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Fandom What Remains (Survival Multi-Fandom) Sign-Up

The Mad Queen

Memento Mori. Unus Anus
Names: (Include nicknames)
Fandom: (If OC just put OC)
Age:
Gender/Sexuality: (For shippings)
Appearance:
Personality:
Backstory:
Skills: (fighting styles, good at driving, ect)
Powers/Abilities: (super strength, super speed, ect)
Weaknesses:
Gear: (weapons and such)
Quotes: (optional)
Theme Song: (optional)

1. No god-modding
2. You can't kill another player's character outright unless you have permission from the player or from me (i.e if they've dropped out of the RP).
3. Cap on characters per player is ten
4. Cap on players is 31, however I (as GM) don't count as a player. Also, if somebody drops out or gets kicked out of the RP then a spot opens up.
5. Send nudes No.

A like by me means accepted.

Interest check: What Remains: Survival/Mystery Multi-Fandom RP
OOC: What Remains: Survival/Mystery Multi-Fandom RP (OOC)
The RP: What Remains (Survival Multi-Fandom)

Players: 30/31

Accepted Characters

Some_Bloke: D.Va (Overwatch), Magnus Burnsides (The Adventure Zone), Jolie Baptiste (Chronicles of Darkness/Vampire the Requiem), Markiplier (Youtube/OC), Venkman (Chronicles of Darkness/Mage the Awakening), Leonard Snart/Captain Cold (Arrowverse), Khanfusio, "Karla" (OC/D&D), Harley Quinn (Injustice), Douglas Ken (Chronicles of Darkness/Werewolf the Pure)

Crenando Crenando : Brother Power (DC), Cy-Kill (Gobots), Illuminator (Marvel 616)

Donder172 Donder172 : Kot Vulal (Star Wars), Sara, Courier 9 (Fallout/Fallout: New Vegas), Jango Fett (Star Wars), General Grievous (Star Wars EU), Darth Vader (Star Wars),
Michael Knight (Knight Rider), Lamaosowl Slintontangs (Star Wars/OC), Agent 47 (Hitman), Ulfi Blackthorn/Dovakhiin (Skyrim/OC), Soldier (Team Fortress 2)

Zamasu Zamasu : Filia Medici (and Samson) (SkullGirls), Cerebella (SkullGirls), Carol "Painwheel" (SkullGirls), Nadia "Ms." Fortune (SkullGirls), Peacock (SkullGirls), Parasoul Renoir (SkullGirls), Valerie "Valentine" (SkullGirls), Sienna "Squigly" Contiello (SkullGirls), Ugandan Knuckles (VRChat)

The Omen of Death The Omen of Death : Adam (OC), Deadpool (Marvel 616), Domino (Marvel 616), Deathstroke/Slade Wilson (DC Rebirth), Kamui (Gintama), Abuto (Gintama), Noodle (Gorillaz Phase 4), Shogo Makishima (Psycho-Pass), Joseph Gatto/Captain Fatbelly (Impractical Jokers/OC), Sakamoto Tatsuma (Gintama)

Vsland Vsland : Peter Parker/Spider-Man (Marvel Cinematic Universe), Alucard (Hellsing Ultimate Abridged), Thor (MCU),
Terry McGinnis (Batman Beyond), Albedo (Ben 10: Omniverse)

@Revalia: Hinata Hyūga (Naruto) Poison Ivy (DC Comics)

Eliasdagood Eliasdagood : Ginny/Shafaqat Aibnatfirdaus (Supernatural/OC), Cortova Black (Doctor Who/Whoverse OC), Kiara Lebeda (Percy Jackson/OC), Farator (Pathfinder OC), Namorae (Pathfinder OC)

@RoxanProoxicus: Ben Solo/Kylo Ren (Star Wars), Peter Quill/Star Lord (Marvel Cinematic Universe), Korg (Marvel Cinematic Universe), Doctor Stephen Strange (Marvel Cinematic Universe), Rey (Star Wars), Kurt Wagner/Nightcrawler (Marvel 616), Poe Dameron (Star Wars), Captain Phasma (Star Wars)

ManyFaces ManyFaces : Alexander Anderson (Hellsing Ultimate Abridged), Barry the Chopper (Fullmetal Alchemist Brotherhood), Caesar Clown (One Piece), Solomon Grundy (DC Comics), Yoshikage Kira (JoJo's Bizarre Adventures), Rudol von Stroheim (JoJo's Bizarre Adventures), Merasmus (Team Fortress 2)

Emperor Palpachu Emperor Palpachu : The 10th Doctor (Doctor Who/Whoverse), Captain Jean-Luc Picard (Star Trek/Star Trek: TNG), Noble Six (OC from Halo/Halo Reach), Donna Noble (Doctor Who/Whoverse),

Morbuskid Morbuskid : Senshi Junkyosha (OC), Shimazu Tokugawa (OC), Bjornson Gudrun (OC), Dallas Grove (OC), Morbus (OC), Take Yoshihiro (OC), Adokore Breawick (Star Wars/OC), Talion and Celebrimbor (Middle Earth), Dallas John Paul Melia Grove (OC)

MainEventMan MainEventMan : Josuke Higashikata (JoJo's Bizzare Adventures), Batman/Bruce Wayne (DC Universe), Ash Williams (Evil Dead)

@Tamamo-no-Bae: Rachel Alucard (Blazblue), Jeff Jarrett (TNA), Sebastian Castellanous (The Evil Within), Anna (Fire Emblem), Monaka Towa (DanganRonpa), Star (Star and the Forces of Evil), Ruby Rose (RWBY), Miu Iruma (DragonRompa V3), Prowl (IDW Transformers), Ben Riley (Marvel 616)

Karcen Karcen : Nero Ennea (Demonbane)

Fran DeArc Fran DeArc : Lucina (Fire Emblem) Morrigan Aensland (Darkstalkers), Nathan Drake (Uncharted), Akira Kurusu (Persona 5), Bayonetta (Bayonetta), Mantis (Marvel Cinematic Universe), Lucky Chloe (Tekken 7), Lightning Farron (Final Fantasy), Celty Sturluson (Durarara!!), Squall Leonhart (Final Fantasy VIII)

Count Gensokyo Count Gensokyo : Komaru Naegi (Danganronpa), Kyouko Kirigiri (Danganronpa)

@Baku: Albein Alm Rudolf (Fire Emblem Echoes), Celica Lima (Fire Emblem Echoes)

Kingdom of Prussia Kingdom of Prussia : Xanthous King Jeremiah (Dark Souls/Soulsborne)

Safety Hammer Safety Hammer : Jean-Pierre Polnareff (JoJo's Bizarre Adventures), Joseph "JoJo" Joestar (JoJo's Bizarre Adventures)

GearBlade654 GearBlade654 : Pixels (XCOM-UFO Defence), The Commander (X-COM-UFO Defence), The Heir (Darkest Dungeon)

Stella Fleuré Stella Fleuré : Zelda (Legend of Zelda), Yuki Cross/Yuki Kuran (Vampire Knight), Aloy (Horizon: Zero Dawn), Kat/Queen Alua (Gravity Rush), Yukako Yamagishi (JoJo's Bizarre Adventures), Sombra (Overwatch), Hanzo (Overwatch), Jesse McCree (Overwatch), Lunafreya Nox Fleuret/Luna (Final Fantasy XV)

Dopamine Dopamine : Elliot Alderson/Mr Robot (MR ROBOT)

NaturalQueen NaturalQueen : Faith (Marvel/OC)

Polyblank Polyblank : Polibias (OC)

darkred darkred : Jak (Jak 3)

thatguyinthestore thatguyinthestore : Sonic the Hedgehog (Sonic the Hedgehog)

Thorn_Reaper Thorn_Reaper : Sarah Louise Kerrigan/Queen of Blades (Starcraft)

adrian_ adrian_ : Battle-Brother Praxis Murkhan (Warhammer 40k/OC)

nimona nimona : Curly Brace (Cave Story/OC)

Rysesaka Rysesaka : James W. Gordon (Gotham), Victor Zsasz (Gotham), Lord Kenobi (Star Wars AU: The Fire Age), Sandrino Imperial (La Luna Sangre), Alfred Pennyworth (Gotham)

Sleek Sleek : Asriel Dreemurr (Undertale), "Venom" Snake (Metal Gear), Buddy Armstrong/Nancy Yado (LISA/LISA: The Joyful)

Rusty of Shackleford Rusty of Shackleford : Revan (Star Wars)

hudhouse hudhouse : Goro Akechi/Crow (Persona 5)

FalcoLombardi99 FalcoLombardi99 : Red X (Teen Titans)

Deceased Characters
Tommy Oliver/White Ranger (Power Rangers): Killed by Ghandi Post 82-Post 186

Kagura (Gintama): Killed by Symbiote swarm Post 192-395
Sakata Gintoki (Gintama): Killed by Symbiote swarm Post 144-395
Shimura Shinpachi (Gintama): Killed after being infected by Symbiote swarm Post 144-?
"Humming" Brook (One Piece): Killed after being torn apart by Symbiote swarm Post 31-428
Qrow Branwen (RWBY): Died of wounds after battle with symbiotes Post 32-Post 489

Anakin Skywalker (Star Wars AU: The Fire Age): Had his neck broken by Darth Vader
Padme Amidala-Skywalker (Star Wars AU: The Fire Age): Her ship was destroyed, her along with it.

Jonathan Crane/Scarecrow (Injustice): Shot by Leonard Snart/Captain Cold Post 703-1,334

Miu Iruma (Danganronpa v3): Suffocation
Sora (Kingdom Hearts): Robotic chestburster

Commander Spacial Vortex (Planetary Annihilation/Commanderverse continuum OC): Had his prime body destroyed and his human parts consumed by Vashta Nerada.
Post 4-1,455

Ramil (OC): Hacked to pieces by Jason

Redshirt Characters
Note: Other players can sign up as these characters on request

(characters who's players dropped from the RP or got kicked)
Atticus/The Sole Survivor (Fallout 4)
Gordon Freeman: (Half-Life)
Sigmund the Dragonborn (Skyrim/OC)
Symbiote (Marvel)
Tyler-G042 "Ty" (Halo OC)
Clementine (The Walking Dead)
Khada Jhin (League of Legends)
Sebastian De Luca (OC)
Wanda Maximoff/Scarlet Witch (Marvel Cinematic Universe): Currently imprisoned in Mos Eisley
Ultron (Marvel Cinematic Universe),
Isaac Clarke (Dead Space) Gehrman, The First Hunter (Bloodborne/Soulsborne series)
Axel (Kingdom Hearts)
Jotaro Kujo (JoJo's Bizarre Adventures)
Oliver Queen/Green Arrow (DC/Arrowverse)
Nicholas Wilson (Red vs Blue)
Katsuki Bakugou (Boku no Hero Academia)
Shoto Todoroki (Boku no Hero Academia)
Ben 10 (Ben 10 Omniverse) Vivio Takamachi (Mahou Shoujo Lyrical Nanoha Series)
Tamamo/Tamamo no Mae (Monster Girl Quest)
Krillin Sanchez/Baldy/Space Duck (DragonBall Z Abridged/TFS)
Piccolo, Big Green
Yoshi (DragonBall Z, Abridged/TFS)
Carl "CJ" Johnson (Grand Theft Auto)
Christine Royce (Fallout/Fallout: New Vegas)
Stella (Black Rock Shooter : The Game)
Penny Polendina (RWBY)
Izuku Midoriya (My Hero Academia)
Sash Lilac (Freedom Planet)
Gong Draco (OC)
Minato Arisato (Persona 3)
Minako Arisato (Persona 3)
Yu Narukami (Persona 4)
Yosuke Hanamura (Persona 4)
Aigis (Persona)
 
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Names: Hana Song/D.Va
Fandom: Overwatch
Age: 19
Gender/Sexuality: Female, bisexual

Appearance:
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Personality:
D.Va is a very competent combatant despite her young age (19), not taking failure as an option and showing little to no mercy to her adversaries. She possesses an egotistical side, often smack talking opponents during battle. Regardless of her fierce characteristics, D.Va takes pleasure in making her fanbase happy, as shown by cheerfully taking autograph requests from Reinhardt and Lúcio and being quick to thank her audience whenever she defeats an enemy.

Being a pro gamer, D.Va loves video games and enjoys making references to them. While on the battlefield, she will use many gaming terms, such as "nerf," "pocket healer," "GG," "AFK," and more. Despite the fact that she is mostly into games produced by Blizzard (for obvious reasons), she is familiar with old arcade ones as well. An example is her calling Winston "a giant gorilla from those old video games."

Backstory:
Twenty years ago, South Korea was attacked by a colossal omnic monstrosity that rose from the depths of the East China Sea. The massive, lumbering construct caused catastrophic damage to coastal cities before it was driven back beneath the waves. In response, the South Korean government developed a mechanised armoured drone unit, called MEKA, to protect urban environments in future engagements with the omnic threat.

The government's fears proved to be well-founded, as a disturbing pattern of attacks emerged. Every few years, the monstrosity would rise from the sea to assault South Korea and its neighbours. The omnic learned from these encounters, often reconfiguring itself in a different form and appearing with new weapons and capabilities. Each incident ended in a stalemate, with the monstrosity defeated but not destroyed.

As the omnic continued to adapt, it eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country's professional gamers, who possessed the necessary reflexes and instincts to operate the mechs' advanced weapons systems. Top stars were drafted, including reigning world champion Hana Song, also known as "D.Va." Famous for her elite skills, D.Va was a fierce competitor who played to win at all costs, and she had a well-earned reputation for showing no mercy to her opponents.

Hana Song (Song Hana, 송하나), under the username "D.Va", represented South Korea in multiple international StarCraft tournament. At the age of 16, she became the top StarCraft player in the world and went undefeated for the next three years of her life. At the age of 19, Hana was drafted into MEKA's army of mech pilots with the task of defending the coast around the East China Sea from a colossal adapting omnic. Seeing her new mission as a game, D.Va fearlessly charged into battle alongside the rest of her MEKA unit, ready to spring to her nation's defense at a moment's notice. Recently, she has begun to stream combat operations to her adoring fans, and her growing following has turned her into a global icon.

Her fame led to her starring in the Goldshire Pictures movie Hero Of My Storm, as well as an advertise for Nano Cola.

Skills: As well as a skilled gamer and Mech pilot, D.Va has firearms and hand-to-hand training as well. As part of her becoming a Mech pilot she was given basic military training as well. D.Va can also perform basic repairs on her mech.

Powers/Abilities: Despite eating a lot of junk food, D.Va remains thin for some reason.

Weaknesses:
  • Squishy and vunerable outside of her mech
    Most of her abilities require a cooldown to recharge.
  • D.Va's Defense Matrix cannot absorb some weapons. These include Reinhardt's Rocket Hammer and Earthshatter, Zarya's Particle Cannon, Symmetra's Photon Projector, and Mei's Endothermic Blaster. However, Zarya's, Symmetra's, and Mei's Alternate Fire projectiles can all be absorbed.

    Gear:
  • Her Mech: Her mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active. It is also equipped with a Defence Matrix, a forward-facing targeting array that shoots incoming projectiles out of the air. The mech also is equipped with rocket boosters that launch it into the air, the momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back. The Mech's most impressive feature however is it's self-destruct and recall abilities. Causing a large explosion and being able to recall her mech afterwords or even after it has been destroyed by enemy fire.

  • Light gun, a medium-range automatic blaster that holds 20 rounds.

  • After the Infestation story-arc, D.Va decided to become a host to a Klyntar/symbiote. Although it isn't used much in combat, it does give Hana access to some minor shapeshifting based attacks and it can harden as armour.


Theme Song:
 
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Names: Magnus Burnsides, I'Morko (the Bear, in Elvish) [guitar sting], The Hammer, Mango, Mags, Maggie, Didley, Terry and Sir (by Angus)
Fandom: The Adventure Zone
Age: Assumed to be in his 40s
Gender/Sexuality: Heterosexual

Appearance:
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Personality:
"Listen. Respect above all else, I protect those who can't protect themselves, I respect Justice. That's Magnus's deal." -Travis McElroy
Magnus is a man of action, and remains that way throughout the series. Although he starts off as a rather unthinking person, with the phrase "Magnus rushes in" being used often in earlier episodes of the podcast, his experiences seem to have made him wittier. It was confirmed by his creator that the mentality was due to Magnus wanting to go out in a blaze of glory but this also changed throughout the series.

He's a mead guy who likes Turkish delight, does not comfortably give up merchandising and is very much a man of the people. He loves dogs and was annoyed by the "no dogs on the moon" rule that the Bureau of Balance enforced on it's base

Magnus puts other people before himself, and although sometimes he acts kinda like a dick (though this is only for comedy's sake in the podcast) he has good intentions overall. He values his strength and has spend most of his life trying to become stronger so that he can protect those weaker than himself.
Although he is more often than not jealous of the magic users in his party, he channels his anger into flexing. He's also extremely loyal to his friends and would take a fantasy bullet for Taako or Merle "in a heartbeat."

Backstory:
Magnus's introduction to being a 'protector' was defending a mongrel dog from three bullies and being beaten up to protect the dog, allowing it to escape. This solidified his need to defend those that are weaker than him. When going through his past memories with June, he encounters a long stretch of static in his memories. This is part of a time period where [-STATIC-].

Magnus lived in a large town called Raven's Roost, and years before his adventure with Merle and Taako began, he lead a revolt against the Mad Governor Kalen. When the city of Raven's Roost had been founded, people stood behind Kalen, but Kalen saw his power as endless and become corrupt. In retaliation, Magnus gathered people together and defeated Kalen and his soldiers in battle. Sadly, Kalen managed to escape.

Magnus had earned his (as June put it) happy ending. He worked in The Hammer and Tongs, the pride of the Craftsman Corridor in his own. His mentor and blacksmith/general craftsman, Steven Waxmen, had taken Magnus under his wing. He would later become his father-in-law after Magnus married his daughter, Julia.



Five years later, he met with Merle and Taako and the three began their adventures, and working under the promise of adventure and riches they were tasked by Merle's second cousin (Dwarves have large families) into helping him find a vault full of Dwarven riches.

There were Goblins, a charming Bugbear named Klarg, an Orc woman, an evil wizard and a magical weapon on mass destruction. After their rather eventful adventure, the Orc woman, Killian recruited the three into the Bureau of Balance (after the director of the organisation put them through multiple tests in which Magnus found his proficiency for ripping off robot arms).

From there, their adventures truly began. There were multiple weapons of mass destruction scattered across the world, known as the Grand Relics. What the party had found on their first adventure was merely one of seven.

