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Fandom Teen Titans/Young Justice: Tribunal of Immolation [Character Sheets]

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Peri-winkle

broken like glass
Coding Outline
Coding by: RI.a RI.a
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basics
Full Name:
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Affiliation: [TT or YJ?]
Age: [be reasonable]
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Siblings:

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appearance
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persona
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extra
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code by Ri.a
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Robin

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Artist: DCUniverse TV

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Basics
Full Name: Samael al Ghul
Nicknames: Sam , The Demon's Grandson , Birdbrains , Birdboy , Boy Wonder
Alias: Robin
Species: Human
Affiliation: Teen Titans - Leader
Age: 19 years old
Gender: Male
Parents: Dusan al Ghul [Father] ; Unknown Mother
Siblings: Mara al Ghul (Sister)
Relatives: Damian Wayne (Cousin)


Appearance
Height: 5'11"/180 cm
Weight: 174 lbs/79 kg
Eye Color:
whatever this is
Hair Color: Brown
Complexion: Medium-Fair
Body Type: Mesomorph - Athletic
Body Features: Scars and old wounds all over his body , Sun freckles on his upper-back , Flat feet
Sexuality: Hetero
Equipment:

+ Robin Suit: The Robin suit is composed of multiple, intricate layers. The first layer of protection is an undersuit with built-in temperature regulators designed to keep the wearer at a comfortable temperature in almost any condition. The second layer of protection consists of armor built over the chest, calves, thighs, arms and back. This armor features hardened Kevlar plates on titanium-dipped tri-weave fibers and are broken into multiple pieces of armor over a flexible bodysuit for greater mobility, separated primarily at the joints. But as a trade-off, the flexible armor leaves Robin more vulnerable to injury from knives and gunfire in favor of increased flexibility and lighter weight. His mask is equipped with a strong electrical current, constantly running through it, preventing any hostile from removing the mask; if the electric current is somehow bypassed, the mask has an emergency anesthetic gas that it will release. The gauntlets of his suit are more heavy-duty, and are fitted with a holographic projector, enabling advanced communication with allies, or provide a fine hacking tool. In addition, the gauntlets themselves posses retractable blades and sensors that work in conjunction with Detective Mode to analyze foreign samples and upload data to remote sites.
> Utility Belt: His utility belt carries all sorts of gadgets and gizmos. From a rebreather to smoke pellets to R-shaped shurikens, you can find just about all of it in his utility belt.
+ Escrima Sticks >>> Bo staff: Like his mentor, Sam has become well-acquainted with using escrima sticks. He's become so proficient with them that he can ricochet an escrima stick off multiple surfaces and still hit his target. Each stick carries a non-lethal electric charge and can be useful in combat. But as a bonus, the escrima sticks can be conjoined to form a collapsible bo staff, which can then extend into a full bo staff.
> Bullet Shield: The bullet shield is an employable gadget of Robin's. It retracts from his staff and can be used to protect him from bullets and reducing fall damage from great heights.
+ Grappling Hook: A gadget used to grapple to vantage points and ledges.

Normal Attire: X | X | X


Abilities
± Peak Physical Human Condition: With early training and tutelage under the League of Assassins, and later Batman, Samael has acquired an astonishing physical body to help in his endeavors. His strength, speed, and stamina is compared to that of an Olympic level (he has broken bricks, ran 9 meters in one second, and flipped a limousine) and has peak human reflexes and agility. His reaction time is .14 seconds for visual stimulus, .10 seconds for audio stimulus, and .09 for a touch stimulus.
± Super Senses: An ability that had he had inherited after drinking his grandfather's "Demon's Breath". From "Demon's Breath", Samael's senses have been amplified to surpass standard Human limitations.
+ Radar Sense: Samael's heightened senses allow him to "see" what's around him. Sound, either produced from him or someone/something else, reflects off of surfaces and bounces back to him. His radar sense works similarly to echolocation.
+ Super Hearing: Samael's auditory functions are so well-developed, that he can hear a person's heartbeat at a distance of over forty yards, or people whispering on the other side of a standard soundproof wall, at a distance of more than twenty yards. While standing on a rooftop, and concentrating, Samael can hear all of the sounds that a city and it's populace produces for a radius of 3 miles.
+ Enhanced Vision: Along with Super Hearing, and the rest of Samael's senses, his vision has been amplified past a standard human's. He's developed an extra type of cone cell (cone cells are the receptors in our eyes that allow us to see color. Humans have 3: Red, Green, and Blue). This enables him to see more color, and with more clarity, even at great distances.
+ Super Touch: Robin's sense of touch is so acute that his fingers can feel the ink on a page, which allows him to read by touch. He can also feel minute temperature and pressure changes, including body heat from people and animals standing nearby.
+ Super Smell: Robin's sense of smell is so precise that he can focus on a person's scent and follow it through a crowd of people at a distance of 50 feet or gunpowder from a sniper rifle almost 5 blocks away. He also has a great ability to remember scents and smells, so he can identify people, food, and objects by smell alone.
+ Lie Detection: Samael can tell whether a person is lying by listening to changes in their heartbeat and/or by smelling the perspiration when they are under pressure.
± Agility: Due to the fact that Samael's sensory organs have such a high level of development, his inner ear, which controls the equilibrium and motions of the body, is also highly developed, aiding him in acrobatic feats that may surpass even Olympic-level athletes.
± Voice Mimicry: Sam is able to mimic the voices of others or imitate sounds such as animal noises


Skills
± Stealth and Espionage: With the little amount of time he spent with the League of Assassins, plus the training he received from Dick, Samael had been trained will in the art of moving secretively, making the faintest sound. His training with the League of Assassins had taught him how to disappear, but with the more advanced training provided by Dick he's been able to become truly 'invisible'.
± Brilliant Mind: Being the protégé of Batman, and descendent of the great Ra's al Ghul, Samael is the inherent of great intellect and an intricate mind. The knowledge shared by Dick, Tim, Damian, Ra's, and even Bruce Wayne himself, have contributed great amounts of insight, theory, facts, experience, and wisdom with Samael. He's been solving complex equations since he was 11, he's solved murders just by analyzing the smallest and most insignificant details from the crime scene, and his intuition is remarked highly by Dick Grayson. Tim Drake had even shared some hacking and technological tips with Samael, which he's exploited consistently. In his spare time, he reads Law books, expanding his intel in civil court. Who knows, it may come in handy one day. Bruce yearned for Dick to administer an IQ test for the boy; he scored a 145 on it.
+ Police Lingo Expert: Sam took the time to learn and memorize the lingo and codes that law enforcement use to communicate. 10-4?
± Intimidation & Interrogation Proficient: He's learned of all of Batman's intimidation and interrogation techniques. Samael takes advantage of criminals' fears and applies them to the techniques he's learned. If he wants someone to talk, they'll end up 'singing'.
± Deceptive & Charming: An acquired trait he
± Skillful Mixed Martial Arts Artist: Samael had been under his grandfather's tutorage as a child and, later, Batman as a teen, often doing rigorous trainings and expanding his knowledge in the arts of combat. In the terms of combat, Samael has rigorously practiced in Savate , Muay Thai , Taw Kwon Do , Taekkyeon , Krav Maga , Systema , Aikido , Judo , Ninjutsu, Shurikenjutsu , Wushu , Wrestling , Brazilian Jiu-Jitsu , Boxing , Discus Throwing , Wing Chun , Kali , Hapkido , Bōjutsu , Combat Shooting , Capoeira , Shaolin Kung Fu , Sikaran , Taijutsu , Tang Soo Do , Jeet Kune Do , Yaw-Yan , Eskrima , Suntukan , Karate , Choi Kwang-Do , Bando , Sambo , Gongkwon Yusul , Keysi , Hankido , Defendu , Vovinam , Kuk Sul Do , Kenpo , Kickboxing , Okinawa-te , Kayakujutsu , Intonjutsu , Kung Fu , Shinobi-iri , and Parkour.
± Tactician and Strategist: He is able to formulate battle strategies and his brilliant tactical sense—and intuition—allows him to alter any strategy to fit the changing need of the situation.
± Multilingual: Samael is well-versed in the languages of English, Russian, Ukranian, German, Spanish, Mandarin, Italian, Cantonese, and French.
± Weapon Proficiency: He doesn't typically utilize weapons other than his escrima sticks / bo staff, but in desperate situations he wields additional weapons to ensure success. He is proficient in wielding swords, daggers, throwing knives, shurikens, staffs, sticks, tonfa, axes, maces and even firearms.
± Fine Aim: He can throw most projectile weaponry with great aim and quite accurately. He is well-versed in the use of firearms, though he prefers not to use them.
± Splendid Acrobat: His years of training and experience have made him an expert acrobat, gymnast, and aerialist. He often utilizes these talents in combat for both evasive and offensive purposes. Sam often credits his mentor, Dick, for his expertise in acrobatics.


Weaknesses
+ He's still human
+ Sensory overload
+ His arrogance
+ When he puts on the Robin suit, he becomes something darker; he struggles with controlling his brutality


Persona & Bio.
Personality:

Extra
± Samael is Jewish, although he isn't fully religious
Theme:
Light It Up
Faceclaim: Harry Raftus
Voiceclaim:
Harry Raftus (voice at 0:58 and 1:02)
code by Ri.a
 
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basics
Full Name: Gabrielle Lucille Constantine
Nicknames: Gabby, Gabs, Child of Ruin, Faye, HellRaiser
Alias: Faith Constantine
Species: Human-Sorceress (small traces of demon blood from her father)
Affiliation: Teen Titans
Age: 21
Gender: Female
Parents: John Constantine (Father), Faith Emmerson (Mother, deceased)
Siblings:N/A

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appearance
Height: 165cm
Weight: 55kg
Hair Color: Strawberry-blonde
Eye Color: Grayish-green
Complexion: Fair Tone
Body Type: Mesomorph-Slender build
Body Features: Scars along her forearms and back.
Sexuality: Bisexual
Equipment:
+Ring of Azazel: Once her mother's, on her left ring finger Gabby wears a dark obsidian band with a red jewel fastened in the center when active it seems to whisper incoherently in another language or about someone nearby if their will is weak enough. The ring itself is naturally tuned in to dark magic and allows the wearer to gain more control over the dark arts but at the very cost of their sanity as they begin to hallucinate and become mentally drained for a period of time. More notably the ring allows its wearer to access rifts in between dimensions; calling forth a shade of Azazel to attack all foes within range but if the caster is unable to control the shade it begins to eat at their mental state.
+Tome of Gaia: In the form of her fathers favorite lighter the tome is spiritually linked into the earth and is capable of tracking any living being that Gabrielle knows or has at least seen in person, this tome also works in the spirit world but the same requirements are necessary and Gabby must be accompanied by or have had a strong connection to the soul she's looking for.
+The house of mysteries: While not directly linked with her like it is John, she still has some control over the odd relic and can make it appear to her when in need or simply wanting to go home. While she cannot take anything from the house that isn't hers Gabby can safely deposit relics and leave them without worry of them wandering off, unless the intruder was given permission prior by either her or John somewhere in the past or future.
Normal Attire: Picking up on her father's sense of style after losing an influential figure in her life, Gabby had taken on the trench coat and formal wear when out working with her team. On other occasions, she can be found in rather comfortable clothing such as larger flannels or sweatshirts and denim jeans, but rarely will you see her in a dress or anything frilly and bright as she resents the very idea of it. Her style much often changes with her mood and is not normally tied to one particular idea or concept of dress.
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abilities
+Magic: Being the daughter of two powerful magicians has placed Gabby on the fast track of spellcraft and ritual work, she is able to perform a manner of different spells ranging from dark to light magic and can control it with great proficiency, and even though her work isn't perfect she still maintains a great amount of control to prevent collateral damage.
+Magic Sense: A sixth sense, and arguably one of her most valuable skills which allow her to sense any presence of magic within a limited range of herself, the distance can also vary depending on the entities individual strength or the number of people moving together.
+Exorcism: The first skill taught to her by her father and a highly valued practice in the occult, Gabrielle was taught how to safely and humanely cast out demons and spirits from a host or object without damaging the vessel; however she needs time to prepare as simply winging it can cost someone their life.
+Ward Creation: The ability to create spiritual or physical barriers in which the caster and that inside cannot be harmed by spirits or those possessed by them. These can be simple incantations or physical circles of sygils that enclose the area. The stronger the casters will the stronger the ward.
+Teleportation: Her father's trademark skill for getting out of trouble, by casting a rift in space and time itself Gabrielle is able to move from location to location freely, but this technique takes a lot out of her and she can only take two others at a time and move objects no larger than a city bus.
+Telekinesis: Mainly used as parlor tricks for most magicians, Gabrielle uses this skill to take control of the battlefield by constantly moving and shifting objects about the room, or by freezing her opponents in their tracks for teammates to finish off. This skill takes a large amount of focus and more ofetn than not leaves her open to attacks, the same weight restrictions apply as well.
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skills
+Indominable will: Some would argue an inherited trait but Gabby would state it's by skill alone that her will has hardened itself enough to give her resistance to possession and outside influences.
+Deception: A natural con artist, still a bit sloppy at times but her sleight of hand is almost too quick to pick up on, at least until you're looking down to tell the time on what would've been your watch. She has also been known to twist the words of others in order to pull information out of unsuspecting victims and at times even her friends.
+Occultism: Gabrielle has an extensive knowledge of the occult, magical artifacts, and beings, often using that in her investigations or in combat against other magical entities.
+Investigation: While certainly no dark knight in her own way she too is a great detective, mainly for occult or supernatural occurrences but she has been known to lend a hand on the occasional missing person case from time to time, but most of her efforts are usually poured into the things that go bump in the night.
+Discernment: An ability she believes her mother had and constantly used o see through John's schemes, which is more like a seventh sense in Gabby's case as she can read when a person is lying to her or simply just picking up on when something isn't right but often finds it hard to explain.
+Lockpicking: A little trick she picked up in her teenage years, which is not only a very useful skill for stealth but she views it almost as a rite of passage that all metahumans and humans should learn in their adolescent years.[/div]

