labyrinthine
i would if i could
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HUMAN CS
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(Colored red = required)(Also, remove the comments--the stuff in the parentheses) (READ THE GUIDELINES FIRST)
Name: (First name, Last name. Or simply just first name. May also include nickname in quotation marks.)
Age: (Self-explanatory, any age.)
Gender: (Typical cs stuff)
Sexual Orientation:
Alignment: (Is your character on the daemonites' side? Humans'? Neutral? May have an explanation.)
Class: (Classes are inside the other accordion slide)
Weapon/s: (If your character has any. Also a picture or description. Don't make it too OP please.)
Gauntlet/s: (If your character has any. Also a picture or description. Don't make it too OP please.)
Spell/s: (If your character is a mage/knows spells etc. Not too OP, just minor spells.)
Skills: (Major physical/magical skills like spells, combat skills etc.)
History: (Doesn't have to be too detailed. This may contain the reason why your character wants the crystal. You are allowed to create your own island in Meigma constellation, and make your own locations. I will tell you if there is anything wrong.)(+You may also create NPCS)
Personality:
Strengths: (Major/minor strengths. Can be physical, emotional, mental, etc.)
Weaknesses: (Major/minor weaknesses. Can by physical, emotional, mental, etc.)(Self-explanatory)
Appearance: (May be just an image placed somewhere in your cs, or a description. Must include height and weight.)
Relationships/Guilds/etc: (Does your character have a party? A guild? a clan? a partnership with a human? share it : D)(talk about dis w/ other players in ooc)
Other: (Any other stuff?)
(Other than that, feel free to add more info!)
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DAEMONITE CS
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(I SUGGEST YOU READ THE GUIDELINES FIRST BEFORE MAKING A DAEMONITE CS, THIS CAN BE COMPLICATED.) (Remove the comments in parentheses.)(Anything colored red is required.)
Name: (First and last, or simply the first name. May have the nickname.)
Age:(Read the guidelines for the age guide.)
Gender: (uwu)
Sexual Orientation: (-)
Alignment: (Is your character on humanity's side? On Daemonites'? Neutral? etc)
Class: (On the other slide)
Purity: (Read the guidelines for what this is.)
Element: (Elements can be found in the other slide.)
Skills: (Refer to the MAJOR physical/magical skills your character has.)
Weapon/s: (If your character has weapons)
Spell/s: (If your character has minor spells)
History: (Doesn't have to be a 8498-paragraph essay. Just give a background and maybe even the reason your character wants the crystal. You may create your own location as long as it can be found in Meigma Constellation.)
Weaknesses: (Minor/major weaknesses your character has. Can be physical, mental, emotional, etc.)
Strengths: (Minor/major strengths your character has, can be physical/mental/emotional/etc)
Appearance: (Can be an image somewhere on the cs sheet. Something drawn (anime, semi-realistic, etc.). If not, you can write in paragraph form and just describe your character. DON'T FORGET THE HORNS HEHE)
Power distribution: (READ THE GUIDELINES HEHE)
Relationships/guilds/clans/parties/etc: (Does your character have any partnerships? Clans? Guilds? Say it here! (also u may talk to the other players in ooc) -
DAEMONITE CLASSES
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(Tell me in OOC/DM if you want a class added.)
Fighter. The fighter is usually that one dude you see on the frontlines going berserk. They usually do medium damage but are very durable. They may or may not have heavy armor, but most of the time they have a long sword. Fighter daemonites are usually the daemonites who have close-range element skills. E.g. a daemonite has the earth element, but the elemental skills he has are only effective at close.
Mage. These are the daemonites who have a variety of spells, both major and minor. They usually go with spells that make good combos with their horn element.
Healer. They play a HUUUGE role. They're more of like a mage but with defensive spells and also healing spells. Less on the damage, but they are the only ones who can perform the restoration of a Daemonite's horns.