The memory of these artefacts had been wiped from the world to prevent the atrocities caused by them from happening again. The gang remembered a brutal war taking place that almost destroyed the planet and from there were sent on multiple missions to recover the relics as "Reclaimers", for they had resisted the thrall of [-STATIC-]

A murder mystery set on a train, a Mad Max-style race, a floating laboratory with a race against time, a town caught outside of time itself and a deadly game awaited out heroes. With stops to Fantasy Costco inbetween adventures, Magnus grew to be close friends with Killian and her partner Carey, who would teach Magnus "a few tricks" in how to be a Rogue like her. He was taught in the ways of thievery and sweet flips.

He considered the boy detective Angus McDonald annoying at first but came to see him as like a little brother (Magnus was an only child). That didn't stop the gang from teasing him though.

After defeating The Hunger (a Lovecraftian being intent on consuming the world), Magnus moves back to the remains of Raven's Roost and starts a school/company known as Hammer and Tails, where he trained people to protect others and does dog training (specialising in service dogs and Scottish deer hounds). He adopts a Scottish deer hound which he names Johann.

He tries to keep in touch with his friends, attending the wedding that we see in the final episode of the podcast.

Skills:
  • Proficiency in ripping off robot arms, animal handling, levers and vehicles

  • Master Carpenter: His test to become a Master Carpenter involved building a really good chair, which he named SitBoy 1 (unless his numbering system began prior to becoming a Master Carpenter)
  • He speaks Common, Elvish, Thieves' Cant (a secret language of symbols used by rogues) and Mannequin
  • Despite his size, Magnus is surprisingly dexterous and was trained by his friend Carey Fangbattle in the ways of "thievery and sweet flips", making him a very dangerous fighter when he decides to hide from his enemies for once in his life.

  • Magnus is a Battle Master, a type of fighter who employs martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. This makes him well-rounded fighter of great skill and knowledge. He's a master of combat, both unarmed and with swords, axes (his favourite), dual wielding and shields. He's also used robot arms as weapons before, and is proficient in using arms as weapons.

Powers/Abilities:
  • His strength and constitution scores makes him practically superhuman when compared to other men. He's strong enough to rip off robot arms and beat giant monsters with his fists alone. His Hit Points by the end of the series is over one hundred and thirty, translating into near-superhuman durability. If hits get past his armour, Magnus can take them and keep going as the party tank. Magnus can lift 3 other members of the Bureau of Balance on a good day. Despite this, he doesn't really train, he's a naturally burly boy

  • Second Wind: Magnus has a limited well of stamina that he can draw on to protect himself from harm, restoring HP. This is a one-time ability he gains back after resting between an hour and 12 hours
  • Action Surge: Magnus can push himself beyond his normal limits for a moment. This, like his second wind is an ability that needs to recharge.
  • Ambidextrous (is both right and left handed)
  • Due to drinking a potion that "tasted like licorice", he never has to maintain his facial hair.

Weaknesses:
  • Difficult past which can be exploited
  • Fear of spiders.
  • Despite his strengths, he's still a human being and so has all the same weaknesses as one.
  • Magic-based foes have kicked the crap out of him throughout the series.
  • Will put himself in danger if it means protecting others, especially his friends.
  • Although he's developed from the mentality a bit, he still might rush into situations without thinking more often than not.
  • Although he has a lot of strength, his AC is still only 20 when wielding a shield. For a level 14 character that's not a lot.


Gear:

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Taako is a high-elf wizard specialising in the school of Transmutation and although he was played off as stupid during the first few episodes of the podcast, he has had multiple strokes of genius since then. It's been suggested that at least part of his goofy personality is an act.
As well as transmutation, Taako is skilled in defence spells, damage spells (such as magic missile), mind control (Crown of Madness, Charm person) that he's successfully used on the weak-minded (and for the sake of not making him OP I'm going to say the mind control stuff only works on weak-minded individuals). He's well known for his cooking skills, charm, good looks and his phantom steed (a steed that you summon), Garyl:


As well as a fear of abandonment, Taako's major weakness is the fact that he's a glass cannon. For a level 16 character he has something close to fifty health points, which is low even for a Wizard.


Magnus has a lot of items, but due to his player forgetting about them I'm only going to list the items I've seen used in the podcast that he held onto until the final episode.
  • A standard adventure's kit (rations, rope and the like) and Thieves Tools (lockpicks and the like)
  • Short bow (+ arrows)
  • Grappling Hook
  • His pet fish, Steven
  • Loafers of Striding and Springing: Allows him to jump up to 30ft
  • Bracer of Balance: On his left arm. Outside of allowing him to access Bureau of Balance things, and recognising him as a member of the organisation it doesn't do much else aside from the fact that it can't be removed, that and it looks cool.

  • Flaming Poisoning Raging Sword Of Doom: A two-handed sword, it features a gigantic blade wreathed in flames with a crooked, oozing scorpion’s stinger affixed to its point. While naked, Magnus was able to use it against agents of the Hunger and held his own.
  • Phantom Fist: Knocks back enemies if Magnus uses an unarmed attack.
  • Railsplitter: An axe (Magnus' favourite) that can cut down a tree in a single swipe. Deals regular greataxe damage against other targets though.
  • Defender's Dial: A belt with a dial in the middle containing three images: a flame, an ice cube, and a lightning bolt. Once a day, the belt will grant the wearer resistance against a certain type for 5 minutes depending on what it is set to: fire, ice, lightning.

  • Chance Lance: Comes back when you call it
  • Pocket Workshop: A pocket woodworking shop. Think of it like a pocket dimension that's essentially a carpenter's wet dream. Magnus can only use it for so long per day.
  • Shield of Heroic Memories: This perfectly round silver shield initially has a mirror finish. As a hero takes it into battle it remembers the enemies encountered, gaining extra defence on any subsequent battle with creatures of that type. The events of the battle are intricately engraved onto the shield’s surface (which has a seemingly endless capacity for detail). The shield can be lied to, but Magnus has not been very successful with this.

  • Ring of the Giant-Slayer: A copper ring that increases Magnus' defence and makes him more effective at fighting foes even larger than he is.
  • Tankard of Potent Drink: Allows user to drink a lot or sober up
  • The Glutton's Fork: Basically, eat any non-magical item that can fit in your mouth.
The following are legendary items used in the finale, for the sake of not making Magnus OP I'm going to say he will only use them when completely necessary (big boss battles/hordes)
  • Bear Face: A football helmet that has ram horns on the top and bear fangs where the faceplate would be; Created by Magnus himself; Imbued with Retribution, which means that if he takes damage during combat, he'll deal more damage on his own turn.
  • 2-th Necklace: A tooth necklace made up of bear teeth; Created by Magnus himself; Imbued with Gambler's Luck, which allows him to reroll anytime he rolls a 1.
Quotes: "Merle, Taako, don't try to remind me of it. But if in your journeys you ever meet a slimy asshole called Governor Kalin...Kill him on sight. Don't talk to him, don't let him talk to you...Kill him. And tell him it's for Julia. That's the one thing I want you to say to his face before you kill him. This is for Julia. And then you end him then, and there."

"I don't expect any gifts from you, I'm your employer frankly that would be..."
"I hand her a coupon for one free backrup."
"This is exactly what I was actually afraid of. Magnus. This is the nightmare scenario."


"And there's nothing beyond it except inky blackness..."
"Magnus is already inside."


Theme Song:
 
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Names
: Commander Spatial Vortex, The Commander, Commander Vortex, Vortex, Tex

Fandom: Planetary Annihilation/Commanderverse continuum

Age: 15 (mental), millennia (Commander body)

Gender/Sexuality: Male, Heterosexual (kind of an issue due to him being in a robot body. Also has no interest in having a relationship whatsoever)

Appearance: Commander Vortex is a massive bipedal war machine. He stands at a height of fifteen metres and has an incredibly bulky frame. He uses an SPZ58624 chassis which is painted cobalt and Dodger blue, with his emblem painted on top of his 'head'. His left arm contains a fabricator, which can be used to build and repair structures an extreme speed, while his right arm houses his Uber Cannon, a weapon that can fire powerful energy projectiles, but needs to be recharged after every shot. His cannon arm also contains a plasma cannon which has a decent rate of fire but low damage. The central optic in the middle of his torso can be used as a headlight in dark environments. His upper body can swivel a full three-sixty degrees.

Personality: Antisocial, cynical, and jaded are the words that can most accurately describe Commander Vortex. He has become increasingly jaded due to knowing more about current world events, and is also quite snarky and bitter. While incredibly apathetic, he still has enough morals to know right from wrong, and has a secret desire to be a hero. As a passionate gamer, he commonly employs video game tactics when in command and makes references to pop culture very often. Has quite a love of violence and has an obsession with military tech, always looking to claim more 'shinies' for himself. A lover of dark humour, he tends to be socially awkward at times.

Backstory: Vortex was more or less just a regular teen who went to school, studied for his exams, and played video games on weekends. Then one day, after a good night's sleep, he found himself in the body of a Commander from Planetary Annihilation, one of his favourite games, plummeting towards the ground from space. He then found himself surrounded by characters he once thought fictional and soon discovered that yes, the PA SI stories were indeed true. Now, he finds himself working with these characters to battle his way through the multiverse and find a way home.

Skills: Decent tactician, though most of his knowledge comes from playing strategy games. Can play the drums, although he's a little rusty. Fairly skilled gamer, writer, and evil overlord.

Powers/Abilities:
  • Progenitor Tech Bullshit: Commanders are built with Progenitor tech, which includes super durable alloys that can shrug off nukes, ridiculously fast construction, and incredibly accurate sensors.
  • Adaptation With Extreme Prejudice: Vortex can assimilate technology into his own databases, upgrade them, and reproduce them. He can also design his own units from scratch.
  • Reverse Engineering For Fun and Profit: Like above, Vortex is able to quickly reverse engineer stolen recovered tech.
  • Escalation is the Name of the Game: Like other Commanders, Vortex's constructs tend to get more and more powerful as he acquires more tech.
  • Combined Consciousness: As an artificial intelligence construct, Vortex can control and command each of his units individually. His artificial nature also allows him to easily tap into computer networks and take over.
  • Tactical Superiority: While most of the tactical knowledge Vortex has is from playing various games, he has researched actual military tactics before, and his supercomputer brain can help refine and carefully coordinate them.
  • Metaknowledge: As someone from our reality (or the real world), Vortex has the knowledge of certain universes, though it is limited to only the ones he knows of, and even then, his prior knowledge is limited to what he is aware of.
Weaknesses:
  • As a machine, is vulnerable to electrical attacks and can be disabled by EMPs.
  • When his Commander body has taken enough damage, it will go critical and explode with the force of a large nuke. Losing his commander body, while replaceable, is still a great loss, and can set back his production and coordination by a large margin.
  • While his antivirus and cyber-warfare systems are incredibly advanced, they can still be countered by sufficiently powerful attacks.
  • All his buildings require metal and power to function, and destroying his metal extractors and power plants will cripple his economy, along with his army
  • Totally reliant on his army for combat as his Commander body is unsuited for battle
  • Still just a regular teen shoved into the body of a brutally efficient self-replicating mechanism of war, and is subject to mental damage.
  • Has pretty bad trust issues, having a mindset that the world is simply unfair and everyone will betray each other eventually
  • Terrible fear of the ocean
Gear:
  • Fabricator: A device mounted to Vortex's Commander body that sprays a constant stream of nanites that construct structures at a rapid rate.
  • Uber Cannon: A cannon that can fire a large beam of energy, though it takes a while to recharge. It can also fire lower-damage plasma rounds.
Quotes: 'The best diplomats are the ones who carry the biggest guns.'

'Dibs on your stuff!'

'This is all your fault, Drich.'

'
Remember, when diplomacy fails, violence is always an option!'

'Your shinies are MINE!'

'Cogito Ergo Sum. I think, therefore I am.'


Theme Song:


Notes: I'll say it: Commander Vortex is me. Well, a more heroic and friendlier version of me. Kind of a self-insert kind of thing. I was inspired by works with similar concepts such as Escalation is the Name of the Game and When in Doubt, Blame the Eldar. This is an unorthodox concept that I've been wanting to do for a while.
 
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Names: Brother Power, The Geek
Fandom: DC
Age: A "Young person"
Gender/Sexuality: Male, Sexuality not entirely specified. On one hand, it was the silver age. On the other, he's a hippie.
Appearance:
f6ed402121555ec6-600x400.jpg

Personality: He truly has the personality of a hippie written by a bunch of old people who didn't particularly like hippies, yet tried appealing to them.
Backstory: Hippies, soaked in the rain, put their clothes on a mannequin. Somehow, that got struck by lightening and it became imbued with life. Who'd've thunk? Now he fights crime.
Skills: BroPo has demonstrated the following skills:
  • Sewing
  • A basic understanding of the sciences
  • A greater understanding of engineering than a cooky European man
Powers/Abilities:
  • Super strength and above-average athletics
  • Electricty-based regeneration
  • A "Doll" Elemental, whatever that means
Weaknesses: The thing about cloth is that it's very flammable, and tears very easily. This requires a bit of patching up now and then.
Gear: Nothing special. Granola, mostly.

Theme Song:
 
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Names: Jolie Baptiste, Miss Baptiste, The Red Rose
Fandom: Chronicles of Darkness/Vampire the Requiem
Age: 100
Gender/Sexuality: Bisexual (most Vampires are)
Appearance: Long blonde hair that is often tied back in a ponytail, bright blue eyes, pale white skin. She stands at around 5ft7 tall. Her common clothing consists of either a black suit with a red tie and a flat cap (her social wear) or a long WWII styled flight jacket with the French flag sown into her left shoulder with a set of light dark leather armour and combat boots

Personality:
Jolie is a woman of habit and routine in social situations and outside of combat in general, despite being a Vampire she avoids social situations unless they are necessary (espionage, learning information ect) or she is familiar with some of the people involved. In which case, she will almost cling to those people. That is at least among other supernaturals. Among humans, she is a very social creature when looking to feed but she shows restraint, asking for consent and passing off the biting as part of a "fetish". For those aware of Vampires, she will be upfront about feeding and will even give permission to stake her should she lose control.

She has killed before due to frenzying and other times out of revenge or self-defence, giving her a strong sense of value on life. She detests frenzying and hates losing control of herself above all else. As such, she has dedicated her immortal life to remaining in control. She does not desire any political power, only to be able to control her own actions. She sees "riding the wave" as a last resort.

She detests Fascist ideology, making her an enemy of The Pure packs of Europe (for those unfamiliar with Chronicles of Darkness/World of Darkness they are Werewolf Purists with one part of their order called the Ivory Claws being literal Werewolf Nazis) and is very protective of people she considers friends.

She sees herself as outside of humanity but feels that it is her duty to guard it.

Backstory:


Pre-Vampire Life and the 1940s
Born in a small village in France in 1920, Jolie grew up on her family farm during a time of uneasy peace between nations. She lived a simple life as a farmer's daughter, eventually taking over the farm when her parents fell ill. She married a man named Marius, a baker from the nearby town and had a son with him called Julian. Julian was just five years old when German troops marched into France.
Jolie, having heard whispers of what was going on offered to hide a local Jewish family on her farm. She and her husband invited an SS Officer in for dinner, but he detected the hidden family and ordered his men to massacre both families. The farm was burned to the ground and Jolie was left lying in a pool of her own blood while her son was taken around the back of the farm and presumable executed for striking the SS Officer in the face.

As she was dying, she was approached by a Vampire named Charles Dubois who offered to turn her into one of his Ghouls order to help Jolie get her revenge. After saving her, he explained that the war had thrown the Vampire courts into disarray and that the SS Officer responsible for the death of her family, one Heinrich Von Strotz was also a Vampire and leading a court of his own. He had broken off from the Invictus and was using his position in the Third Reich for the advancement of his personal Covenant

As Charles could only operate during the night, he relied on his own squad of Ghouls (think humans with some Vampire powers but not as powerful and also connected to their Vampire masters) for some parts of the war, teaching them how to fight, plant bombs and in general be a thorn in both Strotz's and the Third Riech's side. They fought alongside the French Resistance that included Hunters and other supernaturals. Strotz had employed supernaturals of his own. He formed an alliance with the Ivory Claws and one rogue Mage. This secret supernatural war continued on many fronts as the human war between the Allies and the Axis raged on.

During this time, Charles' hold over Jolie grew and the two fell in love.

Jolie had killed soldiers in self-defence but killed out of cold blood while escorting two wounded soldiers through a forest. She discovered a young SS soldier asleep by a river and, having recognised his face as someone who had killed one of Charles' Ghouls she drowned him in the river. He couldn't have been younger than 18.

When the Third Reich fell, Heinrich and the remainder of his Covenant fled across the world. Charles turned Jolie into a full Vampire and the two vowed to travel the globe to hunt down the remnants of both the Reich and Strotz's Covenant. All of Charles' Ghouls aside from Jolie had been killed, leaving just the two of them and any allies they picked up along the way to deal with Strotz.

Post War
Chasing down Strotz's men, Jolie and Charles managed to kill most of them. He informed her during this hunt of his history with Strotz, that Strotz had killed his family too when Charles had been a soldier in one of Napoleon's armies. Back then, Strotz was using the war as an excuse to launch his new Covenant under another name. While in Chile in the 1970s, as members of the Covenant and the Reich were hiding in Pinochet's Fascist dictatorship Charles went missing after receiving a tip. Two weeks later, Jolie received his skeleton in a box with a message from Strotz.

The trail went cold two years later when Jolie was in Europe. There she met a Vampire named Inigo among other friends and settled down, taking jobs for various supernaturals as a bodyguard or a fixer. After several decades of this life, things changed in 2005 when she was paid to smuggle a Mage out of Spain. By being responsible for the death of a high-up Seer of the Throne (Mages who worship Lovecraftian-like beings called the Exarchs) who had kept him as a slave, he had a target on his head and was banished from Spain.

Taking him across Europe to the UK, they were met with many obstacles but grew closer. Both opened up about their past experiences and what they had lost. The Mage, a Moros (Necromancer) named Venkman had, too lost everything in a supernatural war her never asked to be part of. They became friends and while running from Vampires, Pure Werewolves and Seers they uncovered a conspiracy while in France.

Strotz had formed an alliance with the Seers Venkman had indirectly killed the leader of and was planning on using their power to start a new world order, a "Fourth Reich" where Vampires, Pure and Seers rule over humanity and other supernaturals. Gathering a group of hunters, Mages and Werewolves Jolie and Venkman took part in a battle in the French Catacombs after Venkman tracked one of Strotz's men back there.

Many of their remaining friends were killed, but Strotz's forces had almost been defeated. It was at that point the Elder Vampire played his trump card. Julian.

