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Fantasy Somewhere In Between | CHARACTER SHEETS

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OOC
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labyrinthine

i would if i could
HUMAN CS
(Colored red = required)(Also, remove the comments--the stuff in the parentheses) (READ THE GUIDELINES FIRST)
Name: (First name, Last name. Or simply just first name. May also include nickname in quotation marks.)
Age: (Self-explanatory, any age.)
Gender: (Typical cs stuff)
Sexual Orientation:
Alignment: (Is your character on the daemonites' side? Humans'? Neutral? May have an explanation.)
Class: (Classes are inside the other accordion slide)
Weapon/s: (If your character has any. Also a picture or description. Don't make it too OP please.)
Gauntlet/s: (If your character has any. Also a picture or description. Don't make it too OP please.)
Spell/s: (If your character is a mage/knows spells etc. Not too OP, just minor spells.)
Skills: (Major physical/magical skills like spells, combat skills etc.)
History: (Doesn't have to be too detailed. This may contain the reason why your character wants the crystal. You are allowed to create your own island in Meigma constellation, and make your own locations. I will tell you if there is anything wrong.)(+You may also create NPCS)
Personality:
Strengths: (Major/minor strengths. Can be physical, emotional, mental, etc.)
Weaknesses: (Major/minor weaknesses. Can by physical, emotional, mental, etc.)(Self-explanatory)
Appearance: (May be just an image placed somewhere in your cs, or a description. Must include height and weight.)
Relationships/Guilds/etc: (Does your character have a party? A guild? a clan? a partnership with a human? share it : D)(talk about dis w/ other players in ooc)
Other: (Any other stuff?)
(Other than that, feel free to add more info!)
DAEMONITE CS
(I SUGGEST YOU READ THE GUIDELINES FIRST BEFORE MAKING A DAEMONITE CS, THIS CAN BE COMPLICATED.) (Remove the comments in parentheses.)(Anything colored red is required.)
Name: (First and last, or simply the first name. May have the nickname.)
Age:(Read the guidelines for the age guide.)
Gender: (uwu)
Sexual Orientation: (-)
Alignment: (Is your character on humanity's side? On Daemonites'? Neutral? etc)
Class: (On the other slide)
Purity: (Read the guidelines for what this is.)
Element: (Elements can be found in the other slide.)
Skills: (Refer to the MAJOR physical/magical skills your character has.)
Weapon/s: (If your character has weapons)
Spell/s: (If your character has minor spells)
History: (Doesn't have to be a 8498-paragraph essay. Just give a background and maybe even the reason your character wants the crystal. You may create your own location as long as it can be found in Meigma Constellation.)
Weaknesses: (Minor/major weaknesses your character has. Can be physical, mental, emotional, etc.)
Strengths: (Minor/major strengths your character has, can be physical/mental/emotional/etc)
Appearance: (Can be an image somewhere on the cs sheet. Something drawn (anime, semi-realistic, etc.). If not, you can write in paragraph form and just describe your character. DON'T FORGET THE HORNS HEHE)
Power distribution: (READ THE GUIDELINES HEHE)
Relationships/guilds/clans/parties/etc: (Does your character have any partnerships? Clans? Guilds? Say it here! (also u may talk to the other players in ooc)
DAEMONITE CLASSES
(Tell me in OOC/DM if you want a class added.)
Fighter. The fighter is usually that one dude you see on the frontlines going berserk. They usually do medium damage but are very durable. They may or may not have heavy armor, but most of the time they have a long sword. Fighter daemonites are usually the daemonites who have close-range element skills. E.g. a daemonite has the earth element, but the elemental skills he has are only effective at close.
Mage. These are the daemonites who have a variety of spells, both major and minor. They usually go with spells that make good combos with their horn element.
Healer. They play a HUUUGE role. They're more of like a mage but with defensive spells and also healing spells. Less on the damage, but they are the only ones who can perform the restoration of a Daemonite's horns.
Rogue. They are the only ones who can take back the horns of an unempowered—That is, IF the horns haven't been turned into a gauntlet. They are trained most of their life and have mastered the art of being a "sneaky bastard," as humans say. Their stealth is a good opponent against a human mage's anti-stealth ability/spells. They do minimal damage if they're faced one-on-one, but a stealth attack from behind is their specialty.
HUMAN CLASSES
(Tell me in OOC/DM if you want a class added.)
Fighter. Human fighters are VERY durable because usually their heavy armor is made from magic, and some of them are even made from demon's horns, which are some of the toughest materials in the world. Most of them carry a shield along with the sword, but REALLY skilled fighters have only a sword. (May or may not have a gauntlet//also if they have a gauntlet, the spells/skills are limited to super close-range spells.) They're living life on the edge
Mage. They also play a big role. They attack from the backlines with medium-range spells (sometimes short-range). They specialize on spells. They perform unempowerings, which usually take eight hours to a month, depending on skill. They may or may not have gauntlets. They can be healers, too, but their knowledge on healing magic is less than that of the Daemonites.
Archmage They're like snipers, but with magic. Usually, the magic they know (or the gauntlets they have) are only limited to long-range spells, which is kind of an advantage. The closer they are to the target, the less the damage. They're pretty easy to kill without protection.
Rogue. They are usually people who specialize on daggers and short weapons. Some of them have gauntlets, but the gauntlets have spells that are super close-range.
ELEMENTS
HERE ARE THE ELEMENTS!​
Fire. The fire spells can range from long-range fire bullets to medium-range fire walls—Get creative! You can create your own spell in the CS section. (MIXING SPELLS AND ELEMENTS ARE GOOD! MAKE YOUR OWN DEADLY COMBO HUEHUE)
Earth. Rock walls, short ground shockwaves, boulder throwing—You name it.
Thunder. Area thunder clouds, thunderbolts, shock clap—Whatever!
Wind. High jumps, maybe even short flight time, making your enemy fly backward! Etc!
Water. This is basically useless unless you combine it with other spells.Huge water puddles and thunder makes a deadly duo. Water and fire? Not so much.
IMPORTANT+GUIDELINES
(PLEASE READ, ESPECIALLY FOR DAEMONITE CHARACTERS) (feel free to ask questions in ooc)
First, let's talk about what the "purity" field means in the daemonites' cs section. This refers to how pure of a demon your daemonite is out of 100%. Your daemonite can be 90% demon and 10% human, and maybe even 60% demon and 40% human (you have freedom to choose). In the purity section, you just have to say the percentages. (e.g. "Demon: 30%, Human:70%) ALSO NOTE: as long as someone is 1% demon, there is always a guarantee to have horns. This takes us to another field: Daemonite age. Daemonites age differently, depending on their purity. Pure demons age slowly, even if they're 9000 years old they still look like teenagers. So let's say your Daemonite is only 20% demon and 80% human, then they mostly age like humans. Another example: Kari is 90% demon and 10% human. Kari is 30 years old but looks like a teen. : P weird, ryt. OKAY SO ANOTHER FIELD: power distrubiton. So in the interest check, I stated that the horns are the storage for Daemonites' elemental powers. No matter how many horns your Daemonite has (yes, you can have more or less than 2), there is always a distribution from 100%. An example of this is: (The left horn has 90% of the power and the right horn has 10%.) IMPORTANT: "What if only one horn is removed? Will the unempowering still have full effect?" That depends. The motive of the unempowering is to take away 100% of your magic. Let's use the example earlier (90% power on left horn and 10% on the right). If the left horn is taken away, the Daemonite will just become very weak, like an ill human. If you have 80-40% magic left, you're still kind of strong, but your spells/magic doesn't do much and your stamina is less depending on how low. 30% and below magic left and you'll be veeeeeeeeery weak, like a human with a killer headache, numb and unable to move their body freely. THANKS for reading this and yeah you basically have 100% freedom on your character (unless it's op, that ain't allowed son).

