• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern Task Force: Valkyrie - Operative Dossiers

OOC
Here
Lore
Here

StormWolf

Elder Member
D.O.G.S.
The Division of Occult Global Security

latest

__________________
Task Force: Valkyrie


Division operatives are usually humans of either great skill, grit, or with some manner of extra-normal abilities. Occasionally, non-human creatures can be brought on board as a member so long as they are not beings of pure magic, since magic tends to wreak havoc on technology. This means werewolves (and/or other shapeshifters), vampires (depending on the species), and other such worldly monsters of the flesh. Creatures from the Twilight, including daemons, angels (or the abominable combination of the two), and fae cannot be admitted because of their ethereal nature and general cavalier attitude towards mortals. One cannot be expected to defend those they ultimately have no care for in the grand scheme.


You are to be an operative of the Divisions elite task force, Valkyrie: the first and final safeguard of both the World-That-Is-Known and the Secret World. The bastion against which the unnatural storms of ages break. They are an organization with roots back to the dawn of civilization, when mortals finally stood a chance against those who haunt in the dark. Unlike their cross-bearing cousins, it is not the place of the Valkyries to terminate the supernatural wherever it may be found. Their prerogative isn’t to use the Knowledge of Truth to turn a profit as the ██████████, nor do they seek to open the eyes of the World to that which goes bump in the night. No, it is the tireless vigil of a Valkyrie to maintain balance between Man and Monster, to keep the eyes of the world closed to the shadows that lurk within shadows so that the nightmare may pass. They are the last remaining Cabal to do so, and are loathed by many for it. Uncompromising and incorruptible in their purpose, they stand armed against the march of ages and the rising tides that wish to consume them, and in turn, the World.


This is tale is what can be best surmised as a military urban fantasy. You will fill the shoes of a Valkyrie - a specially trained and outfitted individual, mortal or otherwise, who is trusted with keeping the Eldritch Truth. The keys to maintaining order are the Five Oracles. There are only ever five in the world at a time, and it is through them that the greatest threats to Creation can be fought. Not all Oracles will be on the side of the Valkyries, though. In fact, they may only get one, if they are so lucky. Think of the Valkyries’ vigil as a lone candle in the darkness, burning on both ends. They are ultimately alone in their fight. While they may have their allies of convenience, when the chips are down, you can only really trust the brothers and sisters who bear the Mark of the Valkyries (as seen at the top of the page.)

Classified as Omega-I. As stated in the preface, there are only ever five Oracles alive at one time in the world. As such, their roles in the story are very important, even exclusive. If you have any desire to play an Oracle, know that is will require lots of communication with me behind the scenes. I will only allow one Oracle character in the roster.
The Oracle the Division have on-site is a child of 7 years old, already displaying extensive psionic aptitude. More detail requires access to Operation: Cassandra mission files.

Name: What is your True Name?

Alias/Callsign: Your radio handle? Your name this century? Don’t be too edgy with it, okay?
Note: Callsings of godly names is a bad idea, as the god likely exists and will take offense at a pesky flesh-bag using their name.

Gender: Be what you want to be

Race/Species: If you’re not human, how evident is it?

[Age (Real and apparent, if applicable): Are you fifty and look fifty? Are you twenty and look ninety?

Concept: This can be anywhere from a word to a paragraph. This is as much for me as it is for you. A quick reference to keep everyone true to their character.

Appearance: A good description and/or an image. No anime, please and thank you

Personality: Broad strokes is fine, I don’t need to know every bawdy joke they like to tell. This should not just be a list of character traits; tell me how they see the world, how they think, how they act.

Powers, Traits, and Abilities: Let this cover supernatural powers, mundane skills, and whether or not they’re particularly good at shooting snot-rockets. As above, this should not only be a bulleted list of specific powers. Enough specificity to give me the shape of their abilities is good, a spreadsheet is not.

Standard Loadout: While equipment will vary depending on mission and situational parameters, every member probably has a select few items that they have on them at all times. This should include ‘signature’ weapons and any talismans, relics, or misc foci.
Note: I will not put a set limit on what your character may carry, but it should make sense. I won’t stop you if you want to have a staff, assault rifle, shotgun, hand-cannon, blasting rod, hand grenades, and a baby stroller… but you are going to have to live with carrying all of those in the IC, and I will laugh as you flounder. PS - I probably will stop you if you carry that much shit all the time. Sorry.

Background: Take this opportunity to show me where your character came from, why they became a Valkyrie. This can be a biography, a short story, a comic strip, or whatever.

And if there are parts of your character’s backstory you want to expose through the game, that’s fine. Surprises are always fun for everyone. If you have some ‘under the table’ stuff you want to include, PM me so it can be incorporated, also so I know you aren’t planning on making the descendant of Dagon, or something.

One question to be answered: Was the Operative a part of Operation: Cassandra on Dec. 12, 2012?
I am GM, I am the Law
Don’t be a dick to your fellow players, but feel free to have your character be a dick [within reason].
I reserve the right to accept or deny character/player sheets as I see fit. There is no cookie-cutter, here. Make characters you want to play, but also make characters other players want to interact with.
Up to Two (2) characters per
This is not a “three strikes” RP. This is a “I will tolerate (X)” RP. If you make a few mistakes here and there, fine. If you royally screw the pooch once, pack your bags.
Try and post once a week.
All RPN Rules & Regs apply.
No godmodding, no railroading, no powerplaying.
I will not accept characters that have a high chance of exploitation. You are free to submit character attempts until I tell you to stop. Chances are if you aren’t accepted within the first 3 tries, you aren’t getting in.
Spell/grammar check please.
I reserve the right to add/change/remove rules as required.
Character death/insanity is a real threat, but you’ll know when/if it comes. Poor decisions will become the bed you’ll need to sleep in. Character death is not a gimmick.
If you have read all the rules and you agree to abide by them, write “Ia! Ia! Cthulhu fhtagn!” at the top of your character sheet.

The Team
Ayama Ayama - Herja "Wraith" Fallavaengr
Rusty of Shackleford Rusty of Shackleford - Alex "Vanator" Krezkov
ThatGuyWithSouvlaki ThatGuyWithSouvlaki - Thaddeus"Gumshoe" Millard
GreenEyedStranger GreenEyedStranger - Cain "Eclipse" Skinner
Caffeine Freak Caffeine Freak -Samuel "Samurai" Locke
KhorneFlakes KhorneFlakes - Anthony "Warlock" Paul
Epiphany Epiphany - Bryony Pollard, the Right Honorable Dowager Viscountess of Enfield

CLINT BRONSON


image-282.jpg



STRIDER


f7767e5c475aaa30a5ff4019752d3fdf.png


[class=tabs] text-shadow: 1px 1px 2px grey; font-size: 16px; font-weight: bold; line-height: 6px; text-align: center; text-transform: uppercase; width: 100%; margin-left: -12px; [/class] [class=tab] cursor: pointer; display: inline-block; padding: 10px; width: 100%; [/class] [class name=tab state=hover] background-color: none; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} About) (show tabsContentCoded) if (eq ${currentTab} Personal) (show tabsContentBy) if (eq ${currentTab} History) (show tabsContentCrucial) if (eq ${currentTab} OPS) (show tabsContentStar) [/script] [div class=tabs]
[div class=tab style=";"]About

[div class=tab]Personal
[div class=tab style=";"]History[/div]
[div class=tab style=";"]OPS[/div]
[/div]
[div class="tabsContent tabsContentCoded"]
basic information

Note: To add a line break use [br][/br] , to separate between paragraphs, use [br][/br][br][/br] , words [ about, history, persona, other ] are all tabs, hidden scroll in each tabs. Also, the [ 4 ] pictures are collages and the image overall is also [ 250x250 ]

Full Name: Clinton Harris Bronson
Callsign: Strider
Age: 35
Gender: Male
Role: Point-man, Specialist

Appearance

Eye Color: Steely Blue
Hair Color: Dirty Blonde
Height: 6’2”
Weight: 195lbs
Tattoos/Piercings/Etc: “Hominis Cor Monstrum Anima” tattooed across his broad shoulders, the rest is a series of wards, sigils, and divine geometries that form a spiritual armor of a sort.
"خائن" is randed at the inside of his right wrist.

Clinton is a firmly built man of notable height and formidable build. Standing at a solid six-foot-two and weighing in at 195 pounds of steely sinew, he is something of an imposing figure. Fair, moderately tattooed skin, touched by the sun, is stretched over imposing ridges of muscled physique. He cuts the hard silhouette one would expect from an apex predator. Clint sports masculine jaw and firm, handsome, even wolfish features – a strong nose and jaw with stern brow; all stony planes and angles. Settled into their sockets are eyes like chips of blue-grey ice; cold and severe in their gaze. Atop his head is a tightly cropped mane of dirty brown-blond hair, cut close to the scalp at the back and sides, leaving enough at the top to style should the occasion. More often than not, Clint will have a short beard upon his jaw. Borne not out of a fashion standpoint as much a neglect to regularly shave.

Division Medics have estimated that roughly twenty-five to thirty percent of Clint’s body is covered in scar tissue; old wounds inflicted by beast, blade, ballistics, and burns. It is a collection of badges of courage from his years among the Valkyries. Where scars do not tread, tattoos are often scrawled, nordic, Egyptian, and celtic-druidic in origin and design - wards against possession and blessings of battle etched into his very flesh. To those with an inhuman sense of smell, or simply in an intimate proximity to the man, his is a heady scent of a man well-traveled; Clinton has a constant aroma of coffee, leather, tobacco smoke, gun oil, and Old Spice around him.

In his day to day, Clint dresses as if constantly expecting to do some kind of taxing outdoor activity. Always in his steel toed boots, he often wears boot cut jeans or cargo pants with a light long sleeve shirt or a button-down shirt. When required to dress up for an occasion, he can clean up nicely. Connor’s full-tilt operational gear is what one would expect from a modern military operative - full tactical gear, including Crye BDUs and customised ballistic armor.
[/div] [div class="tabsContent tabsContentBy" style="display: none;"]
in depth

Personality: Clint is a man of firm temperament. Emotionally detached, but tenuously stable despite the horrors experienced in the day-to-day. He finds camaraderie with his fellow Valkyries, but remains withdrawn and brusque even among the tightly knit brotherhood. Clint is always one to internalize and desensitize in order to maintain control and to keep a sound head. He is not one to trust easily, and whether a genuine display of apathy or a coping mechanism for the job, he takes a casual and cavalier attitude towards violence and the grotesque. Despite his resilience, he is only a mortal man, and turns to the crutch of stiff drink when the burdens grow too heavy to bear.
Division Psychoanalysts have diagnosed Clint with an Automatic Nervous System disorder, putting him in a constant, but fluctuating, state of fight-or-flight. In their diagnosis, he is still “fully operational”, but may be prone to psychological degradation over time. “A ticking time bomb” if there ever was one

His are a killer’s eyes. Far-seeing, piercing, and cold. They’ve held and beheld miracle and madness, and like the rest of him, never seems to be capable to rest. Clinton is always expecting the other shoe to drop, perpetually scanning and surveying his situation and surroundings for threats. Over the years, he’s developed a nervous tick that has manifested as a faint twitch in his gun-hand. One might not expect nor endorse a man such as him to be a guardian for the Oracle-Child, but since Operation: Cassandra, he’s been devoutly protective of the asset, even expressing the rare moments of tenderness and vulnerability to them. Footage exists of Clinton having a tea party with the Oracle-Child, a dyed-in-the-wool killer hunched over a tiny playskool set, sipping imaginary tea from little plastic cups.
At the Director’s insistence, that footage is safely stored and marked with a warning label and complimentary safety briefing. Clint’s relationship with the Oracle-Child is sacrosanct.

