Appearance: Bound 2 takes the appearance of a a pair of spiked, rusty handcuffs and a golden key.
Abilities: Bound 2 handcuffs two people together by either the wrist, the foot or the neck. They can also be cuffed to other things such as objects, the victim's other wrist or foot, and possibly even their own stand if it's humanoid. A humanoid stand that has been cuffed must remain in physical form. Once cuffed, spikes will protrude from Bound 2's handcuffs and pierce into the victim's flesh. They will then proceed to bleed profusely until they bleed to death or until they are uncuffed. Defeating the user will not cancel the effects of Bound 2. The handcuffs are indestructible and any attempts to break them only make the spikes bigger, thus digging deeper into the victims. The only way to uncuff the victims is for Bound 2's golden key to be used on them.
Hour 4 of the Saturday shift, insanity kicks in. Hoping something bad happens to me so I can go home early. Maybe I'll trip on a puddle of water and break my hip or a costumer will hit me with a propane tank. I'll take anything just please end my misery.
(This is a joke, I don't really want to go to the hospital. Don't come to my work and kill me please.)
I'm probably going to go to bed soon. I work about six hours tomorrow, but I'll have about three hours of freedom before then, and about five hours afterward. So, until next we meet, here's a song to tide you over until then.
(If you've listened to it once and I'm not back yet, just listen to it again.)