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Fantasy Thirteen

Uncultured

Dreamer/Cynic

Jinns/Humans/Demon converts (for any late arrivals, you can still join)

1.

2.

3.

4.

5.

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Order (@Tenshi Hinara )

Chaos (@MirrorBoy)

Prophecy (@NoviceOfRoleplay )

Creation (@StoneWolf18)

These are the thirteen fragments that make up god. Each one is part of a larger whole yet at the same time they are individuals. Individuals that reside on earth in human form.

Your character will be one of the thirteen in a time of great strife and warfare, the world is dying, and it needs your help to survive. Each one of the thirteen has their own unique power that will help restore order to a world that is being torn apart by demons.

The demons have ripped into the space time of humanity and are causing chaos in the world. A demon king named Haelfax is ruling the earth from his throne in New York City, and his armies branch across the world, destroying towns and cities, leaving destruction and enslaved humans in their wake. It is up to the thirteen to stop him before all is lost.

List of the thirteen.

Order - The ability to rearrange/change the form of anything he touches. Either at a low level (Ice to water) or a high level (Bullets to blades of grass).

Freedom - The ability to fly and move at great speeds, insane striking speed and enhanced agility/flexibility.

Love - The ability to woo anyone of either gender, even during combat which can neutralize an enemies will to fight. Love also has the ability to forgive a fallen soul which will free lower level demons from their bondage to darkness, effectively killing them.

Wrath - Enhanced (not super) strength, excellent at all forms of combat, uses blind rage while fighting which is a liability to allies. Wrath can take large amounts of physical punishment without being hurt severely as well.

Justice - The ability to smite sinners and judge souls (cannot harm non sinners ever which limits him) also excellent at combat, uses a hammer. Can manipulate gravity.

Death - Can move silently and swiftly through shadows, uses a scythe as his/her main weapon, can kill with a single touch if the enemy isn't too strong.

Light - Can harness and use light (lasers for example), can exude light from skin and blind opponents. "Recharges" and heals in light.

Life - Can harness/move/manipulate plants and call on animals for help, can also cause seeds to sprout and grow instantly (if you pick this character I suggest carrying a seed pouch). Can heal others as well.

Darkness - Invisibility, can suck the light out of a room like a black hole. Can also channel dark emotion and cripple the minds of people.

Knowledge - 200+ IQ/Photographic memory/knowledge of everything he or she is exposed to, even if its only a short exposure. Good in combat due to the ability to break down and react to an enemies movements (Think of the modern Sherlock Holmes movies where Downey Jr. does the slowmo break downs of opponents)

Chaos - The ability to have any of the powers used by the other twelve, or none. This character is dice based, you will roll the die and then depending on the roll you will get one or more powers for the next few posts, or no powers at all. This is a high risk/high reward character.

Prophecy - The ability to see things before they happen, both in the short and long term, can see an enemies moves before they make them. This allows Prophecy to dodge attacks although some attacks are prophesied to land/hit and these cannot be avoided.

Creation - The ability to create things from nothingness. The character uses a stencil and a paper to draw what he/she wants to create and then it will be. Without a pen and pad this character is useless, but with them he/she has the most potential if used right.

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The personalities of the characters must be aligned (to some degree) with the principle they represent, for example, Order should have some OCD type qualities (reds with reds, blues with blues type person), Wrath should be an angry SOB, and Justice should be a judgmental bastard, Creation should be an artistic soul etc etc.

 
Last edited by a moderator:
HunterJJ said:
Sure, there are still plenty of spots and you (and anyone else who joins) can reserve characters on a first come first serve basis.
I'll update the OP to show that you have life reserved.
Alright. Thank you.
 
If possible, can I have Chaos? But I would like a bit more information on how it will work to make my final decision.
 
HunterJJ said:
Chaos is a little tricky, it's based on dice so I hope you're cool with that.
Before a fight, you have to roll a forty sided die in the dice roller.


0-10 is no powers (he/she can fight though)


11-30 is one power (from another member of the thirteen)


31-40 is two powers (from the others as well)


To decide what powers you get you have to roll again. You roll a twelve sided dice in the roller and depending on the number you get you will get a power.


