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To Stand Against the Crimson Tide

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Three Thousand Club
City of Ombrelune - Cinder Isles - 11 Ascending Fire, RY 765 - Tidesunder Day
Scene 0 - Session 0 - Story 0


Only death stands against the endless march of time. All else passes as twilight fades to night, the greatest of works are reduced to rubble and ash, and even the land itself yields as the sea erodes the shore, yet nothing passes so quickly as beauty. The cloudless morning sky of brilliant blue, marred then only by a pall of fearful anticipation, has given way to the haze of choking smoke and settling ash. The calls of seabirds, shanties of sailors, and cries of hawkers to the clash of bronze, the crackling of flames, the guttural throaty war chants of the fearsome Migdon, the war drums of a thousand ships, the screams of the dying, and the mournful wails of their lamenters. The smell of freshly caught fish on the grill, the welcome respite from the stench of the city carried on the fresh sea breeze, and the pungent aroma of incense from busy shrines to the sickly sweet smell of burning human flesh, the iron tang of blood, and the bitter acrid smell of ash. The warm caress of the early morning sun to the withering heat of towering infernos, and for many their only respite the cold kiss of bronze.

Many will join the ranks of the ancestors today, but, perhaps, if you are lucky or cunning or fierce, not you.

At the centre of the labyrinth of bookshelves that occupies the vast dome of the Fortress of Sunkissed Petals is a freestanding spiral staircase of Orichalcum, shining as brightly as if under the noonday sun even in the gloom of the dusty hall. At the top of that staircase is a pearlescent black sphere. As a child, lost amongst the stacks, you used it as a guiding star, and wondered at its nature, but looking directly at it evoked in you a nameless dread, and you never dared climb those beautiful stairs of elaborately wrought gold.

Today you faced that fear, propelled onward by something more terrifying still. The tiny golden crabs that sort the shelves and stocked your reading desk gathered by the thousands on the inner ring of shelves, clambering over one another to watch your headlong, scrambling ascent with a mixture of awe and anticipation. At the centre of the sphere you stood on the daias, the darkness pierced only by the soft glow of the golden stairs beneath, and placed your hands into the twin spheres of liquid gold and inky living darkness, and you felt the Fortress come alive. It drank deeply of your vital essence, starved for millenia. Your insides froze and your blood boiled. You probably screamed, but rather than pull your hands free you held fast and dove deeper until your conscious experience no longer had room for your body, overflowing with information from geomancy your mortal mind could scarcely comprehend. And then, suddenly, in a single transcendent moment of epiphany, your mind was no longer mortal. You understood. You could see, as plain as day, the disrupted flows of essence deep within the earth. It became just another textbook problem. The solution was clear.

Your eyes snapped open. In the light of the brilliant, dazzling golden nimbus that surrounds you the hexagonal black tiles on the inner surface of the sphere flip as one into a riot of meaningless colour, and the crab servitors begin a frenzied rush to rearrange the coloured tiles into an image of the outside world. Your home, burning. The harbour full of enemy ships. Blood in the streets. Far beneath you, you can see the enemy has breached the outer door. You will the Fortress to smite your enemies, and it eagerly, hungrily, viciously responds. The hill unfolds, manors tumbling aside like sandcastles kicked aside in a landslide of detritus, golden petals unfurling. From the centre of the immense lotus a crystal rises. The city darkens, cast in sudden shadow as the lotus drinks in the light hungrily. The light, reflected by the petals onto the crystal, is focused, amplified, refracted, and, by your will, unleashed upon a single point.

At its touch the waters of the bay erupt into a geyser of steam. As it sweeps across the bay triremes are cleaved into flaming fragments, crews boiled alive in an instant in geysers of steam. The crabs scramble to rearrange the tiles to paint the rapidly changing picture of destruction. Moments pass as you breathe heavily. Panic sweeps through the fleet like wildfire. Sails unfurl, oars are readied, and a chaotic retreat begins. You fire again, and again before you notice. The Fortress senses your flicker of hesitation and reluctantly aborts the firing sequence moments before disaster. The delicate balance of animating Fire, cooling Air, and stabilizing Earth essence that keeps the petals and focusing crystal from melting is out of alignment, and you feel the earth shudder violently, throwing you hard to the metallic floor of the daias as an explosion rocks the fortress from deep underground.

You will not be able to fire again until the damage is repaired without causing serious damage to the Manse. Thank Gavrin [An honoured Ancestor, patron of artisans, engineers, craftswomen, and labourers. Known for ingenuity and craftsmanship] the enemy doesn't know that.
What power holds a name? If the Muses and the Fates can sing of you no longer, do you exist? Perhaps we will find out with the tale of an old women we shall not, cannot, name. Her old bones ache and her lungs heave, for the sealing of the great stone door took all her might and then some. She stands in darkness, leaning heavily on her improvised staff, and prays to ancestors who forgot her name long before the Muses that she remains undiscovered.

Suddenly, horrifyingly, the door shifts. It should be immovable, barred to all but her brave daughter Sjet who even now labours to activate the fortress and save the city. She can hear strange chanting from outside the door. It sets her teeth on edge and her hair on end. It makes her bones itch. It pleases the door, and it yields to the mighty thews of the dread warlord Lukha Palash, and the winsome smile of victory on his features of heroic cast. He stands in the sudden blinding light of day, moonsilver breastplate and bronze spear shining, long hair in the wind, surrounded by his honour guard and the gaudy-robed Sorcerer who unbarred the gate.

She raises her staff, resolute. She is not the hunter she was in her prime, feeding her daughter alone in the wilderness, but she holds firm to that desperate willingness to do anything to give her a better life, even for only a few fleeting minutes. She gives Lukha and his warriors pause. The Fortress likely his powerful defenses, and perhaps this old woman is not what she seems. Is she some dread Spirit? A distracting illusion? Lukha is impetuous and brave. His hesitation is momentary. He lunges forward, and while she is slowed with age he is more than at his prime, gifted with the supernatural might of Luna herself. Her staff clatters to the floor, his spear shines bright with her heart's blood, and he hauls her out of the Manse and tosses her limp body aside contemptuously, where it tumbles down the hillside to rest by the side of a winding river.

We might, then, expect this story to end here. With a brave but ignoble end, the heroic if futile last stand of a mother protecting her child. Fate, though, had no hand in what comes next. Like a dream she found herself on a balcony over a wide street filled with cavorting celebrants. A hundred swirling dancers in great diaphanous veils, pipers and drummers and flutists marching, acrobats and jugglers in ornate masks, varicoloured confetti and dancing ethereal flames, the scents of frankincense and myrrh, all these overwhelmed her senses. Then she turned to her companion, and they were eclipsed by those perfect coral lips, those haunting, soul-piercing eyes of all-consuming emerald behind a silver and ivory Colombina mask. With such sweet and honeyed words those coral lips spoke of the end of all things, but not now, not today, and most of all not her daughter. The smile that graced those lips when the old woman agreed to serve and cast her name into Oblivion forevermore could set even a spear-pierced heart racing.