Also, y'all may talk about relationships/guilds/clans/etc. in the ooc, it's much better if you at least have 1 partner. I'm sorry if this rp makes no absolute sense, I made this for fun uwu
 
Name: Siren Jaeger (Sye)

Age: 21

Gender: Male

Sexual Orientation: Straight

Alignment: Daemonite only, Siren has no trust for humans.

Class: Fighter

Purity: 90% Demon 10% Human

Element: Fire (Siren’s flames take on a dark shade of purple)

Weapon/s:
Blades of Anarchy
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These fine blades were crafted by the high lords of House Ix during the age of purity for the demons. They are adept to flame absorb its power, which in turn allows them to cast flame slice projectiles. The Blades once belonged to Sirens father, but he is now their new master.

Skills:
Shun Satsu:
The art of instant murder, this ability allows Siren to travel in the blink of an eye over a small distance to his target before unleashing what looks like a thousand strikes in a mere instant. While it is powerful, it takes a heavy toll on Sirens strength and will weaken him for a time.

Shout of Hell: This spell allows Siren to charge up a massive burst of flame in his right hand before slamming it into the ground causing pillars of fire to erupt around him. While they only deal basic flame damage, should someone be caught in the epicenter of the pillar they’re as good as ash by that point.

Oni Strike: This is a more simple attack that occurs from a crouched position in which Siren rises up with a vertical spinning kick. The more powerful the kick, the more energy it takes out of Siren.