Vices: Addiction [alcohol, caffeine], Wrath,

Virtues: Loyalty, Conviction

[/div] [div class="tabsContent tabsContentCrucial" style="display: none;"]
History
Bio: Ever since the incident in █████████, ██, select agencies United States government have been as obsessed with occult warfare. It started with the Division, but with the nearly-cataclysmic events of World War 2’s hidden fronts, like the siege on ██████, the highest echelons of government have invested in morally dubious occult research.

It started with the Philadelphia Experiments in 1943, then incidents in Roswell, culminating in the Montauk Project in 1984. Women from across the United States were experimented on within the fringe fields bio-occult and thaumatechnology. One Ms. █████ was a volunteer from the rural province of ██████, Massachusetts. Given its close proximity to Innsmouth and Salem, areas within several hundred miles were thoroughly screened. ████ was treated with the proper bio-occult solutions and received a donation from a prime male sample, her offspring showed potential.

Subject 013 was born a healthy male, showing no birth defects. 013 exhibited moderate psychic potency in the fields of minor precognition. Attempts were made to enhance these latent abilities through various means. While subjects 001-006 perished in similar means, 007-011 experienced vastly improved psychokinetic aptitude, and 012 and 013 fell into regression, their psychic energies all but disappearing. However, they experienced increased mental activity as a resort. 013 in particular showed acute adrenal hyperactivity, enhanced reaction time, and highly attuned hand-eye coordination. Additional tests were made with stimulants ██-█, █-██-█, and ████, yielding no psychic recovery. Subject 013 was scheduled for termination, labeled as a failure, despite achieving the highest markers in physical aptitude tests than all other subjects in the 001-020 subject rangelacus.

However, before Subject 013 could be successfully terminated, one of the Montauk staff appeared to have smuggled the young male out of the program’s ████ ████, ██ headquarters in the winter of 1995. Subject 013 was 11 years old at the time. Though Montauk Asset Containment Units tracked down every league, Subject 013 technically didn’t exist, which made tracking him complicated. Unable to weed out the night staff that extracted Subject 013 from containment, all night staff were terminated in order to eliminate loose ends.

Subject 013 was fostered by a Raylan and Eleanor Bronson - D.O.G.S. operatives at the “Ranch” facility near Aspen, Colorado, where he experienced an unorthodox rural upbringing. Raylan was a Vietnam veteran and a firm believer in a occult-communist-wrought apocalypse. Just like their other “recruits”, Subject 013 - named Clinton Bronson - was put through the same paramilitary “extracurriculars” as his foster siblings. Intense physical conditioning, firearms and martial arts training, and rudimentary explosive ordnance was drilled into their bodies and minds. This, of course, armed Clint with an immense arsenal as a juvenile delinquent. Clint was a mediocre student, at best, showing aptitude for history, mathematics, and language.

As a result, Clint had the rare happenstance of being raised among the Division’s operatives, trading a normal life for a particular education that has made him something to be feared among the supernatural community. Much of his operational history is heavily redacted, some missions even scrubbed from his own memory by amnestics or a one of the Division's neuromantic assets. Despite the sensitive nature of Operation: Cassandra, that mission's details are left untouched - staying in perfect, polarized clarity.

He remembers the taste of blood and sand in his mouth, the blasphemous chanting of the cultists and the brief, brutal violence that culminated in the climax of the operation. It was the one time Clinton recalls losing himself mid-operation. The perameters were, in his mind, due to is failure in duty. He had been on the protective detail of the Oracle's mother, and despite suffering wounds at the time of her extradition, Clint pushed through. When the team discovered the newborn Oracle alive and unharmed, but her mother perished in labor, Clint succumbed to his baser instincts.
[/div] [div class="tabsContent tabsContentStar" style="display: none;"]
Operational Specs

Weapons:
SCAR 17s Recon Rifle - This versatile battle rifle was built from the ground up by Clint to best fit his specific operational needs.
-16” fluted barrel, 1:10 twist. Sons of Liberty NOX compensator, Thunder Beast .308 Suppressor
-Nightforce ATACR 1-8x scope, 45 degree canted C-More red dot
-Geissele Super SCAR trigger, Handle Defence SCAR Receiver, SAS SCAR Stock
-Fortis rail extensions, Surefire Scout light, Black Aces PAQ IR laser, GPS v2 Grip Pod
-Optional: Six-12 UB shotgun


FNX-45 Tactical - While too robust for concealed carry, the FNX-45 remains a mainstay sidearm in Clint’s arsenal.
-.45 Alpha Dog Suppressor
-Trijicon Pistol RMR
-Surefire X400 light/laser


Ka-Bar Big Brother - A more robust version of the Marine’s classic, his is coated in a silver nitrate filament.

Shivworks Push Dagger - Always on hand, this nastly little dagger can level the playing field when a ghoul decides to get scrappy.

Skills & Talents
Focus, Commitment, Sheer Will - Just as the body can be trained to endure, and excel in, combat situations, the mind and emotions can be trained to shake off the harrowing impacts of violence and existential dread. The mind, body, and spirit of Clinton is an ironclad fortress.

Field Expertise - There is no substitute for time spent in the field. Soldiers with enough experience in battle develop an almost supernatural sense of the ebb and flow of dangerous situations, predicting opponents’ moves on a subconscious level.
Ever since his upbringing in the Montauk Project, he has always had a gun either in hand or within reach. At his current level of skill, Clinton exists within the upper echelons of military operator accuracy.

Close & Personal - Lethal up close as he is from afar, Clint is skilled in close-quarters combat with a mixture of martial arts, armed and unarmed. His choice weapons at the intimate range are knives and daggers. While he would prefer to not get in a position where he is left with just his fists, he is considerably lethal with them, as a proficient practitioner of multiple martial arts. These include Aikido, CQC, Krav Maga, Systema, Silat, Glima, Muay Thai, Kickboxing, and Judo.

Anima Adrenaline - Charging his very body with the power of his Anima, Clint increases his reaction time and physical threshold, allowing him to be faster and stronger than he could ever be without such an ability. Anima Adrenaline dulls pain and clears his mind of distraction, but it does not make him any more resilient to trauma. Anima Adrenaline is the most taxing on his Anima reserves as well as his body. The ‘coming down’ from such a battle-trance will leave him shaking and exhausted for a time until he can gather himself

Anima Aegis - Channeling his Anima through an enchanted arm ring, Connor can manifest a shield of arcane power. While it can stop most kinetic impacts, it does not protect him from auxiliary effects like extreme heat or cold. Being a shield of energy, and therefore translucent, it cannot protect him from bright flashes of light, either. The shield’s diameter is sufficient to protect him from waist to neck, much like a spartan’s.
[/div]


[/div][/div]

codedbycrucialstar | click words [ tabs ] , hidden scroll | pastebin: x | live preview: x
 
Last edited:

Wraith
9.jpg
[class=tabs] text-shadow: 1px 1px 2px grey; font-size: 16px; font-weight: bold; line-height: 6px; text-align: center; text-transform: uppercase; width: 100%; margin-left: -12px; [/class] [class=tab] cursor: pointer; display: inline-block; padding: 10px; width: 100%; [/class] [class name=tab state=hover] background-color: none; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} Basics) (show tabsContentCoded) if (eq ${currentTab} Persona) (show tabsContentBy) if (eq ${currentTab} P.S.W.G.) (show tabsContentCrucial) if (eq ${currentTab} Archive) (show tabsContentStar) [/script] [div class=tabs]
[div class=tab style=";"]Basics

[div class=tab]P.S.W.G.
[div class=tab style=";"]Persona[/div]
[div class=tab style=";"]Archive[/div]
[/div]
[div class="tabsContent tabsContentCoded"]
Basic Information

Full Name: Herja Fallavaengr

Alias: Wraith

Gender: Female

Species: Valkyrie

Apparent Age: Late twenties

True Age: Immortal

Appearance:

1-6.jpg
2-2.jpg
3-5.jpg
4-3.jpg
5.jpg
6.jpg
7.jpg
8.jpg

Hair Color: White

Eye Color: Blue or gold (or one blue, one gold)

Height: 5'5

Weight: 160lbs

Tattoos/Piercings/Etc: One tattoo on her right arm


Character Concept

Herja is a fallen Valkyrie. Expelled from Valhalla for a crime she refuses to speak of, she's been wandering the earth for over a thousand years, seeking a way back. She joined the Valkyrie Task Force at its inception, and has been one of its main operatives ever since. Fighting style: tank.
[/div] [div class="tabsContent tabsContentBy" style="display: none;"]
Personality

Herja is generally a pretty resolute and straightforward individual. She takes her task and her job very seriously, and is committed to doing it right. She genuinely wants to protect people, and takes it quite hard if she fails. She's a consummate warrior- a soldier. She doesn't do much relaxing or hanging out or joking around, but she's never really had the occasion to try; battle is all she knows. She judges people based on her impression of them, never on hearsay, and is willing to overlook any issues she has with an individual for the good of the group. She lacks a sense of humor and things can go over her head at times, but overall she's a dedicated soul who believes in her cause and means well.


Likes

Swordfighting
Being outside
A hearty meal​


Dislikes

Extended confinement
Failing in her duty
The Fae (long story)​


[/div] [div class="tabsContent tabsContentCrucial" style="display: none;"]
Abilities

- Immortality: Herja is an immortal being, cursed to wander the earth for eternity (well, perhaps not eternity, but definitely a very long time). She does not grow, or show signs of aging, but she can be killed by most conventional means.
- Resistance: Her system is stronger than that of an average human. This means that she is immune to disease, and even smaller afflictions like allergies, or the effects of alcohol.
- Enhanced strength: Herja is stronger than the average human, able to lift approximately three times her own body weight.
- Enhanced speed: Herja is also faster, able to run in a sustained manner at 20mph, and reach sprinting speeds of up to 80mph.
- Enhanced agility: Yet another gift of the gods- Herja is surprisingly nimble for someone so dense, able to react quickly and precisely, vaulting and balancing with equal ease.


