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Fantasy The Four Marches | OOC

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Dinosaurs have trekked through Kunasya for hundreds of years. From the smallest morsel to the largest beast, we have all fought to survive. We considered every strange noise a foe, every shade a predator. The period of time in which carnivores actively hunted other dinosaurs was dubbed the Stalker's Age, which lasted roughly five hundred years. The Stalker's Age ended about one hundred years ago, and since then, Kunasya has flourished. Herbivores divided the land into four different territories called Marches and built cities in the middle of deserts and on the peaks of mountains. Even with the cities and towns, unclaimed stretches of land lay between civilizations... and this is where vicious dinosaurs still roam.

As for the carnivores, many have integrated into herbivore society with the promise of sticking to a diet of fish. Others have settled for sticking to the Bloodlands and fending for themselves outside of the safe walls of the Marches. These dinosaurs, called the Exiled, are not allowed within the walls of the main cities of the Marches. Though, anything that steps out of the walls of the Marches is fair game. Mercenaries and sellswords are designated to help keep the towns on the borders safe, though their jobs are quite difficult and dangerous. Yet, they are the one of the only things that keep us safe from the outside.

Now isn't the time to be thinking about the Bloodlands or the Exiled, however. As winter melts into spring, the largest March begins to plan for the 25th annual Spring Festival. Excited dinosaurs from around Kunasya begin to gather, just waiting to take part in the tournaments and parades and partake in eating and drinking. Yet, this Spring Festival doesn't seem like it'll be the same as the last...


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Kunasya is a large continent that spans thousands of miles in each direction. Much of Kunasya is uninhabited or sparsely civilized, though the Four Marches are the four largest and most densely populated territories in all of the land. There are several villages and small towns between these Marches, though these lie in the Bloodlands and thus have to protect themselves when mercenaries aren't around.

Below is a description of each of the Marches, along with where they are located. All Marches are overseen by a ruling pair of herbivorous dinosaurs called the Herald and Heraldess; no carnivores have ever been in power. Each March holds several cities within its borders, though the capital is the largest and most protected of them.

"A dinosaur from Hiemal has a cold heart and blood of frost... they are some of the worst company you can have, Bloodlanders with fancy names and filthy mouths that spew lies behind a smile. Don't let your guard down around them; if they're nice to you, they want something from you. If they're not, well..." -- Tiernian Pirate

Hiemal is the northernmost March of Kunasya, all the way at the top of the continent. In fact, some call Hiemal the "Crown of the Realm" due to its coincidential location. It is also the largest March and dinosaurs have adapted to sporting fur coats and developing a thicker layer of feathers during the harsh winter months. Dinosaurs from Hiemal are considered to be either of two things; cold and calculated or cunning and untrustworthy. This is due to the fact that Hiemal dinosaurs are not often seen in the other Marches and are thus considered secretive and isolationists.

Hiemal is composed of icy tundras and stark, gray cliff edges. Sometimes one may come across a hot spring or two, though much of Hiemal's water sources are completely frozen over-- save for the Black Sea that surrounds it. Because of its location, it shares three sides of its borders with the Black Sea, leaving it exposed to the great expanse to its north and the Bloodlands to its south. Nevetheless, Hiemal is known for the massive haul of fish it constantly brings in from the Black Sea.

Its capital, Frostmaw, is to the very north of Hiemal and overlooks the Black Sea itself.

"Anonans are one of the most quiet types of dinosaurs. Nothing much ever deters them, they're boring, and have a crappy taste in humor... But damn, do they make a good batch of honey mead!" -- Carnosaurus sellsword

Located on the westernmost coast of Kunasya, Anona is one of the smaller Marches of the continent. Anonans are peaceful beings known for their craftsmanship and breweries. Much of their land is covered in beautiful crimson-leaved forests and brown mountains that are dusted over with snow during the winter. Anona is also the place where many dinosaurs choose to gather due to its temperate climate and the protection of the neighboring March, Primavere. The March yields massive gathering of crops, and even has large farmlands and wonderful harvest festivals.

To the west of Anona lies the Saffron Ocean. They say all of the Yellow Watershed (the rivers, streams, lakes, and brooks that lie within the borders of Anona and Primavere) originate from the Saffron Ocean.

Its capital, Verdance, is near the southern border of Anona and lies rather close to Primavere.

