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Fantasy Valerian's Finale: The Reckoning - CS

Birdsie

The God-Emperor of Mankind

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NPC's may have shorter sheets, however, please include their role as an NPC in the sheet.
You may use other sheets as long as they contain all necessary information.

BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race. There may be other genders, also depending on race.)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses )
Side: (The King, or His Opposition?)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.)
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
 
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BASIC INFORMATION
Name
: Myhirus Valerian
Aliases:
  • King Valerian
  • Tyrant
  • Despot
  • Ruler
Age: 27
Gender: Male
Race: Human
Class: Warlock
Side: Himself

PERSONAL
Sexuality
: Heterosexual
High Concept: Infernalist despot who wishes to control the world.
Character Alignment: Neutral Evil
Organizations\Affiliations: Rivannian Kingdom - Although it has far outgrown a kingdom, he rules over it as a King.
Personality: Myhirus is evil to the bone. His dealings with the dark forces have left him paranoid and he is more than willing to betray or destroy anything that threatens him. He is morally decadent and his conscience left him long ago, leaving him the hollow husk of a man he is. He will use any dirty tricks and feign surrender. He would give away his own honor and loved ones to survive and retain his power.

Although very powerful and albeit he has forsaken his soul, he shows little to no interest in finding immortality of any sort to shield his soul from the void below.
Backstory: Myhirus was the oldest son of Arthus Valerian the Second. He was the first in line to the throne, however, one day, when exploring the Royal Library, he stumbled upon an old journal written by one of the previous kings. Hoping to gain the wisdom of his ancestors, he read the contents of it, but somehow - he was never the same. Skeptical and cold ever since that memorable day, Myhirus began experiments. Dark experiments. Black magic. Although the practices he was performing were illegal, no one could confirm the rumors; and what is worse - even if they were confirmed, then what? Would the King risk his reputation by executing his oldest prodigy? Then, he made a pact with the forces of darkness, selling his soul.

Once the King fell ill, it was merely a matter of time before Myhirus took the throne and finished off his old man.

PHYSICAL
Appearance
:
2c1e2862eff12d70c3fc3a993db38387.jpg

Weapons & Armor:
  • Mithril Rapier: Astonishing, thick, yet light and durable blade.
Items & Personal Belongings:
  • Rex Autem Commentarius: What seems to be an innocent journal is, in fact, a grimoire full of black magic of vast variety, ranging from curses to necromancy and other vile rituals. This book has a repugnant aura to it that makes anyone who looks at it wish to look away.
  • The Crown: Of the King of Rivannia.
  • Mana & Health Potions: Always keeps two of each on the person as a precaution. His bodyguards have more.
  • Royal Guard: Always keeps a team of at least 8 well-trained and even better equipped royal guards nearby. Their equipment is crafted out of ebony and each one of them is an adept of the magical arts. Each one of them is required to be proficient with the sword, mace, lance, spear, bow, and crossbow. The guards' already considerable strength and stamina are taken even further with alchemical mutagens that turn them into superhuman soldiers. They have been issued magical seals that allow them to teleport near Myhirus and away from him at any moment.
Skills & Abilities:
  • Extensive Inventor, Tactician, Strategist, and Economist: Thanks to his inventions and edicts, even human peasants nowadays can live in very good conditions compared to what they had in the years before him. With his coming, an era of enlightenment followed. Myhirus brought many scientific inventions, like magical cannons, magic tech robots, and others.
  • Extensive Knowledge of Magical Theory: He is a master of applying magic in both typical, mundane, and avant-garde ways. He is known for creating the first golems powered by self-sustaining magical cores, as well as military-purpose teleportation devices.
Spells & Magic:
  • Infernal Magic: Myhirus is an adept of the infernal arts. More below.
    • Fear of the Void Below: Temporarily traumatizes the target with visions of the netherworld and its tortures. They can sense the searing heat and pure evil of the realm in their souls for several minutes, completely petrified and disabled from moving.
    • Condemnation: Casts a debilitating, powerful, and lasting curse on a single target. It can only be taken off with fervent prayer to the deities. The effects of the curse vary from person to person but are said to be impossible of being ignored.
    • Glimpse the Gulf Beyond: Temporarily opens a large, tangible mirror-like window that allows everyone to witness the netherworld and its horrors. Essentially, the same as Fear of the Void Below but affects multiple targets.
    • Ignore the Searing Flames (PASSIVE): Myhirus takes no harm from fire or other heat-based attacks.
    • Infernal Servitor: Summons a single, mediocre demon to serve the user.
    • Taste of the Gulf: Breathes out and spits out a terrifyingly hot mixture of flame and lava.
    • Arms of the Abyss: Nearby shadows transform into tangible, black tentacles that obey Myhirus' will.
    • The Eyes of the Serpent: Anyone who looks into Myhirus' eyes when this spell is cast shall fall into a deep trance and answer all of his questions as long as eye contact isn't broken.
    • Dominate the Weak: Anyone who's willpower isn't strong enough will be possessed by a small piece of Myhirus' mind and forced to act as one with his will.
  • Minor Sorceries:
    • Levitate: Allows levitation for up to 3 meters into the air. Movement slightly faster than walking.
    • Bolt of Magic: Throws raw, unrefined magical energy in the form of a round projectile towards an enemy, at high speeds. Two or three to the chest are enough to kill an adult human, however, he can shoot around three per second, thus making this rather dangerous.
Weaknesses:
  • Light, and otherwise Holy Energy: Blessed swords, holy water, holy symbols. Myhirus' soul has become corrupted to the root, so much so that there is little difference between him and a demon, other than that of appearance - of course.
  • Human Body: Albeit his soul and mind are gone, his body is still human for the most part. A good cut of the sword and he's done for.
FLUFF (Optional)
Hobbies:
  • Friendly games of chess.
  • Friendly games of checkers.
  • Balls and parties.
  • Study.
Quote\s:
  • "I am not particularly fond of you."
  • "Die."
  • "Our success here is in no small part thanks to you."
Theme:
 
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BASIC INFORMATION
Name
: Bailey Fa'Lanis
Aliases: Shrike
Age: 25
Gender: Female
Race: Half-Elf
Class: Rouge: Assassin, Scout, Theif
Side: Whoever is gonna kick the King's royal ass

PERSONAL
Sexuality
: Bi
High Concept: A hot mess
Character Alignment: Chaotic Neutral but mostly sides with the good guys.
Relatives: This is a no go. She watched her mother abandon her and her siblings as they were being captured, and she has no idea where her father is. Her two brothers were killed off during transport, and her four younger sisters were all sold off as sex slaves. She's all alone.
Organizations\Affiliations:
  • Former: King Valerian - She use to work as a spy for the King, but rather recently went MIA. She's been a avoiding anyone to do with him as she's no longer employed by the king.
  • Former: Spymaster of The Royal Army
  • Theives Guild - Gotta get money somehow. She's a rather high ranking member, willing to take in any job.
Personality: Bailey is a, well, complicated person. While she comes off as untrusting, rude, blunt, stubborn, ect. But she can be friendly, and outgoing at the same time.
Backstory: Bailey was born in the small town of Loudwater, the middle child of a giant family. Her mother, an official of the Elven government, made sure they had a good life. They lived comfortably, had access to excellent education, magical training, and she never went without anything she needed, unlike many other people. This all changed during the first raid of Loudwater. Her, and her six siblings were all captured by bandits and and then given to slavers soon after.