If this turn of events took you by surprise, imagine then Lukha of the Bronze Tide and his honour guard as the body of the old woman rose like a marionette, strangling an Ichneumon Wasp that was about to lay its eggs in her appetizing corpse and binding it to her will, eyes black, brow bleeding, surrounded by an anima like a burning bruise upon reality, and Droplets of Blood in the Chill Wind began to chant in the baleful glossolalia of the Neverborn, the corpse-tombs of the titans that built the world. She spoke of things anathema to life, and from eyes, nose, and mouth the assembled warriors began to bleed. The quick-witted Sorcerer began a counterchant through bloody lips, finishing a defense moments before he would have perished. Those warriors too far from him were not so lucky. Lukha himself leapt down the hill to meet her as she began an unhurried ascent, lunging for her despite his agony and wrapping his hands around her neck, attempting to end her chanting, save his men, and wring from her this wretched unlife. He ignores the strings of the Ichneumon Hunter defending its mistress, batting it aside. She no longer needed anything so trite as breath to communicate the will of her new masters.

Lukha spit blood and declared through blood-soaked fangs gritted against the pain, "You are an abomination before the gods. If you survive me, Bhadri take you. It will be the one good act she does." Then he gathered those corpses he could carry over his shoulder and fled to the waiting cloud summoned by his Sorcerer, alighting into the sky. Those he does not take rise wordlessly into shambling zombies and stare at you in mute deference, blood running from slack jaws and empty sockets.

In the silence that followed she watched the sky darken and the ships of her enemies sundered in steam and fire as death swept across the bay again and again. Finally the Fortress shook from a terrible wound beneath the earth and fell silent.

Her bones no longer ache, possessed of a dread vitality, but though her mind is filled with thoughts of the fate of her daughter, her heart aches to see those perfect coral lips smile again.
You got more than you bargained for, but this job was never going to be easy. Being bait is a fool's errand, but the price was right and there are few vessels swifter in the Southwest than the Gossamer Blade. Be enough of a nuisance to provoke the Bronze TIde into subtly altering course, enough to make some unfortunate neighbour of Ombrelune a more tempting target. You didn't count on the cunning or vindictiveness of their admirals. They didn't catch you, and you handed them some embarassing defeats, but Leja baited you with tempting prizes into a massive envelopment so large you couldn't see it, and then no matter the losses refused to let you escape it. Over the last two weeks she's herded you into Ombrelune, and though you bought the defenders a few days to prepare, now your fate is uncomfortably tied to theirs.

The Saint of Venture commanded the fleet, the Acclaimed were unmoving on that point assuming you even wanted overall command, and the fleet gave a good showing, but was eventually overcome by sheer force of numbers and preponderance of supernatural might. The Saint of Venture is dead - well, the cultist they were possessing is dead, the ancient ghost is indisposed - and the Gossamer Blade led a few allied vessels in a well executed retreat back to the fortified Cothon to attempt to weather the storm. Things aren't looking good, and some quick thinking will be necessary to get your crew, let alone your ship, out of this mess.
Behind every legion there is an army of caravaneers, behind every fleet an armada of dockhands. The mahouts led elephants laden with shining bronze spears, black arrows of dark obsidian, and frightening bone effigies to the docks in early morning darkness, passed the hulking merchant junks low in the water with treasure to the sleek House triremes fit for war. Pale green pyreflame sconces flickered along the basalt walls embossed with gold leaf extolling the virtues of the ancestor Lorithia, famous explorer and trader. You and the boys hauled the weapons up ramps onto the great ships of war faster than the shift had ever moved, all tense and furious silence punctuated with periodic calls of 'Heave! Ho!'. You clasped hands one final time with those House sailors you knew well as they boarded. You watched the Necromancer board, black cloak swirling, skull-painted face, frightened sailors giving his bone horrors a wide berth. You watched the sails in all four colours of the great Merchant Houses unfurl and the rows dip beneath the waves as the drums started.

From the upper tier of the Cothon you watched the sea of enemy sails appear on the horizon with the dawn. The harbour chain was raised, and hulking Bronze Tide forge-ships pulled by jewelled turtles spit white hot flames that cleaved through it. An orca the size of a trireme wrestled one of the bone horrors beneath the waves. The surface of the water burned with a wall of pale green pyreflame, before a great wave scattered it and the enemy ships poured through. There were thunderous cracks as rams hit home, and the cries of battle as bronze flashed and crews clashed. Over three hours that stretched for eternity you watched your fleet burn. A handful of vessels escaped the conflagration, the closest commanded by the mercenary Captain limned in golden light. They made it inside the Cothon, and your crew helped the elephants haul the massive stone gates shut with a crushing finality.

Captain Xalax took command from terrified House captains, and you prepared for a siege. At the command of the golden Captain, you, the remaining House guard, and the crews of the surviving vessels hauled crates and debris to barricade the landward gates, doused fire that rained from the sky, burned out arrows that sprouted into ravenous man-eating vines, and fought off the green-cloaked Windriders when they scaled the walls. When the great bronze Aurochs the size of a house smashed through the main gate, and the enemy poured through, their round shields, bright spears, and ferocious axes glittering in the golden light of the Captain's anima, you raised your hammer and charged.

In that moment time seemed to slow to a crawl, and a pregnant man with skin like the night sky and eyes like the full moon stepped out of your shadow to appraise you. They spoke with a voice like cicadas and the flutter of moth wings yearning for the moon, "Brave one. Beloved child. I add to your burden one more soul to protect, because you are strong enough to bear it. You will endure, your compassion unbowed. She is not what she once was, those many nights ago, that dark night star dear to my heart, and you must I fear from her protect herself as much as anyone." They peered deep inside you to address something there, "You may consider my favour discharged. Go forth with my love and be great, and terrible, and never cease becoming what you are. Not for a moment. Not for anyone."

Having completed a circuit around you they vanished into your shadow and for the second time in your life you drew your first gasping breath, essence singing in your veins, and your silver light joined the Captain's gold. You cut through the warriors, wrestled the Aurochs out the gate, and hurled it into the ranks of the scattering enemy with a fearsome roar that shook the earth, then slammed the gates shut again.

It took them time to recover, but now you find yourself straining with all your terrible might to hold the gate shut as the Aurochs charges it again and again, shaking the earth and raining dust down upon you and the surviving dockhands, their fear palpable in the stark shadows their features cast in the light of your anima.

A woman's voice calls out from beyond the gate, magically amplified. "Surrender, Moon-child! Surrender, join us, and you and your kin will be spared. The Blackscale swears it, and I speak for the Bronze Tide. Your kind belong with us. Surrender and your ship and crew will be granted safe passage, Captain Xalax. We want the prize ships, let Leja kill you another day," She laughs. Images of a woman, her long green hair in elaborate bronze-clasped braids, whipping in the wind as she fires arrows from her Siege Powerbow in the shade of the great tree growing arrows near the prow of her ship flash through Pandemos' mind. A fine admiral and a fearsome foe. Those arrows could sprout into carnivorous vines that would, if left unchecked, spread from victim to victim until they grew large enough to entangle and crush a ship to splinters.

