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Fandom What Remains (Survival Multi-Fandom) Sign-Up

…ok, how do you suggest I fix it?

I posted one and a half OCs for this RP (one's based off of a real person, hence the half) and a few other people have posted OCs too.
With there being a limited number of players allowed, I mean you're just going to have to do better than Ginny. The character just feels very bland and empty, as in there isn't that much to them.

Maybe try adding a bit more to the backstory to flesh it out a bit or add a bit more explanation as to how her powers work. I mean "seeing what someone wants just by looking at them" requires a bit of elaboration. Is it their greatest desire or just a craving?

Work on her, and I'll let her in.
 
View attachment 359905 Names: Shafaqat Aibnatfirdaus (goes by Ginny)


Fandom: Supernatural OC


Age: 19


Gender/Sexuality: Female/Pansexual


Appearance: As above, with intricate tattoos on her hands and lower arms. In her human disguise, that's all they look like, tattoos. In her true form, both her eyes and those tattoos burst into vibrant blue flame, although this is purely aesthetic, and produce no heat.

Personality: Shafaqat is a funny, sarcastic young woman, with a quick wit and a habit for pranks. That said, she's also paranoid and depressed, so getting that part of her to come through is only possible if you've earned her trust, or she's pretending to be a normal human to hide herself.


Backstory: Shafaqat learned early on that she was never going to be a part of the human world surrounding her. Her parents kept her hidden to keep her safe, but when she was twelve, a group of hunters raided her home, fully prepared to kill every djinn there. Shafaqat was the only survivor.

Since then, she's been terrified of humans, only getting close when she needs supplies or blood. She tries not to kill them, but she doesn't have much of a choice in her eyes. If someone sees her and gets away, they'll call hunters.

She's tried to find others of her kind, but Djinni are a very rare thing in America, and the ones that she has been able to find, she usually ends up killing. They're rabid, sadistic, or simply have no regard for human lives, seeing themselves as better.

And oh, does she hate that. Those creatures are the reason for her family being slaughtered like animals, the reason hunters feel the need to hunt them down with no regard for who they are or what they've done. Because these monsters set the standard for their entire species when they kill indiscriminately.

And the worst part is that she knows that when she gets to their age (if she even gets there), she will probably be no better. She'll probably grow to be just as wretched and murderous a creature, and she'll have to be put down just the same.

At this point though, she's going to do her best to hold on to these morals, in the hopes that maybe, just maybe, she can escape her fate as a monster.


Skills: Shafaqat has gotten very good at handling herself in the wilderness, fully capable of finding her own food, water, and shelter in a pinch. She is also a master of stealth, often using this talent to steal what supplies she does need; Or get into a house to feed. Her fighting tactics focus more on agility than strength, trying to get in close to apply her venom.


Powers/Abilities: Super strength, super speed, hallucinogenic venom (she controls the hallucination), and the ability to see the deepest desire of a target with her gaze. That's also the effect she usually gives her venom, making the victim think that that wish had been granted.

The illusion is intricate, pulling on their memories of those around them to simulate a false reality, but the exact nature of the desire in question is important.

For instance, let's say that a person's wish was that a parent hadn't died. The parent would be there of course, and the ripple effect will mean that their friends and family would have completely different relationships with each other and the victim in question. Chances are that they'll have entirely different hobbies, personalities, and life choices.

But if Shafaqat succeeds, the memories of the real world begin to fade like some strange dream, the victim will adjust into the world. They'll live out their entire lives in that world. They can do whatever they want in it, they have an infinite amount of time.

At this point, Shafaqat has two choices. To save herself and drain the victim dry, making sure that there are no witnesses, and she gets more blood out of it. Or she can spare them. Run away, and allow them to wake, the vision still in their mind. Rather traumatic, and often causes intense grief for that world that never existed in the first place. But it's kinder than killing them.

The only way to escape a djinn dream is if you notice the discrepancies in the world. Perhaps you open a book you've never read only to find it blank. Or perhaps your favorite song doesn't sound right anymore. An astute mind can probably pick up on these things.

But the kicker is that to leave the world, the victim has to voluntarily end that illusory life. They have to kill themselves. What if it's the real world? What if the other life was the dream? It will be hard to tell. And even if this is an illusion, it's much more pleasant than reality. Do they really want to leave?

Weaknesses: Blood loss/starvation, dismemberment, a silver knife dipped in lamb’s blood (only surefire way to kill her, unless one has a smitey angel on hand. The others will weaken or disable her though).


Gear: An intricate silver dagger, basic camping gear, a cooler, extra dried food, a hypodermic needle, and several empty blood bags.


Quotes: “Howdy, I'm Ginny! Ginny the djinn.”


Theme Song:
 
View attachment 359905 Names: Shafaqat Aibnatfirdaus (goes by Ginny)


Fandom: Supernatural OC


Age: 19


Gender/Sexuality: Female/Pansexual


Appearance: As above, with intricate tattoos on her hands and lower arms. In her human disguise, that's all they look like, tattoos. In her true form, both her eyes and those tattoos burst into vibrant blue flame, although this is purely aesthetic, and produce no heat.

Personality: Shafaqat is a funny, sarcastic young woman, with a quick wit and a habit for pranks. That said, she's also paranoid and depressed, so getting that part of her to come through is only possible if you've earned her trust, or she's pretending to be a normal human to hide herself.


Backstory: Shafaqat learned early on that she was never going to be a part of the human world surrounding her. Her parents kept her hidden to keep her safe, but when she was twelve, a group of hunters raided her home, fully prepared to kill every djinn there. Shafaqat was the only survivor.

Since then, she's been terrified of humans, only getting close when she needs supplies or blood. She tries not to kill them, but she doesn't have much of a choice in her eyes. If someone sees her and gets away, they'll call hunters.

She's tried to find others of her kind, but Djinni are a very rare thing in America, and the ones that she has been able to find, she usually ends up killing. They're rabid, sadistic, or simply have no regard for human lives, seeing themselves as better.

And oh, does she hate that. Those creatures are the reason for her family being slaughtered like animals, the reason hunters feel the need to hunt them down with no regard for who they are or what they've done. Because these monsters set the standard for their entire species when they kill indiscriminately.

And the worst part is that she knows that when she gets to their age (if she even gets there), she will probably be no better. She'll probably grow to be just as wretched and murderous a creature, and she'll have to be put down just the same.

At this point though, she's going to do her best to hold on to these morals, in the hopes that maybe, just maybe, she can escape her fate as a monster.


Skills: Shafaqat has gotten very good at handling herself in the wilderness, fully capable of finding her own food, water, and shelter in a pinch. She is also a master of stealth, often using this talent to steal what supplies she does need; Or get into a house to feed. Her fighting tactics focus more on agility than strength, trying to get in close to apply her venom.


Powers/Abilities: Super strength, super speed, hallucinogenic venom (she controls the hallucination), and the ability to see the deepest desire of a target with her gaze. That's also the effect she usually gives her venom, making the victim think that that wish had been granted.

The illusion is intricate, pulling on their memories of those around them to simulate a false reality, but the exact nature of the desire in question is important.

For instance, let's say that a person's wish was that a parent hadn't died. The parent would be there of course, and the ripple effect will mean that their friends and family would have completely different relationships with each other and the victim in question. Chances are that they'll have entirely different hobbies, personalities, and life choices.

But if Shafaqat succeeds, the memories of the real world begin to fade like some strange dream, the victim will adjust into the world. They'll live out their entire lives in that world. They can do whatever they want in it, they have an infinite amount of time.

At this point, Shafaqat has two choices. To save herself and drain the victim dry, making sure that there are no witnesses, and she gets more blood out of it. Or she can spare them. Run away, and allow them to wake, the vision still in their mind. Rather traumatic, and often causes intense grief for that world that never existed in the first place. But it's kinder than killing them.

The only way to escape a djinn dream is if you notice the discrepancies in the world. Perhaps you open a book you've never read only to find it blank. Or perhaps your favorite song doesn't sound right anymore. An astute mind can probably pick up on these things.

But the kicker is that to leave the world, the victim has to voluntarily end that illusory life. They have to kill themselves. What if it's the real world? What if the other life was the dream? It will be hard to tell. And even if this is an illusion, it's much more pleasant than reality. Do they really want to leave?

Weaknesses: Blood loss/starvation, dismemberment, a silver knife dipped in lamb’s blood (only surefire way to kill her, unless one has a smitey angel on hand. The others will weaken or disable her though).


Gear: An intricate silver dagger, basic camping gear, a cooler, extra dried food, a hypodermic needle, and several empty blood bags.


Quotes: “Howdy, I'm Ginny! Ginny the djinn.”


Theme Song:


Accepted
 
Zaraki-Kenpachi-zaraki-kenpachi-25531198-500-375.jpg

"Sanity... what would I do with a useless thing like that?"
Names: Kenpachi Zaraki, Kenpachi

Fandom:
Bleach

Age:
200+ years, 30 physically.

Gender/Sexuality:
Male/Heterosexual

Personality: Although he is known to be a violent fighter, Kenpachi's actions tend to be for the best. Kenpachi lives for battle, and enjoys a good fight more than anything. He even holds back in an effort to make any fight last longer. He claims injury and death are nothing but the price one pays for a good fight. Despite his tendency to be brutal, Kenpachi usually stops a fight if his opponent is too injured to fight back, claiming he is not interested in fighting "weaklings who can't fight anymore", and he does not feel obligated to deal a death blow to anyone who cannot fight any longer. However, he will unhesitatingly kill his opponent if they refuse to end their fight. On multiple occasions, Kenpachi has shown great respect to those who can defeat him in a fight and those who can push him to his limit, and he strongly believes fun is more important than working.

Kenpachi sometimes contradicts his own logic in fighting. On the one hand, Kenpachi wishes to increase his own personal power. On the other hand, he conceals his strength to enjoy a fight for as long as possible. Although he thrives for battle, Kenpachi does have emotions. Kenpachi and his lieutenant, Yachiru, have been close ever since they met, and have a father-daughter-like relationship, making Yachiru one of the few people he cares for. However, he has stated if his subordinates interfere in his fights, he will "cut them up first". Aside from Yachiru, Kenpachi deeply gives meaning to his name. Following his fight with Ichigo, Kenpachi talks about the pain of not having a name, as he lived his early years without one. This causes him to feel guilty his sword is not acknowledged by its own name.

Backstory:
Not having a name to go by for as long as he could remember, he eventually chose to take his surname from the district he once resided in, Zaraki, which was District 80 of the North Alley of Rukongai. District 80 was the worst, most lawless region of Rukongai, full of thieves and murderers (whereas area #1 was the most orderly and law-abiding). As a young boy living in the streets of the Rukongai, Zaraki, coming upon the dead body of a Shinigami, took his Asauchi, later imprinting his soul upon it to make his own Zanpakutō. During that time, he eventually became proficient in swordsmanship, and killed numerous opponents. Sometime during this, he, coming upon Yachiru Unohana, fought with her. The fight was the first time he felt fear, and subsequently the first fight he ever enjoyed, having been bored slashing anything else. He subconsciously sealed his power to allow them to fight longer and consequently lost to her. After their fight, he began to admire her, and wanted to fight like her.