Having seen Julian's fighting spirit, he decided to take him in and train him, eventually tuning him into one of his Ghouls. While Venkman and Inigo battled Strotz, Jolie was beaten by her now brainwashed son as she refused to fight back. Inigo was killed and Venkman beaten to a pulp by the Elder Vampire. Seeing this caused Jolie to finally break out of her trance and kill finally Strotz. With Julian being the only one of Strotz's Covenant left, the battle was over.
However, a hunter shot the wounded Julian and mortally wounded him. Jolie rushed to her son's side and tried to help him but he refused her blood, instead choosing to die in her arms rather than betray his "real father"

Enraged, Jolie tried to kill the hunter but was stopped by Venkman who pleaded with her to end the bloodshed. The war was over and no one else needed to die. He agreed to help her through her troubled past and offered for her to travel to the UK with him. She agreed. The two settled in Belfast, creating new lives for themselves. Jolie joined the Ordo Dracul, a Covenant dedicated to studying and changing what it means to be a Vampire through various teachings. Through them she learned how to control herself better, gaining "her old self" back.

Arcadia Blues
Things would change again as the two met a new race of supernaturals, Changelings. Human beings who had been enslaved by beings called the True Fae and changed by them. Hearing their plight, the two agreed to help them. This led them into another war with a Pure pack called Brutal Mercy. The Alpha had a change of heart however and betrayed his own kind, ending the war but leading to his death at the hands of a Vampire. This Vampire would later be killed in revenge by Changelings who had considered this Alpha a friend.

While helping some Changlings, the group encountered a True Fea, her power was limited due to being in their world but she still proved a threat. Luckily, Venkman opened a portal to another dimension called the Twilight (full of ghosts) and trapped her there. She later escaped, swearing vengeance. This led to Venkman sacrificing himself in order to save Jolie and the Changelings by trapping both of them in the Twilight and fighting to the death. Due to an agreement with the Fae (if he could beat it, it would return to Arcadia and never return) he managed to win but at the cost of his own life.

In reality, Venkman had only appeared to sacrafice himself but in truth faked his death to keep the Fae happy so it would honour the deal and inspire Jolie to lead a better life. Which she did.

Four years on from Venkman's "death" Jolie fights for humanity, the Changelings, the Forsaken (Werewolves the Pure hate), for Mages like Venkman and for Vampires who've earned it.


Skills:
Jolie is trained in hand-to-hand combat, swordplay, speaks three languages (French, English and High Speak which is the language of Mages), she is also skilled in stealth, tactics and with multiple types of firearms (preferring rifles). She also possesses great knowledge on multiple types of supernaturals: Vampires, Werewolves, Mages and Changelings
She has proven herself to be a good driver too and has trained in some survival skills.

Powers/Abilities:
Being a Vampire, Jolie is immortal and so does not age. She is also immune to most non-supernatural diseases this way too.
  • Auspex: Allows her to have heightened senses, read Auras, she can tell an object's history by touching it too e.g if she used Spirit Touch on a murder weapon she'd see the murder happen. Her high Auspex also gives her telepathy and even the ability of Astral Projection.
  • Celerity: Increases her speed to superhuman levels.
  • Resilience: Increases durability to near-superhuman levels.

  • Vigor: Increases physical strength to near-superhuman levels.
  • Animalism: Gives her the ability to talk to animals. She can command lesser animals such as rats and cows with this too.
  • Obfuscate: Allows her to conceal items, appear completely human, turn invisible for short periods of time and even appear as other people.

  • Coil of Flesh: This Ordo Dracul Coil allows her to pass as human in other ways. Not only does her reflection appear in mirrors (when she wants it to) but her hair and fingernails grow at the normal speed for a human (when she wants it to), she is also able to eat human food without throwing up blood and will not hunger frenzy so long as their is food in her stomach.
  • Coil of Soul: Further allows her to pass as human as her body acts like she is alive (breathing, sweat, tears ect), it also lessens her chance of going insane (note, it does not make her immune to it). She is also able to walk in dim light sunlight. Full sunlight will injure her but dim sunlight such as it being blocked out by a heavy forest, ash (ect) will only cause her discomfort.
  • Coil of Beast: Makes it less likely for her to anger frenzy. If she spends an hour a night locked up and in a state of frenzy her chances are greatly reduced (Jolie performs this ritual as a routine), it also gives her the ability to "ride the wave" where she can frenzy at but still remain in control to an extent. As said in her personality she only uses this as a last resort.
Weaknesses:
  • Fire, even among Vampires Mekhet's (her clan/type) are particular vulnerable to it.
  • Due to her history and her liking of routine, psychological warfare would work really well against her.
  • Vitae (blood supply): Most of her abilities (all except the coils and Auspex) cost Vitae, something she can only replenish by feeding on living beings such as large animals or humanoids. If she runs out of Vitae she can hunger frenzy and is unable to use most of her Vampire powers, leaving her very vulnerable.

  • Also, like all Chronicles of Darkness Vampires a stake to the heart will not outright kill her but it will put her into torpeour, which is like a coma she can only wake up from it she's given a fresh supply of blood. While bullets do not affect her that much, stabbing weapons, energy blasts (ect) do the same amount of damage to her as they would to a normal human. The energy blasts even more so if fire is involved.

  • Putting innocents in danger is also a good way to deal with her but putting people she cares about is even better. Furthermore, she is only just over a century old. In Vampire terms, she's basically still a child. Compared to much older Vampires she is pretty weak and not just physically. In a political sense, a much older Vampire could demand her respect.

Gear:
Smartphone, a modified 1967 Chevy Impala, a silenced sniper rifle, a revolver, lockpicks, a bastard sword and a rapid-fire crossbow. She also carries with her the "right tools" for enemy supernaturals, including stakes, silver arrows/bullets and cold iron (which is the weakness of Changelings)

Quotes:
"Just let the grown-ups handle this one, okay." -Other Vampire
"I'm 100." -Jolie

"I was around, I just didn't pay much attention to the world changing. I had other plans. I'm not the kind of Vampire who was there when Kennedy was shot or the Wall came down. Watched the Moon landing on TV though...And I was in Chile during Pinochet's reign...Where are you even going with this?"

Theme Song:
 
Names: Mark Fischbach/Markiplier,
Fandom: Youtube/OC
Age: 28
Gender/Sexuality: Presumably bisexual

Appearance:
a2df543f35ec0a40212324ce7cedebbe.jpg


Personality: Mark is very much a caring and loving person, however he suffers from a lack of self confidence. He has been called a saint, even an Angel by some of his followers and friends but rejects said compliments, always looking to do better to help people and better himself as a person. Mark is striving to better himself and better the world as much as he possibly can, but never feels like he can do enough. An example of this is when he broke down in tears during a video about how he couldn't reach out and help all of (at that point in time) 8 million subscribers.

Backstory:
His dad was a military man and although he sadly passed away from cancer, he very much inspired Mark. He tried to be an engineer dropped out. Eventually, after going through many struggles Mark found himself sitting in a hospital bed where he created a new identity for himself: Markiplier

One thing led to another and eventually Markiplier had his own Youtube channel set up. He went through many trials as a Youtuber, battling many monsters and travelling the lands helping others, all the while fighting an army of jumpscares, an evil version of himself who emerged from the depths of Tumblr and many who tried to crush his spirit. None of them succeeded.
He eventually formed a team of Letsplayers consisting of himself, Wade, Bob, Jack and many others. They protected the world from the forces of darkness

Skills: Engineering, videogaming, singing and has a very contagious laugh. He's also pretty good overall in combat too, he's a good warrior and athlete who's held back by nothing more than human limitations, his care for others and his lack of self-confidence. He's also a master of disguise, adopting his Wilfred Warfstache persona when he needs to.

Powers/Abilities: Superhuman strength, near-superhuman durability, enhanced speed (Usain Bolt speeds)
Mark can also summon Tiny Box Tim. Tim, despite his small size is still very skilled in combat. Due to his size he can act as a useful scout.

Weaknesses:
  • Lack of self-confidence
  • Due to health conditions he can no longer drink booze.
  • Automophobia: Fear of things that false represent a sentient being, including ventriloquist dummies, animatronic creatures, mannequins, and wax statues. He still manages to play games including those things but in real life it will be a lot more difficult for him.
  • Has a fear of the ocean and what lurks in it.
  • VANISH: He hates that game so much mentioning it might distract him.
  • Still human and so has same weaknesses as one.
Gear: Dual pistols, a chair, a handaxe, a gun that fires flares in the shape of purple moustaches, a guitar and his dog, Chica
Mark-and-Chica-markiplier-40266580-375-500.jpg


Quotes: "You can call me Markiplier or Mark, I'm the same person. I'm always going to be the same person, I'm always going to be me and I'm always going to be honest with you. And I really hope that you guys believe me when I say that I care about what you do and who you are."

759321410-tumblr_njrw9a4qbw1u3pkmko7_500.gif


Theme Song:
 
Holy fuck you're actually entering in Markiplier. How is that even going to work?
 
Screenshot%2B(1525).jpg

Names: Tyler-G042 "Ty"
Fandom: Halo (OC)
Age: 28
Gender/Sexuality: Male
Appearance: 6'5 in height, muscular build.
Personality: Extremely serious with most things, and quick to aggression in and out of battle due to his augmentations. While he has a kind and caring side, he hardly has any patience. Is more
Backstory: Orphaned due to the human- covenant war at the age of 3, he remained so until he was about 6 years old, what made him a prime candidate for Gamma Company, who placed him into the intense training in order to become a spartan III, along with 330 others. He excelled at the training for 6 years, making quick friends with a few other, who apparently were going to be a part of his squad. Once the augmentation and training was complete, he gained his armor and was ordered to join the Battle of Onyx with 15 of his fellow Spartans. After a long and arduous war over the planet, and seven of the other Spartans being KIA, the war was over, and Tyler was able to enter the shield world at the center of the planet in time, just before the whole of the planet was destroyed along with all those on it. After returning to duty, he was given top honors and had his armor upgraded from the SPI Armor to the Mjolnir Armor.
Skills: Able to drive and pilot most standard issue UNSC vehicles, is skilled in hand- to- hand combat and his two weapons of choice.
Powers/Abilities:
Armor
Armor Lock
A compact generator mounted on the back of the spartan's armor allows them to overload their shield, locking them in place and granting near invulnerability from most damage for 3-5 seconds, before dissipating into a close range, weak EMP. Disables self- recharging energy shield for ~10 seconds and cannot be used again for at least a minute.
Self- Recharging Shield
The shield allows for the user to safely take certain amounts of damage until the integrity of the shield is broken. Once this happens, the user has to not be attacked for around 10 seconds before it can start to regenerate.
Augmentations
Carbide Ceramic Ossification Catalyst
Skeletons become virtually unbreakable, allowing survival in harder impacts.
Fibroid Muscular Protein Complex
Increased density of individual's muscles, allowing heavier lifting and overall increase in strength.
Retina-Inversion Stabilizer
Color sharpness is significantly improved upon, and night vision is improved.
Colloidal Neural Disunification Solution
Greatly improves the individual's reaction time, decreasing the time taken to react by approximately 300% compared to normal humans while interfaced with their suit.
Neural-Altering Non-Carcinogenic Mutagen
Alters key regions in the individual's frontal lobe. Enhances aggressive response to dangerous levels. Requires regular doses of Cyclodexione-4 and Miso-Olanzapine or else the Spartan will loose their strategic judgment over time and be more susceptible to instinct driven behavior in combat. This gives the spartan higher pain capacity and allows feats of endurance and strength that no human could call upon normally.
Weaknesses: Needs to take the medication to avoid becoming overly aggressive. Not extremely good in social situations and often turns to aggression
Gear:
Mjolnir Powered Assault Armor Mark V

Among many other positives, the armor enhances the user's reaction time, provides a self- recharging energy shield. Armor is resilient to plasma attacks, and has an ability what allows the user to use a compact generator mounted on the back to overload their shields, giving ~4 seconds of invulnerability before sending out an electromagnetic pulse. This armor is connected to the driver neurologically, allowing seamless use as it can predict the user's movements as they make them. The armor has great heat dissipation abilities due to a reactive crystal layer. The main components of the suit are made of a titanium alloy, making them also effective at defending against blunt trauma. While the suit greatly enhances many of the user's abilities, it is heavy and can restrict the user's movement, it is near impossible to run at more than a jogging speed in this armor without certain upgrades, as it is extremely heavy and cumbersome to the wearer. It includes a HUD system wired to the helmet, what shows armor & suit integrity as well as a 15m range motion sensor in a 90degree angle in front of the user. As Spartans get older, they become more familiar with their armor and augmentations, causing them to grow stronger and faster over time.

SRS99

The SRS99 is an anti material sniper rifle and is Tyler's weapon of choice. It uses 14.5x114mm ammunition, what is effective against armor and leaves a white vapor trail. This trade-off allows the user's location to be traced within a few shots. The scope of the sniper rifle adds a green tint to the surroundings, allows low light vision and has a long range zoom. This can be a problem however, as the user's situational awareness is impaired when aiming through the scope and moving. It has a four round magazine, what limits it's continued use unless picking off targets. The rifle's rounds ricochet off walls if they hit at a shallow angle, what can be both useful and painful to the wielder.
348


M6G PDWS

The M6G is a semi automatic recoil operated, magazine fed large caliber 50 handgun. It has a fire rate of 2 bullets per second, what is rather slow, but uses semi- armor piercing, high explosive rounds. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, usually causing tissue damage and system shock. It has an eight round magazine, so the user will have to be accurate in order to be able to down a target. It is useful for short-mid range combat, but is lacking in accuracy to be effective at longer ranges.
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Theme Song:
 
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Names: Kot Vulal
Fandom: Star Wars (OC char)
Age: Around 37 years old
Gender/Sexuality: Male, Straight
Appearance:
Kot is a 2.10 meter tall Taung. He has no hair, but has a muscled body. As with his species, his fingers are tipped by sharp claws. He is usually seen in armor and rarely puts it off. Outside his armor, he looks mostly like this:
latest
Personality:
Kot was born and raised in Mandalorian culture and is rather zealous when it comes to Mandalorian culture. Following the six actions or resol'nare at heart as well as Mandalorian's view on war. Being very loyal to his clan and the leader of the Mandalorians. When Mandalore the Ultimate rallied the Mandalorians together, he didn't made a second thought and joined the war. His view on outsiders is mostly negative, seeing only worth on those who are willing and capable of fighting like a warrior. Having a hate for diplomats and pacifists. Though he would die if it meant to protect his clan.
Kot is a warrior first, having very little experience in socializing with anyone outside his clan or culture. As that, he is not good at speaking with outsiders.

Backstory:
Kot was born around 4000 BBY on the planet of Mandalore. As a child he began his training as a Mandalorian, specifically focusing on close quarter combat as well as ranged combat. His father was a veteran of the Sith Wars, which ended with the loss of many of his species. He was mostly trained as a warrior, learning from his father what he learned from the Sith Wars. When the Mandalorian Wars happened, Kot participated. He followed under the command of many Mandalorians, including under Cassus Fett during the Battle of Cathar. He also participated in the raids of Corsin and Azure as well as many conquests during the same campaign. During the campaign, he painted his armor silver as he was a front line veteran.
Skills:
Kot is very experienced and skilled in ranged, close quarter combat as well as some experience in hand-to-hand combat. Having many moments in his life to hone his skills in the first two, but not so much in the last one. He is also experienced in survival and knows well how to maintain his own equipment.
He knows Mando'a as well as a bit of Galactic Basic, though has a dislike of speaking Basic.
He has also experience in riding a Basilisk.
Powers/Abilities: None
Weaknesses:
Kot lacks social experience outside his culture. Having difficulty adjusting to other's culture and tends to be a bit hostile to those he doesn't see as capable warriors.
Gear:
- Silver Colored Neo-Crusader Armor. An armor made during the Mandalorian Wars for a more standard uniform for the Mandalorians. It's build with a layer of Beskar (Mandalorian Iron), one of the strongest metals in the known Galaxies. It can take quite some punishment, but it's not indestructible. Too much damage can breach the armor. It is also equipped with a stealth generator.
- Mandalorian Ripper. A weapon Kot received of his father, it has been modified with a better grip than the normal version. It shoots energy-propelled slug rounds. Being able to bypass personal shields. Its ammo capacity is limited to five rounds per magazine.
- Mandalorian Assault Rifle. A weapon Kot was issued in the Mandalorian Army. It's a well made weapon with a capacity of 500 shots. It has an optimal range of 130 meters and a maximum range of 300 meters.
- Beskad (Mandalorian Saber). A traditional Mandalorian Saber made of Beskar. It's made with a single-edged hilt and a leather-bound hilt. It weighs about 2.5 kilograms and is 45 centimeters long and has a width of 5 centimeters. It has a curved cutting edge.
- Kal. A traditional Mandalorian dagger. Usually used as a off-hand weapon.
- Bes'uliik (Basilisk). Kot's mount is a Basilisk War Droid, also known as Bes'uliik (Iron Beast). It has an intelligence slightly smarter than an domestic animal. It's equipped with two laser canons, two pulse wave canons, one shatter missile launcher (4 shatter missiles) and shockwave generator rods on the nose. It's armor is made with a layer of Beskar. It's about 3 meters tall and it capable operating in space. It's very difficult to learn to pilot one and when at high speeds difficult to turn. It has a maximum speed of 550 km/h.
Quotes:
Theme Song:
 
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"I simply want a peaceful life. It's just that it's in my nature to kill..."
Names: Yoshikage Kira
Fandom: JoJo's Bizarre Adventure
Age: 33
Gender/Sexuality: Male/Heterosexual

Personality:
Kira is a serial killer, characterized as highly egocentric and psychopathic, with a few obsessive-compulsive tendencies. He is also a hand fetishist.

Kira longs for a peaceful life, safe from any worry, and does not wish for it to be interrupted. Whenever that peaceful life seems assured, Kira adopts a jolly and confident demeanor. Although he is highly intelligent and possesses many talents, this yearning shows in his dislike of coming in first, and he even made it a point to never rank better than 3rd in any competition so as not to stand out. Since his youth, Kira has been avoiding standing out, living a healthy life. He becomes bothered when someone disrupts his habits and goes to extreme lengths to get it back. As his father pointed out, this will to stay in the background was so bad that if bullied or denied his favorite toy, Kira would bite his nails until they bled, being the only way he's found to express his frustration.