Minh Firewing, Pandemos' first mate, gives him an appraising look and a grunt that suggests this deal sounds considerably more appealing to her than dying with this city. Skinny Thuy and a few of the other dockhands look up at Garret with sudden hope. "Name us and ours your kin, and we'll never forget it, boss!" he hisses. The House Guard holding the inner door and keeping an eye on the Wind-dancers on the rooftops turn abruptly to look at you, and Sergeant Fidelity hisses just loud enough to carry over the chamber, "Oy, don't forget us! I know where they keep the good stuff."

Then, suddenly, the day goes dark, like a shadow has fallen over the city. There's the sound of rushing water, billowing steam, splintering wood, and new screams of the dying join the chorus. The enemy fleet's drums and war chants fall silent. Then, after a moment of horrified silence, they abruptly resume as horns ring out, sounding the retreat. Many enemy warbands will scramble to their ships; many more will be left stranded ashore, fighting for their lives.

Pandemos, you guess the fleet will retreat out of line of sight of whatever weapon is causing this damage, and attempt to salvage the invasion from there.

"Fucking cowards!" roars the Blackscale. "Find out where that's coming from and kill whoever's doing it! Is that the Manse? Where's Palash? Fuck!"

Again the sky darkens and the sea surges, the spray from the geysers visible even above the basalt walls of the Cothon.

"My offer still stands! We hold the city. We'll take the Manse. Surrender, or hide in there and starve, this changes nothing!"

[The Blackscale will attempt to Inspire Fear with 8 dice.]
Today has been surprisingly eventful. You warned them about the Fortress, but did they listen? No. You watched it tear into the fleet from your perch atop the Cothon, a thing of dread beauty as it blossomed in shining Orichalcum from beneath the hill. Shame about the manors demolished when the hill split open to make way, but the urchins will pick the wreckage clean by morning if the guard doesn't string them all up. You warned them about the chain, and the Necromancer, and the Saints, but not the children who shared their shaved ice-fruit with you in the market, or the old widowed beekeeper who lent you her spare room and let you taste that strange underworld honey made from her grief and her grandchildren's joy, or the raucous tavern by the docks where they sing such lively sea shanties and batter their fish. Maybe you should have. Bhadri is terrible, and someone must fight her, and these people certainly can't, but maybe this is one of the places you have to fight her for. And now it's on fire.

You look down at the Captain, your soul at war with itself. So brave of him to kill your mentor when he was poisoned, his ship crippled, adrift and out of position. So brave of him to throw himself into the teeth of the Bronze Tide again and again, laughing, only to escape at the last moment. Gods but Leja was furious, and she's an angry drunk on a good day. You feel drawn to him, and it unnerves you. Here's Lily. Sorry, the Blackscale. She wants those fat treasure ships riding low in the water, but she wasn't counting on the handsome dockhand Exalting. Neither were you. You wonder what Luna whispered to him when he joined your august ranks. Could it be more confusing than what she gave you? You thought, maybe, for a moment, you saw them again, that they winked at you. You watch in awe as the newly Exalted dockhand bodily hurls the Aurochs out the gate. The Bronze-singers will be telling that story over drinks for months.

The Blackscale trusts you, but she's a mean axe-hand in a fight, and she's not leaving without her spoils. The success of the invasion hangs in the balance. Now what?
 
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Sjet could feel the sheer exhaustion coming over her like a wave in the ocean, but at the same time, she felt more alive than ever before. It took her a few moments to accept the fact that she was still alive after everything that had happened. Then, as she started to assimilate the events of the day, her thoughts turned to her mother and how she had stood firm in her resolve to buy her enough time to get the manse working. Sjet rose from the command throne on shaky legs, then started to shuffle her way down the manse to find her mother.

"Mother? Where are you?"
 
Sjet
S0-S0-S0


The thousands of golden crabs lining the inner ring of shelves bow as you alight from the golden staircase, clicking their small claws in acclamation at your ascension, their beady eyes flickering in the reflected light of your anima. As you hurtle headlong through the stacks the purpose of their maze-like arrangement is now as transparently obvious as it once was frustratingly obtuse. The carefully calibrated geomancy of the library is essential to the functioning of the manse, and your sense of the essence flows allows you to effortlessly navigate. You can see the crab servitors feverishly rearranging the books in the library, optimizing its system of organization to be most intuitive to you as part of the process by which you're becoming one with the fortress.

As you pass your reading desk you can't help but notice it's been restocked. Most days you visited the library you found new books waiting for you on the desk you claimed for your own, except when the library became bored or frustrated with you. Its collection is heavily skewed towards tomes on war, so it often struggled to find material suitable to your interests, but its collection is vast and it managed to teach you much. You developed a sense over the years that you were something of a hobby for the library, entertainment to divert it from the tedium of eternity without any visitors.

Today your desk is stocked with a book of poetry, lamentations of lost comrades by a retired general; a book on the philosophy of life, death, and grief by a notable ancient thinker who outlived their mortal children again and again; a treatise on efficacious reconstruction campaigns for war-ravaged regions; and a simple well-worn diary titled, 'Mother'. The choice of books does nothing to calm your fears. Puzzlingly, off in one corner the servitors have also carefully arranged several books damaged by heat, water, or insects, as well as some crystal fragments and pieces of a small statue, and a few servitors are standing vigil over them, as if in mourning. At the centre of the desk is a pearlescent sphere on a black satin pillow you know instinctively to be the manifestation of the concentrated power of the Manse, and yours by right.

There is daylight spilling down the hallway, and the joy you feel at the first warm kiss of the sun against your skin through the smoky haze is doused immediately in ice cold dread at the sight of blood - so much blood - shining in the reflected light of the brilliant golden nimbus that trails you. The stench of blood and death wafts in, overwhelming the comforting scent of dusty tomes. That door should not be open.

[ Red Shadow Claws Red Shadow Claws describe for Sherwood the scene Sjet stumbles onto as she sprints from the Manse to find Droplets. ]
 
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Behind every legion there is an army of caravaneers, behind every fleet an armada of dockhands. The mahouts led elephants laden with shining bronze spears, black arrows of dark obsidian, and frightening bone effigies to the docks in early morning darkness, passed the hulking merchant junks low in the water with treasure to the sleek House triremes fit for war. Pale green pyreflame sconces flickered along the basalt walls embossed with gold leaf extolling the virtues of the ancestor Lorithia, famous explorer and trader. You and the boys hauled the weapons up ramps onto the great ships of war faster than the shift had ever moved, all tense and furious silence punctuated with periodic calls of 'Heave! Ho!'. You clasped hands one final time with the House sailors you knew well as they boarded. You watched the Necromancer board, black cloak swirling, skull-painted face frightened sailors giving his bone horrors a wide berth. You watched the sails in all four colours of the great Merchant Houses unfurl and the rows dip beneath the waves as the drums started.

