Deviltigerr
Elder Member
With Halloween, around the corner thought it would be appropriate...anyway Shadow of the demon lord is essentially set in a fantasy world last days. Reality is weakening with creatures from beyond, catastrophes and calamity affecting the world. Essentially its doom everywhere, vile demons roaming the lands, and the shadow of the demon lord affects the world around it.
Even in such a bleak world, all hope is not lost, Exceptional men and women can attempt to delay the impending apocalypse. They can be from all backgrounds. The world is dangerous and bleak, not every battles can be won but powerful magic can bring you back to life or you just end in the cycle of reincarnation.
As for your character, you'll get to make some choices: (optionally you can randomly generate everything from the race tables which is fine.)
The choice of your race:
-Human: any skin tones , size, shapes etc...yeah skin tones include blue, pink, purple, zebra etc...
-Changeling (Faceless hideous creatures who can take different appearances and blend with humans. Some don't even know they are changelings until later in their life.)
-Orcs, used to be slave and created by the empire a long time ago.
-Clockwork, Mechanical people with their soul bound to the machine, get to customize your character.
-Dwarf : Male and female dwarves have facial hair. Hoarding their treasures in great vaults and worshiping ancestors.
-Goblins: Exiled by the faerie queen, they have become a common part of human society, taking on the jobs that most people would consider disgusting, such as cleaning the sewers and the likes. No two goblins look alike and also they all have at least one odd habit.
Then your profession, instead of having skills, you have a profession or professions, which essentially affects what you know or do. Giving you bonuses on some rolls and the likes. Anyway you can choose or randomly roll for your profession. Most characters start with two professions.
Then you roll to determine your lifestyle/starting wealth. Gear up.
And finally every character starts with one interesting thing (this one is always rolled)
With this system being fairly new and quite sure, not many people have it , willing to guide through the entire process.
Yeah as recommended by the book, we are starting at level 0 (so you will do one short adventure to earn your first level) then you will be able to pick your basic path.
Paths is essentially your career/adventuring path, it goes like this:
-4 basic paths: Magician, Priest, Rogue, Warrior.
-At level 3, you get to choose an expert path: There are 18 choices possible! Not limited by your basic path choice.
-At level 7, you get to choose a master path or a second expert path: 70+ master paths possible. Again not limited by your previous choices.
Of course some paths have better synergy between each other such as magician - Wizard - Chronomancer for example but you are never forced to follow a certain path.
Leveling up is not tracked by xp, but usually simply focuses on completing major stories objectives (essentially tell you when you level up.) , No grids necessary, theater of the mind essentially.
Even in such a bleak world, all hope is not lost, Exceptional men and women can attempt to delay the impending apocalypse. They can be from all backgrounds. The world is dangerous and bleak, not every battles can be won but powerful magic can bring you back to life or you just end in the cycle of reincarnation.
As for your character, you'll get to make some choices: (optionally you can randomly generate everything from the race tables which is fine.)
The choice of your race:
-Human: any skin tones , size, shapes etc...yeah skin tones include blue, pink, purple, zebra etc...
-Changeling (Faceless hideous creatures who can take different appearances and blend with humans. Some don't even know they are changelings until later in their life.)
-Orcs, used to be slave and created by the empire a long time ago.
-Clockwork, Mechanical people with their soul bound to the machine, get to customize your character.
-Dwarf : Male and female dwarves have facial hair. Hoarding their treasures in great vaults and worshiping ancestors.
-Goblins: Exiled by the faerie queen, they have become a common part of human society, taking on the jobs that most people would consider disgusting, such as cleaning the sewers and the likes. No two goblins look alike and also they all have at least one odd habit.
Then your profession, instead of having skills, you have a profession or professions, which essentially affects what you know or do. Giving you bonuses on some rolls and the likes. Anyway you can choose or randomly roll for your profession. Most characters start with two professions.
Then you roll to determine your lifestyle/starting wealth. Gear up.
And finally every character starts with one interesting thing (this one is always rolled)
With this system being fairly new and quite sure, not many people have it , willing to guide through the entire process.
Yeah as recommended by the book, we are starting at level 0 (so you will do one short adventure to earn your first level) then you will be able to pick your basic path.
Paths is essentially your career/adventuring path, it goes like this:
-4 basic paths: Magician, Priest, Rogue, Warrior.
-At level 3, you get to choose an expert path: There are 18 choices possible! Not limited by your basic path choice.
-At level 7, you get to choose a master path or a second expert path: 70+ master paths possible. Again not limited by your previous choices.
Of course some paths have better synergy between each other such as magician - Wizard - Chronomancer for example but you are never forced to follow a certain path.
Leveling up is not tracked by xp, but usually simply focuses on completing major stories objectives (essentially tell you when you level up.) , No grids necessary, theater of the mind essentially.