Sometime later, as a young man, Zaraki, coming upon a young girl, named her Yachiru, in remembrance of the only person he ever admired, after she showed no fear of his sword. Yachiru came from District 79, Kusajishi, where her parents were murdered, seemingly not too long before Kenpachi arrived. On that day, he took on a name: Kenpachi, the title bestowed upon the strongest Shinigami in every generation, the one who has slain the most enemies and won the most battles.

Later, he had an encounter with Ikkaku Madarame and Yumichika Ayasegawa before they entered Seireitei. Yachiru warned Ikkaku messing with Kenpachi while he was in a good mood was a bad idea, though Ikkaku did not take the warning seriously. When Kenpachi and Ikkaku meet face to face, the latter immediately became alarmed by the former's Reiatsu, but was happy to finally have a real challenge. Kenpachi attacked with enough force to create a crater in the ground under Ikkaku, which somewhat alarmed Yumichika. Due to Kenpachi's strength, Ikkaku was forced on the defensive, holding off Kenpachi's relentless strikes. As the two continued to fight, Ikkaku tried to overwhelm Kenpachi, though he failed in doing so, only succeeding in increasing his own wounds while his opponent remaining untouched by his blade. While Kenpachi mentioned he was having fun, he decided to finish Ikkaku with one quick strike, resulting in his loss of the fight.

Ikkaku became mad Kenpachi would just walk away without finishing him off. Kenpachi, plainly telling him he had no interest in weaklings who could not fight, noted he did not have any obligation to finish Ikkaku off. Ikkaku, thinking he was toying with him, demanded Kenpachi kill him. Kenpachi, losing his patience, grabbed hold of Ikkaku and asked why he was screaming for death if he loved to fight so much. Kenpachi explained to him a philosophy to follow for people like them: "Don't admit defeat and seek death. Die first, then admit defeat. When you lose, but don't die, it just means you were lucky. At those times, think only about survival. Survive, and think only about killing the guy who failed to kill you". Kenpachi, smiling at him, stated it was not like he went easy on him; he was just lucky to escape death. He said Ikkaku should live, come back, and try to kill him again. As Kenpachi went to leave, Ikkaku, asking him his name, is told he is Kenpachi from Zaraki.

Sometime later, Kenpachi killed Kenpachi Kiganjō, the captain of the 11th Division, in a single blow in front of over two hundred members of the Division. As per the 3rd Captain Qualification Trial, Kenpachi became the new captain of that division.[25] By killing the 11th Division captain, he became the official and uncontested holder of the title, Kenpachi, as well as becoming the 11th person to hold the title.[3]

The following day, during Kenpachi's first addressing of his division, he was greeted by Ikkaku and Yumichika, who had already become Shinigami and joined the division. Ikkaku told Kenpachi he had come back just as he suggested, causing Kenpachi to smile. Later, they were present at the battle of the division against a caterpillar Hollow. While initially the division lost, Ikkaku showed up to fight it, but was stopped by Kenpachi, who decided to kill it himself. After the Hollow was dispatched, more came, prompting Ikkaku and Yumichika to join in the fight. Though at first he was against it, Kenpachi was persuaded upon realizing the two had similar fighting traits, and, as such, would like to fight by his side. After this, Kenpachi allowed them to participate in his fights.

Shortly after joining the Gotei 13, Kenpachi was forced by Genryūsai Shigekuni Yamamoto to learn Kendō because he had not learned any formal swordsmanship training, having bypassed those normally necessary qualifications due to the way he attained his position. Central 46 ordered Yamamoto to stop the training after one day, as they became concerned that if Zaraki realized his full potential and rebelled, he could become an unstoppable force. Kenpachi hated using Kendō because his battles would end too quickly with it, so he only used it if his own life was in danger.

Skills:
Master Swordsman: Due to the lawlessness of the Zaraki district, Kenpachi's skill with his sword has been honed to essentially a masterful level, letting him strike multiple times with changes of attack type (from slash to pierce) without any difficulty. While still a child, his prowess was great enough to single-handedly kill hundreds of adult fighters. His unpolished skills, but immense might with his sword allow him to always fight with one hand free, only using both hands when facing opponents he feels will beat him otherwise.

Master Hand-to-Hand Combatant: While preferring to use his blade in battle, Kenpachi has proven several times to be very dangerous while barehanded, showing considerably effective brawling prowess.

Highly Perceptive Combatant: Despite his seeming disregard for any strategy and his self-admitted aversion to thinking, Kenpachi has regularly displayed more understanding than one would expect. Even another captain was impressed by Kenpachi's ability to understand things he has no personal experience with. He is very adept at finding and exploiting weaknesses in his opponents' techniques, and likewise at adjusting to his opponent's attack patterns and battle methods to better counter them.

Powers/Abilities:
Immense Spiritual Power: Even by a captain's standards, Zaraki's Spiritual Power is monstrous. He has so much that even while wearing his energy-sealing eyepatch, his prowess is not noticeably hindered as he is still able to fight two captain-level opponents at once. His Reiatsu (Spiritual Energy) is so powerful that even he finds it hard to control, and has to wear an eyepatch to hold it in. His Spiritual Power can materialize as an aura around him, boosting his strength and durability.

Supernatural Strength: Kenpachi possesses a very large degree of physical strength, most commonly displayed by his ability to push back his opponent's attacks with a single arm, even if the opponent's weapons and attacks are gigantic in size. In his various battles, he has performed superhuman physical feats, such as launching full-grown men through buildings with a kick and slamming his opponents over his shoulder, as well as grabbing a large sword to reel the user in for an attack. His sword attacks can easily cut through an Arrancar's Hierro, which is harder than steel, and his extreme cutting strength is also evident from how he sliced apart a skyscraper with a mere flick of his wrist.

Supernatural Endurance: His physical prowess is equally shown by his resilience. Kenpachi often ignores most of the injuries he sustains in battle, not suffering any debilitation despite having multiple slash wounds in his body and rarely any signs of pain (much like a berserker). Even after receiving grievous injuries which left him in a comatose state, he healed enough to return to training only days later, showing a high recovery rate as well.

Supernatural Durability: As resilient as Kenpachi is, he is just as hard to damage. During his battle against the Arrancar Yammy, while Kenpachi was focusing his attention on Ichigo, Yammy delivered a powerful blow with his massive fist, launching Kenpachi several meters and smashing him into a large pillar. Despite the impact, Kenpachi quickly emerged unfazed, claiming it was only a "decent punch" but was still unimpressed.

Supernatural Speed: Thanks to the tremendous raw strength in his legs, Kenpachi's natural acceleration more than make up for his lack of direct speed, allowing him to move fast enough to instantly close a huge gap of space between him and his opponent, and even seemingly disappear from sight.

Weaknesses:
Kenpachi is not overly smart, nor an extremely smart fighter, opting instead to go on the usual "hack'n'slash" method. He also, as stated above, lacks in speed, and a good speedster can run circles around him. He also has virtually no range, and must be close to his opponent to fight.

However, his biggest weakness is his tendency to hold back. Unless an opponent has already wounded or damaged him massively, he won't even deign to remove his power-suppressing eyepatch. This type of arrogance can be destructive, as Kenpachi takes massive amounts of damage before considering to go full power against an opponent.

Gear:
Zanpakuto (Soul Weapon): Nozarashi (Weather Beaten) is a katana-like sword, which is the main sword of Kenpachi Zaraki. The blade is much longer than a standard katana, roughly the size of a nodachi, with a long guard which extends inward from its center, similar to a shinai. The hilt is white, though most of it is wrapped in bandages, as is his sword's sheath.

Shikai (Initial Release): One of the most useful abilities of any Soul Weapon is its ability to "release" upon having its name called out, and greatly increase in power. The release command for Nozarashi is "Drink". Upon release, Nozarashi takes on the form of a great axe/war cleaver hybrid with a long, cloth-wrapped handle and a tassel attached to the top.

In its released state, Nozarashi possesses tremendous attack power, easily destroying a huge meteorite with a single attack. Its cutting power is also greatly enhanced, allowing Kenpachi to effortlessly cut through the bodies of his opponents and even through space itself.

Bankai (Final Release): The Bankai of a Zanpakuto greatly enhances on even the Shikai form. Upon activation, Kenpachi's Bankai releases a huge wave of energy powerful enough to level nearby buildings. In this form, Kenpachi's skin turns red, and he gains multiple black markings across his face and horns on his forehead, causing him to resemble a demon. His blade becomes an altered version of its Shikai state, with a shorter, more jagged blade resembling a rough cleaver.

Kenpachi's Bankai grants him tremendous physical strength and cutting power, allowing him to effortlessly topple a gigantic enemy with a single blow, rip off his arm in a single motion, and cut him completely in half from a considerable distance.

Theme Song:
 
Is the Player Cap up to date? If so, may I reserve that last slot for tonight and all of tomorrow? I'd need the time for creating my sheets.
 
Ability Description EDIT: My bag, I forgot I removed the titles when I was changing Spoilers with Links.

(Note, I tend to joke around a lot, so the last ones of the 'abilities' or 'quotes' aren't meant to be taken seriously. Also, I'd appreciate it if you point out any mistakes. It's been months since I actually roleplayed.)

Names: Ben Solo [ Kylo Ren ]
Fandom:
star_wars_the_last_jedi_transparent_logo_by_markhoofman-dawhom6.png

Age: 29 by the time of the Force Awakens; though since The Last Jedi is literally seconds after Force Awakens, it’s still 29.
Gender/Sexuality: Male- I’m 100% sure he’s straight.
Appearance:
Ben Solo: http://nerdist.com/wp-content/uploads/2017/10/kylo-ren-the-last-jedi.jpg
Kylo Ren: https://images.moviepilot.com/image/upload/c_fill,h_470,q_auto:good,w_620/uyx8wehzkanptvdzftgf.jpg

Personality: As Kylo Ren, Ben is extremely ruthless, brutal, confident, and manipulative, but appears to carry at least some guilt and remorse for his actions. Like Anakin, he is irresponsible, uncompromising, temperamental, short-tempered, hotheaded, and torn by internal conflict.

Backstory: All that has been revealed is that the son of Han Solo and Leia Organa (May Carrie Fisher rest in peace), Young Ben Solo had betrayed Luke’s new Jedi Order and sided with the Supreme Leader; Snoke. Upon his sudden change in sides, Ben took upon the title Kylo Ren and was trained through the force by the Supreme Leader and given a Crossguard Lightsaber. Ever since then, Ren has been searching for the Jedi Master, or more importantly, his uncle; Luke, to kill him once and for all.

Upon the events of the Force Awakens, Kylo Ren has murdered his father, Han Solo, and has been scarred by his polar opposite, Rey. Now Ren must face the trial of killing his mother Leia and attempt to seduce Rey to the Dark Side of the Force.

