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Shadow of the Demon Lord

Alright. Though that doesn't make a difference what I choose, right? Just what sort of prior knowledge I would have?


[dice]16031[/dice]


[dice]16033[/dice]


[dice]16034[/dice]
 
knowledge/skills essentially come from your profession, professions is used very broadly to anything remotely related to it. It essentially gives you a bonus/boon when you roll. For example, if you are trying to track a witch, you will get a bonus to it because of your work as an inquisitor's henchman.
 
Orc please, I noticed there was no roll for gender, is that up to us?
 
@David Carl :


for the Orc


Strength 11, Agility 10, Intellect 9, Will 9 (like usual can +1, -1 in one characteristic to another)


Orc age: 3d6


Orc Build: 3d6


Orc appearance: 3d6


Orc background: 1d20


Orc personality: 3d6


two professions: 1d6 then 1d20 (do it twice)


Wealth/lifestyle: 3d6


An interesting thing: 1d6 then 1d20
 
Last edited by a moderator:
Question, what does the attributes affect? Strength, Agility, Intellect and Will.


Orc Age
[dice]16167[/dice]
Orc Build
[dice]16168[/dice]
Orc Appearance
[dice]16169[/dice]
Orc Background
[dice]16170[/dice]
Orc Personality
[dice]16171[/dice]



Profession 1
[dice]16172[/dice][dice]16173[/dice]
Profession 2
[dice]16174[/dice][dice]16175[/dice]
Wealth/Lifestyle
[dice]16176[/dice]
Interesting Thing
[dice]16177[/dice][dice]16178[/dice]
 
Orc age: young adult 13 to 18 years old


orc build: thin


orc appearance:


You are ugly. You have thick tusks jutting from your


broad jaw, a sloping forehead, and tiny eyes set


deep in your skull.


orc background:


You fought bravely for the Emperor and were


awarded a medal for your courage.


orc personality:


You want revenge and you’ll kill anyone that gets


in your way.


Professions:


-Barbarian (Wilderness)


-Acolyte of the New God. You study to become a priest in the Cult of the New God. You know how to read and write


one language you know.


Lifestyle/wealth: Getting By


You have a dagger, a staff or club or sling with 20 stones,


basic clothing, a backpack, a week of rations, a waterskin, a


tinderbox, 1d3 torches, and a pouch containing 1d6 cp.


Interesting thing:


A shadow you cast that never quite matches your


movements.
 

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