Skills

- Melee combat: Her entire existence has been about being a fighter, and she's been doing it for a very, very long time. This gives her a natural edge over most human adversaries, and helps her to level the playing field when facing multiple opponents or monsters. It does not, however, make her infallible.
- Marksmanship: Since the turn of the last century and advent of the generalized use of firearms for warfare, Herja has also gotten quite good at killing from a distance. She's no sniper, but does very well in close- to mid-range firearms combat.
- Strategy: All the battles and skirmishes she's been in have taught her how to accurately evaluate and analyze a situation. She knows where to go to be effective, how to win a fight (in the cases where it's possible), and when to make a tactical retreat (in the cases where it's not).


Weapons

- Always strapped to her back is the legendary Viking short sword: Tyrfing. It fits completely across her spine, so it only hinders her movement a little, but is more of an accessory than anything since she basically never draws it (with good reason, since it's cursed and everything).
- The weapons she uses most are her twin Beretta PX4 handguns, strapped into leg holsters 'Lara Croft' style. She has extra clips of ammo strapped to her belt.
- Second to these, when she gets up-close and personal, her weapon of choice will be a WWII Fairbairn-Sykes fighting knife, which she straps into a sheath across her lower back. She also has a handful of small, modified ballistic knives at her ankles and waist, which have a range of about 20 feet.
- When heading into a situation where heavier fire is needed, she will choose from her classic MK27, her Russian Pecheneg, or her WWII Lahti-Saloranta machine guns.


Gear

- Her usual outfit is standard-issue, kevlar-reinforced black, designed to maximize both protection and movement.
- She carries a few handy essentials on her belt as well, which vary depending on the op, such as: grenades (explosive, flash, smoke, or acoustic), glow strips or flares, specialized equipment designed specifically for monsters, and her clip-on later sight with adjustable focus as well as flashlight and IR functions.
- She wears a small Viking pendant under her shirt, which has a wing motif and the Nordic 'Sword' rune carved in the center.
[/div] [div class="tabsContent tabsContentStar" style="display: none;"]
History

In times before cell phones and guns, before great inventions and beautiful art, before religious wars, devastating plagues, and the Age of Exploration, there was Valhalla. In Valhalla, the great warriors of ages past feasted and trained under the watchful eye of the Valkyries. Herja was proud to be among their number- a sacred winged warrior of Odin himself. But that was before...

No one knows why Herja was cast out- she refuses to speak of it. But they do know that, sometime before the First Crusade, she was forced out of Valhalla and exiled on Midgard. In the bloody centuries that followed, the Valkyrie fought. She fought battles and wars, fought for justice or people or any worthy cause- she fought to regain her place in the kingdom of the gods. She believed that a glorious death would restore her to Valhalla- she was wrong.

The fight that day was a battle for the ages- one warrior against a hundred men. They came and they came and still she would not falter, though as her strength began to flag and the enemy still had soldiers to spare, it seemed inevitable that she must fall. Instead, a formidable warrior appeared and fought by her side. She cleared a path to safety and took the railing Herja with her. Weak from the battle, she nevertheless attempted to slay her rescuer in a fit of rage.

The warrior easily subdued her and forced her to be still, and listen. Battle and rage would not bring her peace, the warrior said. They would not bring her what she sought so desperately. Herja frowned, wondering if she really knew what it was that she sought. You must learn to look outside yourself, the warrior instructed. Only once you've found it within your heart to truly see will you be worthy of Valhalla. Before Herja could marvel or exclaim her surprise, she was gone.

From then on, Herja was changed. Her heart still longed to return to the kingdom above, but she knew it would only be possible once she'd understood what she has been sent here to learn. She did as the warrior had suggested, and tried to truly see. What she saw was humanity- their trials and suffering, their fears and limitations, but also their strength and seemingly boundless courage. She marveled at their resilience, and at the depths of their hearts.

She began to fight again, but this time, for the right reasons. She would take on the smallest conflict or largest war, battle with thieves and madmen and monsters alike. Despite her exile, she found purpose again, defending humans from monsters (or from each other, or from themselves). When the Valkyrie Task Force was created, she was recruited by the same warrior who had set her on this path, so many centuries before, and she has kept the Vigil ever since.


Operation: Cassandra

The city of Marrakesh was no stranger to teams of black-clad western military and paramilitary operatives running amuck and causing unnecessary chaos. For the last twenty years, it had hosted its fair share of criminals, terrorists, and other undesirables, and the black-ops teams saw no issue with causing trouble they never paid or apologized for, or killing innocent civilians, all in the name of keeping the world 'safe'.

This team was different though. They came by cover of night, crossing the city like shadows. When they reached the deserted souk, they fanned out, clearly searching for something. One of them called in over their earpieces, the words muffled under the black cloth covering their face. The others converged on their position and, one by one, the mysterious agents disappeared behind a tapestry concealing the entrance to a secret underground complex.

No one knew what had happened that night, but the few early risers who caught them leaving at dawn the next morning were grateful that they had done whatever they came to do discreetly and quietly, without unnecessary loss of life or property damage. One merchant in particular remembered seeing, as he set up his wares for the day, a strong-looking woman with a sword, of all things, strapped across her back, and with blinding white hair and striking golden eyes, emerge from the scene with a tiny swaddled bundle in her arms.

She paused for a moment, blinking as her eyes adjusted to the light, her expression becoming surprisingly soft for one so heavily armed, as the bundle in her arms began to wriggle gently; a tiny, caramel-colored fist suddenly appearing, poking out of the blanket and reaching for the rising sun.
[/div]

[/div][/div]
codedbycrucialstar | click words [ tabs ] , hidden scroll
 
Last edited:
FILE NAME: NYM

2ae63a54de937aa8a14ec2f3c91c23bf.jpg
BIOLOGICAL NAME: UNKNOWN/UNCONFIRMED
ALIAS:Blythe Rowan
CODENAME: Nym
AGE: Immortal, Appears to be in her twenties.
SPECIES: Siren (Water-Born)
CONCEPT: Nym was once a human, turned a Siren after the betrayal of her lover. This left her with a bitter feeling and she took it out on sailors for many years before finally living among humans again. She traveled constantly, never staying in one place for long and never getting attached to people of any kind. She became driven by the feeling of injustice she remembers from her past. Seeking to bring justice to the wrong in her own way.

HEIGHT: 5'8 || WEIGHT: 128 LBS || HAIR COLOR: Raven Black || EYE COLOR: Metallic Copper || TATTOOS: A lotus on her right hand & a Peony on her left, the Valkyrie symbol on her hip.

PERSONALITY: Nym lacks most emotions, this due to her becoming a siren. She's straight to the point and gets a task done as swiftly and efficiently as possible. Her driving force is the injustice she felt when she was reborn a siren. She tries to bring Justice in her own ways, it's why she joined the organization. She doesn't attach to people, but has great communication skills and can be a natural leader when she needs to be. She however prefers working alone or following orders. She's loyal to the organization and herself only. She does not trust anyone easily and is not afraid to call someone out on a lie or tall tell. She always thinks through, planning and calculating everything she does. Beware, for she is a great manipulator and a cunning liar with a silver tongue. She hides her true intent behind her mask.

HISTORY: {Nym's history is mostly unknown, even she does not remember her life before a Siren. Following information was retrieved from documents and stories written during the Han Dynasty} "{redacted} was a consort to the Emperor during the Han Dynasty. It was well known that the Emperor favored her over the Empress. The Emperor then conspired with {redacted} to kill the Empress, she followed along with his plan, only to be framed by him in the end. She was ordered to be executed the same way the Empress was found dead. Drowned. It is said that the rage and betrayal {redacted} felt that day was so great it turned her grey eyes a fiery copper color as the guards dragged her to the sea. The event was watched by most of the Royal Palace and many commoners. She was drowned that day and her body was tossed far into the ocean. It was never found."

Nym never speaks of her true name. After being reborn a Siren she took out her anger on sailors and ships alike, luring them to their doom and spending several years alone at sea. She has had several run ins with the operatives, a scar on her tail in her Siren form is proof of it, however always manages to flee navigating her way in the deep sea. After many many years she finally learned how to live on land again, spending her time traveling and learning. However, even the land grew lonely and even more boring than the sea. So over time, she joined the Operatives.

ABILITIES:
Allure -
Water Manipulation -
Enhanced Senses - (Hearing and Smell)
Regenerative Abilities -
Excellent Swimmers -
Glamour/Shifting -

SKILLS:
Silver Tongue
Ranged Combat
Multilingual

LOADOUT:
Weapons: Her Abilities, Water, Sword, Sniper, Signature

 
Last edited:
Name:
Alex Krezkov

Alias/Callsign:
"Vânător" (Romanian for Hunter)

Gender:
Male

Race/Species: If you’re not human, how evident is it?
Human, modified via alchemy


[Age (Real and apparent, if applicable): Are you fifty and look fifty? Are you twenty and look ninety?
44, though he looks like he's in his early thirties due to mutations


Concept: This can be anywhere from a word to a paragraph. This is as much for me as it is for you. A quick reference to keep everyone true to their character.
A monster Hunter that uses a mixture of alchemy, technology, and magic to get by, despite being a normal human.

Appearance: A good description and/or an image. No anime, please and thank you
1e58ad53d5c0ed865749a1c7924748fa.jpg


Personality:
Alex, due to his often brutal line of work, can often seem apathetic, almost cold, rarely showing any emotion in the face od unspeakable horrors. In turth, this is a mixture of mild PTSD, and a defense mechanism. Alex can't really get attached to everyone he meets, because there's a good chance they might die in an incredibly brutal fashion, and whatever creature from the Far Realm beyond our comprehension, that's tearing apart reality just by being here isn't going to go easy on him because Alex is having a bad day. Despite this, he can form meaningful connections, such as with his wife and children, and can has a decent sense of humor, as dark and cynical as it is. Alex is intently focused on his job, and as such has very little cares for petty squabbles and the like. A brutal war doesn't matter to him as long as it doesn't disrupt the Balance, because things like that pale in comparison to what he fights.


Powers, Traits, and Abilities:
Combat: Alex is skilled in several combat styles, though his favorite is the use of firearms and crossbows. A true pragmatist, Alex would rather just shoot a werewolf in the face with a high caliber rifle from a mile away than face it head on, brandishing a longsword in one hand and a foci in the other. Though when the need calls for it, he can get up close and personal, and is trained in traditional European swordsmanship, as tradition demands, and he's quite skilled, even if he'd prefer to be more practical.

Tracking: Alex is an excellent tracker and detective, his high intelligence and knowledge of most supernatural creatures making it hard to escape him once he has a trail. This, mixed with his heightened senses, mean he can often be mistaken for a werewolf on the hunt.

Cunning: Alex has a broad knowledge of all things unnatural. He likes to have a full picture of what he's fighting before striking, luring his targets into traps before swiftly putting them down.

Anima: Though not a powerful arcanist by any means, Alex knows the basics of controlling his Anima to use basic utility magic, from streams of flame to blasts of force. His primary foci is his wedding ring, made of silver. It belonged to his mother, later being modified to channel Anima.