"Primavere is the definition of strength, prosperity, power, and passion. There is no other March quite like it. Ask anyone, and they will be sure to agree." -- Primaveran politician

Who hasn't been to Primavere? The largest March in all of Kunasya, it lies just southwest of Anona. The Bloodlands surround them on three of its sides, though it is the March that has prospered much in the past few decades. The territory is made up of brilliant rolling hills, green plains, brisk forests, and lush valleys, along with arid deserts to its very south. Its capital, Tierno, is also the largest city in Kunasya; it is where all types of dinosaurs gather and stay during Primavere's grand Spring Festivals that occur every year. Yet, observant dinosaurs notice that Primavere's politicians are rather corrupt, and even the Heralds have little to no tolerance of those who break the law.

"Helians are nothing more than raiders, robbers, and pirates. Have you ever met one that doesn't try to swindle or pickpocket you?" -- posh Ankylosaurus

Helius is a dilema. Most of the March is broken up into islands drifiting in the Summersea, while only some of the territory is attached to the main continent. It is always in a state of perpetual summer, which make it quite the popular tourist spot other than Primavere. All in all, Helius bears nine islands in total, and each of them are rather large and filled with jungles or lush forests. The main form of transportation to and from islands are through ships, though the waters are fair game; many civilian ships are attacked by pirates and scoundrels.

While Helius is always warm and is thus able to produce wonderful fruit and berry wines, it must also be prepared for monsoons that sweep in from the undiscovered parts of the ocean. Its capital, Tierno, is located in the midst of a jungle on the largest island.

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Dinosaurs are the only sentinent creature in Kunasya. At first, dinosaurs look like the typical human being, though they have traits that resemble those of dinosaurs themselves. These things include: a fully-functional tail; spines or horns; clawed, five-fingered hands and dinosaur-like feet; scales that cover most of their back and legs; sharp fangs; and so forth. A dinosaur's descriptive traits varies from species to species, though most of these traits remain true to the typical dinosaur.

There are two main deviations of dinosaurs-- herbivores and carnivores. Below is separate information for each of the two main species of the realm.

In most of Kunasya, both male and female dinosaurs are seen as equal, though males make up most of the city guard and army. Males are also the ones that are more keen on engaging in spats with each other, especially when fighting over females. Females, on the other hand, usually have wonderful motherly instincts, which shows in the way they take care of their children and even other dinosaurs.

Kunasya's religon is dubbed the Path of the Sun. This is not an actively practiced religion-- that is, dinosaurs do not go to any place of worship or pray to any god. Instead, they believe that when they die, they enter a peaceful afterlife free of pain and discrimination. The sun is instead their holy symbol; oracles often predict the future by looking into the sky to spot signs created by the sun itself. Some dinosaurs do not believe this and choose to live a life free of religion or belief.

Dinosaurs have not been known to marry, though once they couple with a mate they are expected to remain with said mate for the rest of their lives.

In this setting, dinosaurs are actually warm-blooded creatures that can adapt to extreme heat or extreme cold with the help of the clothing they wear. Thus, they also give birth to live young after a six month gestation period, and sometimes birth two or three offspring at a time. Herbivores are able to crossbreed with one another, their offspring being the species of either the mother or father. The same happens with carnivores.

There have been cases where a carnivore falls in love with a herbivore and vice versa. Unfortunately, there has never been a case where a carnivore has ever gotten a herbivore pregnant, or the other way around. This union is also seen as rather taboo due to the lowly expectations and opinions towards carnivores themselves. Carnivores have also shunned other carnivores for choosing to become mates with a herbivore as well.

Carnivores were once the apex predators of Kunasya. They roamed the land in search of prey, whether it be nonsentient mammals or other dinosaurs. Many dinosaurs were frightened of the gruesome sight of these creatures due to the fact that they acted more beast than man, even turning on each other if instigated or in a state of frenzied bloodlust. Yet, with the end of the Stalker's Age came a new era for carnivores. The newly established Marches demanded one thing of them; either integrate with civilized society or die in the Bloodlands as an Exiled.

Most carnivores currently live within the borders of the Marches, though a significant amount have chosen to stick to the Bloodlands and raid helpess villages outside of the safety of the territories. Yet, even the most civilized and tame carnivores are looked upon with unease and disgust. No one ever flinches when herbivores decide to outright refuse to attend or help carnivores due to their history and heritage. Not to mention, there have been a number of cases where carnivores have regressed into their animistic tendencies upon the sight or taste of warm blood. This is why herbivores have forced carnivores to stick to eating white meat such as fish or poultry and have outlawed the consumption of darker, mammalian meats. A long time ago, when the Marches were first established, herbivores tried to force carnivores into a strictly vegetarian diet-- though this did not work out, as eating purely plant life caused dysentery, stomachaches, and even death among the carnivores.

