bastion
just a little guy
I've been stuffing a lot lately with getting beyond the concept stage for my ideas lately. I've now got three ideas rattling around my head, but they refuse to take shape. When you've got a concept you like, how do you go about molding it into something tangible?
This can probably be broken down into more specifics than just how do you develop a concept. I know a lot of this is probably gonna come down to I need to brainstorm and whatnot, but I'm hoping to get some direction to help me start thinking.
For reference, here are the concepts I have. They're probably gonna be small group rps or 1x1x1 rps, if that matters.
Monarch Manor
Green World
Feel free to give me feedback and suggestions for how to develop any one of my ideas, but I'm just as interested in general advice I could apply to this struggle in the future.
This can probably be broken down into more specifics than just how do you develop a concept. I know a lot of this is probably gonna come down to I need to brainstorm and whatnot, but I'm hoping to get some direction to help me start thinking.
- When you have an idea for a setting but no plot, how do you develop a plot?
- When you have an idea for a plot, but need the setting still, how do you develop the setting?
- How do you figure out what kind of story you want to tell?
For reference, here are the concepts I have. They're probably gonna be small group rps or 1x1x1 rps, if that matters.
Monarch Manor
Kinda the most fleshed out. Basically humans working for a strange owner of a manor, who often entertains strange guests. Owner and guests are supernatural beings, which is kept secret from new staff, but the permanent staff are informed.
My primary struggle is how to shape a plot around this. It probably doesn't help that I'm aiming for magical slice-of-life, which I'm not super used to writing.
Green World
Inspired by several groups I've seen with similar ideas (one being on here, by
Rusty of Shackleford
another being an old and dead group from DeviantArt.) Basically a peaceful post-apocalyptic setting, where nature has reclaimed cities. A group of humans awaken in this new world with no memory of what happened to the old and must establish a new settlement and life.
I basically know what I'm doing for plot, it's a community building / survival slice-of-life kinda story focused on dealing with environmental challenges. My problem here is figuring out what I actually want in the setting beyond ruined cities covered in plants.
Supernatural MysteryBy far the least developed, more an idea for mechanics than anything else. I know I want to do a mystery of some kind, where each player has a different key to the puzzle, and their own goal their pursuing. When certain actions are taken by a player, the GM narrates it to keep the culprit a mystery.
My main struggle here is figuring out what kind of mystery I want to tell. There's the obvious must mystery, but I can't think of any interesting reason for the murders. Is definitely be more interested in a didn't kind of mystery, but I don't know how to figure out what kind.
Feel free to give me feedback and suggestions for how to develop any one of my ideas, but I'm just as interested in general advice I could apply to this struggle in the future.
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