Standard Loadout:
-Firearms:
Modified Colt M1911 .45 Semi-Automatic Handgun, 7 round mag loaded with standard issue Department ammunition.
1827ecbc9c1d151363cf1695a7cc2f13.jpg

Family Longsword. Has no name, but it is engraved and forged of silver, with a steel inner core for durability. The properties of the sword are quite basic, as to not make the user overeliant on the magical nature of the blade. It's made in a traditional European style, with one edge to increase cutting power.
41ad1c11cd54666bfbc9c0ba4d4e6a6b.jpg



"Notus:" A massive, 700 Nitro Express rifle passed down through the family. Meant for very special occasions, and rarely used. This beast of a gun is more of a cannon by this point, and can pretty much kill anything that can be killed. Of course, firing custom made ammunition provided by the Department.
c1e9b3db080bbf00f4ec1021d9645f9c.jpg

Crossbow, one of Alex's favorite weapons. Used for particular hunts where bullets won't work. Fires a variety of arrows, though usually incendiary, explosive, or poison
a20ab908053d2470a68427a9ec35dbea.jpg

Essential Kit:
Flashlight, Etheric Goggles, Knife, First Aid Kit, etc.

Concoctions:
Pancea: Increases the metabolic processes of the human body, increasing the body's immune system and healing ability, with the drawbacks of increasing your body's metabolism: intense sweating, shakes, and if overused, accelerate aging, though mutations lessen the latter's effects for Alex.

Sight: Increases the users senses to an incredible degree. Under the influence of Sight, Alex can taste the individual ingredients in chemicals, feel the tiny vibrations od movements in the ground, hear someone's heartbeat, and even smell pheremones. But this is also the potion's weakness: the user becomes extremely succesptiple to sensory overload.

Snakeblood: Makes the user immune to most toxins and poisons, though the potion itself is toxic, and constant use in a short time can cause overdose amd death via organ failure.

Background:
Alex comes from the long and controversial Krezkov family? Originally hailing from Wallachia, the clan was renowned for hunting the creatures of the night. Founded by a noble whose family was slaughtered by a werewolf, the family became renowned for their skill and knowledge. At one time, they had the most expansive library on the supernatural in all of Eastern Europe. With that knowledge came experimentation. It was obvious that the average human was no match for a werwolf or vampire one-on-one, and the Krezkov's sought to remedy this. Through alchemic experimentation, the clan created a mutagen that changed the body's natural functions, making anyone subjected to it stronger, faster, and more durable than a normal human, mixed with the fact that aging is slowed. Though this comes with a price: most don't survive. In fact, only one Krezkov per generation is chosen to undergo this procedure, and most die. But this is a small price to pay to fight monsters.

As the centuries went on, they began to expand their means. Soon, magic was being used, as well as science. The Krezkov's sought to protect the world by whatever means they could use, and it wsz this very thing that caught the ire of the Church. Wherever they travelled: Rome, Moscow, London, Paris, they were accosted and demonized, called monsters and practicers od the unnatural. And sometimes, they were even burned at the stake. But the Krezkov's persisted, nonetheless.

Somehow, the family managed to survive until the modern age, only by relocating to the New World, specifically in Massachusetts. This is where Alex was born, in the family manor. He underwent years and years of training, studying every book and technique he could. Finally, he reached the proper age to undergo the procedure, and through sheer luck, he survived. He spent the next few decades aiding his family, though tragedy struck when the manor was attack, and almost everyone there slaughtered. Alex was the last Krezkov alive, and was left alone. That was when the Department approached him. With no way to support his fight, he joined up, and was even given an alias as a pharmacist. During his downtime, something happened that he never expected: he found love. He fell for a British woman named Emma, and they were eventually married. After a few years, they even had several children, two to be exact: a boy and a girl named Liam and Charlotte. None kf them know if his true profession, and he's honestly afraid what Emma might think of him if she did find out. Well, it turns out that Emma is from the illustrious Pollard family, and that one of her ancestor's is a member of the Department, and a fae, no less.



One question to be answered:
He was not. During the operation, Alex's wife was late into her second pregnancy, and thus Krezkov could not make it.
 
Last edited:
Name:
Thaddeus Austen Millard

Alias/Callsign:
Gumshoe

Gender:
Male

Race/Species:
Formally Human, Aura Vampire

Age (Real and apparent, if applicable):
185 but looked in his 30s

Concept:
A detective whose obsession and skill got him into the secret world, a process which turned to anima vampire in the process. Joined the Task Force Valkyrie as it was the only place he can do some good and deal with his affliction.

Appearance:
3342284454_23724588cc_o.jpg

Personality:

A quiet stoic figure at first sight, giving him a bit of a loner air about him preferring to keep to himself than mingling with someone. However if approached or is required to speak, he can be charming and personable if a little taciturn. He speaks casually, quick with a quip or a joke. Even though he keeps to himself, he is caring of other particularly those in the task force using his observational skill and helping them almost in secret. Facing an enemy he can be cold and ruthless if he needs to, adjusting his personality to suits he needs such as interrogations and such. Though likes to keep himself level headed, his affliction and the limitation imposed on him regarding indulging can leave him irritable at times. Also left too long without feeding he totally lose control of himself into a frenzy.

Powers, Traits, and Abilities:

Skilled investigator and forensic scientist both in mortal and supernatural kind.

Void: As an Aura Vampire, he lacks his own passive aura flowing about him. This lack presence can be disconcerting and even uncomfortable if not painful to those who sense or utilise Aura.

Absorb Aura: His only form of sustenance and means of healing wounds. His lack of natural aura as well means this is also the only way he can cast spells but risk his own health and sanity.

Enchanced physicality: As a vampire, he is stronger, faster and more durable than most humans. This actually increases as he goes on without feeding however that increase comes with lack of control as he becomes more desperate to feed.

Aura Sense: Due to his need for Aura, Thaddeus has a keen sense of anything magical and such.

Swordmanship

Marksman training
Standard Loadout:
Colt Anaconda: Nothing Special
Magnifying Glass: No self respecting detective of his background and caliber can go without. This one is a keepsake from his human days.
Sword Cane: Very important for Thaddeus. Left behind from his sire during the most recent run in, it has a second blade which unfolds at the bottom of the scabbard part of the blade turning the scabbard into a secondary scythe weapon. The metal of the blade arenof unknown type said to be of supernatural origins and it is known to be more effective against most supernatural than regular weapons. Repeated request have been made to Thaddeus to have the cane analyses but he refuses to part with it.
91915_0a.jpg


Background:
Thaddeus was born in Enfield in England to fairly low born parents, his father being a butler in a local stately home and his mother a cleaner. His upbringing was poor but more privileged than most at this era. Growing up he sad found to have a keen and perceptive mind and so when he was old enough he travelled into London and joined the Metropolitan Police eventualu becoming a detective, one of the youngest ever. He was known to unconventional but effective having ideas which will only become standard practice until more than a century later.

His first experience of the supernatural world came when he investigating a series of assaults on individuals throughout the city. They appeared not be greatly wounded but seemed drained of life left pale and in a coma. More than once he was told not to pursue this case be strange individual and eventually His investigation lead him to a stately home outside of london. As he entered the house he was attacked and knocked out. When he woke up he found himself changed, he felt stronger and faster but also with an insatiable hunger which he could not find a way to sate. The longer he went without eating the more angry and irritable he got. Eventually he saw red and the next thing he knew he was standing over his first victim who was in the same state as the assault victims.

Horrified he searched for some sort of explanation, going after the person responsible eventually this got him into contact with a operative from the United States also tracking the criminal. Though initially hostile the two began to work together and eventual the american explained what was going on and about the cult. They were after an Aura Vampire a powerful one that had been on the run for years. The two came close to catching the vampire but once more it escaped. Impressed by the young detective the american offered him a role in the new organisation whose aim is to fight and keep secret the supernatural world. Thaddeus agreed.

Since Thaddeus became the D.O.G.S key operative, one his early successes was putting an end to Jack the Ripper.

One question to be answered: Was the Operative a part of Operation: Cassandra on Dec. 12, 2012?
Yes, worked on tracking down leads that eventually revealed the location of the Oracle.
 
Last edited:
Name: Cain Skinner

Alias/Callsign: Eclipse


Gender: Male

Race/Species: Genetically-engineered human. Eyes a strange blocky shape, scales on upper arm and shoulder.

[Age (Real and apparent, if applicable): 37, Looks as though he is in his early fifties

Concept:
Cain is a secret member of the illuminati. Though he joined the Vigil many years ago, his mind and will has been trained in the hidden temples to remain true to the illuminated path. His ultimate goal is to bring evolution and enlightenment to the human race (While remaining under control of the Illuminati) through the use of forbidden knowledge.

Appearance:
1578164998465.png

Personality: Broad strokes is fine, I don’t need to know every bawdy joke they like to tell. This should not just be a list of character traits; tell me how they see the world, how they think, how they act.
Cain, like his mentors in the Illuminati temple feels nothing but pity for the outside world. It's people live life blindly without access to any of the gifts that outer beings bring. None can guide them, other than the Illuminati, for without their masters they are blind sheep. Yes, there is danger, but danger, as well as sacrifice, is essential in evolution. And there needs to be so, so much sacrifice to be made. Being trained to infiltrate the Vigil to dig secrets for his masters, Cain was desensitized to the horrors of the hidden world, giving him a cold yet quick thinking mentality when dealing with supernatural entities. Spending much time in interrogations, he has learned the ins and outs of human interaction, and can read people just by the body language. He is willing to sacrifice everything and everyone to the greater good.

Powers, Traits, and Abilities: Let this cover supernatural powers, mundane skills, and whether or not they’re particularly good at shooting snot-rockets. As above, this should not only be a bulleted list of specific powers. Enough specificity to give me the shape of their abilities is good, a spreadsheet is not.
Cain has a limited degree of psionic potential, being bred to inherit these powers from the remnants of an ancient Illuminati ritual. This allows him to even further enhance his social skills, giving him a degree of mind reading as well as a mental barrier to shield his mind from attempts to read his. Though he doesn't have exceptional martial experience, he does know how to operate simple firearms. Additionally, he possesses occult knowledge lacking from many members of the DOGS, though this he rarely shows, for risk of being found out of his true intentions. With this knowledge, he additionally knows how to operate an extensive catalog of ancient relics, two of which are at his disposal.

Standard Loadout:
- Beretta handgun. Standard, nothing special.
- The Flicker: A dagger of aztec origin that possesses a supernatural quality. As long as it's owners blood runs through it's blade, it can disappear to an unknown location and reappear at will. One of Cain's favorite tools for assassination without leaving any evidence of a weapon.
1578165616873.png
- The Elder Sign: A simple stone slab with an enchanted engraving of an elder sign. Simply possessing it wards away eldritch monsters and deities, though if used as a shield, severely harms any outer-creature or deity it touches. A trinket made by a high enchanter of the Illuminati and passed onto Cain. In his official reports, he describes it as a gift from his father.
1578165780115.png


Note: I will not put a set limit on what your character may carry, but it should make sense. I won’t stop you if you want to have a staff, assault rifle, shotgun, hand-cannon, blasting rod, hand grenades, and a baby stroller… but you are going to have to live with carrying all of those in the IC, and I will laugh as you flounder. PS - I probably will stop you if you carry that much shit all the time. Sorry.