Skills: Kylo Ren is skilled in force, seeming to almost master it entirely, though he lacks advanced lightsaber training. He is accustomed to the fighting styles of a crossguard saber as he knows how to properly use one without cutting his own hands off.
Powers/Abilities:

Force Grab/Pull (Pull opponents closer and grab them by the neck. Note; Not a Force Choke): https://fsmedia.imgix.net/c4/aa/6b/...trying-way-too-hard-to-be-his-grandfather.gif

Force Concentration? I don't think this one has a real name as of yet. I'm only seen Ren use this when trying to interrogate people so I imagine it's like making the opponent think about the idea/object/person you want them to think of. This would include telepathy, as he can see what they're thinking. Also painful. https://68.media.tumblr.com/dc0d8b26ba4d47ec06c6ff277fdf5d64/tumblr_o02xfz1iJi1v374d7o1_500.gif

Force Freeze: Ren can freeze any moving object or person. Since the biggest thing I've seem do this on is Poe Dameron's blast, the only form of energy or weaponry he can freeze will be around that size, if not smaller.
https://68.media.tumblr.com/3dadd598b03b2fde823a11408dd81f61/tumblr_oipfwuFHtW1w11qzwo3_500.gif

Force Faint: The name, like many others, explains itself. Basically, Ren can cause someone to faint, though seemingly only when up close.
http://images6.fanpop.com/image/pho...-tumblr-kylo-ren-and-rey-39157469-500-240.gif

This was more of a joke (Must've been awkward without the sarcastic title), though I guess I should just keep this here; Ren throws tantrums. A lot.
https://i.redd.it/zvfdr0hsaery.gif

Weaknesses: Ren’s anger distracts him from his mission (as well as causes a lot of damage) and he can often times manipulate the situation into his own hands. He is also selfish, as he plans things to go his way, leading back into anger. Ren also lacks advanced lightsaber training. When injured and weak in the force, Kylo Ren can be defeated by someone who just picked up a lightsaber for the first time.

Gear: Kylo Ren's Crossguard Lightsaber. Fitted with a Red Kyber Crystal.
https://vignette2.wikia.nocookie.ne...htsaber.png/revision/latest?cb=20160414004941

Quotes:
Sure, why not?

"Let the past die. Kill it~if you have to. That's the only way to become what you were meant to be."
-Kylo Ren


https://i.pinimg.com/originals/a2/03/af/a203afba53987f5b1706d160666c718a.gif

Theme Song:
 
Last edited:
Name: "Venom" Snake

Fandom: Metal Gear

Age: 63

Gender/Sexuality: Male/Sexuality

MGSV-PS4-Avatar-Venom-Snake.jpg

Personality: Snake is a quiet man, not talking much. He is somewhat confident in others and forgiving, as well as reserved.
Unfortunately he can be revengeful and angry man if wronged too much, exacting revenge in the most painful and slow way possible. Otherwise he's a good leader, who does not abuse his power and who cares for his men.

During the year 1932, in the state of California, an unnamed baby boy was born. Most of his life is a mystery, save for he joined up with Sans Militeries Frontieries in 1974. He was a highly proficient soldier and combat medic, Big Boss' self-proclaimed "Best man he had".
His identity was mostly lost the next year, during the Ground Zeros incident, where he shielded Big Boss from a bomb. He lost his right arm and had 108 pieces of shrapnel embed in his body before both of them went into a coma.

Both were hidden for nine years until being awoken by a man named 'Ishmael", who was the real Big Boss. During that coma, Venom Snake was given hypnotherapy and plastic surgery to become a body double of Big Boss. As such, he turly thought he was the real deal.
After a narrow escape, Venom Snake was brought aboard Mother Base by Ocelot. After a brief fill-in on the world's events, Snake rescued Kazahura Miller and began rebuilding. He encountered and then befriended a Skull sniper named Quiet, who was an assassin sent to kill him, but did not due to a change of heart.

He would go on to take revenge on XOF, the force that had destroyed his former base, stop the vocal cord parasite from killing every english-speaking person on the planet, and disarm multiple nuclear warheads captured from around the world.
However, As the multiverse began dying, Mother Base found itself outside of NYC. Stranded and away from home, Snake now works to find the truth and to assist in major issues.

Skills:
Pseudo-Supersoldier: Venom Snake is one of the world's greatest soldiers, and as such he has extensive knowledge of weapons, armor, and tactics. He also is one of the stealthiest men around, with Big Boss' experience and skill augmenting his own.

Combat Medic: Venom Snake was once a medic, and possesses enough skill to be able to remove bombs from the body of a conscious child without killing them. He can also treat serious wounds on the battlefield should he sustain one

Powers/Abilities:
Bionic arm: While technically being gear, this also counts as a power since it also gives Snake greater reflexes, speed, strength, and dexterity.

Weaknesses:
Despite being the world's best soldier, he's still human. Thus, he can still be taken down if hit hard enough. He's also reliant on outside help, so cutting him off from that will hinder him significantly. Lastly, he's self-sacrificing for his Diamond Dogs, putting himself in the line of fire for them over and over again.

Gear:
WU Tranquilizer pistol
-15 clip size
-must manually load each individual shot
-cannot pierce armor

Bionic arm:
-Allows snake to use sonar to detect people and animals, though this is audible.
-Can be used as a taser
-can be shot like a rocket, though he must re-attach his arm afterwards or bring a spare.

AM MRS-4LS
-30 round clip
-medium caliber 5.56 light carbine with decent manuverability
-versatile and can be given different sights, magzines, suppressors, and barrels to suit the mission's needs

MOLOTOK-68
-small 5 round clip
-high calliber 12.7 mm anti-materiel rifle able to pierce heavy armor.
-cannot be adjusted aside from the scope's magnification


Companions:
"Revolver" Ocelot
-Handy with a revolver and able to pull off insane shots with any pistol.
-Otherwise is a standard human

"Quiet"
-Superhuman sniper able to hit (almost) any shot
-can dash at speeds fast enough to dodge gunfire
-stronger than a hardened soldier
-able to photosynthesize and take on water, though is vulnerable while doing so and cannot wear armor because of it

Quotes:

"You're pretty good."

"I won't scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won't see you end as ashes. You're all diamonds. We'll make diamonds from their ashes, take them into battle with us. We are Diamond Dogs."

Theme:

 
Names: Hello there! My name is Kagura!
Fandom: I come from Gintama too uh huh!
Age: Come on hasn't anyone told you it's rude to ask a lady her age you jerk uh huh! Fine, if you really want to know I am 14.
Gender/Sexuality: I totally have boobs! And I am straight!
Appearance:

kagura-troll-face.jpg


She stands at 5'1" and weighs 88 lbs

Personality:

Kagura can be described as naive to a fault as seen in her introduction where she was manipulated by a gang on the pretense that she was justly protecting them. She refuses to accept her legacy as a Yato, and just wants to live as a normal girl. Although she doesn't like violence, she clearly uses violence to solve her problems, and Hasegawa Taizou labeled her as 'ultra hot (tempered/aggressive) China girl'. She often quarrels with Shinpachi and Okita and she beats them mercilessly. She has a sharp tongue and isn't afraid to speak her mind or insult people even if its to strangers. She would often swallow everything Gintoki says and regurgitates them ad hoc as a form of advice, sometimes in inappropriate context. She acts very "unlady like" in terms of the ways she speaks and in certain things she does such as vomiting or picking her nose.

However, she is still a young girl who likes others to pamper her and on some occasions has shown to have a girly side. Although she doesn't act like she cares about the Yorozuya (such as beating up Shinpachi and Gintoki countless times), she loves the Yorozuya and becomes even stronger and determined to protect her loved ones.

She loves eating and seems to have an insatiable appetite, with a particular fondness for rice and sukonbu.

She has strong 'maternal instincts' as seen in various parts of the anime, for example, she wanted to breast feed "Gin's" child in Episode 51.

Kagura also has an obsession with big breasts like Sarutobi Ayame's. She even adds oranges to her chest in Episode 138 when talking about the 'fleshy woman' in the photo.

Backstory:

During her childhood Kagura lived in the slums of a faraway planet with her father, mother and older brother. At one point, her older brother injured his right arm through unknown means but he hid it from his and Kagura's mother while Kagura looked worried at him. Later on in her childhood her older brother Kamui attempted to kill their father Umibouzu, however he failed and only managed to cut off his father's arm. This caused Umibouzu to go berserk and he nearly killed Kamui but was stopped by Kagura. Soon after that, Umibozu left the family. In fear that he might harm her unintentionally just like Kamui, Umibozu left to avoid further destroying his family.

While at home, Kagura was left with taking care of her sick mother and she would wait for Umibouzu to come back from his alien hunting work. Kagura called her mother 'Mummy' and she remembered her as a beautiful woman. Her mother died of an illness when she was very young. Knowing her brother and father weren't around, she travelled to Earth to start a new life.

Kagura had a number of pets named 'Sadaharu No.X' before the current Inugami Sadaharu came along. The previous pets all died because of her own inability to control her massive strength and killing the pets inadvertently. 'Sadaharu No. 28' was the latest deceased addition in the form of a dung beetle. 'Sadaharu No.1' was a rabbit.

Skills:

Expert Hand-to-Hand Combatant: Due to Kagura's heritage as a Yato, she is experienced in hand to hand combat, making use of her umbrella and her fists and legs.

Competent in use of Umbrella machine gun

Powers/Abilities:

She possesses amazing natural and instinctive fighting abilities, and tremendous physical; strength, speed, instincts, durability, tactical analytical skills, reflexes, agility, pheromones, flexibility, charisma, health, endurance, regenerative capabilities, longevity, vitality, willpower, and senses all of which far surpass human capabilities. Abuto has suggested that Kagura is among the highest elite of the Yato, equal only to Kamui, Umibouzo, and Housen meaning her abilities far exceed that of an average Yato, however her kind nature holds back that destructive potential, only to be released when she is awakened.

Yato Instinct Mode: Due to the Yato blood running through her veins she is exceptionally strong, but can also lose control of her power and "awaken", when her friends are in serious danger. Her innate Yato killer instincts are generally suppressed because she doesn't like it, but is frequently overtly released somewhat when giving Shinpachi a thrashing every now and then. However, her instincts fully woke up in Yoshiwara Blaze arc in her battle with Abuto when he was on the verge of killing Shinpachi.

Then in a panic tapped into the full potential of her Yato heritage which transformed her into a berserk monster bent only on killing. She has no control over this state and says she does not remember anything other than being feeling anger. When she calmed down Shinpachi told her what happened but fears losing herself to the state again. In this state Kagura's strength and fighting ability go up tremendously enough to where she can overwhelm the stronger Yato who was fully trained albeit missing an arm. To make the point clear she drove a very heavy Naginata through his shoulder and threw him out a reinforced wall all in the same move. Kagura was only able to calm from this state from Shinpachi's calming words reaching her at the time and currently refuses to ever enter this state again as she fears she might completely lose herself to the Yato heritage within herself.

Superhuman Strength: Kagura has been capable of catching bullets with her teeth and her hand, as well as lifting a rock that was 97.06 tons, and her strikes tend to be powerful enough to send many grown men flying.

Superhuman Reflexes: Kagura has again been able to catch bullets with her teeth and hand, and can also dodge bullets.

Weaknesses:

As per her Yato heritage Kagura has an aversion to the sunlight, normal exposure to sunlight will make her weaker and sickly, however prolonged exposure will eventually kill her.

Due to not being used to using her Yato instincts completely if she falls into it, she will become a mindless killer unless someone can snap her out of it.

Her kinder behavior tends to have her hold back against enemies, to prevent killing instantly there are some exceptions however mostly on non humanoids. However she won't refrain from seriously injuring someone if necessary.

Like other Yato, Kagura has a MASSIVE APPETITE.

Gear:

Umbrella: An umbrella that protects her from the sun, something all Yato carry their own of, fires bullets from its tip, like a machine gun and is resistant to bullet fire.
 