Flame Shard: A basic projectile that doesn’t travel very far, not that it matters for Sirens style of fighting. They can be cast from either the ground or in an aerial attack. A charged attack makes for a red projectile that can make a minor explosion on impact, perfect for crowd control.

History:
House Ix, once a noble house of warriors, leaders, and most importantly family. This House Ix was home to that of a bloodline of fierce daemonites, and at one time, Demons. Xevious Ix, a pure blooded demon, founded the house himself through gathering his family, both extended and close, and aiding in the approach and unification of the humans. It took some time, but after Xevious and families efforts they helped bring about the temporary peace between demons and humans. Xevious was then dubbed the high lord of House Ix, and many other titles would be extended to all members of this new house. The temporary was greatly enjoyed by all the purebloods, until their time came to pass on to the afterlife. The keyword of temporary peace would soon falter, as Daemonites did rise and so too did the humans fear of them.

Siren was born among the island of Ix, where himself and the rest of the survivors in his family resided ever since the Disempowering of the Daemonites began. He lived closely with his mother as a rather shy lad who rarely spoke. The rest of his family loved the boy and did everything to make him feel at home with them all on their secluded island. Although one person seemed to be missing from the boys life, and that was his father. For most of his boyhood he didn’t know who his father was, only that his name was Ezro and that he had gone to aid in the battles against the humans. Siren had heard many stories of the renound Shield of House Ix, and how great of a warrior he was. Of course it all seemed like fairy tales to him until the day his father came home.

Siren had been working in the fields that morning with his mother and uncle when a cloaked figure appeared out of nowhere. The man bore a black and red cloaked armor as well as some crimson swords, the very same equipment that Siren would one day use. The stranger had blonde hair, and upon removing his visor there was the same crimson eyes that Siren harbored. Siren’s mother Nika and uncle Tenso rushes to the man and crowded him with hugs and kisses, greeting the man as someone dear. But Siren stayed back and once his mother returned to him he hid behind her, shy as ever. The boy was the grabbed by the hand and pulled by his mother over to the man who crouched on one knee and removed the hood from his head. Ezro held his boy by the shoulders and pulled him into a tight embrace, to which Siren did the same. Tears were shed, for his father had finally come home.

In the coming days, weeks, months, and years, Siren was to be trained vigorously under the guidance of his father that he too might become a great warrior when the time would come. While he hadn’t known the man for the first ten years of his life, he got to know him through combat and many hours spent training and working along side him. First he was trained in hand to hand combat, then with a set of his own wooden dual swords, and finally once his horns had fully grown in did he begin with his magic spells.

Siren was a pyro much like his father Ezro, and so the techniques his father knew were passed on to him. The Shun Satsu and Shout of Hell were difficult to learn, but in time Siren was able to master them as well. (His first Shout of Hell came at a cost of nearly destroying the crops in one of the many Ix fields. Needless to say his father found it numerous whereas Tenso was not as happy.) As the years melted away, Siren soon found that his father had to return to the front of the war as the battle was coming close to home. Ezro felt it was his duty to protect his house and his family, and so he left despite Siren and Kita’s objections.

Barely a month had passed before a letter was sent to the house, and with it a large parcel. The family was sorrowfully notified that Ezro had been slain in battle, as the humans had not even graced him with a simple disempowerment. Tearfully, Siren turned his attention to the parcel while his family grieved. Removing the brown cloth that held the items, Siren found his father’s own dual swords lying dormant and grey for their master had passed. Next to them was Ezro’s armor. Making no hesitation, Siren grabbed the blades and held them tight in his hands before igniting them to life with his flames. The Blades of Anarchy were now his to wield, and on that day he vowed to avenge his father and make the humans pay for what had happened.

Of course before Siren could make preparations to leave, the house of Ix’s worst fears were realized. Under the stealth of night, the humans came and assaulted the island of Ix. Siren awoke to his mother’s screams, and ran to the source to find his mother’s Disempowered body being hauled away by one of the humans. He tried to chase down whoever had done this, but it was already too late. House Ix had been desolated, with many of the members either disempowered, slaughtered, or having fled. Rage filled the boys heart has he buried the bodies of his kinsman and grieved for the many losses that had been suffered. For whatever messed up reason he was the only one left, and there was a debt of blood the humans owed him.

Siren quipped himself in his father’s armor, and slung the dual blades of anarchy at his side. He left home, or what was left of it, and headed straight for the nearest outpost of humans he could find. That night, he began his conquest of blood by murdering every last man who resided in that camp. Taking their lives in exchange for his families. Blood for blood, but the debt still has yet to be fulfilled as there was far more suffering yet to come for these vile heathens. The Warrior of House Ix was on the hunt.

