Coyooot
Probably weird.
Hey all! I'm trying to dust off this older RP that never took off. Would anyone like to join?
Welcome, to the forlorn continent of Teldaria. Formerly known as one of the proudest trading islands in all of Lostram.
But we've seen better days.
About 15 years ago, a Warlock named Shamit decided he'd had enough. He was a decent mage, but never could hold his own in a professional guild. No one believed in this poor half-orc, and he lost his temper. One day, he made a deal with the God of Deceit and Rage. The deal: let this God control him for one day, and he would be granted the abilities to make him the most powerful Warlock on the planet. He shook his hand, and blacked out. When he awoke, he witnessed the destruction this God had caused. The island he was on had been split in half. Lava stricken land made beaches out of pastures, and mountains were raised in defense. The people of this continent, hating the creature who did this, banished him with all of their magic and might to the ruined piece of island he created. Shamit cursed the God and called for an explanation. The God told him that a deal is a deal, and cursed him with untold Warlock power. The magic surged through Shamit's body, and he wretched in a rapid pain. After the transformation, he was a hideous wretch of his former self. But, he was powerful. After years passed, he began to curse the people who led him down this path along with the God who placed him there. His rage grows each day, and it's said that his fire fuels the volcanoes in his domain.
We begin with you all. All walks of life cross roads at the capital known simply as "The Grand". Goods, food, wine, and all other sorts of product can be found in the The Grand's famous Marketplace. Suddenly, the Governor rode across the town with grave news:
"People of The Grand. I come to you with horrid detail. There seems to have been a series of attacks on the schools of Teldaria. The Mage College of Portia, the Fighting School of Rivertrail, and the Artisians' Guild of Aquipa have been taken over. Their deans have been captured, and their campuses taken over. We have reason to believe that this is the work of Shamit the Terrible. If any wayward adventurers would care to offer service to the Guard, we would more than graciously accept. If so, come to the Royal Post at the center of town by dusk for a briefing on all we know! We're sorry, and thank you. Long Live Teldaria"
Hearing this, for your own reasons, you consider the benefit of becoming a hero. Whether it be for profit, the good of man, the upholding of law, or proving your strength against the strong, you ponder the possible gains you could acquire from this adventure. You then decide to see what they have to say, and head to the Royal Post.
Some other stuff
-The dice say what the dice say
-If you're found of cheating rolls, (changing outcomes somehow) You will be immediately kicked
-I'm not a rules lawyer, and a lot of my rules are homebrewed to what I see as the most fun. They may be weird, but they're consistent. Ask me if you have any questions.
-No smutrp (You can hit on people and presumably get dirty, but all of it will not be roleplayed. Most often you'll probably get to a bedroom and fade to black. NO ACTUAL SMUTRP)
Some Odd Rules That I'm Fond Of:
- Spells work as they normally would, but Materials needed can be completely replaced with your arcane focus. However, without the focus you need the material.
- I do not require keeping track of normal ammo (arrows, bolts) but if you get something special (explosive arrows, etc) then you must keep track of it for it's a limited supply
- 3 attunements at a time, and don't worry about tracking weights and encoumberance. I'll only worry about that with big stuff (You can have a bunch of potions, but you can't fit that park statue in your bag)
- I will NEVER let you not try something. If the dice say no, they say no. And if it's something ridiculous, they'll be a high DC. But you can ALWAYS try.
- Many of the items you'll be receiving and enemies you will encounter will be very homebrewed by yours truly. So don't worry about seeing if I got the numbers right on an item, because half of the time its not an official thing anyway!
-I think that's it, but if I make say anything that sounds different don't be dismayed. Just know that whatever any other stray rules there are, they will be consistent
Welcome, to the forlorn continent of Teldaria. Formerly known as one of the proudest trading islands in all of Lostram.
But we've seen better days.
About 15 years ago, a Warlock named Shamit decided he'd had enough. He was a decent mage, but never could hold his own in a professional guild. No one believed in this poor half-orc, and he lost his temper. One day, he made a deal with the God of Deceit and Rage. The deal: let this God control him for one day, and he would be granted the abilities to make him the most powerful Warlock on the planet. He shook his hand, and blacked out. When he awoke, he witnessed the destruction this God had caused. The island he was on had been split in half. Lava stricken land made beaches out of pastures, and mountains were raised in defense. The people of this continent, hating the creature who did this, banished him with all of their magic and might to the ruined piece of island he created. Shamit cursed the God and called for an explanation. The God told him that a deal is a deal, and cursed him with untold Warlock power. The magic surged through Shamit's body, and he wretched in a rapid pain. After the transformation, he was a hideous wretch of his former self. But, he was powerful. After years passed, he began to curse the people who led him down this path along with the God who placed him there. His rage grows each day, and it's said that his fire fuels the volcanoes in his domain.
We begin with you all. All walks of life cross roads at the capital known simply as "The Grand". Goods, food, wine, and all other sorts of product can be found in the The Grand's famous Marketplace. Suddenly, the Governor rode across the town with grave news:
"People of The Grand. I come to you with horrid detail. There seems to have been a series of attacks on the schools of Teldaria. The Mage College of Portia, the Fighting School of Rivertrail, and the Artisians' Guild of Aquipa have been taken over. Their deans have been captured, and their campuses taken over. We have reason to believe that this is the work of Shamit the Terrible. If any wayward adventurers would care to offer service to the Guard, we would more than graciously accept. If so, come to the Royal Post at the center of town by dusk for a briefing on all we know! We're sorry, and thank you. Long Live Teldaria"
Hearing this, for your own reasons, you consider the benefit of becoming a hero. Whether it be for profit, the good of man, the upholding of law, or proving your strength against the strong, you ponder the possible gains you could acquire from this adventure. You then decide to see what they have to say, and head to the Royal Post.
Some other stuff
-The dice say what the dice say
-If you're found of cheating rolls, (changing outcomes somehow) You will be immediately kicked
-I'm not a rules lawyer, and a lot of my rules are homebrewed to what I see as the most fun. They may be weird, but they're consistent. Ask me if you have any questions.
-No smutrp (You can hit on people and presumably get dirty, but all of it will not be roleplayed. Most often you'll probably get to a bedroom and fade to black. NO ACTUAL SMUTRP)
Some Odd Rules That I'm Fond Of:
- Spells work as they normally would, but Materials needed can be completely replaced with your arcane focus. However, without the focus you need the material.
- I do not require keeping track of normal ammo (arrows, bolts) but if you get something special (explosive arrows, etc) then you must keep track of it for it's a limited supply
- 3 attunements at a time, and don't worry about tracking weights and encoumberance. I'll only worry about that with big stuff (You can have a bunch of potions, but you can't fit that park statue in your bag)
- I will NEVER let you not try something. If the dice say no, they say no. And if it's something ridiculous, they'll be a high DC. But you can ALWAYS try.
- Many of the items you'll be receiving and enemies you will encounter will be very homebrewed by yours truly. So don't worry about seeing if I got the numbers right on an item, because half of the time its not an official thing anyway!
-I think that's it, but if I make say anything that sounds different don't be dismayed. Just know that whatever any other stray rules there are, they will be consistent