Background:


Born from no parents, Cain was the byproduct of an ancient ritual of the Illuminati, to create the new high Chosen. Instead of the Chosen, however, a less than desirable host was achieved. Unable to be possessed by the Yellow King, many high ranking members considered restarting the ritual using the byproduct as sacrifice. However, the war-attendant had other plans. Raising the child up in the path of shadows, the child grew up to be named Cain, the scorned brother of Abel. Trained to think like his mentors, Cain quickly became devoted to spreading the tenets of the Illuminati. Of course, much was kept from him, and his vision was skewed in such a way that he saw the world as a festering pile of insanity compared to the quiet stillness of the temple. In this order, he was trained to hate the enemies of the Illuminati. The Knights-Templar were no longer of importance, and they already had the patronage of the Yellow King to keep them safe from any of the other Old Ones. Now, they had their sight's set on the DOGS, and their Valkyrie. Once his time had come, the Illuminati summoned a shoggoth in a public space, keeping Cain in the vicinity. Being the lone survivor thanks to the Elder Sign, as well as possessing a noticeable amount of psychic potential, he was recruited into their ranks. For many long years, he has played along. Though some doubt entered his mind, occasionally seeing the true evil that his society festered, he remained determined.


WAS PART of Operation Cassandra
 
Last edited:
Cthulhu be sleepin

1b4eccac49897353fcb8436be134cc9b.png


1578250387411.png

Name: Samuel Locke

Alias/Callsign: Samurai

Gender: Male

Race/Species: Human

Age: 40​

Concept: A grizzled ex-military specialist, well versed in logistics and tactical coordination, utilizing an experimental robotic exoskeleton and a super-heated sword to hit hard on tougher foes.

Personality: Locke is a cautious, judicious individual who perceives every unironed wrinkle in any given plan as a potential segue to disaster. Recklessness, arrogance, and the like are regarded by Locke with disdain, which is rather rich coming from a middle-aged man who decides to fight supernatural beings with a sword. Nevertheless, Locke remains adamant that calculated decisions and surgical precision is the key to victory in any scenario, and is not at all ashamed to turn heel and take off in the opposite direction when faced with impossible odds. Off the field, Locke has trouble forming relationships with people. He cares deeply for his comrades' welfare, though believes 'getting attached' will only lead to weakness.

Powers, Traits, and Abilities: Most notably, Locke has several metallic protrusions from various joints in his body. Adhered to these protrusions is a powered exoskeleton, a motorized machine frame that grants Locke greatly increased strength, endurance, and agility. On his back, an oriental type sword rests in a large specialized sheath - which keeps the blade at a glowing-hot temperature, ideal for fleshy targets. Despite what you'd perhaps assume from his weapon of choice, Locke is by no means an expert swordsman, his technique is mainly stab it until it stops moving.

1578250436984.png

The 'sheath' for Locke's high-carbon steel sword is a bulky mass of heating coils and circuitry that constantly keeps the blade at a red-hot temperature when sheathed. This gives the sword an unparalleled affinity for parting flesh, but reduces its effectiveness against armored targets.


1578250452454.png

Locke's exoskeleton is connected directly to his nervous system and joints through surgically-implanted anchors. The frame itself can by disconnected from Locke's body, such as when it loses power or becomes damaged.

Background: Locke initially knew very little about his family heritage, probably because he grew up in an orphanage. His parents died in a house fire before he had learned to walk, and no other family members since came forward to take care of him. Other children stole from him, the social workers were less than stellar, and the public school he attended was rife with bullying among students. At the age of seventeen, Locke decided to part from his orphanage life when he enlisted to join the army. He moved out of the orphanage, forged his first real friendships, and was able to pursue a degree in engineering. He went on to join the combat engineering corps, where he specialized in infantry vehicle mechanics. After five years of active duty, Locke was recruited into a special forces regiment, where he served for two more years before facing a medical discharge after fracturing both legs in a parachute accident. He soon recovered, but his military career had come to an abrupt end.

Soon into his early retirement, Locke was approached by a member of a certain secret society. He learned the true story behind his parents' deaths, and their involvement with the Division of Occult Global Security. Naturally, Locke didn't hesitate to accept the invitation the moment it was extended to him, and has since been involved in numerous Valkyrie operations. When not on call, he uses the resources at his disposal to develop his pet projects (most notably a particular robotic exoskeleton) and to expand his knowledge of supernatural creatures.

Was the Operative a part of Operation Cassandra: Yes
 
Last edited:
[div class=base]
[div class=left][div class=image][/div][div class=circle]Y[/div]
[div class=header]YULIY[/div][div class=physical]24[/div]
[div class=physical]SWORDSMAN[/div]
[div class=physical]STEALTH[/div]
[/div]
[div class=right][div class=dot][/div][div class=header2]PROFILE[/div]
[div class=colorbox]NAME[/div] Yuliy Kotov
[div class=colorbox]ALIAS[/div] Phantom
[div class=colorbox]GENDER[/div] Male
[div class=colorbox]RACE[/div] Human
[div class=colorbox]AGE[/div] 24
[div class=colorbox]EYES[/div] Pink/light red
[div class=colorbox]CONCEPT[/div] Swordsman
[div class=colorbox]MARKS[/div] Jagged scar across the chest
[div class=colorbox]HEIGHT[/div] 5’7”
[div class=colorbox]WEIGHT[/div] 125 pounds
[div class=colorbox]HAIR[/div] Blond, mid back length


[div class=dot][/div][div class=header2]MORE IN DEPTH[/div]
[div class=colorbox]SKILLS/ABILITIES[/div] Swordsmanship. Having been training with swords and knives all his life, Yuliy has become very well versed in the art of the up close combat, and he prefers it over others. Precision. Working with swords and oftentimes knives as well, Yuliy has quite the impeccable aim, and he hardly ever misses. Agility. More flexible than the average human, Yuliy is able to get in and out of places most people wouldn't think of. Stealth. Yuliy is notably quiet, even when he's not on a mission. He uses this and his ability to blend in to his surroundings to his advantage. Martial arts. Whilst not relying on it as his go to method of fighting, he is quite skilled at hand to hand combat, specificiallys martial arts that use the enemies' weight against them (he knows he's not the biggest and he uses that).

[div class=colorbox]STANDARD LOADOUT[/div]
HTB1TCPqSpXXXXaYXXXXq6xXFXXXt.jpg
A traditional katana that he keeps strapped to his back.

0000421_dragon-blade-tanto_550.jpeg
He keeps a dragon bladed tanto knife in a thigh holster on his left leg (his dominant hand).

On his right thigh are standard throwing knives. In case of extreme emergency, he also keeps a Sphinx SDP 9mm pistol and ammo strapped to his hip by a belt, although he hardly ever uses them, and would rather use knifes first. Depending on the mission, he also carries a few weapons and tools that are specialized for dealing with the monster he's up against.


[div class=dot][/div][div class=header2]PERSONALITY[/div]
Yuliy is a determined and hardworking individual, who can veer from the original plans with only a moment's notice. He still works as hard as he did with his adoptive family, and he still somewhat has the mindset of 'those that don't work hard don't eat'. He plans for things far ahead, making sure to include every minor detail in order for it to be as accurate as possible so things don't have to change (just because he can do it doesn't mean he likes to). He cares about his fellow teammates, and wishes for no harm to befall any of them, to the point where it could be considered a weakness of his. He's sociable and witty, preferring only to be serious when he's on a mission. When he is on a mission, it is almost like he becomes a completely different person. Gone is the easy to laugh and some might even say childish soldier who doesn't seem built for a place in the Valkyrie. In his stead is a serious, analyzing shinobi who will stop at nothing to get the job done. Extremely self critical, Yuliy keeps track of everything that he does, knowing that there is no room for error. He's deceptive and able to lie to get what he wants, to the point where it's almost become a second nature to him. He's strong willed and stubborn, and what he believes in typically doesn't change, not for anyone. He can be a bit blunt, and he doesn't have many manners (he knows them he just doesn't care to enforce them), which can sometimes make him seem a bit rude.


[div class=dot][/div][div class=header2]BACKGROUND[/div]
Yuliy was born to a poor couple in a small home in Albany, Maine. Less than twenty-four hours after his birth, his mother passed away, due to unforeseen complications caused by said birth. From then on, it was just him and his father, and they often had to tighten their belts due to the little income his father received. That was okay with Yuliy though, he was happy with it just being him and his father, and they were as close as child and parent could get. One night, when Yuliy was around the age of five, their house was broken in to. The combination of age and fear has blurred the memories of what clearly happened that night, but Yuliy will never forget the sight of the life leaving his father's eyes and the large, monstrous animal leering over him. Perhaps it had been a hungry wolf, but knowing what he knows now, Yuliy was sure that it was a cryptid of some sort. He still has no idea how he survived that night, but the next thing he knew was that he was in a hospital with a large claw mark across his chest and a failing pulse.

He wasn't expected to survive the night, and perhaps that's why no one came to cover up what had happened by silencing him. Somehow though, he pulled through, and has the scar to prove the event happened. After that, there was a lot of covering up and paying off, to the point where Yuliy himself began to doubt what happened. One thing he knew for sure though: no one was supposed to know what went down that night, not even him. Yuliy was then taken in by a family that practiced the way of the shinobi, and had been this way for centuries. He was not exempt, and he and his new siblings and cousins were all trained in martial arts, swordsmanship, and other melee weaponry.

Weakness was not tolerated, and Yuliy found that he was forced to grow up fast. He trained hard every opportunity he got, because the weak didn't eat. He became the best of the family by the time he reached adulthood, a shining star some would say. It was around this time that the department approached him, and he became a member of the Valkyrie under the alias of Phantom.


[div class=dot][/div][div class=header2]ONE QUESTION TO BE ANSWERED[/div]

[div class=colorbox]ANSWER

No, he wasn't.