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Names: Hello there! My name is Shimura Shinpachi, as Gin-san has stated above that is my Japanese way of saying my name. If you want to go western my name is Shinpachi Shimura.

Fandom: I come from Gintama too as well as Gin-san and Kagura-chan.
Age: I am 16 years old
Gender/Sexuality: I am most definetly a male, and why the hell do you need to know my sexuality! I am heterosexual!
Appearance:

latest


OI! STOP MAKING THE JOKE THAT I AM MOSTLY CONSISTED OF MY GLASSES! SHOW AN ACTUAL PICTURE OF ME!

latest


HEY I AM SERIOUS! ALSO THAT IS FROM THAT GAG FROM ONE OF OUR EPISODES WHEN OUR LIVE ACTION VERSIONS WERE SHOWN AS MANNEQUINS DRESSED AS US!

latest


That's better!

Shinpachi stands at 5'5" and weighs 121 lbs

Personality:

Shinpachi is best known for his Tsukkomi (being a straight man) when other people especially Gintoki or Kagura say or do idiotic things, which happens very often. He is frequently teased by Sakata Gintoki, his supposed employer, and later on by Yagyuu Kyuubei for having a 'sister-complex' because of his attachment towards his sister (in a protective way). Since he doesn't have as much physical strength as Kagura, he is often bullied by her, who often tends to literally give him a thrashing. He takes charge of all the household chores in the Yorozuya due to his 'inclination to care for other people (as he explained during the Goukon in Episode 88). He also likes to save leftovers, bringing Tupperware to store the food and is called 'domestic' because of it. All of the above points, combined with his plain bespectacled look has made him the archetypical downtrodden nerdy character. Shinpachi is also a rabid fan of fictional pop-idol Terakado Tsuu, and often gets so moved by her songs that he starts crying listening to them. He is the strict leader of the Terakado Tsuu's Imperial Guards,a fan club with deep admiration and devotion to her, and has made 99 regulations that he makes sure the members loyally follow. Whenever someone breaks one of the rules and regulations of the fanclub, he personally issues their punishment with a flying nose-hook. Most of the time, the Sergeant is on the receiving end. Shinpachi himself has been shown to break some of the regulations that he punishes others for doing the same.

Shinpachi also likes to sing, and has been seen singing karaoke-versions of various songs by Tsuu, but is completely tone-deaf.

Backstory:



Skills: (fighting styles, good at driving, ect)

He has limited dojo training, but inherited a dojo together with his older sister Shimura Tae called Koudoukan (恒道館), specialising in the Tendoumushin sword-fighting style (天堂無心流, Tendou Mushin Ryuu).

Although Shinpachi's fighting abilities are not as powerful as that of his two friends (Kagura with her monstrous Yato strength and Gintoki with his sword mastery), and is joked that his combat ability was merely two Kelp above normal human; in truth he is still stronger than average swordsmen and can fight alongside with others in battles without being only a burden to them. He grew a lot stronger over the years and also finally gained actual combat experience, which he lacked according to Takechi Henpeita. Sorachi himself had stated that Shinpachi is pretty skilled, the reason for not being obvious is because he is always surrounded by "monsters" and is often not the main fighter in the group.

He has been shown to be able to fight with not only his sword, but using hand-to-hand combat in a boxing match, and also using his intelligence; as seen when he was able to knock back Kyuubei and beat her grandfather, winning the game against the Yagyuu clan, when he figured out a way to get past Tosshi's human wall, and when he fought with Tosshi in a boxing match.

In Episode 213, he defeated Chin Pirako who was a feared and extremely skilled swordsman herself, in two blows, proving how strong he became. He also defeated Obi Hajime in a deathmatch, causing Hajime to admit that Shinpachi has become a strong warrior.

In the manga, by chapter 422, he is strong enough to knock down 2 members of the giant clan with a single kick (knocking one out), albeit with a surprise attack. Each member of the giant clan is big and strong enough to knock over buildings with a single blow. Once again, as Sorachi said, his contribution is made insignificant next to his monster allies, as Gintoki and Umibozou annihilate an entire invading force of the Giants that were preparing to eradicate the human race.

On a recurring note, as the series progresses, every time there is one of the trademark fights against hordes of enemies, Shinpachi without fail will defeat several dozen, or even hundreds of mob class enemies without much difficulty. By chapter 500 of the manga, even elite special ops units are treated like fodder to him.

In addition to his skill with the sword, he has also been seen using the powerful nose hook technique that is used by several characters in the series, and possibly even invented it.

At some point in the series, he switches from using a katana to using a bokuto like Gintoki. This seems to coincide with his growth in strength and skill, as he casually defeats elite fighters armed with live steel with his bokuto.

His combat ability drastically changes depending on whether or not he is wearing his glasses, as he has a very poor eyesight. Just like Sa-chan, his poor eyesight without glasses makes it impossible for him to fight against decent combatants. This seems to change as the series progresses.

Powers/Abilities:

Shinpachi like Gintoki is a regular human, however while far less powerful than Gintoki and his stats, Shinpachi is definitely still not a pushover and is comparable to some of the mid-high tier characters of Gintama.

Weaknesses:

Without his glasses, Shinpachi can barely see anything. And will become akin to useless.

Shinpachi is a bit weaker on average.

Isn't as durable as others, but can still take a beating.

Gear:

Bokuto: Like Gintoki's but doesn't have the feats to match up with Gintoki's, still can take out many foes with it.
 
Names: Jango Fett, Mandalore (former)
Fandom: Star Wars
Age: 44
Gender/Sexuality: Male
Appearance:
500
JangoFett.jpg\
Personality:
Jango Fett was thorough, instinctive, and ruthless when it came to bounty hunting, but he was known to have a soft side for the few people he cared about in life. He was often motivated by money, and as such his loyalty was to the highest bidder. He became so efficient in bounty hunting that even planetary governments were known to hire him.

Fett kept a cool demeanor when calculating his every move, always playing to win or survive. He knew best when to make use of evasion, which enabled him to outlast his enemies.

Fett also worked out his own moral code that he deemed honorable by his standards. He would live much of his life as a bounty hunter following these guidelines. Later, he would raise his son Boba by these codes, which shaped what type of missions Boba would undertake in his own lifetime.

Fett preferred to work alone; however, he would occasionally partner with Zam Wesell when working together was in their best interest. He also worked with his associate Rozatta early in his career as a bounty hunter. However, other than Wesell and Roz, Fett was a loner who usually kept to himself, most likely because of Montross' betrayal, which had cost Jaster Mereel his life.

Consistent with his preference for working alone, Fett also chose to live alone. He never married or formed long-term relationships; and it seemed that he would never have any offspring. However, the Kamino cloning enterprise gave him an unexpected opportunity to raise a son who was an exact genetic replica of himself—unlike the usual kind of offspring, whose genes are a random mixture of genes from mother and father. In addition to his pay, he requested an unaltered clone for himself. By specifying that this particular clone be genetically unaltered and grow at the normal, non-accelerated rate, Fett could reasonably expect that Boba Fett would learn all the skills and values he wanted to teach him.

In contrast to his relationship with Boba, Fett had no personal feelings toward the other clones. He considered the cloning contract no different than any other, and despite Kal Skirata's apprehension about working with the Jedi on the army's creation, Fett displayed his neutrality by simply pointing out that it was just business.
Backstory:
Jango Fett was a renowned Mandalorian bounty hunter, assassin, mercenary, and the "father" of Boba Fett, a genetic clone of his, whom he raised as a son. A Human from Concord Dawn, Fett was adopted by Mandalorian warriors following the murder of his parents and the disappearance of his older sister Arla in 58 BBY. Years later, he would go on to lead them through much of the Mandalorian Civil War as Mandalore. After being imprisoned by Jedi, Fett was responsible for destroying the Death Watch, a Mandalorian group who killed Fett's mentor, Jaster Mereel.

Following the conclusion of that conflict, Fett became a bounty hunter, quickly establishing a reputation as being one of the best in the galaxy. Later on, Fett agreed to serve as the genetic template for the clones that would form the bulk of the Grand Army of the Republic during the Clone Wars.

Skills:
Fett kept himself in top condition, maintaining the habit of training often with his equipment. He was also very intelligent, having prudent tactical skills, and was fluent in Basic, Huttese, and Mando'a. He was also able to read Aurebesh, Mandalorian and used High Galactic on his buy'ce's HUD.

Jango is very skilled in unarmed combat, being able to take on armed Jedi with only his armored fists, feet and body. He is also very good with blaster pistols, rifles and other ranged weapons as well as a skilled pilot.

Powers/Abilities: None

Weaknesses:
Regardless of his skills and feats, he is still a human.

Gear:
Fett wore Mandalorian armor in the "shocktrooper" style common during his time, although instead of the more traditional beskar plating, he utilized the less resilient and less expensive durasteel alloy for his armor. Fett was armed with custom WESTAR-34 blaster pistols, BlasTech Dur-24 wrist laser, Czerka ZX miniature flame projector, and an integrated Velocity-7 dart shooter with Kamino saberdarts on his right arm, among other kinds. Fett's left gauntlet also had a Kelvarek Consolidated Arms MM9 mini concussion rocket, which utilized computer target tracking. Fett used Type-12A anti-personnel rockets, Type-12B capsules, and 1126 rockets. He also carried a field security overloader, sonic beam weapon, wristband retractable blades, wrist mounted grappling hook, boot spikes, and electromagnetic devices in his gloves, enabling him to attract his guns from a short distance.

He had two jetpacks, one of which was a Merr-Sonn JT-12 jetpack; the jetpack was personally manufactured for Jango Fett by Merr-Sonn Munitions prior to the Clone Wars. The other was a Z-6 jetpack manufactured by Mitrinomon Transports. The JT-12 was a compact jetpack featuring a warhead missile launcher. This model was similar to the more heavily-armored Mitrinomon Z-6 jetpack. The Mitrinomon Z-6 was a more common model of jetpack used by the Mandalorians. Many Mandalorians used this type of jetpack, including Jango Fett and Boba Fett. The jetpack included a targeting computer, flight gyros, and a missile/grapple launcher. Both models were favored by the elder Fett. His Mandalorian helmet featured a targeting range-finder that fed him constant data, allowing him to compensate for size, speed and atmospheric conditions. The helmet had a targeting array that gave him 360-degree field of view. Built-in infrared scanners, as well as sound and motion sensors, enabled Jango to lock on to any prey from a distance and plan his attack.

He also has his ship, the Slave I.

The Slave I is a Firespray-31-Class Patrol and Attack craft. The ship is 21.5 meters long, 21.3 meters wide and 7.8 meters tall. It's equipped with a class 1 hyperdrive and a class 8 back-up hyperdrive. It uses 3 F-31 drive engines with a max atmospheric speed of 1000 km/h.
It's armed with 2 Twin blaster cannons, 2 Rapid-firing laser cannons, 1 Concussion missile launcher and 1 Minelayer with 9 Void-7 Seismic Charges.
It has military-grade sensors as well as a cloaking device, decoy system, Sensor mask and jamming systems.


Quotes:
"I'm just a simple man trying to make my way in the universe."
Theme Song:
 
Names: Maria, The Lone Wanderer, Brotherhood of Steel Paladin, Elder.
Fandom: Fallout
Age: 27
Gender/Sexuality: Female, straight
Appearance:
Maria has a rather clean face and a lack of scars from someone who lived several years in the Capital Wasteland. She has long, blond hair and a young appearance for her age.
She usually wears her Vault 101 Jumpsuit whenever she can wear it. Besides that, she is also mostly seen wearing Hellfire Power Armor with the logo of the East Coast Chapter painted on the chest, back and shoulder plates.