However, beneath his façade of a simple, humble salaryman, Kira is very abnormal. The most abnormal characteristic of Kira are his frequent and periodic murderous impulses. Kira targets women, or, more specifically, women with beautiful hands. Kira possesses a hand fetish, which he discovered when he found himself aroused by the Mona Lisa's hands. However, his desire has never extended to the rest of the female person. This results in murdering random women, not caring in the least how they look like or behave, in order to acquire their (severed) hands as "girlfriends", acting as if the severed hands were actually sentient and conversing with them, even offering them various gifts. When one "girlfriend" begins to decay, he disposes of it and goes off in search of a replacement. Kira is an opportunistic killer, his modus operandi being spotting a potential victim, following her to her house, and murdering her when both are isolated. His Stand erasing any proof, these murders are actually reported as missing persons. Moreover, Kira has expressed various other similarly violent impulses such as the desire to choke his victims to death and has horribly scarred at least one poor girl.

Apart from his murders, Kira is particularly violent when someone threatens his way of life or publicly humiliates him. Since Kira doesn't want to be noticed, he will try everything to solve his problems without facing anyone directly. However, if he doesn't have any other choice, he will instantly try to kill whoever discovers his true nature. Kira is quick to drop his polite demeanor, rudely insulting his foes or violently beating them before killing them.

Kira is also afflicted with a number of other quirks. Apart from his wish for a monotonous and tranquil life, Kira's OCD also makes him very meticulous and thorough. Kira has sophisticated tastes, notably buying his lunch at the best store in town as well as wearing Valentino suits. He doesn't tolerate any imperfection, and is even willing to lose time fixing one of his victim's socks, becoming agitated when he sees them being worn inside-out. Kira's solitary nature is partially stemmed from his disgust of people who don't behave as properly as he does.

Kira believes that he has luck and fate on his side, exposing a superstitious façade, claiming that whenever faced with an obstacle he will be able to make it through with a combination of hard work and opportunity. He measures and collects his own fingernail clippings, using them to predict his murdering luck off of their length.

Backstory:
Kira was born Janurary 30, 1966, in Morioh Town within Japan's M Prefecture in the city of S. His parents, already old when he was born, died when he was 21; his father from cancer, his mother passing away peacefully. Araki has stated that Kira did not have a good childhood, but Jotaro narrated that the Kira family was very close. He graduated from D University in 1988 with a literature degree, then moved to S city for a job at Kameyu's corporate office. He eventually transferred to the Morioh-cho branch in 1993.

Starting his spree roughly when he was in high school, Kira is a serial killer who originally murdered his victims by stabbing them so viciously that they were left with horrific back wounds (their hideous nature is implied by the fact that the reader is never actually shown Reimi's wound, despite all the instances of blood and gore that Araki had drawn up to that point). His first victims were Reimi Sugimoto and her entire family, including their dog Arnold.

Kira's Stand, Killer Queen, came as a result of his father giving him a Stand arrow that he himself received from Enya and DIO. Killer Queen manifested from his desire to leave no evidence from his killings behind, developing an ability to make its victims disintegrate completely. At an unknown point, Kira dubbed his Stand, but wasn't aware of what it was until far into the future. He now lets Killer Queen annihilate his victims (except for his "girlfriends'" hands), letting everyone else think that the victims have simply gone missing. Though the number of missing people would eventually attract attention, no one would have any reason to suspect that Kira was involved due to his simple demeanor and lifestyle.

Powers/Abilities:
As a Stand User, Yoshikage Kira has the power to call forth a Stand, a "physical" manifestation of one's fighting spirit. Each Stand possesses supernatural properties as well as a special, unique power, indirectly granting its User superhuman abilities:
  • In general, a Stand is invisible to normal humans, yet can interact with normal objects. It allows the User to use their Stand unnoticed by a large majority of the population. The mundane use of a Stand has been likened to a poltergeist phenomenon by normal people. Even a Stand's power is invisible for ordinary humans; for instance, normal people cannot see Magician's Red's flames but can feel their heat.
  • A Stand is invulnerable to any harm except another Stand. It usually means that the only person capable of defeating a Stand User is another Stand user.
  • Stands possess intangibility. It is uncommon but not unheard of for Stand Users to channel their Stands inside their bodies to protect themselves, using their Stand's superhuman durability to their advantage. It is even more uncommon for Stands to phase through objects, but the possibility exists.
  • As psychic projections, Users can also communicate through their Stands. Barring rare exceptions, a Stand User typically shares their consciousness with their Stand and is able to see through its eyes. Moreover, a Stand User can also speak through their Stand, enabling a form of distant communication. However, the Stand must have a mouth or otherwise be able to speak to do so.
Killer Queen
Killer_queen_c345.png
Kira's Stand is Killer Queen, a humanoid, short-range Stand with the unique ability to cleanly and completely obliterate objects with targeted explosions. This ability takes three forms that Kira names Bomb #1 and #2.
  • Bomb#1 (Bomb transmutation):
    Killer Queen may charge any object, inanimate or not as a bomb simply by touching it.

    Once a target has touched the object, Killer Queen can detonate the target by pressing its right thumb onto its index finger's middle phalanx, as if pressing a trigger on a handheld detonator; the charge immediately travels through the target's body before exploding. Additionally, Killer Queen can blow up the charged target itself, as demonstrated with Stray Cat's air bullets during the final battle with Josuke Higashikata; however, if someone else touches the charged target before Kira can detonate it, they will automatically be blown up instead, consuming the charge. This can also be done through direct contact with Killer Queen or Kira himself, skipping the charging process.

    Matching Kira's desire to keep his murderous life a secret, anyone detonated by Killer Queen incinerates everything about them, including their body, their clothes, and any personal belongings they were carrying, leaving no trace; however, it is possible for a victim to survive an explosion if it comes from a nearby object instead of their own body, though this is a rare occurrence. Kira can also control the size and strength of Killer Queen's explosions as well as what parts of a victim's body are vaporized, usually resulting in Kira destroying his victim's body except for their right hand to keep. The effects of Kira's explosions on their surroundings vary, but they generally do not damage nearby walls and floors.

    There are several limitations to this ability. First, if Kira or Killer Queen cannot press their thumb against their index finger's middle phalanx to trigger the bomb's detonation, the target cannot blow up. In addition, since this power is similar to incendiary bombs, it also cannot induce their explosions if there is no air, as demonstrated by Stray Cat disabling a bomb by creating a vacuum around it. Finally, Killer Queen can only charge one object at a time.

    It is unknown if non-Stand users can see or feel the explosions, but they can see a victim of an explosion die. Additionally, the explosion does not seem to generate much sound to anyone other than the victim, as Josuke and Okuyasu heard Shigechi call out to Josuke just outside of their classroom, but neither were aware of the ensuing explosion. Additionally, there were at least two other students in the same hallway as Shigechi when he was killed, but neither seemed to be aware of his demise as their backs were turned to him when he was killed and all evidence of an explosion dissipated within less than a few seconds.

  • Bomb#2 (Sheer Heart Attack):
    This threaded automatic bomb detaches from Killer Queen's left hand, so any Stand abilities activated upon it are reflected onto Kira's left hand. Because Sheer Heart Attack is attached to Kira's left hand, the primary bomb can still be used when Sheer Heart Attack is active.

    It is completely autonomous and has a great range, so Kira can safely engage Sheer Heart Attack and move a great distance away while it carries out its duties. It seeks out whatever the warmest object in the vicinity is, even changing targets the second a warmer object appears; upon reaching its target, it automatically induces an explosion with power and blast size equivalent to the the heat of the target. If Sheer Heart Attack's explosion was set off by a non-human source, it will continue to seek out targets until it explodes from a human. Like Killer Queen's first bomb, Sheer Heart Attack's explosions removes all physical evidence of the target.

    The body of Sheer Heart Attack is nigh-indestructible, withstanding countless blows from Jotaro's Star Platinum, but can still be affected by non-damaging Stand powers and cracked if pulled apart at the mouth with tremendous force.

    Its main drawback lies in its autonomous nature, which will sometimes prevent Sheer Heart Attack from prioritizing killing Kira's intended human target(s). Secondly, since it needs to explode from making contact with a human target to fully dissipate, should Sheer Heart Attack need to be deactivated while actively seeking a target, the user must physically return in range of Sheer Heart Attack to deactivate and retrieve it. Furthermore, Sheer Heart Attack can continue to be active even after Kira's hand has been cut off, seen when he uses this to escape Josuke and company.
Weaknesses:
There are several limitations to Kira's primary bomb. First, if Kira or Killer Queen cannot press their thumb against their index finger's middle phalanx to trigger the bomb's detonation, the target cannot blow up. In addition, since this power is similar to incendiary bombs, it also cannot induce their explosions if there is no air, as demonstrated by Stray Cat disabling a bomb by creating a vacuum around it. Finally, Killer Queen can only charge one object at a time.

The secondary bomb's (Sheer Heart Attack's) main drawback lies in its autonomous nature, which will sometimes prevent Sheer Heart Attack from prioritizing killing Kira's intended human target(s). Secondly, since it needs to explode from making contact with a human target to fully dissipate, should Sheer Heart Attack need to be deactivated while actively seeking a target, the user must physically return in range of Sheer Heart Attack to deactivate and retrieve it.

Gear: N/A
Theme Song:

 
going to leave this blank for now, but I'm interested
Consider this a WIP until I can get the time to write one up (unless we hit the cap >.>)
 
Names: "Humming" Brook, "Soul King" Brook, Satan

Fandom: One Piece

Age: 90

Gender/Sexuality: Male/Heterosexual

Appearance:

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Personality:
Brook is an eccentric character with a distinct personality of his own. While he looks like and claims to be a gentleman, he does possess vulgar and perverted manners such as asking to see women's panties, yelling impatiently for food and occasionally burping and farting conspicuously. Despite this behavior, he still remains very polite and soft spoken in speech, usually referring to people using the respectful "Sir" and always speaks to everyone even enemies in a very courteous manner. He appreciates the simplest of things: from a gesture of kindness, the company of others, and walking in the sunlight after receiving his shadow back.

Despite his eccentric behavior, Brook is an extremely upright and compassionate person befitting of a true gentleman as Brook utterly disdains wickedness and cruelty. When Zeo, a villainous Fishman, began to ruthlessly assault his own men, Brook even defended one of the enemies from Zeo's attack, reprimanding Zeo for his cruelty. His reactions to different occurrences can be somewhat extreme, often comically so. Even though he himself is a living skeleton, he is extremely cowardly in the face of any monster-like creature. He also tends to over-relax when told to relax.

He is also very patient, having stayed on his former crew's ship for decades, waiting for the day when he would eventually be reunited with his shadow. Generally, he feels strongly about the issues of death, having died himself. When a villain planned to sacrifice himself for the sake of his cause, Brook took personal offense, saying that he couldn't leave a grudge after death, as death leaves nothing behind. He shares a very strong emphasis on keeping promises and friendship, as he would do everything in his power to reunite and fulfill his promise to Laboon, his long lost friend. Though he is prone to being childish, he proves a loyal and fearless friend, standing between a crewmate and an unstoppable threat to save the crewmate.

Brook is a great lover of music. In times of joy or sorrow, music is what generally keeps Brook going. When he was about to die during his first life with his fellow members of the Rumbar Pirates, Brook suggested playing and singing a song with their last breath. As a result, his love for music often reflects itself in various other aspects of his character, such as in his fighting styles wherein the names of his attacks are derived from various songs and dances. He gave himself a musical theme so noticeable that while he was alive in his first life, he was called "Humming Brook" by the authorities.

Brook's most notable trait amongst others, however, is that he cracks "skull jokes" about himself being a skeleton complimented with his distinct laughter of "Yohohoho" even if there is no one around to hear him. He often does a gag where he bends his limber skeleton 45 degrees, most likely into a wall or furniture. Any more than 45 degrees however, and he falls down. He loves to drink tea, as he is often seen holding a cup of tea.

Backstory:
Before Brook joined the Rumbar Pirates, he was the leader of a battle convoy in a "certain kingdom", where he learned his fencing and many of his attacks received their names. These nicknames of his fencing style were given to him by his previous crew, and nothing else has been spoken of his past, before he joined the Rumbar Pirates.

Fifty-two years ago, Brook was a part of Yorki's pirate crew, the Rumbar Pirates, as one of the many musicians that comprised most of the crew. One day, while he and the rest of the crew were still in the West Blue, their ship was followed by a baby whale who had gotten lost. Seeing that the whale was really upset, Brook suggested to his captain that they should play some music to cheer the whale up. Together with the rest of the crew, Brook played a beautiful song that worked.

The next day, Brook and the rest of the crew discovered that the whale had continued following them. Despite this, Brook and the rest of the crew allowed the whale to follow them and even gave the whale a name, Laboon. Since then, Brook and the rest of the crew went around adventuring with Laboon tagging along. Together they went through a lot, all the while singing joyful songs. As they journeyed together with Laboon, many of Brook's crewmates noticed that he was the one that Laboon was closest to.

When Brook and the rest of the Rumbar Pirates were about to enter the Grand Line, they suddenly faced a dilemma. Since Laboon was still a baby, they feared that the Grand Line was too dangerous a place for such a young whale. The rest of the Rumbar Pirates tried to convince Laboon to stay in the West Blue but failed, so Brook was asked to tell Laboon to stay personally. Brook tried to convince Laboon but likewise failed. Unable to do anything else, Brook and the other Rumbar Pirates tried to ignore Laboon in hopes that the whale would be dissuaded from following them and leave. Their plan seemingly worked and Laboon was not sighted for some time.

However when Brook and the rest of the Rumbar Pirates entered the Grand Line, they were surprised that Laboon had followed them into the Grand Line through the Reverse Mountain. Seeing that their ship had some repairs to be made anyway, Brook and the rest of the crew continued to sing along with the whale while their ship was being fixed.

After three months of fixing their ship, Brook and the rest of the Rumbar Pirates decided to leave Laboon under the care of Crocus. They promised Laboon then that they would come back for the whale after going around the world. By then Laboon would've become very big and thus they also promised to take Laboon along with them on their adventures.

As Brook and the rest of the Rumbar Pirates traveled across the Grand Line, they experienced all the challenges the sea had to offer. Despite the difficulties, they simply sang along while continuing to sail on. However, disaster struck the crew one day. The captain of the Rumbar Pirates, Yorki, and several others had caught an incurable disease while disembarking at a forest. To keep the disease from spreading to the rest of the crew who weren't infected, Yorki decided to take himself and the infected on the Rumbar Pirates' first ship and try to escape the Grand Line by going through the Calm Belt.

Yorki told Brook and the remaining Rumbar Pirates of his decision and how he regretted it as it was the only way to save the uninfected. Seeing as he could not return back to Laboon, Yorki asked Brook and the rest of the crew to give his regards to the whale. As Yorki lay dying on his deathbed, Yorki then asked Brook to send him and the infected off with his favorite song, Binks' Sake. With that, Brook and the remaining Rumbar Pirates were split from Yorki and those who were infected.

Despite losing half of the crew, Brook and the remaining Rumbar Pirates continued sailing through the Grand Line on a new ship. He was appointed to be their new captain and as they traveled through the sea, Brook gained a bounty for himself. Things went smoothly for Brook and the remaining Rumbar Pirates at first, however upon entering the Florian Triangle, Brook and his remaining crewmates were attacked by some enemy pirates. Brook and some of his crewmates were able to barely survive the assault. However, since the enemy had tainted their weapons with poison and that the Rumbar Pirate's doctor was killed in the attack, Brook and the survivors were slowly wasting away. Knowing that he had eaten the Yomi Yomi no Mi, Brook suggested one last thing to his crewmates.

He suggested to them that they should play one last song that would be recorded on a Tone Dial (a type of recording device) that they had previously bought from a merchant. Since he would be revived after death, Brook promised his crewmates that he would take this Dial and play it for Laboon to hear. Overjoyed with Brook's proposal, the remaining Rumbar Pirates mustered what little strength they had and started singing their favorite song one last time. Though joyful at recording their song, the remaining Rumbar Pirates slowly succumbed to the poison and died one after another. They each fell with smiles on their faces until only Brook was left. With a heavy heart and remembering the promise he made to Laboon, Brook continued playing all alone until he finally succumbed to the poison and died.


Despite some doubts, Brook's soul was able to return to the mortal world thanks to the powers of his Devil Fruit. Unfortunately for him, he had lost his body because of the fog in the area (it made it hard to find the ship) and had to search for it for one year. When he finally found his body, it was just a pile of bones. Only his afro remained intact because it "had strong roots". Upon rising back from the dead, Brook gathered up the skeletal remains of his dead crewmates and stored them all in coffins located deep within the ship.

For the next few uneventful decades, due to the ship's rudder having been broken in the battle, Brook stayed aboard all alone on the ship, left to the whims of the ocean's currents. With nothing much to do, Brook merely did as much as he could, such as rolling on the deck, jumping around, leaning against a wall at a 45 degree angle, and singing alone. When he slept, he would dream that he and his crewmates were still alive, and he would always wake up to find a lonely and cruel reality waiting for him. The fifty years Brook spent stranded on the ship were very harsh and painful, and he deeply missed the company of others.

After some time, Brook's ship drifted to Thriller Bark five years prior to the start of the series. Wanting to fix the rudder, he disembarked and explored the island. All he found, however, was the various monstrous creatures that inhabited there. He was then captured, saw how Gekko Moriah was able to create zombies and his shadow got stolen.

After being set adrift on his ship, Brook retraced his path and went back to the island. There he learned of the zombies' weakness while spying on some. He, however, believed it to be fish, leading Hogback to accidentally correct him that it was the sea salt on the fish. He interrogated Hogback for where his zombie counterpart was.

After dispatching some zombies, Brook found his zombie counterpart, Ryuma. However during the battle, Ryuma proved too strong for Brook. After receiving some severe blows to his skull, Brook asked for mercy from Ryuma and quietly ran away from Thriller Bark. The battle left Brook with a crack in his skull. For the next five years since then, Brook had been training himself in order to beat Ryuma the next time they would meet.

Skills: Brook is an accomplished musician, having sold millions of Tone Dials in only 2 years. He is so good at music, in fact, that he can use the music to change the mood of the battle, causing many effects, such as seeing an illusion or falling asleep. Aside from that, he is an accomplished swordsman, with a very fast sword technique that relies on instantly drawing and redrawing his sword.

Powers/Abilities: Skeletal Body: Due to his light-weight skeleton body, he can leap tremendous distances, jump immensely high and run so fast that he can even run on water without sinking, and can also store things in his skull cavity such as a Tone Dial. His skeletal appearance not only gives him immense amounts of agility, but the fact that he does not have body parts allows him to take less damage in a manner of speaking, as he does not have the physical limitations of a normal human. His extraordinary bone regeneration from milk also allows him to heal immensely faster than most humans, effectively making him one of the most tenacious opponents in battle.

