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Rifts Adventure IC

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Daisy stepped forward, and against her better judgement, exited her suit with a hiss as the seal released itself.

The expression on her face was one in curious amazement. So much so that she wasnt bothering with fixing any matter fur.

"Oh yes. Yes they do." She said. One in particular. A glitterboy. None like the which she has seen before. And with weapons she did not recognize.

She ran a finger down its chrome surface, and even though her claws wouldnt do anything to it, she was careful in still trying not to.

"We will take all of them." She said with a grin that, on her dogged face, looked all to eager to kill something, which she probably did.

"All of them."

Daisy looked over her shoulder at the Jaguar girl. "I need wood, and wood carvers. There is ammo and weapons to be made."
 
At this point, it takes Daisy about an hour to properly go through the various rooms and lockers to check on what there is hiding away in the bunker. Once that is done, Zephiron is able to take you back to the small village of were-jaguars where you find Terra relaxing with Jorge and some of the other villagers. As of now, the Atlantian has no idea what you have found in there, so you can now communicate that freely with her.

Psychie Psychie Rykon Rykon D. Rex D. Rex

In the sunlit glade, Snowfall is in meditation with Alvarin as she begins the process of guiding you through your new transformation. This takes the better part of several hours, but eventually the jaguar-spirit helps to unlock your hybrid form. You are now free to be able to go investigate the pyramid and its secret entrance through the underground river. Do go right away, or do you return to the village first?

Purr Purr
 
Sherwood Sherwood True to his word, Snowfall headed off to perform reconnaissance as directed by Terra, but not before celebrating in his new form with Alvarin! If she seemed welcome to it, he danced around Snoopy-style and gave her a big hug and a friendly face-lick (Disclaimer: Hey! It's an animal spirit thing! Don't you judge us! Ha ha ha!) for helping him find liberation with this new Kitsune form of his! His nine white tails wagging, he had to ask the spirit mother of Jorge's Tribe, "Alvarin, I get the impression you have been around here for a very long time. Is there anything you would wish to see come about of our travels? I mean, I'm not our leader or anything - that's Terra's place if you ask me - but if I can do some extra act of appreciation in the direction we are headed, would you let me know what it is? Anything you need found and returned or the like?"

* * *​

Psychie Psychie After her answer, he bowed Japanese-style to her and gave her a great big smile! Snowfall then prepared his Atlantean Crystal Rod to record and once he was in the area, he prepared to record something worth the effort. He kept his Atlantean Communication Crystal handy and gave Terra a call. "Hey! Miss Terra! Alvarin the Jaguar-spirit is a cat of her word, let me tellya! I feel like a whole new Kitsune this day! I'm heading out to do that job you told me about - you didn't think I'd go and forget, didya?"
 
Before Snowfall can leave, Alvarin answers his questions with, "Once the pyramid is free of its unholy residents, my children would then be able to resume their ancient role of protecting it and keep its powers from other forces of evil. That alone will be a great prize."

Following the directions given to you by the people of Jorge's tribe of were-jaguars, you are able to locate the river as it flows rapidly along. Looking upriver, you can see the concealed shape of the pyramid off in the distance, buried under ages of dirt and plants. Following the river, you come to the point where the water is gushing out from the earth. It is here that you need to submerge yourself underwater to continue forward.

Purr Purr Please tell me exactly how you are advancing. What form are you in, what tattoos you have active, that kind of thing.
 

Perception +8
Initiative +5 (+9 when using W.P. Quick Draw)
Attacks per Round: 6
Strike +12
Damage +16
Parry +14
Dodge +19 (+20 in Kitsune form, +22 in Fox form)
Roll +17
Maintain Balance +10
Save vs. Magic +10
Save vs. Pain +14
Horror Factor Saving Throws +4

Damage by Weapon Type
See Character Sheet.

"Sooo!" he whispered excitedly to no one in particular (it was a messenger thing - one got lonely after traveling across the Megaverse, often alone) while examining the pyramid from a good distance away. He was in his Kitsune form and loving it! Speaking in Japanese, Snowfall gave his worst impression of a B-rate action series. "It is nooow tiiime for another exciting episode of... Kitsuuune Ninjaaaa! Today, the Kitsune Ninja must infiltrate the spooky, the mysterious, the extremely filthy... Pyramid of Utter Stinkiness! But can he do it and survive?"

He brought forth his rod! Wait, he fumbled around. That was his Lightning Rod. Wrong one. He put it back and drew forth his beloved heavy-pistol-like Dragon Rod! Wait, wait, he told himself. Totally not the rod he wanted at the moment. He replaced it too. Aha! Here it was! The Atlantean Crystal Eye!

5. Communications Crystal (magical communication, 20 mile range for 10 minutes, double range on ley line, triple on nexus point - 1 P.P.E.) 40,000 cr.

6. Crystal Eye (rod which glows - 5 P.P.E., spyglass with x20 magnification using mental or spoken command - 0 P.P.E., See the Invisible for 5 minutes - 5 P.P.E., record what it sees (max. 6 hours) - 5 P.P.E., play back - 5 P.P.E., play back on wall or screen - 5 (more) P.P.E., relay images as Communications Crystal for 1 minute - 5 P.P.E.). 90,000 cr.

He called upon its powers to record what he was seeing and relay the images to Terra's Communications Crystal! This was more than an infiltration - it was a live stream event! Oh boy! "Miss Terra! Guys!" he quietly explained to anyone in his team with an Atlantean Communications Crystal. "I am about to enter... the Pyramid of Utter Stinkiness! If there is one thing for certain, we should do everything in our power to return this pyramid to Jorge's Clan, er, Tribe! As a big fan of Atlantean pyramids, the filthiness of this one just will not do! I mean, what will the neighbors think? Anyways, here I go!"

Snowfall grabbed up a small fistful of dirt and dashed it upon the ground, creating a tiny dust cloud for the purposes of show. In rapid and well-practiced succession, he activated his Magic Helmet followed by his "Blazing Comet" tattoo along with his "Black Sun" tattoo - the former would grant him speed and protection from the water (as its blue forcefield could withstand the rigors of space), the latter would grant him the obfuscation he required (to hide the forcefield and himself while staying in the shadows), while the "Heart Within a Rift" tattoo he had cast earlier would continue to Sustain him (without the need for food, water, air, and very little sleep).

Now, as the dust settled, he slipped into the water and Shadow Melded as necessary, traveling upstream until he entered the waterway... and the Pyramid of Utter Stinkiness!

P.P.E. cost - 113 (1 - Communications Crystal, 5 - Crystal Eye, 12 - Magic Helmet, 45 - Blazing Comet, 45 - Black Sun. Still under the effects of Sustain.)

Magic Helmet - lasts 30 minutes - This TW device looks like an ordinary helmet, except that it has a large binocular-like pair of protruding sockets in place of the eye slit. Magic Powers: The wearer can See the Invisible, See Aura, see infrared light, see strong heat radiation same as a thermo-imager, detect magic concealment, and recognize illusions!

Blazing Comet lasts 6 hours. Space Flight at Mach 1/level, zero-g, protection from vacuum, blue glowing forcefield for 20 M.D./level. (40 + 5) 45 P.P.E. for 60 min./level. "Blazing Comet"

Black Sun lasts 1 hour. Energized Darkness Powers -- Night-vision 600 feet (182.9 m), see in magic darkness, and the ability to recognize Shadow Beasts and other creatures from the Shadow Dimension even when they are melded into the shadows (does NOT include Shadow Vision). Shadow Meld (Book of Magic, page 103), Cloak of Darkness (Book of Magic, page 93). Range is self or 5 foot radius per level of experience. 45 P.P.E. for 10 minutes per level of experience. Each use of a Darkness power counts as one of the tattoo user's melee attacks. "Black Sun"

Plus, Snowfall's natural abilities to sense magic and chi. =)

"Stay tuned, action fans!" he thought to himself. "The Adventures of Kitsune Ninja! - will return right after this commercial break from our sponsor - Botan Rice Candy! Each box contains a special surprise for you! Discover yours today!"


full

Image credit: Pinterest.pt )
STATUS Location: The Pyramid of Utter Stinkiness!
Statblock: Self-M.D.C. (228/228). Self-P.P.E. (225/278). Power Matrix (0/60 P.P.E.) . Effects Active: See spoiler inside post. Sustain (260/288 hours).

 
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Slipping into the rushing water, Snowfall advances into the underground passage. The water is rushing along fast enough to make it impossible for a normal person to simply swim up the flow before they would run out of oxygen and drown. For your companions, they will need to weigh themselves down to keep from being swept away back out of the passage. Several hundred feet later, you come to a place where the passage open up once more to reveal a larger cave above you.

Stepping out of the water, the feeling of being in the presence of evil is very strong. It takes you a moment to remind yourself that you can do this, and to be able to advance further into the cavern. Bones liter the ground, some broken up and gnawed on, showing you that there is something down here besides the Vampire Intelligence, since it is far too large to get into this part of the cave.