A carnivore's teeth are designed to rip and tear flesh-- their claws and talons are built to grip their prey. Even though they are civilized, they are still very much killing machine that can cause a lot of damage if they ever decide to get into fights. The pressure of their bites can easily rend tendons and bone.

Due to the fact that they are discriminated upon and at times even ousted, a large amount of carnivores decide to become traveling sellswords, hunters, or even knights. It is quite ironic to see that herbivores place the brunt of their defense on the very ones that may turn on them any moment...

Herbivores are the "civilized" dinosaur, as many would say. They are the only ones that can hold positions of power-- and even most of the businesses in the Marches are run by herbivores themselves. Unlike carnivores, herbivores are very much herd animals that crave companionship, thus they are always seen hanging in large groups. They are rather intolerant of carnivores and are allowed to shun them for whatever reason, whether it be that they have bared their teeth or wandered a bit too close to them while passing by.

Surprisingly enough, a herbivore's teeth are not entirely flat. Instead, they are much like a human's; molars for grinding up vegetables and fruit and slightly sharpened canines that are meant for biting and tearing. Some say that their teeth have evolved alongside carnivores, others say that it is more apt for biting leaves off trees... each theory is duly shot down by the next, and so such a feat remains a mystery.

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1) I PREFER TO PLAY WITH EIGHTEEN YEAR OLDS AND ABOVE. There will be blood, death, gore, and so forth in this RP. I feel uncomfortable writing about this with people who aren't over 18.

2) HAVE FUN! Despite everything, I want my players to have fun. I want them to be excited to face an enemy, wonder about what is going to happen next, participate in banter and plotting and ships, and so forth. :)

3) WHILE I MIGHT BE THE GM, EVERYONE WILL WORK TOGETHER TO PUSH THE RP ALONG. We will all be taking part in developing the plot, baddies, and etc. That being said, I have the last word on everything, though I don't want to be absolutely commandeering.

4) READ THE LORE. It'll take time for me to create the world. Please don't skim things!

5) FOLLOW THE RULES THAT I PUT IN PLACE. Don't make me upset, please! I am pretty open minded, though if I'm stern on something, I will let you know.

6) DO NOT GHOST. JOIN THE DISCORD. POST ONCE A WEEK. REMAIN ACTIVE IN CHAT. Active members just make things all the more fun! :D

7) TAKE YOUR TIME IN CREATING CHARACTERS AND WRITING POSTS. The sheet might not look fancy, but that doesn't mean you can't spice it up and make it look nice! Also, please don't give me a mess of words when you write a post. Add color, font type, and other things-- again, take your time!


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- image of character goes here -

"Character quote goes here"

NAME: [Dinosaurs only have a given name.]

AGE: [18+ just so things don't get weird.]

SEX:

SPECIES:

ORIGIN:
[Where were they born or under what March do they align themselves with?]

EQUIPMENT: [Knick-knacks and the like.]

WEAPONS: [Swords, maces, etc. go here.]

ADDITIONAL APPEARANCE INFORMATION: [Self-explanatory.]

PERSONALITY:

SHORT BIOGRAPHY:

EXTRA INFORMATION:
 
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Name: Terra

Age: 18

Sex: Female

Species: Utahraptor

Origin: Heimal

Equipment: N/A

Weapons: a longsword

Additional Appearance Information: Mostly red feathers covering her torso, legs and claws, has raptor claws, and a long tail.

Personality: Some of the people would call Terra stoic and savage. She is cool and collected but can get angered if pushed too far. She also appears to be emotionless. That’s it really.

Short Biography: Born and raised in Heimal most of her life before her family moved to Primavre for a better life. She soon grew bored of everyday life and took to the streets as a merc, the only acceptable role for a carni such as her. She has in fact tasted red meat and has gone berserk more than once. She has since avoided red meat.
 
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View attachment 674766
Name: Terra

Age: 18

Sex: Female

Species: Utahraptor

Origin: Heimal

Equipment: N/A

Weapons: a longsword

Additional Appearance Information: Mostly red feathers, and has raptor claws.

