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To Stand Against the Crimson Tide

OOC
Here
Characters
Here
Everyone
Dockside Market


Water Aspect DB
E3
Join Battle 9 (+5/5m)
Evasion 4 (+2/4m), Parry 5 (+3/6m)
Black Jade Grimcleavers: 12 dice (+5/5m); 19L/4
Clinch: 8/8
Black Jadescale Cloak: Soak 11/8

Stealth 9 (+6/6m); Senses 8 (+5/5m)
Sorcerously Enhanced Mortal
Evasion 2, Parry 4
Bronze Maul 9 dice; 16/3; Smashing
Clinch 7/10
Soak 12/6

Resolve 4
Guile 2

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stoneskin
Stength of the Earth
Tremorstrike
Massive Bronze Construct Powered by a Bound Elemental
E4
Evasion 1, Parry 3
Trample: 10 dice; 22/5; Smashing
Gore: 14 dice; 18/4; Piercing
Soak 16/10

Resolve 5
Guile 1

Legendary Size

Can be Distorted by a Sorcerer!
Extended test, Difficulty 4, requires 15 successes.
Mortal Thaumaturges
Size 1 (about 20)
Magnitude 9
Evasion 3, Parry 2
Soak 4/0
Size 2 Battlegroup of Mortal Warriors
Magnitude 9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 5
Soak 9
Axes 8 dice; damage 13/2
Senses 4
Resolve 2
Guile 1
Appearance 1
Size 1 Battlegroup of Blessed Mortals
Drill Average
Join Battle 6
Movement 9
Evasion 5
Parry 3
Soak 6
Javelins 11 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 6
Resolve 2
Guile 1
Appearance 1

Slow Fall + Glide
Wind-Guided Missiles
Wall-Climbing
Sorcerously Enhanced Mortal
Join Battle 8
Movement 12
Evasion 6
Parry 3
Soak 6

Javelins 13 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1

Senses 8

Resolve 3
Guile 3

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stormfront Strike (Targets of her ranged attacks are easier to hit for allies this turn.)
Windwalking
Hurricane Shield (Penalty to ranged attacks against her and nearby allies; can reflexively defend other with evasion against ranged attacks)
Mortal Possessed by Mor'du
E4
Join Battle 11
Movement 11
Evasion 4 (+2/4m)
Parry 6 (+2/4m)

Ancient Spear 14 dice (+2 sux/4m) damage 14/3
Clinch 9/Control 11

Senses 9

Resolve 5
Guile 4

Elephant's Might
Inspiring Prowess
Dauntless
Size 2 Battlegroup of Mortal Warriors
Magnitude 4/9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 6
Soak 10
Spears 8 dice; damage 12/1
Senses 4
Resolve 2
Guile 1
Appearance 1
Round 3
The Blackscale 15i
Hirom 14i [ENGAGED with Saint of Valour]
Sayuri 13i
Saint of Valour 9i [ENGAGED with Hirom]
Bronze Tide Warband 7i

Wind Dancers 7i - Delayed to after Elishar
Droplets 6i
Elishar 5i
House Warriors 5i
Chanters 3i

Garret 1i
Sjet 1i

Aurochs -6i - Crashed! (2 turns to reset) [Controlled by Sjet!]

Sayuri, you draw the string of your dread jade powerbow taut, and as you let fly your arrow a backdraft of cherry blossoms swirls around you, your body limned with a soft green light. You feel the rush of essence flowing through you. The arrow strikes the great bronze fire-bleeding beast, wedging itself in a shoulder joint and causing it to stumble back to the earth with a roar. The men around you cheer your name, awed and emboldened by your prowess.

The rearmost rank of House Phenyra soldiers continue to form a shield wall over Sjet as the front ranks fight the Bronze Tide warriors or harry the stone-skinned giant, just out of reach of his great club. In the distance, Sjet and Garret can see new figures looming in the mist, and hear the cries of their officers echoing. It is unclear if they are friend or foe, but many Bronze Tide warriors turn away from Garret to form a hasty line against these newcomers. Sjet sees a flickering blossom of wood essence in the mist, before an arrow flies out of nowhere to strike with force sufficient to knock the great Aurochs off its unsteady hooves. All of this is a distraction from the more pressing threat from the wind dancers across the boulevard, who again unleash a hail of terrifyingly precise javelins that rain down on Sjet's position.

