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Fantasy The Shadow World

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Matreania

Expect the unexpected, it expects you
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Dier
Shadows that weer selected to be Diers are trained to use their magic to channel animal characteristics to enhance their own power. Dier's are known as warriors mostly, but are normally fighting kinds of shadows. They can't use magic the way most can, since most of their magic is used for the purpose of making them as powerful as an animal. They are known as the great warriors of the Shadow world. They hold animals above all else and are very good with them, to the point that they are the family away from family.

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Warrior
Are fighters, the brunet force behind a Tower, these Shadows are usually just fighters and lead missions that require powerful magic in combat. They are usually mixed of other works, but a pure Warrior is taught to not just lead, follow and kill, they are respectful and have a lot of honor to the point that they can be too stubborn to know when to stop.
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Spy
Secret Warriors, Healers and Psy, they are taught to be invisible even from their own Tower. These Shadows are best at being assassins and talking isn't something that they do. Many don't speak basic language, out of habit. They have a language of their own, which most Shadows can understand, to a point. They train to kill and train with live targets, normally, so they never grow attached to much and they are not afraid to die. They are a weapon in themselves and are not afraid to kill a member of their own team in order to complete a mission. To aSpy, the mission comes above all life, even their loved ones. Spys are controlled by the Council of Secrets, a group in itself that means the Spys are not connected to any Tower.
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Smith
Weapon creators, they are known for being very loving and hot tempered, threatening even. Smiths have become rare to exist, the bloodlines have been killed off for being great creators. But the few that still exist are able to create any weapon but Shadow Weapons, some still try to find a way to, wanting to know how Shadow Weapons were created by the Smiths of the past.
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Healer
Herbs and magic is taught to them, in how to heal and to even protect or poison. Healers are caring and kind souls that want to help everyone but they are about to hurt people and some do. They are not always good and sometimes kill using their ability with herbs and magic.
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Science
Science find answers to magic questions and design. They are like Scientist of the Shadow world. They perfect spells, weapons and armor for the Shadow Warriors, etc. They like to learn and want to know more of their limits.
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Wise
They keep the words, knowledge and history of the world. They learn all the languages that Shadows know and are known for being powerful smart. They use their knowledge to do incredible things. They are wired oddly, thinking outside the box in many different way and are known for being observes when it comes to missions, which they rarely go on.
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Tracker
They are the finders of items, people and magic. Trackers are usually teamed up with Warriors and Science combinations. They are valued for the ability to find anything and use magic that is designed for such things. The spells they know are rare in most towers, because of how powerful they are to isolate items unseen.
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Nutra
They know all about Nature and value it more then most do. They can spot danger by the way the earth is and find locations that could be dangerous for others, when they don't look it. They also work with Healers to collect and grow herbs and know what planets never to mix. Nutras are known for being sweet and kind, they are relaxed and calm, so they usually work well with others and alone.
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Psy
They have magic that has to do with the brain. Normally they are trained not to use it, but they are never forgetful of these spells. They are powerful because of the influence they can have on humans and Shadows alike. They know about creatures and behavior, so they are very understanding and can be emotionally connected to others.
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Master
They teach Shadows to learn their skills, as anything. They are usually masters of their skills and do their best to make sure that their students know everything they need to. They like to be thorough and do their best to make sure that their is everything for their students to learn before they let their students be let go to do their job.
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History
Collector of information, they work with with Wise to keep the history and information that they learn through others about they skills. It all depends on their ability to record and the magic they use to make sure that the knowledge they had is passed down.
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Justice
The Police of the Shadow world, they act as the force behind the Guardian of the Tower and ensure that every law and rule is followed. They are the guards of the Tower and they rarely every go beyond the Tower walls. Justices are protectors of the tower and stand as the protectors of all that live in the tower.
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Judge
Judge and Jury of the people they catch, Judges are specially trained and protected by the law of the Shadow world as being able to catch the wanted in any tower and do as they believe should be done. They answer to the Guardian of the tower, but are not limited to one tower, they may reside in one tower and act as Justices in a way, with the power of the Judge. This type of Judges protect the tower people, including those that venture outside of the tower, but still reside in the tower. Judges are powerful and have magical powers that draw from their magic.
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Guardian
The Head of the Tower, trained to master all specialties in their Tower. Guardians are the only ones that can approach the Council of Secrets, without a far advance notice. They are not above all, but they have a lot of power that makes them the stronger of their Tower. But they know that they are only as powerful as those that follow them

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Herbal
The plant, grow and care for the herbs used for Healing, Weapons and even those that assist to make tools easier to use or work. The Herbals are known for being caring and soft, teaching Healers what they need to know about herbs and always ready to help out with anything. Herbals are wise enough to know that they can not take anything easy when growing the Herbs, they are just as much in a dangerous position as Warriors are.

