• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

TRIBUNAL

Grey

Dialectical Hermeticist
TRIBUNAL

A Crucible: Dark Age game for 4-5 players

A murderer stalks the streets of the Coral City, striking at your revered sisters and causing terror among the populace. The wardens of the Soil Caste cannot catch him, the seers of Night's Temple cannot see him - this one requires extreme measures. The Council has selected you five, one from each of the High Temples, to investigate and put an end to the killing. However you see fit.

SETTING

Lama is a land of dense jungles and ominous mountains, where the Spirits (which should not be mistaken for ghosts) walk freely in the world of flesh. By consequence, the people have learned to live in tune with these strange and powerful beings, or dominate them, or find a middle ground. The first compromise is easiest, but has long-reaching effects; the Spirits prefer to deal with women, and so most societies in Lama are matriarchal.

Radiant Pearl, the Coral City, sits on Lama’s northwestern shore, on a crescent bay. It is the only home you have ever known. Its stilted walkways, docks, and warehouses creep over the water of the bay. The fields of tobacco, sugar, and hops spread inland until they reach the wall that protects you from the dangers of the jungle, against which screaming barbarians throw themselves over an ancient grudge. The winding streets are lined with colourful stalls and squat buildings of clay, above which rise the coral palaces of the high council. And everywhere, there are shrines. Temples that rise above the water, candle-lit alcoves under the boardwalk, standing stones overgrown with vines. Spirits seethe under the skin of the city and fly down its streets, from glittering tiny Truth Spirits bound to shopkeeper’s charms to slow and gentle Earth Spirits carrying children on their broad backs. Ten hundred thousand gods are worshipped every day, and many answer the prayers of the faithful.

The city is arranged according to wisdom handed down by the gods themselves; everything in its appointed place, including people. The rulers of the city are the high council of Spinners, the Priests of Fate. Beneath them are the Coral Caste, the artists and lorekeepers, explorers and teachers. Alongside them are the Wind Caste, the hunters and soldiers, morticians and butchers. Beneath these are the Sea Caste, the sailors, fishers and midwives, healers and farmers. Alongside them are the Soil Caste, the guards, builders, and craftswomen. Beneath all are the Outcaste, those whose ancestry marks them as spiritually impure and thus unfit for proper society, yet not so low as to be culled. The priesthood, like you, occupy a grey area between the council and the Coral Caste. When inducted fully into the Temple as grown women, you gave up a part of your body - a finger, your eyes, your heart, it doesn’t matter. Something was given, and in return you received power. Any true priest has made this exchange, though a few novices exist who for one reason or another have not.

It is not a paradise, however. Spirits are flighty creatures, and can behave violently. Some chafe at the serene wisdom of the city’s caste system and would rebel. Worst, some men would deny their place as dull and spiritually stunted things fit only to father children and die in battle, seeking to become priests or rise above their legal station.

In a city of gods and women, you are the priesthood that walks between them. You may castigate unruly Spirits, punish blasphemous men, and wield the power of your patron god.


The Temple of Fate
The Serpent-Goddess of Fate’s symbolism comprises masks, wheels, and snakes. Her priesthood are first among equals, those charged with guiding the destiny of the city and able to issue dictates to other priests or lead them when required. Few are called to this station, selected from birth by current priests to replace them.


The Coral Caste, overseen by The Keeper, High Priest of Night.
The Coral Caste are lorekeepers, teachers, entertainers, artists, and explorers. Because Night is the goddess of sex and recreation, the Keeper is called on to organize and bless nocturnal celebrations, and officiate joining ceremonies between lovers. Some of Night’s priesthood are capable of monstrous transformations, and serve as the city’s secret protectors.


The Wind Caste, overseen by The Keening One, High Priest of Death.
The hunters, soldiers, morticians and singers of the Wind Caste are charged with those responsibilities involving death. They tend and bury the dead, while the Keening One and her subordinates guide the spirits of the dead to their rest with their song, officiating funerals.


The Sea Caste, overseen by The Raindancer, High Priest of Rain.
The Raindancer consecrates holy days, organizes festivals, and blesses births. Rain is the goddess of fertility and plenty, and the Sea Caste are fishers, sailors, dancers, midwives, and healers.


The Soil Caste, overseen by The Little Mother, High Priest of Earth.
Earth is the guardian and protector, who by herself is powerful yet unbreakable. The Little Mother is almost administrative in her role, overseeing the builders, guards, and craftswomen of the Soil Caste.


