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XDIn that case that's fine. Accepted. Lol
My bad, I'm going to go fix that so it's more clear
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XDIn that case that's fine. Accepted. Lol
Pervical HendersonAge: 27
Race: Human
Appearance: Perceval is of slim build, with black hair and cloud-grey eyes. He stands at an average height of about 5'9", with a pale complexion. Percival tends to dress in thick, dark jeans and a black turtleneck sweater, with a bright yellow rain jacket overtop for days out at sea
Weight: Percival is a small man, weighing about 130 pounds
Personality: Percival is courageous and friendly, and gets along well with most people, whether they be fellow Siren hunters or somebody random at the local tavern, and isn't scared of any storm no matter what- possibly due to being deaf.
Strengths: Intelligent: Percival is quick-thinking and creative under stress, helping him escape some nasty storms
Sailing: Percival is a skilled sailor
Storm Identification: Due to being deaf and unable to hear them, Percival has honed his sense of touch to tell him when a storm is coming through changes in the wind
Weaknesses: Physically Lacking: Percival is not overly strong, and as such has trouble carrying heavier things aboard his boat
Deaf: Percival is unable to hear anything, however he reads lips quite well
Overly Trusting: Percival tends not to see any signs that someone is untrustworthy, and tends not to question what someone might do with whatever aid he gives them
Skills: Eavesdropping: As long as Percival is close enough to see your lips, he knows what you're saying
Sailing: He's had his own small boat for nine years
Harpooning: Percival can use a harpoon launcher. Bringing what he harpoons back is a different story
Racial Abilities: Immunity to Siren's songs
Equipment: Harpoon gun
Journal
Backstory: Percival was born and raised in Urchin Harbour, his mother got sick and died when he was 15. His father taught him all about fishing and the art of harpooning, all in an attempt to get his son into the whaling business just like his father. One day, when he was 17, Percival was caught in the destruction of his family's home. Nobody ever found who did it, but Percival suffered for it. A head injury in just the right spot resulted in him losing his sense of hearing forever. Several years later, Percival and his father went out on one more fishing trip, and during so, tragedy struck. Many sailors claimed to have heard a beautiful woman singing and climbed out of the boat, his father included. Only a handful made it back, but Percival himself knew what had happened. Sirens. He decided then to use the disability he had been granted to hunt the beasts of the deep to keep as many people from being hurt as possible.
Occupation: Siren Hunter, does some light fishing on the side to keep himself occupied
Name: Edgar Fulk
Age: 45
Race: Human
Gender: Male
Appearance:
In Detail
Height: 6' 1"
Weight: 198
Personality: He is a polite man fond of talking and friendly in nature towards people but tends to keep to himself out of both genuine fear of getting caught and just that he doesn't share much interest in the passing time activities of the Local Town folk due to their differences (himself obviously coming from a more sophisticated background) He gets along well with younger people as well as he used to be a teacher during his early adult life. He was most of his pupil's favourite teacher as he likes to joke and has a tolerance for jokes about himself as and his allowance of pupils to openly discuss and even oppose his teachings. But there is a hidden mean streak that lies deep within himself that surfaces when someone pushes his limit.
Strengths: (3)
Education, He is perhaps one of the few people who attended a college in the whole town
Honest, he follows a strict code as a Merchant, no overpricing no cheats
Connections, For some reason Edgar seems to be well liked by the Older generation of shady business dealers such as Smugglers.
Weaknesses:
Frail, old age is starting to show it's effects, he gets sick very often and is often out of breath
Lung, problems, his over-fondness of Cigarettes isn't helping
Cynical, The Towns folk are really imaginative for all he cares
Skills:
Diplomat, His understanding of the art of politeness and communication combined his soft voice is often enough to achieve the things he wants without resorting to violence.
Organiser, He is good with organising and motivating groups of people for short periods of time but after a while, the steam dies off.
Decent, Marksman: He's fairly good with bolt-action rifles and pistols
Understanding of explosives, For some reason or another he has immense knowledge about making explosives
Racial Abilities: N/A
Misc.
Equipment:
Tobacco pouch.
Journal
a box of matches
hip flask
P08
Backstory: Edgar came to Urchin Harbour during when he was still 40, on atop a cargo ship from the US with two large suitcases, one filled to brim with books the other with his clothes one hand and his Cased Typewriter on the other. It was clear he was there to stay. The first thing he did after he came ashore was strike a deal with a local fisher John Laffete, a room to live in along with food and a minimal-wage in exchange for a contract to work in his small business for the next two years.