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weaknesses
+Her mother: Anyone/thing with knowledge of her mother's death can use that to momentarily stop an oncoming assault or talk down an already enraged Gabrielle. Although the words being said about her also play a big role as any negativity can be one's undoing.
+Magic absorption or nullifying barriers: In any situation where her magic is blocked, Gabrielle becomes a simple consort relying on her wits alone to defeat her opponents, while not impossible magic would sure help.
+The inability to focus: If her mind is all over the place either by the result of constant danger or mania if her attention is called into more than two spots at once her performance rate will drop greatly and her magic will be almost ineffective until she can compose herself again.
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persona
Personality: Despite her tragic upbringing, Gabrielle faces each day with a smile on her face, or rather a damn good poker face as she sizes up everyone in each little action performed. For what she lacks in her father's physical genetics she makes up in mental, inheriting his arrogance and strategic mind.

She is very playful and often teases her teammates on and off the battlefield. And often using her silver tongue to talk them into being her bait or distraction while she prepares some insane plan that may or may not work depending on how smart her opponent is and how committed and trusting her team is to win. Gabby can also be a bit competitive at times, comparing her own feats as well as her father's to retain some sort of dominion over others, and letting her pride as a Constantine get in the way of more pressing matters at times; however that isn't to say she's not a team player, when the chips are down she often trust in her team to come together and do what needs to be done, often taking a supporting role or bearing the brunt of an attack in their place she has proven time and time again that she is willing to risk it all for the sake of winning.

Much like her old man Gabrielle is a major flirt when it's both convenient or inconvenient. She has an eye for the finer things in life and often finds herself sweet talking anyone she finds powerful or attractive simply for sport or personal gain, not taking the feelings of other too serious as she often refers to the process as "Simply business.", That is until you mess with her heart or break her trust, then you're on an entirely different playing field and a very dangerous one at that.

Gabrielle is very blunt and hides none of the venom in her words when telling a teammate about themselves or telling off someone who has crossed a line with her, she is heavily sarcastic and doesn't take too kindly to questions that don't require a real answer, she will simply stab you in the front if you come to her for advice or confront her about something that was said, although she isn't one to shy away and whisper behind closed doors.

Constantine despite her flaws is a loyal friend to those who have earned that title from her, she is caring and almost motherly or at least a big sister at times when all hope seems lost, her words of wisdom usually offer no real comfort but tend to lighten the mood or put those around her in higher spirits so they can come back together as a team and conquer whatever lies ahead.
Quirks: +Never passes up an opportunity for sarcasm, she won't forgive herself if she misses the perfect opportunity.
+Writing on herself, both as a means to cover her scars but she also has a rather short attention span for things that don't interest her, such as orders from a higher up or a reminder not to condemn anyone's souls in combat.
+Day drinking, sometimes of pure boredom or stress relief, while never actually getting drunk she always saw it better than picking up her father's nasty smoking habit.
+A compulsive liar, which is a bad habit she wants to break but at times can't help it when confronted about anything she's trying to keep from the general public.
+Gambiling over small things, her favorite terms are "Care to make a wager?", "I'll raise you on that." or simply offering things she may or may not have on her person. Or things that simply don't exist but would generally please whomever she's speaking to.
Hobbies: Studying the occult, Drinking, Practicing Magic, Private Investigating, Shopping -mainly on the magic black market, antagonizing anything that looks at her wrong, and baking (helps her calm down).
Friends / Allies: [PM if interested]
Zatanna: Forced but working alliance
Etrigan: A give and take relationship or more like a contract that she won't let him out of.
John Constantine: Father and mentor, they haven't spoken in about two years.
[/div]

[div class=textbox]
bio
Not long after the disappearance of Mercury due to the incident in Paris, John had returned home to London; however his stay wasn't a very warm or long one as a few months went on by he began "associating" with a local witch by the name of Faith Emerson, who was involved with the blood moon coven stationed around central London. The two took kindly to one another and with the coven being so small John saw no harm in helping as long as it benefited him in some way, which it did as the coven went on to research and discover many occult artifacts on and off the black market with John helping them.

Although as time went on John felt himself becoming more attached to the small family- mainly Faith- and in turn they to him. And then came along Faiths unexpected pregnancy, which came as a shock to Constantine who argued his point about being unfit to raise a child and even tried to talk her out of having it, warning that nothing good could come from him, but despite all of the warnings from John and League members alike Faith went through with it, and nine months seemed to almost fly by as Gabrielle was born on Christmas day, and much to Johns surprise when he first laid eyes on her he felt a deep desire to protect and love her, giving her the childhood he couldn't have.

While they weren't a very traditional family and their vacations and bonding times consisted of exorcizing demons or solving some mysteries of the occult, everything was perfect. Gabby took to magic instantly as it was in her blood even more potent than Johns as a child, while she favored her mother in appearance she took on Johns attitude and skills which made him happy; however as the life of a Constantine goes there can only be so much good before the darkness sets in, when Gabrielle was six years old her mother Faith fell ill, and had been growing weaker over the years as Gabby grew stronger. As it turns out she had been draining Faith and making her weaker since the day she was conceived as a result of her tainted blood from John.

By the time she was nine her mother had been long gone, and her father more distant. The only real interactions being her magic lessons which Zatanna eventually took over, but Gabrielle wouldn't acknowledge her as a teacher and instead took studying into her own hands; following the path of her father which branded her the name 'Child of Ruin' as she mixed well with the darker side of magic, but also took extra care to learn the light as well. Picking up innately on Indomitable will as she dove deeper into the occult. Her school life wasn't much easier as she spent most of her time reading and practicing, never bothering to interact with other children even those of fellow heroes got a cold shoulder from her or ended up being hexed if they pried in on her life too much, often bringing up her mother's death or calling her father crazy; every interaction made her into a fighter and a step closer to being a powerful sorceress.

For high school she was unwillingly enrolled in Gotham Heights, where she was closely monitored by the League and the bat- Dick having not taken the mantle yet- Her grades were high and so was her knack for trouble. She had taken to dealing with demons and conning local cultist with false artifacts from her father's collection, this often landed her on the bad side of many big figures as well as her families surname bringing both fear and hatred to the minds of her enemies.

It was during the senior year that she was approached by her father and Zatanna who offered her a position on the Titans which she was reluctant to accept but also tempted at the offer to prove herself a better magician than both her father, Zatanna, and even Doctor Fate- whoever held the helmet of Fate. SO she accepted the offer in order to step out of her father's shadow and into the light as her own entity, although she much like him wouldn't hide who she was but wore her name with pride as she became an official titan, while still conning the occasional demon and dancing with the devil a few times as she toyed with the matter of selling her soul often to obtain more power.

These were all baby steps as she moved along her new path, determining whether or not this fight for justice was a permanent change or a bad joke. [/div]

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extra
Theme: Constantine
Faceclaim: anastasiya scheglova
Voiceclaim: Erin Richards: Sample
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code by Ri.a
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[div class=openbutton]STAR File #B000
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[div class=textbox]
basics
Full Name: Brian J. Mudd (the J doesn't stand for anything.)
Nicknames: Brian, Jay
Alias: Samael Thoth
Nicknames As Alias: The Woodsman Of The Crossroads, Woodsman
Species: Human. Mostly.
Affiliation: Young Justice
Age: 15
Gender: Male
Parents: Skipp Mudd(father) and Barbara 'Babs' mudd(mother)
Siblings: N/A

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[div class=textbox]
appearance
Height:5'7
Weight: 130 lbs
Hair Color: Black
Eye Color: Blue
Complexion: Very, very pale
Body Type: Lean...scrawny
Body Features: Five fingers, five toes. Two eyes. The usual
Sex: A pipe dream at this point.
Equipment: Bass guitar, skateboard. Whatever.
Normal Attire: Band shirts, skinny jeans, jackets. Whatever's relatively clean on the floor of his room.
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abilities


By focusing his mind and calling upon the power within him, Brian can become terrible figure of Samael Thoth. This creature is all at once ancient and newborn, possessing all the knowledge of a Demon born from Eternity, with all the naivety of a lamb born from the ground. This alchemical union of soul and souless, of a human and demon creates a being that is all at once both and neither. Brian is still himself, he is still a fifteen year old bassist and frustrated teen, but he is now experiencing the world through worldly eyes and ears, his thoughts are still his, but in this form he possesses knowledge that he normally wouldn't. It's a very confusing experience, but an empowering one.

Samael Thoth is a powerful being in his own wright. In this form he's strong enough to stop a speeding pick-up truck, and could probably prevent a tow-truck from taking off. He's able to leap tall buildings, probably not in a single bound, but he'll get up there eventually. He's tough enough that even a wrecking ball wouldn't kill him(though it would certainly take him out of the fight after two or three passes), and if anything's strong enough to do lasting damage, he can heal pretty damn fast.

Samael can see in darkness perfectly, and he can see glimmers, illusions, things of a magical nature that are meant to deceive.

Being that he is not strictly a 'Demon' per se, he is not burned or destroyed by holy things, though they are not very comfortable for him to be around. He can step inside a church without melting into a puddle. But he'll be pretty unhappy the whole time he's in there.

Oh yeah. And he can also breathe fire. It's demonic fire, so...it's pretty hot.

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skills


As Brian? He's a pretty good bassist. I mean, for his age.

As the Woodsman, his breadth of knowledge becomes wider. He understands things of an occult nature, he understands ritual settings, he understands summoning circles, he understands why salt has been placed where it has. This is not book knowledge, he's not familiar with any notable 'names', he does not know of other demons. But he inherently 'gets it' when someone is trying to ward off evil, or what have you.[/div]

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weaknesses


Brian isn't very social, and he can be kind of passive aggressive with people. He gets angry but he doesn't talk about it with anyone, instead it's like there's a wall.

As Samael, he is not quite Demon or Man, but he is of their world. As such, he is subject to The Rules, whatever they may be. There are rituals, there are things that must be done a certain way. Samael, even if he previously had no idea, must abide by these things if he learns of them. This means a clever enough person could potentially 'trap' the powerhouse with customs and rituals that must be completed. Think of the old tales of vampires, having to count grains of rice, or being unable to pass a crossroads at midnight. The same principal applies here.

Being that he is a Champion of Baphomet, while he does good deeds, if someone ever wanted to sell their soul, technically Samael would have to bear witness if he was there. He would not want to do this, but he could not technically tell them no.

Finally, damage taken as Samael heals up, but not entirely. Becoming Brian again is like coming down from an extreme prologned adrenaline rush. On a normal day expect him to sleep extra long and be hungry. If Samael has been really put through the ringer, Brian is going to feel it.

