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Fantasy Urchin Harbor [Characters!]

WIP
Name: Abraham Kraken
Age: 33
Race: Human
Gender: Male
Appearance:
d1b1acad96bce8367171d226afcc0cdf.jpg

In Detail
Height:
6'0
Weight:
158
Personality:
-Abraham is obsessive, aggressive and a dangerous man. Abraham has been for most of his life a angry man who enjoys little besides alcohol and the killing of whales. He is stern and has power in every step, not showing mercy to anyone, even his own crew. His leadership skills are demanding and his obsession with sirens can lead him to give chase, even if the tide is against him.
Strengths:
-Intelligence: While mostly not showing it, Abraham is a tactical man who can learn quick and is quiet knowledgeable on the sea and its life. He also has knowledge on basic medicine.
-Physical Strength: On top of Abraham's size, he is heavily built from years of working on a boat.
-Alchohol Tolerance: Abraham can hold his liquor quite well and can't get drunk very easily. It takes a lot even to cause him to get tipsy.
Weaknesses:
-Obsessive: Abraham is obsessed with Siren's and this could lead to him to chase at all cost even for his own life.
-Speed: Abraham is strong physically and mentally but his physical speed isn't the greatest. He can't give good chase on feet and while having good stamina, he can't run too far.
-Anger: Abraham is almost always angry and it doesn't take much to set him off. He acts like this even to his own crew which makes him not the most likeable person to be around.
Skills:
-Range Combat: Kraken is good with his harpoon gun and can shoot from a long range.
-Sword Fighting: Abraham has learned basic sword skills and can hold himself in one on one combat.
-Leadership: While his ways of leading are very harsh, Abraham is able to lead a group. He is able to guide his whole crew without fault we, excpecting 100% effort from each whaling trip.
-Tatical: Abraham always has a plan before the actual action happens.
Racial Abilities: N/A

Misc.
Equipment:
-Harpoon gun
b181d74d7aad3990efa0ac47721acbeb--costume-steampunk-rifle.jpg

-Old Blood
31gocL4n%2B8L.jpg

-The White Siren
655d326b60d3dbd0448d4012c203e7ea.jpg


Backstory: (I'll fill this out tomorrow)
Relationships:
Occupation: Siren hunter/whaler
Extra:
 
Pervical Henderson
Age: 27

Race: Human

Appearance: Percival is of slim build, with black hair and cloud-grey eyes. He stands at an average height of about 5'9", with a pale complexion. Percival tends to dress in thick, dark jeans and a black turtleneck sweater, with a bright yellow rain jacket overtop for days out at sea

Weight: Percival is a small man, weighing about 130 pounds

Personality: Percival is courageous and friendly, and gets along well with most people, whether they be fellow Siren hunters or somebody random at the local tavern, and isn't scared of any storm no matter what- possibly due to being deaf.

Strengths: Intelligent: Percival is quick-thinking and creative under stress, helping him escape some nasty storms
Sailing: Percival is a skilled sailor
Storm Identification: Due to being deaf and unable to hear them, Percival has honed his sense of touch to tell him when a storm is coming through changes in the wind

Weaknesses: Physically Lacking: Percival is not overly strong, and as such has trouble carrying heavier things aboard his boat
Deaf: Percival is unable to hear anything, however he reads lips quite well
Overly Trusting: Percival tends not to see any signs that someone is untrustworthy, and tends not to question what someone might do with whatever aid he gives them
Difficulty Communicating: Since lip reading isn't an exact science, and Percival only knows a handful of different sign language terms, he does have some difficulty communicating- especially on ships and such, where not everyone has the time to face him specifically to speak/sign

Skills: Eavesdropping: As long as Percival is close enough to see your lips, he knows what you're saying- to an extent
Sailing: He's had his own small boat for nine years
Harpooning: Percival can use a harpoon launcher. Bringing what he harpoons back is a different story


Racial Abilities: Immunity to Siren's songs

Equipment: Harpoon gun
Journal (for paper so whoever he speaks with can write down what they're saying if need be)

Backstory: Percival was born and raised in Urchin Harbour, his mother got sick and died when he was 15. His father taught him all about fishing and the art of harpooning, all in an attempt to get his son into the whaling business just like his father. One day, when he was 17, Percival was caught in the destruction of his family's home. Nobody ever found who did it, but Percival suffered for it. A head injury in just the right spot resulted in him losing his sense of hearing forever. Several months later, Percival and his father went out on one more fishing trip, and during so, tragedy struck. Many sailors claimed to have heard a beautiful woman singing and climbed out of the boat, his father included. Only a handful made it back, but Percival himself knew what had happened. Sirens. He decided then to use the disability he had been granted to hunt the beasts of the deep to keep as many people from being hurt as possible.

Relationships: Marisol ( Dominaiscna Dominaiscna ) he helped her a few years back, and acted as her roommate when she had nowhere else to go

Occupation: Currently fisherman, aspires to be a siren Hunter the day he is accepted among a crew despite his disability


 
Last edited:
Pervical Henderson
Age: 27

Race: Human

Appearance: Perceval is of slim build, with black hair and cloud-grey eyes. He stands at an average height of about 5'9", with a pale complexion. Percival tends to dress in thick, dark jeans and a black turtleneck sweater, with a bright yellow rain jacket overtop for days out at sea

Weight: Percival is a small man, weighing about 130 pounds

Personality: Percival is courageous and friendly, and gets along well with most people, whether they be fellow Siren hunters or somebody random at the local tavern, and isn't scared of any storm no matter what- possibly due to being deaf.

