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Fantasy Royal Witches: Out of Character

*Insert Intrigue in this reply and a question regarding what was written in this reply*
*Insert acceptable, yet slightly underwhelming answer, followed immediately by a change of topic in the hope nobody notices.*
 
*Insert acceptable, yet slightly underwhelming answer, followed immediately by a change of topic in the hope nobody notices.*
*Insert insistance on a proper answer, due to lack of belief in the original. Also insert an assertion that your attempt at a swift segue has been foiled*
 
*Insert slightly passive-aggressive jab in reference to the underwhelming answer, followed by mild interest in the change of topic, but a sudden curve-ball question referring to the previous topic at the very end*
 
*Insert insistance on a proper answer, due to lack of belief in the original. Also insert an assertion that your attempt at a swift segue has been foiled*
*Insert witty yet crude insult that subtly yet suitably undermines your insistence and assertion*
 
*Insert slightly passive-aggressive jab in reference to the underwhelming answer, followed by mild interest in the change of topic, but a sudden curve-ball question referring to the previous topic at the very end*
*Insert mention of how you dun been ninja'd*
 
*Insert slightly passive-aggressive jab in reference to the underwhelming answer, followed by mild interest in the change of topic, but a sudden curve-ball question referring to the previous topic at the very end*
*Insert confused and rushed answer to curveball that is, nevertheless, satisfying on a number of levels*
 
*Insert fake and obviously forced amusement at J's reference to being ninja'd. Insert satisfaction at the answer given to the curveball question*
 
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Kaliyah Fumer Norwood​
Gender: Female
Age: 24
Color: Blue
Occupation: Queen of the Wolves
Rank: Specialist
License: Six Petal
Personality
A humorous, light-hearted spirit prone to casting jokes and playing pranks, Kaliyah relishes all the comedy that life has to offer. Her jokes can sometimes go a bit too far and land in her trouble, but she always sees through to apologizing and righting the wrong. Even in the midst of combat, she can manage to hold banter with just about anyone.

A terrible student of magic, Kaliyah never had the patience for spellcasting, too careless with her spells, viewing them as tools to be used like a hammer or sword. She craves the thrill of combat. Described as an adrenaline junkie, she often does reckless endeavors not for the honor but for the feeling she gets when her heart starts pounding. That is when she feels alive.

Appearance
Kayilah’s body is not one that is intimidating nor beautiful. With small, at best, breasts, few curves, and no significant posterior perhaps the only redeeming quality of her body is her face. Her face is average, perhaps leaning towards the cute side, freckled with a mix of dirt and true tiny small freckles all over her face with shoulder length brown hair tied back into a ponytail. She appears young enough with her face that she often gets mistaken for a teenager. It is only with her armor on that people give her an older age. She cares a relaxed, almost carefree posture about her.

History
From a small village on the border, Kaliyah grew up in the shadow of the Blighted Lands, with the constant threat of blight attacks. Her mother and father raised her as a good as she could be, a farmer and a seamstress, both already past the halfway point in their life, and declining in age. Kaliyah was never a great study of magic, although she could manifest the beginning levels that were expected of her by her mother.

As Kaliyah left home, she realized for the first time in her life that simply using magic was not going to be enough for her. She would get killed by the first blight that laid eyes on her. Thankfully, her father had taught her how to defend herself when she was young with either sword or spear, and it is those skills that Kaliyah used to fight with in her time in the army.

In time, Kaliyah proved herself to be a capable warrior, fearsome and deadly. Transferred to the King’s unit, she served under him for a time as a simple soldier, seeing one or two glances of the famous man. She had heard stories of him, his feats, and she admired him, though he had likely never even glanced at her nor knew her name. It was not until a stormy night on the edge of the Blighted Lands that it all changed.

On the word of a small blight force moving through the area nearby, the King along with a small unit, of which Kaliyah was a part of, split off from the main group stationed nearby. Kaliyah was giddy with excitement simply to be even near the King for such a period of time. Tracking the force, they found more they reckoned for, a large swarm of Blight, far greater than had been reported, coming at them from all sides. With no place to retreat, they fought for as long as they could, but blows from the Blights began to find their marks. In the fighting, the King and several other men were severely wounded. Kaliyah, who was stationed at the second line and bruised, but still in for the fight, managed to get those wounded into a small abandoned wolf cave with a narrow entrance. It was here that Kaliyah proved herself, protecting the King and other soldiers throughout the night by fighting off any Blight who tried to enter. Come the morning, word had reached the main army of the battle, and they swooped in to clear out the large amount of remaining Blight, recusing Kaliyah now “Queen of the Wolves” the King and the soldiers who were “the rest of the wolves.”

In the aftermath, it took several months recovery for every person alive, Kaliyah included, who was recovering from at least two broken ribs. Once she was recovered, she was summoned to the capital, Sylva, where she was recognized in a ceremony by the King for her bravery and courage in battle. He declared that she was the “Queen of the Wolves” and revealed a gift for her, a fine set of crafted armor and weapons ornamented with a wolf theme.

Kaliyah spent some time in the capital, partly enjoying her new found fame as she attended several fancy feasts and balls as a guest of honor, each more extravagant than she could have ever imaged. It seemed like everyone had heard her story. Though she was enjoying things, she could feel her heart yearning for combat again, for the frontlines. In a private conversation with the King at a feast, she expressed this desire to him, and he said he had already been at work to find a place that would push her and develop her into the best person she could be.

A week later, she received transfer orders to a new unit under the leadership of Balasar Hagermaus along with a personal note from the King that explained that Balasar was someone the King trusted to make Kaliyah the truly great warrior she desired to be. Now, in Sylva, the army unit is arriving, and Kaliyah yearns to meetup with them, ditch the city, and get back out to the action.