From the upper tier of the Cothon you watched the sea of enemy sails appear on the horizon with the dawn. The harbour chain was raised, and hulking Bronze Tide forge-ships pulled by jewelled turtles spit white hot flames that cleaved through it. An orca the size of a trireme wrestled one of the bone horrors beneath the waves. The surface of the water burned with a wall of pale green pyreflame, before a great wave scattered it and the enemy ships poured through. There were thunderous cracks as rams hit home, and the cries of battle as bronze flashed and crews clashed. Over three hours that stretched for eternity you watched your fleet burn. A handful of vessels escaped the conflagration, the closest commanded by the mercenary Captain limned in golden light. They made it inside the Cothon, and your crew helped the elephants haul the massive stone gates shut with a crushing finality.

Captain Xalax took command from terrified House captains, and you prepared for a siege. At the command of the golden Captain, you, the remaining House guard, and the crews of the surviving vessels hauled crates and debris to barricade the landward gates, doused fire that rained from the sky, burned out arrows that sprouted into ravenous man-eating vines, and fought off the green-cloaked Windriders when they scaled the walls. When the great bronze Aurochs the size of a house smashed through the main gate, and the enemy poured through, their round shields, bright spears, and ferocious axes glittering in the golden light of the Captain's anima, you raised your hammer and charged.

In that moment time seemed to slow to a crawl, and a pregnant man with skin like the night sky and eyes like the full moon stepped out of your shadow to appraise you. They spoke with a voice like cicadas and the flutter of moth wings yearning for the moon, "Brave one. Beloved child. I add to your burden one more soul to protect, because you are strong enough to bear it. You will endure, your compassion unbowed. She is not what she once was, those many nights ago, that dark night star dear to my heart, and you must I fear from her protect herself as much as anyone." They peered deep inside you to address something there, "You may consider my favour discharged. Go forth with my love and be great, and terrible, and never cease becoming what you are. Not for a moment. Not for anyone."

Having completed a circuit around you they vanished into your shadow and for the second time in your life you drew your first gasping breath, essence singing in your veins, and your silver light joined the Captain's gold. You cut through the warriors, wrestled the Aurochs out the gate, and hurled it into the ranks of the scattering enemy with a fearsome roar that shook the earth, then slammed the gates shut again.

It took them time to recover, but now you find yourself straining with all your terrible might to hold the gate shut as the Aurochs charges it again and again, shaking the earth and raining dust down upon you and the surviving dockhands, their fear palpable in the stark shadows their features cast in the light of your anima.

A woman's voice calls out from beyond the gate, magically amplified. "Surrender, Moon-child! Surrender, join us, and you and your kin will be spared. The Blackscale swears it, and I speak for the Bronze Tide. Your kind belong with us. Surrender and your ship and crew will be granted safe passage, Captain Xalax. We want the prize ships, let Leja kill you another day," She laughs. Images of a woman, her long green hair in elaborate bronze-clasped braids, whipping in the wind as she fires arrows from her Siege Powerbow in the shade of the great tree growing arrows near the prow of her ship flash through Pandemos' mind. A fine admiral and a fearsome foe. Those arrows could sprout into carnivorous vines that would, if left unchecked, spread from victim to victim until they grew large enough to entangle and crush a ship to splinters.

Minh Firewing, Pandemos' first mate, gives him an appraising look and a grunt that suggests this deal sounds considerably more appealing to her than dying with this city. Skinny Thuy and a few of the other dockhands look up at Garret with sudden hope. "Name us and ours your kin, and we'll never forget it, boss!" he hisses. The House Guard holding the inner door and keeping an eye on the Wind-dancers on the rooftops turn abruptly to look at you, and Sergeant Fidelity hisses just loud enough to carry over the chamber, "Oy, don't forget us! I know where they keep the good stuff."

Then, suddenly, the day goes dark, like a shadow has fallen over the city. There's the sound of rushing water, billowing steam, splintering wood, and new screams of the dying join the chorus. The enemy fleet's drums and war chants fall silent then, after a moment of horrified silence, abruptly resume as horns ring out, sounding the retreat.

"Fucking cowards!" roars the Blackscale. "Find out where that's coming from and kill whoever's doing it! Is that the Manse? Where's Palash? Fuck!"

Again the sky darkens and the sea surges, the spray from the geysers visible even above the basalt walls of the Cothon.

"My offer still stands! We hold the city. We'll take the Manse. Surrender, or hide in there and starve, this changes nothing!"

[The Blackscale will attempt to Inspire Fear with 8 dice.]
Without a doubt, this is the strangest day of Garret's life. He had started his day like any other, and now here he is, facing off against a horde of soldiers as he struggles to keep the gates closed against the Crimson Tide's ground forces. Garret has always been a tough man, able to lift much more than most, but now, he is a giant with thick, armored hide and bulging muscles, a long trunk and big, floppy ears! Even as he leans against the gate, he wonders what the hell he is about to do. He is not a stupid man, and he knows by some means that he has experienced an Exaltation as a Lunar, but he is very new at this, and is hardly the skilled fighter that this Blackscale is.

He lets out a shout of his own, "Defenders! Stand strong! So long as we stand together, we will be the rock that the Crimson Tide breaks upon! We are united!" Just so long as that Blackscale person is not on this side of the gate, we should be able to hold on.
 
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Garret, Pandemos, & Esme

Sergeant Fidelity has the good grace to look ashamed he voiced support for surrender as you give a heartening rallying cry. The enemy Wind-dancers on the rooftop rattle their javelins against the tile and jeer. Skinny Thuy and the other dockworkers look nervously at each other and pick up loose boards with nails and any other tool that can be quickly repurposed into a weapon. "You got it, boss!" With the last foreman dead, it looks like you've been nominated to replace him. You can tell they're still afraid of you, but not nearly as afraid as they are of the enemy, and you and the Captain are their only hope right now.

Beside Captain Xalax, Minh gives Garret an appraising glance.

The Blackscale snarls in frustration, "How much food do you have in there? Water? I have a whole market out here! I have food for weeks! You can't hide in there forever. Open the fucking door and give me the ships! I don't want to hurt you Moon-child. These people will wish they were dead in a few weeks, along with you if you stay. Don't be a fool. Join us and live!"

Minh makes a few small hand signals to Pandemos: Two days of water. If only crew. The implication is clear - the dockworkers and House soldiers will deplete your ship's supplies much sooner if you share.

Esme is well aware of the Blackscale's temper. She doesn't do well with, 'no'.
 
Droplets of Blood in the Chilly Wind was crouched, lifting Thousandfold Wing from where the warrior in silver had thrown her. Having instinctively bound the creature to her will, she almost cared for it. And she had a sense that from now on it would served willingly, and obediently. Once it's wings were fluttering again, she rose back on her feet.
Her bones didn't creak like they used to, before that hauntingly beautiful lady with coral lips had given given her a life back. It was not her life exactly, as she felt more animated, and alive than she had been for years, working hard to raise her daughter. Now, she felt energized, and able to stand by her daughter's side for many years to come.

And in that moment, a great light came rushing out of the Manse. While she didn't remember that name from her previous life, she instinctively had felt it's power, and was now feeling the power of the golden one that came out. Instinctively, she calls on her essence. The only one to safely go in the Manse was Sjet, but she never had this golden glow. And then, within the coming golden light, she saw Sjet, golden, shinning, and with a strange golden symbol glowing on her forehead!