The Outcaste

The lowest caste, viewed as spiritually impure. The Outcaste were made so centuries ago, at the decree of the high council, and they multiply like rats in the corners of the city (although on rare occasion new souls are declared Outcaste). Often a source of sacrificial victims, sewer cleaners, and sometime slaves. They are also treated as a necessary evil; they can trade in illegal goods while largely overlooked, and freely mix with foreigners - or engage in piracy while giving the city plausible deniability. Killing Outcaste is viewed as improper, and outright uncouth if done for sport, but typically a priest who slays one (or more) is assumed to have been acting with appropriate judgement.

However, the Outcaste have of late become wealthy by aligning with traitorous spirits and dealing with Palemen from the far North, making them attractive to rebellious youngsters of higher castes who would seek the material gain and lack of proper order found among them.

A Note On Spirits

Spirits are creatures of uncountable forms and variations, which often exist invisibly and intangibly in the world, or a place just beyond it. It takes them effort to manifest physically, and they are often not inclined to do so. In either form, they can bend the world to their whims according to their kind; Spirits of Rain can swarm together to create a storm, Spirits of Sickness can weaken and kill. Little Spirits are no smarter than animals and relatively weak, while more powerful Spirits are as smart as humans, and the Spirits called Gods far outmatch mere mortals.

Each Spirit has values and traits it considers best, so it best to decide who should communicate with a Spirit to work with that. For example, a Health Spirit cherishes kindness and healing, while a Murder Spirit appreciates the opposite.

Spirits must not be confused with ghosts - they are living things, of a strange sort. Ghosts are the remnants of humans, left behind for reasons unknown. Ghosts rarely remain lucid, at best repeating their final moments, perceptible only to those with the appropriate gifts, and at worst becoming nightmarish wraiths without a shred of humanity left.

Ghosts are considered an unfortunate break in the cycle of reincarnation, or worse, a sign that a soul has been denied union with their god. A Priest of Death would do their utmost to correct this tragedy.

CHARACTERS

Five player characters, one from each of the High Temples. For beginners, there are pre-written characters you can modify and use if necessary, or stats you can use after writing your own character.
No prior experience with this or any system required, beginners to dice or RPs in general welcome.

OPEN SPACES:
Serpent-Masked Spinner, Priest of Fate = Ramurea
The Beloved, Priest of Death = OPEN
Master of Ceremonies, Priest of Night = Lemon
Peerless Guardian, Priest of Earth = Bhmbdk
Joy's Herald, Priest of Rain = Welian
 
Last edited:
Hey! I'm interested in this RP. How should we proceed?

To begin with, which role interests you most? Which of our five priests would you pick?
Then it's a matter of whether you want to try writing and generating your own character, or getting one of the pre-written characters.
Once we have four other players, we can begin.

I also encourage questions about anything at any time.
 
Sorry for taking so long to reply, hectic day...
Anyway, I think that I would be most interested in the earth or death priest characters, if you could tell me what sort of things they specifically do so that I could make my decision that would be great! I would also like to create my own character, so a set of guidelines would be super appreciated!
Sorry for asking so many questions, this RP just really intrigues me and I want to make sure that I understand it.
 
Sorry for taking so long to reply, hectic day...
Anyway, I think that I would be most interested in the earth or death priest characters, if you could tell me what sort of things they specifically do so that I could make my decision that would be great! I would also like to create my own character, so a set of guidelines would be super appreciated!
Sorry for asking so many questions, this RP just really intrigues me and I want to make sure that I understand it.

Alrighty.

The Peerless Guardian, the priest of Earth, is almost like a police captain, but also an architect, a city planner, and bureaucrat. They do a lot of detective work, organize the Wardens - the city guard - and of course lead rites of devotion to the Earth Mother. They're usually phenomenal unarmed fighters, too.
When a Peerless Guardian completes their training to become a priest, they are buried in soil in the High Temple and commune with the goddess.
She asked for your devotion, for your skin, and you gave it. You were flayed alive in seconds, the burning pain quickly replaced with a cool strength, and were reborn with skin like living stone.

You can learn about character creation here but I ackonowledge it's a lot of reading to absorb.

Example of an Earth Priest:
Your mother was a stern and distant figure. Perhaps, when you were an infant, she was more loving, but as you grew up she was only around for your training. Though that meant you saw more of her, as the resistance drills and sparring bouts began to take up your entire day, she never felt closer.