Relationships

Skills
Skills:
  • Sword and Spear: Quite capable with both spear and sword, Kaliyah has trained with these weapons since a young age. She likely ranks among the best spear wielders in the land, but would be considered a great swordwoman, not amazing, not bad enough for good, but just great.
  • Toughness: Able to take a hit and keep going, Kaliyah can sustain for a long period of time in the midst of battle off of adrenaline and sheer mental fortitude, well beyond what most others can endure.
  • Guns: For recently being introduced to firearms, Kaliyah is a surprisingly good shot. She favors using her rifle before targets get into her spear range, and then saving her pistol only for emergencies.
  • Conversationalist: Kaliyah is a decent speaker, capable of winning friends and influencing others to her side simply by talking to them with her friendly, funny, and slightly naive demeanor.
  • Soldier: Kaliyah knows when you need to shut your trap when a superior is chewing you out, how to pack her gear for travel properly, etc.

Equipment: Her battle armor and weapons are exquisite, fine crafted steel mail, plate, and leather cosmetically shaped to have the appearance of wolves’ heads and a general wolf-like theme. It was crafted as a gift for her by a gracious Cain Lawan as recognition of saving his life in battle. It has an enchant that affords it extra protection from punctures and pierces. She carries with her a break-proof enchanted spear, a dull-less enchanted shortsword, and self-cleaning flintlock rifle and self-cleaning flintlock pistol.

Spells: Beacon, which works maybe 50% of the time, and Force, which works maybe 25% of the time she attempts to use it. Both are very weak versions of the spell, and fizzle out after a short period of time.

Writing Prompt
Kaliyah glanced over at her friend, another young witch she had recruited for her magic prowess to help her with a little task. This morning, their sergeant had been an ass, more so than usual, so they decided it was high time to give him a real ass. No, Kaliyah didn't want to make him a donkey, but just give him a nice, female ass.

"Are you ready, Diana?" Kaliyah whispered, worried that somehow the sergeant might overhear them even though they were at the top of a hill beneath his tent. She saw Diana reach into her pocket, grabbing a page from her pocket which had the spell written on it. Diana and her nodded at each other. Diana and Kaliyah muttered a few words, and it was done. The spell had been cast.

The next morning, Kaliyah reported to the morning roll call to see the sergeant absent. It looks like the spell worked after all. In his place, the head witch was there. "Now, I understand someone placed a hex on the sergeant last night. Whoever it was, you should know he has a hex necklace, one which in turn mirrors and amplifies the hex back at the party responsible. I suspect we will find our..."

As the witch was talking, Kaliyah was distracting by a growing feeling in her posterior, like it was suddenly becoming heavy to stand up, literally pulling her back onto the ground. She was teetering back and forth, trying to keep herself upright, when suddenly two loud "ZWAP"s filled the air as Kaliyah and Diana's pants ripped at the seams, huge fleshy cheeks spilling out of their pants, pulling them backwards onto the ground.

Within seconds, the cheeks had doubled, no tripled in size, growing so large that Kaliyah was actually sitting down on her cheeks like a chair. Bigger and bigger they swelled, until each cheek was at least six feet tall. Kaliyah, with shame on her face, looked over at the witch, who simply shook her head and said something about some extra cleaning duties then walked off with the rest of the laughing unit, leaving them there. The punishment she issued wasn't the important part. The shame and embarrassment Kaliyah and Diana had just undergone was already punishment enough. Kaliyah didn't think she was ever going to be able to live this down.
 
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Hilaire Giselle Lavan​
Gender: Female
Age: Twenty Three
Color: White
Occupation: Witch
Rank: Novice in the military.
License: Three Petals
Personality
This entitled maiden is one of the misunderstood characters in the Lavan family. When people look at Hilaire, they regard her as a pompous brat, so the heiress doesn't always receive the respect she desired from those she wanted to become amiable with. Thus, she maintained her appearance, never failing to live up to anyone's fantasies while she remained genuine with the one person she is comfortable with: her mother.

One of Hilaire’s many virtues is the fact that she is incredibly passionate and ambitious. Her dedication to learn more, more than the boundaries of a white mana user, demonstrates just how incredibly dedicated she is, although she does procrastinate - a lot. With the requirements and newfound responsibilities she wants to adopt as a Novice in the military, Hilaire has to enforce responsibility and reliability on herself. She may not be used to what will be asked of her, nor will she be overly fond of them, but her personality calls for her will to change and find motivation to do more.

There's a lot to add onto Hilaire's character. With an idealistic look at life, Hilaire believes that most people who are shut out are actually being misunderstood, and that there’s definitely a positive quality about them that people don’t have the patience to find. This stems from the fact that Hilaire deals with this upfront on a day-to-day basis.

Appearance
With a fair complexion, and soft facial features; this is definitely a woman who demands attention the moment she enters a room.

Hilaire stops at the average height of five feet, five inches; she weighs a hundred and twenty seven pounds with the body shape of a pear. Long ice-blond hair, full and soft, cascades down her back in waves and in no way is it silky. Her cerulean eyes are a deep, clear blue with double lid eyes framing them; two light brown beauty marks are positioned beneath her eyes: one per eye. With long dark lashes, soft round cheeks, a small upturned nose, and a triangular face; she's an attractive woman with the stereotypical appearance of a pampered maiden.

History

Hilaire G. Lavan is the daughter of Pyra Lavan, the sister of Amelanch Lavan. Hilaire naturally accompanies Lady Pyra to every occasion her mother is expected to make an appearance to. Occasionally, the inadequately pompous princess goes in her mother's place in order to get a feel for what she may deal with in the future.