The years passed quickly for him, at first he was distant towards his employer but as time passed he gradually came to like them his days often consisted of waking up, attending the breakfast with his employers, going to work, scolding young Elora for tricking the customers. 'What do you think selling the rotten fish young lady? Do you think that man will ever come and shop in your Father's shop ever again? Now they'll go and buy their food from those Brooke's. you think rashly, you gain a quick buck but having loyal customers is better in the long run.' and occasionally having fun by flaring the girls anger by commenting 'I hear Brooke's are paying better wages.' going back 'home', teaching the children of the household about Literature, reading books, attending dinner and sleeping
When his contract ended, he decided to stay another year and it was good that he did because tragedy struck that year for the Laffee's as they son was killed. a hard year later Edgar decided, with the money he made during his stay and a large amount of US Dollars he had hidden away in his many books, he bought out an old de-commissioned Steam Boat. after a period of cleaning and decorating the ship with much help from his favourite 'pupil' and the smugglers who were kind enough to get the items he requested from US and Mexico. Now he runs a Grocery shop and is the one those who are sick of eating fish came to, to buy Vegetables and imported (Smuggled) goods from the mainland for a fair price.
Relationships: [Optional]
Occupation: One-time Teacher turned Novelist/Journalist turned Grocer
Extra:
The rusty and grimy exterior aside Edgar's house's interior is a sight to behold with modern furniture with a European tint to it compared to the backwards look of Urchin Harbor
''Urchin Harbor, one of the worst Centro-American towns I've seen in my travels. The town is old and under-developed, Electricity is non-existent, one could say that industrial revolution never came to be after looking at this forgotten place but that's the reason I'm here, townsfolk while culturally depicting the Proletariat values and lifestyle in it's purest form, They've formed a Collectivist commune between themselves without even noticing it, yet they are uneducated and, some claim to have seen creatures of myth but I believe such beliefs are the result of false oral tradition rather than delusions. I wish I could help these poor people, victims of the State forgetting their needs. taking these proles hard-earned money and not even caring enough to build infrastructure or giving education in return. I shall write an article once I'm able to return home ''
Lines from Edgar's Journal
(We've already gone over his backstory with Error404RealityFailed )
Name:
Maeve
Age:
98
Race:
Siren
Gender:
Female
Height:
6'9
Weight:
187 lbs
Personality:
Maeve, like all sirens is extremely vicious and solitary, her time is either spent inside her cave or hunting for food. She does emerge from time to time in order to just go for a swim and explore. Maeve loves to play with her food. One of her favorite things to do is to stalk her victims and make them feel as if they're losing their minds. Then she leaves them be and just when they start to get comfortable she attacks. Her cave is filled with treasures that she grabbed from her victims's body or from ship wrecks. Human skulls and jewelry are her two favorite things to collect so far. Her hunting is usually done at time, her coloring makes is more difficult for others to notice her approaching.
Strengths:
Agile
Paralyzing Poison
Razor Sharp Teeth
Speed
Weaknesses (3)
Lacking in strength
Sunlight
Easily Distracted
Reckless
Skills:
Stalking her prey
Making a swift escape
Night Hunting
Ripping flesh from bond
Racial Abilities:
Powerful Lungs
Echolocation
Water Manipulation
Sixth Sense
Misc.
Backstory
Maeve has always been a siren as far as she's concerned. She doesn't have any type of memory as a human and she's fine with that. Her life was revolved around one think, and that think was survival. Maeve enjoyed her life. She would hunt poor unfortunate souls during the night and then explore during the day. Over time she devolped a knack for collecting treasures. From simple thinks that pocket watches to others thinks such as skulls and jewelry. Maeve came across Urchin Harbor while she was stalking one of her prey. Her old home didn't have many humans near and so the little place caught her interest. She settled down after capturing her meal and never left.
Equipment
A dagger made from sea glass
A spyglass that she took from a sailor
Facts
Can dim the glowing parts of her body to hide or brighten them to attract prey.
The spines along her body contain a paralyzing poison that last for 20 minutes.