Your father was a woodworker. He would carve fine toy ships as you watched, and together you would paint them. He worked hard, long hours. When you were angry with your mother, he defended her; yet it never seemed to you that she respected him.

When you were thirteen, and finally a woman by your mother’s standards, she brought you to her temple, to be reborn in the dark womb of the Earth.

As you lay buried alive in the black soil, The Mother asked for your devotion. She asked for your skin, that she could armour you for your duty.

You were flayed alive in seconds, and then the pain faded to be replaced by a cool strength. Your new skin was as stone, pale and hard. Now a Priest of Earth, your training continued.

By the time you were eighteen, your body was a steel edifice. You were so often mistaken for a man you began to wear your hair long without pins, and unbind your breasts. You can sprint from the High Fane to the Outer Walls without straining your breath. You are proficient with the spear and the war club, but are most highly skilled in using your fists, feet, knees, and elbows as weapons. You turn aside all weapons that would strike you.

Your skin is the shade of dark sandstone and not far off the texture.

You are calm, collected, and dutiful. You know this city as if it was part of you.

I've always wanted to take part in a Grey RP!

Hurray! Who're you thinking?
 
Hurray! Who're you thinking?
I'm kinda diggin' Rain the most. Reading the description of the Outcaste, and thinking "If no one else makes an uncouth classist bitch, I will..."
 
Derp. forgot to include the Death priest, hang on Bhmbdk Bhmbdk

The Beloved has many duties associated with death. At a civic level, they are in charge of mortuaries and burial places, but also butchers and hunters. They conduct funerals and perform exorcisms. They comfort the living.
They are also military leaders and trained to be excellent archers.
They give up their name, among other things, to the Goddess of Endings. They take titles like Alluring Black Pearl, Lone White Tree, Sickle-Edge Grin, Distant Bitter Laugh, and so on.

Alluring Black Pearl
You are a Priest of Death, Goddess of Endings. You gave your heart to her, that you would never love anyone else. You are whimsical, philosophical, but generally pragmatic. You fulfill your purpose because it interests you to do so, and you desire the love and approval of your goddess. You appreciate a good joke, good food, good music, but are largely unmoved by material concerns.

When you became a priest, you were taught to speak with ghosts and navigate the twisting labyrinth of Death’s dominion. You are an adept archer, and kill dispassionately. You can command the loyalty of Wind Caste soldiers and lead them capably in battle.

You are, by necessity, empathetic and eloquent, as you must both persuade the dead to move on and comfort the living. You don’t worry about failure - it’s all the same in the end; Death will pluck souls from the world, let them sleep in her domain awhile, and reincarnate them.

Tampering with souls or raising the dead is a vile heresy, however, which you will not tolerate, and deaths outside their appointed time are distasteful to your goddess.

You are slender and black-eyed with fine cheekbones and skin of a cocoa nut hue.
 
Alright, Peerless guardian it is! I'll get on reading your system right away! The Earth priests just seem more interesting to me, with their duties being closest to the ones of the average people of the "city" if I can call it that (or at least that's how I interpreted it, let me know if I got it all wrong!)
 
Alright, Peerless guardian it is! I'll get on reading your system right away! The Earth priests just seem more interesting to me, with their duties being closest to the ones of the average people of the "city" if I can call it that (or at least that's how I interpreted it, let me know if I got it all wrong!)

Rain and Earth priests are definitely closest to the ordinary folk, you read that rightly.
 
Cool! Should I just make my character on a google doc/word doc, or is there a format you'd like to see it in?
 
Cool! Should I just make my character on a google doc/word doc, or is there a format you'd like to see it in?

Google or word is fine. I'll post the template for putting it on RPN when I put the character thread up.

EDIT - And feel free to contact me by any means that suits if you need any help.
 
Sounds good. I might need some help navigating all of that info, but I'll wait until the template is up so I know what to look for. BTW, is coral city and Lama actually based in Kelen, or is it just a similar system?
 
Yeah Grey, where's your organic artisinal hand-crafted character sheet?
 
Sounds good. I might need some help navigating all of that info, but I'll wait until the template is up so I know what to look for. BTW, is coral city and Lama actually based in Kelen, or is it just a similar system?

Oh, same world and system, but Lama is on the continent to the south of Kelen. Lama and it's cities are covered in Chapter 9.
Think of Kelen as like Western Europe, and Lama like North Africa.
 
