Hexblood Bandit
Your typical witch burdened by college debt.
While dice roleplays are good way to help mitigate combat, how do you manage combat without dice? Between two or more roleplayers? Between the player and NPCs you made? The problem I am having with text roleplay is the fluidity of combat, and whether or not I should intervene with the players. For example:
James is roleplaying as an human wizard with a specialty in fire magic, in his CS James solves most of his problems by incinerating them while flying. How do you handle the little arsonist when he wants to burn down the tavern he is in, and then escape. How much input does he get in the situation.
GM: "Well, look what the cat dragged into this fine establishment, a no good fella that hasn't paid Bossman respect yet." The thug sneers at Draco and rests his mitt of a hand on the shoulder. "Now we can't have that, so what do you say you fork over some silver now and get back to your drink?"
J: Draco is surprised by the thug blatantly shaking him down in the tavern, but quickly steels himself for combat. "No, I don't think I will," Draco says as he swipes the thug's hand off and then spews fire into that sneering face of his. Regardless if the thug managed to dodge the flame, Draco immediately flies over behind the table and readies another spell.
I know this depends on the roleplayer, and the abilities they are able to choose for themselves, but where do you intervene? What if multiple roleplayers are in the situation at the same time, do you go by who posted first? Or who is directly involved? Do you allow roleplayers to say they hit or not, and the amount of damage dealt from that hit?
James is roleplaying as an human wizard with a specialty in fire magic, in his CS James solves most of his problems by incinerating them while flying. How do you handle the little arsonist when he wants to burn down the tavern he is in, and then escape. How much input does he get in the situation.
GM: "Well, look what the cat dragged into this fine establishment, a no good fella that hasn't paid Bossman respect yet." The thug sneers at Draco and rests his mitt of a hand on the shoulder. "Now we can't have that, so what do you say you fork over some silver now and get back to your drink?"
J: Draco is surprised by the thug blatantly shaking him down in the tavern, but quickly steels himself for combat. "No, I don't think I will," Draco says as he swipes the thug's hand off and then spews fire into that sneering face of his. Regardless if the thug managed to dodge the flame, Draco immediately flies over behind the table and readies another spell.
I know this depends on the roleplayer, and the abilities they are able to choose for themselves, but where do you intervene? What if multiple roleplayers are in the situation at the same time, do you go by who posted first? Or who is directly involved? Do you allow roleplayers to say they hit or not, and the amount of damage dealt from that hit?