Swordsmanship: He uses a powerful form of swordsmanship that mostly relies on his blinding speed, drawing and redrawing his sword from his sheath so fast that most enemies never even see him do it. Even though his body is not overtly strong enough to cut much, combined with his speed, he was even able to cut through the skin of a dragon, which is harder than steel.

Yomi Yomi no Mi: While he was still alive, Brook ate the Revive-Revive Fruit, a Devil Fruit (fruit which grants the user abilities). Should the user of this fruit die, it allows them the one-time opportunity to return to life. After death, the user continues to exist in whatever state they were revived as and can even go as far as to grant a form of "immortality" that lasts until the user suffers a second death.

While the fruit can make the user an undead being of sorts, it however grants the user the ability to still feel pain as proof that they have been truly resurrected back to life, regardless of what physical condition they've been revived in. As long as his bones are not hurt any attacks will not go to his core like when Zeo beheaded Brook, his soul managed to repair it and connect his bones together again. He has also displayed that he can transfer this energy to an object like his cane sword in which he summons the chills of the underworld, to freeze his opponent. Lastly, he has stated that he can feel the souls of others, and mixed with his music, is able to move them.

Brook's soul that came back to inhabit his skeleton is still able to leave the body, usually by exiting his mouth, similar to astral projection, and move it everywhere he wants to, it can even pass through walls. When Brook is in spectral form, it mostly resembles his skeletal face (complete with the omega letter-shaped crack across his forehead) and engulfed in spiritual flames; it appears to be not only visible but also audible to both people and animals. However, the main weakness to this ability is that while Brook has his soul out of his body he cannot use or move his physical body and has to have someone guard him so that Brook won't be harmed.

Brook has also proved to be able to project a giant soul figure, causing those with weak souls to faint in its presence. Soul creatures (creatures granted souls that do not belong to them to bring them to life) directly lose their souls when met with this figure.


Weaknesses:
Even though Brook is a powerful combatant, he is severely lacking in strength and durability. Any sufficiently strong opponent can eventually take him down, even if they are not able to keep up with him. He also has a crippling fear of monsters, even though he is a monster himself.

Due to his Devil Fruit power, he cannot swim, and turns into a brick in water. If put in water for a sufficiently long time, he loses the connection with his soul from the Underworld, and dies instantly.

Gear:
Assorted Musical Instruments: He carries mainly an electric guitar that doubles as a violin, but at other times, has been shown to carry clarinets, trumpets and even drums. It is unknown where he stores them.

Soul Solid: Soul Solid is a type of sword called a shikomizue, a sword concealed inside a cane. He uses this sword in conjunction with his fencing skills and has had it for at least fifty years.

After the timeskip, Brook has named his sword "Soul Solid", due to him developing the ability to coat it with the aura of his soul, freezing it in the process, and anyone who comes into contact with it.

Quotes:
"What keeps me alive in this world.... is neither my muscles nor my bodily organs. It is.... my SOUL!"
"A promise is something you keep no matter what. Death doesn't count as an apology."

Theme Song:
 
Names: Jotaro Kujo (JoJo)
Fandom: JoJo's Bizarre Adventure
Age: 29
Gender/Sexuality: Male/Hetero (as far as I know, but he does like dolphins a lot)
Appearance:
latest


Personality: Jotaro is introduced as a rough delinquent, but he has a gentle heart, and is loyal to those he likes. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude.

Jotaro's most noticeable trait is his seemingly aloof nature. He is a quiet individual, often satisfied with expressing himself in short phrases. His bio explains that he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as callous[6].

Jotaro is both fierce and gentle, showing these traits in various scenes, from the fight with N'Doul, to the encounter with the D'Arbys. One shining example is how he spared Noriaki Kakyoin instead of killing him outright - even putting his own life on the line just to save the young man from DIO's deadly slavery. Despite not being overt about displaying it, Jotaro loves his mother and respects his grandfather Joseph. Jotaro's impetus for going to Egypt is Holy's life being put in danger by DIO's Stand, and he flew into an uncharacteristic rage when the vampire desecrated the corpse of his grandfather, before apologizing to Joseph's spirit (who had previously warned Jotaro not to succumb to anger). During his journey to Egypt, Jotaro has attached himself to his companions, and through several small gestures expressed his friendship toward them, culminating with a hug with a departing Polnareff. Signs of him loosening up were also shown where he occasionally (but not often) smiles, such as when the group make fun of ZZ, and at one point he even laughs alongside Kakyoin and Polnareff upon discovering the Sun'sweakness in episode 18. Jotaro doesn't tolerate when one hurts women or children in a fight, even if they are evil, and will be especially violent toward the perpetrator, as seen against Steely Dan, whom he pummeled the most severely. Jotaro is still prone to violence, and doesn't hesitate from severely hurting his enemies, even if they are women.

Jotaro is an extremely cool individual, able to keep his composure in even the direst situations. The best example of his coolness would be against Daniel J. D'Arby, playing a dangerous game of poker during which he successfully bluffs the expert poker player into folding even if he didn't know what cards he had and wagered the souls of every companion and ally involved. Still, he is still mildly anxious when something unanticipated happens, but almost never goes as far as to lose his cool.

Moreover, Jotaro is blunt and foul-mouthed, having no problem being insolent toward his mother or any authority figure. The teenager favors witty one-liners, often ridiculing whoever is the target of his quips and offering absurd reasons for his feats, notably defeating DIO because he pissed him off. Whether Jotaro does take himself seriously or is just having fun when using his one-liners is left unanswered.

Jotaro is interested in a large range of subjects, such as sumo or the TV series Columbo, from which he claims to have acquired his deductive skills. Several hobbies indicate that he has an intellectual side, which would result in him becoming a marine biologist.

Jotaro is annoyed by the numerous adoring girls chasing him (both at his school and throughout his journey), whom he ignores or rudely drives away; particularly when they begin to fuss or bicker. However, he is hinted to have a soft spot (or is at least more tolerant) of children. When Anne accompanies them on his journey, he never yells at her and even protects her from enemy Stand Users, and also watches over her in a similar fashion to an older brother. When he takes an ice pop from a young boy, he tells the boy that he will buy him a new one.

Another interesting personality quirk of his seems to be an attachment to his clothing. when the female nurse at his school suggested cutting off parts of his pants, he refused. When his clothes were ripped from his fight with ZZ, he went so far as to pay for a uniform exactly like the one he had. When he first trades blows with DIO, he specifically points out how the fight tore a hole in his pants. He also has an attachment to his hat. This implies he is either stingy or has a particular sense of fashion; the fact that he pointed out the price of his pants after DIO tore a hole in it seems to imply the former.

DIAMOND IS UNBREAKABLE
Jotaro is positioned during this story as a role model, leader or teacher. Koichi and Josuke comment that his company is calming to them, with respect to the consistent threat exerted by emerging Stand users. Having matured, Jotaro isn't as foul-mouthed as he was, although he is still blunt and retains his annoyance towards girls making a fuss.

Although his aloofness is still present, it has diminished somewhat over the years; meeting Tomoko Higashikata whilst looking for Josuke shortly after her father is killed by Anjuro, he tolerates her sudden clinginess when she mistakes him for Joseph, and offers some consolation for her father's death. He also admits to Koichi that he was glad to meet him, albeit privately.

Backstory: Jotaro Kujo/History (For those of you who've RPed with me you should know this stuff by now, but here's the link anyways)

Skills:
Intelligence: Jotaro is remarkably calm under pressure, and aware of his environment and capabilities; combining to make him a very reliable fighter.

Knowledge: It is implied that Jotaro has accumulated a considerable amount of varied knowledge. At the beginning of Part III, in his cell, in order to understand his Stand, he had collected a number of books on the theme of the paranormal. In Part IV, it is revealed that he specialized in marine biology; and he briefs Josuke skilfully for the task of hunting two Stand-wielding rats.

Toughness: Jotaro is naturally confident and intolerant to suggestions that he should defer in any way; backed up by his own strength, as well as that of his Stand.

Trick: Jotaro is apparently able to hold up to five lit cigarettes in his mouth, lit side inwards, and drink juice without putting them out. Oingo failed to replicate this technique.

Secret Technique: The Joestar family's penultimate technique is to flee from battle, which Jotaro has only demonstrated once.

Powers/Abilities:
One of the strongest Stands in the series; Star Platinum possesses super human senses, strength, stamina, accuracy and speed. Like other physically powerful (or Close-Range) Stands, Star Platinum suffers from a narrow range of activity; active only within a 2-3 meter radius from Jotaro.

It is similar to DIO's The World, and, as it turns out, can likewise be used to stop time; an ability revealed at the very end of his fight with DIO.

The Tarot card The Star, after which it is named, symbolizes hope, above all.

STAR PLATINUM: THE WORLD
This is the highest form to which Jotaro is shown to develop his Stand. SP:TW can stop time for as long as 5 seconds. It is stated that it can freeze time for longer, but 5 seconds is the limit for human endurance under stopped time.

Weaknesses: Behind his Stand and physical strength, Jotaro is still just human who has been severely injured to the point of unconsciousness multiple times in the series, though he is tough to put down.

Gear: He often has a lighter and a pack of cigarettes.

Quotes: "Give me a break..."
Theme Song:
 
__filia_and_samson_skullgirls_drawn_by_ataruman__sample-9724e2fd2ea4e1642845b2978bea67b4.jpg

Names: Filia Medici (and Samson)

Fandom: Skullgirls

Age: 16

Gender/Sexuality: Female/Hetero

Personality: Filia is a kind and friendly young lady, with the tendency to give people the benefit of the doubt and approach them in a friendly manner. Consequently, this also makes Filia rather naïve, as she struggles to identify hostile persons without being explicitly told so and even then hesitates to fight back. Samson is shown to be a brash and rowdy parasitic symbiote. Despite those qualities, he is shown to be quite protective and supportive of Filia.

Backstory: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power. With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

Skills: Filia is not much of a combatant herself as she mainly relies on Samson to do most of the fighting, and other stuff.

Powers/Abilities: Filia and Samson share a symbiotic relationship, and it is this relationship that forms the basis for their fighting style. Samson is able to attack from a distance by turning his tendrils into long tentacles with sharp razor-like ends. He can also attack from afar with hairball spit attacks.

Filia herself does not really do any fighting on her own; instead, Samson fights and she just walks him from place to place. They do have some team attacks, such has when she sticks her arm out so Samson can turn her hair into gator teeth. He can also attack by turning into a donkey and have Filia deliver a hard kick to the opponent. Filia seems to have above average possibly super human endurance; whether or not this comes from Samson is unclear.

Weaknesses: If Samson gets removed from Filia, both of them dies. However, if Filia dies, Samson can still live on until he finds a new host.

Gear: N/A

Quotes:
[Filia]: Let's go, Samson!
[Samson]: Hell yeah!

Theme Song:
 
Names: Adam
Fandom: OC
Age: Physically: 30 Biologically: 23
Gender/Sexuality: Male/Asexual (not interested in relationships
Appearance:

Adam has messy long dark brown hair, that goes down just before his shoulders, his face tells the story of someone practically broken, it speaks of hardened grizzled experience, and someone not to mess with. This is defined by his eyes which are a particularly cold yet alluring and beautiful gunmetal blue. Adam also has a not so well taken cared of beard that is very grown out but in the style of a Special Ops Operator’s beard. Nonetheless his face is considered by just about everyone as the most handsome face they had seen even though it is mostly unruly in nature.

His body is golden proportioned, and is wiry and well defined, something that would be expected of a military man who is designed to be perfect.

He stands at 6'1" and weighs 202 lbs

Personality:

Adam was supposed to become the perfect human, he was supposed to hold all positive traits in human beings with none of the flaws, mentally and physically. Physically he is the perfect human being, his personality though has been shaped a lot as a result of recent events.

For all intents and purposes, Adam is a broken man. He is now depressed, ashamed of what he has been made to do, is an alcoholic, has periodically become suicidal, and in combat he usually goes in with a total disregard for his own life, seemingly having a death wish. Adam has grown cold and cynical to humanity, he has mostly had to deal with the worst parts of it, even though he knows there are genuinely great people in the world, especially the only person he considered a friend and fellow defector Ivrit Lebzelter. Adam is by far the most intelligent human on the planet, and as a result tends to be a couple steps ahead of others, he is very calculating, tactical, strategic, analytical and observant and can read others facial expressions, body language, and mannerisms to catch lies, and use as a combat mechanism to predict an enemy's attacks. Due to his knowledge of the human mind through psychology he knows the weak points in someone's psyche and how to exploit them. Adam also is an expert in lying giving no discernible ‘tells’ and can definitely have a silver tongue and can easily manipulate others to do what he wants if he wanted to. With his mastery over emotion he can alter his personality in any way based on situations to benefit himself or others.

Overall though, he is cynical of humanity however grasps onto the small sliver of hope and optimism, that humanity can become better and will prevail. As a whole though he is a pragmatic person, and thinks realistically. Adam also isn't all seriousness and brooding in the corner, he does have a bit of a sense of humor that is sarcastic in nature, but tends to also feed into sardonicism, to himself.

Backstory:

During the early part of a war in 2015 in which aliens invaded Earth, Adam was the product of a Eugenics experiment, by volunteer parents who were from a select few who had some traits deemed worthy. Afterwards as part of Project Eden he was given his name. Simply Adam, all named from the Old Testament to serve as one of the newly united Earth's front against the alien invaders and as a part of Earth's various attempts to create wonder weapons to help fight off the aliens. Adam's physical development was halted temporarily soon after to allow for experimentation to add genes from humans that have held the most beneficial traits physically and mentally from people alive and dead as well as knowledge of everything allowing him him to have aptitude in every humanly possible skill as well as history of humanities past, literature, culture, pop culture (except for fandoms in which characters from this RP are from to eliminate the possibility of metagaming) etc as well as creating the perfect personality removing human vices also becoming a tactical and strategical genius. Then physically which allowed him to reach the peak of human perfection in each area.

As the war raged on, and once the perfect genes were in place, his physical development and mental development was resumed aged up to 17 up the government made sure he grew correctly and that his knowledge was there. As well as making sure his combat skills were on point as well as his tactical and strategic capabilities. But he was always treated with kindness and was treated as he was designed to. However once the war ended with a massive EMP was created by humanity and disabled the alien mothership and a mass amount of the fleet sent to Earth. Due to the fact that Adam's services were not needed for the moment anymore, the government puts him into cryosleep which at the time he was 18 with Project Eden temporarily put to an end. 2 years later he is awakened from cryosleep with the new Social Darwinist government in power, and he was immediately afterwards stripped of emotions like sadness, remorse, compassion, empathy, guilt, and other such emotions that were considered "weak" and would get in the way of his new objective.

Project Eden was then revitalized and Adam's new purpose was to be designed as a human weapon super soldier who would be used to help destroy rebels, revolutionaries, and resistance fighters of any kind that would go against the government. Adam was given an officer role and for many years built a reputation as the government's most useful tool as his deadly reputation was heard and seen. And being threatening in how he was so intelligent he could outsmart everyone he went up against. Adam basically became a boogeyman for rebels of all types, ruthlessly eliminating rebels and committing atrocities against them. During this time a former Israeli Sayeret Matkal Operative Ivrit Lebzelter who was who was Adam's handler in all matters and was closet to Adam was loyal for quite a while with him. Once Adam became 26 though with Ivrit being 27, Adam begins to become disillusioned with his actions as his emotions reactivate. Ivrit reveals his own disillusion, so Adam and Ivrit begin to plan escape, while pretending to remain loyal. 2 years later when Adam is 28 and Ivrit is 29, their plan is finally ready to be set in motion, Ivrit sets up his and Adam's plan to defect to the biggest and most successful revolutionary group keeping Adam's part in the defection a secret just by saying he was someone else involved in it. However when they enact their plan of escape Adam strays off the original plan somewhat, and kills all of the scientists that were apart of Project Eden, destroys all documents pertaining to it, and destroys equipment essential to it. Adam then essentially drops off the face of the Earth, while Ivrit goes over to the revolutionary group.

Skills:

Every single form of martial arts and combat ever created on Earth.

Every single humanly possible skill.

Powers/Abilities:

Peak Human Condition: As a result of the experimentation done on him turning him into a composite human, Adam’s bodily functions are enhanced to the pinnacle of human conditioning, in physicality he holds every single advantage any human being has physically, as well as being at a level above them to be peak; therefore, his strength, speed, stamina, senses, agility, reflexes, accuracy, longevity, durability, intelligence, healing time, flexibility and combat skills are greatly heightened, but without any superhuman degree.

He is superior over normal humans and Olympic-Level athletes. He is strong enough to punch an individual through the air or a wooden / thin metal door, break thin steel bars with their bare hands, fast enough to catch-up or outrun moving vehicles up to those moving faster than 35 mph, he can exert himself to peak capacity; therefore, eliminating build-up fatigue chemicals, producing top-endurance and lung capacity; agile enough to climb the tallest of buildings, leap to high feats into the air and distant yards; reflexive enough to quickly dodge incoming attacks and react better to fast motions, accurate enough to achieve multiple small and further distant targets, capable of living longer than the average-person, durable enough to withstand normal and superhuman physical/projectile attacks, intelligent enough to understand complex problems better than average humans, he can heal himself in short-periods of time, flexible enough to co-ordinate his limbs perfectly and his combat skills are advanced enough to defeat large groups of enemies.

Accelerated Development: As a result of his experimentation, Adam can improve his own natural abilities far faster and to a much greater extent than other humans. This applies at a genetic level, allowing the body to keep up with Adam’s own rapidly developing skills. As a result, Adam can (eventually) benefit from training that would otherwise cripple or kill a normal human being.

100 Percent Muscle Usage: Due to wielding perfect control over his own body, Adam is able to completely use every muscle in his body, while under normal conditions most humans use only 20-30%, which can enhance his strength on top of his Peak Human strength, if he decides to utilize 100% of his muscles, this allows him to control how much of his muscles to utilize in actions.

Maximum Brain Capacity: Adam can use/access 100% maximum levels of his brain capacity, gaining extended knowledge and usage of his brain. He is able to think in ways that they could never have imagined or understood before. He can remember things he has forgotten, replicate knowledge, and become completely competent and aware of the situations they are in.

Encyclopedic Knowledge: Adam possess a vast amount of information and knowledge on all things that humans have come up with, he has innate encyclopedic knowledge of science, the universe, mechanics/technology, literature, history, etc. All information and knowledge that is natural and has been discovered by humanity can be fully understood. As the knowledge is innate no study or experience is necessary.

Maximum Concentration Capacity: Adam can use 100% of his concentration, allowing him to push his physical and/or mental capabilities to their maximum potential; obstacles become minor problems while objectives grow significantly easier to accomplish.