[/div][/div]
[div class=watermark]Koala [/div][/div]
[class=base]background-color: lightgray; max-width: 750px; margin: auto; position: relative;[/class] [class=watermark]font-size: 9px; font-family: Times New Roman; text-align: right; padding: 5px;[/class] [class=left]background-color: #FFFFFF; height: 475px; padding: 12px; box-shadow: 1px 2px 5px; position: relative; margin: auto;[/class] [class=image]background-image: url(https://vignette.wikia.nocookie.net/the-mockingbirds-song/images/c/c9/Viserion.png/revision/latest?cb=20190828205711); height: 275px; background-size: 115%; background-position: -25px -30px;[/class] [class=circle]background-color: #8F8E9F; height: 40px; width: 40px; border-radius: 100%; color: #FFFFFF; font-weight: bold; font-family: Times New Roman; font-size: 25px; text-align: center; position: absolute; margin-left: 105px; margin-top: -20px; code by koala;[/class] [class=header]font-family: Time New Roman; color: #000000; font-size: 16px; letter-spacing: 2px; font-weight: bold; text-align: center;[/class] [class=sub]font-size: 12px; color: #v; word-spacing: 10px; text-align: center; font-family: Times New Roman;[/class] [class=physical]font-size: 11px; color: #000000; text-align: center; border-bottom: 1px solid lightgray; padding-top: -5px; font-family: Times New Roman;[/class] [class=right]background-color: #FFFFFF; height: 475px; padding: 12px; box-shadow: 1px 2px 5px; overflow-y: auto; font-family: Time New Roman; color: #000000; font-size: 12px; position: relative; margin: auto;[/class] [class=dot]background-color: #8F8E9F; height: 10px; width: 10px; border-radius: 100%;[/class] [class=header2]font-family: Time New Roman; color: #000000; font-size: 16px; letter-spacing: 2px; font-weight: bold; border-bottom: 2px solid lightgray; code by koala;[/class] [class=colorbox]background-color: #8F8E9F; height: 15px; color: #FFFFFF; font-weight: bold; display: inline-block; padding: 2px; letter-spacing: 2px; font-size: 11px; line-height: 2; [/class]
 
Last edited:
I'll be sifting through the Dossiers. They all look pretty dang neat so far!

Also, Strider has been added to the OP as your resident guns n' gumption hard-nose.
 
Cyra R. Delvaux
273af547a4a646e3d91bc30220e50fa5.jpg

  • NAME: Cyra Delvaux
    CODE NAME: Qrow

    AGE: 33 years old
    GENDER: FEMALE
    RACE: WITCH

    CONCEPT: A young witch from a line of witches that work for the agency. (very creative I know)

 
Last edited:
hemera-ii-demo-regular.png
Name: Anthony Jackson 'AJ' Paul
Callsign: Warlock
Gender: Male
Species: Human
Age: 35
Height & weight: 6'1'' at 190 lbs.
Appearance: Is usually wearing a business suit. Slacks, long-sleeve shirt, neck tie, blazer, and wears his holsters like a vest. But when preparing for engagements, he ditches the blazer for a tactical vest. Is always seen wearing his sacred rosary which is his focus.
Concept:
Special agent to the force. Uses his sensitivity towards the arcane, supernatural, and demonic energies as a tool to root out said forces by covertly opersting them. In combat, acts as a support unit that specializes in detecting, tracking, and weakening these supernatural forces.
Timur_Mutsaev_11a.jpg
Anthony has always been a man of duty. Steadfast and focused on protecting society from these unknown forces. Decorated, he has served for many years with the force to earn him recognition which got him selected as special agent. Prior to this, he was part of the US military's special forces operation before being picked up by D.O.G.S.
But now, his mind has shifted to protecting his family. He swore to never get married and settle down but that changed when he met his wife. In order to truly hide them from the horrors, Anthony decided to conduct a mission, not sanctioned, to protect his loved ones forever. After its success, Anthony went to hide with his family. But the deal backfired and put his family in far greater peril than the one they had intended to leave. Anthony goes back D.O.G.S, begging to help him hide his family. They agree on the condition that Anthony continues his service until he either retires or dies in service. But this time, he has been attached to Task Force: Valkyrie as part of the deal. There he will lend them his skills and occult expertise as a reconnaisance and support agent.

Anthony has participated in numerous cladestine operations around the world. These have ranged from exorcisms to hunting down demons. He is so prolific that a secret branch of the Vatican saw it fit to award him with merits and charms to honor his service towards humanity.

Now awaiting for either his death or retirement, Anthony serves faithfully to protect mankind and his family.

Personality
Anthony acts in a professional and humble manner. He treats everyone with respect and dignity (even his cultist targets). It is not only due to his military background but also his experience with combating outwordly threats. During his younger years, he was passionate about his duties and these flames of passion made him act recklessly. Although he considered it brave, it soon turned into a liability. Through years of experience, he slowly realized that not every situation requires a heads on approach. He ditched the over-enthusiastic mindset and replaced with a calm and diplomatic nature. This philosophy carries over to his day to day interactions. He engages with people in a organized and professional manner. He does not like to engage in small talk though as he does not excel at that.

He is concerned for his comrades, never hesistant to offer aid in any way possible. A trait he picked up when he started a family of his own. He always likes to give advice to people, especially when it concerns excorcisms.

But his greatest weakness lies in his scholarly nature. His mentor pushed him to document his experiences to further the knowledge on excorcisms. However, this also led him to realize that the greatest threat to the balance is mankind. As such, he has developed into a skeptic that scrutinizes human intervention. This is why he decided to take a deal to hide his family and go AWOL. Because even if he was a faithful soldier, there was this part of him, deep, deep, deep down that harbored doubts for the Vigil. He trusted the Vigil 100% of the way but that all changed when he met his archnemesis, a terrorist. Now, he only trusts them 99.99% but that 0.01% is what drives him to look for the bigger picture in the Vigil's actions and to see whether or not they actually seek to uphold the balance.

But it's not only through his mentor, or his nemesis, or demonic horrors that make him question the Vigil.

It's what he did years ago.

A clandestine operation for the Vigil that haunts him to this day. He prays, and prays, and prays that the day the consequences of his actions arise will never come.

He dare not tell a soul on what the Vigil had ordered him to do on those operations

Anthony, like all the damned souls he saved, is possessed by a demon called guilt.

Only this time, there is no excorcist to save him, not even himself.

Wise: Being a seasoned veteran that he is, he acts with more insight than most. He prefers to think and.even meditate before doing anything. As such, he brings in wisdom from years of operation into the team.

Focused and Calm: When Anthony came into the D.O.G.S, his blood was boiling for a fight but he remains cold-blooded all throughout. He acts with focus and dedication but he is never fazed by anything. He has so many of the horrors of the other side that only a few things could ever really tilt him.

Family man: He went AWOL to protect his family and returned to service for the same thing. He now acts for the protection of his family and does not engage in reckless or stupid behaviour. He wants to stay alive to protect them and is very cautios with his decisions especially in combat.

Professional: He maintains a certain level of quality of his work that has earned him distinction amongst his peers. He performs his talks efficiently and effectively. He talks to everyone with a strong sense of respect and humility.

Kind nature - Despite being trained to be a cold blooded killer, he still maintains kindness in his interactions. This must come from the fact that he is a family man and treats everyone nicely.

Keeps to himself - not one for chit chat. Years of seeing every manner of ghastly horrors has means he doesn't have much 'normal' conversation material. He likes to contemplate on past events and takes any spare time in taking down notes for his next textbook.

Loner - not anti social but he just loves being by himself. Agents are usually in teams but Anthont is usually sent on duo or solo missions. But that doesn't mean he can't work in teams.

Workaholic - he loves his work. The only that takes bis mind of work is work. Not just the gun fights and excorcisms but also the paperwork.

Scholarly - he has written textbooks, research papers, reviews, and given lectures. He is a published author as well, with his work being known throughout the scholarly societies of the occult. His scholarly nature makes him pursue deeper refinement of his craftment as well as a tendency to share it with others. You should ask for an autograph, he's easy to approach and leaves him flabbergasted.

Skeptic - he operates on the 99.99% rule. Serve the Vigil faithfully, but only give them 99.99% of your trust and leave the 0.01% as room for doubt. Because of this, he's always looking for the bigger picture in his actions. But he keeps this a secret however, fearing he'd be kicked out of the service and his family threatened.
Occult Investigation and Recon Agent: Sent out to different parts of the world to investigate supernatural occurences and supress them if need be.

Exorcist: Tasked with dispelling or purging foul and dark energies from people or places. He is also an expert on dark rituals, their effects and how to stop them.

Demon Hunter: His work has gotten tangled up so many demonic entities that he has become a sort of "demon hunter." Although he has yet to kill a demon outright, he has fought with their cults, their possessed victims, and their corrupted minions. He has yet to fight a demon in their true and all-powerful form but he is experienced in facing their weaker forms.

Rituals expert: Well-versed in many ritual procedures. He uses this knowledge of rituals to find out what the ritual is for, what does it do, what does it need, and how to supress them. In his line of work, rituals are usually used to call forth a dark entity through some sacrificial medium.

Charms and Spells Expert: Well-versed in spells and charms that aid him tracking and eliminating occult threats.

Cult Suppresion: Agents usually have to deal with cults and their worship of unknown entities that pose a threat to mankind. Anthony would tell you that he has fought with humans more than monsters. These worshippers support dark entities and make them powerful with their obsession. Sooner or later, these cult members would end up just like the monsters they worship and Anthony is sent in to stop them.

Occult Intelligence Agent - after years of depolyment as a full time occult investigation and recon agent, he caught the attention of the higher-ups which led to him being promoted to an Occult Intelligence Agent which was just added responsibility overall. He still participated in excorcisms but his main duty was now to serve the Vigil in the acquisition of intelligence and clandestine operation. The difference between an investigation and intelligence agent is that it's the intelligence agent seeking out the threat and it's the investigation agent sent to take care of it. Because of this, Anthony works on a far greater level of independency as he is both investigation and intelligence in one.

Abilities
Supernatural Sensitivity: Anthony was born with the ability to sense supernatural energies. Being sensitive to these elements means he is better at tracking down these entities.

Dispeller: Uses an assortment of charms, spells, and rituals to rid an area of corruption

Wards and Boons: Can enchant his allies in battles with wards, rituals, and charms that protect them in battle.
Multilingual: The nature of his job means he gets around. A lot.

Special Forces training: He was a member of the US military special forces (Rangers Regiment) prior to being picked up by D.O.G.S. As such, he operates at an elite level. Despite not being able to engage in heavy combat often, he still retains his skills.

Resistant to possession and magical influences: He has been trained to resist possession by supernatural forces.

Supernatural negotiator - not all supernatural forces require brute force. Some are more reasonable characters and can negotiate terms. Anthony has been called for many of these negotiations such as taking in supernatural entities into the service.

Lucky - it seems that Lady Luck is on his side despite having pissed off a god.

Anthony's loadout is split between two equipment trunks. One black, one white. The black trunk is for occult materials. The white is for guns and armor.

Standard issue 'Little Books' - 5 books of different colors that acts as guides, manuals, and textbooks on occult topics that an agent might information on.

1.) General Informstion on Demons: Mannerism, Names, and Dominion (The Little Black Book) - Contains a list of demons (the hit list), their names, symbols associated with them, and how they usually behave when they manifest themselves.

2.) Rituals, Spells, Charms, Encantations, and Symbols: A Field Manual for Occult Investigator (The Little Blue Book) - Contains instructions for setting up spells and rituals as well as how to dispell them. Also contains cures and remidies for injuries inflicted by supernatural means.

3.) Operations Playbook for Occult Investigators (The Little Red Book) - Contains strategies, tactics, and protocols that will be used by occult investigators. Also contains names, locations, and contact information of D.O.G.S stations around the world.

4.) Supernatural Entities: Compact Edition (Little Brown Book) - Catalog of entities encountered by the division. Including general information about them and their behaviours.