Finally, after a few twists and turns, you come to a much larger cavern that must be directly under the pyramid. It is over eight hundred feet across, with a large domed ceiling of finely worked stone. The chamber is dimly lit, just enough to make shadows flicker across the room. In the very center of the chamber is the twisted mass of flesh that is the Vampire Intelligence. It is about two hundred feet wide, with large pseudo pods gently waving in the air. It is truly a horror to behold.

But it is not alone in the room. A shuffling sound draws your attention to another horror, a four legged thing straight from your nightmares:
1595439277339.png

It is a large thing, twenty feet long, with three large eyestalks protruding from its twisted head. It is sniffing about, slowly heading your direction. Soon, its actions draw the attention of a second one of these things, and even as you are gripped in fear, you recognize what they are. Maggots. Supernatural monsters from Hades, they travel in packs, and are very strong and resistant to damage. A single one stands a good chance of tearing apart all three of Ms. Terra's Automations, and there are at least two of these here, with probably more hiding somewhere out of sight. What makes them even more formidable is the fact that they are highly intelligent, and can perform works of magic in addition to their physical powers.

The first one of the things that is sniffing at the air speaks, "I smell something, and I can feel its fear. We are not alone down here." It is slowly heading in your direction.

At this point, you are suffering from the effects of its Horror Factor. As such, you are temporarily stunned by the monstrosity before you, -1 attack per melee, and you are unable to defend yourself against the first attack from the Maggot, assuming you let it get close enough to do so. Doing anything besides backing away and getting the hell out of there will take a serious act of willpower.
 
All sense of humor vanished from Snowfall as he floated upward toward the ceiling and kept to the deepest shadows. He wondered if Miss Terra was seeing what he was transmitting via the Crystal Eye. Either way, he was recording it, so that was a plus. Fear, Snowfall knew, was often countered by logic. While he felt his neck fur stand on end and felt every bit the prey creature that he was, he reminded himself that this was far from his first rodeo and he had seen his share of supernatural horrors. He usually knew when he was overmatched (which happened often enough during his messenger duties - he was a fox, after all). Using the Crystal Eye's telescopic functions, he scanned everything he could while looking about with his Magic Helmet especially on the lookout for magical concealments and illusions.

Snowfall was scared, but he was also absolutely baffled! By the nine million spirits of the kami, how in the world could the Maggot smell him? He was inside a space-tight forcefield recently washed off from thousands of gallons of rushing water - he should have no scent at all! Then the fear and logic inside of him tried to combine - "Oh great!" he thought. "On top of being damage resistant party-pounders these Maggot-things must be like Dog Boys if they could smell him. It wasn't his natural scent they smelled - it was the fact he was a supernatural creature. It already admitted to smelling fear - an emotion - Daisy could also sense magic or supernatural as easily as Snowfall could smell blood on the wind. One of these creatures spotted him at his absolute non-cloudy stealthiest. And they travel in packs. Plus, each of these creatures could take out all of Miss Terra's automatons by itself and there was probably a pack of them down here?

With fear eating at him, he thought, what chance did his team have against this? It was time to leave.

Part of his centuries of being a successful messenger knew what to take on and what to leave alone. Except this time, he wasn't circumventing an obstacle to deliver a note from one kami to another, but hoping to save a tribe who could do nothing but run against the Vampire Intelligence and its armies of evil. Well, there was no wonder why now that he had seen this. Snowfall used what little willpower he had to get out of here, but in the manner of Kitsune. No doubt, he felt, the Maggots could psychically track him wherever he went, so the last place he wanted to go was back to the way he came in. Doing so would alert the evil of that route and they could be ready with a fatal trap to whomever used it next.

Once he was within touching distance of the ceiling, Snowfall reverted to his intangible, invisible cloud form. He floated upward, through the pyramid and the ground that held it. This was the best he could do. Sure, Miss Terra or the others might accuse him of cowardice, but he was a fox after all - not a dragon, not a Glitter Boy pilot, and not a warrior. He floated upward and did not stop unless something else inside the pyramid or earth attracted his attention.
 
Drifting up through the earth and rock, Snowfall is able to find a handful of chambers inside the pyramid, one being fairly large and, somewhat disturbingly, it is filled with skeletons with wooden stakes stuck in their chests, perhaps as many as two hundred or more. There are also a series of ropes connecting the stakes, so that a single person standing at one end of the room could pull the stakes free in one fell swoop, releasing a small army of angry, hungry undead. Other chambers you come across have smaller, less deadly monsters in them, but still they are nothing to ignore. This will be one hell of a fight for the team to take on.