Personality:
Since she was a young girl, her father inspired her to try to do good for the world she knew. And she tried to help people in the vault, which did not always go as she hoped for. But most of the time, it went well. She found the life in the Vault quite nice, being completely unaware of the outside world. Believing the vault was all that existed.
When her father left, her world fell into ruins. Not only that there was an entire world out of the vault, but also that her father left without telling her. The outside world was at first a living hell for her. Meeting only a few hopes in the Capital Wasteland, such as Three Dog and the East Coast Chapter which she didn't trusted much at first. Though, the more she worked with them, the more she started to like them. Slowly starting to follow more of what Three Dog called 'fighting the good fight'. Believing that she along with the Brotherhood of Steel had the best intentions for the Capital Wasteland at heart. And did whatever she could to help it grow and keeping peace. Including finishing her father's work after his sacrifice. Since then, she missed him a lot. She also has trouble letting go of her past and home. Even though it is a better idea to move somewhere at this point, she still refuses to. Believing the Capital Wasteland is still savable, even though the situation gets worse by the week.
She is also growing a xenophobic attitude to people from outside the Capital Wasteland as multiple foreign powers attacked so far: the Enclave, aliens and another power from earth.

Backstory:
Maria was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and traveled to Vault 101 via Megaton (with the help of Star Paladin Cross). Maria and her father were allowed to enter the vault, even though many others had been rejected and left to die, under unknown circumstances. The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the Vault-Tec Corporation's social experiment.

The Lone Wanderer lived in Vault 101 without incident for nineteen years, but in 2277, two hundred years after the Great War, James disappeared without any explanation. The young woman, with the help of Amata Almodovar, leaves the safety of the vault to look for James in the ruins of Washington, D.C. In order to find him, she travels across the wasteland searching for clues. Along the way, she disarmed Megaton's atomic bomb and helped collect data for Moira Brown's Wasteland Survival Guide, among many other activities or rumors thereof.

After James is found, Project Purity can be put back on track, but the reunion is cut short when the Enclave commander, Augustus Autumn, arrives demanding control of the project. James, unwilling to allow the project to fall into the hands of the Enclave, sacrifices himself by filling the control chamber with deadly amounts of radiation, hoping to kill Colonel Autumn and the other soldiers in the process. The colonel manages to survive, however.

After fleeing from the Jefferson Memorial, Maria takes refuge within the Citadel and enlists the help of the Brotherhood of Steel to retrieve a G.E.C.K. from Vault 87 for the restoration of Project Purity. After retrieving this G.E.C.K., the Wanderer is captured by Colonel Autumn and taken to Raven Rock. There, John Henry Eden presents her with a canister of modified FEV for insertion into Project Purity, which would poison any mutated creature drinking the purified water. Maria refuses and escapes, sabotaging Raven Rock in the process. After finally stopping Colonel Autumn, the Wanderer and Sentinel Lyons are faced with the dilemma of who would re-enter the radiation-flooded Memorial and activate the purifier. Once this decision is made, the Wasteland is finally given the greatest gift of all: a constant source of clean water.

The Lone Wanderer awakens two weeks later to face the consequences of their decisions so far and joins the Brotherhood as a knight, in her mission to distribute the newly-purified water and to hunt the Enclave remnants. This hunt would eventually put her in control of an orbital strike, using it to destroy the Enclave mobile base crawler. During or the campaign against the Enclave, the Lone Wanderer travels to various places such as The Pitt, Point Lookout and Mothership Zeta, and participates in a simulation of the Anchorage Reclamation.

When she was captured by the alien Mothership Zeta, she manages to take the ship over along with later help of Brotherhood of Steel support. Now living along with a detachment of the East Coast Chapter. Finding out what the ship can do and how to control it.

Around the end of the campaign, Maria and her detachment looted Enclave equipment from the battlefield. Now armed with also Enclave technology, ready for whenever they are needed for the Capital Wasteland. Along with promotion to Paladin.

After several years, several parts of the ship were under the control of the East Coast Chapter, though it was still a long way to gain access to all systems. However, reports came in from attacks from an unknown faction. When Maria and her detachment returned to the surface, the ground forces of the chapter were crippled. Most being killed along with the destruction of Project Purity. Vowing on revenge on their new enemy. The remnants of the chapter started to rebuild their numbers with the surviving tribes. Fighting for several years a brutal war of attrition against the Super Mutants which remain a threat to this day. As the fighting keeps getting more and more desperate, the thought of evacuating the Capital Wasteland became more and more of a good idea. However, for Maria that wasn't an option.

Companions:
Fawkes:
A super mutant from Vault 87. He is equipped with a gatling laser and a super sledge.
He is not the smartest person in the world due to the FEV.

Meatdog
A good scavenger and ferocious fighter.
He's a dog.

Skills:
Maria is experienced with ranged weapons as well as hand-to-hand combat. However, her main strength in combat comes from her training and experience of handling energy weapons, plasma weapons and explosives. Having quite some experience in making explosives or modifying existing ones as well as disarming mines.
She is not the smartest person from Vault 101, relying more on fighting than her brains to the disappointment of her father. Regardless, she wasn't dumb and was still somewhat intelligent. Having some knowledge in mechanical workings and programming. Knowing quite some things about hacking.
Thanks to her Brotherhood training she received during her time with them, she does know tactics used by the Brotherhood as well as coding system. Having some experience in communications with the East Coast Chapter.

Powers/Abilities: None
Weaknesses:
She is still a human.

Gear:
- Vault 101 Jumpsuit
- Hellfire Power Armor
- Alien Blaster
- A3-21's Plasma Rifle
- Frag mines
- Frag grenades
- Vengeance (Gatling Laser)
- Fatman
- Ammo for respective guns.

Quotes: (optional)
Theme Song:
 
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Names: Alexander Anderson (Father Anderson, Dust to Dust Anderson, Judas Priest, Saint Guillotine, The Angel's Dust, ect)

Fandom: Hellsing Ultimate (TeamFourStar Abridged)

Age: Unknown adult

Gender/Sexuality: Male/Heterosexual

Appearance:
Father Alexander Anderson has short, spiky gold hair, green eyes, a defined squared jaw, and light facial hair. He also has a large, wedge-shaped scar on his left cheek. He is lean with broad shoulders and very tall.

He wears round glasses, a large white cassock which has blue trim and interior, black pants, black boots, a shirt with a blue trim, white gloves, and a gold cross which often glows around his neck. On his gloves, there are inscriptions written across the crosses drawn on the back. The right-hand says "Jesus Christ is in Heaven". The left-hand says "Speak with The Dead".
padre_anderson_by_taneysha-d8v839w.jpg

522


Personality:
The abridged version of Alexander Anderson is vastly different than his Anime counterpart. Like the original, he is a devoted servant of God. Like the original, he is shown to be borderline insane, and relishes killing both Vampires and Protestants. However his original Scottish accent in the anime is also replaced with an exaggerated Irish accent in the abridged version.

He often uses lines from Boondock Saints in his speeches which makes sense since it's his favorite movie. He also often insults others.

His favorite things to do include spreading the love and word of Jesus Christ and killing vampire's and Protestants. However, he doesn't like it when innocent people are killed regardless of what they believe. He especially has a soft spot for children, more so orphans, since he runs an orphanage.

In the abridged version he's also portrayed as less serious than his original counterpart. Killing monsters mainly because it's fun.

Backstory: Not much is known about his backstory. However
Alexander first appears when Father O'MalleyO'ConnelO'CarrollO'ReillyO'BrianO'Sullivan (who is also Italian) sends Alexander Anderson to the same hospital Alucard and the Police Girl were sent to.

At said hospital, Alucard once again annoys the Police Girl into joining him in killing the ghouls, sending her into a blood-rage in the process which arouses Alucard more than usual. Anderson then appears, explaining that the vampire Alucard was sent to kill is already dead. As Alucard mocks Anderson with pedophilia jokes, Anderson attempts to dramatically introduce himself with a speech he claimed to come up with a week ago, though Alucard cites that it is from The Boondock Saints. Meanwhile, Integra is informed of Anderson's involvement.

After bickering with immaturity, Anderson decapitates Alucard after he shoots him in the head. The Police Girl runs off with Alucard's head as Anderson implies that he plans to "rape" her(Rape in this case meaning: "Completely and utterly destroy"). Anderson catches up to the Police Girl while she is telepathically commanded by Alucard's head to put him between her legs, only to be interrupted by one of Anderson's bayonets, much to Alucard's irritation. Before she can be killed, the Police Girl is saved by Integra, who chastises Anderson for breaching their agreement over territory and killing each other, to which Anderson proceeds to violate more by killing Integra's bodyguards.

As Anderson boasts about killing Alucard, Integra merely smiles as Alucard reforms, much to Anderson's confusion. Anderson then leaves.

Later in the series Walter informs Integra that Enrico Maxwell has invited her for a talk at a museum (and that Alucard tilted the paintings in the hallway). There, Maxwell and Integra insult one another before Alucard and Anderson are called in. To prevent any damage, the Police Girl arrives with a large group of elders to come between the two. With his boner gone, Alucard decides to hold off his conflict with Anderson, who agrees rather casually.

Later again Integra is confronted by vampire Nazis, who cause her to crash. Hans attempts to kill her, but instead gets decapitated, much to the sorrow of his fellow Nazis. Integra mocks her attackers for having to team up to corner a twenty-two year old woman (to which the Nazis show shock that she is either). Integra draws her sword and beckons the vampires to fight her, only to be interrupted by the arrival of Alexander Anderson.

Skills:
  • Bayonet Mastery: Alexander Anderson uses scores of blessed bayonets presumably made of silver. The blessed nature of the bayonets can sting vampires and negate their regeneration. He skillfully wields the bayonets with great dexterity in close-combat like swords and can also throw them with extreme accuracy (especially considering that he often throws the bayonets in large numbers, usually holding them between his fingers). He is also able to use an exploding chain of bayonets for multiple enemies. The type of he uses most appear to be Austrian sword bayonets, with custom hand grips for an easier hold. Anderson can throw his bayonets with great intensity. He could crack hardened tektite glass and has skewered vampires. He could throw the bayonets so fast that an entire squad of artificialvampires could not react to them at all. Anderson seems to have a limitless supply of bayonets that he can pull from, suggesting that he benefits from Hammerspace. It is unknown if the bayonets are concealed with some sort of holy power or can be generated by nano-technology in his clothing or body.
  • Occult Knowledge
  • Advanced Combat Knowledge
Powers/Abilities:
  • Anderson possesses extraordinary strength, speed, senses, balance, coordination, and stamina, far above what is considered normal for a human.
  • Superhuman Strength: With his immense strength, he threw his bayonets through a tektitecomposite, and bisected artificial vampires in half. In the first anime series, Anderson slices a subway car in two using only his bayonets.
  • Superhuman Speed and Reactions: His reflexes are sufficient to allow him to react to bullets, although he prefers to take them head-on thanks to his regeneration. He can also run at great speeds that the human eye would normally see as a blur.
  • Superhuman Durability: Enhanced by his regeneration, Anderson is very durable. He effortlessly shrugged off shots from a dozen automatic rifles (none of which pierced through his flesh) Even a point-blank bullet was lodged in his skull.
  • Regeneration: Anderson has a strong regenerative factor which he typically relies on in battle, and it easily heals damage from automatic gunfire and high-caliber rounds. This ability also slowed down his aging process, so he is much older than he looks. Anderson claims that his ability is "the divine gift of God," but later states that it is due to "man's technology." However, Anderson's healing factor still has its limits.
  • Scripture Manipulation: Anderson can summon a horde of scripture pages and use them for a variety of purposes:
    • Holy Barriers: Anderson can affix scriptures pages onto the walls of abuilding to erect a barrier to ward off vampires. Anderson can use the scriptures to erect a divine barrier around himself as well. In the first anime series, Anderson can use the scriptures to purify the house and prevent the use of black magic.
    • Transportation: Anderson can use Bible pages to seemingly teleport.
Weaknesses:
  • Weapons that nullify regeneration
  • Can't regenerate a missing limb (If limb is recovered might be able to reattach)
  • Decapitation/Bisection
  • Since his Bayonets are silver they're able to be broken
Gear:
A Bible
Holy weaponry- Silver bayonets coming in a normal size, and a smaller size which he holds between his fingers like claws and often throws.