Elishar attacks with 13 dice + 1 success from Chanters: 10 hits! 11 total.
Wind Dancers attack with 11 dice + 1 success from Elishar + 1 success from Chanters: 6 hits + 2 = 8

Even with their best attempts to defend you, the House Warriors only apply a DV of 5. Elishar hits Sjet with 6 net successes, and the Wind Dancers hit her with 3 net successes and an Onslaught penalty of -1.

Sherwood Sherwood Declare your defence!

Garret and Sjet are up!
 
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Realizing that Seatounge doesn't have the same range of swear words that is needed to properly describe this situation, Sjet starts to dip into her knowledge of Old Realm and Riverspeak to lay out a scathing level of venom against her foes. But even that doesn't help the onslaught of spears that are headded her way. "Cover! Get to cover! I can prepare another spell to ravage their ranks, but out here I am too vulnerable!" Before she is knocked silly, she calls out, "Aurouchs! Attack the Bronze Tide and help to defend the elephant-man!"

OOC
I don't have enough Initiative to use my Dodge Charm to defend myself, and I don't have any Stamina Charms to have an Excellency for increasing my soak. Best I can do is a +1 to my Dodge DV of 4 to reduce the attacker's pool by one.

Charms/Spells in Use:
Virtuous Guardian of Flame - Crashed
Uncanny Perception Technique
All Encompassing Sorcerers Sight
Burning Eye of the Deliverer
Sorcerers Burning Chakra

Health Levels
-0 [X]
-1 [X][X]
-2 [X][X]
-4 [ ]
Incapacitated [ ]

Essence: 1
Personal: 13 / 3
Peripheral: 33 / 14
Committed: 10
Willpower: 8 / 7

Join Battle: 5 +3i

Dodge DV: 4
Parry DV: 3
Resolve: 3
Guile: 1

Soak
Natural: +2
VGF: +1
Armored: +8, +7 Hardness
Total: +11
 
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Sjet
Dockside Market


Water Aspect DB
E3
Join Battle 9 (+5/5m)
Evasion 4 (+2/4m), Parry 5 (+3/6m)
Black Jade Grimcleavers: 12 dice (+5/5m); 19L/4
Clinch: 8/8
Black Jadescale Cloak: Soak 11/8

Stealth 9 (+6/6m); Senses 8 (+5/5m)
Sorcerously Enhanced Mortal
Evasion 2, Parry 4
Bronze Maul 9 dice; 16/3; Smashing
Clinch 7/10
Soak 12/6

Resolve 4
Guile 2

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stoneskin
Stength of the Earth
Tremorstrike
Massive Bronze Construct Powered by a Bound Elemental
E4
Evasion 1, Parry 3
Trample: 10 dice; 22/5; Smashing
Gore: 14 dice; 18/4; Piercing
Soak 16/10

Resolve 5
Guile 1

Legendary Size

Can be Distorted by a Sorcerer!
Extended test, Difficulty 4, requires 15 successes.
Mortal Thaumaturges
Size 1 (about 20)
Magnitude 9
Evasion 3, Parry 2
Soak 4/0
Size 2 Battlegroup of Mortal Warriors
Magnitude 9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 5
Soak 9
Axes 8 dice; damage 13/2
Senses 4
Resolve 2
Guile 1
Appearance 1
Size 1 Battlegroup of Blessed Mortals
Drill Average
Join Battle 6
Movement 9
Evasion 5
Parry 3
Soak 6
Javelins 11 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 6
Resolve 2
Guile 1
Appearance 1

Slow Fall + Glide
Wind-Guided Missiles
Wall-Climbing
Sorcerously Enhanced Mortal
Join Battle 8
Movement 12
Evasion 6
Parry 3
Soak 6

Javelins 13 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1

Senses 8

Resolve 3
Guile 3

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stormfront Strike (Targets of her ranged attacks are easier to hit for allies this turn.)
Windwalking
Hurricane Shield (Penalty to ranged attacks against her and nearby allies; can reflexively defend other with evasion against ranged attacks)
Mortal Possessed by Mor'du
E4
Join Battle 11
Movement 11
Evasion 4 (+2/4m)
Parry 6 (+2/4m)

Ancient Spear 14 dice (+2 sux/4m) damage 14/3
Clinch 9/Control 11

Senses 9

Resolve 5
Guile 4

Elephant's Might
Inspiring Prowess
Dauntless
Size 2 Battlegroup of Mortal Warriors
Magnitude 4/9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 6
Soak 10
Spears 8 dice; damage 12/1
Senses 4
Resolve 2
Guile 1
Appearance 1
Round 3
The Blackscale 15i
Elishar 15i
Hirom 14i [ENGAGED with Saint of Valour]
Sayuri 13i
Saint of Valour 9i [ENGAGED with Hirom]
Bronze Tide Warband 7i
Wind Dancers 7i
Droplets 6i
House Warriors 5i
Chanters 3i

Garret 1i
Sjet -4i
Aurochs -6i - Crashed! (2 turns to reset) [Controlled by Sjet!]