There isn't very much to say about Hilaire's history, seeing as a good majority of her background is known vastly across Arcana. Throughout Hilaire's lifetime, she has always been gauged as coddled and pampered, so the young heiress has always been attentive and responsible when it came to representing the Lavan family's status quo. She never misses an event, especially one that she deems important, and she most definitely knows how to hold her wits. At most, the young lady is even spotted living her life the way she wants to, a way that people claims only confirms just how spoiled the diplomatic brat is. Thus, Hilaire is in the capital city, not just because of an established family name, nor is it only the appearances she desires to upkeep, but because Hilaire wants to make a Witch out of herself. She wants to strengthen her character and be more than what society paints her out to be.

Relationships
  • Family: Rhodesia Lavan, Grandmother; Cain & Amelanch Lavan, Uncle and Aunt; Docynia Lavan, Aunt; Pyra Lavan, Mother; Cyrtan Lavan, Uncle
  • Rivals: None for now.
Skills
Skills: Hilaire can not physically fight others in a combat tournament. She has never really considered training for anything that does not center solely around magic, so she doesn't have any particular skills in that department. All she is capable of, besides excelling with her incantations, is spending money and being incredibly honest - should you ask for her thoughts or not.

Weapon: A pair of silver daggers strapped to her hip; should it result to close combat fighting. She has no experience with fighting in hand-to-hand close combat skills, but she definitely bought these because they appealed to her in the light.

Spells: Hilaire's Incantation Book

Writing Prompt
Your response to the writing prompt goes here. It should be as long as what you think you would typically write for a roleplay post. Choose one of the following four prompts to respond to in-character:
  • The love was unrequited.
  • The effects of the spell were not as you anticipated.
  • You will never speak to this person again, so long as you live.
  • Something happened here. You hope it was a miracle… but probably not.
 
Well about the Tuesday thing - I was off by a week and a day, but the opening post of the RP is up, rest of the worldbuilding be damned! I'm sorry for taking so long, and I thank everyone for their patience. I've been getting a lot of hours in at work, we've got some new clients, and I've taken on some web development projects, hence why I've been so busy.

Now that the opening post is up, I'll be going ahead and looking at character sheets. Once your first character is approved and you've been given permission to post their CS, you'll be free to post!

 

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Balasar “BitchSlayer” Hagermaus


Gender: Male
Age: 36
Color:
Occupation: Warden
Rank: Captain
License: 9 Petals
Personality
Balasar can easily seem to be a a very intimidating man. His voice is deep and blunt, and he tends to gaze at the world as if scrutinizing it. Giving him a default grump face. He is keen on getting to the point rather than beating around the bush, and more often than not somehow managing to keep his tact. Even though some of his words may seem harsh, he rarely seems to actually come off as meaning ill will. That said, he is always willing to show respect, until you have shown yourself unworthy of it. He is surprisingly thick skinned. However, is not one to take crap, so if you want to poke a bear with a stick, he will make you work for it. Or regret it.


Being raised in a noble house, Balasar acts honorably and respectfully. For the most part. While his time in service has made him more crude, he maintains a sense of dignity and responsibility about himself. Spend enough time with him, and you can see that he genuinely cares for the well being of his unit. The Witches and Wardens alike, with a special favor for helping the younger ones. As such, it is common to see his fatherly side. He sees they are taken care of, and pushes them to be the best that they can be. Regardless of whether they like it or not. Aside from that, he is devoted to his duties. And works hard, not often spending much time outside of his station.

Appearance

Eye Color: Blue
Hair color: Black.
Height: 6”7

Balasar is a large sturdy man. Like the mountains from which he came. Fine stock from the mountain region of Alfursava. Well muscled and toned, he makes for quite the intimidating figure, and looks like he would be able to easily pick up the common witch and toss her over a wall.


No longer as youthful as he once was, some age has began to show. A few grey hairs here and there. His skin tanned and starting to look a little weathered from his years of service. Plenty of scars from spells and weapons. But none that need mentioning here.

History
His story begin, birthed to the secondary branch of the ruling Hagermaus family. A midling child between two sisters. Like most men born to the family, he was to be groomed into a scholar. And for for many years, his life was just that. Being the only male, he was quite doted on by his mother, Diedra. However… that did not mean his life was easy. In fact, it meant she pushed him all the harder so that he would be as best as he could. To be a renowned scholar, and father worthy of bearing children of Hagermaus blood.


From his childhood to his teens, he lead this life. Not only study, but also work. To instill in him it's value. But like any young man, his attentions dipped and waned. And often times he took whatever excuse he could to visit his cousins of the main family branch. With the stipulation of course that he wasn't there as a waste of space, so it wasn't surprising to see Balasar helping the main branch Hagermaus daughters. Not that he knew how to fight, but he did what he could, and helped when able. Not, of course, that he didn't learn a few things over the years.


But there was another reason he enjoyed visiting… being in the capital, it wasn't uncommon for military officers and the like to visit. And there was one specific one that he had crossed paths with frequently. A red witch. A wonderful specimen. A fiery lass, high ranked, skilled. Not that Balasar would have ever admitted it. In those halls, she and Balasar had butted heads many times. They argued and fussed… and even had to be dragged off each other when one of them picked a fight with the other. But… even though it didn't seem like it… they attracted each other. They of course wouldn't admit it. Both were far too stubborn. But as they grew older, it became a bit easier for those who knew them to see.


It was when he had just turned twenty, after a particularly rough argument, that the night turned scandalous. The day, she had to return to the capital, but where she would normally have been back in a week or two because if rotation… she didn't return. Weeks. Months… a whole year. She was gone. With not even a whisper. That is… until he received an official summons to come to the capital to be tried for a crime upon witches. Before he even knew what was going on, he was shackled and taken to the Royal city to stand trial.