Her brothers were killed as they fought back, her sisters were sold into sex slavery, and she was bought by the former king. She expected to live the life of a slave, but no. He bought her to set her free. She slowly began to warm up to him and his son. The King began to groom her for something. And though he gave her basically what her mother had, along with more intense training. Training a spy would go through, as a matter of fact. And while she grew to enjoy this, and actually like the king, her time there wasn't always nice.

While the king, and a few of his men liked Bailey, who had shown she was a prodigy, most of the guards, soilders, and castle employees didn't like the little half elf. They did some pretty nasty stuff to her, and as she was terrified to tell anyone, she just kept it to herself. The years went on, and after her training, she was sent out to do whatever spy stuff the king needed to her done. Once he fell ill, and then passed, she fell under his son's command. She watched this kid she kinda grew up with, turn into a monster.

One of her last missions, maybe a year ago, she final started to question why she was doing anything for the asshole who was ruining lives. So, she faked her death. Her team would fine the evidence of an intense battle, anfewnof her weapons, and a weird silver amulet. They though she was captured by the enemy, so that's what they reported. By time that was taken care of, Bailey was long gone. Hiding out in the Theives guild, something which she later joined, Bailey began tondo some research. She also started putting her skills to use as a sort of sword for hire type deal. So, you wanted secrets or someone killed quickly and quietly, Bailey or Shrike, was the lady to go to.

PHYSICAL
Appearance
:
225adfd924e2cd9a91f9788dfeca1bac.jpg
Bailey stands at about five feet five inches, cutting an athletic, hourglass figure. Her back, arms, legs, torso, pretty mush her entire body is covered in scars. Some are old, and faded, while others are relatively fresh.
Weapons & Armor:
  • Padded Cloth and Leather Armor: A simple set of armor with a strong, Nordic weave breast plate, Nordic shoulder plates, and a metal mask. It's been enchanted so it doesn't make any noise.
    8caa84d9b284f7b6c0013a8a68518196.jpg
  • Twin Steel Short Swords: A sword is not a typical weapon of the Rouge, but Bailey has made it work.
    300px-Steel_short_sword.jpg
  • Elvish Dagger: The only thing she has left of her parents, how she found it again is a mystery.
    7e3a08ccb49a5711b2b83170b9d2de2d.jpg
  • Ebony Bow: An Ebony hunting bow, nothing much else.
    57e6b9198eec03b5151e7c95424d944b225ac97c_hq.jpg
Items & Personal Belongings:
  • In a worn lether rucksack she has: Sharping stones, a communication stone, five days worth of food, a flask of whiskey, a water bottle, a journal keeping track of her jobs, runic stones, one extra pair of underwear. Tied to the top of it is a sleeping bag.
  • On her belt: A lockpick kit, her coin purse, another communication stone, and a few more runic items.
  • She alsobhad a lapis lazuli necklace
Skills & Abilities:
  • Picking Pockets
  • Picking locks
  • Hand to hand combat
  • Swordplay
  • Stealth
  • Highly Accurate
  • Very quick and light footed
  • Multilingual
Spells & Magic:
  • Familiar Conjuring: The user can cast spells which summon any familiar they own. Under Bailey's command is a pair of Dire Wolves, a Dragon, two Falcons, and she is able to call upon an angelic power for assistance.
  • Runic: There many different kinds of runes, and many different ways to cast them. They essentially always have the same basic structure that makes them work, however.
  • Illusion Casting: Bailey can perform the most common tricks or the rather powerful illusionary spells. She can perform vanishing acts, make distractions, make herself and others look different. There is a wise range of possibilities for this magic.
  • Limited Clairvoyance: Like her mother, Bailey is clairvoyant. Though for now it's limited to herself, and in the form of confused and muddled dreams, with time and practice, this magic will get progressively stronger.
Weaknesses:
  • Hot headed
  • Can be Arrogant at times
  • Valerian: The flower, she's allergic
  • She's extremely protective about those she cares about, and so, can be easily manipulated by anyone using them against her
  • She can also be manipulated easily of children are involved
  • Can't really bring herself to talk about her past
  • Suffers from night-terrors and mild PTSD. She doesn't have episodes of either often
FLUFF
Hobbies
:
  • Singing
  • Drawing
  • Day Drinking
  • Stealing things
Quote\s: "It's to early for this shit." "Fuck off." "Look, I don't speak little bitch." "You're scared?...Good."
Theme:
 
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WIP

Name: Tyr O'Connor
Aliases:
Age: 30
Gender: Male
Race: Human
Class: Barbarian/Bard
Side: Opposition

PERSONAL
Sexuality: Bisexual
High Concept: Tyr is a loud and strong bard who can fuck you up.
Character Alignment: Chaotic Neutral
Relatives:
  • Father Laurence Bishop - Adoptive Father
Organizations\Affiliations: Bard's Guild, Monster Hunter's Guild, Former veteran of The Royal Army
Personality: Tyr is a bit of an enigma. He has a rather large temper and can even be sent into a blind rage if pushed to his limit. A very boisterous person, he is no stranger to a party, and is even tempted to sing and dance if the crowd is nice enough. But under the loud and stubborn exterior, he's just a big softie at heart.
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
Appearance:
Fl8kPTA.jpg

Weapons & Armor:
Greatsword.jpg

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Items & Personal Belongings:
martin-hd-28-standard-dreadnought-acoustic-guitar.jpg

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Tent.jpg
Skills & Abilities:
  • Extremely strong
  • Accomplished cook
  • Charismatic
  • Good Singer
  • Amazing music player
Spells & Magic:
  • Healing Hands
  • Flames
  • Runic Magic
Weaknesses:
  • Suffers from post-war PTSD
  • Short Temper
  • Stubborn

FLUFF
Hobbies:
  • Playing music
  • Drinking
  • Cooking
  • Fishing
  • Reading
  • Hunting
Theme:
 
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BASIC INFORMATION
Name
: (Their true name) Beatrice Auscent
Aliases: (Other names, titles, nicknames, and aliases.) Phoenix, Caretaker of Orphans
Age: (Biological age. How long have you been there?) 868 (Looks to be in her early thirties or late fourties)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race. There may be other genders, also depending on race.) Female
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.) Dragon
Class: Fire mage (Or Pyromancer if you want to split hairs)
Side: (The King, or His Opposition?) Those who stand against the king
PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.) Bisexual
High Concept: (Sum up your character in a sentence.) A dragon who was trapped in a human form and takes advantage of her good looks
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil) Chaotic good
Relatives: (People that are biologically related to your character) Cross (Son) Ciri (daughter)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.) Beatrice seems to be a gigantic flirt when it comes to humans. This really comes down to the fact her only husband that was her species was outright murdered by humans (Though she believes he deserved it for attacking humans out of nowhere) She has a soft spot for younger kids even offering orphans a home at her place (Which is more akin to a smaller village) She is defensive should anyone she does not deem friendly tries to approach her or the orphans. And with the crusade against non humans she has become a shut in to her colony attacking anyone she deems aggressive.
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.) Beatrice was at one time capable of freely shapeshifting between Dragon and human. But when she caught the eye of a wizards son the wizard was angered and sealed her shapeshifting spell, leaving her trapped in her human form (Which is now not so great given the wizard decided to keep her wings and tail in her human form). From then on she only ever had company in the form of non human orphans she chose to take in and care for.