Growing up in the wilderness you are no stranger to violence. You have hunted, trapped, and butchered game for your evening meal for as long as you can remember, and seen countless predators ply their trade. Today, though, is your first true taste of the horrors of the unrestrained violence of humanity turned upon itself. Today is the first day you have seen humans hunted, trapped, and butchered. Death comes swiftly and without warning to the mouse hunted by the owl, but never before have you felt it come for you.

You guard has become thinner, many drawn away to harry the stone giant or break the ring encircling the elephant man. The first spear hits a shield, weighing it down, moving it out of position. The second takes the young soldier who lifted you upon his shoulders in the throat. His blood spatters your face. He falls with a wet gurgle into a crumpled heap. The third you narrowly dodge, though it snags your shirt and leaves you pinned to a fallen beam. You can see the flows of powerful air essence shaping the wind to guide the following javelins unerringly through the gap left by the fallen soldier, his comrades swift to close gap, but not as swift as those deadly spears. The fourth you narrowly dodge, tearing your shirt free, but the fifth, though you strain with all your might-

There's a sharp sudden jerk, like being punched hard in your side. You stumble backwards. Your side feels cold, in stark contrast to the hot scarlet blooming on your shirt when you look down. The javelin weighs on you, making movement awkward. The shock and adrenaline hide the pain, but you know when it comes it will be fierce. The light from outside is obscured as the soldiers reform their line. There's yelling, distant and close. You feel two pairs of strong arms lift you off your feet and carry you into cool darkness and lay you on a stone floor. You're inside the guard tower. Someone is tearing your shirt, then applying pressure to your wound. Your blood - there's so much of it! - seems to shine beautifully with your sun-blessed vital essence to your newfound senses.

Elishar hits Sjet for 5i damage, crashing Sjet. Sjet is now at -4i, Elishar is at 15i
The WInd Dancers hit Sjet for 5i damage, but because she is crashed it becomes 5 Lethal HL damage.
 
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Garret spins around to be able to face the woman known as the Blackscale. He is somewhat aware of the fight raging around him, but for now, she is his focus. Hauling back a massive fist, he lets out a tremendous trumpeting roar as he swings on her, hoping to clock her with a solid punch and knock the wind out of her so he can follow up with something more deadly.

OOC using a Withering Strike to try and knock the wind out of her. Adding the Charm Divine Predator Strike: he adds (1 + attack roll 10s) dice to the post-soak damage of a withering attack, maximum (Strength).
Str 5 + DBT 5 + Brawl 2 + Accuracy 4 + Excellency 5 + Stunt 2 = 23 dice

11 successes to hit; adding +3 dice to the post-soak damage.

Assuming she doesn't change her DV, I hit with 6 successes. I don't see a Soak rating listed for her.
Sense Sharpening Change to reroll any 1's and to eliminate 1 die of environmental penalties on hearing perception rolls active.
DBT active.

Health Levels
-0 [ ] ([ ] DBT)
-1 [ ][ ][ ][ ][ ] - [ ][ ][ ]
-3 [ ][ ][ ][ ][ ]
Incapacitated [ ]

Essence: 1
Personal: 16
Peripheral: 38 / 24
Committed: 11
Willpower: 5 / 3

Dodge DV: 2
Parry DV: 6
Guile: 1
Resolve: 4

Join Battle: 9 +3i

Soak
Natural Soak: 5 (14 in DBT)
Armored Soak: +11, 10 Hardness
Combined: 16 (25)
 
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Rolling damage:

3 successes over her DV of 8 + 10 Str + 10 from DBT + 7 damage as a light melee weapon - 11 for her soak = 19

EDIT: 9 successes for a total of 10i gained.
 