"Sjet! You're alive, and well!" A mother's care for her daughter was what came out of her parched lips. A tall figure, not like the stopped mother the girl knew. her dress pierced in the hcest, with stains of blood around, and some of her flesh still open, but with seemingly disregard for that wound. A black circle is 'glowing' on her forehead, and it seems to be bleeding. A black anima envelops her as she moves towards Sjet. As she draws near, the stark contrast becomes even more vivid. Her mother was pretty, not grealty so, but now, she's turned into a hideous version. Her eyes are sunken, her flesh seems to be yellow and sickly, and flesh gaunt, and a stench of death hangs upon her.

--------
OOC - Droplets activates Elegant Tyrant's Majesty for 5 motes.
 
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Sjet pauses for a moment, looking over her mother with interest. Something has changed about her, something dramatic, but at the same time, she is still the same woman that birthed her so many years ago. While she is not certain about just what has gone on here, this is still her mother and because of her, she was able to slow the advance of the hordes of pirates.

She moves carefully forward, trying not to get spilt blood on her, and gives her mother a hearty embrace. "Mother, we were able to buy some time for the city. But the manse is damaged, and will need repair before it can do much more. The equipment up there is designed for Exalted to use, but instead of killing me, I seem to have gained an Exaltation as one of the Solars. I hazard a guess that you, too, have experienced some great change for you to look as you do. What happened down here?"

After the long hug, Sjet steps back a pace to be better able to see the changes wrought on her mother, going so far as to reach up and brush that one pesky lock of hair out of her mother's eyes so she can best see her face.
 
Droplets gives a sigh of relief "I feared the Manse would only yield to those Exalted, but I trusted in your education to at least save you. I had no idea you would Exalt. " She wipes a bloody tear away "As for me? I thought the doors of the Manse would stand up, but the one with the silvery Exaltation managed to burst through it, and before I could get my bow up, he pierced my chest with his spear, and threw me out like a rag. As I lay dying, a voice offered me power to exact my vengeance, if I would but serve it, and after accepting, I rose up, and had the pleasure to blast his men, and had him retreat, along with a sorceress he had in his employ. But the city isn't secured just yet, and we need to decide what course of action we take."
 
Pandemos Xalax regarded the mayhem and carnage of the siege, unable to believe he'd allowed himself to be drawn in so deeply to the plight of others. It had seemed like such a simple job, harassing and sinking any of the Bronze Tide vessels to give these people time. Now he felt like perhaps fortunes had deigned he be drawn to this place. He'd fought hard to keep the House Captains and their men rallied, not averse to battle on land or see thanks to maybe a few less than legal raids he'd committed at times. His fine outfit soiled which made him a little irritable as he was a bit foppish especially since his exaltation. He loved to put on a good show as a captain. He'd done that plenty as his fists made work of countless invaders while he let the golden light flow forth to be some beacon of hope for those fighting by him.

The shift in the air and the sounds beyond though were starting to give him pause. The enemy were pressing hard but the Blackscale was literally cursing and shouting at her own to hold ground. They were pulling back which meant their morale was breaking somehow. That was strange enough. He also has seen a dock worker seeming erupt into silver light and strange power, adding to their own defenses. Fortune was very strange this day indeed. Strange enough that he felt he might still yank some victory from the jaws of overwhelming odds.

"Stand fast! Listen to their shouts beyond her words! We still have hope when the enemy shows its own wavering!" Pandemos declares to the defender to try to inspire them to hold firm.

"While you offer is generous, Admiral, I'm afraid I'm going to have to decline! It sounds like your forces might be needing your attention!" Pandemos replies in a shout back, polite but with a barb in there he knew the defenders could hear to remind them the enemy wasn't in control here.
 
Sjet & Droplets of Blood

A small warband ascends the hill, House Phenyra guard in red with golden breastplates tarnished with soot and blood, led by a tall willowy man with too-pale skin. He wears black robes chased with silver, his long silver-white hair tied back in a ponytail, his face covered with an elaborate funerary mask with lips and eyes of silver and skin of mother-of-pearl, its expression stalwart and stoic. His panoply is of elaborately carved obsidian-inlaid ivory, a spear at his back and a round shield depicting an elephant charge in an ancient scene of battle at his arm. You both immediately recognize the Saint of Valour, and the mask signifies he's currently possessed by the Great Ancestor Mor'du, famed for his determination, valour, and martial prowess.

He surveys the scene before him: The open door of the Fortress, the slack-jawed blood-spattered zombies, the woman bleeding from brow and terrible chest wound alike surrounded by wounded purple and black flames, the young woman in a brilliant halo of golden light embracing her gingerly, trying and failing to avoid getting covered the woman's blood.

He speaks in a whisper-soft voice that still cuts through the distant din of battle, polite but cold, "Deathknight. We offer you all hospitality, but whatever your patron seeks, it will have to wait. As you can see, we are preoccupied with other matters at the moment." He pauses, peering at Droplets more closely. "Is that..." He speaks a name that should not, cannot be. You can't even hear it, Droplets, but it causes you terrible pain and as something within your soul rages against its very utterance. "The boy remembers you, -" He seems about to say more, but catches himself cannily.

Sjet, you hear only your mother's name, but your profound new connection with the world and the essence that flows through it allows you to see the flows of essence in her body roil and twist and turn against her. You can even see the link between the ancient ghost and the sacred cultist serving as his temporary anchor in the world of the living. Your entire life you were blind to half the world, but now you can see.

[ Red Shadow Claws Red Shadow Claws was Droplets being prepared to be a Saint, one of the honoured ancestor cultists ritually prepared to be a vessel possessed by the ancestor in times of dire need? If not, tell us what important role you were to play in the cult. Either way, tell us about the Great Ancestor your cult worshipped. You know Adon Thuy, the man serving as the Saint of Duty, though he was young and only beginning his training when you were exiled.]


Pandemos & Garret

"Fine! Die in there for all I care."

Pandemos, as you look around the high ceilinged antechamber your eyes are pulled towards a statue of basalt decorated with gold leaf in a side passage alcove. The craftsmanship is fine, though unremarkable for the standard set by the Cothon, and yet something about it bothers you. There's something different about it, though it looks no different from the others flanking the hall. You have flashes of disjointed memory: Hands that both are and are not yours placing a cornerstone; Poring over designs with a wineglass held insouciantly from a garden in the sky; Cold pale lips against yours as you lay a corpse into a gilded sarcophagus in darkness only pierced by the golden light of your brow. You know without knowing why that behind that statue is a false stone that will reveal a passageway, and through that passageway there are secret exits from the Cothon. Some of those exits lead into the city, some out of it. You could get the drop on your besiegers, or escape to the countryside with your crew and leave the cityfolk to their fate.

The Merchant Houses would owe you a great favour if you managed to save these ships laden with treasure, or you may yet find a way to abscond with them yourself, but you'll claim neither if the Blackscale manages to get into the Cothon and steal them first. On the other hand, you could hold here and hope to persuade the Blackscale to seek easier prey elsewhere. You know the counting houses of the Quincunx are laden with treasure and less well defended. If the dockhand with incredible strength could be persuaded to place something heavy enough against the doorway, perhaps it would buy you enough time to evacuate to through the passageway before the bull pushed its way through.