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[div class=textbox]
persona
Personality: A bit sarcastic, and kind of monotone in his vocal delivery. Not very happy about most things, but he's not terribly unhappy either. One gets the impression that he's still trying to figure himself out, and he's not making a great deal of progress so far. This recent development with being the new Woodsman isn't exactly making it easy for him.
Quirks: Tends to sniffle a bit, nose is usually clogged. Funnily enough, as Samael, he goes the other direction and tends to snort when he's idle. You cannot imagine how confusing it is, to constantly switch back and forth from a nose to a snout.
Hobbies: Playing bass, listening to music or whatever. Lately he's been wanting to read more about demons, considering this development in his life. But it's so boring that it's hard for him to maintain focus.
Friends / Allies: I assume his team-mates. Besides that, no clue. Maybe the Phantom Stranger? Maybe Etrigan if he's still around? Maybe the new Constantine, or her old man? It all depends.
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[div class=textbox]
bio
Biographies are my worst subject. I'll give you the extreme cliffnotes version: Brian was just a normal school kid, going through his dreary mundane existence when in a dream one night, he was brought before an altar and a throne. A voice explained to him that he had it within him to be Baphomet's chosen. That a knight, a champion, a 'Woodsman' is chosen when one is found worthy, someone who is able to keep the balance in the world, so make sure the cosmic scales of justice are not out of alignment with each other. The Knights Templar were potential candidates, until they showed their unworthiness with cruelty and un-needed greed. The voice called this the 'Age Of The Demigods', seemingly referencing the various superheroes and supervillains running around changing the world around them.

Brian accepted, and slowly over the next couple of months, slowly built himself up as an actual superhero. The ride has been incredible for him...but being the Woodsman is about more than just winning small battles. Does Brian fully understand that?[/div]

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extra
Theme:
Faceclaim: N/A
Voiceclaim: N/A
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code by Ri.a
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Stray Cat Strut

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Faceclaim: Mia Alves
Basics
Name: Her birth name was Masha Petra Ivanovik but due to her past and present circumstances she uses various fake IDs
Alias: Stray
Nicknames: Catwoman calls her "Kitten"
Age: 19
Gender: Female
Species: Human
Sexuality: Yeah she's a professional at that
Affiliation: Teen Titans... for now

Appearance
Eye Color: Green
Hair Color: Black
Height: 5' 3" - 160 cm
Weight: 120 lbs - 54.4 kg
Complexion: neutral
Body Type: Athletic
Tattoos/Piercings: No piercings but tattoos on her ribs, right ankle, left hand, right arm, and right wrist
Distinguishing marks: A few bullet scars from deals gone bad, but besides those and a lot of tattoos nothing out of the ordinary for a young person
Faceclaim: Mia Alves

Personality
"Why should I play fair if I can just cheat?"

While to Selina Kyle, her art of seduction was always a facet of her personality, for Masha it was always a learned thing. Making the “character” of Stray an act. She can turn it on and off in mere moments. This also means that salacious seduction is not nearly as big of a part of her personality as one might think had they only ever met Stray and not Masha herself. Stray is vague and speaks in metaphors and riddles, flatters and bewilders and teases you - Masha is much more blunt and frank. Stray wears a skin tight suit and swings her hips when she walks - Masha wears sweatpants and trudges briskly to her destination. Seeing Masha out of her catsuit is in contrast to Stray, much more normal. Though to be sure the act of becoming Stray has certainly changed her. And while Stray is pretty similar to Catwoman, as she was trained to be, she does have her differences that an acute observer would notice. Like the fact that she’s much more combat oriented than Catwoman, she’s needed to be unfortunately. She’s also more technical about her process of operation, less natural than Selina is. She’s also used to operating as the red herring, Stray runs interference while Catwoman gets away with the goods, making Stray more confrontational than Catwoman. Stray has also been much more active in dishing out “justice” than Catwoman, even though Catwoman is hardly blind to suffering she hardly goes out of her way to alleviate it in others. Stray does go out of her way, and seems to have her own brand of justice that she’s willing to dish. Catwoman has also been in the past willing to work with certain villains in certain situations, Stray, unless dragged along by Catwoman, is not at all known for this. Ironic (hypocritical) that a criminal judges other criminals poorly, but Stray doesn’t care, to her it makes better sense to stay away from such riff raff even if there’s a huge payoff from working with them. Contrary to popular belief, there isn’t any honour among thieves, and it’s one of those things that kept biting her mentor in the butt before Catwoman finally retired in her well earned (ha) luxury. Stray doesn’t intend to make the same mistake.

Trust issues in general seem to be a recurring theme with Masha, not only with fellow criminals, the rogue gallery, and heroes - but with everyone. The only person Masha has ever been willing to do anything for is Selina Kyle, even at the risk of her own life. She’s clearly weary of giving things about herself away, guarded with her information. She lies easily and one often has to read between the lines to see it. And while she’s a lot more confrontational than Selina is, she’s still slippery, and would rather tell you that she’s going to do something and then not do it than tell you outright she’s not going to follow that order. It’s also difficult to tell if she’s taking a situation seriously, as her playful teasing and biting commentary lack the gravitas of life and death situations. If asked, “I always take everything seriously.” is her insistent and aloof answer. Masha also expects people to be as pretentious as she is, and seems baffled when others don’t understand her shakespearean references or aren’t aware of 17th century painters.

Underneath her shell of scathing wit and beauty however, is a passionate person with unconventional ideas of right and wrong and a clear sense of compassion. She does want to help people, she’s vindictive at her worst but clearly has kindness in her towards others - with her actions if not always her words. She wants to build relationships with others and doesn’t actually fancy being solitary the way Selina does, but is afraid to let people in. She can be very charming and playful and her good mood can fill a room, but that takes some warming up for her to relax enough to just be herself. Despite her line of work she craves a sense of safety and security in an environment, a “home”, rather than just a place to stay. Even a family, even though she thinks that’s beyond her at this point. Towards those, however few, she does actually like or is fond of Masha can actually be extremely thoughtful. She’ll go out of her way to make them laugh or alleviate their burdens. If only she could stick around in one place or with a group of people to bring those qualities out.

Likes: music | art | literature | likes video games but sucks at them | movies | the rain | making fun of birdbrain | school | coffee | sweets | animals | kids
Dislikes: tea | soda | red meat | villains | celebrity iconography | Picasso | Ancient Grecian Philosophers | The Joker | crowds | country music | the sewers
Hobbies: school | line-art | reading | messing with the code on government websites

Quirks
- The more tired she is, the more childish she gets. For instance, her retorts will become no better than "I know you are but what am I?".
- A bit of a slob.
- An excellent cook. Honestly Selina would've gone her whole life eating take-out if her protege hadn't been there to feed her.
- Can't miss a chance to making scathing commentary seriously girl will implode before shutting her mouth.
- Doesn't at all seem phased by authority figures or powerful supers, but is deathly afraid of the Joker.
- Hates overly loud methods of combat, such as blowing shit up and guns. It irritates her.
- She smokes, had quit for years at one point, but after Ben's death she took it up once more.
- Masha's fear of the Joker extends to clowns in general, this is due however to the Joker, and not the clowns themselves.

Friends/Allies: Occasional Batfamily team-up | Catwoman | Harley Quinn | (open to more from players)

Skills/Limitations
Peak Human Agility/Speed: If you can slip out of the reach of a flying freaking Grayson dressed as a bat and his antigravity powers (you can't convince her he's not got metahuman abilities) then there's not much else besides a speedster himself that can catch you. That is the limitation of this skill however, she's human, and that fact means she doesn't measure up to those with superpowers.

World Class Thief: Selina Kyle has retired, which means the number one spot for thievery now belongs to Masha. She is an expert in high and low tech heists, everything from pick-pocketing to armor secured safes and everything in between.

Hacking: While there are other ways around security systems and programs you can swipe to help you out, it pays to be computer program savvy, something her mentor didn't much bother with. Masha's no Oracle when it comes to computers but she gets the job done, and can create a little bit of fun havoc while she's at it.

Research: While not necessarily detective work per-say, her ongoing mission to return culture to their rightful places, in the form of art and artifacts, has made her quite the investigator. Some might even call her a reverse archaeologist of sorts. She's also at times worked alongside various members of the Batfamily in temporary truces to meet common goals, her investigative perspective includes a unique insight into the criminal underworld and contacts that can be squeezed for information.

Combat: Selina Kyle preferred evading to engaging, but Masha is a tad more confrontational than she was. Masha learned combat from Selina and fights like she did, sparing little in the way of brutality when faced with people she knows can beat her, but toning it down with those who don't really deserve to have the snot beaten out of them. There's a big difference between Masha fighting vigilantes and Masha fighting other morally ambiguous individuals. Thankfully enough, Masha has also always been acutely aware of her own limitations, possessing no arrogance where it isn't earned. This has afforded her the insight of when to push and when to pull away. This has also been proven useful in a team setting, as she's able to voice accurately when she is out of her depth. "There's no shame in knowing your limitations, but there is in being a dead fool."

Biography
- Father was an art history professor and overseer at Gotham’s art Museum.

- Father killed over dispute involving a Renoir painting with some seedy figures and is framed for stealing it.

- Masha, with no other known relatives, was orphaned, but not before trying to vocally dispute her father’s name being wrongfully smeared.

- In retaliation over her big mouth, she is nearly killed while in child protective custody, but manages to escape to the streets of Gotham. Where she becomes one of the many nameless orphans running around its underbelly.

- She runs into Selina Kyle several times while trying to rob places, and doing a poor job of it. Selina gives her a few tips a couple of times, and finds Masha to be a quick study. They develop a verbal back and forth.

- Selina Kyle takes pitty on her after a talk one night where Masha comes confides how she came to be a street kid.

- Selina takes her under her wing.

- She trains Masha, but it’s less of sidekick or parental situation and more of a partner in crime one. She takes the moniker “Stray” and takes it upon herself to mock Batman and Robin as much as possible. Which usually distracts them enough for Selina to make her easy getaway with the goods. The duo prove to be very irritating and very effective.

- Masha eventually decides it’s time to do something about her father’s reputation and steals back the Renoir her father supposedly took. But instead of delivering it to Gotham, she mails it to France, where she believes it belongs.

- Along with her heists with Selina, Masha takes to stealing various works of art, only to ship them back to their proper homes. This includes everything from grecian sculptures to paintings done by Jewish artists who had their work stolen during WW2. Along with this success, she took to robbing money not only for herself, but for the poor as well. Money shows up in the hands of Orphans, at the doorsteps of single mothers and broke college students. Her robin hood tactics earned her a bit of loyalty from Gothamites, and she’s enjoyed various hiding places when necessary as a result.

- Duke Thomas aka “The Signal” took a protege some years back who dubbed themselves “Snake Eyes”. His civilian name was Benjamin Steele, and he was an orphan, like Masha. Snake Eyes connected with Stray on the field, he was notoriously a kind and patient person who always let Stray come to them rather than attempting to pursue her. Inevitably she became drawn to him and they became close. They started out as friends, and evolved into something more in the pan of a few months.

- Stray shares, for the first time, her secret identity. Ben also shares his own and tries to get Stray to change sides, to work with the law instead of disregarding it. He pushes the idea of joining the Teen Titans, as he was about to do. Not only was this for her sake of turning a new leaf, but they could spend more time together if they were serious about being romantically involved. They begin to argue over this point frequently.

- Ben dies in a fire before joining the Titans, attempting to rescue a child. Stray attends his funeral and asks Dick Grayson and Duke Thomas to endorse her entry into the Titans. She does so as a way of processing Snake Eye’s death, trying to fill the hole he left and attempting to do what he had wanted from her.

Family
Mother: Sarah Ivanovik | Deceased
Father: Alekzander Ivanovik | Deceased
Mentor: Selina Kyle aka Catwoman | Alive | Retired

Equipment
Stray's Gear:
Stray's bodysuit is made from a thick insulating cloth, protecting her from the cold, the wet, electricity, and fire. It doesn't hold much protection from anything combat-wise, and is open to attacks from sharp blades, but it does protect against energy based attacks. While Catwoman wears no armor plating of any sort in order to maximize agility, Masha has found that adding plating to the knees and elbows doesn't weigh her down in the least, and that doing so adds both protection and aid in combat situations. The plating on her elbows come in the form of external slip-on bands however because her suit is sleeveless. Over this suit she wears a faux-leather biker jacket made from material similar to her suit with the words "Stray Cat Strut" in white painted on the back. This seems to be a purely fashion-aimed design decision on her part. She lacks a cowl and instead goes for opaque orange goggles and a pull-up hood that includes cat ears on top. She often wears her bodysuit with the circular zipper pulled down a tad, not as far her mentor would pull it down but still clearly showing skin for no other sake than sass. Her boots are heeled, but the heels are designed with the same steel as her claws (for kicking) and muffled with material at their tip so she can walk around silently.

Stray's gloves contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door (they might get stuck that's happened before), or dig into porous surfaces to climb.

Stray employs the use of a 12 foot long, black leather braided bullwhip which is normally carried on her person, wrapped around her hips.