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text)
Naga,Mother of Dragons.jpg

Weapons & Armor: Beatrice wears light iron armor and only has a dagger for offense.
Items & Personal Belongings: A small ring, at least several gems, some rations she "borrowed" from some passing soldiers.
Skills & Abilities: She is very good at persuading people to tell her what she needs to hear. Whether she uses her looks or intimidation is up to the situation
Spells & Magic: Beatrice has very high control over fire. The peak of this is a blazing form of a dragon that surrounds her. She is capable of dispelling the form and using the fire to go out in a ring that will burn anything in ten feet. The rest of her magic is what any experience Pyromancer can do. With the added ability of making chains of fire.
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character) Beatrice is usually useless in the rain as her fire will fizzle out or just end up being very weak. She lacks melee combat experience. She is very distrustful of humans, she usually warns any who seek refuge in her colony that they will die if they attempt to hurt her or the children. She has a very short temper making her easily baited into attacking or chasing.

FLUFF (Optional)
Hobbies: Beatrice enjoys hoarding gems as they seem to calm her down, Working on being more trustful of others.
Quote\s: (Notable things that the character has said, that may show off their personality or speech type): "LEAVE THIS PLACE HUMANS! YOUR KIND IS NOT WELCOME HERE!" "So you mean to tell me that you aren't here to hurt the children." "Well I have to say despite the wings and fear of Dragons, Humans seem to really like the way I look. Is it the scales?" Well I don't discriminate when someone seems to recognize that they have a good woman in front of them." "Blasted wizard taking away my ability to shapeshift. Not my fault I'm so attractive that his son took notice of me." "Wait you knew my son Cross?"
Theme: (Musical theme)
 
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BASIC INFORMATION
Name
: Gormick Mordoor, the Orc Janitor
Aliases:
  • The Janitor
  • The Door-stealer
  • Berserker
Age: 21
Gender: Male
Race: Orc
Class: Berserker
Side: "Downz with Valeryeen, amirite, boyz?"

PERSONAL
Sexuality
: Heterosexual
High Concept: An insane orc janitor gone on the war-path. He also likes doors.
Character Alignment: Chaos Good
Relatives:
  • Gromrick Mordoor, the Orc Barman
  • Gramrra Mordoor, the Orc Barmaid
  • 5 brothers and 7 sisters
Organizations\Affiliations:
  • The Drunken Dragon Pub - A place of meeting of many adventurers and one of the few save havens from Valerian's reign. He's one of the many children of the owners
Personality: Gormick's personality can be described rather easily. He is a very aggressive individual, likely to respond to slightest provocation. He likes to smash things and slash them. His capabilities in speaking the common language are lacking, therefore he speaks with a very distorted, simplified dialect and his dictionary could use some work. He isn't the most intelligent, but he is well-meaning. He also appears to like doors, or at least collecting them, or smashing them, or smashing through them.

His philosophy is: "BOOK BAD. SMASH GOOD!"
Backstory: Gormick is the son of Gromrick and Gramrra Mordoor, both of which are the owners of the Drunken Dragon Pub. Much like a majority of his siblings, since an early age - he had to work as a janitor. Eventually, he got fed up with the work, so he took two swords, a bunch of other weapons and started looking for adventure out in the world. Unfortunately, "DAT EVULZ BADTURD VALEERYAN" declared a war on his tribe. Soon, it was conquered and Gormick tried to find allies to beat the evil king. He has also went on multiple rampages across many cities, slaughtering several guards in the process.
PHYSICAL
Appearance
: (He's around 250cm tall)
6cbc427769a37559e519bad14948447c.jpg

Weapons & Armor:
  • 4 Ebony Daggers: For throwing. They will penetrate most armors but are quite heavy.
  • Ebony Greatsword: Heavy, powerful, strong, durable. Despite it being a greatsword made out of an incredibly heavy material, he can easily wield it in one arm hand. Gormick lost the twin to this sword in the fight against Aurelius.
  • 3 Iron Daggers: Two are hidden in his metal boots. Another one is hidden underneath a fake tooth, so he can escape from prisons.
  • 1 Mithril Axe: Beautiful and ornate axe, can be used for either melee or throwing... or both. Hidden under his loincloth.
  • 1 Mithril Shortsword: In case he runs out of blades.
  • 2 Metal Boots with Spikes: So he can kick and trample the opponents with greater force. Don't mistake with armor.
  • No Armor and No Shield: Too much unnecessary weight.
Items & Personal Belongings:
  • Mug: Somehow, it always has beer in it. Even when it doesn't make sense.
Skills & Abilities:
  • Strong: He can lift two ebony greatswords and dual wield them. That's saying something. He could probably carry a human bridal-style with no problem and rip people's ribs out with his hands.
  • Tough: Doesn't need armor, pretty much. Doesn't need to dodge attacks either. He'll just take it and bleed like a man.
Spells & Magic:
  • "Magik iz fer weaklingz."
Weaknesses:
  • Fear of spiders.
  • Doesn't know when to give up.
FLUFF (Optional)
Hobbies: Fightin', smashin' stuff.
Quote\s: "WE'Z GONN' BASH THE RICH BOYZ' HEADS IN, DON'T WE, BOYZ?"
Theme:
 
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BASIC INFORMATION
Name
: Ari Waesmor
Aliases: Black Assassin
Age: 35
Gender: Male
Race: Human
Class: Archer, Swordsman
Side: The Resistance

PERSONAL
Sexuality
: Straight
High Concept: FTL Warrior serving up blood for the right price
Character Alignment: Chaotic Good
Relatives: Elaina (Holy Prodigy Daughter, 13) Noam (Warrior son, 10)
Organizations\Affiliations: None
Personality: Ari is very sarcastic and a lot of times rude, but has a sense of justice about him enough to follow some basic rules. He has no qualms about killing or inflicting injury in the name of what he feels is right. Ari cares not about your feelings and would rather you hate him alive than love him dead.
Backstory: From a young age, Ari was trained in Swordplay and Archery. He lived a fairly normal life otherwise. He made it through school at the top of his class and got trained by some high powered mentors in both. At 16, he got some odd jobs to hone his skills with a blade and bow. At 18, his father died and the Family Blade was passed on down to him to wield, A powerful enchanted sword known to be an easy magic catalyst

PHYSICAL
Appearance
:
4d92f0f818b9fc28487f33e1e5a79200.jpg

Weapons & Armor
  • Mourning Song- An enchanted Sword that catalyzes magic with ease
  • Anti-Magic Armor- Light Armor infused with Anti-Magic that increases his resistance to Magic Attacks, but useless against Physical attack
  • Rifle
    Steampunk_Rifle_3_Quarter.jpg