Prefers the deep sea
Yay! Thanks ^^Error404RealityFailed
This s already been approved right? If it hasn't, then now it is! I don't see anything wrong with it at the moment :0, also really love her appearance
General Info
Name: Percuma
Age: 123
Race: Siren
Gender: Female
Appearance:
In Detail
Height: 9'10 feet from head to fin (thus is honestly...too big xD)
Weight: 250 lbs
Personality:
Percuma lurks in the coral reefs surrounding Urchin bay, being an elusive hunter of those foolish enough to dive for lost treasures. She's very inventive when it comes to finding different ways to lure in her prey, ranging from using previous victim's belongings as bait to beckoning humans with her siren allure and song. She enjoys toying with her prey and uses small doses of her venom to dull their senses and make them unable to fight back. Somewhat sadistic in the way she "plays" with humans Percuma sees it as nothing malicious, instead referring to it as "pranking" and "teasing". Enjoying a hedonistic lifestyle of taking what she wants and not taking "NO" as an answer she terrorizes the warm coastal waters...And yet harbors cold, festering notions of revenge towards those responsible for the loss of her arm.
Strengths:
-Silver tongue/Trickery
-Impulsive/Spontaneous
-Tough/Resilient
Weaknesses:
-Easily irritated/annoyed/Short temper
-Doesn't know when to quit
-Holds grudges
Skills:
-Strong Venom
Percuma's fins are lined with sharp spikes which can inject her victims with a paralyzing venom. Effects range from Nausea, heartburn, dizziness to paralysis, heart/organ failure and some times agonizing death
-Hit and Run tactics
Percuma is not the strongest, nor the fastest Siren, yet her color pattern and Lionfish-like features give her the edge when it comes to evading and striking at opportune times. She can hide among similarly colored sea weed while also being able to strike out from cover with unexpected strength despite only having one arm...And a lot of venom at her disposal
Despite this in an all out confrontation Percuma falls rather short, her venom relying on the element of surprise or her opponent getting too close to her. Her stamina is laughable too
-Cheerful/Playful Siren song
Percuma's song isn't one of longing or deep emotional craving but a liberating one that clouds the listener's mind with a light-hearted haze. It's a song of hedonism and earthly pleasures, pursuing fun and simple pleasure over that aching longing, thus allowing her to lure her prey in without arousing a lot of suspicion. (Siren songs don't have a bigger or less chance of arousing suspicion. It's just the siren's allure combined with mind manipulation that draws in prey.)
Racial Abilities:
-Echolocation
-Water Manipulation
-Sixth Sense
-Siren allure
Misc.
Equipment:
-Several fishnets she uses to store trinkets and trophies from her prey
Backstory:
Percuma was an adventurous lass during her time as a human, disregarding her own safety and chances at building a future for herself in favor of hedonistic desires. Joining a scoundrel's crew to sail the seven seas the vessel got into a storm, shipwrecking them on a coral reef in the middle of the ocean. Some succumbed to their wounds, some died of exhaustion, some got consumed be the reef dwellers..
But Percuma did survive the initial call of the Sirens, watching in horror as the water turned a shade of red the moment her crewmates were dragged underwater.
Days without water or food, surrounded by the beckoning siren's song finally grew unbearable and made her jump head first into the waters, expecting death...
But she lost something other than her life that day...Her soul.
And now haunts the ocean with the only remaining shred of humanity she has left...The notions of hedonism and fun that lead to her losing herself to the seven seas.
Not mourning her old life, but fully embracing her new existence Percuma stalks reefs like the one she had stranded on. Her carefree attitude and greed having resulted in her losing an arm in the process, a touchy subject for her...(sirens have no recollection of being human, ever.)
Relationships: [Optional]
Occupation:
Hedonistic Reef stalker
Extra:
Her humming can be heard and is usually mistaken as the sea breeze when she's sunbathing in shallow water
Better?I left notes in the quoted text
Everyone underestimates me and that's how I like it. Boaz L. Clement |
I have a very strict gun control policy: if there's a gun around, I want to be in control of it. Clint Eastwood |
Boaz Lewis ClementD duegxybus
Everyone underestimates me and that's how I like it. Boaz L. Clement
Age:
18, going on 19
Race:
Human
Gender:
Male
Appearance:
Usually, Boaz wears rugged, free-lance clothing, so it'd be easier to move around in. Always wears his signature golden chain wherever he goes---he's never without it. And just in case you can't tell, he has gray eyes.
In Detail
Height:
5'11
Weight:
140
Personality:
Boaz is a cocky bastard.