Masha's Civilian Wear:
Masha seems to have a cool, relaxed biker chic aesthetic going on. She likes wearing plain white tees and crop tops with tight pants and denim or leather jackets. Sweats, the kind they make for boys like adidas or nike are her personal favorite form of pants when she just doesn't feel like wearing jeans, which is most of the time. Occasionally she'll do and style her hair but mostly she just leaves it its natural texture, worn down and long or in a shoulder length bob. Makeup tends to be pretty minimal and natural looking unless she's dressing up for some specific purpose, like robbing some rich guy's house at his own gala or something. Lipstick is nice in her opinion so she hordes it from various brands. Accessories are pretty minimal to her as well, chokers and a single ring seems to be her speed, as she doesn't seem to enjoy bracelets or earrings. To hide her features from the Teen Titans she wears various big opaque sunglasses. Footwear is always boots or heels, and nothing in between. She doesn't like traditional sling purses and prefers something more backpack-like, but only if she can't fit her stuff in her pockets.

code by Ri.a
 
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[div class=openbutton]STAR File #B000
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[div class=textbox]
basics
Full Name: Will James Prince
Nicknames:
Alias: The Demon Hunter
Species: Half Amazonian
Affiliation: YJ
Age: 19
Gender: Male
Parents: Diana Prince (Wonder Woman) and an unknown human man
Siblings: None

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[div class=textbox]
appearance
Height: 5 ft 11
Weight: 175lbs
Hair Color: Platinum Blonde
Eye Color: Blue
Complexion: Fair
Body Type: Muscular as all get out
Body Features: Scars riddling his body from the neck down, all covered either by clothing or the type of concealer burn victims use.
Sexuality: Homosexual
Equipment: Hellfire Whip- Diana wouldn't let him have the lasso of truth... so he made friends with a demon who gave him a whip that lights on fire.
Normal Attire: Never short sleeves and never shorts. His clothing is usually non-flashy and covers his body. Hoodies most of the time, long sleeve shirts are as revealing as he's willing to go.
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[div class=textbox]
abilities

*Strength- Being half amazonian he didn't get the ability of invulnerability or flying. Instead he did managed to get the full strength of an amazon.
*Ice- Human and Amazonian DNA work strangely together, he didn't get most of the amazonian's abilities, but he did get a random red herring power. He can use the water in the air to freeze it into ice. Doing this usually results in a mist forming around him as the water in the air needs to condense before he can use it, but he typically makes a short sword and shield and his fighting style mirrors that of a spartan. He can also make things like floating daggers, walls, freezing the floor, ect. Will's weapons are generally tough and difficult to break as he squeezes the air out of the ice crystals, meaning they are solid and very heavy. Although he does have to be conscious of how much water is in the air available for him to use. If he uses up the water in one area he either must move or wait on the water to diffuse back naturally. That being said, the cold doesn't do anything to him unless it's like Antarctica levels of cold.
*Slightly higher than average reaction speed- It's not much, but its slightly faster. Fast enough where most full blood humans would have trouble matching it.


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[div class=textbox]
skills

*Will is a fan of weaponry, Swords of any kind, maces, javelins, all of it. He learned to make most types of weaponry with his ice but more importantly he taught himself to wield almost anything.
*Although he's no tech genius, he knows his way around a computer.

[/div]

[div class=textbox]
weaknesses

*Running out of water in the air- Will is limited to how much water is within a 10 ft area around him. He doesn't know how much water that is until he condenses it into a fog first. Even then, exact amounts are unclear. Once he runs out, he must either move or wait on the water to diffuse back into the space he's standing in. There is optimal weather for his powers to be used on and it's a cool, humid night.

*No healing factor at all

*Solo fighter- Will doesn't like accepting other people's help. If given the option he'd rather fight by himself... Buuuut Clark and Diana won't let him do that. They're forcing him on this team in hopes of keeping him becoming a monster.

*Abrasive- Needless to say Will can be difficult to get along with. He is blunt, rude and sometimes just flat out mean until he gets to the point where he likes someone.

* Eyesight- It's awful. Up close it's fine but far away things get blurry. He usually wears his contacts or his glasses. He's also colorblind.
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[div class=textbox]
persona
Personality:
If any one word best describes Will- It's warped.
Some pieces of himself from before his abduction still remain and he can be nice and kind sometimes, generally to children, animals and anyone deemed as a close friend. But he puts up a hard wall to pass. He can be rude and abrasive to people who are genuinely trying to help him as his trust in people has been destroyed and professional help was never provided. He hates anyone touching him due to the horrible 6 months he endured and catching him by surprise is a good way to end up in a hospital. Although these awful tenancies can be quelled with self medication. Without the THC he can be so high strung and nervous it's dangerous to his health and those around him.

Once the wall of rude, antisocial behavior is knocked down, he can get quite friendly. His sense of humor is dry and sarcastic and he's more than content to at least try to make an effort in being somewhat social.
Quirks:
-DO NOT TOUCH- Will has a very violent reaction to being touched when caught off guard. It's a good way to lose a hand. He still doesn't like psychical at all even when he is expecting it and it makes him very squirmy. If he tolerates touch, it must be from someone he trusts.
-Alcoholism- Drinks like a camel. Although it takes quite a bit to get him actually drunk but he doesn't have necessarily the healthiest relationship with it.
-Self Medicating- Will used to have severe substance abuse problems, but he managed to get himself clean even through his lack of help. That being said, he does still depend on some drugs of choice. Typically it's THC (Cannabis) to numb him down and take himself off edge.

Hobbies: Will is an amazing ice skater, which is quite ironic due to his abilities, and he is an excellent guitarist, pianist and celloist.
Friends / Allies: ---
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[div class=textbox]
bio
Will began as the result of a one night stand. Although he was unplanned his mother still kept him to raise... But time became the ultimate issue. As a hero and a member of the justice league, Diana had very little time to dedicate to being a mother. This meant Will was ultimately raising himself from a very young age and got so little of the attention he wanted. He decided he needed to get her attention by getting perfect grades, doing all the extra circulars and being the best at it... but that didn't free up her schedule. Instead he was still by himself. And what little time he did get to spend with her, he'd just hear the typical amazonian description of men and boys as piggish and he could almost feel her disdain. In his mind, his mother didn't want him... his mother wanted a girl and that she was trying to ignore him. This wasn't at all true, Diana was just a very busy hero but to a child who just wants his mother's attention, this was a logical explanation.

So if he couldn't get Diana's attention by being perfect... he'd act out. Her negative attention was still attention and was much more difficult to ignore. And this was when the drinking problem started, he began starting fights, getting caught smoking at school, being rude and foul mouthed. It worked and the two were fighting from freshman year of highschool forward until he graduated. But one last incident would push their relationship from rocky to down right hatred.

Will was walking home from another event that Diana was absent for. He was drinking heavily as usual and a van stopped to ask for directions. As he was giving his advice he was suddenly jumped, syringe of drugs designed to keep him subdued jammed into his shoulder, he was thrown into the back of the van and taken. For the next six months he was bought and sold like property, a black market slave. In this time a plethora of drugs were used to keep his subdued and his mind was warped. Diana was devastated and spend a month searching but she was told by the police that he was most likely dead. The way she dealt with the grief was the rid herself of any indication Will ever existed as not to remind herself of her own failure.

But he was found! A police raid revealed he was alive and Will was brought home. And Will was furious that his mother had essentially erased him from her life. He saw it as if she was happy to be rid of him. And with that, the two have hated each other ever since. Will never got help from the trauma of abduction nor did he ever receive counseling for the substance abuse that followed, And then came the dangerous behavior.

Will wanted revenge. The longer he was back home the more angry he got and the more he wanted vengeance. He began baiting these predators with online profiles, catching them and brutalizing them. No doubt it was Will's handiwork as they all escaped barely alive and speaking of flying ice daggers. One even hand to have both hands amputated after what Will did to them. But Will didn't care. These weren't people. They were demons in his mind. Thus he took up the mantle Demon Hunter. Diana grew concerned her son was about to grow more brazen and one day kill or get himself killed. So She spoke to Clark and they agreed to essentially give him the ultimatum of working with the Young Justice or spending time in jail for almost killing several people.
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extra
Theme: Red cold river-Breaking Benjamin
Faceclaim:1542234209327.png
Voiceclaim: He sounds a lot like Dante In DMC5
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code by Ri.a
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[div class=openbutton]STAR File #B000
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[div class=textbox]
basics
Full Name:
Nicknames: Cenit
Alias:
Species: unknown
Affiliation: Teen Titans
Age: 19
Gender: male
Parents: unknown
Siblings: unknown
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[div class=textbox]
appearance
Height: 1.90 Meter
Weight: 83 Kilo
Hair Color: black
Eye Color: blue
Complexion: neutral taint
Body Type: slender
Body Features:
Sexuality: bi
Equipment: Bastard sword, throwing knives
Normal Attire: white T-Shirt
Black coat
Gauntlets
Black jeans
Black leather boots
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[div class=textbox]
abilities
premonition (he can predict attacks seconds befor they happen)
Pyromancy

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[div class=textbox]
skills
He can morph into a 'second' Form, where his reflexes and his strength are better, his eye color changes to red and he has red highlights in his hair, also he shows no mercy. [/div]

[div class=textbox]
weaknesses
great numbers of enemys and fast attacks
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[div class=textbox]
persona
Personality: overconfident
Loves to flirt
He makes bad jokes
He acts very emotional
Quirks: sometimes he talks without thinking
Hobbies: cooking and videogames
Friends / Allies:
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[div class=textbox]
bio
He was raised in an orphanage in Gotham city, he was left there as a Baby. As he grew up he quickly found out that he was different from the others, when their caretaker tried to 'punish' him, he saw it before it happened, it was useful in a fight. When he was 14 he left the orphanage to life on the street, he met some thugs and together they terrorized the streets. Soon after that, his partners tried to cross him but they failed and he left them for the police. He tried his best to do his 'work' after that but he was confronted by Batman, after a very short fight, Batman confronted Cenit with a choice, fight for the law or prison time, since then Cenit fights smaller thugs and tries his best to keep a little bit of peace.
He did that till he became 19, then he was confronted by his first super villian, the penguin, Cenit did his best to beat penguin and his thugs but he was going to loose, but he stalled them long enough that Batman could arrive and finish it. Batman told Cenit about the Teen Titans and Cenit was more then eager to fight in a team again. [/div]

[div class=textbox]
extra
Theme:
Faceclaim:]IMG-20181018-WA0000.jpg
Voiceclaim:
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[/div]
code by Ri.a
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SHAMAN


  • Name: Desdemona Lunafilia

    Age: 15

    Gender: female

    Sexuality: Bisexual

    Species: human

    Affiliation: Young Justice.

    Height: 4'11''

    eye color: light red

    Hair color: Pink

    Weight: 80lbs
 

Techno punk

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faceclaim 02E4F94D-DA6C-49B8-AE55-1AE4A893013E.jpeg
:
Basics
Name:
Jackie L Robinson

Alias:
Glitch

Nicknames:
Speed, twitch

Age:
20

Gender:
Female

Species: human

Sexuality: lesbian

Affiliation:
Young justice (current leader of the YJ team)
Appearance
Eye Color: Deep hazel
Hair Color: chocolate brown
Height: 5”10
Weight:138lbs
Complexion: nice tan
Body Type:slim but appealing
Tattoos/Piercings: her arms are covered in tattoos as well as some of her chest here and there
Distinguishing marks: a few scars here and there
Faceclaim:
Ruby rose
Personality
Jackie is a very outgoing person. Always out there and never held back to say the least. She’s often loud and always looking for fun. Someone who isn’t afraid to get a little dirt under her nails. Being the leader of the YJ of course she has a leadership mentality. She’s calm collected and can always make unbiased decisions for the betterment of her team and there mission. Other than that she’s an overall dork and not embarrassed by it at all. When it comes to romantic situations Jackie kind of has a switch so to say. She becomes very king and gentle, going from her rambunctious self to a more sweet and loving person. She loves to cuddle and show affection no matter where they are. Many see her as a romantic and a lovebird because she will make sure everyone knows if she’s with someone as well as to not try and take whoever that is away from her. Deeper down Jackie is a bit weaker. Constantly questioning her actions and worried she won’t be good enough to get her team through the next mission out of this spawned a somewhat constant want for reassurance that she’s doing everything she can and to the best of her abilities. Similar she also has the same situation in relationships. Many failed attempts at love make it so she desires a constant reassurance that her relationship is strong and her partner is happy with her.