The dockhands look to Garret for leadership. Skinny Thuy coughs nervously into the heavy silence between impacts from the bull, clearly nervous about distracting you from the exhausting work of holding the gate, "So... what now, boss?"

[Give me a Stamina + Athletics roll to see how well Garret is holding up under the exertion of holding the gate. Difficulty 7]
 
Sjet & Droplets of Blood

A small warband ascends the hill, House Phenyra guard in red with golden breastplates tarnished with soot and blood, led by a tall willowy man with too-pale skin. He wears black robes chased with silver, his long silver-white hair tied back in a ponytail, his face covered with an elaborate funerary mask with lips and eyes of silver and skin of mother-of-pearl, its expression stalwart and stoic. His panoply is of elaborately carved obsidian-inlaid ivory, a spear at his back and a round shield depicting an elephant charge in an ancient scene of battle at his arm. You both immediately recognize the Saint of Valour, and the mask signifies he's currently possessed by the Great Ancestor Mor'du, famed for his determination, valour, and martial prowess.

He surveys the scene before him: The open door of the Fortress, the slack-jawed blood-spattered zombies, the woman bleeding from brow and terrible chest wound alike surrounded by wounded purple and black flames, the young woman in a brilliant halo of golden light embracing her gingerly, trying and failing to avoid getting covered the woman's blood.

He speaks in a whisper-soft voice that still cuts through the distant din of battle, polite but cold, "Deathknight. We offer you all hospitality, but whatever your patron seeks, it will have to wait. As you can see, we are preoccupied with other matters at the moment." He pauses, peering at Droplets more closely. "Is that..." He speaks a name that should not, cannot be. You can't even hear it, Droplets, but it causes you terrible pain and as something within your soul rages against its very utterance. "The boy remembers you, -" He seems about to say more, but catches himself cannily.

Sjet, you hear only your mother's name, but your profound new connection with the world and the essence that flows through it allows you to see the flows of essence in her body roil and twist and turn against her. You can even see the link between the ancient ghost and the sacred cultist serving as his temporary anchor in the world of the living. Your entire life you were blind to half the world, but now you can see.

[ Red Shadow Claws Red Shadow Claws was Droplets being prepared to be a Saint, one of the honoured ancestor cultists ritually prepared to be a vessel possessed by the ancestor in times of dire need? If not, tell us what important role you were to play in the cult. Either way, tell us about the Great Ancestor your cult worshipped. You know Adon Thuy, the man serving as the Saint of Duty, though he was young and only beginning his training when you were exiled.]

Droplets eyes the approaching guards, they were bloodied, as were most in the city, but there was a subtle hint of fear in them. And then she recognized the Saint of Valour. He was never one she favored, but he was too young to have been a Saint when she was banished. And he might not know that she was to have been the Saint of Lore, possessed by the Great Ancestor Freya, famed for her foresight and knowledge.
But when he spoke her old name, she recoiled as the voices in her head roiled at the use of the forbidden name. To quiet them, she replied silently "He might remember me, but he'll learn to forget that name." And she turns to him "Speak that name again, and I will have you flayed for your temerity, my name is Droplets of Blood on the Chilly Wind, and you'd do well to memorize it. Yes, whatever plans my patron seeks will wait, and we will make these invaders regret setting their sights on our city."
 
Sjet looks over at her mother and nods, silently committing her new name to memory. She then reaches down to the sash around her waist and pulls out her small leather sling, put to much use as a youth living in the wilderness with her mother. "I have some new talents to me that might prove useful in our upcoming fight for the future of our city. The sight of several Exalted standing strong with the defenders might put a damper on the desire to continue this attack against us. I stand ready to help, Mother."
 
The Merchant Houses would owe you a great favour if you managed to save these ships laden with treasure, or you may yet find a way to abscond with them yourself, but you'll claim neither if the Blackscale manages to get into the Cothon and steal them first. On the other hand, you could hold here and hope to persuade the Blackscale to seek easier prey elsewhere. You know the counting houses of the Quincunx are laden with treasure and less well defended. If the dockhand with incredible strength could be persuaded to place something heavy enough against the doorway, perhaps it would buy you enough time to evacuate to through the passageway before the bull pushed its way through.

The dockhands look to Garret for leadership. Skinny Thuy coughs nervously into the heavy silence between impacts from the bull, clearly nervous about distracting you from the exhausting work of holding the gate, "So... what now, boss?"
Garret can feel his muscles tense against the gate with each blow leveled against it, and he starts to get angry. This is his city, his home. The place that he has spent his life, working hard to make a better life for everyone. And these rat bastards want to loot and destroy everything he holds dear.

That.

Cannot.

Be.

Allowed.

To.

Happen.

He was strong before, but now, as an Exalt of Luna, his power has been increased tenfold, making possible things that were far beyond his wildest dreams. Garret shifts his feet slightly, feeling the worked stone under his feet granting him even more strength as an example of unyielding force. With a mighty shove, he pressed the gates with his massive form and is rewarded by seeing the gap close up once again.

He glances over at the scared dock workers and grunts out, "l can hold for now, but there are limits to even my strength. Arm yourselves. It may come to it that we will have to fight for our lives, unless someone has any other suggestions as to what to do. In the meantime, roll or push anything heavy you can against the gate to help buy us some time."

OOC I'll spend 4m to my Str Excellency
12 successes
 
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Droplets & Sjet
Several soldiers take an involuntary step backwards, knuckles white around their weapons, but beneath their helms their faces show anger mixed with their fear over your irreverence to a local cultural figure of reverence. The Saint of Valour emits something between a guttural grunt and a snort, a mannerism decidedly out of place on his delicate frame. "I forgot what it was to have skin before your great grandmother was born. Now, if we're done posturing, you and the girl are right. The Sun and the Calendar could scarcely have chosen a better moment to grace us with their presence. You managed to activate the lance and you bloodied the upstart pup. The Counted and the people need you." He looks between the two of you, "First, can you fire it again?"

Garret & Pandemos
You have wrestled two tons of animate shining bronze and won. There may be limits to your strength, but you haven't found them yet. The door holds, barely budging when the bull charges, and you barely feel tired. You could keep this up for hours.

The dockworkers' relief is palpable when you order them to haul things. That's comforting familiar territory. The speed and efficiency with which they cast down their improvised weapons and organize themselves to start hauling braziers, statues, benches, and anything else that isn't nailed down would have brought a tear of pride to the foreman's eye.
 
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Droplets & Sjet
Several soldiers take an involuntary step backwards, knuckles white around their weapons, but the Saint of Valour emits something between a guttural grunt and a snort, a mannerism decidedly out of place on his delicate frame. "I forgot what it was to have skin before your great grandmother was born. Now, if we're done posturing, you and the girl are right. The Sun and the Calendar could scarcely have chosen a better moment to grace us with their presence. You managed to activate the lance and you bloodied the upstart pup. The Counted and the people need you." He looks between the two of you, "First, can you fire it again?"
Sjet shakes her head, saying, "The manse has not been properly maintained for centuries, and It needs time to reset. There are self repair systems, but it still needs work, and I don't know how long it will take. I fear that we cannot count on it for the near future. It will take more conventional means to bloody that nose of our enemies."
 