He learned what happened this day… the red witch had given birth to a child. But after a year, as soon as she returned to duty, she was called to an emergency blight infestation… where she lost her life. He learned that the child was his, and that she was going to return to Alfursava that day, to propose. She of course, never got the chance…


Her lieutenant was the one pressing the charges. Blaming the death solely in Balasar, for ruining the witch with his seed in a scandalous moment when he forced himself on her, weakening her magic. And that if she was not distracted by this, she would have still been alive. This witch… she was hateful and jealous. That it was Balasar who had received her affections instead of her. She wanted to make Balasar suffer for this transgression.


The witch wanted a trial by combat. And she got one. But her arrogance did not serve her well. No sooner did she raise her wand to cast a spell, that an axe was buried in her chest. Thrown by Balasar. He won. But his did troubles did not end here. Shocked the witches were that he killed her when the execution here was to be his, insulted even that a man would do this… they placed him in custody once more. Several of the witches of that court, did push for a change in sentence. Rather than death. They would sentence him to be a warden to pay for his crime.


Needless to say, the Hagermaus family was livid. Balasar defended his honor and won. No. His mother's wrath was on that of the court. Strangely enough… despite his mother's words… Balasar accepted the terms. After all… he had a daughter… and he wanted to find her. So it was that he was forced into the wardens. While he never found her… it was in the wardens that he found a new purpose. He saw what horrors the blight brought… and the thought of his daughter having to fight them one day drove him to stay. He wasn't fighting for the queen, or Arcana… he was fighting to keep her safe. One day… she would be among the witches he fought beside. And he wanted to give her the best chance he possibly could.


His determination carried him through. His conviction stood out. He trained hard. He worked hard. He fought hard. He was man who let nothing stand in his way. Sturdy like the mountains that he came from, and worthy of bearing the Hagermaus name. But he was not a popular one. Branded with the title of Bitchslayer, his service was not an easy one. Hated by the witches for his moniker, deeds, and attitude. Hated that he rose in ranks where they did not. Hated that he got the attention of King Cain, and had become his disciple and friend. Even the Queen Lavan herself had a bone to pick with him. But just like the mountains of Alfursava… he weathered everything that was thrown at him.


Over those fifteen years… he had fought many battles. He made friends and enemies. And he watched just as many die beside him. Never once did he waiver. Not even to the roar of a dragon. He was a Captain now. A hard earned title that he took more seriously than most. He was eventually to be placed in a small special unit alongside his cousin. A unit to keep them out of the hair of the Queen and other generals who were not as fond of them or Alfursava in general. And one that the Queen could dump other troublemakers into. Small it was, but it was no less dangerous. However, he got to serve more closely alongside familiar faces like Evelyn. And actually was able to find capable lieutenants in Florence and Damon, despite what expectations he had of them.


They would be sent off again soon, but at least for now they would get to enjoy a festival. A rare treat. Made bittersweet by the fact that the Queen was planning on dumping so more shit stains into their unit very soon.



Relationships


Cain Lavan: Balasar’s friend and mentor. Balasar has known Cain for many years, and served directly under him in multiple occasions. He respects Cain greatly, and much of what he knows has come from Cain. Much of who he is now is because of how Cain helped shape him as a man.

Amelanch Lavan: Bitch.

Evelyn Fay: Has known her since she was 16. He was good friends with her father, and served under him for several years until his death. Starting out as him just making sure she was okay, they became simple friends. However, things change over time. Nowadays, people like to joke that Balasar is her “toy”... but in reality Balasar and Eva are close friends. Closer than most friends get. Having helped each through tough times, and still now they help each other stay strong. Balasar especially tries to keep strong for her, and does his best to make sure that not only does she take care of herself, but also help push her to better herself.

Florence Sabin: His Lieutenant, and right hand man. Unfortunately. Thrust upon him by higher ups, he had little desire to put up with her pampered rise up the ladder. He expected just another female Warden who expected things the easy way. It turned out, she wasn't like the rest. Florence had it easy until now, but war isn't easy. He would put her through the wringer, and make sure she worked to bear the title of Warden and first lieutenant. 2 years later, this woman is actually starting to grow on him. And he sees her as a valuable Lieutenant, and is getting to the point where he trusts her enough to leave the squad in her hands, as well as admires her work ethic. And... Dare I say it, he even enjoys her company.

Damon Dragoslav: Perhaps one of the most agreeable soldiers under his command, Damon is a breath of fresh air. He places a lot of trust in Damon, and trusts the lives of everybody in his unit in his hands. Damon has probably seen the least amount of abuse from Balasar over the past two years, and is undoubtedly one of his favorites. And that is not just because he is the medic. However, sometimes Balasar does need to step in to help remind him that he can't take care of anybody if he is dead.

The Daughter: No name. No face. The daughter he knows he has but never got meet. The reason he fights so hard against the blight. In his mind he has pictured how she looks, and how she might act. He wants to be her father. However he knows that is not possible… so he out there giving all he can for her. Even if she never learns, it is all he can give.



Skills
Skills:
Witch Slaying: True to his name, Balasar became quite adept at anti witch warfare. He has memorized Incantations and runes, as well as movements. He knows how to take advantage of their arrogance and states of mind. Among many other things. Things he has put into practice on numerous occasions. This has not made him popular…


Master Swordsman: Balasar was trained by two exemplary swordsman. Captain Fay, and then by King Cain himself. He was dedicated to the teachings of each, and had served under both of them for long periods of time. And while Balasar often uses an axe against the blight… it is deadly to underestimate his skill with the sword.