Likes: guns, cars, comics, pop culture, technology, building things, leading the YJ, when everyone gets along, extreme sports.
Dislikes: sour food, being bored, when her teammates fight, not having her pet
Hobbies: building things, extreme sports, cars, guns

Quirks
Friends/Allies:
Everyone in the Young Justice

Skills/Limitations
Technopath:
Jackie is a technopath, able to control and manipulate technology with her mind. Out of that she created her most proud creation. An AI robotic companion named Vector
8E35EE63-7B05-4756-976F-1B884B486B7E.jpeg
About the size of a velociraptor it’s practiacly a pet for her and accompanies her on all her missions

Combat:
Having an expertise of combat and tactics Jackie is a master at hand to hand combat as well as weapons play

Heightened learning curve: Jackie has an immense ability to learn things very rapidly. Becoming an expert in something in a fraction of the time it would take a normal person. Being able to play every instrument better than the pros in under a week just for an example

Biography
Jackie grew up in a loving household. The daughter and step daughter to two amazing mothers. She knew she had her abilities from a young age but kept them hidden throughout her childhood up until highschool. When freshman year hit she became rebellious. Using her powers to have straight A’s even though she never showed up, playing pranks and also creating vector. Hacking ATM’s stealing money from the rich but the thing was she didn’t keep much. Giving it to those who needed it more while learning combat and how to utilize her senses. Meanwhile getting her favorite tattoos and messing around with plenty of girls

Family
Mother: evylyn Robinson
Mother: Samantha robinson
Mentor: none

Equipment
Gear:

An assortment of specialized weapons that can be used as non leather or lethal
679BDC56-A337-4D29-9D44-0D7AE96F2830.jpeg

Civilian Wear:
Jackie is a very tomboyish girl and isn’t afraid to show it but also has her little flare of girlish touch that’s also a punky look
Image dump:
4AE20088-41D8-4F85-9CCC-587813B1AD7A.jpeg70FFF0BE-5264-4642-8A3B-2D23728E8493.jpegD2552191-C9B5-448B-9CBF-56D52D234BCA.jpeg4E13E89A-B7F6-4266-9EF1-6CEFF44E72D2.jpegEBD2BC21-850A-4B18-B38D-97D1E0A4A399.jpeg16DEBF70-4B39-472A-B2A3-AFC948BA73A3.jpeg5098038D-1098-483A-9876-C848EAA47A22.jpeg52091595-9D96-44AD-B0ED-5D8B2141FA8A.jpeg
code by Ri.a
 
Last edited:
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[div class=openbutton]STAR File #B000
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[div class=textbox]
basics
Full Name: Rai
Nicknames: Devil Slayer, traitor of hell, man's whore, all not very nice things and often by other demons. Death (given by humans)
Alias: None really
Species: A Devil. And as far as Devils go they are classified under diffrent subspecies. She is a Wrath Devil, A devil suited for violence, bloodshed and battle.
Affiliation: Teen Titans
Age: Erm... No idea really. She claims she's 19 because that's how old the body she is using is. Being sucked out of hell and pushed into a long dead human corpse tends to mess with one's mind.
Gender: Female
Parents: Devils don't have parents. They don't even know where they come from.
Siblings: None

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[div class=textbox]
appearance
Height: 5 ft 5
Weight: 120 lbs
Hair Color: Black hair that naturally falls into defined curls which turn cascade into smoke. She also possesses black horns spiraling from the crown of her head.
Eye Color: Blue and shaped like a vipers.
Complexion: Pale white like paper with inky black markings spiraling along her skin. When fighting the outlines may turn blood red.
Body Type: Athletic and muscular. Not enough to look mannish but she definitely looks as if she can dish out some pain.
Body Features: Spaded devils tail that's black and slick, her fingernails are long and naturally black like claws. She's meant to be inhumanly beautiful and deadly.
Sexuality: Hetero
Equipment:
Essence reaping scythes- These scythes are a pair and are one of a kind. The metal is sturdy and does not break. Not only will they attack the physical form of the opponent... they will attack the strings that bind his soul to this earth. Also due to her status as a devil they offer up some unique benefits.
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Grimorrah- Rather the glass figurine that calls her mount. Grimorrah is the horseman's horse, he is a monsterous demon that predates his rider and possesses possibly more power than she does. However the figurine Rai carries is his only way to and from this world and with it, control is kept over Grimorrah. Breaking it calls him from the rift and once he is expelled, the figurine is left in the pile of ash.

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Normal Attire: Rai has no need for human clothing so she doesn't really wear it. She's always in what she uses for fights. A armored corset with a leather pauldron over her right shoulder from the waist down are many diffrent jagged cut skirts, flowing and obscuring her form. And upon her feet are boots.
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[div class=textbox]
abilities

Demon physiology- Rai's body is like most other Devils. Tough and can withstand the vast majority of worldly damage. Sure beating her down enough will stop an attack and slow her down, But it takes a lot more than it would take to maim a human to injure her.


Minimal spells and magic- She is no magician, but Rai can do the basics assuming she has a spell book. What she cannot do is witchcraft (IE; exorcisms, curses, ect). Most of the spells she can cast are pretty useless, no fireballs or sparks or anything. More like illusions, trickery and general oddities although it is a nice ability to have if she ever needs to understand someone's magic. She CAN however sense when someone uses magic and disguise herself as human. Although her glamour only has one form and she cannot make herself look like someone else.


Soul sight- Rai does not see physical body, rather she sees souls. The world to her is black and white with the splotches of color with a humanoid halo being living things. This being said her sight does work to see inanimate objects, and is very good at it. Her sight is difficult to explain other than she can not see the physical appearance of someone, rather she sees their souls and she can tell a lot from just a soul. (Very basic personality traits)


Horseman- Rai's status as one of the four horseman grants her the demonic mount, Grimorrah. He is large, intelligent and loyal to his rider. He also grants Rai the ability to travel through the rift where there is no overlap. The rift is like a crawlspace between earth and hell. It's how demons travel about but in some areas it ventures away from earth. There no demon can go in or out of earth or the rift. In overlaps entry and exit is free. However Grimorrah can jump with his rider from earth to rift with ease. However Rai must go alone and she has to allow Grimora to rest before she can jump back in the same spot she jumped in at, or she could travel to an overlap. He is also useful for travel (he can outrun cars) and battle (horse bites/kicks suck. Especially if the horse is huge and an utter asshole.)


Superstrength and speed- Strong enough to lift a semi but not more. fast in terms of reaction speed. She can't run super fast (thats grimora's job), rather her reaction speed is pretty fast.


Healing factor- With some execptions (see silver) She can heal her wounds at will. Only problem is she can either be moving or healing. She must stop all movement and heal, which makes her look dead.

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[div class=textbox]
skills

Multi-lingual- Only demon languages. as well as English
Quite the conversationalist- Rai is actually surprisingly easy to get along with, meaning gaining the trust of those who may not trust anyone otherwise is relatively easy for her and she has a knack for talking people into making decisions.
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[div class=textbox]
weaknesses

Silver- Mere contact with silver scalds her skin with a burn that heals like a mortal. Stabbing or shooting her with silver is deadly and could turn her to dust with prolonged exposure. If she has been injured by a silver weapon, she experiences pain as a normal human does until it is healed and her healing factor is interrupted.


Holymen- Preists, nuns, saints,rabbi she cannot harm the holy men of any religion and they may compel her to not harm people of their choosing. That being said if they tell her to leave she must. Exorcisms don't really work on her as she can't be expelled from the body she's in as it is now actually hers, but she can be forced to leave a room and forced to leave a specific person alone.


Copper- Copper doesn't kill, rather immobilizes and leaves her helpless with so much as a touch until physical contact is broken. Speaking and even twitching a finger takes a painful amount of effort. A good tool to subdue her.


Damage of great proportions- Sure things like bullets and things won't do much unless you have silver or a holyman's blessing, but cause enough damage of any kind you'll slow her down enough to give you time to escape. Remember, she must stop and go into a catatonic state to heal. If she is also speared through by something and her injuries cannot heal because the object cannot be expelled, she will be forced to stay in that catatonic state until someone removes it for her.


Soulless enemies- When fighting enemies like soulless creatures (zombies, robots, androids, ect) she has low visibility. They appear as inanimate objects and she cannot see them as well as she would an enemy with a soul.

Weakened humans- Rai is a good person, but her nature is horrible. Her nature tells her to kill and to consume human souls. She resists as it is not something she must do to remain 'alive' but it is always tempting. Humans when they are sick, injured, drunk, old or young or in any weak state are so tempting and so easy to steal she must avert her eyes as not to take it. She chooses to hide this as it makes her feel like a monster, which makes the line of work she is in absolute torture.

Disrupts Electronics- Her presence interferes with things like TV's showing static, phones losing reception, computers just deciding not to work. She has to be conscious of getting near any important electronics.
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[div class=textbox]
persona
Personality:
Rai is an uncharacteristically kind devil. She is not evil and does not wish to fulfill her wrathful tenancies that she was manifested with. She doesn't wish to steal souls to satisfy her instincts. She finds humans amazing in their own way, and worth protecting. She wishes she could be human again. Rai loves human literature, art and anything that helps her understand their state of mind and their generally accepted morals. Humans are a subject of interest for her, creatures she studies intensively but also befriends.

That being said, she secretly sees her self as less than them on the moral spectrum. Yes humans are capable of horrible atrocities, but in her mind they don't know any better. It's like punishing a cat for catching a mouse. She doesn't blame man kind for doing things like mass genocide, war, ect, she blames that on their lack of knowledge of the repercussions. She severely underestimates that some humans are just evil... like demons. In short, humans, in her eyes, can do no wrong. Demons, angels and other immortal beings however, know better, they are immortal and ought to see when they are doing wrong and must be stopped.

Rai is surprisingly personable, physically unable to judge people based on their look, their wealth or their possessions as wealth means nothing to one who will outlive money's use, objects rot given time and she can only see souls. Most assume she is the typical, quiet, brooding demon. When in reality she is just listening, watching souls and assessing the human nature.
Hobbies:
Reading is a definite favorite anything written by humans, she is interested in reading it.
Magic- not performing it, but watching others do it. She's no mage, but she enjoys watching them work.
Friends / Allies: She considers herself allied to humans in general. If a human and a demon are in an argument, she will generally always take the human's side. Even if they are wholeheartedly in the wrong.
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[div class=textbox]
bio

Rai's story begins with death. Jenna Harlow was a normal teenage girl who worked at a ballet studio working with small children. One day absolute tragedy took her life as she was killed in a car accident by a drunk driver.

Her parents were greif stricken as they buried their only child, and were unable to accept that dead meant gone forever. There had to be a way to bring her back, even through the most abominable of acts.They went to someone in Louisiana who claimed to be a voodoo priest and could do the deed and revive their dead daughter. Excited Jenna's father robbed his own daughter's grave and the pair traveled to Louisiana to let the preist do his work. What he did was not what he promised.

Instead of looking to help the couple out of the kindness of his heart, the priest was in need of a corpse as he planned to call up the greater demon, Valak from hell and unleash him upon the world. The process required one corpse and the sacrifice of two souls. Jenna's parents had unwittingly killed themselves to aid such an evil deed. But demon summoning is a lot like fishing. Those who know what they're doing are more likely to reel in the demon they want, but it's not fool proof. Instead of Valak, he got a devil far more powerful yet less cruel and the pressure she created when coming through the gates of hell killed the preist before he could send her back. Rai, he fourth horseman of death was pushed into Jenna Harlow's corpse.