Quotes:
"It’s a shame for you lost your head. A careless vampire, who wound up dead. You wore your sin like it was some kind of prize. Too many lies… too many lies."

"Who are we!?"
The necessary evil!
"Why are we necessary?!"
To purge the world of evil worse than man!
"And why are we God's chosen few, ordained to undertake this unholy task!?"
Because no one else will!
"AND BECAUSE IT'S FUCKIN' FUN! AMEN!"

"You don't have to follow orders when your leader's actin' like a daft twat"

Theme Song: Slight backstory explanation as far as abridged goes.
 
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Oh, boy. It's this guy. Here we go.
And he's in the same location as Shafaqat. Because that can't go badly at all.
 
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Names: Peter "Man Who Has Lain With An A’askavariian” Jason Quill, or Star-Lord~for short.
Fandom: (If OC just put OC)
Age: Thirty-Seven
Gender/Sexuality: Male, and definitely into chicks.
Appearance:
314
marvel-guardians-of-the-galaxy-vol-2-star-lord-sixth-scale-silo-903009.png
Personality: Peter Quill is naturally upbeat and sarcastic and is known for looking on the bright side. It seems that his 1980s pop culture-laden references his life on Earth.
Backstory:
Skills:
  • Expert Combatant: Quill is an expert in close-quarters combat. He was able to hold his own against Gamora, an assassin trained by Thanos. He uses his two blasters as melee weapons to strike and knock his foes unconscious with a hard strike to the head. He was able to take down multiple Nova Corps, Kyln, and Sakaaran soldiers by striking them with the blasters.
  • Expert Thief: Raised by the Ravagers, Quill mastered the art of thievery and evasion. Though Star-Lord had a criminal record, thievery was not one of the charges, though Rhomann Dey picked him up for petty theft.
  • Expert Marksman: Quill is well-versed in the use of weapons from all over the galaxy, but he prefers using his own Quad Blasters, which he is shown to be skilled with. He also handled a Kyln Guard's rifle, a weapon he was not believed to have even seen before, and easily shot and destroyed a drone with it.
  • Skilled Acrobat: Quill is highly athletic and has high level dexterity, reflexes, and coordination, which notably allows him to do parkour and free running. His extreme reflexes allowed him to effortlessly catch a small lunging creature trying to bite him while he was wearing head phones and seemingly distracted by his music. He was able to leap several feet across a chasm, perform a combat roll while sliding along his ship directly into the cockpit.
  • Master Pilot: Quill is an accomplished starship pilot. He has used this skill to escape Korath and his men on Morag.
  • Multilingual: After spending an amount of time with Groot, Quill has learnt to understand what Groot is saying, despite only hearing "I am Groot". It is possible that this is in fact not a power but more a note to how long/well they know each other.
Powers/Abilities: (super strength, super speed, ect)
Weaknesses:
Gear:
  • Quad Blasters: Quill carries dual direct energy weapons in the form of handguns. They each have two triggers for the index and middle finger for the top and bottom barrel respectively, with the bottom barrel shooting lightning and the top barrel shooting fiery bolts or blasts. While the fire-like blast on the top barrel is lethal, killing its live targets on impact and even sends the target flying backwards with great force, the bottom barrel produces streaks of non lethal electricity to electrocute its targets and incapacitate them. He has used his two blasters as melee weapons in the past to strike and knock out his foes, specifically Kyln Guards, with a strike to the head. He was even shown striking enemies with the barrels while shooting the lethal setting, which allowed him to hit harder and harm stronger opponents.container_star-lord-quad-blaster-3d-printing-114332.jpg
  • Translator-Implant: Star-Lord has a translator implanted in his neck that helps him understand many of the languages of almost every known species in the universe.
  • Star-Lord Uniform - The uniform protects Quill from the effects of absolute zero temperature of deep space as well as its vacuum.
  • Aero-Rigs: Peter uses one of Rocket Raccoon's jet-pack like devices to seemlessly fly through the air, giving him great mobility in combat. Unlike his jet boot, Aero-Rig allows Quill sustained flight to any altitude.18299794_1307798469275902_6335583511906353152_n.jpg
  • Plasma Sphere: One of Peter Quills gadgetry and weapons is a glass like ball that much like a glowstick, lit up when shook. It was dangerous when shattered, as it could ensnare and disintegrate living creatures in a cloud of its released plasma, though it quickly diminishes.latest
  • Holographic Map: Part of his arsenal and tools is a holographic device given him by the Broker able to project and Holographic Map on the planet Morag of the size of a foot ball field and projects what was there before, even people moving around. Quill scanned the ruined temple area of Morag and could identify the creatures and people living their before. It could also highlight a certain area red to show Star Lord where it detects a certain object. This is how Quill knew to go up the temple stairs to find the Orb.latest
  • Gravity Mine: A device that could exert greater amounts of the force of gravity on a designated object and gravitate it towards itself was in Quills possession. It can generate gravity as powerful as a planet and pull something to itself as if the object were in a planets orbit. If it is not programmed to pull a certain object while active, it will pull everything in a 1 foot radius towards itself at great speed. Quill used this to incapacitate Korath's troops before it was shot and destroyed.latest
  • From the items he has from Earth, he carries around a Sony TPS-L2 Walkman Headset, Awesome Mix Vol. 1 & 2 (Presumably Vol. 3 in the future), a spare Zune, ALF trading cards, Garbage Pail trading cards, and an enhanced Mattel Electronics Football Tracker.$_57.JPG screen-shot-2015-01-06-at-1-39-34-pm.jpg
Quotes:

"You have an atomic bomb in your bag, if anyone is gonna have tape, it's you!"
"Dance Off bro; me and you."
"Pretty sure the answer is 'I am Groot'.."
"And in it, a great hero named Kevin Bacon teaches an entire city full of people with sticks up their butts that dancing...well, it's the greatest thing there is."

Theme Song:
 
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Names:
Alucard
Dracula
Fuck Mothering Vampire
The Crimson Fucker
Vampire Bastard
Fandom:
Hellsing Ultimate Abridged (TFS Abridged series)
Age:
598
Gender/Sexuality:
Omnisexual
Appearance:
8cb4cafc5bd960da4ab5961017506b3fa3531589_hq.jpg
1200px-Alucard.png

Personality:
This depiction of Alucard is as cocky, arrogant, and egotistical as his original counterpart, but unlike the original, he is sarcastic, obstreperous, unpleasant, obnoxious, hateful, irate, rude, greedy, cunning, eccentric, rebellious, argumentative, troublesome, and perverted, often disrespecting or mocking his enemies in a very distasteful and vulgar fashion. Also, unlike the original Alucard, this version often disrespects Sir Integra and disobeys her orders constantly, even directly calling her names such as "bitch" and "skank" on several occasions, going to Brazil when specifically told not to and even going far as to tip all of the paintings in the hallway sideways simply to annoy her. The only time that ever followed her orders was when he was asked to stay in the basement during her session with their financial suppliers (having to bribe him with a 70-inch wide plasma screen TV (with Netflix, but no 3D). However, during an invasion by the Valentine brothers, he continued to obey these orders despite Integra telling him to deal with the intruders, mainly to piss her off. He is also easily angered and belligerent when people take his stuff away or think they are higher than him, such as how he butchered Luke Valentine for destroying his new television and referred himself as a "demi-god". He also claims that he only saved Seras from death because she has "nice tits". He is also shown to be quite immature and sophomoric, as he enjoys watching cartoons (Adventure Time being one of them). The only people that he is shown to be respectful (or at least friendly) towards is Walter and the Queen of England (who is still attracted to him). Alucard is also shown to be very devious, conniving, and manipulative, as he takes great pleasure in causing mischief, as Integra went over all of his antics, such as countless acts of property damage, noise complaints, murder of innocent civilians, and sexual harassment (which he refuses to apologizes for).
Backstory:
"Psych, Hitler!"
While on a walk with the Police Girl, Alucard encounters vampiric couple Edward Cullen and Bella Swan after they had murdered a entire innocent family. When Alucard knocks on the door, Edward asks who it is, to which Alucard replies, "Oh you know..." and then proceeds to pump him full of silver bullets before proclaiming himself "a real f*cking vampire". Outside, as Bella is fleeing, Seras lines up to take the the shot, but Alucard begins annoying her on purpose. After Seras kills Bella, she begins bragging it to Alucard to which he replies with calling her "a treat."

The scene then changes to one week earlier, when Alucard is taking his usual walk. Suddenly, he encounters a vampiric priest and his army of ghouls. Assuming that Alucard was there to stop him, the priest boasts about turning the entire town into ghouls and planning to rape a pre-vampiric Seras after killing Alucard. In response, Alucard mocks the priest before shooting through the Police Girl's heart to kill the priest. Alucard then tries to leave, but is stopped by the half-alive Seras's groans. He attempts to apologize for shooting the Police Girl, but is wooed by her "blonde eviscerated puppy" look and turns her into a vampire (which he claims that the only reason for doing so is because she had nice tits), which he then reports to his boss, Integra Fairbrook Windgates Hellsing.

In the present, Alucard reports to Integra about killing Edward and Bella, much to Integra's irritation over Alucard's random encounters on his walks. Integra then sends Alucard to a mission in Ireland, and Alucard expresses his excitement of killing a Leprechaun before being told that it was a vampire that had taken over a hospital.

Meanwhile, Father O'MalleyO'ConnelO'CarrollO'ReillyO'BrianO'Sullivan (who is also Italian) sends Alexander Anderson to the same hospital Alucard and the Seras were sent to.

At said hospital, Alucard expresses how much he loves to kill zombies and once again annoys the Seras into joining him in killing the ghouls, sending her into a bloodrage in the process which arouses Alucard more than usual. Anderson then appears, explaining that the vampire Alucard was sent to kill is already dead. As Alucard mocks Anderson with pedophilia jokes, Anderson attempts to dramatically introduce himself with a speech he claimed to come up with a week ago, though Alucard cites that it is from The Boondock Saints. Meanwhile, Integra is informed of Anderson's involvement.