Strengths: Intelligent: Percival is quick-thinking and creative under stress, helping him escape some nasty storms
Sailing: Percival is a skilled sailor
Storm Identification: Due to being deaf and unable to hear them, Percival has honed his sense of touch to tell him when a storm is coming through changes in the wind

Weaknesses: Physically Lacking: Percival is not overly strong, and as such has trouble carrying heavier things aboard his boat
Deaf: Percival is unable to hear anything, however he reads lips quite well
Overly Trusting: Percival tends not to see any signs that someone is untrustworthy, and tends not to question what someone might do with whatever aid he gives them

Skills: Eavesdropping: As long as Percival is close enough to see your lips, he knows what you're saying
Sailing: He's had his own small boat for nine years
Harpooning: Percival can use a harpoon launcher. Bringing what he harpoons back is a different story


Racial Abilities: Immunity to Siren's songs

Equipment: Harpoon gun
Journal

Backstory: Percival was born and raised in Urchin Harbour, his mother got sick and died when he was 15. His father taught him all about fishing and the art of harpooning, all in an attempt to get his son into the whaling business just like his father. One day, when he was 17, Percival was caught in the destruction of his family's home. Nobody ever found who did it, but Percival suffered for it. A head injury in just the right spot resulted in him losing his sense of hearing forever. Several years later, Percival and his father went out on one more fishing trip, and during so, tragedy struck. Many sailors claimed to have heard a beautiful woman singing and climbed out of the boat, his father included. Only a handful made it back, but Percival himself knew what had happened. Sirens. He decided then to use the disability he had been granted to hunt the beasts of the deep to keep as many people from being hurt as possible.

Occupation: Siren Hunter, does some light fishing on the side to keep himself occupied


This was fairly well done except for a few noted.
- Does he know sign language? Because lip reading alone isn't always effective.
-initially I felt that deafness was a bit gamebreaking, but now I see that it is actually rather difficult to communicate with a deaf crewmember. I would like you to keep the weaknesses in mind as well as the strengths (immunity to siren song) simply because having an immunity to siren songs is such a big deal in the current setting.
 
I honestly forgot about how difficult lip reading can be, and I never considered sign language. He knows some, so I'll add 'difficulty communicating' to his weakness. And I will do my best to keep his deafness in mind on crew settings, yes
 
deepmermaid-final-small.jpg

Name:
Maeve

Age:
98

Race:
Siren

Gender:
Female

Height:
6'9

Weight:
187 lbs

Personality:
Maeve, like all sirens is extremely vicious and solitary, her time is either spent inside her cave or hunting for food. She does emerge from time to time in order to just go for a swim and explore. Maeve loves to play with her food. One of her favorite things to do is to stalk her victims and make them feel as if they're losing their minds. Then she leaves them be and just when they start to get comfortable she attacks. Her cave is filled with treasures that she grabbed from her victims's body or from ship wrecks. Human skulls and jewelry are her two favorite things to collect so far. Her hunting is usually done at time, her coloring makes is more difficult for others to notice her approaching.

Strengths:
Agile
Paralyzing Poison
Razor Sharp Teeth
Speed

Weaknesses (3)
Lacking in strength
Sunlight
Easily Distracted
Reckless

Skills:
Stalking her prey
Making a swift escape
Night Hunting
Ripping flesh from bond

Racial Abilities:
Powerful Lungs
Echolocation
Water Manipulation
Sixth Sense

Misc.
Backstory
Maeve has always been a siren as far as she's concerned. She doesn't have any type of memory as a human and she's fine with that. Her life was revolved around one think, and that think was survival. Maeve enjoyed her life. She would hunt poor unfortunate souls during the night and then explore during the day. Over time she devolped a knack for collecting treasures. From simple thinks that pocket watches to others thinks such as skulls and jewelry. Maeve came across Urchin Harbor while she was stalking one of her prey. Her old home didn't have many humans near and so the little place caught her interest. She settled down after capturing her meal and never left.
Equipment
A dagger made from sea glass
A spyglass that she took from a sailor
Facts
Can dim the glowing parts of her body to hide or brighten them to attract prey.
The spines along her body contain a paralyzing poison that last for 20 minutes.
Prefers the deep sea​
 
Last edited:
Name: Edgar Fulk
Age: 45
Race: Human
Gender: Male
Appearance:
old_man_in_hat_painting_by_cleopatraartstudio-d8vpyuq.jpg

In Detail
Height: 6' 1"
Weight: 198
Personality: He is a polite man fond of talking and friendly in nature towards people but tends to keep to himself out of both genuine fear of getting caught and just that he doesn't share much interest in the passing time activities of the Local Town folk due to their differences (himself obviously coming from a more sophisticated background) He gets along well with younger people as well as he used to be a teacher during his early adult life. He was most of his pupil's favourite teacher as he likes to joke and has a tolerance for jokes about himself as and his allowance of pupils to openly discuss and even oppose his teachings. But there is a hidden mean streak that lies deep within himself that surfaces when someone pushes his limit.

Strengths: (3)
Education, He is perhaps one of the few people who attended a college in the whole town
Honest, he follows a strict code as a Merchant, no overpricing no cheats
Connections, For some reason Edgar seems to be well liked by the Older generation of shady business dealers such as Smugglers.

Weaknesses:
Frail, old age is starting to show it's effects, he gets sick very often and is often out of breath
Lung, problems, his over-fondness of Cigarettes isn't helping
Cynical, The Towns folk are really imaginative for all he cares


Skills:

Diplomat, His understanding of the art of politeness and communication combined his soft voice is often enough to achieve the things he wants without resorting to violence.

Organiser, He is good with organising and motivating groups of people for short periods of time but after a while, the steam dies off.

Decent, Marksman: He's fairly good with bolt-action rifles and pistols

Understanding of explosives, For some reason or another he has immense knowledge about making explosives

Racial Abilities: N/A
Misc.
Equipment:
Tobacco pouch.
Journal
a box of matches
hip flask
P08

Backstory: Edgar came to Urchin Harbour during when he was still 40, on atop a cargo ship from the US with two large suitcases, one filled to brim with books the other with his clothes one hand and his Cased Typewriter on the other. It was clear he was there to stay. The first thing he did after he came ashore was strike a deal with a local fisher John Laffete, a room to live in along with food and a minimal-wage in exchange for a contract to work in his small business for the next two years.