"I'm impressed you managed to fire it at all, girl. Put the fear of Sol into them, didn't you?" The mingling golden and dark purple light of your animas reflects strangely in his pearlescent mask. "Names are things to be respected, and even an old ghost can learn. Tell me yours, but we've no time for more pleasantries. If you still consider yourselves Citizens, then serve with me. This place was the first priority. I don't know how the enemy learned of it but you've done well to drive them away, and more than I could have hoped to fire it."

He turns, addressing the soldiers accompanying him as much as you, that strange whisper rising suddenly to a triumphant roar, "The Ancestors and the Gods favour us! Now we link up with the bulk of our forces and drive the enemy back into the sea!" The soldiers give a ragged cheer and clatter their spears against their shields before forming up and marching down into the smoke-filled city streets.
 
The Solar looks to the old ghost and replies, "I am Sjet, and I will stand for the people of the city. But before we go, there is something I need to do."

Reaching back into the depths of her memory, thinking back to a previous Age where she was a powerful sorcerer. With her eyes starting out into space, she takes the hearthstone and begins to gather power from the world around her. Soon enough, she is able to meld the energy into a burning sword that bobs in the air in front of her.

Feeling a rush as she looks at the creation before her, Sjet smiles. "There. Much better. Now I can go."

OOC casting Virtuous Guardian of Flame. Since we are not in active combat I didn't think I needed to roll to gain the needed sorcerous motes, but I can if you want me to
 
Droplets looks at the Saint, ignoring the looks of the soldiers. After all, the soldiers will learn how terrible it is to mess with a Deathknight, as the Saint named her. "I will forevermore stand with the city, and its Ancestors. Let our enemies tremble in fear at our combined powers."

It was interesting to see her daughter cast a spell. She had cast one herself, in the fight against the silver warrior, but it feels very different than her own. Maybe at some point, she will have a long talk with her daughter about it, and see if they can teach each other some of it.

"I think we might need something more to convince the invaders to leave our city alone." With that said, she gazes into the eyes of the soldiers of the Saint of Duty, as her essence spreads out from her hand, and she touches 10 corpses of the invaders, making them rise as zombies to serve her.

OOC: spending 10 peripheral motes to raise 10 zombies.
 
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Pandemos rubs his chin in thought as he considers the secret ways. Fleeing was an option, but honestly he'd tanked his chance of not being run down by the enemy when he'd just refused the offer. The Blackscale would have to gun for him simply for that matter if they were to uphold their reputation. That could draw forces from here, but not enough likely to help these people who were technically still his clients.

That odd sense of finding the door shuddered through him and he felt a sense of indignity at even being forced to leave a place he felt an unexpected feeling of possession of. He wondered where that had come from but then nodded to himself as he realized that they had to break the siege. No other way would they survive now with the enemy committed even with whatever weird force was harassing them.

"Alright, listen up. We're going to use these passages to launch a counter attack. They're focused on getting in, which means they feel in control. So we're going to abuse that notion to plunge a thrust into their forces from an unexpected angle. It could very well disrupt the breach attempts or at least weaken them. I want people to keep a watch but honestly we need to hit them hard and fast. A sucker punch while whatever the hell is hitting them keeps them off balance."

Pandemos starts to plot and strategize, revealing he knew more about war then he'd let on. One had to when one might have to do his share of land raiders for clients or simply to loot some settlement that might deserve such an action.
 
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Garret & Pandemos
As Pandemos presses his hand into the stone behind the statue, an archway unfolds from nowhere leading to a steep and narrow staircase that spirals down, lit by sconces that burst into lively golden flame at your approach. Once Garret and the dockworkers have finished piling the heaviest objects not bolted down before the gate, you usher the warriors who will accompany you down the staircase. Minh gives you a quizzical searching look that says How did you find this passage?

Those left behind are clearly wavering. They know their duty is to protect the ships at all costs, but being left behind to face such a terrible foe is fraying their nerves.

[Stunt how you reassure them if you want them to hold the line in your absence. Difficulty 8, but you can guess intimacies to leverage to lower it. Whatever ability + attribute you can justify with your stunt, though social skills are most directly appropriate.]

You descend into the depths in single file for several stories before you arrive in a wide passageway lined first with sarcophagi of plain undecorated stone and then with beautiful sarcophagi decorated with gems and precious metals that shine in the light of the goldenflame sconces and Garret's silver anima. Those you brought with you step lightly and breathe shallowly, so as not to disturb the ancient dead, but still the air is quickly thick with dust and the musty smell of old stones.

[Who did you bring with you, and who did you leave to defend the Cothon? There were dockworkers, house soldiers, house marines, and the crew of the Gossamer Blade. The more capable officers and the larger number of defenders you left behind, the better they will hold in your absence.]

Words in a tongue Garret cannot read but Pandemos recognizes as Old Realm are carved into gold on the walls. There's too much to read now, but wiping the accumulated dirt and dust of centuries aside on a small sample suggests these are the tombs of favoured commanders of some ancient admiralty. The dates on the tombs vary widely, some centuries apart, and so too do the art styles in their decorations. Pandemos, you have strange flashes of fragmentary memories. Your hands, sealing shut one of the undecorated tombs, a frightened labourer inside, buried here to ensure the chamber's secrets died with them. As you pass each elaborately decorated sarcophagi you feel bursts of emotion that fade so quickly you wonder if they're even real. Love, pride, respect, once even fear. You're possessed with a strange certainty that within these inscriptions somewhere is an incantation that would awaken these spirits to protect the Cothon, and yet you feel a distant sense of dread at the idea. Who knows what madness has claimed ghosts this old? Perhaps better to let them lie.

Garret, you have worked these docks for years and never knew this warren of tunnels existed beneath, but you know the layout of this part of town like the back of your hand, and together with Pandemos' strange memories, you can likely find a way out of here that exits behind the enemy.

[When you're ready to exit, you can describe in which building or alleyway you come out, Psychie, as well as how you know the place well and something useful about it you can turn against the enemy.]

Droplets & Sjet
The warriors give the flaming sword you draw from thin air a wide berth as it drifts in the air around you, eyeing you nervously, though not nearly so nervously as your mother, who now has two dozen zombies shuffling along behind her. You're no stranger to the walking dead, though they are usually the property of the wealthy merchant families who can afford the services of a deadspeaker, and not commonly seen outside their ships and warehouses.

The Saint of Valour stares at the flaming blade, expression inscrutable behind that mask. His whispered voice is distant, as if his mind is elsewhere. "I forget your genius, so long has it been... absent. Some take years to master that art. You drew your second breath mere minutes ago." He shakes his head and resumes the march, "You have sworn yourselves to the city, and her people thank you. Heady power has not eclipsed your duty."