5.) Modern Approach to Exorcisms: From Basics to Advance Methods by A.J. Paul - authored by Anthony himself, this contains first hand knowledge of the techniques of exorcisms. From dealing with basic exorcisms to expelling powerful demonic overlords, this book has been recognized by the occult society as a modern staple for any investigator. Grab a copy at the archives now!

Assorted charms and relics - protective charms to ward off evil energies.

Holy Rosary (foci) - Standard issue rosary but this is no ordinary rosary. The beads come from the wood that belonged to Noah's arc and the cross is carved from the rock where Abraham binded his son Isaac for the sacrifice. It's divine nature wards of evil spirits and is used to channel Anthony's spells anima.
Antique Art Nouveau Silver & Wood Catholic Rosary – Carved Paters.jpeg

Assorted incense and oils - Burned to produce various defense wards. It's usually used as 'tear gas' for various supernatural entities. Some can even be used to hide the scent of operatives. The oils on the other hand are applied on ammunition to increase damage. Anthony baths his bullet in said oil to give them an 'incendiary' effect on supernatural entities.

Assorted Candles - special enchanted candles. Their flames are used to reveal objects or entities hiding behind magic spells.
The Pillars of Salt - custom silver dual Colt 1911's given to him by the US government for his service. Named 'The Pillars Of Salt' by him, it has been blessed by the Vatican. It now has 'divine guidance' which means it starts to get hot when spirits (with exceptions) are nearby and never jams. Surpressors are standard and not special.
NIGHTHAWK 1911 + SILENCERCO OSPREY 45K SUMMIT™ PACKAGE.jpeg

The Ghosbuster - Remington 870 Tac-14, 12-gauge, pump-action shotgun which Anthony has named 'The Ghostbuster.' It's not fancy but it has served him quite well. It has also been blessed and enchanted. As a result, it has increased firepower that allows it to shoot a concussive wave of energy in front of the barrel. It can be used to take down walls of steel reinforced concrete.

Downside is that it only has 4 +1 shots and not a whole lot of range.
Screenshot_20200105-231747_1.jpg

H&K G36C - Anthony likes to keep it simple and only attaches a red dot sight and a suppressor. It's stock and has no enchantments

Screenshot_20200105-231626_1.jpg

AR - 10 - He keeps this for long-range encounters but that hardly ever happens. He keeps this in a separate weapons case due to its size. He rarely brings this along to missions but it's better to have and not need than to need it and not have it.
Screenshot_20200106-023421_1.jpg

Tactical combat vest - black tactical combat vest.

Night vision goggles - Night vision goggles for night time operations

Assorted smoke grenades - for signalling or for concealment.

Satellite phone - for long rance communications.

Identities Case - A briefcase that contains passports, visas, identities, and paperworks to every country in the world with a few exceptions. He normally travels as a member of Interpol or as a important government agent so that local police are less likely to hinder him.

Ammunition: Ethereal rounds and silver bullets except for the shotgun.

Binoculars - for long range reconnaisance.

DSLR Camera - standard issue Canon DSLR camera. Comes with telephoto lens to allow him to maintain distance while gathering information.

Arcane Residue Spectrometer - A handheld device, shaped like a camera, with mutilple lenses, that is used to detect leftover arcane energies. Much like how some crime scenes leave behind the smell of blood, or the scent of gunpowder, or bleach, a supernatural incident is no different. Spells and rituals leave behind byproducts that can be used as clues. But if some spells were cast days ago, the trail would be faint. The ARS is able to pickup faint leftovers of said trails by capturing the light in the environment and making it pass through arcane sensitive components within the device. The screen then shows the arcane spectrum which can tell the investigator how long ago the spell was cast and what was its probable nature.

UV Light - blood is a recurring element in many rituals. It's no wonder why this common police tool is standard issue. Cultists have developed the smarts to clean up after themselves but some stains remain and a UV light helps expose them.

Fluid Composition Analyzer - portable, hand held, machine that anaylzes the composition of any fluid, natural or supernatural. Some rituals require some sort of fluid to work, so this machine helps Anthony figure out what the ritual was for.
Screenshot_20200107-053739_1.jpg

Geiger counter - you'd be surprise at how many supernatural events actually leave behind trails of radiation. Although not fatal, it's still high enough to warrant suspicion.
Screenshot_20200107-053841_1.jpg

Long range parabolic and shotgun microphone - these two mics are hooked up to a special audio interface and plugged into a small computer that uplifts supernatural signals that may be hiding in rhe background.

Enlisted in the US Army at the age of 18. Served until being selected for the US Army Rangers Regiment at the age of 21. Passed selection and served until being picked up by D.O.G.S at the age of 24. Served as Occult Investigation and Reconnaissance Agent specializing in Cult Suppression and Excorcisms until the age of 30 (6 year). Role as Occult Agent side lined and given additional role as Occult Intelligence Officer. Served as officer until the age of 40 (10 years). Went AWOL for a year. Now currently reinstated. Intelligence officer status still active. Currently deployed in Task Force: Valkyrie as both field operative and intelligence agent.
Was he part of Operation Cassandra? No.
 

Attachments

  • hemera-ii-demo-regular.png
    hemera-ii-demo-regular.png
    6.1 KB · Views: 1
Last edited:
HAGMk15.jpg
Name: Ia! Ia! Cthulhu fhtagn! [Undisclosed to avoid being bound by more oaths]

Alias/Callsign: Bryony Pollard, the Right Honorable Dowager Viscountess of Enfield

Gender: Female

Race/Species: Faerie (largely but not wholly concealed)

Age: Centuries (assuming any meaningful correlation can be made between her realm and the human world, Bryony is older than younger by the standards of her kind). She has the guise of a woman in her early twenties.

Concept: Once a predatory hunter, this Faerie was brought to the ground by love and that love binds her still. Nearly two centuries spent bent into the frame of humanity has left her with mixed, conflicted but ultimately positive feelings towards a mortal realm she still doesn't fully understand.

Appearance: A well bred, beautiful woman of impeccable personal appearance. Her voice is clear, high and commanding. Those who draw close enough to look in her eyes see what seem to be flecks of flames dancing in the green of a forest, by which point the observer has likely fallen under her Fascination. Despite the centuries she's lived among mortals, Bryony hasn't aged a day and barely looks older than her early twenties, though her usual reserved, serious expression adds some maturity and weight to her youthful looks. Her careful comportment has concealed her dragonfly wings beneath her garments and hidden the tapering points of her ears beneath a crop of her red hair. In the field, she prefers a formal women's business suit complete with blazer and vest.

Personality: Somber, serious and surprisingly sharp, Bryony's crisp enunciation and erect manner radiate a command authority instinctively obeyed by those from a serving background. She's initially proper, demure and compliant to strangers as a good lady should be, though she warms quite a bit upon further acquaintance. Those who gain her confidence come to see a wild and free spirit, quick and easy to laugh, locked away under the restraints of proprietary and how her conduct reflects on her family's station.

Locked away for everyone's good, for Bryony unrestrained might well be the primordial predatory force she once was. She's a roaring lion clad in the guise of a house cat and she's worn the collar so long even she's no longer certain if the persona she presents is only artifice for the sake of mortal sanity. If humans have a blind spot for her, it's mutual though. Nearly two centuries of being a noble among human nobility has inured her to the serving class and the majority of humanity has never been much more than decorative scenery to her unless they intrude upon her awareness.

Powers, Traits, and Abilities:
Two centuries among mortals have left Bryony somewhat diminished. Nonetheless, she retains a degree of the powers she once wielded, including:
Glamour: She can weave skillful illusions, befuddle the senses of her targets and place enchantments over buildings or sites. Sufficiently strong willpower can generally resist deliberate tampering and touching iron is an effective counter for both freeing a glamoured subject as well as directly dispelling an illusion. Bryony's particularly fond of Glamouring herself to appear invisible; an effect difficult for others to pierce without magic of their own...or unless she comes into contact with iron herself.​
Size Alteration: In keeping with the traditional Victorian myth, Bryony is naturally the size of a candle flame and is able to take other sizes at will...including the human-size she's kept ever since her marriage.​
Illumination: She can shed light at will. This radiance seems to well out of her skin, turning her finger into a light like a candle or her whole form into a radiance that can brighten a hall or lead a group through a dark forest. It's rare for her to exert this ability now, unless at her natural size.​
Flight: A quartet of dragonfly wings permit her swift and skillful flight on the rare occasions she exposes them to public sight. They are typically concealed beneath her blazer, as it's generally been more important to hide her nature than to have ready access to flight.​
Animal Communication: The thoughts of any animal is plain as sunlight upon a leaf for a Faerie of Bryony's station. She can speak freely with them, though her human trappings tend to confuse those she encounters. Deer, rabbits and the natural animals of field and forest may obey a request she makes out of due deference for what she was but her oath has constrained her ability to command obedience.​
Fascination: The mesmerizing beauty of a Faerie's eyes can lull mortals into cooperating with her, offering to aid her or do favors for her. An act of will on her part can stoke a mortal's mind and heart, inspiring an artist to create, a soldier to kill or anyone to essentially act more in line with their nature. A sufficiently strong will (as well as just avoiding eye contact) can both effectively resist the lure of her eyes, as can touching iron.​
Supernaturally Durable: Bryony is immortal. She's also broadly immune to human diseases. Her body is more durable than a human, able to resist a punch without much effort. If wounded by something sharp, her wounds unfailingly heal within a night unless inflicted by iron or silver. She's also as strong as a strong man, though she rarely has occasion to exert herself in that way.​
Beyond the spectacular, the ageless being known as Bryony Pollard has a smattering of useful skills:
• Bryony's knowledge of the Faerie is near-perfect, seeing as she is one (and was a rather well-connected one). Additionally, she's fairly familiar with the supernatural community, though she's lived most of her mortal existence in England.​
• She was a Viscountess and wife of a Member of Parliament for many years, once upon a time. Bryony's spent the decades since learning and excelling at human enterprise, to ensure the Enfield estate will never pass from her family line. As such, even now she's quite conversant with the practices of businesses and corporations, with government and civil service in England and in an handful of other nations as well.​
• When it comes to battle, Bryony has centuries of experience with the sword and spear...both of which she swore to set aside to be a married, Christian woman. These days, she contents herself with the .436 Deane and Adams revolver, the very first double-action pistol ever made.​

Standard Loadout: A pair of .436 Deane and Adams revolvers.
• Her weapon of choice since the 1850s, Bryony carries two in shoulder holsters (though back in the day of Victorian fashion, she was able to conceal them with spring-loaders in the sleeves of her dresses, an absence she still misses to this day).​
• Both weapons received an enchantment of durability by the Vigil in the 1860s and, in the 1970s, they received the property of 'blessing' any bullet fired from their barrels, thanks to the bequest of the then-head of the Division of Occult Global Security.​
• Despite such potent magics, they have their drawbacks including: (1) each only holds five bullets, (2) .436 ammunition has to be custom made these days and (3) the bullets have poor stopping power by contemporary standards with little hope of penetrating modern (or any) armor.​
She otherwise uses any gear provided but is expressly forbidden from ever raising sword, spear or weaponized magic of any kind while she remains in the mortal realm.