Personality: (Prefer to let the RP decide that)

Short Biography: Born and raised in Heimal most of her life before her family moved to Primavre for a better life. That's it really for now.

Hey, the first sheet, awesome!

However, it's actually pretty short. I'd appreciate it if you could take a little more time and think about your character some more. Try to look for anime images rather than rl images since this is an anime-styled RP. Also, please write up at least 4-5 sentences for personality and bio.

On top of that, i'd like to know more about what dinosaur attributes she has. Does she have a tail? Where are her feathers located? etc.
 
[Art Credit]
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"Wot? You lookin' for a fite?"
— Aster, with a mouthful of food​

NAME: Aster of Anona

AGE: 22

SEX: Female

SPECIES: Stygimoloch

ORIGIN: Anona

EQUIPMENT: Aster has a backpack with the following: a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin, and 50 feet of hempen rope. She also has a coin pouch with enough coinage to stay at an average priced tavern for a couple days.

WEAPONS: Aster carries no weapons, preferring to use her fists, head, and tail as defense against any opponents.

ADDITIONAL APPEARANCE INFORMATION: Like all Pachycephalosauria, Aster has a thick helmet-like feature on the top of her head, consisting of thick bone protruding outwards into a dome-like shape. The edges of the dome are covered in spikes of varying sizes, while a full head of dishelved and dirty orange-red hair—received from her mother's genetics—protrudes out from underneath and on the sides of the dome. Additionally, a series of freckles lies across Aster's cheeks, reminiscent of the same freckles her mother has, and is just as short, inching barely at 5'1''. Her tail, while not particularly impressive when compared to others, is rather heavy, and is held somewhat rigid by ossified tendons.

PERSONALITY: One might say Aster is a herbivore with the heart of a carnivore. Her nature is a fiery one, being incredibly feisty, impatient and almost always rearing to fight (or rather headbutt in the sense of a Stygimoloch). Some of this rowdiness can be assumed simply from her Pachycephalosaurid heritage, but ultimately Aster's inability to sit still largely draws from being fed up with those residing within Anona and the haste of youth. Even more so, the concept of manners seems to fly over Aster's head. For instance, Aster finds no issue with saying whatever happens to be on her mind without mincing it up "cutely" or to be "nice", or even "childish things" such as rudely talking with a mouthful of greens.

SHORT BIOGRAPHY: Born into an influential craftsman family, it was expected that Aster would eventually take over the family business. Though her parents were in no way abusive to Aster, they had placed a heavy burden on her shoulders that ultimately pushed her away. The stress of attending lectures and meeting her parents' business partners at such a young age proved to be overwhelming for Aster, who didn't wish to follow in her parents' footsteps. Growing old by working away at her family's blacksmith was certainly not a lifestyle Aster wanted, and so, she chose to run away in her teenage years, much to the dismay of her parents. For now, Aster has her heart set on exploring all that the world has to offer, even if that means avoiding her parents' assistants trying to convince her to return home.

EXTRA INFORMATION: Aster has an odd habit of sitting against objects in order to sleep lest she struggle to fall asleep, finding the spikes on her head cumbersome and in the way at bedtime. Additionally, Aster feels a kinship with her brothers and sisters of the Pachycephalosauria clade, and will leap at the chance to help any of them in need, even if it means risking her life. Despite her preference for boyish looks, Aster grows annoyed when others mistake her as a boy as well.
 

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    Name: Cedric

    Age: 24

    Sex: Male

    Species: Triceratops

    Origin: Primavere

    Equipment: A backpack containing a bedroll, waterskin, 10 days of rations, a mess kit, 50 feet of rope, and 10 gold pieces.

    Weapons: He primarily uses a glaive and shield in battle, though he may use is horns in particularly nasty situations.

    Additional Appearance Info: Cedric has three horns protruding from his forehead above his eyebrows, with the center horn being smaller than the other two. His tail would be considered around average length, and while he can use it in combat, he doesn't usually do so. He is also somewhat muscular, and stands at about 6'02" (roughly 188 cm).

    Personality: Two words that could be best used to describe Cedric are serious and hardworking. When he puts his mind to something, it's most likely going to get done one way or another. He's also blunt, but perhaps a bit too blunt. If he has something to say to someone, he'll say it, regardless of what they think. This attitude may have him come off to some people as cold or even a bit rude. However, those who take more time to get to know him will find that he is incredibly loyal, and cares deeply for all of his comrades, even willing to put his life on the line if it meant that they'd be safe.