    A standard-issue rifle with the ability to shoot magic as well as physical bullets, as well as magic-imbued physical bullets. He had shot rifles before, but they never really had that edge over the bow. Valerian's development in technology though gave it that edge that Ari needed, which was the ability to shoot magic-imbued rounds.
Items & Personal Belongings:
  • Tent
  • Lots of Money
  • Potions
  • Speed Shot- Adrenaline injected into his veins that increases his speed ten-fold

Skills & Abilities:
High Speed- Very fast mover. Insanely quick on his feet
Eagle Eyed- Highly Accurate with his Bow

Spells & Magic
:
Ari is unaffected by his own damaging spells
  • Guard Breaker- Coats blade or bow in Gunpowder. Whenever he makes contact with metal (in a swing), it explodes. He's unaffected by the impact. Extremely useful in busting armor and punishes those who try to parry
  • Ethereal Flame- Coats blade or bow in Blue Fire. If he makes contact with Skin, it ignites them.
  • White Water- Coats blade or bow in Holy Water. Very effective against those weak to Holy Magic
  • Cold Steel- Coats blade or bow in Liquid Nitrogen. Freezes skin almost instantly
  • Aegis- Made by the tattoos on his arm (so he has 2), projects a shield to protect against most forms of damage. Each one has a recharge
  • Ghost- Shrouds blade or bow in a purple aura. Phases through anything physical until it hits skin. Deflected by magic. He can't parry physical blades while covered with Phantom
  • Acid- Coats blade or bow in a highly corrosive acid. Absolutely corrodes skin, but takes fairly long with metal
  • Shredder- coats blade or bow in a small tornado. When it makes contact, it unleashes the wind to unleash more slashes
  • Scald- Coats blade or bow in extremely heated Water. Explodes and releases the water
  • Light Speed- Speed Spell that truly makes him FTL
  • Talismans- Useless unless activated by an arrow or a Sword Strike. Fairly powerful spells
Nala- Nala is a chimera. While Ari was 26, he saved a chimera from the cold steel of poachers. The chimera gave him one of its litter as a reward. Nala can use Basic Fire, Poison, and Wind Spells. If needed, Nala can turn big, into a more ferocious, 3 headed version of herself and wreak havoc
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Weaknesses:
  • Can't block with his blade while using Ghost
  • Not much armor against Physical Attacks
  • No Shield
  • Talisman is useless without his weapon
  • Not exactly known for his diplomacy


FLUFF (Optional)
Hobbies: Plays a mean piano, Great at Chess, Cooks like a champ
Quote\s: "Yea, Yea."
Theme:
 
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Name: Jango and Enigo
Aliases: - The boys, the twins
Age: 3/3
Gender: Both male)
Race: Unknown
Class: Ambusher/Tank for both
Side: The King

PERSONAL
Sexuality
: None for both
High Concept: Two unusual twins
Character Alignment: Chaos Evil
Relatives: Dead mother Vex
Organizations\Affiliations:
Personality: Jango and Enigo didnt really have diverse personalities before the death of their mother Vex, in which afterward they gained a more complex mindset and developed more complex personalities. Jango is the more lighthearted and more likely to play, always bugging his brother when he wants to play. Enigo is the smarter and more sentient of them, down to earth and always serious. They both have the tendency to be violent.
Backstory: Vex had always been fascinated with creatures her whole life, not normal deer and rabbit creatures but mythical ones and dangerous ones. Her appearance and powers were gained by sheer magic, dark magic at that. She loved those creatures so much, she became half of an unknown creature. So, this is where things get weird. Now she cant go back to her home, she needed a family. By mostly dark magic and willpower, she was able to create two of her own 'sons' through transfusion with some of her biological matter and many different types of conjuration magic. They were already full grown and quickly were devoted to her, as she was to them.

PHYSICAL
Appearance
:
e44b0d2c1a90acdf3e5f39b97d3343ab.jpg
Weapons & Armor: Jango and Engio use their tough armored bodies as both armor and weapons. They use teeth and claws as well, and have strength you wouldnt expect.
Items & Personal Belongings: -
Skills & Abilities: Jango and Enigo are very good at herding, cornering, and takedowns. They have echolocation
Spells & Magic: -
Weaknesses: Multiple objects around them, (I will think of more later)

FLUFF (Optional)
Hobbies:
Quote\s: -
Theme:
 
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Hello; I'm new to this site and saw this in the Fantasy Interest Checks forum. I'm really interested in this, hope I did alright with this sheet.
BASIC INFORMATION
Name
: Atlas Fiordra
Aliases: Sky Knight
Age: 25
Gender: Male
Race: Human
Class: Dragon Knight/Dragoon
Side: The King

PERSONAL
Sexuality
: Bisexual
High Concept: A quiet, feminine dragoon whose only desire is to go wherever fate takes him.
Character Alignment: Chaotic Neutral
Relatives: Cygnus and Orion Fiordra (parents)

Organizations\Affiliations:
Personality: Atlas prefers to not speak at all most of the time, and talks as little as possible if needed, thusly speaking in a very blunt, distant and occasionally vague way. He is capable of interacting with others in a more formal manner, or so he likes to claim, but prefers to reserve his energy and behave in such a way towards those he respects or fears. He has a strong belief in conserving everything, such as currency and energy, and is quite the cheapskate because of this. He is somewhat self-centred and concerned with his own wellbeing first and foremost, and usually prioritizes himself over everyone else around him. He holds grudges very easily, and has a slight sense of honour.

Backstory: Atlas was born into a fairly poor family with many siblings, and travelled through the streets with them without a proper home. He dedicated almost the entirety of his life and time trying to aid them, feeling responsible to take care of them rather than the other way around. He even gave up his own food to give to his parents and siblings. One morning, he and his siblings woke up to find their parents gone- assuming they would return soon, the siblings waited at the location that had slept in the night before. Hours turned into days, and seeing that their parents had not yet returned, the siblings concluded that their parents had abandoned them. After all, their parents were quite harsh and quick tempered; to them, it was understandable that their parents might have finally had enough and simply left. They were quite distraught and angered about the situation, however, and Atlas was one of the most agitated. Despite all their efforts to stick together and look out for one another, the same self-preservation that seemed to have taken over their parents soon took over them as well, and Atlas eventually found himself alone. Agrieved and unsure of what to do, he wandered aimlessly until he stumbled upon a young dragon, somehow befriended it, and named it Myrva. The two of them grew up together and have stayed together ever since.