Finally, you break through the top of the pyramid and into the fresh sunlight once more, feeling much better as the warming rays pass through you.

Do you return to the small village, or do you do something else first?
 
Terra would be watching anxiously at the images being sent out from Snowfall's crystal wand, feeling a bit sick to her stomach at the sight of the Vampire Intelligence and the Maggots. Get out of there, you crazy fox! You have shown us that the vampires have good security, now run before they find you!

She lets out a deep breath. "I'm going to need to get my Automations ready to rumble for this fight."

OOC Can I make a Demon and Monster Lore roll to see if I recognize the Maggots for what they are?
 
In addition to what I posted earlier for Snowfall, Terra would also know that these Maggots are totally immune to all forms of fire, including MDC Plasma blasts, but other MD weapons will hurt them. They are especially vulnerable to silver, and even a normal silver SDC blade will cause MD damage to them. They know magic, having more PPE than Terra does, but they lack psionic powers.
 
Terra begins to think hard about the upcoming fight. "Silver. We will need silver. Those Maggots are vulnerable to it; even a simple dagger will hurt them. Daisy, I don't suppose you have some silver rounds for that Boom Gun of yours, do you? And I am thinking we may need some help on this one."

D. Rex D. Rex
 
Terra begins to think hard about the upcoming fight. "Silver. We will need silver. Those Maggots are vulnerable to it; even a simple dagger will hurt them. Daisy, I don't suppose you have some silver rounds for that Boom Gun of yours, do you? And I am thinking we may need some help on this one."

D. Rex D. Rex

After telling the others of the finds of power armor, she answered Terra. "No. I have no silver rounds. Just Flechettes and Slugs. I can cover the rounds to silver, but I will need time and silver for that. Just as wood for vampires."

As she spoke, she was changing the rounds for her Boom gun. Switching the slugs for flechettes. Hoping the wider spread would take out more at once.
 
Terra smiles. "That cache of weapons and mecha out there might just do the trick. If we can round them up and sell or trade a few, we can acquire some silver weapons to use against both the Maggot and the vamps. I would hate to give the gear away to someone that will end up using it for evil purposes, though."
 
Drifting up through the earth and rock, Snowfall is able to find a handful of chambers inside the pyramid, one being fairly large and, somewhat disturbingly, it is filled with skeletons with wooden stakes stuck in their chests, perhaps as many as two hundred or more. There are also a series of ropes connecting the stakes, so that a single person standing at one end of the room could pull the stakes free in one fell swoop, releasing a small army of angry, hungry undead. Other chambers you come across have smaller, less deadly monsters in them, but still they are nothing to ignore. This will be one hell of a fight for the team to take on.

Finally, you break through the top of the pyramid and into the fresh sunlight once more, feeling much better as the warming rays pass through you.

Do you return to the small village, or do you do something else first?

Using his Chi Mastery, Snowfall then calmed his mind, placing his fears aside.

One of the abilities all Chi-learned characters receive. Chi Relaxation - Character can instantly calm their mind. Can relax in the face of danger, resist insanity, drug addiction, etc. Can go to sleep instantly.

Snowfall realized he had an opportunity here. He made certain he had a good recording of these chambers. This was the sort of knowledge that Sun Tzu was talking about when he wrote about knowing your enemy. The first strategy Snowfall thought of was burning the ropes or taking the time to loosen the ropes in all the right spots so yanking would do nothing but waste time, but this was all theory and he took no action except to observe.

If it were feasible and if he detected no immediate danger, Snowfall very carefully examined the chambers, mapping them as he could and taking note of anything that appeared out of the ordinary (symbols, writings, mechanical workings, doorways, stairs, and the like). At the first sign of possible discovery, Snowfall fled through a wall and vacated the premises. But until that happened, Snowfall spied and learned what he could.
 
Terra smiles. "That cache of weapons and mecha out there might just do the trick. If we can round them up and sell or trade a few, we can acquire some silver weapons to use against both the Maggot and the vamps. I would hate to give the gear away to someone that will end up using it for evil purposes, though."
Daisy sniffed. "Well the Glitter Boy among them is mine. I might be able to make use of her depending on what she is exactly. Never seen anything like it. But the others, would make good weapons should there be pilots to use them. I'd say keep them, if not for now then for later. You have a fortress to fill after all."

"How much time do we have?"
 