    Short Bio: Cedric was born an only child to a family of proud Ceratopsian warriors in the Primavere March. His father in particular was a well respected knight, which had set the expectations quite high when it was revealed that he had a son, and that said son seemed to be interested in following the same path. Right away, there was a lot of pressure put on young Cedric, and it didn't help that his family, particularly his father, was pretty hard on him, and started training him at a young age. While some might have considered the training rather harsh, Cedric seemed to do fine, and even excelled at combat using a spear. However, it did take a bit of a mental tole on him, as it sometimes felt like that's all his dad viewed him as: a successor. Eventually, Cedric began his work as a mercenary, travelling the land (specifically border towns) to help out those in need, and in certain ways, prove himself.

    Extra Info: He seems to like sweet fruits a lot.



 
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NAME: Morgan

AGE: 24

SEX: Male

SPECIES: Spinosaurus

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ORIGIN: Helius

EQUIPMENT: Mesh bag, small cooking pot, shucking knife, and a small hammer.

WEAPONS: Spear, and a large knife

ADDITIONAL APPEARANCE INFORMATION: Has large claws on his hands, and a sail on his back, which is beautifully patterned. His tail is long but the end is bent in a sort of lightning bolt shape.

PERSONALITY: Usually patient and calm, Morgan is a firm believer in "good things come to those who wait". He has great respect for his ancestors, and the lessons they can teach, and frequently studies history when he can. He believes in learning from the mistakes of others as well as his own. As a dinosaur that is technically a carnivore, he has had his fair share of discrimination, and as such is a firm advocate for equality for carnivores, something that has occasionally gotten him into trouble, due to being more outspoken than usual over the subject.

SHORT BIOGRAPHY: Morgan was born to a fisherman family several generations long. As spinosaurids, this was a trade to which they are well suited. His father was an expert at bringing in the best catches, and his mother was an ace at preparing the catch and selling it. Morgan quickly learned the trade himself, and expanded on the family business with the introduction of a variety of other edibles from the sea and rivers.


EXTRA INFORMATION : Carries a journal of species of fish with him.
 
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NAME: Morgan

AGE: 24

SEX: Male

SPECIES: Spinosaurus

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ORIGIN: Helius

EQUIPMENT: Mesh bag, small cooking pot, shucking knife, and a small hammer.

WEAPONS: Spear, and a large knife

ADDITIONAL APPEARANCE INFORMATION: Has large claws on his hands, and a sail on his back, which is beautifully patterned

PERSONALITY: Usually patient and calm, Ed is a firm believer in "good things come to those who wait". He has great respect for his ancestors, and the lessons they can teach, and frequently studies history when he can. He believes in learning from the mistakes of others as well as his own. As a dinosaur that is technically a carnivore, he has had his fair share of discrimination, and as such is a firm advocate for equality for carnivores, something that has occasionally gotten him into trouble, due to being more outspoken than usual over the subject.

SHORT BIOGRAPHY: Morgan was born to a fisherman family several generations long. As spinosaurids, this was a trade to which they are well suited. His father was an expert at bringing in the best catches, and his mother was an ace at preparing the catch and selling it. Morgan quickly learned the trade himself, and expanded on the family business with the introduction of a variety of other edibles from the sea and rivers.


EXTRA INFORMATION : Carries a journal of species of fish with him.

Looks good, tho does he have a tail? He should. It's just that some people forget to write that the characters have tails. Also, you seemed to put "Ed" in personality rather than Morgan.
 
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(Literally the best I could find that wasn't either a Meme or over exaggerated)

Name: Tyrall

Age: 24

Sex: Male

Species: Tyrannosaurus


Origin: Hiemal

Equipment: A burly fur coat, 40ft of rope, a lantern, a waterskin, a backpack, 25 crossbow bolts, and 15 gold pieces

Weapons: Greataxe, crossbow

Additional appearance information: Tyrall has a scar on his big, meaty, thick tail from a brawl with a rather rude ankylosaur. He also seldom wears boots as most sizes don't fit his large taloned feet. His scales are onyx in coloration.


PERSONALITY: WIP

SHORT BIOGRAPHY: WIP

EXTRA INFORMATION: WIP


I'll have more done soon
 

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