Master of arms: While much of his training was with sword and axe, Balasar has had a lot of training and experience with numerous other types of weaponry. Including Bows, firearms, and polearms. While he is not as proficient in them, and is by no means a famed marksman. He is familiar enough with the weapons to use them competently should the need arise.


Hand to hand combat: A constant study throughout his career, Balasar is not a man that many people want to go against in fisticuffs. He knows how to use his size and range, and is more than capable of crippling you. Small and agile won't be what saves you here.


Tactically inclined: Balasar is a surprisingly educated man.And not just from his upbringing in the Hagermaus household. Balasar is a smart and quick witted fighter, always looking to take advantage of any weakness he sees. Tactics and strategy were drilled into his by King Cain himself.


Defensive fighter: Balasar has every intent on living through each battle. And with his swordsman training, came his proficiency with using a shield. But it goes further… Balasar is a careful man. He does not like taking risks and does what he can to be prepared. He is not one to make reckless mistakes, and he approaches each skirmish as if the stakes were dire and the odds were against him. Altogether, Balasar makes quite the formidable tank.


Leadership: Despite his somewhat brutish traits… Balasar is a surprisingly wise and charismatic man. He is a natural leader, and his fatherly traits show through pretty easily. He leads by example, and would never ask someone to do things he would not be willing to do himself. He isn't afraid to take hits to his pride, if it meant doing so for the better good of the ones he was leading. He works hard to bring out the best in those around them. And while it may be harsh… it is because he wants to see you live through this. He will be right there fighting beside you. Every step of the way.




Weapons:
Earthrender: An axe gifted to him by Cain. To be held in one hand, it boasts an oaken handle and a steel head embed with a fine black crystal. While seemingly simple… it actually contains not one, but two enchantments. A rare and expensive gift, indeed. The wooden handle is enchanted to return to the wielder on command. The head is enchanted with the ability to the tear the ground asunder.


Chillycutter: Do not let the name fool you. This weapon is more than formidable. Finely crafted steel with a red gem in its hilt. Enchanted, this blade can freeze with shearing efficiency.


Acorn: A specialized heavy crossbow. This large Crossbow fires harpoons. Two at once. One forward, to strike a target, the other to anchor into the ground. The two harpoons are connected to a cable that is enchanted to retract. This weapon is can easily immobilize the blighted livestock they come across, and has even been shown to have some limited effect against dragons. It is, however, limited by the fact it doesn't have a large range, and uses specialized ammunition. Carrying any more than three shots is cumbersome.


Drakesteel Shield: A round shield, made of drakesteel. Proof of his 9 petal license, this shield is immune to magic. Highly sturdy and his first line of defense, he uses it often to attack with as well. Even with this little bit of drakesteel, he can't afford to carry any more than this or risking disrupting the enchantments of his weapons and armor. Don't mistake this for just a pretty piece of armor… he uses this shield as brutally and violently as his axe.

Armor
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To be added

Writing Prompt
Your response to the writing prompt goes here. It should be as long as what you think you would typically write for a roleplay post. Choose one of the following four prompts to respond to in-character:


    • The love was unrequited.
    • The effects of the spell were not as you anticipated.
    • You will never speak to this person again, so long as you live.
    • Something happened here. You hope it was a miracle… but probably not.
 
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Lydia Shoerhiker​
Gender: Female
Age: 27
Color: Red
Occupation: Quartermaster
Rank: Quartermaster; Grand Matriarch
License: Three Petal
Personality
A trusting, hardworking individual, Lydia strives to be the best at whatever she does. This can tend to lead her to be a workaholic, often shrugging off bonding time with others, particularly in the past several years. Often stubborn, she’s not going to give up on something until she accomplishes it. She can hold small talk, but she’s often private about her past, preferring not bring up the traumatic memories of years ago. A pacifist now, Lydia is opposed to enacting violence personally.

Appearance
Born with a blackish red hair, Lydia’s hair has since been permanently magically dyed blonde. Though short in stature (5’2”), Lydia’s body is quite muscular, perhaps even more so than when she was a foot soldier. There are various scars on her front, back, and arms. Wounds that never fully healed from the field. Often clad in a tight leather corset, she typically has black gloves on her hands from dealing with hot objects. Lydia’s face would be described as attractive, although it depends on the person’s preference for broad faces. With a deep voice and heavier accent, her overall self would not be described as particularly feminine.

History
Born to a enchantress/seamstress and a blacksmith in a pleasantly sized town in Rubidia, Lydia grew up learning the tools of the trade from a young age. As a child, it was expected she would take up both these crafts and make a name for herself. Yet, as a child, all she dreamed of doing was fighting. When her first blood came, Lydia was all too eager to run off and join the army, certain she would be there for life.

In her years of service, she came to know a man in her unit, Frank De Lancret. The two hit it off at once, and as time passed, they found themselves growing closer and closer together. Frank was a footsoldier like herself with his friend Archie, and his sister Carmaline who was an officer. Lydia became the fourth in their group as Archie and Carma grew closer together, making two couples. The world seemed wonderful, and life was going great. Frank and Lydia were even talking about getting married on their next tour of duty.

The Battle of Crécelle ruined those dreams. A civilian evacuation during a blight invasion with blight pouring from all directions. The civilians, most of them, survived, but casualties were heavy. Too heavy. Of the dozen survivors in the unit, Carma, Archie, and Lydia lived. Frank did not. Lydia was crushed, destroyed by grief and frustration. Leaving the battlefield, and Frank’s body behind her, broke her. She said not a word to Carma and Archie, friends who she thought she would have for life, future family even. In a way, she blamed Carma for her brother’s death.