After bickering with immaturity, Anderson decapitates Alucard after he shoots him in the head. The Police Girl runs off with Alucard's head as Anderson implies that he plans to "rape" her (Rape in this case meaning: "Completely and utterly destroy"). Anderson catches up to the Seras while she is telepathically commanded by Alucard's head to put him between her boobs and legs, only to be interrupted by one of Anderson's bayonets, much to Alucard's irritation. Before she can be killed, the Seras is saved by Integra, who chastises Anderson for breaching their agreement over territory and killing each other, to which Anderson proceeds to violate more by killing Integra's bodyguards.

As Anderson boasts about killing Alucard, Integra merely smiles as Alucard reforms, much to Anderson's confusion. Anderson then leaves. Left alone, Alucard and Integra discuss who could be responsible for the amount of vampires appearing, to which Alucard suggests the Nazis could be behind the plot. Integra dismisses it as "retarded".

But as it turns out... it is the Nazis, as the Major assembles his men for the upcoming war he plans.

"Bullet From Your Valentine"
After coming back from clearing a high school infested with zombies, Integra commands Alucard to stay in his dungeon until her meeting with the Parliament's financial councils (or Old Assholes, as the description credits). Alucard objects and decides to go for another walk. However, Integra bribes him by agreeing to give him a new gun, a cannon for the Seras (to which he remarked "Bitches love cannons"), and a 70 inch plasma screen TV with Netflix.

Soon, Integra meets with the council, who proceed to name a lengthy list of financial troubles that are mostly (if not all) caused by Alucard. Integra is greatly annoyed by the situation she is stuck in and mentally begs for something to end it as soon as possible.

Outside the Hellsing property, Luke and Jan Valentine discuss Jan's sexual encounter with Luke's ex-girlfriend, who overdosed on heroine whilst giving him a blowjob. They then two kill the two guards at the gates and prepare to enter.

As the boring meeting continues, it is interrupted by sudden power surges, which the front desk explains is caused by vampires and an army of ghouls before being killed by said ghouls. After the escape helicopter is destroyed, Integra calls Communications, who reads a rather crude note by Jan before being killed by the latter. Integra then quickly calls Alucard for assistance, but the vampire spitefully refuses to come up, sarcastically following Integra's orders to not come out of his room, and mentioning the bribes she gave him. Alucard then hangs up, having started to watch Adventure Time on Netflix. Enraged, Integra instead calls Walter for assistance.

Meanwhile, Luke finds Alucard's room, as it was easy since there was a large group of guards at the entrance. Walter and the Seras arrive through the ducts, ready to aid in defending Integra from Jan and his ghouls. Walter incapacitates several of the ghouls before they enter a phalanx that Jan describes as "half as thick as [his] dick" and would require an anti-tank rifle to penetrate. On cue, Police Girl decimates the forces with the cannon Alucard made Integra give her.

As Alucard watches Jake the Dog laugh, Luke interrupts his fun by blowing up his TV. Alucard becomes enraged at both his new TV's destruction and Luke "sucking [his] dick" and challenges the vampire to a fight.

Jan manages to escape from Walter and the Seras's grasp and runs for the meeting room, where Integra and the other Old Assholes blow him to bits with their high power revolvers. Integra then interrogates a weakened Jan, who reveals his bosses were Nazis, which everyone then pretends they didn't hear.

Meanwhile, Luke brags about his powers outweighing Alucard's own, referring to himself as a "demigod". Alucard quickly shows the "demigod" up by releasing his Level One restraint and shooting both of his legs off. Alucard mocks Luke for bragging about his supposed superiority and berates him for destroying his TV.

As Alucard violently devours a screaming Luke, the sounds of the brutality is presented to the council, who become frightened by the fact that they are hearing the Alucard they had so much financial troubles with and give Integra all the money she needs.

In the aftermath, dozens of the guards on the premises are dead and Integra is forced to endure the fact that Alucard is right about Nazis being the masterminds, though she continues to deny it.

"TheCrimsonFuckr"
Many years ago, Abraham Van Helsing stands before a defeated Alucard. Victorious, Van Helsing demands to see what Alucard has to say about all the horrible atrocities and devastation he had committed now that he is defeated. Alucard weakly replies "The aristocrats..." before Van Helsing angrily drives the stake in his chest further. Awaking from the dream, Alucard realizes it is orientation day and frightens the newly hired mercenaries led by Pip by phasing through the wall.

After the mercenaries have calmed down, Alucard is highly amused to find that the mercenaries are French; Sir Integra was forced to post mortality rates and the mercenaries were the only ones to reply. Walter then informs Integra that Enrico Maxwell has invited her for a talk at a museum (and that Alucard tilted the paintings in the hallway). There, Maxwell and Integra insult one another before Alucard and Anderson are called in. To prevent any damage, the Police Girl arrives with a large group of elders to come between the two. With his boner gone, Alucard decides to hold off his conflict with Anderson, who agrees rather casually.

Maxwell reveals that he has information concerning Millennium, the organization that was responsible for damaging the Hellsing property and sending the vampires. In return for the information, Maxwell has Integra apologize for Alucard's multiple threat letters to the Pope, which she grudgingly does.

Integra discovers Millenium conducting activity in Brazil, though she doubts Alucard would go if she told him to. Walter then tricks Alucard into going by explaining to him that he has vacation days, but Integra forbids him to go to Brazil. In response, Alucard heads there to spite his boss.

Once in Brazil, Alucard orders the hotel's penthouse, despite it being reserved for Chevy Chase. After settling in, it is not long before Alucard finds himself in trouble, much to Integra's rage. Alucard attempts to explain that he was simply relaxing before SWAT teams entered to arrest him. He promptly provoked them into shooting him before he destroys the team. Alucard is optimistic as he can now cancel his room service because of this.

Meanwhile, the heads of the police force ask Tublacain "Dandy Man" Alahambra if everything is okay at the penthouse. Dandy Man assures them that the forces they sent are fine and that his promise to give them immortality is true.

Up at the penthouse, Integra desperately orders Police Girl to not allow Alucard to leave, though he already did to "go for a walk", much to Integra's horror. Alucard annhilates the rest of the SWAT teams, impaling them on the flag poles in front of the hotel. Outside, Dandy Man confronts Alucard and attacks him, both making card puns in the process. Integra is irked at the fact that Alucard is killing civilians while trying to shoot the Dandy Man who is dodging all his shots.

Meanwhile, Pip kills the corrupt heads of the Police.

On the roof of the hotel, Dandy Man bets Alucard that he can kill him with one hand, which the vampire agrees. After the first initial attack, Alucard activates his "Alu-Card" (aka releasing another restraint level). With the Police Girl's help, Alucard manages to defeat Dandy Man and read his mind by drinking all of his blood. Doing so, Alucard discovers to his amusement that Nazis are indeed responsible and tweets about it. Integra is further annoyed that Alucard comfirmed his theory.

Meanwhile, the Major joys at the Dandy Man's demise and Hellsing's discovery of their existence. However, he is not worried as he is fully prepared, complete with zeppelins.

"Trigger Warning"
Integra is forced by Alucard to admit he was right, to which Alucard responds to with an orgasm. After Integra angrily hangs up, Anderson appears, attacking Alucard before informing them of a jet the Vatican had supplied them to return to England with. Before departure, Alucard infuriates Anderson by revealing he had hung a huge banner on the Cristo Redentor that reads "420YOLOSWAG4JESUS".

Back in England, the Vatican are still having trouble taking the banner down when Alucard arrives. He then meets the Queen of England, with whom he exchanges in sexual small-talk. In response, Shelby Penwood swears to abstinence out of disgust.

Alucard then recounts "Operation: Kraut Control" to those present at the meeting, when Walter was fifteen and Alucard was a girl (a guy named Reggie questions the Queen's sexuality in response, much to Alucard's annoyance). The duo managed to stop The Major's plan to create a vampiric Nazi army, though few have managed to survive into the present. Right on cue, a boy with cat ears appears to bring a message from The Major. Integra and everyone else is shocked at how Schrodinger managed to get past their dozen guards, who Alucard presumably accidentally killed.

When presented with The Major, Alucard bursts out laughing at how he was still "so fucking fat" and that he was like a "Nazi Louis C.K.". As The Major greets everyone, he also reveals that the Vatican helped him and his company escape from Germany during the war, explaining the information Enrico Maxwell presented to Integra. The Major attempts to reveal ultimate plan, though everyone already knows that it is "Nazi army." As The Major threatens war, Schrodinger flirts with Police Girl, telling her "we would make beautiful children". Alucard shoots him in response, The Major then uses this as an excuse to start the war. After shooting the television displaying The Major, Schrodinger's body and blood mysteriously vanish.

The Major revels in the coming war that Alucard started and initiates his plan to head into the English channel. An English aircraft carrier is hijacked by a vampire named Lieutenent Violent in preparation for Rip Van Winkle's arrival. After Rip Van Winkle quirkily makes Violent feel like "a total I'm uncultured", she kills him after making him "check [his] privilege".

Back in England, Penwood briefs Integra on the hijacking of the ship, presenting satellite photos of a message on the deck that says "The cake is a lie", to Integra's confusion. The one person in the room who understands the reference then announces that the two assault helicopters sent to intercept the ship are destroyed. In desperation, Penwood pleads for Hellsing's aid, to which Integra observes would have saved Penwood more men if he asked in the first place.

Discussing the approach to the ship, Integra and Walter decide the best way to intercept it is an attack from above. Alucard recommends the Lockheed SR71 Blackbird, which was on his Christmas list.

On the ship, Rip Van Winkle annoys the vampiric crew by singing "Never Gonna Give You Up" by Rick Astley, which she stops when she senses Alucard's approach. Despite Van Winkle's best attempts at bringing the aircraft down, Alucard still forces it down on the ship by crashing the exploding jet on to the ship, killing all the crew on board except for himself and Rip Van Winkle.

Confronting her, Rip attempts to intimidate him by calling him out as a "racist, cisgendered, patriarch-propagating, misogynistic pig". After catching and destroying her magic bullet, Alucard fully counters her claims with the facts that his boss is a woman, he was a chick in the '40s, he hate everyone equally, and there is no one alive who can comprehend his sexual preferences. Alucard then kills Rip Van Winkle by driving her rifle through her chest, remarking that "bitches love cannons".

Meanwhile, The Major applauds the success of trapping Alucard on the ship. He makes a speech explaining various kinds of war to explain his love for war (Class, Drugs, Race, Flame Wars via Internet, and even referencing the TV show "Storage Wars"). Finishing his speech, he declares to his Millenium Army that it's time to put his plans into motion, which comes down to the desire of starting "World War III". Police Girl and Pip watches the approaching zeppelins from the Hellsing mansion.