PHYSICAL
Appearance
: Atlas is very feminine in appearance, and is fairly slim, causing people to mistake his gender often at first glance. He is slightly above average height with slightly long brown hair and blue eyes. Often, if not always, wears his armour (see below).
Weapons & Armor:
-Armour:
5c821f6cfe233a64359f3e1fb34b2369.jpg
-Sword: A somewhat plain sword with no special qualities about it, other than the fact that Atlas can set it on fire with magic.
-Spear: Similar to his sword with the fact that it's nothing special except for when he uses magic on it. However, it's more detailed in design, with various carvings of dragons on it.
-Myrva (Dragon): He can freely switch between riding his dragon and fighting alongside it on foot. It is rather tough and can endure a lot of damage, but is very slow.
Items & Personal Belongings:
-Saddle for Myrva
-A book or two, in the case of boredom

Skills & Abilities:
-Quick reflexes
-Pickpocketing, but prefers to think he's above that

Spells & Magic:
-Is able to propel himself with magic; doing so upwards will allow him to jump extremely high, and doing the contrary while airborne allows him to dive down at an extremely high speed.
-Can give his weapons the properties of fire

Weaknesses:
-Extremely concerned with his own wellbeing, very likely retreat out of a situation for the sake of self preservation; would act similarly if Myrva was in mortal danger
-Can get completely distracted from anything he's doing by the simple mention of the word "dragon"
-Fear of abandonment
-Difficulty trusting others/allies


FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)[/SPOILER][/SPOILER]
 
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BASIC INFORMATION
Name:
Archarius Kyzelakioz

Aliases:

Bane of the Living, King of the Dead, Artist of Damnation, Defiler of Life and Death

Age:

491

Gender:

None, formerly Male

Race:

Undead (Lich)
Class:
Necromancer

Side:

The King

PERSONAL

Sexuality:
Heterosexual (Don't ask how)

High Concept:

An artist with death as paint and the world his canvas.

Character Alignment:

Neutral Evil

Relatives:

None

Organizations\Affiliations:

The King, Nekropolis (Legion of the Dead)

Personality:

At his core Archarius is an artist, though one who has an unconventional form of art. He is passionate and a bit of a perfectionist, wanting everything he does to be beautiful. He keeps his word and can be a good ally to have, though this won't last long. Due to him being an undead, time is different to him and his patience is seeminly endless. He is a sucker for things that are beautiful and would even be willing to spare a great artist so that he may spread his/her beauty to the world. He is easily angered when poking fun at his art, and may well retaliate especially if he thinks he can get away with it. While he may keep his word, he won't exactly not betray you. He'll just do it with in the bounds of the agreement.

Backstory:

Archarius was once a great artist, some of his artworks are still relevant and sought after even to this day. However, in his eyes, there was none more beautiful than his beloved. He loved her and she, in return, loved him as well. The girl was no one worth knowing. She was a mere baker, and to most people, she isn't even worth looking at. Yet the great artist Archarius, whose works were life like enough to fool both man and beasts, found her to be the most beautiful thing that has ever existed. This was not looked upon favorably by his family, and seeing no consequence that may come their way, had thengirl killed.

Archarius was devastated, the beauty of his world no longer existed and with it the beauty of his works. He left his home, having found no reason to stay, and wandered. Be it fate or coincidence, he stumbled upon the forbidden art of Necromancy. 'Maybe, with this I can bring her back' the naive artist thought, having no idea what this entails. He returned, a new power lurking inside him. He headed straight for te graveyard and dug her out. Having been gone for sometime, the corpse had been rotting and reeked. But to him, she was still the most wonderful woman in his eyes. He casted his spell, and lo and behold!, the corpse moved. While most may be horrified, he was overjoyed. His beloved has returned, and she looked more beautiful than ever!

This was when his eyes were opened, when a new revelation was revealed before him. Life was beautiful yes, but death was more beautiful still. He looked upon himself and scowled, finding his current form lacking and imperfect. That was the moment that the Bane of the Living, Archarius Kyzelakioz, was born.

PHYSICAL

Appearance: image.jpg

Weapons & Armor:

Archarius dons a robe crafted with magic and necromancy. The robe was forged with thousands of souls Archarius has amassed over his life and countless of evil spirits. The robe appears to be weaved out of the shadows itself and completely covers him save for his arms and face.

The robe allows him to turn impermeable(can pass through objects) and grants him flight. Is immune to most damage save for holy and light magic/equipment (that deals more damage than usual) but is also unable to harm anyone. It also has skulls of giants as shoulder pads for aesthetic purposes.

While his basic means of attacking is with his magic, he's no slouch in a melee battle. His clawed hands are razor-sharp and he has a surprisingly strong grip strength, as well as move extremely nimble and with great agility. All these are due to the modifications he has done with his body, replacing his bones, tendons, and ligaments with stronger and more functional ones.

Items & Personal Belongings:

The Experimental Log of the Crazy Lich: A journal (make that a dozen) filled with notes about the experiments he's done so far. It is filled with exact and detail notes about the failures and successes of his experiments, what to improve on, notes on future projects, etc. it is both a terrifying and insightful read all novice necromancers must have.

Archarius' Phylactery - The container of a lich's soul, the phylactery can be any object. Archarius' is the pen he uses to jot down his notes. It is a simple looking pen, elegant but simple in design. As it contains Archarius' soul, once this item is destryoed Archarius will instantly cease to exist. Unless the Phylactery is destroyes Archarius won't stay dead for long.

A Simple Iron Ring - A ring that holds great meaning for Archarius. It is an iron ring, corroded by age yet still intact. It had some words carved into it once but is now unreable. Lacking fingers, proper ones, he had it welded into his right hand's ring finger.

Portable Undead Modification Kit -Archarius carries around a necklace with a coffin in it. More than a mere accessory, it is his Portable Undead Modification Kit. Using magic, Archarius compressed his kit in order to be able to carry it around. It can instantly grow by saying the key words "Beauty in the Eyes of the Beholder" and shrink by saying the words "Behold Magnificence". It contains his tools and supplies (various bones, skins, organs, muscle, flesh, etc.) to modify undeads on the spot. It is just a portable kit so he is not able to do extensive modifications, he needs his lab for that.

Skills & Abilities:

Extensive Anatomical Knowledge - Cutting open corpses of various races time and time again, Archarius is bound to learn a thing or two about anatomy. He's quite knowledgeable about it, in fact, he can proudly say that he has the most knowledge about ther workings of most races than anyone who has ever lived.

Medical Knowledge - "A poison can be an antidote at the right dosage". His art of death can also be applied to saving lives. Having extensive knowledge of anatomy, he can do surgical operations tosave a person's life. Not that he has any reason to do it of course.

Alchemy - He has the know-how of mixing various regents to create potions. Most of the potions he makes tend to harm than heal, that doesn't mean he can't do it though.

All Around Artist - In his life, Archarius has been gifted in the arts. Being it singing, painting, or sculpting, he is a prodigy ib these. Having turned his attention to a different form of art doesn't mean that he has forgotten his previous talents. His laboratory is littered with, among his modification equipments and test subjects, various paintings, tapestries, and sculptures all made by him. Some beautiful, other macabre.

Spells & Magic:

Art of Undeath - An upgraded version ofthe simple Create Undead spell most necromancers are familiar with. Archarius is still able to summon generic undead (zombies, skeleton, etc.) however they tend to be weaker than normal summoned undead, dealing less damage and being frailer. It may seem counterintuitive to being a necromancer, who are known for teir mob techniques, but an artist like him prefers quality over quantity. This is where the skill shines. Once the corpse, or art piece as he prefers to call them, has been modified and made more into art, it grows stronger proportional to the level of artistry it has.

The modifications can range from creating a giant Skeleton Knight from thousands of other skeletons, or combing two or more different corpses to create something else entirely. The skill assists in the modifications, instead of having to combine all te skeletons to create one giant skeleton manually, the skill assists in making it. It's basically an auto-assist. An art piece with a wonderful story, be it a gallant hero or a dastardly villain or even a terrifying monster, has no need for modifications and can be created as is. The undead can turn into distinguishable talismans for convinience' sake.