Rather than try and deal with those emotions, she distracted herself. Leaving the army, she returned home to resume her training in her parents’ skills and hone her craft, pouring all her frustration and agony from her life into her work. Lydia dyed her hair and swore off combat of any kind by herself for good. She moved to Sylva to start her own business and make a name for herself. While the product and quality of her work was second to none, Lydia struggled at the merchant side, selling herself to public. Too trusting with brokers, a few bad business deals tanked her business. As her business closed, Lydia rolled the uncomfortable situation of reenlisting in the Army under the condition that she would not be in combat herself, but working on the backlines as a unit’s Quartermaster, perhaps the more important role in the unit, with plenty of busy work to distract herself. Since her reenlistment, Lydia has served with the same unit, the very one that Bal and others have since joined.

Lydia has been the capital for the past several months away from the unit, leaving the unit with a temporary replacement Quartermaster, while Lydia worked a special assignment for the Blackmithing Guild at the request of the Queen and King. She toiled away at the project, creating the Queen of the Wolves armor that would be worn by the hero in ceremonies throughout Sylva in addition to training dozens of new Quartermasters how to properly succeed at their jobs. It was a somewhat annual occurrence, this being her 3rd set of custom armor she had made and her 2nd time training new Quartermasters in their duties. Her craftsmanship and the dozens of Quartermasters trained made her worthy in the Guild's eyes of being a Grand Matriarch and the Queen agreed. The ceremony, which took place a few days before the Night of Fire had been one of surprisingly little fanfare. Her job now done in the city and with a new title to boot, Lydia looks forward to rejoining her unit who have apparently been suffering under a Quartermaster who is less than compotent.

Relationships
  • Carmaline De Lancret: A sister in more ways than one, Lydia once thought they'd be friends for life. Now, the sight of Carma brings up memories of Frank, and a part of Lydia still blames Carma for his death. They haven't spoken since Frank's death which suites Lydia fine.
  • Archie De Lancret: Always Carma's boy toy and a lovable dork, Lydia's always been close to the man. After Frank's death, he tried to reach out, but Lydia was having none of it. She still has his old letters packed away in her belongings, wounds which she reopens occasionally and reads when she thinks of Frank, though she never responded to them.
  • Evelyn Fay: One of Lydia's closer friends, Eva and Lydia share a common bond being in the same unit for the past several years. The two, both sassy women themselves, get along quite well. They occasionally discuss personal issues (typically Eva does), but really it's only when she's pissed at something Balasar is doing.
  • Balasar Hagermaus: A reliable, respectable warden who appreciates the work Lydia puts in for the wardens, Balasar is probably Lydia's favorite customer. They chat often, but it's mostly small talk and nothing personal.
  • Damon Valentin Dragoslav: A solid medic, Lydia, as the Quartermaster aka keeper of storage and supplies, interacts with him often. The two share a bond as being perhaps the least (or in Lydia's case: 0%) focused combat people in the unit.
  • Cain Lavan: Someone who seems to respect and appreciate Lydia's work, Lydia has nothing bad to say about Cain. She prefers to view him as he wants to be viewed, a soldier first, King second, and often takes an informal approach to him that others would not often take.
  • Amelanch Lavan: Most people hate Amelanch. Though Lydia would concede she can be a bitch at times, the Queen seems to have respect for her, and Lydia is certain to show plenty of respect towards her. As a representative of her guild, how Amelanch views Lydia and how Lydia treats her matters a great deal.
Skills
Skills:
  • Smelting: Being able to take just about anything and turn it into raw materials for smithing is an art form, one that Lydia has become quite adept at. It’s been joked she could take sawdust and turn it into a sword, although that is a far exaggeration of her ability.
  • Smithing: Taking raw materials and turning them into something usable takes a lot of time, particularly when working with metal projects. The work Lydia puts out is in many eye’s second to none, and she recently had the honor of doing the creation of the Queen of the Wolves’ armor and weapons.
  • Inventory Management: There are a lot of pieces going in and out of Lydia’s possession at any one time. Keeping track of which things she is running low, what pieces she has in progress, who she has given items to already, it’s all a lot of work, but Lydia keeps pace with it.
  • Sewing & Tailoring: A more refined task compared to the hot irons she prefers, Lydia is capable of patching up simple seams and rips in clothes, and could, given time, create new items all together.
  • Fitting Armor: An important skill for any trade woman worth her salt, Lydia is great at fitting armor to a person’s body to ensure a smooth, comfortable fit.
    Item Maintenance: Dent in armor? Blade getting dull? Wand got snapped? Crystal need scrubbed? Lydia takes them all in and fixes them back to good as new.
  • Enchanting: One of Lydia’s favorite tasks is enchanting. She knows a lot of basic enchants and has connections to those within the enchanting field who can pull off higher level enchantments than she is capable of should the need arrive. Sadly, it’s one she gets to do rarely given the costs, but it’s one of her favorites.
  • Fletching: Lydia has to make new arrows and bows when they break.
Spells:
  • Molt: Rapidly heats up the object in hand to allow for shaping and bending with tools.
  • Steam: Rapidly cools an object in hand to solidify the shape.
  • Levitate: Makes the target float in air until the spell is recast to let it fall to the ground. Used for sewing and tailoring, sometimes for enchanting or smithing.
  • Sew: A spell that can automatically go through a pre mapped image in the caster’s mind of the sewing job, doing the needle and thread without the caster actively paying attention to it.
  • Object Pull/Push: Two quick spells that allow Lydia to move items around her without physically placing them.
  • Arrow Make: A spell that basically works like an automatic factory of magic, as long as it is supplied with materials, wood is automatically cut and shaped into an arrow, attached with arrow head and feathers, and placed in the ready bin.
  • Mobile Tent: Wouldn’t it be really nice to able to pack up all your items like your entire forge inside of a tent and take them with you? Mobile tent basically collapses everything inside of the tent and rolls it up into a lightweight tent roll you can carry on your back. Recast the spell to setup the tent automatically, and when you step inside everything will still be there.
 