Peak Human Accuracy: Adam is capable of achieving smaller and distant targets depending on the location. Adam’s brain is hardwired for advanced precision superior to any gold-medaled archer who has ever competed. Additionally, Adam’s aim is obviously not supernatural, it is just at the peak of human efficiency. It's said by peers or/and foes that he seldom misses a single/multiple targets.

Peak Human Agility: Adam’s agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics.

Even Adam’s dexterity is much better than the likes of an ordinary human, enabling him to move with perfect agility, reflexes, speed, and accuracy. Adam is able to move in any type of physical way flawlessly. He could be the finest dancer in the world, the best martial artist, the greatest athlete, etc.

Peak Human Balance: Adam’s balance is at the peak of human perfection, allowing him to perform feats that not even highly trained Olympic gymnasts could accomplish. He is able to walk on a circus tight-rope effortlessly, do a handstand on the edge of a building or cliff and not worry, and even walk across a dangerous bridge with ease.

Peak Human Combat: Adam’s combat is enhanced to that of the very zenith of natural potential. Adam is able to take down multiple grand-masters at once with his skills. He is beyond that of the finest Olympic martial artist and is also able to learn new martial arts in a very short period of time. He may even be able to take down unskilled Super-humans with his skills. This is because he was given knowledge of every single martial arts on Earth, and he is at the peak of skills in everyone.

Peak Human Durability: Adam has a higher-level of denser/tougher bones and muscles than the average person his bones being 8 times denser making his durability at the peak of human conditioning, which entails that Adam is capable of withstanding situations that the average person cannot.

For example, he can take getting beaten by a thick wooden baseball bat and it would break, falling a couple of stories from a building, getting shot in non-fatal areas of the physical body, survive an entire building collapse, and possibly withstanding beatings from superhumans to an extent.

Peak Human Endurance: Adam can endure more physical stress than average humans. He can tolerate large amounts of physical pain such as being shot or stabbed repeatedly, burned with high heat, and beatings that no ordinary person could handle. He can also hold his breath for 7 minutes and remain calm through stressful or painful situations. He can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep.

Peak Human Flexibility: This enables Adam to be the most flexible of the human species. He can bend, twist or scrunch to a certain degree. Unlike Elasticity, he isn’t able to bend or twist parts of the body that aren't bendable or twistable such as the head or spine or to stretch or pull parts inhumanely long or far.

Peak Human Healing: Adam’s natural healing capabilities are at the highest levels of human potential. His immune system fights off microbes, infections, diseases, disorders, wounds, etc. better than normal, and his healing time is very short. For example a 1 cm deep cut which on average takes about 1-2 weeks to heal normally will heal in 3 hours for Adam, But he still cannot regrow limbs, nor will it prevent scarring from severe burns. This also includes removing toxins from things like alcohol preventing him from getting drunk.

Peak Human Intelligence: Adam is more intelligent than anyone in the human species. He is able to perform feats of mind comparable to computers: remembering vast amounts of knowledge flawlessly, performing complex calculations or other similar tasks. He is also capable of learning a variety of combat skills in a day, which would take a normal person years to achieve mastery over. His mind was also imbued with knowledge over literally every single answerable problem, and every single piece of media, or story ever imagined, and knowledge of every single skill, or thing imaginable.

Peak Human Longevity: Because Adam is at the peak of human conditioning. He ages slower than normal humans due to having extremely healthy cells, without any superhuman degree. In addition, this would activate when the he is in his young-adult years and he’d look twenty-years to even a hundred times younger. Finally, he could live up to 150-200 years since he is at peak-human level.

Peak Human Reflexes: Adam’s reflexes are at the peak of Human Potential and Perfection; this means that his reactions are superior to those of normal humans and are near-superhuman. He can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; He could even evade strikes from beings with super speed to an extent, and dodge multiple gunfire with ease.

Peak Human Sensory System: Adam’s natural five senses are pushed at the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are enhanced. Adam is capable of seeing further, acutely touching ink on a page, hearing small sounds, having a smell capability similar to an animal's and tasting more accurately than normal humans.

Peak Human Speed: Adam can run up to 35 mph (56km/h) and swim at 15 knots, with this sort of speed, he could catch-up or outrun moving vehicles as long as they aren’t moving faster than he can run, likely to always be first in running-races and has great reactions. Adam’s speed is at the highest limit of human potential.

Peak Human Stamina: Adam as a part of the experimentation, received a gene from someone which allows Adam to not build up lactic acid, allowing himself to run for in excess of 100 miles and not feel tired, this means theoretically he may never tire.

Peak Human Strength: Adam is as strong as a human can be without being superhuman. He is capable of lifting up to a 800 lbs level. He would be able to lift objects on their own that would normally require multiple men, as-well as surpass any Olympic feat of strength.

This enables Adam to: punch an enemy through a thin brick wall, break/bend steel cuffs or thin chains, bench-press greater than half a ton. Adam can strike down doors with a single punch or kick, knock people out with one offensive impact etc.

He is also capable of overpowering multiple men. Lifting a full grown man in the air with one arm, and even throwing them several meters. Adam is also strong enough to wrestle, even overpower wild-animals such as Large Bears (which can be as strong as 5 humans), and Lions.

Peak Human Wisdom: Adam possesses peak human wisdom: greater understanding and realization of concepts, people, things, events or situations than average humans, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of one's emotional reactions (the "passions") so that universal principles, reason and knowledge prevail to determine one's actions.

Wisdom is also the comprehension of what is true coupled with optimum judgment as to what action to take. Great wisdom and understanding may be a quality of the user regardless of age and experience. Events in Adam’s life though has both helped and hindered his wisdom.

Multilingualism: Adam has knowledge of every single language on Earth and can speak them all fluently with ease.

Weaknesses:

Adam is depressed and taking care of himself may not be his highest priority.

In combat Adam is known to have a deathwish and usually fights without consideration for his own life, meaning he may fight somewhat recklessly.

Adam is cold and cynical of humanity.

Adam still has some suicidal tendencies.

Is an alcoholic.

Gear:

2a9b00005dd5a97c83be


This is what Adam wears kept from his time in the Social Darwinist Empire, ignore the exoskeleton though. And any Russian insignia, other tech remains.

FN SCAR assault rifle with silencer.

Glock Pistol with silencer.

Combat Knife

3 frag grenades, 3 flashbangs, and 3 EMP grenades

Many bottles of alcohol.
 

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Names: Sara, Courier 9
Fandom: Fallout: New Vegas
Age: 35
Gender/Sexuality: Female
Appearance:
Sara's face has several scars on and isn't the cleanest one. Including a scar that is just covered by her hair that looks like where a bullet entry. Her armor looks quite modified to hold several weapons on her person.
Personality:
Sara is mostly a calm and curious person, seemingly wanting to help and learn from the people around her rather than kill them. However, if pressed to, she has no trouble in gunning someone down or using brute force. Being dedicated to what she is doing, even going so far that even when she was shot in the head. She headed out the moment she was capable to. She does tend to hold a grudge on those who try to kill her. When Benny shot her in the head, she chased him across the Mojave Wasteland to kill him. She is also one not to break promises or compromising confidential information, regardless if she is bribed or threatened.
Backstory:
Sara is born in 2251 on a farm in the southern part of New California. Having lived most of her youth there, she helped her parents at the farm. During her time there, she learned how to use a rifle by her father. When she was around the age of twenty, she decided to move out and find her own way of living as she grew tired of living on a farm. She first took a job at the Crimson Caravan. Working there as a guard and learning over the span of a several years a lot about ranged combat. Eventually, she grew tired of her job and decided to leave the Crimson Caravan and started to explore the world on her own. During this time, she discovered a trading route at the Divide. A small community was build there which prospered, but eventually drew attention of the NCR and Sara left. Years later, though unknown to anyone why, Sara returned with a package to the community. When the package 'woke' up, it activated a nuclear ICBM which was left from the Great War. It detonated and destroyed the community.

Sara traveled through the Mojave Wasteland since, until she found a job at the Mojave Express. Being tasked of sending a small, platinum chip to the New Vegas Strip. However, during this job, she was ambushed by Benny and his men. She woke up near a grave as Benny was about to execute her. Before she could do anything, she was shot in the head and buried in a small grave. She woke up again in Goodsprings after several days. Being patched up by Doc Mitchell. Before she left, she found out that Goodsprings had trouble with the Powdergang. As she fell she owed Doc Mitchell for his help, she helped Goodsprings organize defenses and defended the town against the Powdergang.

She then traveled further down I-15 towards Primm in order to gain more information about her to-be killer. When she arrived, the NCR had blockaded the road into the town as it was taken over by the Powdergang. She manages to convince the NCR to let her through and tried to take up against the Powdergang with difficulty, but eventually succeeding. There she learned where Benny was heading to and followed him. After helping Primm, she heads out towards Nipton. When she arrived, she was horrified by the actions by Caesar's Legion, who had crucified everyone in the town and put the houses to the torch. However, she was spared. She continued her travel to Novac.

On her way to Novac, she was ambushed by several members of the Viper Gang. She doesn't manage to kill them and is forced to flee.

In order to get information her, she was tasked to clear out the REPCONN Testsite. When she arrived, she found several dead ghouls and even what seemed like a Super Mutant, but with a darker skin color. Inside, after dealing with any hostiles she came across, she meets the Bright Brotherhood. They refused to leave until the 'demons' were removed so they could continue their journey. When she went deeper into the facility, she was confronted by Nightkin. She barely made it through the first corridor when she met the leader of the Nightkin. Eventually, she managed to struck a deal with them. They would leave if she found out where a stash of stealth boys were stockpiled. She found out that before the Great War, stealth boys were accidentally moved there but also removed. She manages to convince the Nightkin that what they searched wasn't there and they left. She then helped the Brights Brotherhood to continue their journey.

When she returned to Novac, she was told where Benny headed to and traveled further. She goes to Builder City were the Khans were holding two hostages. Feeling she was close to them, she joins the NCR in an assault on the Khans and freeing the hostages. At the end of the fight, she found out that Benny was already on his way to New Vegas. There she confronts him at the Top Casino. However, he double crosses her and sends assassins to her. She barely makes it out and chases him. When she arrives at his suite, he already escaped.

After some time, she received a message that Benny was held by Caesar's Legion. She manages to enter the Legion's Fort and talked to Caesar. Being tasked by destroying a bunker inside the fort which had the sign of the Lucky 38, Mister House's property. However, she actually used this to upgrade House's securitrons inside the bunker. After, she was rewarded with executing Benny, which she did. She took his 9 mm pistol and left. She then kept following order from House, drawing the ire of the Legion. During this time, she also helped the NCR on several occasion. During the battle of Hoverdam, she helped House to take over the dam from both Caesar's Legion and the NCR. After, she kept working under House. But did tend to wander off from time to time to explore.

Skills:
Sara is well experienced and trained with revolvers, pistols and rifles. She also knows well how to survive in the Mojave Wasteland. Knowing how to make certain herbs for healing as well as how to life off the land. She also has some experience in trading as well as a spotter.
She is also well experienced in medical treatment. Having picked up quite some things during her adventures throughout post-war America.
Powers/Abilities: (super strength, super speed, ect)
Weaknesses:
Bad at hand-to-hand combat. Tends not to stay at one place. If she believes she is almost at something, it's hard to discourage her from her goal. Even if that is a better option. She follows the rules of the wasteland, which would mostly not fit in anything that gets close to pre-war civilization. There is also a small hole in her skull which remained after she was shot in the head by Benny.
Gear:
Lucky: a .38 revolver
Maria: a 9mm pistol she got from Benny
An Anti-Material Rifle
A Caravan Shotgun
Bowie Knife
Elite Riot Gear
.50 cal explosive ammunition
.50 cal normal ammunition
.38 cal ammunition
20 gauge, 3/0 magnum
20 gauge rounds
Several bottles of Vodka, Whiskey, Nuka Cola and Sunset Sarsaparilla.
Several Stimpacks, healing powder and one doctor's bag.
A guitar
A pipboy

Quotes:

Theme Song:
 
Venom Symbiote.jpg
Names: Symbiote (takes the name of its current host)
Fandom: Marvel
Age: Unknown
Gender/Sexuality: Asexual
Personality:
The Venom symbiote is a fully sentient being with its own personality. The symbiote's disastrous bonding with its first host, who used it to carry out a genocide against his homeworld, left it corrupted and addicted to rage. Despite this, the symbiote desired to protect and help its hosts, often by transforming them into predators. This desire to "play superhero" led to its imprisonment by other corrupt Klyntar. Before coming to earth, it was only able to understand simple emotions like happiness, anger, and sadness.

The symbiote originally considered Peter Parker to be its ideal host, and through bonding with him it developed a basic understanding of complex emotions. The heartbreak of Peter's rejection, coupled with the danger it found itself in soon afterward, filled the symbiote with rage towards Spider-Man. This hatred transformed the desire it still felt for him into a vengeful obsession with either rebonding to or killing him, and was an emotion it shared with its human host, Eddie Brock. In spite of considering him to be an inferior host, prior to Eddie bonding to the Toxin symbiote the Venom symbiote displayed a similar kill-or-reclaim attitude towards him as it did towards Spider-Man.

As its corruption worsened, the symbiote became arrogant, scornful, and sadistic; berating its hosts for their shortcomings: it openly considered Eddie Brock to be a second-rate host compared to Peter Parker. It possessed an instinctual hatred towards its progeny Carnage and Toxin, stating at one point that familial love was anathema to their kind. Despite this, it has been noted that the symbiote is incapable of lying, and as such is brutally honest when permitted to talk.

The symbiote also became increasingly bloodthirsty, twice abandoning Eddie Brock when he refused to satiate its growing hunger for human flesh. At the time it killed and cannibalized people, it didn't know killing is wrong.

The Venom symbiote has a habit of abandoning its current host to return to a prior one or to seek out a stronger one.

Backstory:
When John Jameson landed on an asteroid, he discovered a new isotope "Prometheum X", which he then mined. This unintentionally awoke a symbiotic life form, which managed to enter his shuttle as it prepared to return to Earth. The symbiote attacked John and his co-pilot, causing them to crash land on the George Washington Bridge.

At the crash site, the Rhino stole the Prometheum for the Kingpin. Spider arrived at the site to save the pilots, and fought Rhino, before leaving the scene. He later noticed the symbiote stuck to his costume, but dismissed it as Hudson River pollution.

After hearing J. Jonah Jameson's broadcast issuing a one million dollar bounty on him, Spider-Man became agitated. While he slept, the symbiote moved and bonded with him, and he awoke wearing an unfamilar costume hanging from a skyscraper in Manhattan. Spider-Man discovered that his new suit enhanced his spider powers, but also that it caused him to feel strong aggression after he nearly killed the Rhino.

He subsequently asked Dr. Curt Connors to analyse the suit. Connors told him that it was a symbiotic life form which needed to bond to a host to survive, and that in time it would replace its host. He urged him to remove it, but Spider-Man decided to keep it for the time being. He later used it in a fight with Shocker, and was once again almost driven to murder, but managed to refrain.

Spider-Man, having discovered the symbiote's sonic weakness, removed the suit using the sounds of the church bells. Spider-Man left, detached from the symbiote, which bonded with a webbed up Eddie Brock, a man who blamed Spider-Man for his ruined life. Combined with the symbiote's lust for revenge on Spider-Man for rejecting it, Eddie became one with the symbiote and they dubbed themselves "Venom", vowing to destroy Spider-Man, now aware of his identity as Peter Parker.
Venom attacked Spider-Man, and tried to reveal his identity to the public, but he managed to escape. Venom then decided to stalk Spider-Man, proving to be a relentless opponent, threatening to harm his Aunt May and girlfriend, Mary Jane Watson. Spider-Man lured Venom to the John Jameson probe which was being launched. The vibrating noise caused the symbiote to detach from Brock. The symbiote was then sent back into outer space along with the probe, while Eddie was incarcerated in Ravencroft.



Skills: (fighting styles, good at driving, ect)
Powers/Abilities:
Even without a host, the Venom symbiote is capable of freely extending its biomass into tentacles and tendrils, and can form a fanged mouth and large white eyespots. When bonded to a host, it can shapeshift to mimic any type of clothing whatsoever, as well as blending Venom in with his surroundings, rendering him invisible. The Symbiote has augmented all of its host's physical abilities to superhuman levels equal to, and in some cases greater than, Spider-Man's. In addition, as a result of the access it had to Peter Parker's genetic code when bonded to him, it bestows its host with similar abilities.

Upon bonding with a host, the symbiote grants them the following powers;
Enhanced - Superhuman Strength: Depending on the host's strength prior to bonding with the symbiote, their strength is either ascended to enhanced or to a superhuman state as a result of Spider-Man's strength being added to their own. Before he came into contact with the costume, Brock had conditioned himself to lift (press) 700 lb. Once they merged, the costume added Spider-Man’s superhuman strength to Brock’s vast human strength, making him more powerful than Spider-Man. Before he came into contact with the costume, Brock had conditioned himself to lift (press) 700 lb. Once they merged, the costume added Spider-Man’s superhuman strength to its host's vast human strength, making him more powerful than Spider-Man.

Superhuman Durability: Venom's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super-powered individuals. When distributed at a typical thickness over the host's body, the symbiote is capable of absorbing bullets from small-arms weapons firing conventional ammunition. The symbiote is however particularly vulnerable to both sonic and heat-based attacks.

Superhuman Stamina
: Venom is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.

Regenerative Healing Factor: Additionally, the symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer.

Genetic Memory: The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch; The symbiote is capable of recalling information from previous hosts. This ability allowed Eddie Brock to know the secret identity of Spider-Man when the symbiote bonded with him. It can, however, be forced to forget information if the symbiote is inflicted with heavy trauma.

Wall Crawling: The alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.

Webbing Generation: Venom can shoot strands of the alien’s substance in the form of "webbing" at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross section. The one limitation to this ability was used to Spider-Man's advantage during their second bout; Since the webbing itself comprises the costume, if Venom generates too much he will be left vulnerable as the symbiote is weakened and unable to replenish his lost mass for a short period of time. In addition to creating webbing, Brock can use the symbiote in the form of tentacles or tendrils to attack or ensnare his opponents.

ESP (Spider Sense): Venom also possesses an extrasensory ability similar to Spider-Man’s spider-sense. This response is not as complicated as Spider-Man’s inherent sense since the alien costume can detect danger from every direction and conduct Brock in plenty of time. It's a lot more efficient than Spider-Man’s spider-sense because it takes less time to sense the danger, and Brock’s reflexes are faster than Spider-Man’s, because they are enhanced by the alien costume for instance Venom can dodge a gunshot or a barrage of bullets.

Immunity to Spider-Man's Spider Sense: Due to Spider-Man being a host to the symbiote, Venom, and his offspring, is able to bypass Spider-Man's spider-sense. Venom is capable of attacking Spider-Man without alerting him, making Venom a deadly foe.

Camouflage Capabilities: The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people. Brock's preferred form of clothing was a black shirt, jacket, and pants.

Parasitic Inheritance: The symbiote can copy the powers and abilities of other beings. It has been recently discovered, that the symbiote can recall and mimic the powers and abilities of previous hosts. Venom has also adapted the spider powers from Spider-Man.

Weaknesses:
The Symbiote is extremely sensitive to sonic and thermal attacks, making it vulnerable, and giving its opponent a chance to seperate it from its host.
Gear: N/A
Theme Song:
 
going to leave this blank for now, but I'm interested
Consider this a WIP until I can get the time to write one up (unless we hit the cap >.>)

The cap hasn't even been mentioned yet as not that many players are going with more than one character at the moment.
 
Names: Oliver Queen [Green Arrow, The Arrow, Mayor Handsome, Ollie, Mr. Queen]
Fandom: DC (Arrowverse adaptation)
Age: 32
Gender/Sexuality: Male/Heterosexual
Appearance:
Arrow-Season-5-Green-Arrow-2.jpg


Personality:
After being retired from vigilantism for 6 months, living in peaceful, romantic suburbia with Felicity, Oliver has taken a more peaceful, relaxed approach to life. He has become more calm, grounded, mature and level-headed. He has put many demons to rest, including having removed Shado's tattoo, no longer burdened with the guilt. Though he enjoys his new life as a civilian being in love with Felicity, planning on proposing to her, he realizes he can't change who he is in his bones when he sees the state that newly branded Star City is in, that his sense of service, justice and duty still remain under his new-found sense of peace and tranquility, and comes out of retirement, changing his codename to Green Arrow, with a new determination to be the symbol of hope to the people of Star City that the Arrow never was.

As Green Arrow, Oliver has seemingly become against killing and torturing his foes in general. Oliver has also become more mature in regards to people, having lost some of his more byronic traits, his paranoia and coldness. After being inspired by Quentin Lance and Jessica Danforth, he realizes that there is something he cannot offer as a vigilante, hope and inspiration, "someone who can do things in the light of day and protect himself", so Oliver decides to run for mayor of Star City. When he discovered that Laurel used the Lazarus Pitto bring Sara back from the dead, he became very angry and criticized her for this, mainly because innocent people got killed because of this action of hers, but as he used the Lazarus Pit to save Thea, he doesn't place anything further on her, coming up with the option to restore Sara's soul instead. He and Quentin also come to solve their differences after the reveal of Quentin working with Damien Darhk, accepting Quentin's worry for Laurel and resolving with Quentin becoming a counter-spy in Damien's circle.

Upon learning of the existence of his son William Clayton, and that Moira paid Samantha Clayton 1 million dollars if she told him she had a miscarriage, Oliver becomes very angry that his late mother deprived him of his own child and how it could risk his relationship with Felicity, wanting to be a father and to be in his son's life Oliver reluctantly agrees with Samantha's condition that William and no one else learns the truth.

After Barry traveled back in time to prevent Vandal Savage from destroying Central City, he reveals to Oliver how he and Felicity broke up, instead of learning from this mistake, he kept the existence of his son a secret, however, when William was kidnapped by Malcolm to help Damien get leverage over Oliver; the latter was forced to reveal the existence of his son to Felicity, instead of apologizing for keeping William's existence a secret, he tries to justify it, Felicity ultimately breaks up with Oliver because of this, John even stated that it was also his self-righteousness and self-pity that caused Felicity to leave him.

Despite his more calm, grounded, mature and level-headed traits, Oliver still has his moments of being impulsive, like when he revealed to the public that Damien Darhk is the leader of H.I.V.E., believing the latter would only come after him, he finds out the hard way that he was wrong, this action of his results in Felicity becoming paralyzed, later when he cuts off Malcolm's left hand and removed him as the leader of the League of Assassins, the latter reveals the existence of his son William, to Damien, to get revenge on Oliver.

Behind, or perhaps entirely in spite of his convictions and ethics, Oliver possesses a grey moral. His developing moral center was stunted after he was shipwrecked on Lian Yu and there he learnt one and only virtue; survive no matter the cost, a belief which he did not abandon after his leaving the island. His first day being shipwrecked, Oliver was barely able to bring himself to kill a bird but he learnt to do it without remorse quickly after. It was Shado that observed deep within Oliver is internally conflicted. The idea of schangjenwhich he learnt on Lian Yu embraces the cold-blooded killer side whereas he may appear or strive to be a hero and protector he can be despite this other half. This side, however only tends to surface whenever Oliver is around his suitor, Felicity Smoak who he admits is the best of the two of them. Oliver's morality has been transmutable at times. After the events of the Undertaking he began refusing to kill his enemies, abandoning his feelings of self-hatred and accepting himself as a hero but these were destroyed when he was forced to join the League of Assassins and become his dark side in the form of Al Sah-him. Oliver learnt the fine line between mercy and those who had no choice but to be put down while dealing with random enforcers and genuinely irredeemable enemies during his remolding at Nanda Parbat, though. Although he chose to spare Malcolm Merlyn and Slade Wilson, he was unafraid to kill Ra's al Ghul and Damien Darhk; as Ra's had proven to be an unreasonable zealot who would kill an entire city of people to prove a point and Damien Darhk, a remorseless psychopath who was willing to commit global genocide and murdered Laurel his first love in front of his eyes.

When John and Thea quit the team, and in the wake of Laurel's death Oliver became extremely dark and ruthless again, regressing to his old ways. He is back to killing people whenever he deems it necessary (but only as a last resort) blaming himself for Laurel's death because he had multiple chances to kill Damien but didn't until Laurel die. He also tortures criminals for information if need be.

After undergoing torture by Adrian Chase, Oliver who eventually broke down, after the latter taunted him continuously by saying that all his loved ones including Laurel, Tommy etc. died because of his false crusade which was partially true, revealed that he killed people because he wanted to and that he liked it. Showing that even after all his years of fighting and surviving and even after giving up killing, there was a part of his psyche that had been completely broken, as he stated to John that a part of him was still sick (revealing a bloodthirsty and sadistic nature). Briefly after this torture, Oliver almost crossed a line when he hired the Bratva to take down Adrian, showing that his dark nature was slowly returning only to be snapped out of it by John, later accepting his and the team's help to take down Adrian.

Oliver is unwilling to allow his friends, such as John and Felicity to cross into the gray moral zone, although this is something he is willing to do himself; this does not make him a hypocrite, as he does not want his friends to destroy the good that's inside of them.

Unlike other members of Team Arrow, Oliver is willing to push aside any grudge he has with his enemies if the situation calls for it. Such as Oliver was willing to work with both Malcolm Merlyn and Slade Wilson, both of whom of killed or corrupted people close to him, for the sake of rescuing his friends from Adrian Chase. As both Thea and Felicity were unwilling to accept Malcolm and Slade's help because of their previous actions.

Backstory: Oliver Jonas "Ollie" Queen (born May 16, 1985)[1] is a former billionaire playboy turned vigilante archer and mayor of Star City. Oliver is the son of the late Robert Queen and the late Moira Queen, the half-brother of Thea Queen, and the father of William Clayton. After being presumed dead and lost at sea for five years, Oliver returned home with a mission to save his city from crime and corruption. He began his crusade as an archer who would eventually become known as The Hood, who was willing to use lethal force by targeting members on his father's List. After the death of his best friend, Tommy Merlyn in the Undertaking, Oliver renamed himself The Arrow, while also making a vow never to kill again. During his conflict with the League of Assassins, Oliver's identity as the Arrow became public knowledge leading to a public fallout with his protegé, Roy Harper, taking the fall for him. Eventually, to defeat the League from the inside Oliver joined the them under the identity Al Sah-him (Arabic: السهم; for Arrow) and after defeating Ra's al Ghul, Oliver retired from vigilantism with Felicity Smoak. However, he eventually returned to Star City taking up a new codename, Green Arrow, to continue fighting for the people of his city.

Skills:
  • High-level intellect/Master tactician/Leader: Oliver is very sharp-witted and methodical, alert and adaptive to various situations. He can to determine much of what transpired in the area from little evidence. He is a quick learner, having gained great knowledge, if not skill, in various fields. He is highly tactical, both in preparation and while in action, able to quickly analyze the situation and how best to handle it. Oliver is skilled at psychological warfare, using his enemies' plans and wants against them all while feigning defeat. Oliver is also an effective leader, both as a businessman and for a vigilante team and is able to motivate and inspire others which later helps him become mayor.
  • Computer specialist/Expert computer hacker: During his time in A.R.G.U.S., Oliver learned much about programs and networks. He is capable of hacking a system to transfer bank accounts, acquire guarded information, and work around security programs. However, his skills pale against Felicity's as he often went to her for help even before she joined his team.
  • Indomitable will/High tolerance for pain: A driven and determined person, Oliver is nearly fearless and almost never gives up under most situations. He is quite resistant to pain and drugging, allowing him to continue fighting or even survive near-death situations. After being trained by the League of Assassins, his tolerance for pain is almost inhuman as he was able to take an arrow piercing through his arm while barely flinching. He could even resist Darhk's telekinetic hold long enough to fire an arrow clean at him. However, he is not without limits, as spending 6 days of both physical and emotional torture from Prometheus was enough to break him.
  • Intimidation: As a vigilante, Oliver commands an intimidating presence to where most criminals fear him and give up information willingly as well as manipulate their actions.
  • Peak of human physical condition: Oliver is in top physical form after five intense years of survival which he maintains through extensive training. Oliver is strong enough to swiftly incapacitate, hurl through the air, or even break the neck of a much larger foe with ease as well as push a grown man through a wooden door with one arm. Oliver's reflexes can block or catch an incoming arrow. His durability left him unfazed by a pool stick broken across his chest and endure blows from much stronger foes. His resilience can survived being impaled and falling off a mountain. After being trapped in a cold tropical climate for several years, his body became well-adept to ice cold temperatures, unfazed by it even shirtless. Oliver can endure long periods of free-diving without air. His conditioning also lets him recover from most injuries very quickly (though not superhumanly). At the age of 61 in a potential future, Oliver was still superbly fit for his age, performing essentially as efficiently as in his prime.
  • Honed senses: Oliver is able to pick up danger before anyone else in his vicinity does, showing noticeably sharp hearing and sight. His keen skills of perception offer aid in otherwise detrimental situations. He is likewise able to anticipate the attack patterns of the meta-human the Flash to successfully strike him and catch the latter's own attack.
  • Acrobatics/Free-running: Oliver is an accomplished acrobat, capable of scaling buildings, and running from rooftop to rooftop with ease. He is maneuverable and graceful, able to pursue and outrun a target in various types of terrains. His skills allow him to fluidly dodge and attack from different directions without losing balance.
  • League of Assassins training: Oliver has gone through the training all League members do. His ability in unarmed combat, infiltration, stealth, escapology, melee weapons, tolerance of pain, and force of will are greatly improved.
  • Master survivalist: Oliver has great survival skills, as he was taught by Yao Fei Gulong how to survive in the wild. He was able to live on the island and provide for himself. His skills and willpower allowed him to survive near-death experiences. He is also an master escape artist, able to free himself from various confinements.
  • Master interrogator/Torturer: During his time with the A.R.G.U.S., Oliver became an effective interrogator and torturer. He is capable of inflict much physical pain into a target without killing them and is even capable of using mind games to worsen the discomfort.
  • Master archer: Oliver is an extremely skilled archer, able to precisely hit targets from great distances. He can shoot 6 bouncing tennis balls without missing in quick succession, shoot objects off of people without harming them and retain his accuracy even whilst he was in rapid movement. He can also anticipate an enemy projectile to block it with an arrow and fire multiple arrows at once. Throughout his career as a vigilante, word quickly spread that Oliver never misses. He also has skills in close-combat, able to shift between melee fighting and shooting with ease.
  • Master detective/Forensics expert: Oliver can effectively search for information and follow clues. He is very precise with forensics, able to analyze and gather information. From his analysis of various residues and such, he is also shown a considerable knowledge of chemistry.
  • Master hand-to-hand combatant/Martial artist: Oliver is an incredible close-range combatant/martial artist, able to compete against the most dangerous of combatants. He has defeated Malcolm Merlyn, Slade Wilson, Ra's al Ghul, Vandal Savage, Damien Darhk and Adrian Chase. His style shows advanced skill in Wing Chun, Systema, Taekwondo, Capoeira, Kali, Muay Thai, Boxing, Hapkido, Judo, Ninjutsu, Karate, Krav Maga, Silat, Wrestling, Sambo. He also uses pressure points when striking his opponent, he has been shown to incapacitate his opponent with just one punch. He can effectively change his battle tactics and attack patterns to suit the situation and compete against multiple people at once.
  • Master knife-fighter/Knife-thrower: Oliver is highly skilled with knives. He was able to kill a man with a single stab, and was seen skillfully practicing Kali knife-fighting techniques with John Diggle. Oliver is also skilled in using knives in long-range combat, and can utilize his arrows as improvised knives, by using them to stab enemies in combat. He even saved Diggle from Chien Na Wei by throwing an off-balance kitchen knife.
  • Master marksman/Firearms: Oliver has shown similar skill in the use of various other firearms as he has with archery. During his time with A.R.G.U.S., Oliver also became an adept sniper, able to accurately hit his moving targets from almost a mile away. Oliver showed similar proficiency as he quickly shot down his targets.[119] Oliver is also skilled in throwing bladed objects, as he able to accurately disarm or take down his enemies with flechettes.
  • Master stick fighter: While training with Slade, Oliver learned to spar toe-to-toe with the latter. During combat, Oliver often employs his bow as a make-shift blunt weapon to use against his enemies. Oliver is capable of using a bo-staff, as he defeated three of Xavier Reed's men and fought on par against Sara Lance while sparring.
  • Master swordsman: Originally, due to training from Slade Wilson, Oliver became highly proficient in swordsmanship. However, Oliver's near-sole dependence on his bow and arrow over the years dulled this skill. Later, Oliver training for three weeks under Ra's greatly improved his skill; he is able to swiftly subdue Nyssa and likewise fight on par against the League of Assassins' leader himself.
  • Eidetic memory: Oliver is able to remember almost everything he sees and reads. On multiple occasions after he first returned from Lian Yu, he recognized names from the List just from hearing them in conversation. In one potential future, Oliver was able to recognize Sara, Ray and Kendra despite not having seen them for 30 years.
  • Master of deception: Oliver can be very deceptive, effectively convincing all that he is not a vigilante for years through various carefully designed ruses, even fooling a lie-detector test.
  • Medical knowledge: Oliver knows much on human anatomy, able to torture people for hours without fear of killing them. From Yao Fei, Oliver learned pressure point manipulation, able to paralyze a person into a seemingly dead state and undo it. For healing, Oliver can patch up most injuries on himself or others, even bullet wounds, and able to quickly determine the nature of a poison. Oliver is also is skilled in meditation, able to guide others in regaining memories.
  • Expert driver/Pilot: Oliver is skillfully able to man multiple vehicles such as cars and motorcycles, he is even able to shoot targets while driving these vehicles. Oliver also knows how to fly an airplane and he was once able to crash land a plane without dying with the help of Nyssa.
  • Multilingual: Oliver is capable of fluently speaking English, Russian, Cantonese, Mandarin, Japanese, Spanish, Tibetan and Arabic. He speaks them at a native level, effectively making a blinded Chinese Triad member believe he was actually Chinese.
  • Occult knowledge: Oliver gained great knowledge regarding magic and the supernatural world, able to immediately identify Damien Darhk's magical powers and distinguishing it from meta-human powers.
  • Skilled engineer/Metalsmith: Oliver has demonstrated to be a capable engineer, learning from his father he demonstrated the ability to fix a broken radio when Slade couldn't. His time in the Bratva furthered his constructive skills as he was able to create electronic devices, explosives, forging his own arrows, and was even able to create makeshift bows and arrows using various hotel room items.
  • Stealth: Oliver is very elusive. He can sneak in and out of most guarded buildings without being detected, follow his targets for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.
  • Network: Oliver has established many connections with various organizations over the course of his life, gaining aid for various natures. These organizations include Solntsevskaya Bratva, Roy Harper's street contacts, A.R.G.U.S., and the League of Assassins.
  • Skilled cook: During his time on the island, Oliver learned to cook animals for nourishment. During his 5 months of retirement as a vigilante, Oliver became a talent cook with many praising his culinary skills in various styles.
Powers/Abilities:
  • Light Magic: Accepting how near-invincible Damien Darhk's magic is, Oliver learned from Esrin Fortuna on how to counteract it. As Damien's powers come from the absorption and manipulation of dark energy (i.e. death and fear), Esrin began teaching Oliver how to channel the light energy (i.e. hope and joy). Oliver can channel this energy through the magical tattoo John Constantine had given to him. If Oliver has more darkness than light inside him, he will only empower his enemy more and will be unable to properly use this type of magic. Once mastering this, Damien's dark magic ultimately became ineffective against Oliver.
    • Dark magic immunity: Oliver can protect himself against dark power such as life-absorption power of Damien Darhk.
Weaknesses:
  • Darkness: If Oliver has more darkness than light inside of him, he will only empower his enemies more and will be unable to properly use this type of magic.
  • He is also an ordinary human susceptible to being felled by lethal blows and other weapons should his opponents be able to do so.
Gear:
  • Blood draining equipment: Oliver had blood draining equipment to store away for medical emergencies.
  • Carbon Fiber Longbow: This carbon fiber longbow serves as Oliver's spare bow, after his customized recurve bow was chopped in half by Malcolm. It belonged to his late mentor Yao Fei Gulong. Oliver has also used it as an improvised quarterstaff.
  • Customized hunting arrows: Oliver uses as his signature weapon of choice numerous types of green arrows, which he creates and designs himself. He carries up to 24 arrows at a time. After further customizing from Cisco, Oliver's supply on arrows increased noticeably. During his time as a member of the League of Assassins, Oliver used black arrows.
  • Customized Oneida Kestrel Compound bow: This customized Oneida Kestrel compound bow serves as Oliver's new bow, designed by Felicity. It can fire 2 small explosives from the ends of the bow riser. Oliver also uses it as an improvised quarterstaff. When not in use, it can curl into a smaller size.
  • Eskrima sticks: Oliver frequently utilize Eskrima sticks as training and sparring weapons.
  • Flechette: Oliver carries on mission these miniature projectiles stored on his gauntlets, which are the equivalent of throwing knives, to disarm people. It can be assumed that Oliver may carry some trick flechettes as he uses smoke producing ones to assist in his escape from the police.
  • Ghost phone: Oliver uses this ghost phone to call Quentin, from the other ghost phone that he gave him anonymously, whenever he needs his help. It uses the same voice changer technology that Oliver uses to disguise his voice as the Arrow, whenever he was talking to people.
  • Green Arrow gauntlets: These gauntlets are used by Oliver (as his heroic alter-ego Green Arrow).
  • Green Arrow mask: Oliver wears a mask to hide his identity from his enemies. His mask is a dark green in color to match his hood and suit. It is made from a compressible micro-fabric. This lets Oliver effectively conceal his identity with no restrictions on his visual field while on the run or aiming arrows.
  • Green Arrow suit: Oliver wears a protective suit as Green Arrow, to hide his identity from his enemies, when he goes out fighting crime. It was designed by Cisco Ramon after his previous suit was taken by the police and destroyed.
  • Katana: Oliver was seen in the Arrowcave training with a katana, likely to sharpen his swordsman skills.
  • Lian Yu herbs: Oliver brought back herbs with him from Lian Yu that could counteract most types of drugs and poisons and even heal infections.
  • Oliver Queen's crossbow: Oliver used a crossbow once when he was in the elevator shaft, when he was in the building of Merlyn Global Group, while using one of his grappling hook bolts and swinging across the elevator shaft. It is strong enough to hold 2 people, like Oliver and Felicity Smoak.
  • Oliver Queen's motorcycle: Oliver uses a Ducati Monster Diesel Edition motorcycle to get around Star City, when he is out on patrol as Green Arrow. His civilian motorcycle is a Ducati Divel Carbon Edition.
  • Trick arrows: Oliver has used custom-designed arrows such as incendiary arrows that explode on contact. On occasions, he has also been known to use arrows embedded with recording and listening devices.
  • Quiver: A green arrow container strapped to Oliver's back. While being a member of the League of Assassins, Oliver used a black quiver to carry his arrows.
  • Voice filter: Oliver uses this device to disguise his voice into a deep and garbled nature whenever he was talking to people who do not know his true identity.
  • Black mask: A hard black fabric mask that Oliver uses to hide his identity when breaking John Diggle out of prison. He also wears it in Russia and so does the rest of the team. He then wears it when breaking Adrian Chase out of prison.