Being put into a human corpse does some rather strange things to an unsuspecting demon's mind though. She can remember Jenna's memories as if they were her own, and she remembers hell, so now Rai suffers from an identity crisis. She truly believes she was at one point human. Thus why she fully understands the struggles of the common human man and wishes to further aide them with her work on the Teen Titans.
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[div class=textbox]
extra
Theme: Torn in Two- Breaking Benjamin
Faceclaim:1542256419373.png
Voiceclaim: Ever heard Yeniffer from The Witcher 3? Just like that.
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code by Ri.a
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Taquion

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Artist: Picolo

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Basics
Full Name: Dax Henry Thawne-Allen
Nicknames: Taq , Little Thawne , Allen Jr.
Alias: Taquion [pronounced like Tachyon]
Species: Meta-Human >>> Speedster
Affiliation: Young Justice
Age: 16 years old
Gender: Male
Parents: Eobard Thawne (Half-Genetic Makeup) & Barry Allen (Other Half-Genetic Makeup) [Fathers] ; Incubated [Random Egg Donor]
Siblings: idk


Appearance
Height: 5'10"/178 cm
Weight: 140 lbs/64 kg
Eye Color:
Blue
Hair Color: Dirty Blonde
Complexion: Medium
Body Type: Ectomorph - Athletic
Body Features: Flat Feet
Sexuality: Homo - Closeted
Equipment:

+ Taquion Suit: The Taquion suit worn by Dax is composed of a Nomex Kevlar compound, fused with a shock absorption fluid to hinder punches dealt by foes or running into solid objects. The Suit is stored in an iconic Flash ring, and can spring out if Dax puts enough electricity to activate the spring. The earpieces of the suit are equipped with a communications device.
+
Flash Ring: It houses his suit
Normal Attire: X | X | X


Abilities
± (Negative) Speed Force Conduit: Like the majority of other speedsters, Dax has a connection to the extra dimensional energy called "The Speed Force". This exact energy is what powers him and his abilities. Dax is endowed with both dimensions of the Speed Force—it's positive and negative side—but they are always fluctuating. When the Negative Speed Force is dominant, the lightning [excess energy] that is being released is in the color of red, and has a few streaks of an orangish-yellow blended in. When the normal Speed Force is dominant, it's the opposite. For the most part, however, the Negative Speed Force is dominant, as Eobard had implemented more of his genetic coding into the incubator.
+ (Negative) Speed Force Aura: Taquion's body is surrounded by a "friction cushion", a field of kinetic absorbent energy that protects him and anyone who is running with or carried by him from the rigorous effects of using his speed. Including friction, airborne particulate matter, heavy impacts, G-Force and the like, with the added bonus of being resistant to negative effects of moving at super-speeds. And when the Negative side is more dominant, the aura produces enough kinetic energy, which then transforms to heat energy, that it can incinerate bullets before it even touches his suit.
> Superhuman Durability: Due to his body being surrounded by a protective "Speed Force aura", Taquion's durability is heightened to immense levels. It protects him from injury from high speed impacts such as punches he delivers and receives from opponents.
+ (Negative) Speed Force Generator: Like his fathers, Dax is lucky to have the ability to generate Speed Force energy with every step he takes. This makes it extremely hard for him to lose his speed, even temporarily.
+ Dimensional Travel: Dax can open a breach, or portal, to both realms of the Speed Force; though, he would need five minutes to fully open the portal. Otherwise, if you were to step though the incomplete portal it would tear your molecules apart and send them across the multiverse.
+ Superhuman Speed: Dax is capable of moving at imperceivably speeds, through the perspective of a non-speedster. Dax, and conduits in general, are connected to the barrier and accumulation of all Speed known in their universe. These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. At his best, Dax was able to slightly pass Mach 21, or just about 16,000 miles per hour. According to NASA scientists, such speed is known as High-hypersonic.
> Temporal Dilution: By generating enough energy, Dax can move so fast that time essentially slows down relative to him, to a complete standstill (dubbed "Flashtime" by his father, Barry). However, he must continuously concentrate on this action as losing such focus will gradually speed back up again before ultimately returning to its original flow. He can pull others into this state, however, non-speedsters will quickly tire from it as their bodies aren't accustomed to moving at such great speeds. Other speedsters can also remain unaffected by this even provided they retain enough stamina to expand their Speed Force energy.
> Speed Mirages: Dax can generate illusions of himself to make it appear as if he in many places at once, when in reality he is simply bouncing back and forth too fast for the human mind to perceive the difference. He can create dozens of after-images, allowing him to disorientate his enemies and then catch them off guard.
+ Superhuman Stamina: Dax has access to the Speed Force for a number of different tasks. Most Speedsters, including Dax, use their superhuman speed and react at superhuman speeds; therefore, they must run for extended periods or operate for a large amount of time. Their bodies can handle the stresses of superhuman racing without noticeable distress.
+ Superhuman Reflexes: Dax's reaction time is considerably enhanced to levels far greater than any normal human being. He's able to easily perceive the movements of other speedsters, and react to danger and events that last 0.75 of a microsecond.
+ Superhuman Agility: Dax's agility, balance, and bodily coordination are heightened to levels greater than any human being. This allows him to easily maneuver when moving at superhuman speeds and on falling debris.
+ Enhanced Strength: The Speed Force gifts Dax enahnced strength, allowing him to carry multiple persons, or objects, with ease. He can deadlift nearly 485 pounds.
+ Accelerated Healing: Dax is able to recover from and sometimes even regenerate from injuries far faster than any human. Any wear and tear damage to his body are almost instantly healed.
+ Aerokinesis: By running in a circle at a certain speed, Dax is able to create vortexes with a variety of effects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. They can also create powerful gusts of wind by rotating their arms at super-speed.
> Centrifugal Force Manipulation: Dax can utilize the rotary effects of directive forces in order to become a living twister, changing the direction of their spin in order to kick up gale force winds that can shift the trajectory of an object in motion.
+ Electrokinesis: Dax's body bleeds excess Speed Force energy that manifests itself as electricity. This Speed Force lightning varies in color from the more common orangish-yellow, to red. The lightning's properties are either identical or very similar to common electricity, as it reacts magnetically to metals and can shock people on contact, although that's quite rare.
> Lightning Throw: Dax is capable of projecting bolts of lightning from his hands, as well as forcefully discharging a large burst(s) of lightning from his body; granted, he needs to work up a lot of kinetic energy, best done by running in a circle for a few seconds.
> Electromagnetism: Due to the large amounts of electricity generated from his body—approximately 1.6 Giga Joules—Dax has the capability to magnetize and conduct metals near him. He's even able to create electromagnetic fields through cautious use of his lightning.
> Electric Healing: Dax's lightning can heal the wounds of others, through physical contact. A single arc of his lightning could heal a nasty cut.
> Speed Force Negation: By interlocking Dax's genetic connection to both sides of the Speed Force to another Speed Force user, he can negate their abilities for a limited time period.
+ Enhanced Mental Capabilities: Sometimes neglected by other Speedsters who only operate at superhuman speeds and never slow down enough to understand their full potential; Dax accesses superhuman levels of brain power in his brain further than processing information. He's able to test theories, understand difficult equations and run trial and error in his brain at superhuman speeds. Different conduits access this activity in different ways however.
> Increased Senses: Since Dax travels at immense speeds, it's possible for him to miss important events as he runs by. To counter this, the Speed Force grants him enhanced senses that allow him to see, hear, smell, touch and/or taste at an increased speed and understand it as it is processed. His senses work in-tune with his reaction speed.
+ Molecular Acceleration: Dax can vibrate his own molecular structure at varying degrees for a number of purposes, by adjusting to different frequencies. As he does that to a high enough degree he can cause things to explode, since he's adding to an object's potential energy. Dax can make anything effected, be it matter or energy violently ruptured in a burst of speed energy.
> Vibration Manipulation: Dax can control his own molecular motion to a point in which he can utilize a slew of different effects, key among them is the ability to emit counter frequency pulses to generate a 5.6 magnitude earthquake and shatter objects. He needs to vibrate very violently though.
- Shock Wave Generation: Similar to how Dax can generate earthquakes by vibrating, he can also generate shock waves with the snap of his fingers. Theoretically, if he were to vibrate his fingers, viciously, and then snap them, he could generate shock waves. He's still experimenting with this ability however.
> Intangibility: By vibrating his molecules on an atomic level, and by doing so at just the right frequency, Thawne-Allen can allow himself to become intangible, allowing people or objects to pass right through him.
> Phasing: By vibrating his molecules on an atomic level, and by doing so at just the right frequency, he can allow himself to become momentarily intangible, and phase through objects.
+ Self Sustenence: Dax travels at incredible speeds which causes his body to work overtime. In situations where his body may be too fast for him to breathe, he may impart on the Speed Force for sustenance. However, this almost always results in him having an increased metabolism at all times requiring him to constantly refill his energy supply.
+ Speed Force Sense: Dax is are able to sense the location of other conduits of the Speed Force—both poisitve and negative—and use their connection as a homing beacon.


Skills
± Genius: A vital aspect that Eobard wanted in his creation, Dax was intended to be smarter than both Barry and Eobard himself, and that he was. By the age 11, Dax had already studied and became well-versed in Psychology, Criminology, Forensic Science, Chemistry, and Physics. Since then, Dax has only become much smarter, having studied the Speed Force and becoming well-versed in that. Nowadays, he's focused on studying and learning about Temporal & Quantum Mechanics. To get an idea of just how smart Dax is, his father—Barry—had given him an IQ test. His result came out to be 171, certifying him to have an IQ higher than both of his fathers.
± Investigative & Detective Work: An inherited trait from Barry, Dax is gifted in coming to conclusions based on evidence, deductive reasoning, and his own intuition. He may not be as good as his father, but he can surely come to the right conclusion sooner or later.
± Computer Specialist: With his work in forensic science, and his overall passion for learning, Dax is talented in working with computers. He's so skilled, in fact, that he was able to create an algorithm to track down and find a metahuman that could manipulate energy. He based the algorithm off of power surges within the Eastern and Western Coast.
± Photographic Memory: Unlike other speedsters, Dax has a true photographic memory; that is, he can remember everything he has ever read, seen or heard for a longer period of time (other speedsters generally lose that information almost as fast as they gain it).
± Multilingual: Neither Eobard nor Barry know exactly how Dax is able to speak other languages, since both know that he hasn't reviewed any other languages. Both believe that he's able to speak the languages through the Speed Force, and that's the strongest theory they can formulate. Dax can speak and understand English, Japanese, Zulu, Spanish, French, Portuguese, and the Speed Force's own language.
± Hand-to-Hand Combat: Combat is a crucial part in the hero business. Which is why both of his fathers had taught him various techniques and styles of fighting to assist him in that "department". As of right now, Dax is accomplished in the arts of Savate , Boxing , Defendu , Systema , Tae Kwon Do , and Wrestling. He utilizes these techniques with his incredible speed and every other granted ability that comes with his connection to the Speed Force.
± Strong Will: Dax has his father's willpower. He's able to control their impulses and emotions in order to make their choice clear. He's more than capable of overcoming his fears.


Weaknesses
+ Lack of, or too much of, Gravity.
+ Often, when Dax uses his speed, residual tachyon energy causes liquids to float in the air. This is an excellent way to validate if Dax is near or not.
+ Sometimes, Dax will get painful flashbacks of his erased memories.
+ Lack of Friction.
+ Being poisoned; through vapor form.
+ Being shot; if the bullet is left untouched, it'll keep Dax from healing.
+ Being stabbed, depending on how deep the wound is.
+ Speed dampening serum.
+ His Hyper-metabolism.
+ Absorbing his kinetic energy will decommission him temporarily.
+ Phasing through force fields is a bit of a task, since he has to phase through plasma.
+ If nanites that send a high frequency pulse, faster than he can counter, are implanted in his body then he can't use his speed for quite awhile.


Persona & Bio.
Personality:
Quirks: terrible liar | stutters when he's anxious or nervous | he gets lost in talking about science, so beware | cracks multiple parts of his body | can do calculations in his head but not on his hand | grabs the back of his head when he's stressed | paces when he's in a deep thought
Hobbies: running at super-speed | forensic work | learning | eating | watching YouTube
Likes: the freedom of running | churros | science | comedy | puns |
Dislikes: holding him to high expectations | keeping secrets | his father (Eobard) |
Friends / Allies: most YJ members | Samael al Ghul


Extra
Theme: Que The Freakin' Music
Faceclaim: Chase Keith
Voiceclaim: Chase Keith
code by Ri.a
 
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[div class=openbutton]STAR File #B000
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basics
Full Name: Johnathan Briarson
Nicknames: Johnny, 'Johnny Appleseed'
Alias: Lawbringer
Species: Human
Affiliation: Teen Titans
Age: 17
Gender: male
Parents: Pa(deceased) and Ma(deceased)
Siblings:

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[div class=textbox]
appearance
Height: 6'1
Weight: 170 lbs
Hair Color: Brown
Eye Color: Blue
Complexion: Caucasion, though heavily tanned and weatherbeaten
Body Type: Lean, wiry
Body Features: A few scars, numerous freckles, tobacco-stained fingers
Sexuality: Straight
Equipment:

-A pair of big, heavy, silver wild west-era revolvers, with ammo to spare.
-A lasso
-A knife, though this is used more for utility than for violence


Normal Attire: When he isn't Lawbringer? John dresses pretty simply, in plain shirts and denim pants that are tucked into a pair of worn leather boots.