Face Your Mortality - Archarius conjures up intense visions of death in the minds of his targets. The weak willed will immediately flee in terror while others would just stiffen in fear. Those with strong wills and immunity to mind magic will resist its effects.

Corpse Explosion - Archarius can make corpses explode using magic, dealing damage to those surrounding the corpse and briefly blinding them with blood and guts. The bones can dig underneath the skin if the target is close enough when the explosion occurs. Decaying corpses can also produce a toxic cloud, corroding flesh and releasing a terrible scent. Best paired with generic Create Undead to form walking bombs.

Bone Magic - Archarius is able to manipulate bones. He can create spears, walls, cages, even armor out of bones. He also breaks down the bones into sharp fragments inside of corpses, ensuring that they are lethal when paired with Corpse Explosion. He can also manipulate the bones inside a living being to an extent. Due to the lifeforce inside a living target interfering with his magic, he most he can do is to immobilize them for a moment by controlling their skeletons.

Swamp of Sorrow - Archarius will conjure a wide swamp in the battlefield. The swamp is hard to walk in and it can reach up to a person's waist at the most depending on how heavy they are. The swamp can last for a quarter of an hour, pushing those inside up once the swamp is gone, returning them to dry land. Undead and flying units are not affect by the swamp.

Requiem of the Dead - Archarius starts to chant a sorrowful hymn, his voice resonating in a large area. The strength of the undead within the area are strengthened while living beings within the area are weakened and slowed.

The Never Ending Night - The strongest spell in Archarius' arsenal. The Never Ending Night wraps a large area in endless darkness. No light can enter this dark space and the only light comes from any light source within the area. Cold seeps into the very bones of the living, slowing them down and making them vulnerable to Ice-based spells. The darkness can last for half a day, unless extinguish by a strong spell on par with The Never Ending Night.

Weaknesses:

Holy and Light Based Magic/Equipment: Being an undead, holy and light magic/equipment can be fatal to her. A healing spell or a blessing can harm him, even more so when he is in his Ghost form.

Phylactery - While seeming immortal, Archarius is more vulnerable then most. His phylactery is the source of his immortality, and once broken, the King of the Dead will cease to exist.

His Undead - Archarius is unable to create a lot of undead due to the restriction of the spell Art of Undeath. He has a limited arsenal of undead at his disposal, and once they're destroyed or reverted back into talismans, he'll have to face his opponents head on.

FLUFF

Hobbies:
When he is not busy dismantling bodies and putting them back together as a form of art, he busies himself with more normal forms of art. Being a former practioner, he still sees their appeal an does them from time to time. It also reminds him of his mortal life and makes him nostalgic about it.

Quote\s:

"Life is most beautiful in death."
"Death is an art, most people are too stupid to appreciate it."
"Beauty is in the eyes of the beholder, and in my eyes, you look more beautiful dead."

Theme:

 
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BASIC INFORMATION
Name
: Arthur Jara
Aliases: N/A
Age: Physically 35. Chronologically, 85.
Gender: Male
Race: Human
Class: Magic Archer - An Archer who relies heavily on magic to accomplish his feats.
Side: Opposition

PERSONAL
Sexuality
: Heterosexual
High Concept: An archer with that has set himself on a quest to take down the king.
Character Alignment: Lawful Neutral
Relatives:
  • August Jara - Father, Deceased.
  • Hannah Jara - Mother, Deceased.
Organizations\Affiliations:
  • The Opposition of His Highness
Personality: Arthur is a pessimistic introvert. Due to his introvert nature, he appears emotionless all the time. He is also very vindictive and he will do anything to get revenge on someone who wronged him. Arthur is also very cold and believes that every person he kills is a necessary casualty in his quest to take down the King.
Backstory: Arthur, in his past life, was a very powerful mage. He lived a happy life and enjoyed the time spent walking the Earth. Through magic, he managed to extend his life and stop his aging process when he was 35. However, he spent his late seventies witnessing all of those he loved, die. After finding out what the King did, he has decided to join the Opposition to finally take him out.
PHYSICAL
Appearance
:
archer__fate_stay_night_unlimited_blade_works__by_sanoboss-d8opicg.jpg

Weapons & Armor:
  • The Bow of The Marksman - This bow is of massive proportions. It is as tall as Arthur's torso. It can shoot all kind of arrows.
    • Poisoned Arrows - A special kind of arrow that poisons in various ways the target.
      • Sleep arrows - The name explains it. It can put an average person to sleep in 30 seconds.
      • Lethal Poison Arrows - Arrows that can kill a person with this poison in one minute.
    • Fire arrows - Arrows imbued with fire magic that can lit on fire any kind of inflammable surface.
    • Smart arrows - Those arrows are magic-driven. Only two at a time can be shot and Arthur needs to focus on driving them to make them work.
  • Light mithril armor - An armor made out of a special metal. It is sleeveless.
Items & Personal Belongings:
  • Health potions and mana potions.
  • His wife's scarf - He wears it all the time, however, it doesn't do much for protection, it reminds him of his wife.
Skills & Abilities:
  • Marksmanship - He is an expert in archery due to his experience.
  • Peak Human Agility - He is a perfect free runner and a quick runner.
Spells & Magic:
  • Smart Arrows - See Weapons and Armor.
  • Eye of the Eagle - A spell that increases Arthur's eye-sight. It makes him able to see up to 1 kilometer. I.E: He will be able to read something written on a medium-sized sign from that distance. From that distance and on, he will start seeing blurry.
  • The Arrow of Death - His final spell. This spell creates an arrow-shaped beam of energy that travels at 100 km/h, destroying whatever gets in its path. However, it will drain all of Arthur's mana and leave him defenseless.
Weaknesses:
  • Mana dependance - His abilities depend on mana. If he runs out, he will find himself unarmed and defenseless.
  • Light armor - His armor isn't that heavy, thus it's pretty easy to injure him.
  • Sleeve-less armor - His arms are naked and are an easy target.
  • Even when given the chance to win easily, he will always take a long way around to win honorably.

FLUFF (Optional)
Hobbies: Since Arthur is busy 24/7 with accomplishing his goal, he has no time for hobbies. However, if he could manage to have some, he'd most likely go fishing.
Quote\s:
  • "Through action, a man becomes a hero. Through death, a hero becomes a legend. Through time, a legend becomes a myth. And by learning from that myth, a man will take action."
Theme:
 
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BASIC INFORMATION
Name
: Lady Rachele Ines Monti
Aliases: Ines
Age: 20
Gender: Female
Race: Human, though some wonder because of her eyes.
Class: Healer
Side: The King but she wants to help the resistance

