Jet
Uncultured
Rules
I keep things simple and stupid, so please read through this. It'll be quick and painless. There are a few important tidbits I'd like to put here.
- Follow RPN TOS.
- Don't make my life hell as the GM and we are good.
I keep things simple and stupid, so please read through this. It'll be quick and painless. There are a few important tidbits I'd like to put here.
- You can make a character from an original race. You can make the species. Once that species is created it is Canon. Creating a history/culture for that species is optional. However if you don't make a history/culture I will end up developing one, which may be an issue for you later.
- Leave out superpowers, in any form. I can understand if your character has high level hearing, or claws, or heightened smell... You know, adaptations... but if I see stuff like "can breathe fire" or "can kill with her mind" then I'm gonna full stop you lol.
- All of my pre-made species are united except for humans. Humans are split into two governments. The Terren Union and the Federation of Free Worlds. They co-exist in uneasy peace, both paranoid, the war of seperation only forty years past. Both have representation in the Galactic Coalition.
- There are several other pre-baked races that I created for the RP and those will be found in the lore section.
- Speaking of the lore section, it is advised you read through some of it but it isn't needed to RP. Refer to it as needed. I don't want my RP to seem like a homework assignment.
- Technology is high science fiction with things being slightly ahead of the Federation in the Star Trek universe. It's grounded in reality though, everything works on a scientific level with mechanics and engineering being just as important as ever.
Last edited: