Matreania
Expect the unexpected, it expects you
Dier
Shadows that weer selected to be Diers are trained to use their magic to channel animal characteristics to enhance their own power. Dier's are known as warriors mostly, but are normally fighting kinds of shadows. They can't use magic the way most can, since most of their magic is used for the purpose of making them as powerful as an animal. They are known as the great warriors of the Shadow world. They hold animals above all else and are very good with them, to the point that they are the family away from family.
Warrior
Are fighters, the brunet force behind a Tower, these Shadows are usually just fighters and lead missions that require powerful magic in combat. They are usually mixed of other works, but a pure Warrior is taught to not just lead, follow and kill, they are respectful and have a lot of honor to the point that they can be too stubborn to know when to stop.
Spy
Secret Warriors, Healers and Psy, they are taught to be invisible even from their own Tower. These Shadows are best at being assassins and talking isn't something that they do. Many don't speak basic language, out of habit. They have a language of their own, which most Shadows can understand, to a point. They train to kill and train with live targets, normally, so they never grow attached to much and they are not afraid to die. They are a weapon in themselves and are not afraid to kill a member of their own team in order to complete a mission. To aSpy, the mission comes above all life, even their loved ones. Spys are controlled by the Council of Secrets, a group in itself that means the Spys are not connected to any Tower.
Smith
Weapon creators, they are known for being very loving and hot tempered, threatening even. Smiths have become rare to exist, the bloodlines have been killed off for being great creators. But the few that still exist are able to create any weapon but Shadow Weapons, some still try to find a way to, wanting to know how Shadow Weapons were created by the Smiths of the past.
Healer
Herbs and magic is taught to them, in how to heal and to even protect or poison. Healers are caring and kind souls that want to help everyone but they are about to hurt people and some do. They are not always good and sometimes kill using their ability with herbs and magic.
Science
Science find answers to magic questions and design. They are like Scientist of the Shadow world. They perfect spells, weapons and armor for the Shadow Warriors, etc. They like to learn and want to know more of their limits.
Wise
They keep the words, knowledge and history of the world. They learn all the languages that Shadows know and are known for being powerful smart. They use their knowledge to do incredible things. They are wired oddly, thinking outside the box in many different way and are known for being observes when it comes to missions, which they rarely go on.
Tracker
They are the finders of items, people and magic. Trackers are usually teamed up with Warriors and Science combinations. They are valued for the ability to find anything and use magic that is designed for such things. The spells they know are rare in most towers, because of how powerful they are to isolate items unseen.
Nutra
They know all about Nature and value it more then most do. They can spot danger by the way the earth is and find locations that could be dangerous for others, when they don't look it. They also work with Healers to collect and grow herbs and know what planets never to mix. Nutras are known for being sweet and kind, they are relaxed and calm, so they usually work well with others and alone.
Psy
They have magic that has to do with the brain. Normally they are trained not to use it, but they are never forgetful of these spells. They are powerful because of the influence they can have on humans and Shadows alike. They know about creatures and behavior, so they are very understanding and can be emotionally connected to others.
Master
They teach Shadows to learn their skills, as anything. They are usually masters of their skills and do their best to make sure that their students know everything they need to. They like to be thorough and do their best to make sure that their is everything for their students to learn before they let their students be let go to do their job.
History
Collector of information, they work with with Wise to keep the history and information that they learn through others about they skills. It all depends on their ability to record and the magic they use to make sure that the knowledge they had is passed down.
Justice
The Police of the Shadow world, they act as the force behind the Guardian of the Tower and ensure that every law and rule is followed. They are the guards of the Tower and they rarely every go beyond the Tower walls. Justices are protectors of the tower and stand as the protectors of all that live in the tower.
Judge
Judge and Jury of the people they catch, Judges are specially trained and protected by the law of the Shadow world as being able to catch the wanted in any tower and do as they believe should be done. They answer to the Guardian of the tower, but are not limited to one tower, they may reside in one tower and act as Justices in a way, with the power of the Judge. This type of Judges protect the tower people, including those that venture outside of the tower, but still reside in the tower. Judges are powerful and have magical powers that draw from their magic.
Guardian
The Head of the Tower, trained to master all specialties in their Tower. Guardians are the only ones that can approach the Council of Secrets, without a far advance notice. They are not above all, but they have a lot of power that makes them the stronger of their Tower. But they know that they are only as powerful as those that follow them
Herbal
The plant, grow and care for the herbs used for Healing, Weapons and even those that assist to make tools easier to use or work. The Herbals are known for being caring and soft, teaching Healers what they need to know about herbs and always ready to help out with anything. Herbals are wise enough to know that they can not take anything easy when growing the Herbs, they are just as much in a dangerous position as Warriors are.
Zane
Zanes are the ones that design and use different departments to create clothes and design armor. If it can be wore then make and improve it from Warriors, Judges, and even the outfits Wise wear. Zanes are known for being outgoing and open, they are adventurous and wild, in their own ways. They are also very skilled in several departments, in order to insure that everything they make can withstand what it is thrown into, including creating human fashion.
Gears
Gears can fix anything and are skilled to be fixers, they are usually the ones to make sure that everything functions right, but they are also known for fixing missions. They are a mix of Healers, Warriors, and Spys, without the full on Spy training. The towers own team of people that can work together on a mission, from the same department. They only go on a mission when a mission goes wrong and they have to fix it because it was needed to go right.
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