Quotes: "You have failed this city!"
Theme Song:
 
Names: Qrow Branwen (pronounced "Crow")
Fandom: RWBY
Age: 39
Gender/Sexuality: Heterosexual
Appearance:
qrow_branwen_by_wind2800-d9jayr2.png

Personality: Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual. He also shows a level of cockiness when fighting. His mischievousness is consistent, for he shows that he's immature enough to be willing to distract his nieces with a sexual quip in order to claim victory over them when playing a video game. He also has a mercurial attitude towards his age: disgusted at the notion of being called old by his nieces, but willing to use it as an excuse to leave uncomfortable conversations. Behind this childish facade, however, lies the demeanor of a veteran Huntsman. While watching the Vytal Festival Tournament, he openly expresses displeasure and lack of approval while observing the matches, even as far as calling one a mess. He hinted to his nieces that his time out in the field has hardened him, which made the much safer displays of strength on the broadcast seem tame and benign in comparison.
Qrow is very self-conscious about his Semblance. Aware of its possible impact to people around him, he makes a point to keep his distance from those he cares about.
Backstory: In his youth, Qrow attended Beacon Academy and was on a team with Summer Rose, Taiyang Xiao Long and Raven Branwen, known as Team STRQ. Qrow is also involved with Ozpin, Glynda Goodwitch and James Ironwood in a secret society whose purpose is to protect Remnant and is privy to knowledge kept secret from most of the world.

Skills:
As mentioned by Ozpin, Qrow is a master scythe wielder, having taught Ruby how to use her scythe. Crescent Rose is confirmed not to be a copy of Qrow's scythe, as Ruby stated that she designed Crescent Rose herself. There are also notable differences.

In "Heroes and Monsters", he was shown easily dispatching a Griffon by slicing it in half, demonstrating he has remarkable mastery of his weapon.

His weapon first appears as a longsword, which contains gears near the crossguard area (on a regular blade). And like most Huntsman weapons, his blade can also transform into a gun.

Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release sonic waves. Qrow is able to perform a slash with his scythe that is too fast for the eye to see, even when everything is viewed in slow motion. Moreover, during his fight with Winter, Qrow wielded his weapon proficiently with either hand, revealing himself to have trained to be able to use it whether it is in his dominant or weak hand.

Qrow is also shown to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent(s). Another testament to his strength and skill, is that even when he's drunk, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat.


Powers/Abilities:
Can shapeshift into a crow at will.

Semblance:
Qrow's Semblance (effectively the superpower of the RWBY-verse for those who dont know) brings misfortune wherever he goes, and unlike most Semblances, his is always active and uncontrollable. This leads to incidents as small as a glass being knocked onto the floor or as significant as a blocked attack chopping off the corner of a building. His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof. His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about.

Aura: Basically a forcefield generated by the soul that protects the user. Making the user able to take fatal attacks and keep going. Pain is still felt however, and the once the users aura is "broken", they can be killed and harmed.

Weaknesses: His semblance makes unintentional friendly fire really easy, even in non-combat situations. Qrow also is an alcoholic.
Gear:
Unnamed-Scythe-sword-shotgun (yeah. Welcome to RWBY)
8fe5afc8bb5ad2bea147e268faa7cf553c0c0421_hq.jpg

latest

Quotes:
"Did you know crows are a sign of bad luck? Old superstition, but it's how I got my name. ... I bring misfortune. I guess you could call me a bad luck charm. Comes in real handy when I'm fighting an enemy, but it makes it a little hard on friends... and family."
"You two... you're gonna go far, but only if you keep learning, if you never stop moving forward."
Theme Song:
 
3ddbe34f3c1d714cab23830ae8bc27eb.jpg


Names:

Clementine (Unknown Surname)
Clem

Fandom:
Walking Dead (The Video Game)

Age:
11

Gender/Sexuality:
Female
Straight

Appearance:
Clementine is a young female of mixed race (Caucasian and African-American). Her skin is a dark olive, and her eyes amber gold. Her hair is dark brown, and curls wildly even in its roughly cut, short state. She keeps it out of her face by tying it in two, tight pigtails. On her arm she has a gruesome scar, the remnants of a dog bite. She often likes to wear purple, and is always wearing her blue and white cap, and gift from her father and memento of better times.

l55522-clementine-older-50413.jpg

c464db751b81af782eaa9d800001c269--game-the-walking-dead-game-art.jpg

Personality:
Clementine is a mature, level headed and somewhat emotionally withdrawn young girl. The situations she deals with daily have left her hardened to gore and deaths of people close to her, and she is hesitant to let people in. She does, however, have a soft spot for things she feels she needs to protect, most notably babies and dogs. She is quiet by nature, and that coupled with the fact that she has spent most of her recent life with people much older than herself has left her socially inadept when conversing with people her own age. One of her only strong points in socialization is her snark, a trait she picked up from many of her companions over the years.

As her world ended when she was so young, she remains remarkably naive about many things that may be considered common knowledge for someone her age. Because of this, and her obvious youth physically, she battles daily to receive the respect she feels she deserves around people much stronger, older and of a larger stature than herself.

Clementine, despite having once upon a time been a moral compass for those around her, does not hesitate to use the tools around her to protect herself and those that she loves, even at the expense of people she does not know. She has gone so far as to blackmail a pregnant woman with the identity of the child’s father. However once she does feel close to someone, she will do all she can to protect them, and will trust them unconditionally.

Backstory:
Before the breakout, Clementine was just a ordinary, young girl. After the breakout, though, everything changed. First, her parents (who were on holiday when the apocalypse began) died over voice messages. Then her babysitter died and zombified, leaving eight year old Clementine alone, hiding in her treehouse for days. It was at that point that she met Lee, and their bond was palpable. For months they traveled together, sliding in and out of different troupes of survivors, until the unthinkable happened. Lee was bitten. On the same day that she saw her undead parents - confirming their deaths - Clementine had to shoot her best friend and father figure point blank in the head.

She travelled with Omid and Christa (who had been a part of a group Clementine and Lee had been in) for a while, but the once friendly Christa changed drastically when her husband, Omid, was shot and killed and her newborn baby died. Clementine spent two, emotionally distant years with Christa before they were separated in the midst of a bandit attack.

Clementine wasn't alone for long, however, and soon met up with another unlikely group of survivors. Only, though, to watch them die off one by one, until only Clementine and AJ, a newborn baby, remained.

Since the outbreak, she has found herself alone again.

Skills:
- She is smart and resourceful, able to think on her feet and use the items around her to her advantage.
- She is small and agile, and strong for her age.
- She is trained and talented with a gun.
- Used to survival.
- She is mature and level headed; emotionally withdrawn from devastating occurrences.
- She is observant, and willing to use said observations to help herself *cough cough blackmail cough cough*
- Often underestimated.

Powers/Abilities:
N/A

Weaknesses:
- She is strong for her age, but that’s not saying much. Anyone taller than her (not a difficult feat) will likely be able to subdue her easily if they get close enough.
- Hesitant to trust.
- Not trained infighting anything with a brain. For this reason, she typically stays away from physical altercations.
- Once trust is earned, blindsided by any betrayal.
- She is infected, and as such will return as a walker after death.
- Often underestimated.

Gear:
- One small handgun.
- One rifle, though the kick is too much for her and she can't use it.
- One pocket knife.
- One screwdriver.
- One nail file.
- Several cans of beans.
- A half-filled water canteen.
- A lighter.
- Needle and thread.
- A torn photo of Lee.
- A picture of Kenny and his family, drawn when she was eight.
- A small, purple backpack.

Quotes:

Clem: I am still. Not. Bitten! I never was. And you left me out here to die!

~

Clem: Keep your voice down!

Luke: But you just yelled at me.

Clem: Shut up!

~

Clem: I guess I probably know everything then, being a little girl and all... *pointed look*

~

Randy: Are you sure you wanna do this, little girl? I mean, what if... what if we're dangerous?

Clem: [Pulls out gun] What if I am?

~

Clem: Oh shit...


~

Clem: It's okay, we're smart and he's not. We're smarter than all of them.

Theme Song:
 
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Names:
Tommy Oliver [White Ranger]
Fandom:
Power Rangers
Age:
Middle to early teens
Gender/Sexuality:
Male/Heterosexual

Appearance:
latest

Personality:
Tommy is an outstanding individual with a natural gift for leadership and compassion. He's one to care about all of his friends and loved ones and will fight to the end to protect them. He's a natural mentor as well, helping others to hone their own skills in their own arts. He is a savior as well, going out of his way and risking bodily harm to ensure the safety of not only his friends but bystanders as well.

Backstory:
It all started in a place called Angel Grove, when five emotionally charged humans (also known as teenagers) were chosen by the ancient being Zordon to become the Mighty Morphin Power Rangers to defend Earth from the evils of the she-witch Rita Repulsa. After several losses, Rita decided she needed a ranger of her own. Using her evil magic, she brainwashed Tommy Oliver to be the evil Green Ranger, master of the Dragonzord. He was doing pretty well as an adversary of the Rangers, until the Sword of Power was destroyed in a fight with the Red Ranger, freeing Tommy from Rita's spell. After that, he fought as the Green Ranger until his ranger powers were extinguished. Worry not, however, as Zordon granted Tommy new abilities as the White Power Ranger, fueled by the White Light of Good. He became the leader of the team, fighting against Lord Zedd and Rita to defend Earth.

Skills:
Tommy is an amazing martial artist, having proficiency in several different disciplines. It also helps that he is fairly acrobatic as well.

Powers/Abilities:
When he morphs into the White Ranger, he gains access to superhuman speed, strength, durability, and increased reaction speed to help combat the evil minions of Zedd and Rita.

Weaknesses:
When Tommy is in Ranger mode, enough damage will revert him back to his normal human state. The same can be said for the White Tigerzord, as too much damage will overload its connection to the Morphing Grid and destroy it.

Gear:
Tommy wields Saba, a talking sword capable of firing laser blasts and controlling the White Tigerzord. The White Tigerzord is a massive machine that Tommy can call on to aid him in battle. It imobolizes or knocks back foes with its Sonic Roar, attains insane speeds with Hyperspeed, and can transform to Warrior mode for an increase in height. When in Warrior mode, he can also wield the tail of the Tigerzord as a sword. The zord also follows Tommy's moves in combat, mimicking his fighting style. When in need of extra help, Tommy can call on the other Thunderzords to combine and form the Mega Tigerzord, a behemoth of a mech that is nearly indestructable.

latest

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Quotes:
"It's morphin' time!"

Theme Song:
 
Names: Atticus Labden, The Sole Survivor of Vault 111, General of the Minutmen, Professor

Fandom: Fallout

Age: Biologically 240, mentally 35

Gender/Sexuality: Hetrosexual

Appearance:
wanderer_by_danielmercieca-d9gepf4.jpg


Personality: Atticus is a tatical genius with a heart of gold. He cares about people and their problems, making sure back in the Commonwealth that his people were getting the food, water, and shelter they needed. However, do not abuse this kindness, as if you're and ass to him, you will be shot in the head. Just ask Marcy Long. He's also incredibly charasmatic and just seems to draw people in with his personality for some reason

Backstory:
Now, I personally do not have the energy to write the entire story of Fallout 4. Here's the Wiki on it
Sole Survivor
Just know that Atticus sided with the Railroad and Minutemen, using the Minutmen to destory the Institute and the Railroad to take out the Brotherhood and did not save synth Shaun as he did not want a synth acting like the son he never had


So, after the destruction of the Institute and Brotherhood of Steel, the Commonwealth was given, for the first time as far as anyone could remember, an era of peace. Only a few minor incidents happened, such as the terror the Mechanist caused, who Atticus killed for all of the chaos she caused, knowing that she could do it again if allowed to live. Nuka World was raided by the Minutemen and they massacred the raiders, giving the slaves freedom they desperately wanted and soon became a prosperous settlement, rivaling Diamond City. The Children of Atom were destoryed, with Kasumi being returned home. Meanwhile however, another major city soon popped up: Sanctuary. Atticus helped rebuild the city from the ground up and soon made it into a prosperous settlement. However, after retrieving his wife Nora's dead body and buried it outside Vault 111, he planted as many mines and missles as he could get his hands on and remotely triggered it, blowing up the Vault to make sure he would never have to lay eyes on it ever again.

Soon, Atticus decided it was time to recreate the Commonwealth Provisional League, or CPL. Delgates from every settlment, from the smallest farm to the largest city, met in the Castle to discuss the future of the Commonwealth. After a week of debates, compromises, and even a fist-fight, the Commonwealth Constitution was created. It was moddled after the US government with a legislative, executive, and judicial branches. The same checks and balances were kept from the former US government and the Minutemen were made into the United Commonwealth Army. Meanwhile, the Railroad was reformed into the Department of Synth Equality. This department handled integrating Gen-3 synths into the population and preventing When elections for President were held, Atticus didn't want the presidency, believing that Nick Valentine deserved it, with Atticus just being a high-ranking general in the new army. However, an almost unanimous vote voted in Atticus with even Nick voting for Atticus and, begrudgingly, Atticus became president with him taking Nick as his Vice President

Atticus was president for 4 years before the collapse of the multiverse, bringing in more and more settlements into the republic. However, it was not all sunshine and rainbows. 6 months after the election of Atticus into office, a movement, with most of its members coming from Diamond City, started the Anti-Synth League. They territoized synth communities and eventually it reached a point where the League raided the Slog, where the Ghouls had welcomed the Synths, massacred the entire town. This sent Atticus into a rage, already fed up with these bigots, and soon declared the organization a terrorist group and soon marched on Diamond City, which had been harboring the League. The city (which was run by a member of the League), declared the city as an independent state and soon, the siege of Diamond City occurred. It was a year long siege but eventually, the Wall was breached and an assault on the city was made. Atticus personally made sure the civilians were safe and ordered his men to kill any soilder who dare assualt a civilian, with him even killing a couple because of this. He soon climbed to the mayor's and soon faced off with the mayor. He beat him to near-death, with his jaw even being broken. The only reason why he didn't kill him was for one reason: If he did, his entire nation would be in jeopardy. After all, wasn't the point of this nation was to make sure there would be no more need for "Wasteland Justice?". So he didn't kill him and after he and the other leaders were brought before the Supreme Court of the Commonwealth (which was located in Sanctuary), the leaders were sentenced into exile in the Glowing Sea with nothing but a few days of food and water and a pipe pistol, which was a guaranteed death. Suffice to say, the leaders were never heard from again and the reconstruction of Diamond City began, however, there are to this day still people who long for the return of the Anti-Synth League inside the city

However, after the 4 year term, Atticus had planned to step down and let someone else take over and for Atticus to return to Sanctuary and run for its mayor. However, this changed when the multiverse ended and somehow, the Commonwealth ended up in on Planet 2. Atticus immediately requested emergency powers and the Congress granted him them. Now having no checks, Atticus is now trying with the other members on the planet to find out how to stop whatever is destorying their multiverse



Skills:
Extremely charasmatic
Expirenced in most arms
Knows a bit about architecture
Expirenced in fixing machines

Powers/Abilities: None

Weaknesses:
Atticus still has PTSD, stemming from watching the death of his wife with him being trapped in a cryo pod, the destruction of the Children of Atom in Far Harbor, which note that some of them were not extremists but moderates, and the destruction of Diamond City

Want to really push his buttons? Insult his dead wife or bring up him not saving synth Shaun (that is also something he is still haunted by)

Atticus is still only human, and he can only take so many shots before going down

Gear:
One set of T-60 Power Armor with Jetpack, scavenged from the bodies of Brotherhood Knights

The Shishkebab, a Wakizashi blade that uses a fuel to burst the sword into flames

Kellogg's Pistol, a .44 gun that was once owned by the mercanery Kellogg

Final Judgement, a Gatling Laser that was found on the body of Elder Maxon after the destruction of the Prydwen

An Assault Rifle

A Laser Rifile, stolen off of a dead Gunner during the Second Battle of Quincy


A Vault 111 Jumpsuit

Two wedding rings

The Cryolater, a gun that causes freeze damage that was retrieved from Vault 111 before it's destruction

A Minutemen General outfit with Minutemen Hat

One Pip-Boy 3000 Mark IV with a copy of Red Menace

Quotes:
"War never changes"
"In 100 years, when I finally die, I hope I get to go to hell to kill you all over again you piece of shit,"
"Look dumbass, that's not how baseball was played,"

 

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