While you are talking to one another in the village, one of the few English speakers comes over to you. He says, "If you are looking for allies in your battle, there is a man that is nearby that is a warrior, and he is hunting a monster that he says is in the pyramid. There is one thing about him, though. He is a bit . . . odd, even if he is a skillful fighter. He is very afraid of us for some reason, but his heart is true. We can contact him for you if you'd like."
 
Daisy sniffed. "Well the Glitter Boy among them is mine. I might be able to make use of her depending on what she is exactly. Never seen anything like it. But the others, would make good weapons should there be pilots to use them. I'd say keep them, if not for now then for later. You have a fortress to fill after all."

"How much time do we have?"
Terra nods. "That is fine with me. I'm more than happy to have you keep what you want out of there, just let everyone else know what you are willing to part with. As far as how much time we have? I am in no huge hurry. The pyramid and its residents have been there for a long time, and a little while longer there before we clear them out shouldn't hurt.
While you are talking to one another in the village, one of the few English speakers comes over to you. He says, "If you are looking for allies in your battle, there is a man that is nearby that is a warrior, and he is hunting a monster that he says is in the pyramid. There is one thing about him, though. He is a bit . . . odd, even if he is a skillful fighter. He is very afraid of us for some reason, but his heart is true. We can contact him for you if you'd like."
Turning to look at the man, she says, "Absolutely. Any and all help that we can get in stomping on these things in there I will gladly accept. If he is willing to speak with us, I would like to talk to him."
 
Turning to look at the man, she says, "Absolutely. Any and all help that we can get in stomping on these things in there I will gladly accept. If he is willing to speak with us, I would like to talk to him."
The man nods, saying, "Then we shall go to him, and let you know his response." With that, the man turns and moves off into the trees.


Silanon Silanon
It is mid afternoon in the jungle, making it safe from the vampires that fill the pyramid. But there are demons in there, ones that can come out during the day, so it is never safe being this close to him. Salnesh. He's in there, and he knows you are after him. Probably why he is hiding in there, taunting you with his very presence in this world. The very thought of it makes your stomach turn.

But you are not alone out here. A small woodland sprite has taken to you for some strange reason, a little thing called Arabella. A six inch tall sprite, she started out playing tricks on you, just for fun. But after a while, she tired of the games and simply started to hang around with you. With a flutter of her tiny wings, she flits over to sit down next to you when there is a call from out in the trees a short distance away.

"Eron! Arabella! It is Jose, from the nearby village. May I approach?"
 
There's never really a moment of peace, of rest, once one understands. There's always the threat, here more than in any other place these eyes have ever seen. And yet, as the voice breaks through his thoughts, it's an hour with more peace, and less threat, somehow. It's the time where cowardly demons wait for their allies to rise - usually. In turn, that means that the man in his ragged mantle is even more vigilant than usual. It's the time where they'd sneak out to surprise those who don't think far enough ahead. Those who enjoy the briefest moment of peace. That's what demons do. What he'd do. So Shining Mirror is within reach, easily grabbed as his toes stop their pointless wiggling, and begin the motion that lets him leap back to his feet instead. He was listening, before. Thought something might approach. Not him, likely, but his servants. And right he was. Sometimes men, sometimes cats. Men who stole their tools, just like he did? Cats in disguise? The difference might have been subtle, once. In the beginning. But somewhere, there was a line. It was crossed. Becoming a cat - the cat becomes you. It's how they triumph. It's how they're everywhere. So when he had the choice, he became something else instead. Instinctively, he didn't know, back then. Now he knows, and they eye him from their shadows, and think he wouldn't notice. He does, though. His senses rival theirs.

But back to the threat. Sword in hand. Eyes scanning all the directions where the voice didn't come from. They like to sneak up from behind, sometimes. Makes it harder to go for the throat, but takes some by surprise. Not him. And not this time. The visitor seems to be alone.

"Just one, I think. Still, be careful. Hooves's ready."

Mumbled words, meant to be heard only by Arabelle. He makes sure to stand in-between her and the possible threat, weapon raised in his right hand, left hand on the pouch. And thus, prepared for the worst. Another look around. Where's Hooves? Should be around somewhere, right? That's what those 1200 pounds of steel are there for, mostly. A four-legged escape plan.

"C'mon, c'mon. Show yourself, cat."