If you get two powers from your original roll, you roll twice to determine your powers.


Numbers for each power.


Order - 1


Freedom - 2


Love - 3


Wrath - 4


Justice - 5


Death - 6


Light - 7


Life - 8


Darkness - 9


Knowledge - 10


Prophecy - 11


Creation - 12
So, they would only have powers during a fight? I was assuming that they are technically "Unstable" and it would change daily or sooner.
 
HunterJJ said:
Any time you want to use powers for anything important you'd have to roll. To make it more convenient for smaller actions, you can decide what powers he/she has arbitrarily.
Lets say you want to go somewhere that's across the state or country or whatever, you can just assign the freedom powers and fly over there, that's cool with me, but to limit the potential OPness of this character, during combat or any important situation requiring powers (for example at least, lets say a building is collapsing or something, no combat but still important) you have to roll for every few posts.
Ah okay, that makes sense. I would rather take Creation if possible.
 
@MirrorBoy make sure to read over the rules surrounding Chaos (it's the the last reply on the first page of this thread) check the rules out and then lmk if you still want chaos. Chaos can be a really rewarding character but also a pain in the ass so lmk if you still want it after checking up on it.
 
HunterJJ said:
@MirrorBoy make sure to read over the rules surrounding Chaos on the first page (it's the the last post on the first page of this thread) check the rules out and then lmk if you still want chaos. Chaos can be a really rewarding character but also a pain in the ass so lmk if you still want it after checking up on it.
Yep, I'll still take it.
 
May I have a little more information about Death/Darkness? I'm really having a tough time deciding between the two.
 
Death is a silent and stealthy mover through shadows or dark places, but he cannot turn invisible like darkness can. Death is also able to do a "death touch" which kills weaker enemies immediately (the more powerful the entity the more energy Death uses, this attack is quite draining). Death uses a scythe as his/her main weapon as well and is better at combat due to (screw it I'm saying he) his proficiency with his scythe.


Darkness is a pure stealth character, he/she can turn completely invisible and can suck the light from rooms. Darkness can also channel negative emotions and use them as a weapon. He can effectively cripple an opponent mentally by hitting them with a wave of sadness or depression while robbing them of their happiness or confidence.


Death is more of a combat stealth character, and darkness is a pure stealth/emotional warfare character.
 
Given Name


Thomas Cruze


-


Nicknames/Aliases


#7


-


Age


20


-


Pre-War occupation(s)


Gas Station Crew Member


-


Facial Appearance


(Still looking for pics


Body Appearance


(If necessery, if not, delete this entry, IMG rules still apply)


Equipment/Armor/Clothing Style


(Insert IMG(s) and type below if needed)


Personality


-_-You want two paragraphs of personality? He's a fickle philanthropist and a philosopher. This means: After getting self fulfillment, he decided to try to become a charity 's dream. He would help fund rescues, food, transportation, everything he could; it made him feel even better-he thinks.


He often wonders if he is just a narcissist, using charity as a medium to build his statue. Or, he really does care about the war.


Bio/History


Gas & Lean, a chain of gas stations, is where this lucky fella worked at. Oh every joyous day is filled with him mopping floors or catering the obese. He didn't pay attention any if those alerts about a war that may come, he only watched T.V. for lottery numbers.


His friends told him it was a waste of time, but Thomas kept going. One day, five years ago, he had a vision: Numbers 12 58 92. Throughout the day nobody thought his rambling was any different from other times, then he want. After that, he loved stocks and casinos.


Additional Character Traits/Flaws:


Nervous of seeing a bad outcone.


*Remembering when he saw his own death.


*Responsibility


*Only had s the knowledge of a every man.


*Easily distracted.
 
StoneWolf18 said:
So death = grim reaper?
More or less lol.


@NoviceOfRoleplay two paragraphs is light, I've been in an RP that wanted 4-5 for personality. Rules of thumb, go over what kind of person your character is internally (moody/brooding/happy) on the inside, and then go over what they project to the world outwardly. Then detail the kinds of people they hate and the kinds of people they like. Go over how sociable they are and if they enjoy being a loner or if they enjoy being in groups. That is an easy 2-3 paragraphs if not more.
 

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