That pretty much sums him up.
Nah, there's more to him---don't worry. Boaz, though he may be loud and obnoxious and pretty full of himself, he is also extremely determined, never backs out of a fight. He's a hard worker when he wants to be, and his confidence is envious yet admirable. He loves a challenge, lives his life for adventure. He's never been a straight-A student, but his sharp tongue and equally keen mind are praiseworthy. Yet his impulsiveness and 'act-before-thinking' attitude often leads him into a lot of sticky situations, both great flaws in his character. Boaz is also prideful, so don't expect him to humble down anytime soon.
Strengths:
~Physically Fit: Boaz has great reflexes and is stronger than most boys his age.
~High Tolerance To Siren Songs: Being a rather experienced siren-hunter, Boaz isn't easy to entrance.
~Great Aim: Give him any gun and all hell breaks loose.
Weaknesses:
~Impulsive Attitude: As mentioned before, Boaz is often in more trouble than necessary because of his reckless behavior and brash tongue.
~Gunsman 100%, Swordsman---Not So Much: Give him a gun and all hell breaks loose. Give him a sword, and there'll definitely be hell, just not in a good way---for him.
~Doesn't mind a drink or two: Boaz is a regular when it comes to taverns. He loves a shot of whiskey or two (or ten) and isn't ashamed about it either. (This isn't even a weakness?!)
Skills:
~Gunmaster: can handle just about any gun.
~Really Fast Runner: after years of getting chased for theft, you'd think he'd be able to beat Usain Bolt. (Nope just kidding)
Racial Abilities:
~Humurous
~Sharp-tongued
Misc.
Equipment: [What your character has. Maximum of 5]
~Flintlock Blunderbuss Gun
~Couple of knives
~Rifle
~Gun Waist Holder (it cost him a fortune)
Backstory:
It was simple really.
Boaz lived not far from Urchin Harbour, in a small village situated near the coast. His parents met tragic deaths. His father, a good and righteous man, a preacher he was, had been lured into the waters and eaten by sirens (sirens don't eat humans...?) one cold night after service. Boaz's mother died of grief not long after, leaving 10-year old Boaz to survive all by himself. That night, not only did Boaz lose, he gained something as well.
Hatred. For the sirens.
Boaz was taken in by their small church, given to an old, elderly couple who would act as his guardians, and who were also good friends of his parents. The elderly couple were very poor, and they knew they had to make a change in order to give Boaz the best chance he could get. So, they moved to Urchin Harbour. The elderly husband, Mr. Goodwill, worked day and night, resulting in horrible back pains and knee joint pain. His wife, Mrs. Goodwill, worked as a laundress and Boaz was a messenger boy for awhile, to gain income as well. Even with three people working three jobs, it was never enough.
Boaz was a spirited boy. Though his job gave him the perfect opportunity to run around, Boaz often caused trouble---stealing a few things here, angering a few thugs over there---it was all fun and games. Yet little did Boaz know, all would be real enough soon.
At the time, though it wasn't illegal, siren-hunting was frowned upon. Many were willing to pay handsomely for whoever caught and killed a siren.
Boaz longed to become a siren-hunter. The thrill was there yes, and so was the reward, but Boaz knew he was also avenging Papa, for every siren he kills. His main driving force was a deep, begrudging hatred, and that was exactly what led him to the Lilo's gang.
Lilo's gang was pretty infamous. They were experts when it came to siren-hunting. Of course, they weren't the only crime groups that had their fair share in the game, but they were one of the best. Boaz was eager to be mentored by them, even if it meant getting caught. His guardians never really appreciated siren-hunting. Though the sirens were cannibals, men were going just as low by murdering them. (Siren hunting is really unheard of. It's not possible that there's an elite gang that's capable of hunting down siren after siren. It's a new profession, nobody is good at it. Nobody is yet to catch a siren.)
"A complete and utter violation of the Ten Commandments," stated Mr. Goodwill. "God-willing that in the future, something will be done about this."
It didn't take long for Boaz to prove himself. Lilo needed strong boys, and not only physically but mentally. Boaz proved just that when he faced off with a gang member two years his senior. Boaz won, at only fourteen years old. Lilo took him under his wing, and taught him everything he needed to know, especially gun handling (natural at it). When Boaz as fifteen, his beloved adopted mother died of illness, leaving Boaz and Mr. Goowill to mourn and grieve.
