Three Thousand Club
Oh yeah! How do you want to handle stunts this game? The usually assuming a 2 point stunt?
Or do you want to do things differently and hand them put yourself.
I see that we can also bank stunt die for later. To use for later rolls for ourselves or apparently give them to another player for their roll. Which is sweet.
Apparently we can also use them to restore power or make "Dramatic Edits" or instant training.
Seeing as there isn't any cap. We could theoretically bank up stunt die as free die to add to an epic moment we really want to succeed on.
Seeing as stunts don't appear to go any higher than one point here, I'm gonna go ahead and let you all assume stunts whenever you roll for something. Just tell me what you want to do with the stunt bonus (roll two extra dice, bank two dice, and so on). Using one of the three benefits (Restore resources, Dramatic Edit, Instant training) will cost you one set of two dice.