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Zane
Zanes are the ones that design and use different departments to create clothes and design armor. If it can be wore then make and improve it from Warriors, Judges, and even the outfits Wise wear. Zanes are known for being outgoing and open, they are adventurous and wild, in their own ways. They are also very skilled in several departments, in order to insure that everything they make can withstand what it is thrown into, including creating human fashion.
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Gears
Gears can fix anything and are skilled to be fixers, they are usually the ones to make sure that everything functions right, but they are also known for fixing missions. They are a mix of Healers, Warriors, and Spys, without the full on Spy training. The towers own team of people that can work together on a mission, from the same department. They only go on a mission when a mission goes wrong and they have to fix it because it was needed to go right.​
 
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Tower
The Tower line the Shadow World, each with their own specialty and focus. They stand nearly as high as the sky and hold enough Shadows to populate a planet. Most Towers fall under and Guardian, one Shadow that ensures that everything goes smoothly and the safety of the surrounding land around the Tower that is theirs to manage.​
 
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Darkness
Darkness, the land that is in the center of the Shadow lands. The most dangerous location in the Shadow World and holds the most vicious creatures to exist. The Shadows were often mistaken as allies of these creature, so to keep humans safe they trapped the creatures in their world. The Darkness is home to these creature. But the Darkness is also home to powerful items that give the Shadow World it's power, known only to the Guardians of the Tower and their children. The Darkness is the most dangerous and powerful place in the Shadow World.​
 
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Residential Land
The Residential Lands are home to all the Shadows that are no longer part of a Tower and they are spaced throughout the Shadow lands. This places are normally were items get recycled from for the Towers to reuse when needed and normally are where Judges go when they are not in a tower. These places are were all Shadows are born and they send their children to be tested from here, knowing that they might not return for decades. This is the home of those Shadows that have done all they can for the Shadow World.​
 
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Hellhound
A creature with the ability to become invisible to any creature including Shadows. They are evil vicious creatures that kill and eat the souls of their victims. Hellhounds blend into the trees and smell fear, since their eyes are black holes, in which they can not see.
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Valcory
Valorous are female winged creatures that hunter their pray in order to hang them from a tree and plant their eggs in the muscle, leaving it to hatch. When hatched the babies feed off of the muscle and feeding on the victim from the inside out. They then feed on their offspring, leaving only those that get away to survive .
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Witch
A witch looks human but has magic powerful enough to control a Hellhound. They use that magic to draw power from the soul and become more powerful. Power is all the care for and they like to play their part as humans in order to trick others into letting their guard down for them to take it.
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Reaper
Reapers feed on the dead and dying, they are see through and rarely attack other creatures. They are seldom creatures and frightening on sight, but normally they ignore others.
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Goul
Gouls feed on the dead and take the form of the dead. They trick their living victims to let them close in order to feed off of their flesh, by pretending to be the longingly departed. They are soulless and mindless in many senses, but they are always hungry.
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Werewolves
Humanoid wolves that hunt and kill for the pure joy of it. The fight Vampires over the kill, because they are attracted to the color red and the sweetness of the scent. They are powerful and dark and they hunt anything that moves.
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Vampires
Blood thirsty creatures, they fly over head to find food and usually stick to high places. Their sight is sensitive to light and so is their skin. They like to smell blood and will feed on a being for days, just to make sure that they can enjoy the sweetness for as long as possible and to give the heart the ability to reproduce more blood.​
 
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Sight
The ability to see what doesn't want to be seen. This per is rare in shadow brings, holding it's pretty power, by infantine the individuals ability to used magic and many other skills. Often these shadows dable in every work and are rumored to be born Guardians of Darkness. In theory, making them the only being that the darkness creatures fear. In darkness, their power is said to increase and make them immune to the darkness creatures attacks, advances or from of killing.​
 
Shadow Law
Shadow Law is carried out by the Justices and Judges of the world. All Shadows that take any action without these titles are known as Breakers. Breakers are Shadows that take one the role that they were not trained and selected for. Breakers that take on a Justices or Judges role will be captured and killed on sight, but not without their memories being stored in containment. Breakers that decided to service any form of judgement of another that had broken the law, with undertake the wrongful doing as their own and hold a low rank within their Tower. Breakers will be listed as wanted and hunted down until captured and punished, without Mercy.