Back at the ship, Alucard laughs maniacally, ready for the war. He then says to himself, "I better not miss a damn thing".
Skills:
Master Marksman: Due to many years of practice, Alucard can pick up almost any fire-arm and use it masterfully in a few seconds.
Powers/Abilities:
Regeneration
: Alucard has the ability to perfectly and quickly recover from any physical injury. He has been torn to shreds by conventional weaponry and holy weaponry designed to kill his kind and has survived all of it. Holy weapons, while they do affect him more, are regenerated all the same if not as quickly.
Intangibility: Alucard has the ability to walk through solid objects, such as walls.
Immortality: It is unclear if Alucard is a true immortal, but he is at least biologically immortal, immune to withering and dying by way of age. Alucard has suffered all manner of injury to the most extreme degrees, only to reform himself. This seems to indicate structural immortality as well, but the vampire himself asserts that there is no such thing as a true immortal. This means his immortality is only biological, and there is a way to kill him. Anderson's words of him being "alone" and his duel with Walter implies that after his seals are removed, his heart is vulnerable to impalation if not other forms of destruction, which would in turn destroy him for good. After absorbing Schrödinger, his immortality may have been augmented, but if so it is not known how.
Hematophagy: As a vampire, Alucard has the ability to consume blood raw. He has long, conical fangs to assist in this job as well as serpentine like tongue. His feeding habits have been seen to vary: from the traditional neck-biting to simply ripping people to pieces and outright devouring them. Alucard doesn't seem to need blood to survive, however if starved of of it, he will enter an inactive death-like state.
Aestivation: Alucard will enter a dormant state if he goes too long without blood. It is unknown if he can be starved to death, as he goes decades without a drop of blood before a young Integra finds him. It is never made clear if this is unique to him or if all vampires can do this.
Extrasensory: Alucard has senses that are not only sharper than a mortal's, affording him abilities such as perfect accuracy, but he has abilities that they completely lack. In particular he possesses a 'third-eye' which allows him to see things from far, far distances. Though he never uses it to do so, he can likely see through things that fool human eyes, as Seras does when facing Zorin Blitz. This is not an inherent ability and must be used consciously, as Alucard was unable to see through Tubalcain's illusionary clones. Similarly, Seras was unable to see through Zorin's illusions until told outright that's what they were.
Enhanced Strength: Alucard is quite strong. To start, his guns Jackal and Casull are far too unwieldy for a human to hold, let alone use, but he does both with ease. He has been seen going up barehanded against even some supernatural weapons and destroying them, such as Tubalcain's magic cards. The extent of his strength is unknown, though when it comes to raw strength, Alucard is often seen to outmuscle other vampires, or at least in his released form. Only Alexander Anderson and The Captain can match him that category, the Captain implied to be even stronger.
Vampiric Speed: Alucard is too fast for the human eye to follow, but other vampires such as Walter and Tubalcain Alhambra can keep pace with him just fine. Alexander Anderson, a regenerator, can also do this, near-matching him step for step and blow for blow in a fight.
Enhanced Endurance: Alucard takes most damage without flinching or making a sound, quietly allowing the enemy to attack before retaliating tenfold. He can even attack after being torn asunder by bullets. After Rip Van Winkle crashes his Blackbird, he exits the craft without a scratch and easily destroys everyone aboard, even as they use high caliber weaponry on him. He's been thrown through skyscrapers, bled excessively, and even Walter knows of no certain way to defeat him other than killing him again and again until he stays down.
Enhanced Reflexes/Speed: Alucard is very fast, able to dodge and catch speeding bullets.
Telepathy: Alucard is able to communicate telepathically with his fledgling, Seras. The telepathy doesn't seem to have a maximum range. He can also read the thoughts of others, if he wishes.
Daywalking: Other vampires operate in the dark, because of a presumed weakness to light. Alucard however seems to have no problem with sunlight, only complaining that being up during the day is exhausting.
Gravity Defiance: Alucard, during his fight with Tubalcain, is shown not only to be able to stand vertically on a wall, but run backwards up it. This would indicate some ability to defy gravity.
Weaknesses:
Normal means of killing vampires, while extremely resisted, are still the only implied way to kill Alucard. According to Integra, there are 10 steps to kill him.
Gear:
Alucard is an exceedingly lethal combatant even when unarmed, due to his extensive supernatural abilities and strength, but he also uses various weapons in battle. These have included swords, machine guns, and traditional vampire-slaying tools such as stakes and crosses. Additionally, Alucard has two signature weapons: a pair of intimidating, high powered semi-automatic handguns named the .454 Casull and the Jackal. The ammunition for Alucard's Casull and Jackal appear to be high impact, hollow point rounds, giving them even more stopping power.
Quotes:
"That would be intimidating if...well, you were intimidating."
"I'm a fuck mothering vampire, I killed a lot of people to get that title."
"Yeah baby work the shaft. Oh, I'm sorry, I like to talk dirty when people are sucking my cock!"
Theme Song:
 
Going to give this a shot. First time I've played him. I'll finish up the CS tomorrow.

280px-Community_Soldier_Strategy_Header.png

Names: The Soldier, MISTER Jane Doe

Fandom: Team Fortress 2

Age: Unknown, mid to late forties, at least

Gender/Sexuality: Male, ???

Personality: The Soldier is a crazed, jingoistic patriot from America's heartland.

Backstory: Though he wanted desperately to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

And also follows the comic storyline, but I'm too lazy to write about them, so here's a wiki.

Skills: (fighting styles, good at driving, ect)

Powers/Abilities: (super strength, super speed, ect)

Weaknesses:

Gear: (weapons and such)

Quotes: (optional)

Theme Song: (optional)
 
.
q u i n z e l

we all got problems, don't we?

= dr harleen quinzel.
= harley quinn.
= dc comics fandom
= canon character
= twenty seven years old.
= cisgender female
= bisexual.

tumblr_nvxw1ed2OQ1sev4owo4_r1_250.png

we all need heroes, do we?


tumblr_nvxw1ed2OQ1sev4owo9_r1_250.png


tumblr_nvxw1ed2OQ1sev4owo10_r1_250.png

= standing at an average five foot, seven inches and a total weight of one-hundred and twenty one pounds, harley's skin a ghostly white after a chemical accident involving her boyfriend-of- sorts at the time. her long hair cascades down to her elbows with half of her hair being a bright red and the other half being a dark black. harley's figure is quite athletic after training during her high-school to become a gymnasts yet she does have slight curves that makes her quite feminine. harley usually wears a quite revealing costume with a matching corset with shoulder pads and booty shorts with knee length shorts as well as one black shoe and one red shoe.


but rest assured

= abilites/powers =
[x] skilled gymnast
[x] weaponised props
[x] immunity to poisons and toxins
[x] skilled in martial arts and hand to hand combat

= weakness =
[x] mental illness: after the joker single handedly broke quinzel's sainty, leading her to become harley quinn.
= theme song =
violet bitch


"We're bad guys. It's what we do"

there's not a single person here who's worthy
harley quinn is a dysfunctional yet bubbly, murderous clown. she’s a formidable opponent in her own right, quinzel is unpredictable to the extreme, especially when it comes down to her fighting style. harley will stop at nothing to please the joker - no matter the cost, even if it means risking her own life for him. she’s extremely intelligent for his ditzy like nature and her energetic, affable and animated personality is enough to make anyone drop their guard - which is a deadly mistake.

previously known as harleen quinzel, was a young psychiatrist intern working at gotham’s infamous arkham asylum. quinzel was a model student with perfect grades and also a dedicated gymnast. while researching on the inmate in arkham asylum, the intern became intrigued by the clown prince of crime. quinzel ambitiously volunteered to analyse the inmate and after pleading with the doctors for three months, she was finally allowed to treat him. she began her sessions with the joker, he gained her sympathy during their sessions and seduced dr quinzel to fall madly in love with him. quinzel helped the joker escaped from arkham and pursued the person of harley quinn.

she constantly proved her love for him, enduring constant verbal and physical abuse from him. but she was blinded by love for him, harley knew that he loved her deep down. at one point, harley leapt into the same vault of chemicals the joker was in before, bleaching her skin white and permenantly dying her hair black and red. after the last straw, harley left joker and went solo. she became affliated with the gotham sirens which involved catwoman and her best friend, poison ivy as well as suicide squad and the justice league of anarchy.

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basics
Name:

Naruto Uzumaki

Age:

17

Fandom:

Naruto

Sexuality:

Heterosexual

Gender:

Male


appearance
Appearance/Gear:
Naruto strongly resembles his father: he has blond, spiky hair and blue eyes, while inheriting the shape of his mother's eyes and face. His trademark characteristic are the three whisker markings on his cheeks. Naruto wears a more form fitting outfit after wearing out his original one while training with Jiraiya, with a T-shirt or mesh armour underneath. While retaining the swirls and orange pants, the blue pieces of his outfit changes to black: his forehead protector (which is now longer), sandals, and orange jacket, the black colour showing more prominence than the blue did originally

Chakra Blades

personality
Personality: Naruto is characterised as boisterous, exuberant and unorthodox, quite similar to Hashirama Senju. He inherited his mother's verbal tic, as he ends his sentences with "Dattebayo!" when excited or frustrated. Though he responds best to competition and is not afraid to ask for assistance, Naruto is relatively naive, simple, and slow to understand principles or situations. He often requires an oversimplified analogy in order to grasp explanations, and can even forget some concepts that he himself noted earlier if he is too emotional. Naruto is aware of his faults, and admits he acts strong to mask his embarrassment and frustration about them. Despite his naivety, Naruto can be quite observant, picking up on things others miss and retaining information casually gathered through conversation.

Skills/Powers:

Chakra and Physical Prowess

Jinchūriki Transformation

Ninjutsu

Shadow Clone Technique

Rasengan

Senjutsu

Weakness:

with the nine tails, he could easily lose control and end up hurting the people close to him.
background
Background:
Naruto was born on the night of October 10th to Minato Namikaze (the Fourth Hokage) and Kushina Uzumaki (the second jinchūriki of the Nine-Tails). He was named after the protagonist of Jiraiya's first book, which made the Sannin his godfather. The Third Hokage made special arrangements for Minato to preserve Kushina's seal containing the Nine-Tails while she gave birth to Naruto in a remote location, escorted by midwives and Anbu. A masked man, Tobi, tracked down their location, however, killed the midwives and Anbu, and captured Naruto, forcing Minato to quickly rescue him and teleport him to a safe house.

With Minato gone, Tobi captured Kushina and released the Nine-Tails from her, using it to devastate Konoha. Minato saved Kushina and left Naruto in her care before he went to protect the village, eventually defeating Tobi and freeing the Nine-Tails from Tobi's control. Returning to Naruto and Kushina's location, Minato realised the only way to stop the Nine-Tails was to seal it within Naruto, believing that his son would someday need the fox's power to defeat Tobi when he returned. Since the Nine-Tails' chakra was too immense to seal into an infant, Minato sacrificed his soul to split the fox's chakra in half, sealing the Yin half within himself and the Yang half within Naruto. After telling Naruto how much they loved him, Minato and Kushina succumbed to their wounds from protecting their son from the Nine-Tails and passed away.

Orphaned, Naruto grew up not knowing who his parents were, receiving only his mother's surname, as Hiruzen wanted to protect Naruto from his father's enemies. Minato's dying wish that Naruto be regarded as a hero was honoured by the very few who could put aside their pain and losses caused by the disaster, while the majority of Konoha, however having no knowledge of the circumstances surrounding his birth, openly ostracised and resented Naruto for containing the beast that devastated the village and took many lives; some even viewed Naruto as the Nine-Tails itself. Soon, the Third Hokage forbade anyone from mentioning the Nine-Tails, hoping that the younger generation would not blindly hate Naruto as their parents did. However, Naruto's peers emulated their parents' hatred of him, despite not knowing why. This social isolation caused Naruto to crave acknowledgement, which he would gain by pulling pranks

 

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