His 'outfit' as Lawbringer isn't so different. The shirt is usually brighter, and accompanied by a pair of brown leather gloves as well as a red neckerchief around his neck, and the pants are made for flexibility and mobility. The two main additions are the broad-brimmed white hat atop his head, and the bluish-black velvet mask worn across his eyes and nose, hiding his identity. But not the piercing nature of his blue eyes. Oh, and of course the gunslinger's belt around his hips.
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abilities


'Kelpie'

On his own, John has no powers. He is a skilled gunslinger possessing a lot of guile, but he is not spectacular himself. However, his horse is another story altogether. Called 'Kelpie', this brilliant beautiful white horse is like something out of a dream. Her eyes a deep intelligence that no other beast or bird may possess. Her mane shimmers as if made from the treasures of the ocean itself, and that may not be far from the truth. Because this horse? This is a 'Water Horse'. She can gallop upon water as if it were land, she can swim through it as easily as a dolphin, and whether swimming or running? She does so at a speed most terrifying. She can summon water when running fast enough, and can manipulate water as well. If you need a miniature tidal wave, she can cause that easily enough. She can transform into water, or sea foam, or mist, or whatever she needs to be, and can turn back into her normal self just as easily(What's amazing about that, is she can extend that to her rider and saddle as well!). If angered or enraged enough, she can even cause lightning to shoot from her hooves or mouth, and as such, lightning or electricity poses no real danger to her personally.

Kelpie has a sort of 'bond' with her rider, and as such, if John is distressed, Kelpie will feel it and will make her way to her rider.

Lastly, being a mythological creature, it is unknown if she has the normal lifespan of a horse, or if she will live far, far longer than that. But considering that John inherited this beautiful animal, and she has had previous long-lived 'owners'(or is it more of a partnership?), it's doubtful that she will see her end any time soon.

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skills


Lawbringer is a crack shot with pistol or rifle, he is truly remarkable. To the point where, even at his age, he could probably shoot the wings off a butterfly while leaping off of a moving train. Would he ever do that to a butterfly? Maybe not, but he could.

While he is not much of a martial artist on any level, his former experiences have given him a knowledge of brawling and how to take a human being down. It's not pretty at all, but there is a technique.

In a rural/wildlife setting, Lawbringer is a highly accomplished tracker and outdoorsman, able to tail nearly anyone while also able to minimize his own trails, able to start a fire with minimal tools, able to hunt game and cook, able to fish, and dig latrines and all of the things necessary for rough, outdoor living.

Also, while not a 'skill' per se, but John has great balance, coordination, agility and reflexes. He's usually quick on the draw for a very good reason.[/div]

[div class=textbox]
weaknesses
John is incredibly backwards when it comes to technology and it's application. He's not a fool, he can look at a car and figure out that it functions like a stagecoach. He gets that electric light is a thing. But he's never going to become a master hacker, let's just say.

Kelpie may or may not be immortal, it's unknown. but it is known that she isn't super durable compared to a regular horse. She can get injured, she can get tired, she's not just a deus ex machina, she's a member of the team who needs to be cared for just like any other member.

John has a slight addiction to tobacco.
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[div class=textbox]
persona
Personality: A good god-fearing boy, John has a very clear idea of right and wrong, though he's seen a lot of grey from the people he's ridden with, and the people he's saved. He believes in politeness, and trying to show people the best parts of yourself. Expect him to call women "ma'am" and men "sir", even if he's actively shooting the gun or death-ray out of their hands. He has little patience for the greed of businessmen and bankers, and isn't particularly happy that so much of this country has been paved and pacified. Even still, he tries to find the bright side of things, and tries to be an optimist.
Quirks: His fingers often twitch when idle, gunslinger's reflexes taking over. He also has a habit of sleeping on the floor, or on similar hard surfaces. Mattresses are just too soft for him to get used to.
Hobbies: Whittling, riding, fishing. Stargazing.
Friends / Allies: Though they were on opposite sides of the war, in time he came to truly consider Jonah Hex a close friend. Vigilante and bounty hunter, their paths crossed more often than not, and John was grateful every time they did.
[/div]

[div class=textbox]
bio
John was 12 when the Civil War was getting started, and for a farm kid bored out of his mind dreaming of anything better, it was the greatest opportunity he would ever have. His parents were old by the time they had him, and his life of endless mind-numbing farm work was enough to convince him that he didn't want this life for himself. So, he lied about his age, and snuck and fast-talked his way into the Union army. It didn't take much in those days, and so he was given duties. Cleaning clothes, preparing food, tending to the sick and wounded, cleaning out chamberpots. It was grueling and often times disgusting work, but it wasn't farm work. So Johnny did it.

He wasn't put on the front lines at first, but as battles were made more and more costly and the young lad started proving himself more and more, he was eventually sent in two years time as another fresh body to be sacrificed in the name of defeating the Confederacy. He was never sacrificed, however. Lady Luck must have been on his side, because in all these battles he was never wounded seriously, save for scrapes and the general hardships that befell soldiers during travel.

The Civil War lasted for four years, and a now 16 year old Johnny was tired of seeing death, and was tired of being the cause of it. He took a vow from that day on that no longer would he use his guns to end the lives of others. Instead he vowed to only protect, namely protecting those who were lambs, from those who were wolves.

He had no desire to go home, and to tell the truth, he wasn't sure if his parents were still alive anymore...it had been a long time. Instead he traveled along the country, living off the land when he could, and offering aid as a ranch hand or otherwise when he could. Before long, he discovered that some of his fellow soldiers had since become bandits and were terrorizing a local community. Johnny rode to their hideout to stop them, guns blazing, and was immediately shot up and left for dead. His run of incredible luck and fortune during the entirety of the war, had just run out violently.

He figured he was going to die out there in the wilds, and closed his eyes to accept it. When he next opened them, it was after two weeks, where he awoke in a home of one of the homesteaders he had befriended. He had come to learn in the following days, that he had been found by an Indian tracker and brought back to town, where the local doctor and medicine man had been hard at work preventing him from dying. It was only by the grace of God that he didn't need anything amputated and that the bullets had all passed through him cleanly, it meant that after he didn't die the first few nights, that he would most likely pull through.

He did pull through, and when he revealed that he was going to go right back to those gang of outlaws and try to apprehend them again, he was taken under the wing of the tracker, who took a liking to the boy's attitude. In a short amount of time John went from aimless ex-soldier, to a focused and skilled ranger. That night John donned a mask, so that his former friends wouldn't recognize them. Sneaking up on them unawares, he disarmed them and tied them up for the law to find.

That was when he knew what he was going to be. He was going to be a Lawbringer. With the blessing of his friend and mentor, John rode out to set on his new adventure, but not before being gifted with his mentor's former horse...a brilliant mare who'd been in the man's family for many generations. In time, John would discover that this was no ordinary horse. The two formed an instant close bond, and her gifts and abilities helped the young man reach 'legendary' status in no time flat.

What John did not know, was that in a relatively short amount of time, his adventure was going to get a whole lot weirder. He still doesn't entirely understand what happened. One minute he was riding through the Texas desert, hot on the heels of a mysterious shaman. In the skies he saw a lightning storm, where minutes ago there were clear blue skies. He only remembers a red and yellow blur of speed, streaks of yellow lightning all around him, and then the world went insane, up became down, physics ceased and it felt as if Armageddon was happening all around him. He didn't realize it, but at some point Selkie had turned them both into part of that lightning storm, and when they finally took solid form again, the world around him was different. It had changed.

Lawbringer didn't realize it, but he'd arrived to the age of the superhero.[/div]

[div class=textbox]
extra
Theme: Terry Reid, Seed Of Memory.
Faceclaim: No clue
Voiceclaim: No clue
[/div][/div]
code by Ri.a
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The Demon's Head

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Artist: DCUniverse TV

Dooku_EP2-IA-62393_R_8x10-56a839273df78cf7729d2370.jpg

Basics
Full Name: Ra's al Ghul
Nicknames: Ra's, The Demon's Head
Alias: Henri Ducard
Species: Human
Affiliation: League of Shadows
Age: 773 years old
Gender: Male
Parents: Sensei (father; deceased); unknown mother
Siblings: None


Appearance
Height: 196 cm
Weight: 79 kg
Eye Color: Green
Hair Color: Brown with gray patches
Complexion: Tan
Body Type: Slim
Body Features: Facial hair
Sexuality: Hetero
Equipment:

+ Lazarus Pit
+ Wide range of weapons (blades, katanas, swords, ...)


Normal Attire: X | X | X


Abilities
± Regeneration
± Super Senses
+ Magical Skills


Skills
± Stealth and Espionage
± Superhuman Mind
± Machiavellian world view and strong political ties
± Skillful Mixed Martial Arts Artist
± Extraordinary Tactician and Strategist
± Multilingual
± Weapon Proficiency


Weaknesses
+ Dependency and addiction to Lazarus Pits
+ Body deterioration due to constant exposure to Lazarus Pits
+ Arrogance and megalomania


Persona & Bio.
Born to nomads in Arabia a little less than 800 years ago, Ra's al Ghul has become a threat not only to his particular enemies, but also to the whole world. As a young man studying the mystical arts, he discovered a path towards immortality - the Lazarus Pit. He embarked on a difficult pilgrimage, facing many ordeals along the way, but he ultimately found it and tested it's powers. Willing to risk his life, he stabbed himself through the chest, falling down in the magical liquid. In what to him appeared as death, he faced the mysteries of afterlife, only to be awaken several moments later - young, strong and woundless.

Due to his keen intellect, Ra's immediately knew the importance of the newly found source of infinite power and, utilizing his keen intellect, started using it to his advantage. Time passed, civilizations came and went, people disappeared into oblivion, but there was one constant - Ra's al Ghul. There was not a major plot he had not been part of, there was not an intrigue in history he had not helped create. And so it lasted. Amassing not just knowledge and skills, Ra's al Ghul abused time and history to steal from them not just power, but wealth. There was not a period in time when Ra's al Ghul, known by a variety of aliases during the centuries, was not among the wealthiest people on the planet.

A megalomaniac, Ra's had the opportunity to study all the historical failures (Napoleon, Hitler, Stalin, ...) and learn from their mistakes. His goal was the same - world dominance - but he needed to sharpen his methods. Domination on such a grand scale was not to be taken lightly and he wished, like a true sage, to learn as much as he could before he embarked on the journey. There have been many heroes and villains, but only Ra's survived. Wounded, defeated many times - but always ready to come back from the shadows and strike again.

Extra
Theme: Friction
Faceclaim: Christopher Lee
Voiceclaim: Christopher Lee

code by Ri.a
 

Mech giant
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faceclaim: 4F8F1DEB-F738-4262-9705-2EB8C0746494.jpeg
Basics
Name:
Gorvar

Alias:
Titan

Nicknames:
Big daddy (yes after the bioshock series XD)

Age: 18

Gender:
Male

Species:
Vorgarian

Sexuality:
Unknown

Affiliation:
Teen titans
Appearance
Eye Color:bright white
Hair Color: none
Height: 9”0
Weight:2.4 tons
Complexion: metalic black

Body Type: massive and muscular under thick metal

Tattoos/Piercings:none

Distinguishing marks: (must we really answer this XDD)

Faceclaim: well that thing up there

Personality
Titan is simplest to say a giant metal teddy bear, a sweet and innocent being who just wants to be loved by everyone and not feared for his size or looks. Titan has a perticularly massive soft spot for children. Loving to play with them mostly because many of them aren’t scared of him at all. Always playing with him and climbing on him. When it comes to hero work titan is very devoted and will do most anything to keep the villains in prison cells. Holding an unmatched hate for villains it’s accompanied with a rage her only directs towards them

Likes: playing with children, being around people that accept him, big open areas
Dislikes: small spaces, being feared,
Hobbies: making toys for kids, playing around.

Quirks
Friends/Allies: the teen titans

Skills/Limitations
metastrength: titan has an immense strength strength and durability. Able to lift up to around 98,000 tonnens.

Vorgarian armor: due to how his species is at birth they are grafted to a suit of almost impenetrable armor to live.k growing and changing with the wearer inside it is almost like it isn’t a suit at all, giving Titan the ability to take immense physical damage withought being inhibited

Combat:
Titan is a tank to say the least and often times puts himself in the front to take the hits. Charging ahead to break the enemies with his furosity.