Personality: Siren is a cold and very wrothful person. He doesn’t play well with others, especially humans. The pyro despises the creatures for what they’ve done to his kinsman, And this reached the tipping point after what happened to his mother. Siren won’t hesitate to kill any of them that he encounters, even if they claim to want to help him. He’s constantly in an irritated mood and will often respond to others with sarcasm and insults. However when it comes to those he cares about, he’s a completely different person. He actually shows compassion and love for them and will always do everything to fight for and protect them.

Strengths: Siren is a strong fighter, having been trained and several different forms of fighting by his father which he has honed and perfected ever since. He’s quite the expert with his blades as well, but he’s not as expert with them. Siren can strategize and figure out how to take just about any opponent down, and if his first attempt doesn’t work then he’ll persist until victory is achieved.

Weaknesses: Siren is prone to wearing himself out by refusing to give in, which usually results in a heavy toll on his body. His anger often gets the better of him which doesn’t seem to help the situation in the slightest. As calculated and well trained as he is, Siren can make rash actions and put himself in a vulnerable position because of it.

Appearance:
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When the hood is off, Siren’s horns can be seen coming out and curving around the back of his head. The visor on his armor hides his crimson colored eyes.

Height: 6’ 0”

Weight: 210 lbs

Relationships/Guilds/etc:
Belongs to the House of Ix, Siren’s family bloodline that once held a long line of pure demons before mankind was brought into the picture. His title is that of warrior to the house, although he isn’t sure who else remains in House Ix.

Power Distribution: Siren is dominant in his right side which distributes most of his power to that horn at a 75:25 percent ratio.
 
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WIP.
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Name: Erisa King

Age: 22

Gender: Female-ish

Sexual Orientation: Lesbian

Alignment: Daemonite sympathizer

Class: Rogue

Weapon/s: A set of lightweight throwing knives

Spell/s: Knows some small illusory cantrips

Skills: Knife throwing, pick-pocketing, knot tying, dancing

History: Though raised with all the privilege of an upper-middle class human lifestyle, by 14 Erisa was left penniless after she was caught with her daemonite girlfriend and left home to escape her parents' judgment. When she had exhausted the generosity of extended family, friends, and strangers, she joined a small thieves guild that masqueraded itself as a band of traveling performers, where she trained informally as a rogue. In the midst of escalating tension between human and daemonite, Erisa has recently found a new passion: stealing back daemonite horns from those who would use them for gauntlets.

Personality: Highly opinionated and steadfast in her convictions, although somewhat naive and reckless in her pursuit of justice. She romanticizes her place in the struggle between human and daemonite, imagining herself to be something like a savior or champion for equality, which she uses to excuse her sometimes morally dubious actions. Acts humble and demure but has a bit of a hidden ego.

Strengths: Acrobatic, high stamina, sneaky

Weaknesses: Naive, dramatic, bleeding heart

Appearance: Short with a medium build, muscular legs and a bit of chub around the middle as well as a permanent baby-face. Light skin and ear-length chestnut hair in tight curls. Light brown eyes. Most often seen dressed in the typical apparel of a male stage performer of her guild.

Relationships/Guilds/etc: Belongs to a thieves guild but has recently struck out on her own. As a traveler she's met and developed bonds with a number of people, but doesn't necessarily keep in contact with them while she's on the road.
 
Name:
Chelsey Cornell
Age:
16
Gender:
Female
Sexual Orientation:
Straight
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Alignment:
Neutral
Class:
Mage
Weapon/s:
None
Gauntlet/s:
None
Spell/s:
She can make bearers but it does take energy.
Skills:
She can manipulate air.
Acrobatic
Hand to hand combat
History:
Growing Chelsey did not have it easy but at the same time she has a lot great memories. Her father, Winton was demonite but a very low percentage of it and her mother was human. During this time her grandfather had warned Winton about dating humans saying with way things were right now it wasn't the best idea. Even his mother who was human agreed with this. Worried that their son might have their horns taken from him. But of course he did it anyway. He ended up falling in love with human girl by the name of Cass and they started dating and soon enough they had Chelsey. Chelsey had a great relationship with her father. She was a total daddy's girl. She did have a close relationship with her mother at first but they started to drift apart cause her mother really never wanted a child and preferred not deal with it. Cass was quite the wild type and loved having her freedom and not being tied down. Though Winton had hope she would of calmed down at least a little. As time went on Winton started to notice the type of people Cass had been hanging around with and the fact she kept asking questions about his horns. But he ignored the little voice in his head trying to warn him. One morning Chelsey had went to wake up her father and noticed that room was a mess like their had been a fight and one of her father's horns had been missing. She quickly helped him into bed and took care of any wounds he had. Her mother had some men gang up on him by surprise but he was able to keep at least one of his horns and luckily it was the one with most power but he was weak and couldn't seem to walk. Chelsey was 11 at the time it was a lot for her to take in but she took care of her dad, did the chores found ways to earn money. Winton hated to see his daughter be burden but she would just give him a care free smile and tell him not to worry. Even though he was stuck in bed they would still talk hang out and read together. Even would talk her through practicing her magic. During this time she told her father that she promised she would retrieve his horn back. Things seem to be going good for awhile but of course things couldn't stay that way. One day after getting back from down she saw her father sitting in his wooden wheel chair knocked over on the front porch with body laying beside it. She quickly recognized it was her father then as she came closer saw his horn was gone. After resting the body on to he bed she packed her things and left. But before she could make it out the door she broke down into tears.