Vlr1SKH.jpg
Background: Once upon a time, a woman met a man and fell in love.

An ordinary story for mortals, it was an extraordinary story among the Faerie. For Bryony was well respected among her kind, only seventeen steps removed from the Queen of her court, and considered a sharp, savage wit. She held responsibility for the forests of Wrotham Park, an expansive estate in Hertfordshire, south of the village of Potters Bar. It was there that she saw a young boy roaming her woods and tempting meddling. To her surprise, the young lad had a good nature and rather than escalate her mischievous tricks on the nearly lost boy (likely to the inevitable death of the mortal), she allowed him to glimpse her.

So began the courtship of George Stevens Pollard who would someday become the Viscount Enfield, spanning a young boy's foolish declaration of love in 1816 to a teenager's adoration...and then granting a kiss to the young man newly graduated from the Royal Military College and about to join the military as an ensign. By the time of his return to the estates in 1825 as a Captain in the 29th Regiment of Foot, she found she'd come to miss the fetching mortal. The remarkable constancy of George's feelings and the breathtaking proposal he laid at her feet swept up even a Faerie's heart. And so Bryony agreed in 1827 to become his wife...and to leave behind her people to join herself to his.

And so she remained a dutiful Christian wife for nearly the whole of the 19th century. She bore her husband six children and raised them to be George's heirs and the pride of his lineage. Though she'd left behind her people, she never left behind her nature, and when her husband was elected a Member of Parliament, the Vigil took note of the Faerie touch in his life and came to an agreement with him. George's father was John Pollard, the Earl of Strafford and a close confidant of Sir Frederick Amberdale, who oversaw all of the Vigil's operations in England in those days.

Once her youngest son was old enough for public schools, the Earl of Strafford asked her to join the Vigil's efforts in keeping the world at balance. In becoming George's wife, Bryony had accepted the same oaths he'd sworn to the Empire, and her husband's responsibilities as a Member of Parliament kept him away from home a great deal anyway. So when the Earl prevailed upon those oaths, Bryony agreed to leave her comfortable estates to aid the Vigil's operations on an as-needed basis.

The 20th century saw the death of her otherwise long-lived husband and an end to the need for her oaths. But relinquishing them meant relinquishing the mortal form she'd bound herself into, and relinquishing all of her still-living grandchildren and their families. Instead, Bryony held to her form and those oaths and has thus continued to operate for another century still, mostly as the steward of the Enfield estate but aiding the Division of Occult Global Security as a 'contractor', as it were.

Of course, the deaths of all five Oracles was an unprecedented event in the history of the world. Since the assassinations, Bryony has stepped into D.O.G.S. Operations on a full-time basis, serving as a Division Operative at the pleasure of the Division's leadership...one of whom is one of her descendants.

Was the Operative a part of Operation: Cassandra on Dec. 12, 2012? If the Fair Folk were in any way involved, absolutely.
 
W.I.P
Nudara Aniefuna
“Ia! Ia! Cthulhu fhtagn!” and let's keep it that way

Full Name: Nudara Aniefuna
Alias: ...
Gender: Female
Species: Elf
Apparent Age: Mid-Twenties
True Age: Ageless, Nudara is halfway through her 600th year.



Appearance: Standing at 5'10 and weighing 134 Ibs, covered in golden jewelry socketed with gemstones, Nudara has a love for accessories. Her auburn hair is waist length and she has copper eyes that glimmer slightly. Through her ears she is distinguishable as an elf, a trait she rarely hides; otherwise, those properly knowledgble about elves would likely be able to distinguish her by the length of her arms, her eyes almond shaped, and various other features about her appearance. Her Valkyrie tattoo is as small as they would allow her placed on the bottom of her forearm.


[class=tabs] margin-top: -47px; line-height: 1; position: relative; margin-left: auto; margin-right: auto; margin-bottom: auto; text-align: center; min-width: 100%; [/class] [class=tab] background-color: white; color: black; box-sizing: border-box; border: 1px solid black; cursor: pointer; display: inline-block; padding: 10px 0; width: 30%; font-family: 'Lato'; text-transform: uppercase; [/class] [class name=tab state=hover] cursor: url(https://i.imgur.com/X2LfhKo.png), auto !important; transition: 0.15s;[/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} persona) (show tabsContentVee) if (eq ${currentTab} herstory) (show tabsContentFinally) if (eq ${currentTab} miscellaneous) (show tabsContentDoes) [/script] [div class=tabs][div class=tab style=" margin: auto;"]persona
[div class=tab style="margin-left: 30px; margin-right: auto; margin-top: auto; margin-right: auto;"]herstory
[div class=tab style="margin-left: 30px; margin-right: auto; margin-top: auto; margin-right: auto;"]miscellaneous[/div][/div] [div class="tabsContent tabsContentVee"]
Concept: A treasure hunter, scholar, and a historian, Nudara holds deep within her heart devotion to her people, and wishes to preserve all there is to know about the elven kind.

Personality: Nudara is watchful and inquisitive, always wishing to listen to the perspective and advice of others, and allowing them to shift and alter her beliefs. She demonstrates tolerance and patience, a trait acquired rather than innate, gained from centuries spent around those intolerable of her. She holds a love of knowledge and history, wishing to record that which happens around her and caring little for secrecy, although she recently has begun to understand mankind's inclination towards them and normally respects the wishes of her comrades.
As of late, although her goal of preserving the relics of her kin still weighs heavily on her mind, Nudara has become enraptured in the relics of other non-humans as well. This has caused her work to duplicate trifold, as she pursues as many avenues as she can, while also engaging in missions of the Valkyries, and communicating with her people.
Her loyalty to the Valkyries is based upon the nature of the organization, being able to call upon their name and influence is of great help, along with holding an extreme appreciation and dedication to their act of protecting and rehabilitating the elves.
[/div] [div class="tabsContent tabsContentFinally" style="display: none;"]
Background:
Although elven cities may differ, Irem modeled their government after their fey ancestors, dividing power in courts. Existing in what is now Saudi Arabia, Irem was massive and sprawling, with buildings differing greatly in appearance, yet all having a spacious feel. Existing for millennia, it contained countless magical objects for the city and its people, tomes filled with sacred information and secrets, and a few residents older than the city itself. The fall of the city was the start of a massive decline for elvenkind, as it seemed to simply collapse on itself.
Relatively unrestrictive of religion and opinion, not to mention many elves inclined towards the same deities, tales of the cities fall have been spread through word of mouth of survivors, each giving tell of different creatures who'd corrupted the beliefs and minds of the people, and eventually caused its fall.

Having been born in the fourteenth century after the cities fall in the second century, to parents who had been nomadic ever since the cities fall, Nudara watched as the continent around her developed, achieving records in both death counts and scientific advancements. Eventually, she had traveled north, seeing the Black Death and learning of an elven city that had fallen because of it.

As she watched her people respond to the calamities they suffered, she saw many reactions, some continued living the lives they would've before and began rebuilding, mastering their interest and indulging in their own pleasures on a whim; some becoming enraged towards the supernatural (or alternatively humanity) and dedicated themselves to hunting them down; few sought refuge and searched for lands of the fey. She began reaching out towards any she could find who took a leadership position, along with those who traveled alone, begging them each to either appoint a scribe or document their deeds themselves, receiving mixed results. Eventually, during her stay in a 'reservation' of sorts in America, she'd seen a member of the Valkyries offering aid to the people, whom she'd been actively fighting a corporation to save the lands, and reached out, spending a few weeks with them before being offered an invitation.

[/div] [div class="tabsContent tabsContentDoes" style="display: none;"]
Powers, Traits, and Abilities:
Sidhe Ancestry: Descended from the Fae, Nudara has an innate sense of magic and the ability to see forces from the astral plane, along with resistance to their mind altering affects.

Agelessness: Although she draws not from Arcadia or Tir Na Nog, her lifespan is extended miraculously and she shows no sign of aging.

Negotiator: As much as she'd love to say she spends her days diving through catacombs and lost temples in order to find artifacts, much of her work involves bargaining with archaeologist, landowners, museums, and cultists. This requires her to be convincing, trustworthy, and do a lot of paperwork.

Anima: Her interest in Anima had begun in a young age

She has a variety of basic


Standard Loadout:

Nudara keeps on her at all times a Beretta Pico, the smallest and most concealable automatic she could obtain.

Much of her jewlery is melted from the treasures of various rulers throughout history, King Solomon's crown and Akbar the Great's headdress among them.
[/div][/div][/div]
codedbycrucially
 
Last edited:
Name: Sir Alistair CallahanGalahad A.jpg
Alias/Callsign: Templar
Gender: Male

Age: 35 (apparent), 93 (actual)
Concept: Related to one of the Arthurian Knights (also known as the Knights of the Round Table), Callahan has been gifted (or cursed, depending on your viewpoint) with longer-than-average life just like his ancestors before him.
Appearance:
183cm, muscular/fit build. Knight's Templar cross tattooed across his back.

Personality: Callahan views his life more as a mission. Because of his family's inherent abilities and because of the blood that run through their veins it has always seemed like they were supposed to shoulder a mantle of sorts. For Callahan this is a proud honor but it also means purpose. He is rarely doubtful or hesitant because he genuinely believes that God himself sent him on this mission.

Powers, Traits, and Abilities: Callahan has no "special" abilities outside of his longer lifespan. He can be mortally wounded just as any Man or Woman. As a soldier of many wars however he carries with him the training and experience of fighting wars for nearly six decades. Throughout his several military careers he has learned to favor the art of marksmanship though like any decent operator he does so ever enjoy the challenge of some CQC.

Standard Loadout: Apart from his modern military gear and plethora of weapons that seem to change hands like the world change seasons Callahan only carries one single personal artifact on his person at all times- a golden cross. Said to have been carried by his great ancestor Galahad in the times of old, Callahan believes the cross to bring good fortune.

Background: Callahan grew up in rural Scotland on a mansion that has stood the test of time. His childhood was surprisingly normal (considering who he is) up until the age of 16 where his family began to groom him for a future as a soldier. Alistair believes in his heart that his one purpose is to serve, to protect. He believes that all people on Earth are God's children and that they should be protected- or punished. Who could blame him? It's how he was raised. Just like those before.

As a soldier Callahan has fought for numerous countries, travelling to wherever he thought he was needed the most. Because of his highly international and varied experience his accent is quite difficult to pin down and there's probably one or two computer systems that has his face logged under some completely different, now-forgotten, alias.

Callahan was recruited into D.O.G.S. after a rather peculiar skirmish taking place in rural Senegal where his team, a SOF team from NATO, found themselves saving hostile rebels from an unknown entity which later turned out to be a form of river monster. Feeling that this was a step-up to his usual challenges Callahan personally requested to be transferred to TF Valkyrie to serve in marksman/assault operator capacity.

It did help to have Merlin pull some strings as well.


Operation Cassandra: Not present.
 

Users who are viewing this thread

Back
Top