The years passed quickly for him, at first he was distant towards his employer but as time passed he gradually came to like them his days often consisted of waking up, attending the breakfast with his employers, going to work, scolding young Elora for tricking the customers. 'What do you think selling the rotten fish young lady? Do you think that man will ever come and shop in your Father's shop ever again? Now they'll go and buy their food from those Brooke's. you think rashly, you gain a quick buck but having loyal customers is better in the long run.' and occasionally having fun by flaring the girls anger by commenting 'I hear Brooke's are paying better wages.' going back 'home', teaching the children of the household about Literature, reading books, attending dinner and sleeping

When his contract ended, he decided to stay another year and it was good that he did because tragedy struck that year for the Laffee's as they son was killed. a hard year later Edgar decided, with the money he made during his stay and a large amount of US Dollars he had hidden away in his many books, he bought out an old de-commissioned Steam Boat. after a period of cleaning and decorating the ship with much help from his favourite 'pupil' and the smugglers who were kind enough to get the items he requested from US and Mexico. Now he runs a Grocery shop and is the one those who are sick of eating fish came to, to buy Vegetables and imported (Smuggled) goods from the mainland for a fair price.

Relationships: [Optional]
Occupation: One-time Teacher turned Novelist/Journalist turned Grocer

Extra:

The rusty and grimy exterior aside Edgar's house's interior is a sight to behold with modern furniture with a European tint to it compared to the backwards look of Urchin Harbor

''Urchin Harbor, one of the worst Centro-American towns I've seen in my travels. The town is old and under-developed, Electricity is non-existent, one could say that industrial revolution never came to be after looking at this forgotten place but that's the reason I'm here, townsfolk while culturally depicting the Proletariat values and lifestyle in it's purest form, They've formed a Collectivist commune between themselves without even noticing it, yet they are uneducated and, some claim to have seen creatures of myth but I believe such beliefs are the result of false oral tradition rather than delusions. I wish I could help these poor people, victims of the State forgetting their needs. taking these proles hard-earned money and not even caring enough to build infrastructure or giving education in return. I shall write an article once I'm able to return home ''

Lines from Edgar's Journal

(We've already gone over his backstory with Error404RealityFailed Error404RealityFailed )
 
Name: Edgar Fulk
Age: 45
Race: Human
Gender: Male
Appearance:
old_man_in_hat_painting_by_cleopatraartstudio-d8vpyuq.jpg

In Detail
Height: 6' 1"
Weight: 198
Personality: He is a polite man fond of talking and friendly in nature towards people but tends to keep to himself out of both genuine fear of getting caught and just that he doesn't share much interest in the passing time activities of the Local Town folk due to their differences (himself obviously coming from a more sophisticated background) He gets along well with younger people as well as he used to be a teacher during his early adult life. He was most of his pupil's favourite teacher as he likes to joke and has a tolerance for jokes about himself as and his allowance of pupils to openly discuss and even oppose his teachings. But there is a hidden mean streak that lies deep within himself that surfaces when someone pushes his limit.

Strengths: (3)
Education, He is perhaps one of the few people who attended a college in the whole town
Honest, he follows a strict code as a Merchant, no overpricing no cheats
Connections, For some reason Edgar seems to be well liked by the Older generation of shady business dealers such as Smugglers.

Weaknesses:
Frail, old age is starting to show it's effects, he gets sick very often and is often out of breath
Lung, problems, his over-fondness of Cigarettes isn't helping
Cynical, The Towns folk are really imaginative for all he cares


Skills:

Diplomat, His understanding of the art of politeness and communication combined his soft voice is often enough to achieve the things he wants without resorting to violence.

Organiser, He is good with organising and motivating groups of people for short periods of time but after a while, the steam dies off.

Decent, Marksman: He's fairly good with bolt-action rifles and pistols

Understanding of explosives, For some reason or another he has immense knowledge about making explosives

Racial Abilities: N/A
Misc.
Equipment:
Tobacco pouch.
Journal
a box of matches
hip flask
P08

Backstory: Edgar came to Urchin Harbour during when he was still 40, on atop a cargo ship from the US with two large suitcases, one filled to brim with books the other with his clothes one hand and his Cased Typewriter on the other. It was clear he was there to stay. The first thing he did after he came ashore was strike a deal with a local fisher John Laffete, a room to live in along with food and a minimal-wage in exchange for a contract to work in his small business for the next two years.

The years passed quickly for him, at first he was distant towards his employer but as time passed he gradually came to like them his days often consisted of waking up, attending the breakfast with his employers, going to work, scolding young Elora for tricking the customers. 'What do you think selling the rotten fish young lady? Do you think that man will ever come and shop in your Father's shop ever again? Now they'll go and buy their food from those Brooke's. you think rashly, you gain a quick buck but having loyal customers is better in the long run.' and occasionally having fun by flaring the girls anger by commenting 'I hear Brooke's are paying better wages.' going back 'home', teaching the children of the household about Literature, reading books, attending dinner and sleeping

When his contract ended, he decided to stay another year and it was good that he did because tragedy struck that year for the Laffee's as they son was killed. a hard year later Edgar decided, with the money he made during his stay and a large amount of US Dollars he had hidden away in his many books, he bought out an old de-commissioned Steam Boat. after a period of cleaning and decorating the ship with much help from his favourite 'pupil' and the smugglers who were kind enough to get the items he requested from US and Mexico. Now he runs a Grocery shop and is the one those who are sick of eating fish came to, to buy Vegetables and imported (Smuggled) goods from the mainland for a fair price.