Damn dude, that's insanely interesting. I'm super excited to explore this world (or at least a part of it) Have you ran games in this world before? I can't get a read on how long this one has existed for.
 
Damn dude, that's insanely interesting. I'm super excited to explore this world (or at least a part of it) Have you ran games in this world before? I can't get a read on how long this one has existed for.

I've been working on it on and off for nearly ten years now. I'll Kickstart the second edition any day now.
This specific storyline actually picked up Best Scenario at WarpCon a few years back.

And for welian welian the example Rain Priest.
You are a Priest of Rain, the Goddess of Fertility, the Sea, and Happiness. You are a healer and midwife. You lead festivals and bless fields. You are compassionate, but pragmatic - not every life can be saved, not every misdeed can be tolerated. Calling it ‘tough love’ might be a stretch, because you inevitably dedicate time and energy to helping people who need you, especially the sick and wounded, but you consider yourself to have a low tolerance for bullshit. You are not given to violence, but your Goddess is known for her terrible wrath which you make known through stern admonishments and disapproving glares.

You were raised in the Temple, among priests, and this is the only life you have known. You gave up your womb to your god, that you might be mother to the whole city rather than jealously caring for a few children. Your resentment is held in check by the knowledge that this is, indeed, the right thing.

You’re surprisingly jovial, but often you’re the only one to laugh at your jokes.

You’ve got broad hips, long hair, and an easy smile, a complexion the colour of freshly turned earth.
 
Wow, I didn't realize that I was talking to a true RP veteran. I'm glad I caught on to this early before people started swarming in.
 
Here's an example for you, Lemon.

You are a Priest of Night; Goddess of Sex, Secrets, Revelry, Cats, and Monsters. You officiate marriages, lead nocturnal festivals, and turn terrible jungle creatures away from the walls, or beasts from the deep sea. You have enjoyed a life of excess, learning to control your mind and body, and those of others. You must straddle a line between instinct and discipline, and discipline wins out. By day, you are a charming, sensual advisor and confidante, a spy and educator. By night, you take up your priestly duties in leading prayers and ceremonies, organizing celebrations large and small. You are also a protector, by night, able to change your shape to that of a monster to fight enemies of the City.

You cultivate the image of hedonistic sophisticate, fond of the finer things in life; lazy, and rapacious in appetites. This hides your calm, observant, and efficient nature. You dislike wasting time or energy, but are patient and focused when a task appeals to you.

You are motivated less by duty, however, than the luxuries your position affords you. As long as you please your goddess, you may continue to live in the comfort to which you are accumstomed.

When you became a Priest of Night, you gave your shadow to your patron. Your new shadow is your monstrous reflection and seat of your power. At the time, it felt like becoming who you were always meant to be.


You are lithe yet voluptuous, leaning more one way or the other based on what appeals to the onlooker, with skin like the night sky and short, spiky hair.
 
I have determined in my expert opinion that Rain Priests are dorky mom friends.
 
Priest of Fate appeals to me!

A helpful example for you:

You are a Priest of Fate, the most honoured and respected priesthood in a city of a thousand gods.

You are born to rule. This is inarguable - you have been trained in administration, in etiquette and theology and song, in diplomacy and history, all to prepare you for your fate. You are first among equals, destined to direct your sisters in their duty and guide the fate of the entire city.

You have always been close to your mother, and have never met your father. He was not considered important beyond his part in your conception, and you know one day you will find a man with the same use. You know that an effective leader must be compassionate and attentive, and that your own expansive education could not cover everything, so it is important to weigh the advice of your sisters. It is likewise vital to understand their strengths and their needs, and delegate accordingly.

When you were thirteen you were brought to the Temple of Fate to follow in your mother’s footsteps. You had been prepared, and warned, and given time to think.

Before the altar of the Serpent-Goddess your carved out your eyes to demonstrate the strength of your will and conviction, and she rewarded you with new eyes.

You can see the strands of Fate, which allows you to know the correct path for yourself and others. You are not used to being wrong, therefore.

The day you were given your new eyes, you also received your mask. It is a symbol of your station, and a tool. You must ever be the capable leader, and avoid showing weakness or uncertainty. You must wear a different face for different people, and ensure the whole is harmonious.


You’re tall and thin, with regal features and rich black skin.

Again, folks - you can just use the pre-written characters to help you immerse. Just let me know.

Guess it's time to get the character thread up.
 

Users who are viewing this thread

Back
Top