PERSONAL
Sexuality
: Straight
High Concept: A caring girl who is braver and stronger then she thinks.
Character Alignment: Neutral Good
Relatives: Father, Mother
Organizations\Affiliations: None yet
Personality: When Rachele was young she was a caring individual with a big heart and a bright perspective. She was always friendly to others even those who teased her. A bit of a late thinker, she sometimes would get distracted or absent-minded; especially when food was involved. She was a big-eater and could usually be swayed by food, if not trying to steal it from others. She was also childish, loud, and clumsy. But despite her friendly nature she didn't have much confidence in herself. She was also somewhat shy. But a lot of that had began to change. But unfortunately all insecurities came flooding back. Person who she use to trust in had changed before her eyes and now she is even to afraid to speak. Her personality altered not being able to act freely like she use to. She now has to be more cautious. But her friendliness and caring side never changed but her bright smile isn't there anymore.​
Backstory: Rachele was born into very wealthy high class noble family. She raised under strict rules and never really got to play much or be kid. She wasn't even allowed to use combat magic only healing. Her parents having a old fashion mind sent wouldn't allow her to learn any type of fighting skill. Some years went by and when she was 10 she brought to the castle and told of her marriage to the Prince. Even then she thought the age gap was to big. Before coming to the castle she was always teased because of her eyes. She always hated her eyes and usually would keep to herself. Of course that didn't change when coming to the castle. But she was surprised when Myhirus told her he liked her eyes. Though at the time she wasn't sure if she totally believed him. As time went by she had became close friends with Myhirus. He was the first person she could be herself with. She was even beginning to fall for him. She's never told him how she felt. But those good times didn't last. He for some reason unknown to her he had started to change. She didn't think anything of it at first but she started notice the darkness growing in him but wasn't brave enough to confront him.

It's to late to try to reason with him now. She wants to so badly help the resistance. But she hasn't built up the courage to contact them. Plus she has a lot pressure on her coming from her parents who she always tried to please. Also she doesn't know how the King will react if she declines considering he hasn't bother to cancel the marriage. She's now at crossroads. She can help take the King down but their are to many things keeping her from making a move. She's suppose to marry him after her she turns 21 which will be this year. So will she marry the king or will she be brave enough to let go of the past and turn on him?

PHYSICAL
moon_princess_red_manga_girl_pink_anime_hd-wallpaper-1710311.jpg
Weapons & Armor: None
Items & Personal Belongings: She has necklace she always wear that the Myhirus gave her before he changed
Skills & Abilities: Sewing, singing,
Spells & Magic: She can heal minor and fatal wounds but the person can still die while in the process of being healed.
She can create bearers.
She wants to learn more she feels something stirring inside of her and she feels the need to release it.
Weaknesses: Low confidence in herself
Quote: "Am I really brave enough? That's a question I have always asked myself."
Theme:
 
WIP
BASIC INFORMATION

Name: Dio Brando
Aliases: Lord DIO
Age: 120
Gender: Male
Race: Human/Vampire
Class: Brawler
Side: The King
1eb1ed6c5be5029110974b9e698dfbbdc0408854_hq.gif

PERSONAL
Sexuality: Bisexual
High Concept: Evil posing vampire man.
Character Alignment: Neutral Evil
Relatives: None
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: Dio is consistently manipulative and violently domineering, and has repeatedly shown a lack of conscience and empathy. His most recognizable characteristics are his boundless ambition and his love of power. Naturally, Dio is an incredibly selfish person, only looking over his own interest and overlooking those of others at best, trampling them on the ground at worst. Due to his composed nature, Dio can and will openly offer himself to any gender using any method, as long as the person suits his present desires.
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)
tumblr_nkaqwmzgS81sfay15o4_500.gif

PHYSICAL
Appearance:
c3fa7a10d4aad305f48c731bde9482b0.png

Weapons & Armor:
dio-brando-allstarbattle.png

latest
Skills & Abilities:
- Super Strength
- Super Speed
- Extremely Intelligent
- Charismatic
Spells & Magic:
- ZA WARUDO: Can stop time for around ten seconds
- MUDA MUDA MUDA: Launches a volley of extremely fast and strong punches
- Regeneration: Dio can regenerate health via drinking or absorbing blood
Weaknesses:

tumblr_nbbsnku4Y01slew6uo1_500.gif

FLUFF
Quote\s:
"Useless, useless, useless...."
Theme:


( Birdsie Birdsie I couldn't help myself.)​
 
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WIP
BASIC INFORMATION

Name: Dio Brando
Aliases: Lord DIO
Age: 120
Gender: Male
Race: Human/Vampire
Class: Brawler
Side: The King
1eb1ed6c5be5029110974b9e698dfbbdc0408854_hq.gif

PERSONAL
Sexuality: Bisexual
High Concept: (Sum up your character in a sentence.)
Character Alignment: Neutral Evil
Relatives: None
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: Dio is consistently manipulative and violently domineering, and has repeatedly shown a lack of conscience and empathy. His most recognizable characteristics are his boundless ambition and his love of power.
Backstory: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)
tumblr_nkaqwmzgS81sfay15o4_500.gif

PHYSICAL
Appearance:
c3fa7a10d4aad305f48c731bde9482b0.png

Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities:
Spells & Magic:
ZA WARUDO: Can stop time for around ten seconds
MUDA MUDA MUDA: Launches a volley of extremely fast and strong punches

Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)
tumblr_nbbsnku4Y01slew6uo1_500.gif

FLUFF
Quote\s:
"Useless, useless, useless...."
Theme:


( Birdsie Birdsie I couldn't help myself.)​

Please...
No...

Don't do this to me...
 
BASIC INFORMATION
Name
: Lady Rachele Ines Monti
Aliases: Ines
Age: 20
Gender: Female
Race: Human, though some wonder because of her eyes.
Class: Healer
Side: The King but she wants to help the resistance

PERSONAL
Sexuality
: Straight
High Concept: A caring girl who is braver and stronger then she thinks.
Character Alignment: Neutral Good
Relatives: Father, Mother
Organizations\Affiliations: None yet
Personality: When Rachele was young she was a caring individual with a big heart and a bright perspective. She was always friendly to others even those who teased her. A bit of a late thinker, she sometimes would get distracted or absent-minded; especially when food was involved. She was a big-eater and could usually be swayed by food, if not trying to steal it from others. She was also childish, loud, and clumsy. But despite her friendly nature she didn't have much confidence in herself. She was also somewhat shy. But a lot of that had began to change. But unfortunately all insecurities came flooding back. Person who she use to trust in had changed before her eyes and now she is even to afraid to speak. Her personality altered not being able to act freely like she use to. She now has to be more cautious. But her friendliness and caring side never changed but her bright smile isn't there anymore.​
Backstory: Rachele was born into very wealthy high class noble family. She raised under strict rules and never really got to play much or be kid. She wasn't even allowed to use combat magic only healing. Her parents having a old fashion mind sent wouldn't allow her to learn any type of fighting skill. Some years went by and when she was 10 she brought to the castle and told of her marriage to the Prince. Even then she thought the age gap was to big. Before coming to the castle she was always teased because of her eyes. She always hated her eyes and usually would keep to herself. Of course that didn't change when coming to the castle. But she was surprised when Myhirus told her he liked her eyes. Though at the time she wasn't sure if she totally believed him. As time went by she had became close friends with Myhirus. He was the first person she could be herself with. She was even beginning to fall for him. She's never told him how she felt. But those good times didn't last. He for some reason unknown to her he had started to change. She didn't think anything of it at first but she started notice the darkness growing in him but wasn't brave enough to confront him.

