The Force of Justice - OOC Thread

I am never 100% what to think when you reply with "that made my brain hurt." You're the only person I know who uses that phrase. =)

I remain blown away, however, that a Champions game has taken off like this! I mean, how many people on RP Nation play HERO, let alone, Champions? Also, I'll say it again - we've got a really good round-up of Players here! Except for QuickSmasherEXE (do you have a nickname you prefer to be called?), I have gamed and had good times with all of you and your being here is one big reason I wanted to join. =)
 
Oh no. Is this going to be one of those guys who won't get off the couch to help unless (forgive this description - I don't know how to make this sound nicer) he is coddled or otherwise fed compliments? In my opinion, those aren't really good guys or gals but people in it for their own self-gratification.
Nah, he'll be more proactive than that. If he ends up being someone who needs positive affirmation, whether he sees the team as comforters or mere coworkers would depend on that.

So a good guy, but with a bad rep? Or just maybe someone who hasn't really been around long enough for the superhero community to fully get a real grasp on him? I can't imagine the Force of Justice would want anyone but good guys, proven or otherwise (like some of our Characters including mine).
He'll be a good guy, but maybe in a bit of a roundabout way. I'm working something out and we'll see how it looks on paper. He is the sort to go out of his way to be helpful though.

Except for QuickSmasherEXE (do you have a nickname you prefer to be called?), I have gamed and had good times with all of you and your being here is one big reason I wanted to join. =)
Most people just shorten it to Quick.
 
I know, right? The OOC board has really exploded in chat about the game, and that doesn't count all of the PMs I've been getting/sending out.
 
He'll be a good guy, but maybe in a bit of a roundabout way. I'm working something out and we'll see how it looks on paper. He is the sort to go out of his way to be helpful though.

Oh, good! Even though she's alien, my Character is quite the "Care Bear" and I want her to be in a team where she can learn and grow among people who are worthy (for lack of better word) of Dreamy's level of care.

Most people just shorten it to Quick.

Yeah, but that's them. I would like to know your preference if you have one?

Will your Character have, like, exceptional balance of some kind? My Character is a telekinetic (now) and I was thinking what if (one of my favorite questions!) using her TK, she ran a long cable from, say, one building to another and your Character could zoom along it to get to where he needs to be or something fun like that? =)
 
D. Rex D. Rex Hey D? You haven't posted with your Character at the mansion yet. Do you want me to hold off until you do?
 
For those interested in (more?) Character building, good ol' Musician has an excellent thread for the 3-to-5 Pillar System. Check it out!
 
Okies! No, I just didn't want you to fall behind. I like having our D. kept current! =)
 
Oh, good! Even though she's alien, my Character is quite the "Care Bear" and I want her to be in a team where she can learn and grow among people who are worthy (for lack of better word) of Dreamy's level of care.
Well, uh...
He's not exactly soft.

Yeah, but that's them. I would like to know your preference if you have one?
I don't really have one. I value what's intuitive and convenient so Quick works perfectly fine.

Will your Character have, like, exceptional balance of some kind? My Character is a telekinetic (now) and I was thinking what if (one of my favorite questions!) using her TK, she ran a long cable from, say, one building to another and your Character could zoom along it to get to where he needs to be or something fun like that? =)
He does have quite high dexterity and the acrobatics skill, so presumably he could do that.
 
Well, uh...

Cool! =)

I don't really have one. I value what's intuitive and convenient so Quick works perfectly fine.

Then Quick it is! =)

He does have quite high dexterity and the acrobatics skill, so presumably he could do that.

One more reason to get to know him!

* * *​

Quick, I'm glad you didn't give up and created a new Character! And after having read it just now, that's a great start to a Character! Plenty of personality, neat mix of merits and flaws, and even an apparent inherent lack of empathy (in ASPD) while still doing good deeds out of personal interest and religious duty (if I read it right?). =)

What precisely is "Social Complication, Always on Camera (20)?" Does this mean he is always recording himself and the life he leads? If so, does that mean he'll be recording and posting this whole Force of Justice gathering our Characters have been invited to and more beyond?

Do you intend to put up a picture of him?
 
Oh, good! Even though she's alien, my Character is quite the "Care Bear" and I want her to be in a team where she can learn and grow among people who are worthy (for lack of better word) of Dreamy's level of care.

To clarify, Dreamy wants teammates she can believe in even if she doesn't agree with them. But what she doesn't want are people who are using the Force of Justice name for their own ends. Dreamy likes to care about people and she wants to make friends. Time will tell if that happens, of course, but if you don't try towards a goal, how far do you really get? =)
 
I'm always highly conscious of niche stomping.

I noticed your guy has a Dexterity of 25 whereas Lady Justice has a Dexterity of 23 (because I asked for a degree of amplified speed with her). If you've got speed as a niche handled, I could always ask Sherwood to rebalance her by knocking mine down a bit (and maybe put her Intelligence back up to 18?). Up to you?
 
Y'know... if we keep this up, we'll be about as good a team of Characters as we seem to be as Players. =)
 
QuickSmasherEXE QuickSmasherEXE A quick look at your stats shows that you have a few miscalculations on your costs, and are paying too much on many of them.
Dexterity is 2 points for one, so a 25 Dex will only cost you 30, not 40 points.
Recovery is 1-for-1, so a 20 will only cost 10 points.
Speed is 10 points per, and with a starting value of 2, your 8 Speed will only cost you 60 points.

With those points back that you put into your stats that were overspent, I would put some points into your Con, and raise your End even more. With an 8 Speed, you will find that you will burn through your points real fast.

Also, you need some sort of defense. With your Speed, your opponents will have to use some AoE effects to try and slow you down and hurt you, and a 2pd 2ed is not going to keep you alive. Something like a armored bodysuit bought with the Focus Limitation is easily justified, and a 20pd/20ed suit with an OIF on it will only cost you 40 CP. You can supplement that with some Combat Luck.

I would also suggest adding a Martial Dodge for 5 points. Being able to abort to dodge with the +5 DCV it gives you is well worth it.

I will also have to check to see if a MegaScale movement power can be used in combat. You may want to consider buying a Multpower, with two slots in it; one with your MegaScale running and another set up with the max flight available to you in straight combat movement. If I am calculating it right, that would be 82 meters, and that is a lot.
 
A quick question about your Desolidification. What is the special effect to it? Do you actually turn intangible?
 
Got to have megascale for speedster combat. Infinite Mass Punches are a speedybois staple.
 
Acquired Skills:
  • Acrobatics (3)
  • Acting +2 (4)
  • Breakfall (3)
  • Bribery (3)
  • Charm (3)
  • Conversation (3)
  • Interrogation (3)
  • Power +1 (5)
  • Sleight of Hand (3)
Why do you have the Power skill? None of your abilities have a Limitation that needs a Skill Roll. Also, you can buy the Acting skill for 3 points and get a 13- roll on it instead of buying the +2 to the Everyman Skill and getting only a 10-, since they are all just 8- base skills.
 
Got to have megascale for speedster combat. Infinite Mass Punches are a speedybois staple.
Very true, but the rules on MegaScale may not allow it to be used in the midst of a fight. I have to do some reading, but even if the flight is in a MP as is, that gives our Speedster a 82 meter combat movement, which is damn awesome, especially considering the next fastest member of the team has a . . . 46 meter flight? Something like that.
 
I think I see another mistake in your favor QuickSmasherEXE QuickSmasherEXE . Did you build your character using only 400 points? Because while that is the base of the characters, you get another 100 points from your Complications, giving you a total of 500 points for your build.
 
I'm always highly conscious of niche stomping.

I noticed your guy has a Dexterity of 25 whereas Lady Justice has a Dexterity of 23 (because I asked for a degree of amplified speed with her). If you've got speed as a niche handled, I could always ask Sherwood to rebalance her by knocking mine down a bit (and maybe put her Intelligence back up to 18?). Up to you?
You also have a few points in Lightning Reflexes to reflect your own speedy nature. It would be easy enough to move those into something else.
 
Very true, but the rules on MegaScale may not allow it to be used in the midst of a fight. I have to do some reading, but even if the flight is in a MP as is, that gives our Speedster a 82 meter combat movement, which is damn awesome, especially considering the next fastest member of the team has a . . . 46 meter flight? Something like that.
What if he leaves the fight. Jumps into megascale. Runs around the world and engages the enemy with a punch running at megascale speed? Or would the rules dictate he is forced to slow down before engagement?
 
You also have a few points in Lightning Reflexes to reflect your own speedy nature. It would be easy enough to move those into something else.
Maybe teleportation as an idea too. With limits(like must move through intrevening space) and modifiers to fit the bill. Could mimic moving at extreme speeds over short distance in combat.
 
Quick, I'm glad you didn't give up and created a new Character! And after having read it just now, that's a great start to a Character! Plenty of personality, neat mix of merits and flaws, and even an apparent inherent lack of empathy (in ASPD) while still doing good deeds out of personal interest and religious duty (if I read it right?). =)
More or less, yeah.

What precisely is "Social Complication, Always on Camera (20)?" Does this mean he is always recording himself and the life he leads? If so, does that mean he'll be recording and posting this whole Force of Justice gathering our Characters have been invited to and more beyond?
He is usually recording but he'll turn off the camera if something is supposed to be secret. He might not always turn it off the first time he's asked (or the second or third) but he'll exercise some tact. It's mainly to represent that he lives (by his own design really) a highly publicized life and is subject to the accompanying public scrutiny.

Do you intend to put up a picture of him?
Eventually, I wanted to get the other stuff out first and start polishing that.

I'm always highly conscious of niche stomping.

I noticed your guy has a Dexterity of 25 whereas Lady Justice has a Dexterity of 23 (because I asked for a degree of amplified speed with her). If you've got speed as a niche handled, I could always ask Sherwood to rebalance her by knocking mine down a bit (and maybe put her Intelligence back up to 18?). Up to you?
Don't be. It will create jealousy which will in turn create interpersonal conflict.

Besides, with those extra points I have I'll be able to pump him up a bit, so at least wait until that's all done.