After months of trying and failing, Boaz finally got the hang of it. In fact, he was a natural. Two years into the job, Lilo's group, with the talented help of Boaz, had already caught six sirens. They were making a fortune. (Same thing. Nobody has caught a siren yet. Let alone killed one. It's a profession unheard of, even in the criminal world. You need to make a lot of changes to this character.)
But then, tragedy struck.
Fate has a cruel way of brining sorrow to someone. Ironic and cruel. It also seems that Boaz's siren-hunting had angered the sirens somehow once again, because, on the night of his seventeenth birthday, Mr. Goodwill died, eaten by sirens as the man went to the harbor (as he did daily) to pray. Boaz was heart-broken. Mr. Goodwill was a father-like figure to him, and had sacrificed too much for a boy who wasn't even his. Now Boaz was all by himself.
And yet, the cause of his sorrow was the sirens. Again.
Hell-bent on getting revenge, Boaz left Lilo's group to become a solo siren-hunter. It was hard, the first few months since he was so used to working with a team. But within the year, Boaz had gotten the hang of it once more.
He picked up a new habit since the death of his guardians---drinking. Which is sad because it increases his chances of getting lured by sirens, if he isn't careful enough. And his attitude had grown a lot cockier, his tongue sharper, but only to mask the grief. (Siren hunting solo will result in DEATH. Sirens are DANGEROUS CREATURES. You can't just have one guy going around catching them. They are 1.5x as STRONG as a human being, have much more mobility in water, and it's impossible to resist a siren's song for an extended period of time, especially if you're alone. You NEED a crew, or else you're DEAD.)
Occupation: Pretty obvious by now.
Extra:
Despite a religious upbringing, Boaz is no longer a believer in God.
I have a very strict gun control policy: if there's a gun around, I want to be in control of it. Clint Eastwood
I left some notes. Expand the quoted text. You have to make a lot of changes to this character, as he doesn't fit the setting.
Sorry .--. Thanks for the advice though--but uh..tone the tone down a bit?
It's not advice...they're changes so you can make the character fit the setting.... please. >-<
Edited ^^ And really, it doesn't matter--a advice or not, thanks. Sorry for the bad start. I just sorta assumed siren-hunting had been there for a long time and so yeah...
Oh and I have a question. Will the setting be like in the ocean, where they actually catch sirens, or dles everything happen in harbour?
Name: [Name. Sirens generally have one name, shifters and humans have human names]
Verndon Germin
Age: [Age] 17
Race: [Siren, Human, or Siren Shifter]
Human
Gender: [Ironclad warship]
Male
Appearance: View attachment 326258
Picture took during formal event. Normally doesn't wear his glasses nor wears a suit.
In Detail
Height:5'5
Weight: 105LB
Personality:
He is an energetic hard working young man looking to make his cut in life hunting whales. He 'knows' the risk but doesn't consider the full consequences. He is head strong and practical. And while defiantly not quick thinking, he is more than a dolt. He grew up as a carpenter and learned from his father who died from natural causes and his mother who is not dead, but getting old. As a result he knows how to plan out his actions and he can be quick. He is a caring, but tough soul, defiantly taking from his parents in that regard.
Strengths: (3)
Decisive
Young and energetic
Nice and caring, altruist
Weaknesses (3)
Too caring for others
Has lung problems and low endurance as a result of smoking
Young and dumb
Skills: [As many or as few as humanly possible. Skills are important. However, you can't be good at everything.]
General knowledge of carpentry, sailing and fishing.
Racial Abilities: [Innate abilities of your character]
Too young to die (Rolling a below a 10 adds +1 to his roll)
Misc.
Equipment: [What your character has. Maximum of 5]
A 5 inch long knife on his belt
A hatchet on his belt
Salted sausage in his bag
Cans of sardines in his bag
A few bottles of water
Backstory: [Sirens need to include how they became sirens, as do shifters]
Relationships: [Optional] (need to find someone with a crew)
Occupation: [Doesn't have to necessarily be a job]
Sailer soon to be whaler
Extra: Wants to hunt sirens, but is stuck with whaling. He wants to do it for Fame and money. But is ultimately put down by the dangerous nature and lack of funds.
(Will edit this to add more as time goes on)
I thought it was optional. But I'll add it in. ThanksMissing backstory
EditedMissing backstory