Relationships: [Optional]
Occupation: One-time Teacher turned Novelist/Journalist turned Grocer

Extra:

The rusty and grimy exterior aside Edgar's house's interior is a sight to behold with modern furniture with a European tint to it compared to the backwards look of Urchin Harbor

''Urchin Harbor, one of the worst Centro-American towns I've seen in my travels. The town is old and under-developed, Electricity is non-existent, one could say that industrial revolution never came to be after looking at this forgotten place but that's the reason I'm here, townsfolk while culturally depicting the Proletariat values and lifestyle in it's purest form, They've formed a Collectivist commune between themselves without even noticing it, yet they are uneducated and, some claim to have seen creatures of myth but I believe such beliefs are the result of false oral tradition rather than delusions. I wish I could help these poor people, victims of the State forgetting their needs. taking these proles hard-earned money and not even caring enough to build infrastructure or giving education in return. I shall write an article once I'm able to return home ''

Lines from Edgar's Journal

(We've already gone over his backstory with Error404RealityFailed Error404RealityFailed )

As long as he doesn't have too much influence over the town and its underdeveloped technology, I think this character should be fine. I can't wait to see his face when he actually sees a siren for the first time LOL
 
Oh don't worry he keeps to himself and it ain't exactly what it seems with the shady contacts
 
deepmermaid-final-small.jpg

Name:
Maeve

Age:
98

Race:
Siren

Gender:
Female

Height:
6'9

Weight:
187 lbs

Personality:
Maeve, like all sirens is extremely vicious and solitary, her time is either spent inside her cave or hunting for food. She does emerge from time to time in order to just go for a swim and explore. Maeve loves to play with her food. One of her favorite things to do is to stalk her victims and make them feel as if they're losing their minds. Then she leaves them be and just when they start to get comfortable she attacks. Her cave is filled with treasures that she grabbed from her victims's body or from ship wrecks. Human skulls and jewelry are her two favorite things to collect so far. Her hunting is usually done at time, her coloring makes is more difficult for others to notice her approaching.

Strengths:
Agile
Paralyzing Poison
Razor Sharp Teeth
Speed

Weaknesses (3)
Lacking in strength
Sunlight
Easily Distracted
Reckless

Skills:
Stalking her prey
Making a swift escape
Night Hunting
Ripping flesh from bond

Racial Abilities:
Powerful Lungs
Echolocation
Water Manipulation
Sixth Sense

Misc.
Backstory
Maeve has always been a siren as far as she's concerned. She doesn't have any type of memory as a human and she's fine with that. Her life was revolved around one think, and that think was survival. Maeve enjoyed her life. She would hunt poor unfortunate souls during the night and then explore during the day. Over time she devolped a knack for collecting treasures. From simple thinks that pocket watches to others thinks such as skulls and jewelry. Maeve came across Urchin Harbor while she was stalking one of her prey. Her old home didn't have many humans near and so the little place caught her interest. She settled down after capturing her meal and never left.
Equipment
A dagger made from sea glass
A spyglass that she took from a sailor
Facts
Can dim the glowing parts of her body to hide or brighten them to attract prey.
The spines along her body contain a paralyzing poison that last for 20 minutes.
Prefers the deep sea​

This s already been approved right? If it hasn't, then now it is! I don't see anything wrong with it at the moment :0, also really love her appearance
 

bucanera.ffp.png






siren2.jpg
General Info
Name: Percuma

Age: 123

Race: Siren

Gender: Female

Appearance:
siren.jpg


In Detail
Height: 6'10 feet

Weight: 200 lbs

Personality:

Percuma lurks in the coral reefs surrounding Urchin bay, being an elusive hunter of those foolish enough to dive for lost treasures. She's very inventive when it comes to finding different ways to lure in her prey, ranging from using previous victim's belongings as bait to beckoning humans with her siren allure and song. She enjoys toying with her prey and uses small doses of her venom to dull their senses and make them unable to fight back. Somewhat sadistic in the way she "plays" with humans Percuma sees it as nothing malicious, instead referring to it as "pranking" and "teasing". Enjoying a hedonistic lifestyle of taking what she wants and not taking "NO" as an answer she terrorizes the warm coastal waters...And yet harbors cold, festering notions of revenge towards those responsible for the loss of her arm.


Strengths:
-Silver tongue/Trickery
-Impulsive/Spontaneous
-Tough/Resilient


Weaknesses:
-Easily irritated/annoyed/Short temper
-Doesn't know when to quit
-Holds grudges


Skills:
-Strong Venom
Percuma's fins are lined with sharp spikes which can inject her victims with a paralyzing venom. Effects range from Nausea, heartburn, dizziness to paralysis, heart/organ failure and some times agonizing death

-Hit and Run tactics
Percuma is not the strongest, nor the fastest Siren, yet her color pattern and Lionfish-like features give her the edge when it comes to evading and striking at opportune times. She can hide among similarly colored sea weed while also being able to strike out from cover with unexpected strength despite only having one arm...And a lot of venom at her disposal

Despite this in an all out confrontation Percuma falls rather short, her venom relying on the element of surprise or her opponent getting too close to her. Her stamina is laughable too

-Cheerful/Playful Siren song
Percuma's song isn't one of longing or deep emotional craving but a liberating one that clouds the listener's mind with a light-hearted haze. It's a song of hedonism and earthly pleasures, pursuing fun and simple pleasure over that aching longing.

Racial Abilities:
-Echolocation
-Water Manipulation
-Sixth Sense
-Siren allure



Misc.
Equipment:
-Several fishnets she uses to store trinkets and trophies from her prey


Backstory:
Percuma was an adventurous lass during her time as a human, disregarding her own safety and chances at building a future for herself in favor of hedonistic desires. Joining a scoundrel's crew to sail the seven seas the vessel got into a storm, shipwrecking them on a coral reef in the middle of the ocean. Some succumbed to their wounds, some died of exhaustion, some got consumed be the reef dwellers..

But Percuma did survive the initial call of the Sirens, watching in horror as the water turned a shade of red the moment her crewmates were dragged underwater.
Days without water or food, surrounded by the beckoning siren's song finally grew unbearable and made her jump head first into the waters, expecting death...

But she lost something other than her life that day...Her soul.
And now haunts the ocean with the only remaining shred of humanity she has left...The notions of hedonism and fun that lead to her losing herself to the seven seas.

Not even recalling her old life, but fully embracing her new existence Percuma stalks reefs like the one she had stranded on. Her carefree attitude and greed having resulted in her losing an arm in the process, a touchy subject for her...

Relationships: [Optional]

Occupation:
Hedonistic Reef stalker

Extra:
Her humming can be heard and is usually mistaken as the sea breeze when she's sunbathing in shallow water



 
Last edited:

bucanera.ffp.png






siren2.jpg
General Info
Name: Percuma

Age: 123

Race: Siren

Gender: Female

Appearance:
siren.jpg


In Detail
Height: 9'10 feet from head to fin (thus is honestly...too big xD)

Weight: 250 lbs

Personality:

Percuma lurks in the coral reefs surrounding Urchin bay, being an elusive hunter of those foolish enough to dive for lost treasures. She's very inventive when it comes to finding different ways to lure in her prey, ranging from using previous victim's belongings as bait to beckoning humans with her siren allure and song. She enjoys toying with her prey and uses small doses of her venom to dull their senses and make them unable to fight back. Somewhat sadistic in the way she "plays" with humans Percuma sees it as nothing malicious, instead referring to it as "pranking" and "teasing". Enjoying a hedonistic lifestyle of taking what she wants and not taking "NO" as an answer she terrorizes the warm coastal waters...And yet harbors cold, festering notions of revenge towards those responsible for the loss of her arm.


Strengths:
-Silver tongue/Trickery
-Impulsive/Spontaneous
-Tough/Resilient


Weaknesses:
-Easily irritated/annoyed/Short temper
-Doesn't know when to quit
-Holds grudges


Skills:
-Strong Venom
Percuma's fins are lined with sharp spikes which can inject her victims with a paralyzing venom. Effects range from Nausea, heartburn, dizziness to paralysis, heart/organ failure and some times agonizing death

-Hit and Run tactics
Percuma is not the strongest, nor the fastest Siren, yet her color pattern and Lionfish-like features give her the edge when it comes to evading and striking at opportune times. She can hide among similarly colored sea weed while also being able to strike out from cover with unexpected strength despite only having one arm...And a lot of venom at her disposal

Despite this in an all out confrontation Percuma falls rather short, her venom relying on the element of surprise or her opponent getting too close to her. Her stamina is laughable too

-Cheerful/Playful Siren song
Percuma's song isn't one of longing or deep emotional craving but a liberating one that clouds the listener's mind with a light-hearted haze. It's a song of hedonism and earthly pleasures, pursuing fun and simple pleasure over that aching longing, thus allowing her to lure her prey in without arousing a lot of suspicion. (Siren songs don't have a bigger or less chance of arousing suspicion. It's just the siren's allure combined with mind manipulation that draws in prey.)


Racial Abilities:
-Echolocation
-Water Manipulation
-Sixth Sense
-Siren allure



Misc.
Equipment:
-Several fishnets she uses to store trinkets and trophies from her prey


Backstory:
Percuma was an adventurous lass during her time as a human, disregarding her own safety and chances at building a future for herself in favor of hedonistic desires. Joining a scoundrel's crew to sail the seven seas the vessel got into a storm, shipwrecking them on a coral reef in the middle of the ocean. Some succumbed to their wounds, some died of exhaustion, some got consumed be the reef dwellers..

But Percuma did survive the initial call of the Sirens, watching in horror as the water turned a shade of red the moment her crewmates were dragged underwater.
Days without water or food, surrounded by the beckoning siren's song finally grew unbearable and made her jump head first into the waters, expecting death...

But she lost something other than her life that day...Her soul.
And now haunts the ocean with the only remaining shred of humanity she has left...The notions of hedonism and fun that lead to her losing herself to the seven seas.

Not mourning her old life, but fully embracing her new existence Percuma stalks reefs like the one she had stranded on. Her carefree attitude and greed having resulted in her losing an arm in the process, a touchy subject for her...(sirens have no recollection of being human, ever.)

Relationships: [Optional]

Occupation:
Hedonistic Reef stalker

Extra:
Her humming can be heard and is usually mistaken as the sea breeze when she's sunbathing in shallow water




I left notes in the quoted text
 
General Info
Name: Wisteria
Age: 115
Race: Siren
Gender: Male
Appearance:
Merman.png (His skin is dark brown)

In Detail
Height: From head to tip of his tail he is 7'5
Weight: 215 ibs
Personality: Wisteria is a seductive and somewhat flamboyant individual, his sarcasm and confidence causing him to not be liked by other sirens very often. He is also prideful, driving him to the point of foolish actions despite his high levels of intellect. In addition to his pride, he is also territorial to the point he has marked out his territory in the southern waters surrounding the town. He actively tries to avoid encounters with other sirens and can become aggressive if someone enters his territory. Wisteria typically goes for your males, he usually plays around with his prey. He sometimes perches him on a rock that is a little ways away from the harbor and sings his song when solitary fishermen pass by. When they get close enough, he flirts and seduces them with his beauty before convincing them to come with him under the sea with promises that he'll give them the power to be ith him forever before he feeds. In some rare occa
Strengths:
  • Because of his lean and slick frame, he is very fast.
  • His beauty lures potential prey in easily.
  • He can fit into narrow places easily
Weaknesses (3)
  • Due to the length of his tail, he can't turn in very narrow places.
  • His pride can sometimes get in the way of his better judgment.
  • He can become sluggish in overly warm water due to his aversion to heat.
Skills: Seduction, Crafting, Medicine, Deception, Siren Song of Love and Seduction.
Racial Abilities: Echolocation, Water Manipulation, Sixth Sense and Siren Allure

Misc.
Equipment: A dagger he had stolen from one his victim, a ring and a necklace given to him by a love-struck victim.
Backstory: Wisteria, originally Blaine Heartfilla, was born into a middle-class family. Growing up as someone who was gay in the 1850s was not a fun experience. He had forced himself to act like all the other boys his age and even ignored his calling, dance, in favor of becoming a doctor. However, depression slowly started setting in when his family forced him to a marry a woman. The night of honeymoon, he finally and told his unwanted wife that he was gay. The woman, angry and embarrassed, told him she would tell everyone and Blaine angrily attacked the woman. In fear, she backed away and fell, her head hitting the edge of the bedside table causing a large wound to open on her head and kill her. Scared and distraught, he ran and ran before he stopped at the harbor where he heard a song. The song of a Siren. Completely falling for it, he followed the sound to the Siren and was turned into a Siren himself.

For years he has lurked in the oceans surrounding the nearby towns, picking off. defenseless solitary fishermen. He now resides in a decently sized cave to the south of the harbour and has marked the area as his territory.

Extra:
He has a love for human music
He avoids children and women
 
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Boaz Lewis Clement

Everyone underestimates me and that's how I like it.
Boaz L. Clement
c63eeed34b313ecffc33c4b821869a18.jpg


Age:
18, going on 19

Race:
Human

Gender:
Male

Appearance:
Usually, Boaz wears rugged, free-lance clothing, so it'd be easier to move around in. Always wears his signature golden chain wherever he goes---he's never without it. And just in case you can't tell, he has gray eyes.


In Detail

Height:
5'11

Weight:
140

Personality:
Boaz is a cocky bastard.
That pretty much sums him up.

Nah, there's more to him---don't worry. Boaz, though he may be loud and obnoxious and pretty full of himself, he is also extremely determined, never backs out of a fight. He's a hard worker when he wants to be, and his confidence is envious yet admirable. He loves a challenge, lives his life for adventure. He's never been a straight-A student, but his sharp tongue and equally keen mind are praiseworthy. Yet his impulsiveness and 'act-before-thinking' attitude often leads him into a lot of sticky situations, both great flaws in his character. Boaz is also prideful, so don't expect him to humble down anytime soon.

Strengths:
~Physically Fit: Boaz has great reflexes and is stronger than most boys his age.
~Street Smarts: spent most of his life on the streets, so it's not surprising.
~Great Aim: Give him any gun and all hell breaks loose.

Weaknesses:
~Impulsive Attitude: As mentioned before, Boaz is often in more trouble than necessary because of his reckless behavior and brash tongue.
~Gunsman 100%, Swordsman---Not So Much: Give him a gun and all hell breaks loose. Give him a sword, and there'll definitely be hell, just not in a good way---for him.
~Unexperienced, Naive: basically means that when a siren will try to seduce him, he'll probably fall for it. All part of learning, right?

Skills:
~Gunmaster: can handle just about any gun.
~Really Fast Runner: after years of getting chased for theft, you'd think he'd be able to beat Usain Bolt. (Nope just kidding)

Racial Abilities:
~Humurous
~Sharp-tongued

Misc.
Equipment: [What your character has. Maximum of 5]
~Flintlock Blunderbuss Gun
pirate_blunderbuss.JPG
~Couple of knives

~Rifle
Model700-CDL-SF.jpg
~Gun Waist Holder (it cost him a fortune)




Backstory:
It was simple really.

Boaz lived not far from Urchin Harbour, in a small village situated near the coast. His parents met tragic deaths. His father, a good and righteous man, a preacher he was, had been lured into the waters and eaten by sirens one cold night after service. Boaz's mother died of grief not long after, leaving 10-year old Boaz to survive all by himself. That night, not only did Boaz lose, he gained something as well.

Hatred. For the sirens.

Boaz was taken in by their small church, given to an old, elderly couple who would act as his guardians, and who were also good friends of his parents. The elderly couple were very poor, and they knew they had to make a change in order to give Boaz the best chance he could get. So, they moved to Urchin Harbour. The elderly husband, Mr. Goodwill, worked day and night, resulting in horrible back pains and knee joint pain. His wife, Mrs. Goodwill, worked as a laundress and Boaz was a messenger boy for awhile, to gain income as well. Even with three people working three jobs, it was never enough.


When Boaz turned fifteen, Mrs. Goodwill had fallen terribly ill. They didn't have the money to cure her, and in the end, she died, leaving Boaz heart-broken. He had lost another mother.

Boaz kept working, and so did Mr. Gpod will. Boaz developed physical strength from strenuous wor like wood-cutting for the construction of ships, field-cutting and even dung cleaner. Boaz, no matter how hard he tried, could never stay responsible and dutiful for long. He became a thief, a pickpocketer and a well-known nuisance to crime gangs around the slums. Which wasn't surprising. Boaz had always loved taking risks. However, it was on his seventeenth year where he had first heard of siren-hunting. Obviously, he had heard of those villainous creatures all his life. Seductive, beautiful fish-women who entranced men to their deaths. But the prospect of catching one and killing it? No one has ever caught a siren. Its easy to wonder why a cocky young man by the name of Boaz could think that he'd be the first one. It seemed so dangerous. So deadly. So exciting. The thrill was there. So was the risk. But Boaz was lured by the idea because of one more thing.

Vengeance.

A chance to avenge his Papa seemed to awaken a confidence and courage in Boaz, unlike the petty boldness thst had guided him and kept him alive in those dangerous streets. Yet he knew he couldn't do this by himself. He needed a crew, and is willing to do absolutely anything to join one.

Occupation: Newbie to the Siren-Hunting gig.

Extra:
Despite a religious upbringing, Boaz is no longer a believer in God.

I have a very strict gun control policy: if there's a gun around, I want to be in control of it.
Clint Eastwood
D duegxybus











 
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Boaz Lewis Clement

Everyone underestimates me and that's how I like it.
Boaz L. Clement
c63eeed34b313ecffc33c4b821869a18.jpg


Age:
18, going on 19

Race:
Human

Gender:
Male

Appearance:
Usually, Boaz wears rugged, free-lance clothing, so it'd be easier to move around in. Always wears his signature golden chain wherever he goes---he's never without it. And just in case you can't tell, he has gray eyes.


In Detail

Height:
5'11

Weight:
140

Personality:
Boaz is a cocky bastard.
That pretty much sums him up.

Nah, there's more to him---don't worry. Boaz, though he may be loud and obnoxious and pretty full of himself, he is also extremely determined, never backs out of a fight. He's a hard worker when he wants to be, and his confidence is envious yet admirable. He loves a challenge, lives his life for adventure. He's never been a straight-A student, but his sharp tongue and equally keen mind are praiseworthy. Yet his impulsiveness and 'act-before-thinking' attitude often leads him into a lot of sticky situations, both great flaws in his character. Boaz is also prideful, so don't expect him to humble down anytime soon.

Strengths:
~Physically Fit: Boaz has great reflexes and is stronger than most boys his age.
~High Tolerance To Siren Songs: Being a rather experienced siren-hunter, Boaz isn't easy to entrance.
~Great Aim: Give him any gun and all hell breaks loose.

Weaknesses:
~Impulsive Attitude: As mentioned before, Boaz is often in more trouble than necessary because of his reckless behavior and brash tongue.
~Gunsman 100%, Swordsman---Not So Much: Give him a gun and all hell breaks loose. Give him a sword, and there'll definitely be hell, just not in a good way---for him.
~Doesn't mind a drink or two: Boaz is a regular when it comes to taverns. He loves a shot of whiskey or two (or ten) and isn't ashamed about it either.
(This isn't even a weakness?!)

Skills:
~Gunmaster: can handle just about any gun.
~Really Fast Runner: after years of getting chased for theft, you'd think he'd be able to beat Usain Bolt. (Nope just kidding)

Racial Abilities:
~Humurous
~Sharp-tongued

Misc.
Equipment: [What your character has. Maximum of 5]
~Flintlock Blunderbuss Gun
pirate_blunderbuss.JPG
~Couple of knives

~Rifle
Model700-CDL-SF.jpg
~Gun Waist Holder (it cost him a fortune)




Backstory:
It was simple really.

Boaz lived not far from Urchin Harbour, in a small village situated near the coast. His parents met tragic deaths. His father, a good and righteous man, a preacher he was, had been lured into the waters and eaten by sirens
(sirens don't eat humans...?) one cold night after service. Boaz's mother died of grief not long after, leaving 10-year old Boaz to survive all by himself. That night, not only did Boaz lose, he gained something as well.

Hatred. For the sirens.

Boaz was taken in by their small church, given to an old, elderly couple who would act as his guardians, and who were also good friends of his parents. The elderly couple were very poor, and they knew they had to make a change in order to give Boaz the best chance he could get. So, they moved to Urchin Harbour. The elderly husband, Mr. Goodwill, worked day and night, resulting in horrible back pains and knee joint pain. His wife, Mrs. Goodwill, worked as a laundress and Boaz was a messenger boy for awhile, to gain income as well. Even with three people working three jobs, it was never enough.
Boaz was a spirited boy. Though his job gave him the perfect opportunity to run around, Boaz often caused trouble---stealing a few things here, angering a few thugs over there---it was all fun and games. Yet little did Boaz know, all would be real enough soon.

At the time, though it wasn't illegal, siren-hunting was frowned upon. Many were willing to pay handsomely for whoever caught and killed a siren.
Boaz longed to become a siren-hunter. The thrill was there yes, and so was the reward, but Boaz knew he was also avenging Papa, for every siren he kills. His main driving force was a deep, begrudging hatred, and that was exactly what led him to the Lilo's gang.

Lilo's gang was pretty infamous. They were experts when it came to siren-hunting. Of course, they weren't the only crime groups that had their fair share in the game, but they were one of the best. Boaz was eager to be mentored by them, even if it meant getting caught. His guardians never really appreciated siren-hunting. Though the sirens were cannibals, men were going just as low by murdering them.
(Siren hunting is really unheard of. It's not possible that there's an elite gang that's capable of hunting down siren after siren. It's a new profession, nobody is good at it. Nobody is yet to catch a siren.)
"A complete and utter violation of the Ten Commandments," stated Mr. Goodwill. "God-willing that in the future, something will be done about this."
It didn't take long for Boaz to prove himself. Lilo needed strong boys, and not only physically but mentally. Boaz proved just that when he faced off with a gang member two years his senior. Boaz won, at only fourteen years old. Lilo took him under his wing, and taught him everything he needed to know, especially gun handling (natural at it). When Boaz as fifteen, his beloved adopted mother died of illness, leaving Boaz and Mr. Goowill to mourn and grieve.

After months of trying and failing, Boaz finally got the hang of it. In fact, he was a natural. Two years into the job, Lilo's group, with the talented help of Boaz, had already caught six sirens. They were making a fortune.
(Same thing. Nobody has caught a siren yet. Let alone killed one. It's a profession unheard of, even in the criminal world. You need to make a lot of changes to this character.)
But then, tragedy struck.
Fate has a cruel way of brining sorrow to someone. Ironic and cruel. It also seems that Boaz's siren-hunting had angered the sirens somehow once again, because, on the night of his seventeenth birthday, Mr. Goodwill died, eaten by sirens as the man went to the harbor (as he did daily) to pray. Boaz was heart-broken. Mr. Goodwill was a father-like figure to him, and had sacrificed too much for a boy who wasn't even his. Now Boaz was all by himself.
And yet, the cause of his sorrow was the sirens. Again.
Hell-bent on getting revenge, Boaz left Lilo's group to become a solo siren-hunter. It was hard, the first few months since he was so used to working with a team. But within the year, Boaz had gotten the hang of it once more.
He picked up a new habit since the death of his guardians---drinking. Which is sad because it increases his chances of getting lured by sirens, if he isn't careful enough. And his attitude had grown a lot cockier, his tongue sharper, but only to mask the grief.
(Siren hunting solo will result in DEATH. Sirens are DANGEROUS CREATURES. You can't just have one guy going around catching them. They are 1.5x as STRONG as a human being, have much more mobility in water, and it's impossible to resist a siren's song for an extended period of time, especially if you're alone. You NEED a crew, or else you're DEAD.)

Occupation: Pretty obvious by now.

Extra:
Despite a religious upbringing, Boaz is no longer a believer in God.

I have a very strict gun control policy: if there's a gun around, I want to be in control of it.
Clint Eastwood
D duegxybus












I left some notes. Expand the quoted text. You have to make a lot of changes to this character, as he doesn't fit the setting.
 
It's not advice...they're changes so you can make the character fit the setting.... please. >-<

Edited ^^ And really, it doesn't matter--a advice or not, thanks. Sorry for the bad start. I just sorta assumed siren-hunting had been there for a long time and so yeah...

Oh and I have a question. Will the setting be like in the ocean, where they actually catch sirens, or dles everything happen in harbour?
 
Edited ^^ And really, it doesn't matter--a advice or not, thanks. Sorry for the bad start. I just sorta assumed siren-hunting had been there for a long time and so yeah...

Oh and I have a question. Will the setting be like in the ocean, where they actually catch sirens, or dles everything happen in harbour?

As most of the characters are whalers or sailors atm, with a few shopkeepers here and there, stuff will happen in the harbor AND in the ocean.
Probably most of the intense action will occur in the ocean as where the whales and sirens are, not to forget the stormy conditions sometimes haha.
The Harbor still holds siren shifters, supplies, and potential social interaction with those that are NOT in a crew with you already B^)

It ain't just limited to that, tbh, and I'm just sayin' this from my perspective, hehe

EDIT: Also I approved of the newly edited version, 'cause I think they fixed it well enough D duegxybus
But if there's somethin' else missing, go ahead and say so B^)
 
Last edited:
Name: [Name. Sirens generally have one name, shifters and humans have human names]
Verndon Germin
Age: [Age] 17
Race: [Siren, Human, or Siren Shifter]
Human
Gender: [Ironclad warship]
Male
Appearance: 4890226526_f0126b1d25_b.jpg
Picture took during formal event. Normally doesn't wear his glasses nor wears a suit.

In Detail
Height:5'5
Weight: 105LB
Personality:
He is an energetic hard working young man looking to make his cut in life hunting whales. He 'knows' the risk but doesn't consider the full consequences. He is head strong and practical. And while defiantly not quick thinking, he is more than a dolt. He grew up as a carpenter and learned from his father who died from natural causes and his mother who is not dead, but getting old. As a result he knows how to plan out his actions and he can be quick. He is a caring, but tough soul, defiantly taking from his parents in that regard.
Strengths: (3)
Decisive
Young and energetic
Nice and caring, altruist
Weaknesses (3)
Too caring for others
Has lung problems and low endurance as a result of smoking
Young and dumb
Skills: [As many or as few as humanly possible. Skills are important. However, you can't be good at everything.]
General knowledge of carpentry, sailing and fishing.
Racial Abilities: [Innate abilities of your character]
Too young to die (Rolling a below a 10 adds +1 to his roll)
Misc.
Equipment: [What your character has. Maximum of 5]
A 5 inch long knife on his belt
A hatchet on his belt
Salted sausage in his bag
Cans of sardines in his bag
A few bottles of water

Backstory: [Sirens need to include how they became sirens, as do shifters]
Germin grew up in an average life under a carpenter and an caring mother, once his father died from natural causes at the ripe age of 17 he had to become to man of the household and start being the bread winner. He joined a whaling band with no experience but lots to learn, but in the last few days he has heard of people disappearing from the ocean, rumors that it was sirens and it sparked his interest. Believing that if he were to strike down one of them, that he would be able to live free from work.

Relationships: [Optional] (need to find someone with a crew)
Occupation: [Doesn't have to necessarily be a job]
Sailer soon to be whaler
Extra: Wants to hunt sirens, but is stuck with whaling. He wants to do it for Fame and money. But is ultimately put down by the dangerous nature and lack of funds.
(Will edit this to add more as time goes on)
 
Last edited:
Name: [Name. Sirens generally have one name, shifters and humans have human names]
Verndon Germin
Age: [Age] 17
Race: [Siren, Human, or Siren Shifter]
Human
Gender: [Ironclad warship]
Male
Appearance: View attachment 326258
Picture took during formal event. Normally doesn't wear his glasses nor wears a suit.

In Detail
Height:5'5
Weight: 105LB
Personality:
He is an energetic hard working young man looking to make his cut in life hunting whales. He 'knows' the risk but doesn't consider the full consequences. He is head strong and practical. And while defiantly not quick thinking, he is more than a dolt. He grew up as a carpenter and learned from his father who died from natural causes and his mother who is not dead, but getting old. As a result he knows how to plan out his actions and he can be quick. He is a caring, but tough soul, defiantly taking from his parents in that regard.
Strengths: (3)
Decisive
Young and energetic
Nice and caring, altruist
Weaknesses (3)
Too caring for others
Has lung problems and low endurance as a result of smoking
Young and dumb
Skills: [As many or as few as humanly possible. Skills are important. However, you can't be good at everything.]
General knowledge of carpentry, sailing and fishing.
Racial Abilities: [Innate abilities of your character]
Too young to die (Rolling a below a 10 adds +1 to his roll)
Misc.
Equipment: [What your character has. Maximum of 5]
A 5 inch long knife on his belt
A hatchet on his belt
Salted sausage in his bag
Cans of sardines in his bag
A few bottles of water

Backstory: [Sirens need to include how they became sirens, as do shifters]

Relationships: [Optional] (need to find someone with a crew)
Occupation: [Doesn't have to necessarily be a job]
Sailer soon to be whaler
Extra: Wants to hunt sirens, but is stuck with whaling. He wants to do it for Fame and money. But is ultimately put down by the dangerous nature and lack of funds.
(Will edit this to add more as time goes on)

Missing backstory
 

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