It's to late to try to reason with him now. She wants to so badly help the resistance. But she hasn't built up the courage to contact them. Plus she has a lot pressure on her coming from her parents who she always tried to please. Also she doesn't know how the King will react if she declines considering he hasn't bother to cancel the marriage. She's now at crossroads. She can help take the King down but their are to many things keeping her from making a move. She's suppose to marry him after her she turns 21 which will be this year. So will she marry the king or will she be brave enough to let go of the past and turn on him?

PHYSICAL
View attachment 303548
Weapons & Armor: None
Items & Personal Belongings: She has necklace she always wear that the Myhirus gave her before he changed
Skills & Abilities: Sewing, singing,
Spells & Magic: She can heal minor and fatal wounds but the person can still die while in the process of being healed.
She can create bearers.
She wants to learn more she feels something stirring inside of her and she feels the need to release it.
Weaknesses: Low confidence in herself
Quote: "Am I really brave enough? That's a question I have always asked myself."
Theme:

That song choice is fantastic
 
BASIC INFORMATION
Name
: Nostro Temval
Aliases: N/A
Age: 10
Gender: Male
Race: Half-Elf
Class: Trickster (Sorcerer-Blue Mage with some Thief skills)
Side: May join either / Neutral

PERSONAL
Sexuality
: He's just a kid, but I guess... straight?
High Concept: The child of a forbidden couple, trying to survive in a hostile environment.
Character Alignment: Neutral Good
Relatives:
  • Yanzu Berosus - Human Father, Druid
  • Jaina Temval - Elven Mother, Princess
Organizations\Affiliations:
  • Long-Conquered Elven Kingdom: Bastard Prince
Personality: Nostro is quiet and speaks rarely unless spoken to. When nervous, he might not even answer a question. He rarely shows any complex facial expressions, more often than not; showing anger, or boredom. He is, despite that, fairly confident for his age, but doesn't always know what to do - opening himself to be guided by others. He, regardless, genuinely wishes the best for everyone and is fiercely loyal toward those who have earned his trust.

When interacting with others, he shows a lack of experience with social skills but tries to be utterly polite. He outright refuses to talk with those he doesn't like, having nothing to say to them. As he lacks a parent figure to follow, he can easily be misguided by someone who manages to convince him they are a good person.

Backstory: Nostro's father was a famous, distinguished druid, living in the northern Rivannian forests and helping others who passed by; like an apothecary of sorts. His mother was a princess that lived in the capital of the country that elves ruled over. The border of the country was near the forest, just to the north. His father received news of the elven king falling ill, so, being the most renowned of the druids, he arrived at the castle and helped the man go back to health. There, he fell in love with the elven princess (and to-be-queen); Jaina.

As she was betrothed to a husband, she deemed what happened that night a mistake... but she loved her child. She revealed her sin, deciding that being honest was the best option. Although the king was outraged, her husband was understanding and decided to help his future wife to raise their son, who would one day become the new king. The rumors and joy spread all across the country, with some fair skepticism, as it was more than bizarre for a half-elf prince to even be considered a future candidate for the throne.

When Nostro was 5, everything changed for worse. Rivannia declared war and crossed the border. On their way toward the capital, Jaina gave her son a royal seal, so that anyone who sees it knows his identity and offers help, then sent him off with a warrior on a horse. During their travel and attempt to cross the border, the elven warrior's ears were uncovered and he was killed on the spot. Nostro, who's ears were bent less than those of an elf, was determined a half-human, and thus a being that is worthy of living as stated by the king. He was given a pair of human, surrogate parents, but he never wished to "be human" and ran away.

PHYSICAL
Appearance
:
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Weapons & Armor:
  • Black, tattered cloak.
  • Makeshift iron dagger.
Items & Personal Belongings:
  • Royal Seal of the Elven Court: Any Elf, Half-Elf, or anyone with Elven blood with his veins will almost instantly recognize this symbol, as it is only carried by the elven royal family. Humans who find him holding this are likely to kill him, whilst elves may offer help instead.
  • Keys to: Adeptus Astra Telepathica Tower, Royal Palace, Royal Dungeon.
  • Tarot Card Deck: For divination and entertainment purposes.
  • Enough money to survive.
Skills & Abilities:
  • Pickpocket: Nostro, having to live on the streets by himself mastered the art of stealing from other people's belts, pants, and other such appendages without even being spotted.
  • Sneaking: Nostro can keep quiet and hide very well. His small size aids him in this.
  • Lockpicking: Give him a lockpick and he'll open any door. A master of breaking and entering, he stole food from many houses to survive.
  • Knowledge of Herbs: Nothing major, but still.
  • Tarot Card Recognition: He knows what they mean.
  • Better Mana Generation: After reading from Ari's library, Nostro learned how to force his soul to process mana more quickly, allowing for magical energy quantity to grow to the point where he can cast high-thaumaturgy level spells as if they were the cost of a small fireball, like most adult mages.
Spells & Magic:
  • Inherent Casting: His potential as a mage coming from one of the greatest druids up to date, and with mixed elven blood that only enhances his potential is great. However, he is incapable of coherently using magical energy to create desired, specific effects and miracles, but he can instead bleed magical energy to create a variety of effects. Once he learns more, he might even be capable of creating spells of his own in relatively low time.
    • Telekinesis: By bleeding mana in controlled bursts with his mind, he can move things without touching them.
    • Telepathy: He can speak with others without even opening his mouth, and implant suggestions and thoughts into the minds of others. He avoided guards several times by performing pseudo-jedi mind tricks.
    • Clairvoyance: Sometimes, Nostro gains small hints of the places, people, or other things around him.
  • Mimic: Nostro's potential as a mage is great. He will be capable of casting advanced spells just after reading them from a book, and perhaps even recreate effects of other mages from something as simple as seeing them cast.
  • Minor Sorceries:
    • Lightning Bolt: A powerful release of lightning that can cause minor wounds to the chest as well as stagger and stun the opponent for roughly a minute. Can be given more magical energy to turn it into a more lethal spell.
    • Unwelcome Guest: A spell he learned from another thief. This opens a locked door, or chest although Nostro still prefers lockpicks since it is a waste of mana.
  • True Magic: Magic used by the Gods long ago to create the very universal laws of the World. It is no mere replication of miracles; rather it creates impossible events by manipulating the very forces that create the fabric of the universe. Learning just a few of these magics to advanced levels is considered a lifetime of work.
    • Manipulate Gravity (Weak): An imperfect spell that was not fully mastered due to a short span of learning. Allows Nostro to manipulate the force of gravity itself within a limited range from himself.
Weaknesses:
  • Weak Child: Yeah, guess what? He's a kid with no previous training in open combat. A street drunk could kill him easily.
  • Half-Elf: Humans tend to shun him because of his heritage, but usually aren't violent. Only extremists who believe in Valerian's agenda would go as far.
FLUFF (Optional)
Hobbies:
  • Using telepathy to talk with rats, cats, or other animals. They are "surprisingly talkative, but primitive."
  • Collecting herbs, of, often medicinal nature.
Quote\s:
  • "..."
  • Insert Gordon Freeman quotes.
  • "... hello."
Theme:
 
Last edited:
I'm trying to summon the will to post my CS right now, but every time I sit down to start, I wake up on top of my keyboard.
 

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