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Aurelia Boveri​
Gender: Female
Age: 27
Color: Red
Occupation: 1st Lieutenant Witch
Rank: Matriarch
License: 9 Petals
Personality
To those who first come in contact with her, Aurelia is as insignificant as a fly on the wall. Anyone who’s actually been around her long enough knows that judgement is far from reality. Unlike a venomous snake who wears bright colors to warn others, her benign exterior gives others a very false sense of security. In truth, Aurelia can actually be very abrasive and unwelcoming. Unsympathetic to anyone’s situation, she’ll tell you how she see’s it without remorse. Although her words are harsh and unforgiving, it can’t be said that she’s not truthful. The very least that a person deserves is the truth, and so she speaks nothing but it, even if she doesn’t get it across in the most pleasant way possible. Though Aurelia’s not all curt and cutting words.

When it comes down to it, she can be very altruistic to both those that she despises and those who are less fortunate than her. It’s one of the few silver linings in the cloud that is her personality, and if you tease her over it she’s liable to punch you in the jaw. When it comes to battle and strategy, Aurelia can be rather short-sighted, only thinking what effect her actions will have in the short term. But this is partially made up for by her ability to adapt to situations quickly and efficiently, and she truly fights best when corned (though she wouldn’t purposely put herself in a situation like that...most of the time.)

Her short-sightedness can be attributed to the fact that she is generally very compulsive. Everything she does is usually done on a whim rather than the result of a well thought out plan, which has and will lead to many complications in her life, but she seems to be unperturbed by that fact. Aurelia says and does what she pleases, which is simply just part of her whimsical nature. She cares little for the opinion of others, and that has caused quite a bit of ire to be aimed in her direction, especially when taking into conclusion her and her families disregard for most societal traditions, though they don’t say or do too much to stir up trouble. But despite her seeming indifference to everything, she is actually rather emotional. Whether it be anger or sadness, she can never fully throw a veil over how she’s feeling, despite her best efforts. It’s her eyes and her voice that usually betray the facade she throws up.

Appearance
From first glancing upon her, it's hard not to notice her igneous hair and hazel eyes. Aurelia has a light, but warm complexion and she certainly has a very feminine figure. With curves that she's not at all too shy to show off, she still remains to be quite muscular due to her various years spent in the military. The way in which she carries herself (shoulder's stiff and taut, always ready to act on a seconds notice) and just the general aura around her makes her seem extremely unapproachable. It certainly doesn't help that she stands around roughly six feet tall (give or take a few inches), and Aurelia prefers to keep it that way.

Though her eyes betray this outer shell. Most of the time she seems like she's gone one night too many without sleep, as though she's not fully aware of the world her around her, and one has to wonder from time to time if she actually cares to. These emotion these eyes hold can change depending on who she's talking to, going from half-awake to wide and cat-like, with just a small glint of mischief in them.

History
Even if the memories are distant enough to the point where they might as well not exist, the Boveri family was once of nobility. Though their fall would be quick whenever their family began to birth infertile women. Just one was enough for them to get side-eyes and weary glances, but when that number started to grow with each generation, their high status and reputation fell with it. Rumors of how they were forsaken by the goddesses weren’t uncommon to hear, along with rumors of how all the women in the Boveri family were “broken” and unable to bear children or utilize magic.

And although these series of events far precede Aurelia’s birth, even now she still feels the crushing weight of the past on her shoulders, and the expectation that she has to work twice as hard to make up for it. And for a long time she was driven by that singular goal. It was why she was so adamant about joining the military at the age of fifteen, and it was her initial reason for staying in the army past her required two years.

During her time in the military, she became quite interested in the intricacies of spell casting and figuring out how certain spells worked. Because of this, she would often spend time deconstructing spells and building them back from the ground up, with a few other things added in to create something unique. This was how she created the spell Cirrus di Fiamma, though perfecting it was another thing entirely. In the months she spent stabilizing it, the trap had prematurely activated, entangling Aurelia’s right hand in it and leaving her with a severe burn, which is now a prodigious scar. It was a relatively small price to pay for her current and future endeavors.

Despite her satisfaction with the life she was living at that point in her military service, she pushed onwards. It wasn’t until her sister Velia also enlisted in the military that she started to examine her own motives. She saw how her sister was seemingly unaffected by the social expectations that had controlled a good deal of her life, and she couldn’t help but ask herself exactly why she was doing all of this, and whether it was truly worth it. It was after this period of self reflection that Aurelia returned to service with renewed zeal and drive.

Since then she has earned herself the rank of Matriarch and found herself a spot on a special unit team. Now, she has arrived in Sylva after having received orders from such unit to head into city in order to pick up new recruits. Aurelia doesn’t regret the time she spent living a life that was not her own, she only recognizes that it helped her become the witch that she is now.

Relationships
Camilla Boveri - Mother (47) - Alive - Red Mana - Aurelia personally doesn't know what to think of her mother, and truly she doesn't understand the woman at all. Though that isn't to discredit Camilla's abilities as a witch, as she is a far more formidable opponent than Aurelia herself.

Silvio Azzarà - Father (48) - Unknown - To keep it short and simple, if Aurelia ever saw him again, she'd probably set him on fire.

Velia Boveri - Sister (23) - Alive - Red Mana - Much to Aurelia’s dismay, Velia is often seen as the older sister, which is due to both a combination of her height and the general aura of maturity that surrounds her. Aurelia takes much joy in pointing out that she is in fact the older one, while Velia just mocks her about it. Unknown to Velia, she is the reason that Aurelia is trying so hard to get to a higher rank in the military.