Weaknesses: his size obviously, not to agile but can reach some good running speeds. Not very flexible gasses can get inside his suit and affect him

Biography
Family

Titan was born in a far off galaxy. A planet so harsh it’s own inhabitants can’t survive without the supersuits they wear today. Massive hulking beings grafted into armor only dreamed off on earth, one that survives all, physical damage heat cold gas. Though only on earth Is this armor impenetrable for there are creatures back home that would still kill a volgarian easily. Titan was never fond of home and at the age of 15 he left home traveling the galaxy till he found a wormhole that brought him to the Milky Way. There he found earth. Fascinated with the human race he stayed and ended with the teen titans a group of special people dedicated to protecting those who couldn’t protect themselves.
Mother: vari (back home)
Father: deceased
Mentor: none
Equipment
Gear:
His armor/ body
A few upgrades the teen titans have retrofitted him with throughout the time he’s fought with them,

Civilian Wear:

code by Ri.a
 
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basics
Full Name: Soza’keln aka Suzy Sing
Nicknames: Soza, Sapph, Starfish
Alias: Star Sapphire (formerly Corsair)
Species: Half-Atlantean
Affiliation: YJ
Age: 19
Gender: Female
Parents: Mekt’keln and Kelly Sing
Siblings: None

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appearance
Height: 5’6”
Weight: 130 lbs
Hair Color: dirty blond, "dyed" black in costume.
Eye Color: Dark Brown
Complexion: Tanned
Body Type: Athletic
Body Features: Bite Mark scar on left leg. Tribal sea turtle tattoo one the inside of her right forearm.
Sexuality: bi
Equipment: Star Sapphire ring and battery.
Normal Attire: beanie with a Kingdom Hearts logo on it, Under Armour hoodie with thumb holes, jeans, toe shoes.
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abilities
Atlantean physiology: Superhuman strength, speed, durability, and stamina. Water breathing. Enhanced vision and Hearing.
Star Sapphire Ring: Energy Blasts, Force Fields, Energy Constructs, Crystallization, Flight, Interstellar Travel, Limited Cellular Regeneration, Electromagnetic Scanning, Universal translator, Material Alteration, True Love Sight, Love Attunement, Mind Alteration, Avarice Immunity.


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skills

•Trained in Krav Maga
•Parkour
•high computer literacy
•Expert Swimmer
•Stealth Training
•Official Star Sapphire Corps Training
•skilled in drawing
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weaknesses
•Recharge Protocol for Ring
•Highly susceptible to dehydration and heat.
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persona
Personality: Soza tends to be quite and reserved around people she doesn’t know. Around people she knows, she can be funny and more vocal. Her nature and upbringing makes her feel like an outsider in most environments. She does, however, have a caring and loving side for those who manage to get into her bubble. She enjoys drawing, from original works to fan art.
Before Darron’s death and receiving the Star Sapphire ring, Soza could be a bit timid and try to avoid confrontations when possible. The loss and new found responsibility has forged an iron core in her that won’t back down from defending what she loves and believes in. She lives as a hero not just for herself, but also in memory of those she lost and who are counting on her. Since becoming a Star Sapphire, she’s learned a lot about love and tends to correct people who misuse the term or spout misconceptions about it.
Quirks:
•Very attached to her beanie. (Was her boyfriend’s).
•Has a tendency to use video game items as her constructs.
•Can be overly gentle with objects for fear of breaking them.
Hobbies:
•Video Gaming
•Freerunning
•Drawing
Friends / Allies: Mekt’keln (atlantean father), Star Sapphire Corp, Her team mates, the Henry family.
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bio
With relations improving between Atlantis and the surface world, trade became more prevalent. The Atlantean Mekt’keln became one of the first to establish a regular trading company between the two. As he developed his company, he met and married a human named Kelly Sing. Soza was born within the first year of their marriage. They lived happily for the next few years until Kelly’s death of illness.
For the next for the next ten years, Mekt and Soza moves around a lot, spending time in many port cities around the world, and in some underwater settlements. This made forming bonds with other people, particularly kids her own age, difficult for Soza. After a break down from his daughter, Mekt resolved to find a place and stay put for her sake. They made a home in New Orleans where he managed the company.
For the first few months, Soza remained an outsider as she went through the motions of school. That changed when she literally ran into a young man named Darren Henry. He surprised her by being able to take her running into him full force. She discovered he was a meta human, still coming to terms with his powers. With this in common, they two became fast friends. Darren helped Soza come out of her shell while she gave him pointers about concealing his strength. As she grew up together, she became a surrogate member of the Henry family, to the relief of her father. Darren also introduced Soza to parkour, something she took to as easily as, well, a fish takes to water.
As Darren and Soza got older, Darren got the idea that they should be super heroes. Soza was reluctant at first, but went along with it. They managed to convince Mekt to arrange some combat training. After a year of preparations, they began sneaking out at night to fight against the street level crime in their home city, going by the names Dragonfly and Corsair. They were successful in their endeavors, though not really gaining much fame outside New Orleans. As they worked together, their relationship deepened.
A little over a year ago, there was a series of disappearances around town. Darren and Soza tried to investigate, but soon found themselves captured by agents of Grayven, an illegitimate son of Darkseid. They were being shipped off world when a Star Sapphire and one of the local Green Lanterns intervened. The Star Sapphire said she had felt their love in danger and came to safe it. Freed from their cells, Darron rallied some of the other meta humans to help bring down this operations. Clearing out the guards, they still weren’t fast enough to stop the leader from activating the count down off a stolen hellspore. As the Lanterns tried to remove it, they were blindsided by Grayven himself. With the Lanterns distracted, Soza and Darren did their best to deal with the hellspore. Angered by this interference, Grayven overpowered the Star Sapphire, fatally wounding her, and fired an energy blast at the two young heroes. Seeing it coming, Darren threw himself in the path to prevent Soza from being hit. She managed to catch him as he fell. She tearfully begged him not to go as he died in her arms. Feeling the lost love, the Star Sapphire with her own dying breath directed her ring to Soza. Accepting the ring, Soza ripped the hellspore from the ground and took off to get it away from earth. She took a few glancing hits for Grayven’s energy blasts, but he was subdued by Green Lantern. Getting it out into space, Soza was still caught in edges of the blast as she sought to escape, causing her to blackout.
When she awoke, she was on the planet Zamaron, base of operations for the Star Sapphire Corps. The Zamarons offered Soza to join the Star Sapphires to protect others like herself and Darren. She agreed. After a few months of training and reorientation, Soza was assigned to Earth at her request. Returning to Earth, she was met by the local Green Lantern who encouraged her to join the Teen Titans to help her learn more about being a hero. Feeling it was her responsibility not just as a Star Sapphire but in Darren’s memory to play a larger role in protecting her homeworld from evil, Soza followed the advice, becoming one of the newer members of the Titans.
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extra
Theme: City of The Sun
Faceclaim: Chloe Bennet
Voiceclaim: Chloe Bennet
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code by Ri.a
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[div class=openbutton]STAR File #B027
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basics

Full Name: Cassandra Cain
Nicknames: N/A
Alias: Orphan
Species: Human
Affiliation: YJ
Age: 16
Gender: Female
Parents: David Cain (Father), Sandra Wu-San (Mother)
Siblings: None

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appearance

Height: 5' 5"
Weight: 110lbs
Hair Color: Black
Eye Color: Blue
Complexion: Asian
Body Type: Athletic
Body Features: Excessive Scarring and bullet wounds of significant age showing signs of growth since being recieved.
Sexuality: Unknown
Equipment: Blue Lantern Ring, Throwing discs, smoke capsules
Normal Attire: Casual simplistic clothing of Dark colors and blues lacking any accessory or jewlery, her choices seem to place practicality and comfort over style.
Costume:
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abilities


Body Reading Ability: Cassandra has the advanced ability to read body language enabling her to read what people are thinking and tell what they are going to do next before they do it. She has been shown able to read opponents far faster than herself, along with non-humans and even alien lifeforms once she is given a chance to learn their body language. This enables her to identify disguised and transformed people as well.

Superhuman Human Condition: Through continuous intense training Cassandra represents the greatest fighting weapon ever conceived. She possesses peak level strength, stamina, speed and agility comparable to the finest human athlete. These however have been pushed even further due to a combination of childhood treatments to become superhuman, even before the addition of her ring.

Power Ring Usage: Cassandra holds within her the ability to maintain and instill great hope despite her life, allowing her to power her blue lantern ring and incorperate its powers effectively into her fighting style as expand her utilitie with its various powers. Pushed further by her remarkable willpower interacting with such allows for drastical power increases even compared to other blue lanterns. The powers of the ring include:
Blue Energy Blasts, Force FIelds, Energy Constructs, Hope Empowerment, Ring Enhancement, Fear Depletion, Avarice Immunity, Rage Removal, Flight, Wormholes & Spatial Warms, Total Cellular Regeneration, Electromagnetic Scanning, Galactic Encyclopedia, Universal Translator, Material Alteration, Precognition,

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skills

Acrobatics: Sometimes confused with "gymnastics", Acrobatics is a term used to describe the ability of some characters to perform feats of balance, agility and coordination. Applications of acrobatics includes performance arts like ballet and circus.

Dancing: Cassandra learnt how to dance by watching ballerinas, she often incorporates this dancing into her fighting in a similar fashion to capoeira.

Driving: Cassandra can drive motorcycles with a degree of skill.

Hand-to-Hand Combat: Cassandra is schooled in all known and many unknown assassin techniques such as pressure points, killing techniques and stealth to name a few.

Martial Arts: Due to her lifelong training Cassandra has a master level knowledge of all fighting arts known and unknown and continues to learn with every new opponent she faces. She was trained by her father, along with several other members of the League of Assassins and its associates. Upon taking the mantle of Batgirl, she was trained further by Batman. She has also invented her own styles and techniques

Stealth: Due to her excessive training she is also a master of stealth.

Tactical Analysis: Due to her upbringing Cassandra can pinpoint weak spots in every opponent she faces, this also allows her to read body language very well and predicts an opponent's movements.

Weaponry: Cassandra is an expert in many types of melee weapons, including axes, maces and many more.

Throwing: Orphan is an expert marksman when it comes to throwing projectiles. She was able to hit four targets with Batarangs while performing a flip.

Swordsmanship: Cassandra is an expert swordswoman, being trained since birth.
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Weaknesses

Energy Interference: As a continuing power of the rings connection with universal hope, it has a tendency to cause a form of interference with other power sources.
Limited Speech: Cassandra has limited speech due to her upbringing, in which she was taught to read body language rather than being taught any spoken language. She currently struggles with normal speech and literacy, suffering from a altered form of dyslexia
Over-Reliance on Body Reading Ability: While a definite strength in combat, Cassandra's ability to read body language can work against her when she can't properly discern the intent of the opponent's actions based on body language. Generally this can be happen when an opponent isn't thinking or focusing on their movements as they make them like from a cybernetically enhanced assassin if said cybernetics took over the aiming for him independently of his movements. The last way in which this weakness manifests is when Cassandra is facing an opponent who is sufficiently mentally unstable or ill. Such an opponent is simply too unpredictable to anticipate and there body language may come out as gibberish to her requiring them to adjust.
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persona

Personality: Less than Verbal, Guilt Ridden, Obsession with Perfection, Strong Emotions and attatchments, Socially Inept, Empathetic.
Hobbies: Dancing, Martial Arts,
Friends / Allies: N/A
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Bio

As a child, she was trained by not just her father, but also several others recruited or members of organisations which her father was affiliated. He kept her trained and focused on fighting, by never teaching her speech or reading. The parts of her brain normally used for speech were trained so she could read other people's movements and body language and predict , with uncanny accuracy, their next move. This also caused her brain to develop learning functions different from most, in a form of dyslexia that hampered her ability to read and write for years to come. Training her in a variety of secluded locations her father recorded many of their sessions.

When Cassandra was 5, Her father began taking her along on his hits so she could be cultured to accept death and killing as normal. At age 8 he decided she had progressed far enough to test her abilities in the real world of an assassin. He took her to a hit where she would hand out the killing blow; the target Faizul, would never see it coming. At the time however despite going along with her father's wishes she had no idea what she was doing; she may have even believed it was only a game however after striking the deathblow, she "read" the target as he died and knew in intimate detail what it meant to take a life. This experience left her scarred emotionally and she ran away from her father for what he had caused her to do. Cassandra spent the next eight years as a wandering, mute drifter.

Cassandra spent the next years homeless, beating herself up mentally over what she'd done as she traveled the world on the run to try and prevent her father locating her, though it would be a chance encounter with a being known as peacewalker that would turn her life around. Sensing within her a great hope despite her turmoil, she would be taken and recruited as one of the first human blue lanterns, spending many years upon a distant world in a new form of training that bestowed upon her a new purpose, though her guilt over her actions never faded but instead was used to push her forward towards a better future. She has recently been sent to return to earth, peacewalker stating there are still things she has to learn and those must be upon her home world.
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extra

Theme:
Faceclaim:
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Voiceclaim:
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code by Ri.a
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