Rogue. They are the only ones who can take back the horns of an unempowered—That is, IF the horns haven't been turned into a gauntlet. They are trained most of their life and have mastered the art of being a "sneaky bastard," as humans say. Their stealth is a good opponent against a human mage's anti-stealth ability/spells. They do minimal damage if they're faced one-on-one, but a stealth attack from behind is their specialty. -
HUMAN CLASSES
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(Tell me in OOC/DM if you want a class added.)
Fighter. Human fighters are VERY durable because usually their heavy armor is made from magic, and some of them are even made from demon's horns, which are some of the toughest materials in the world. Most of them carry a shield along with the sword, but REALLY skilled fighters have only a sword. (May or may not have a gauntlet//also if they have a gauntlet, the spells/skills are limited to super close-range spells.)They're living life on the edge
Mage. They also play a big role. They attack from the backlines with medium-range spells (sometimes short-range). They specialize on spells. They perform unempowerings, which usually take eight hours to a month, depending on skill. They may or may not have gauntlets. They can be healers, too, but their knowledge on healing magic is less than that of the Daemonites.
Archmage They're like snipers, but with magic. Usually, the magic they know (or the gauntlets they have) are only limited to long-range spells, which is kind of an advantage. The closer they are to the target, the less the damage. They're pretty easy to kill without protection.
Rogue. They are usually people who specialize on daggers and short weapons. Some of them have gauntlets, but the gauntlets have spells that are super close-range. -
ELEMENTS
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HERE ARE THE ELEMENTS!Fire. The fire spells can range from long-range fire bullets to medium-range fire walls—Get creative! You can create your own spell in the CS section. (MIXING SPELLS AND ELEMENTS ARE GOOD! MAKE YOUR OWN DEADLY COMBO HUEHUE)
Earth. Rock walls, short ground shockwaves, boulder throwing—You name it.
Thunder. Area thunder clouds, thunderbolts, shock clap—Whatever!
Wind. High jumps, maybe even short flight time, making your enemy fly backward! Etc!
Water. This is basically useless unless you combine it with other spells.Huge water puddles and thunder makes a deadly duo. Water and fire? Not so much. -
IMPORTANT+GUIDELINES
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(PLEASE READ, ESPECIALLY FOR DAEMONITE CHARACTERS) (feel free to ask questions in ooc)
First, let's talk about what the "purity" field means in the daemonites' cs section. This refers to how pure of a demon your daemonite is out of 100%. Your daemonite can be 90% demon and 10% human, and maybe even 60% demon and 40% human (you have freedom to choose). In the purity section, you just have to say the percentages. (e.g. "Demon: 30%, Human:70%) ALSO NOTE: as long as someone is 1% demon, there is always a guarantee to have horns. This takes us to another field: Daemonite age. Daemonites age differently, depending on their purity. Pure demons age slowly, even if they're 9000 years old they still look like teenagers. So let's say your Daemonite is only 20% demon and 80% human, then they mostly age like humans. Another example: Kari is 90% demon and 10% human. Kari is 30 years old but looks like a teen. : P weird, ryt. OKAY SO ANOTHER FIELD: power distrubiton. So in the interest check, I stated that the horns are the storage for Daemonites' elemental powers. No matter how many horns your Daemonite has (yes, you can have more or less than 2), there is always a distribution from 100%. An example of this is: (The left horn has 90% of the power and the right horn has 10%.) IMPORTANT: "What if only one horn is removed? Will the unempowering still have full effect?" That depends. The motive of the unempowering is to take away 100% of your magic. Let's use the example earlier (90% power on left horn and 10% on the right). If the left horn is taken away, the Daemonite will just become very weak, like an ill human. If you have 80-40% magic left, you're still kind of strong, but your spells/magic doesn't do much and your stamina is less depending on how low. 30% and below magic left and you'll be veeeeeeeeery weak, like a human with a killer headache, numb and unable to move their body freely. THANKS for reading this and yeah you basically have 100% freedom on your character (unless it's op, that ain't allowed son).
Also, y'all may talk about relationships/guilds/clans/etc. in the ooc, it's much better if you at least have 1 partner. I'm sorry if this rp makes no absolute sense, I made this for fun uwu