A Shadow is not known as a Breaker, if they are protecting their family, friends or another Shadow that is being threaten. A threat is classified as physical contact in the attempt to do harm. Verbal conflicts are for the Guardian of the Tower to manage. No threat will be valid, unless witnesses can identify an identical action being done and threatening the existence of an innocent. A Shadow that follows such rules will be cleared of all offenses and will be free to do as they need with their skills.

An innocent is classified as a Shadow that is unable to fight or use a weapon to defend themselves. An innocent is able to go through live without the problem of fighting or needing to defend themselves. Challenging this right is an attack on the rights of a Shadow and is punishable to the satisfaction of the Shadow Judge sentenced to the case.

Law : No warrior, or fighter of any kind, can overpowering, kill, attack or otherwise harm an untrained Shadow of any kind. Innocents are not be harmed in any way in a Tower.
Law : All missions are classified while on going. No mission is to be discussed with any Shadow, no matter their position or relation, punishable by termination of mission and retraining of the Laws, with a Justice.
Law : No Shadow may enter another world, while off mission. The other worlds are off limits without permission and the portals are for missions and no personal use that is not approved by the Guardian of the Tower nearest.
Law : No betrothed shall be be rejected without both parts agreement, punishable by death or to the other family's decision. If a punishment is undecided, a Judge will do as they approve of for the offender
Law : No Shadow will interact with another creature of any world that is not approved. Punishment for such action is to the Judges decision. Bounty will be send out and any Judge will have the chance to collect
Law : All missions are to be memory recorded without hesitation. A memory wipe will be done on any Shadow that disregards such an action.
Law : Breakers are those that break any law set.
Law : Revenge is not acceptable behavior, any action related to revenge will be punished by a Judge.
Law : The Original Line has the right to subject a Lower Line to set down on a mission or position if believed that they is a better way and can be proven, under the Guardian of the Tower's approval.
Law : The Lower Line is able to challenge any Original Line for any position, if challenged originally.
Law : The betrothed will be married in the Tower of the agreed choosing and reside in such a Tower until it is agreed to move. All betrothed will be entering the higher lines family.
Law : Betroths will be wed by the age of 25. If Widowed, after being released from betrothed, the wedding may happen without three years, unless both betroths were wed and the other is still.
Law : The line can be taken out of the betrothed in the future generations with the Ritual. But after the Ritual, any Shadow born afterward will be housed in a special wing to keep from corrupting any other Shadow.
Law : Shadows are not allowed to mate with another creature, it is not possible to create live with another being.
Law :
There are several Spells that are not allowed, list below:

  1. Time Spells
  2. Joining Spells
  3. Killing Spells
  4. Transfer of Life Spells
  5. Returning to Life Spells
 
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Shadow Portal
The way that Shadows transport through worlds and move through the Shadow World when traveling a long distance. It's power is drawn from the worlds connection with the other worlds as a bridge. It connects the Shadow world to the worlds that they protect and work to keep safe. It is always connected to somewhere and can be redirected from one place to another, but can never be closed. To close the portal will be to isolate the Shadow world from the other worlds and even to the Guardians, it is not known how to open a portal after it has been closed.​
 
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Shadow Transfer
A challenging and unpredictable spell, allowing the Shadow to transfer their power and blood to another being. This spell is rarely master-able and is warned to strip a Shadow of their abilities or life. It is forewarned against, but not outlawed because of the Shadow belief of protecting and serving others. Shadow Transfer is not limited to other creatures, but is normally dangerous with other beings. Shadow Transfers with Shadows play the spell out simply enough, giving the Shadow that received to use the power of another for a limited amount of time.​
 

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