It has been a year since then and Chelsey has been traveling around looking for her father's horn not only that but she had been looking for certain family. Chelsey's father use to tell her about demonite heritage and that she was part of the House of Xi. He had told her about all of the history and who they were though he didn't think their were any left he wasn't even sure if his parents were even still alive. So she decided she would try to find them as well but she's it's been proven quite difficult. She also wants to find that crystal she's heard about. Cause quite frankly she tired of all the back and forth between humans and demonites and she wonders if maybe that crystal can help put an end to all this fighting.
Personality:
Chelsey a kind, cheerful, energetic and honest. She always talk politely, no matter who she talks to. She is diligent and brimming with curiosity. And once she set her mind to a goal, she'll give it her all to achieve it. At times, she can also be somewhat air-headed, childish and clumsy, but she is also mature and can stay calm under pressure. She is also clever during fights and people tend underestimate her.
Strengths:
Kind
Diligent
Mature under pressure
Weaknesses:
air headed
childish
clumsy
Relationships/Guilds/etc:
House of Xi​
 
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Name: Baylo
Age: Somewhere around 2000
Gender: Not cis
Sexual Orientation: Not het
Alignment: Daemonite but will not kill humans.
Class: Rogue
Purity: 60% demon 40% human
Element: Thunder with a touch of water

Skills:
-Baylo can conjure a massive non-lethal flash of lightning in the sky, can potentially blind or disorient those who are prepared. It is swiftly followed by a deafening thunderclap. They use this to confuse, disorient, distract people.
-They frequently call the rain to pour down heavily in an area they are trying to investigate. The rain comes down loud and heavy distorting vision and sound. Baylo uses this to sneak around.
-Baylo is downright strong. They often use their brute to break items, put enemies down, and assist their vigilante companions.

Weapon/s: A Warhammer and numerous restraints such as ropes, and chemicals to put enemies out for several hours.
History: Baylo grew up on a small island, they don’t even remember the name of it. It was raided by humans and they’re village was devastated. They saw family and friends unempowered and was only able to escape by hiding. Their family’s bodies were taken away and they had no ties left to the island. They’ve never gone back. Instead, they began taking justice into their own hands. Though they’d seen the bodies of humans, they weren’t just inanimate. They were bloody, they were mutilated and they did rot. Baylo refuses to kill, they are unable to kill. Instead, they disarm or immobilize enemies. Their only goal is to reempower as many daemonites as they can. They will lay their life on the line to do so.

Weaknesses:
-They’re naturally heavy footed and clumsy, they use their elemental abilities to try and cover this up.
-Baylo becomes paralyzed with fear when they are put in a position to kill another.
-They feel all emotions very deeply and it will affect their ability to perform.
Strengths:
-A natural leader, they can usually gather a following of people in a few days in new locations.
-Did I mention they were strong?
-Is a fantastic listener and is driven by the desire to bring justice to their home.

Appearance: Baylo is a unit. 6’0 just over 300 pounds. I’m talking Eddie Hall. I’m talking Aneta Florczyk. Their sometimes intimidating physical stature is met by their stoic and sometimes grumpy facial expression. Baylo has four horns. Two of them are towards the front of their head and point slightly backward and are about 2 inches long, they’re fairly dull. The second set of horns begin right above their ears and curl downward like rams horns following the skull and stop to a dangerous point just before touching their earlobes. These horns are very sharp. Baylo has dark coarse hair but they usually keep it choppily cut around jaw length.
Power distribution: Virtually no power in the smaller forward horns. 10% each maybe. The rest is evenly distributed between the larger ones.
Relationships/guilds/clans/parties/etc: Uh, i'll add something later.
 

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