from getting hit.

Grunt 1 is out of actions, and will be stuck on the floor until he can act on the next round.

GunMan2 GunMan2 is up with your last action of the round.

Initiative order
18 - Grunt 1 [4] moderate damage/tripped
13 - Chris -12 SDC [4] <====
12 - Grunt 2 [3] serious damage
9 - Steven -9 SDC [4]
8 - Grunt 3 [3] moderate damage
 
Barnes takes stock of the situation and decides to wrap it up with these guys. So with a silent glare at grunt 3 before going in to give him a double knuckle fist to the gut
 
Grunt 3 lets out a loud 'Ooof!' as Chris hits him in the solar plexus, causing him to double over in pain.

Grunt 2 is still focused on Steven. He swings a powerful blow, one that Steven will be hard-pressed to parry or dodge out of the way of. [Critical Strike on his roll. You'll need a nat 20 to defend.]

Sherwood Sherwood is up

Initiative order
18 - Grunt 1 [4] moderate damage/tripped
13 - Chris -12 SDC [5]
12 - Grunt 2 [4] serious damage
9 - Steven -9 SDC [4] <====
8 - Grunt 3 [3] serious damage
 
Steven braces himself for the hit as he sees the fist swinging his way. Without a second thought, he retaliates with a swift knee to the groin, hoping to bring the other man down low with the force of the hit.

19 to hit, 21 damage
 

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