A quick look at your stats shows that you have a few miscalculations on your costs, and are paying too much on many of them.
Ah, are we not doing the Characteristic Maxima thing? That's perfectly fine with me.

I would also suggest adding a Martial Dodge for 5 points. Being able to abort to dodge with the +5 DCV it gives you is well worth it.
Good idea. I'll work on that and some of the other characteristic and defensive modifications. What's the general practice for using rapid healing as an anti-squish tactic?

I will also have to check to see if a MegaScale movement power can be used in combat. You may want to consider buying a Multpower, with two slots in it; one with your MegaScale running and another set up with the max flight available to you in straight combat movement. If I am calculating it right, that would be 82 meters, and that is a lot.
Very true, but the rules on MegaScale may not allow it to be used in the midst of a fight. I have to do some reading, but even if the flight is in a MP as is, that gives our Speedster a 82 meter combat movement, which is damn awesome, especially considering the next fastest member of the team has a . . . 46 meter flight? Something like that.
Gotta go fast.

I noticed Luminary had separate combat and MegaScale flight speed, but I also wasn't sure if there was anything saying I couldn't use MegaScale movement in combat, so it seemed more efficient to simply go for the MegaScale. Let me know if that turns out to be against the rules.

A quick question about your Desolidification. What is the special effect to it? Do you actually turn intangible?
Yes. I'm stealing the Flash's "vibrate fast to phase through things" trick. It's incredibly silly but far be it from me to object to walking though locked doors.

Why do you have the Power skill? None of your abilities have a Limitation that needs a Skill Roll.
I bought it for the "unusual or creative ways" bit.

Also, you can buy the Acting skill for 3 points and get a 13- roll on it instead of buying the +2 to the Everyman Skill and getting only a 10-, since they are all just 8- base skills.
I had overlooked that, thank you.

Did you build your character using only 400 points? Because while that is the base of the characters, you get another 100 points from your Complications, giving you a total of 500 points for your build.
Oh, really? My mistake. I thought I have 400 points to spend and that I had to take 100 points of complications as a separate thing, I didn't realize I got points back from the complications.

Maybe teleportation as an idea too. With limits(like must move through intrevening space) and modifiers to fit the bill. Could mimic moving at extreme speeds over short distance in combat.
I had considered something like that, but then I wasn't sure if it actually conferred that many new abilities. Since he can already move pretty quickly I wasn't sure there would be that many scenarios where it would save a segment to have teleportation instead of just trekking it "normally".

What if he leaves the fight. Jumps into megascale. Runs around the world and engages the enemy with a punch running at megascale speed? Or would the rules dictate he is forced to slow down before engagement?
beeg punch
 
Ah, are we not doing the Characteristic Maxima thing? That's perfectly fine with me.
Generally, Characteristic Maxima is not a required Complication for superheroic settings unless you choose to buy it or the Storyteller makes you take it. Which, in this game, I am not doing.
Gotta go fast.

I noticed Luminary had separate combat and MegaScale flight speed, but I also wasn't sure if there was anything saying I couldn't use MegaScale movement in combat, so it seemed more efficient to simply go for the MegaScale. Let me know if that turns out to be against the rules.
This is in the book for MegaScale.
Since MegaMovement scaled above 1m = 1m
requires a Full Phase Action, a character may not
perform Move Throughs, Move Bys, Grab Bys,
Strafes, or Dives For Cover using it without the
GM’s permission. Even with such permission, it
would be very difficult for the character to succeed
with an Attack Roll — he’s at OCV 0 and ½ DCV
because he’s considered to be using Noncombat
Movement (at the GM’s option, he may have
Velocity-Based DCV; see 6E2 24). In the case of
Move Bys/Throughs, the damage he’d suffer from
the Maneuver would almost certainly obliterate
him.

If you want to keep the MegaScale movement (which is absolutely fine with me) you have three options. Keep the power as-is, and have a max in combat move of the 30 meters, which is not all that amazing for a Speedster. Option two is to boost the power up even more by buying more meters of standard movement. Option three is to use a Multpower in the same way that Luminary did, with one slot being your combat move and the second being your non-combat MegaScale movement.
 
If you want to keep the MegaScale movement (which is absolutely fine with me) you have three options. Keep the power as-is, and have a max in combat move of the 30 meters, which is not all that amazing for a Speedster. Option two is to boost the power up even more by buying more meters of standard movement. Option three is to use a Multipower in the same way that Luminary did, with one slot being your combat move and the second being your non-combat MegaScale movement.
A multipower seems like it might be the best approach, though I could maybe just stick to standard meters. It's not super important to have incredible cross-country skills but it might be fun to have some sort of intercontinental race. Or do the whole infinite mass punch thing, I don't know if that's allowed.

I was also planning to find a way to increasing leaping distance. I'm assuming multipower would be a bad place to add that, since leaping wouldn't be able to take the "Only in Contact with a Surface" and "Cannot Hover" limitations and therefore I couldn't apply them to the cost of the multipower reserve.

What's the difference between Inobvious and Obvious for the purposes of such "flight"?

How much Regeneration and BODY would be needed for a successful "healing factor" approach to taking hits? I'd still be boosting PD and ED but I think that would be interesting and appropriate.
 

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