Everyone
Market Square


Water Aspect DB
E3
Join Battle 9 (+5/5m)
Evasion 4 (+2/4m), Parry 5 (+3/6m)
Black Jade Grimcleavers: 12 dice (+5/5m); 19L/4
Clinch: 8/8
Black Jadescale Cloak: Soak 11/8

Stealth 9 (+6/6m); Senses 8 (+5/5m)
Sorcerously Enhanced Mortal
Evasion 2, Parry 4
Bronze Maul 9 dice; 16/3; Smashing
Clinch 7/10
Soak 12/6

Resolve 4
Guile 2

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stoneskin
Stength of the Earth
Tremorstrike
Massive Bronze Construct Powered by a Bound Elemental
E4
Evasion 1, Parry 3
Trample: 10 dice; 22/5; Smashing
Gore: 14 dice; 18/4; Piercing
Soak 16/10

Resolve 5
Guile 1

Legendary Size

Can be Distorted by a Sorcerer!
Extended test, Difficulty 4, requires 15 successes.
Mortal Thaumaturges
Size 1 (about 20)
Magnitude 9
Evasion 3, Parry 2
Soak 4/0
Size 2 Battlegroup of Mortal Warriors
Magnitude 9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 5
Soak 9
Axes 8 dice; damage 13/2
Senses 4
Resolve 2
Guile 1
Appearance 1
Size 1 Battlegroup of Blessed Mortals
Drill Average
Join Battle 6
Movement 9
Evasion 5
Parry 3
Soak 6
Javelins 11 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1
Senses 6
Resolve 2
Guile 1
Appearance 1

Slow Fall + Glide
Wind-Guided Missiles
Wall-Climbing
Sorcerously Enhanced Mortal
Join Battle 8
Movement 12
Evasion 6
Parry 3
Soak 6

Javelins 13 dice damage 13/1 Range Medium
Martial Arts 9 dice damage 8/1

Senses 8

Resolve 3
Guile 3

Can be Distorted by a Sorcerer! Difficulty 3, 10 successes required.

Stormfront Strike (Targets of her ranged attacks are easier to hit for allies this turn.)
Windwalking
Hurricane Shield (Penalty to ranged attacks against her and nearby allies; can reflexively defend other with evasion against ranged attacks)
Mortal Possessed by Mor'du
E4
Join Battle 11
Movement 11
Evasion 4 (+2/4m)
Parry 6 (+2/4m)

Ancient Spear 14 dice (+2 sux/4m) damage 14/3
Clinch 9/Control 11

Senses 9

Resolve 5
Guile 4

Elephant's Might
Inspiring Prowess
Dauntless
Size 2 Battlegroup of Mortal Warriors
Magnitude 4/9
Drill Average
Join Battle 5
Movement 4
Evasion 4
Parry 6
Soak 10
Spears 8 dice; damage 12/1
Senses 4
Resolve 2
Guile 1
Appearance 1
Round 3
Elishar 15i
Hirom 14i [ENGAGED with Saint of Valour]

Sayuri 13i
Garret 9i
Saint of Valour 9i [ENGAGED with Hirom]
Bronze Tide Warband 7i
Wind Dancers 7i
Droplets 6i
The Blackscale 6i
House Warriors 5i
Chanters 3i
Sjet -4i
Aurochs -6i - Crashed! (2 turns to reset) [Controlled by Sjet!]

[A new round begins! Everyone gains 5m]

The Blackscale crosses her axes to block, but Garret's terrible strength bats them aside and she is forced to dive backwards into a roll to avoid a punch to the face. She comes out of her roll breathing heavily, and takes in the battlefield around her. Clearly misliking the worsening tactical situation she bellows, "Fall back!", her voice carrying unnaturally through the mist.

At Sjet's command the Aurochs struggles to its feet and turns towards the Blackscale. She spots it and carefully keeps Garret between her and it as it begins a lumbering charge towards her.

From nowhere a spear comes hurtling out of the mist at Garret!

Elishar, Archon of Air, attempts a Decisive attack against Garret now that Sjet is out of sight. She's rolling 13 dice + 1 success. If Garret doesn't have a way to parry ranged attacks, he'll need an appropriate stunt or he'll have to use his Dodge. Garret will have to beat her Stealth roll with a Perception + Awareness roll or the attack will have Surprise and his DV will take a -2 penalty.

5 hits on Stealth
6+1=7 hits on her attack

Sayuri, through the mist you can sense the life force of the House Akechi warriors clash with the enemy, and hear the distorted echoes of their battle, your brother at the vanguard. The sergeant of the Akechi archers look to you to call their target.

[ Equusheart Equusheart Sayuri is up! Her turn doesn't depend on Garret's defense.]
 

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