Your burning animas, dark purple and bright gold entwined as they rise into the sky, have a curious effect on the enemy. Stealth is impossible for you, but few warbands want to tangle with such obvious supernatural might. Instead they watch from rooftops or dark alleyways, their bloodied axes glinting in your reflected light as you advance street by street.

Finally, one band works up the courage to test your mettle, and they greet you with ferocious war chants and hurled javelins as you emerge into a small plaza, teeth and bronze bared.

[Tell us how you dispatch them or drive them away - no need to get the dice out for something so one-sided.]

As a relative silence settles over the square a spectral eagle drives out of the smoke to deliver a message to the Saint of Valour. He unrolls it and scans it quickly. "I am issuing new orders. There are reports the mercenary captain may have survived the battle of the harbour and be holed up inside the besieged Cothon. More intriguing still, reports of a silver anima banner, not from the enemy." He mutters something under his breath before addressing the group again, "The Gods have their eyes upon us today! With me! We must verify this report, and if it's true, attempt a breakthrough."

No other warband dares to oppose your passage as you press on through the chaos of the city, picking up a trail of frightened and desperate citizens as you go. Some are too far gone, simply wailing over the bodies of lost family members, or the ruins of their homes, and must be left behind. Eventually you come to a hill overlooking the Cothon and surrounding market. Through the haze you can barely make out a large warband occupying the market. Warriors, wind dancers on the rooftops, and strangely dressed foreign theurges with chains of bronze medallions and sequins sewn into their clothes maintaining chants to unknown ends. Periodically there is a great and thunderous crash as a massive bronze aurochs charges the great stone gates which, miraculously, do not yield.

Sjet, you can see the animating sorceries woven into the bronze, the bound fire elemental that forms its heart, and the way the chanting of the theurges animates, commands, and empowers the spirit with prayer, or bolsters the hearts and strengthens the arms of the warriors. These magics appear as colours heretofore unknown to you, at once hidden behind and far more real and vivid than the world your vision was once confined to. It is this sense that draws your eyes into a nearby dockyards slum at the base of the hill, to a church of the fire worshippers, those who venerate the volcano goddess. They have always been ostracized for their denial of the holiness of the Great Ancestors, and refusal to participate in ancestor worship at all. When Droplets was growing up she knew them to be insular heretics who would pale and flee at her approach, for fear of being reprimanded by the authorities should an altercation break out. Now both Sjet and Droplets, their eyes opened to the esoteric forces of Sorcery and Necromancy respectively, can see some significant rite is taking place in this church. Droplets can recognize the telltale signature of a bloodthirsty sacrificial rite when she sees one, but can divine little else. Sjet can see the details of the rite unfolding before her like she had been studying it for years. In fact, she feels a distant sense of annoyance and indignation that the rite isn't being performed correctly, or not for its intended purpose, and might fail. It's obvious they're attempting to summon some aspect of the volcano goddess, likely to defend their neighbourhood, and equally obvious they have little idea what they're doing and will likely make a mess of it if you don't intervene.

"I see no silver banner," observes the Saint of Valour dubiously to one of his officers. "This may simply be a trap set by the enemy."
 
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When the war band opposing them appears, Droplets shoots some arrows at them, and sends Thousandfold Wings to harass them. But when Sjet calls to stand back, she quickly calls back the Ichneumon Hunter to her side, and watches in wonder at the destruction of these Obsidian Butterflies. It seems comparable to her own spell, but it is both more restricted in area, and less restricted in what harm it causes. Sadly, those destroyed by it didn't leave enough to raise zombies from.


Once they reach the hill overlooking the Cothon and market, it becomes clear that the situation is still dire, and needs to be addressed, in two separate locations. She looks at Sjet "I think your sorcery, and the Saint of Valour, and his soldiers, would be of more use in securing the Cothon. These heretics at the volcano goddess' church would need to be wiped out, for good this time. I will approach them, and catch them unaware while they are busy chanting. And I have a surprise of my own to deal with them, besides this growing band of zombies." Yes, it was finally time to make sure these heretics would not cause harm to the city, and will be made a warning sign to any that dare to challenge the Ancestor cult.
Whatever the deal is with the silver anima, they'll have to figure it out later. It is now time to save the city, and force the invaders away, for a long time.
 
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When Sjet sees the one group start to charge and hurl javelins at them, sher remains composed as the fiery sword does its job and burns away one offending weapon that was about to hit her. It does make her a bit irritated, and Sjet decides to experiment with her powers.

Starting to draw in sorcerous energy once more, she says, "Stay to the left of me to avoid getting caught up in this." Pointing one hand, the sorceress calls out, "Death of Obsidian Butterflies!"

Sjet is somewhat surprised at how well the spell worked to shred the attackers apart, but then reminds herself that this is the work of the Exalted, and morals fear them for a reason. Stepping carefully to avoid broken shards of stone and human remains, she watches as a few remaining survivors break and run. "Word of this should spread quickly, giving hope to the defenders and spreading fear in the hearts of the attackers. Let is also move quickly."
 
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Depending on how small the passage is, Garret will stick to his newly discovered half-man/half-elephant form, and will just do his best to try and squeeze through the tighter spaces, keeping a right grip on the sledgehammer that he acquired. He glances down at it and marvels at how small it seems in his beefy hands, and how easy it is to carry compared to when he was a 'mere' human.

Looking up, Garret tries to judge just how far they have gone and where that would put them at on the surface. He murmurs, "If I have my bearings right, the next exit we come across will put us up on top on Baker Street, right behind these assholes. Let's get everyone up and in position before I step out; with as bright as I'm glowing I don't want to give away our plan with this light before it's too late for this Bronze Tide can react."
 
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"Mother, be careful. The way that the heretics are twisting that spell could lead to explosive results if they are not either properly instructed or put to death. Whatever you decide to do, it needs to happen quickly."

Sjet then looks to the Saint and says, "I am no soldier to know strategy and tactics, so I will place myself on your hands to best utilize my abilities without getting in the way of your plans to break the siege on the Cothon. I am sure my spell of Obsidian Butterflies can do sizable damage to the attacking force, but it is indiscriminate, and will harm all that ate caught in its path. I would avoid collateral harm of if possible."
 
"Mother, be careful. The way that the heretics are twisting that spell could lead to explosive results if they are not either properly instructed or put to death. Whatever you decide to do, it needs to happen quickly."

Sjet then looks to the Saint and says, "I am no soldier to know strategy and tactics, so I will place myself on your hands to best utilize my abilities without getting in the way of your plans to break the siege on the Cothon. I am sure my spell of Obsidian Butterflies can do sizable damage to the attacking force, but it is indiscriminate, and will harm all that ate caught in its path. I would avoid collateral harm of if possible."

Droplets puts her gnarled desiccated hand on Sjet's shoulder "I can see that, and I intend to put them all to death. And maybe raise their bodies as zombies, as a lesson to all others." This dark side of your mother was something you've never seen to such an extent. Sure, she could be nast at times, especially to those who didn't venerate the Ancestors, but it was never to so extreme.
Meanwhile Thousandfold Wings was by Droplet's side, seemingly sensing her hatred, and was more than willing to show it's willingness to do the same in her service.
 

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