Elle Joyner
Fracturer of Fairytales
SYNOPSIS
GENRE: Low Fantasy/Medieval || LEVEL: Advanced Detailed || WRITING: High Expectations | Three Paragraph Min.
SECONDARY GENRE: World Building || TONE: Suspenseful, Dramatic || SCALE: 6-10 Players
THE FATE OF THORNWILD
The land of Ellemar has never existed entirely at peace. Eight kingdoms are stretched out across the land and all of them vying for controlling power. Such an ambition has only ever been a dream, however, until now.
King Barenthorn’s imminent demise has opened the door for a political shift in power among the remaining Seven. With no heir and an antiquated council unqualified to rule, the Thornwild throne is up for grabs and for some of the potentates, war seems an inevitable outcome…For some, it's a welcome one.
Conflict is at the center of each kingdom's motivation, and their rulers will stop at nothing to achieve their conquest, even at the expense of their own people.
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CONCEPT
This is not a typical roleplay. Before I get into why, I'd like to explain that this is a fairly new concept that I haven't attempted before, and it may take some time to work out the kinks - so I do ask for patience and understanding.
That said - the idea I have for this is essentially a roleplay system that is not dictated by a GM, but instead run by you - the players. This doesn't mean, of course, free-for-all chaos. But basically the concept would involve you building the plot around your own 'nations'. You will design the kingdoms (one per player) and then determine where and how these kingdoms fit into the overarching storyline, while making connections with other players in order to fill in smaller underarching plots. My job - apart from creating a kingdom of my own to work with - will be essentially to ensure things run smoothly, but otherwise, I'll have a very back-burner approach to GMing.
I want it to feel more like a group project than coming in to an already established plot and working off of my ideas. I want to give you the freedom of movement to create parts of a storyline, instead of just playing one character and fitting them in to a pre-worked concept.
I would like to include seven kingdoms (not including Thornwild, which is the kingdom they will be vying for victory over). This doesn't necessarily mean seven players (see later). Essentially the CS will not feature one character, but an entire kingdom - including key characters (and one main character, if you so desire). The kingdom applications will be reviewed and approved and I will pick the seven best. From there we will begin plotting out connections with other kingdoms (allies/enemies/etc.) Not everyone I tagged will necessarily get the opportunity to play the kingdom they make - this isn't because I don't adore you all or think you're incredibly talented - but I want to ensure there aren't too many cooks in the kitchen, and see to it that everything meshes cohesively. Anyone who still wishes to join but wasn't approved for a kingdom can still be offered a role.
Because of the nature of this roleplay, the creation/planning process is expected to take some time. I don't imagine the roleplay will start for a good while - but I do ask that you try to get your sheets in as promptly as possible, just to avoid loss of interest.
Note: As previously stated, you WILL have the opportunity to make a playable character within the constraints of your kingdom, but this does not negate you from utilizing the other characters involved. Also note that these characters are to serve as a driving force for the plot and should not be used as vehicles for pre-planned romances. Romance is acceptable, yes... but no character-by-character plotting should be done prior to the RP so as to avoid confusion where the general storyline is concerned. If it happens within the RP, naturally, than great - but it must happen post-plotting. It wouldn't make sense, afterall, for someone to plan an affair between their king and another kingdom's scullery maid if that same scullery maid has a preplanned relationship with your knight in shining armor.
CONFLICT
The Ever Rising Tide
OVERVIEW: LINK TO COME
CS SHEET: LINK TO COME
"Canst thou, O partial sleep, give thy repose
To the wet sea-boy in an hour so rude,
And in the calmest and most stillest night,
With all appliances and means to boot,
Deny it to a king? Then happy low, lie down!
Uneasy lies the head that wears a crown"
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FAQ
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