This time, he shouts loud enough for everyone nearby to hear it. Being loud sometimes shoos the small ones away. The larger ones are harder to impress. Too hard. Twice, the mighty blade cuts through thin air, then he lowers the tip towards the forest floor. Fool's guard, they call it. Gets them often enough, his survival is proof. Takes a cat-killer to get it done, though. He lost his, weeks ago. For him alone - he couldn't succeed. They understand him just that little bit too well. Still, maybe this one doesn't know yet. Then there's a chance that neither side strikes. He can only speak with so many.

Either way, the stance makes people less uncomfortable, cat or not. Plus, it's a resting position, which he doesn't need. Bobbing up and down in place, there's too much energy, not too little. These last days have been too calm. He didn't show, and he observed his hideout, from the distance. But observing doesn't tire these muscles, does it? He didn't spot any cats going in and out, now that he thinks about it. But they're sneaky, and there's only so many sides of a pyramide one can watch, at a time. They're in it, he knows.

"What is it, then? What shall it be?"

They kept their distance, lately. They learnt. Maybe understood that he's never dropping his guard. Or that he understands the pattern, and isn't here for them. Who knows, cats are sneaky, stealthy hunters. He only dared to delve deep enough into their minds to become what he is. Never further.

"Looking for Arabelle, are you? She's with me, and that's how it'll be until she decides otherwise."

Silvery studs blink in the afternoon sun - proof that he has the strength to back up his words. Until that man changes. The man, he can keep at bay for years to come, he's certain. The cat within - Hooves can. For about 15 years, they said, until the reactor is ruined. Means around eleven more years at this point, with no required maintenance. But there's gotta be cat-killers around here somewhere, too, he just hasn't found them yet. Needed to watch Salnesh. The darkest darkness. The one threat that actually matters. Besides the man, right now. Never underestimate cats.
 
Silanon Silanon
The owner of the voice that called out from the trees slowly advances into sight, making no sudden moves with which to startle anyone. Stopping a good distance back from the Crazy man with his large sword, Jose says, "I won't stay long, but I came to tell you that there are others that have come to the village, warriors that plan on attacking the pyramid and killing the vampires inside! There is an Atlantian and even a dragon with them. But even so, they wish all the aid that they can get in fighting the fiends, and wish to speak with you. Would you allow them to approach your camp?"
 
The news comes certainly as a surprise, and his expression shows as much. Turns thoughtful, then, within the blink of an eye. Dragon and Atlantean? How on Earth did those come to this god-forsaken place? The vampires, apparently. That's not the right reason, but a good one nonetheless. Plus, if you find a needle in a haystack, you don't throw it right back.

"So it's not about Arabelle after all, is it? I'll hear them out, then."

There's too much excitement in his voice to fake indifference. Might as well add a toothy grin. It's what he wished for just a few thoughts ago, pretty much. Makes it a little scary as well, though. The perfect bait? He knows him well, by now. Too well. But there's some folks who always spread the lights of hope. Cyber Knights, like the hero whose sword rests right here, in his hand. Atlanteans, too, from what he heard. Dragons, sometimes. All those evil princesses they snatched, by now...

"Not here, though. Half a mile south should be alright. There's a good place to meet."

Hopefully. There's plenty of decent spots all around, here. Once there's a tree to guard your back, you're pretty much good to go. It's mostly about not being where they expect you to be, though. They want to meet you in your camp, you better go somewhere else. There's not all that much that needs to be packed. He's travelling light, there's no point in comfort. He'll be comfortable when Salnesh is dead.

"Tell them I'll be on my way. And thank you, cat, for letting me know. Perhaps, this truce can persist long enough. Jose, was it? C'mon, tell 'em!"
 
Silanon Silanon

Jose nods, saying, "I shall tell them." With that, he turns and heads back the way he came.

Arabella then flits over to land on Eron's shoulder, crossing her dainty little legs. She says, "Well now! Visitors! Neat! And I never even had time to do anything with my hair!" She reaches up and briefly plays with her long locks of green hair, adjusting a small flower sticking out over her ear. "Should I go get my sisters, just in case you need a distraction? Like, if your fancy sword doesn't like them for some reason? We can be a great distraction while you vanish into the trees!"


Rykon Rykon Psychie Psychie D. Rex D. Rex Purr Purr

Back at the village, Snowfall has just returned from his exploration of the pyramid when the one villager also returns with news that the warrior he spoke of earlier will meet with you, and gives general directions on where to find him. It will not take you long to get there. Do all four of you go to see this fellow, or do some of you stay at the village?
 
When Terra hears that this warrior will meet with them, she feels a spark of hope in her. "Excellent! Lets go see this fellow." She stands up and brushes off her pants, then looks to her companions. "Coming?"
 

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