Vittoria Boveri - Adopted Cousin (20) - Alive - Black Mana - The two of them were raised together when Vittoria was adopted, so at this point they're practically sisters. Vittoria has always been an enabler of Aurelia's more unsavory habits, and you can expect a decent amount of trouble whenever the two of them are seen entering a tavern together, occasionally dragging Velia along with them.

Fausta Boveri - Aunt (40) - Alive - Red Mana - Besides Aurelia's mother, Fausta also had a hand in training her to be the witch she is today. Aurelia adopted a lot of her fighting style from her, which shows in how she focuses more on swordsmanship and less on casting complex spells.

Giorgina Boveri - Aunt (35) - Alive - Red Mana - She always was a little bit more...extreme when it comes to her method of handling things compared to everyone else in the family (and that's saying a lot), though Aurelia doesn't have any grievances with her.

Skills
Swordsmanship - Aurelia has chosen to focus more on swordsmanship than anything else, and because of that choice she has become quite skilled at it. Of course, she hasn't completely shirked the idea of spell casting, but instead has decided to develop spells that will supplement her swordsmanship rather than to just sling fireballs.

Adaptability - She has a knack for squeezing herself out of situations where she's stuck between a rock and a hard place, especially while on the battlefield. Aurelia has an easy time adapting to erratic and unpredictable situations, turning the tables whenever they were previously not at all in her favor.

Reading People - As a witch, and Matriarch at that, it's almost impossible not to get caught up in politics at one point or another. Because of this, Aurelia has developed a decent skill of reading people and possibly figuring out ulterior motives, and knows how to psych out that someone's not being entirely truthful.

Spell Crafting - She's apt at mixing and matching different techniques to come up with her own useful and unique spells, despite the fact that they have a tendency to blow up in her face while she's testing them. Though when it comes to any using/creating ranged spells or overly complex ones, she's pretty trash.

Weapon
Spada Del Lato - The only weapon she really needs. It combines the nimbleness and thrusting power of a rapier while also being able to cut as well as any other sword. The overall length of the sword is around forty inches, with the point of balance being very close to the hilt to allow for easier control.

Spells
Choler: If in a situation where she is without a weapon, this spell engulfs her fists (and whatever is in her hands, such as a weapon) in fire and deals burn damage whenever she strikes someone. If the spell is carelessly casted there is a high chance that the fire could burn her as well. Casting the spell uses up a minimal amount of mana and lasts for roughly five minutes or until dispelled.

Celerity: Purely a utility spell to use while in battle, casting this spell on herself or on allies will cause their movements to quicken, allowing them to attack and/or block much faster than they would normally be able to. Lasts for up to ten seconds and uses a minimal amount of mana to cast.

Thew: Another utility spell, whenever casted the spell increase the strength of her physical attacks. When combined with the use of celerity it can make for a deadly attack, and the effects last up to five seconds. The drawback to this is that it does leave her muscles tense and sore afterwards. It is only amplified if she uses the spell multiple times during one fight, which will leave her rather languid; uses a moderate amount of mana.

Scudo Del Fuoco: A ancestral spell that runs in the Boveri family, one that incorporates both elements of red mana and black mana. Casting the spell will create a sixty-five by sixty-five centimeter shield in front of her, however, this shield is also comprised of flames. It blocks any incoming attacks, and if her opponent happens to be attacking with uncovered fists, then it also applies minimum burn damage. The shield dispels within five seconds of first casting it or whenever it is hit, operating as a quick block in order to swiftly counterattack. Uses a minimal amount of mana.

Cirrus di Fiamma - Something that Aurelia managed to put together on her own, the spell functions as a trap and as a landmine of sorts. Whenever touched, tendrils shoot up to entangle whatever is caught in it, before exploding in a ball of fire. When the trap hasn't been activated, seemingly nothing is different about the environment, and it would take an especially keen eye to notice that the trap was there. It's worth noting that the spell is incredibly volatile, and before Aurelia perfected it, it was prone to activating prematurely. If the trap hasn't been activated for an hour, it will dispel. The amount of mana it takes to cast depends on how wide the area is that the trap will cover.

Writing Prompt
You will never speak to this person again, so long as you live.
WIP
 
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Character review stuff because I have no life and I thought why not.
Be sure to remember that I'm not a GM and none of this is official, final or absolute. Just my own personal opinions and crap on characters.
If you see some critique you don't like, feel free to ignore it.

thoughtless thoughtless {Aka Thotless} {aka person who can't make a fucking symmetrical profile}
Aurelia seems like an excellent for a number of reasons!
The written personality really shows both her strengths and flaws in a balanced manner that makes her out to be a much more believable and human character overall. To me it is very well-written and conveys who she is perfectly without being too convoluted and boring to read through; she genuinely manages to come across as highly interesting whilst also very flawed, much like every person, which ultimately makes her seem like a very convincing character who isn't simply based on a 2D trope or anything like that.

Her appearance section is also described very well and fits her personality overall quite well I believe. The only real nitpick I'm gonna have with it is that it doesn't explicitly state how tall she is. Is Aurelia an intimidating lioness who stands at 6'0ft or?....I personally wouldn't mind her height being stated in that section.

The History that she has is personally quite interesting to me and helps to explain just exactly why how she is today. I think this is a matter of personal taste than anything, but I think the history section would benefit from you writing out how exactly she reached her position of Lieutenant and how she came into possession of a 9 Petal Licence. I'd imagine she's proven herself in the field with her impressive combat skills, but it's not actually explicitly stated what she did to gain such a position and be entrusted with a licence that allows her to perform more impressive and dangerous spells. Overall It's a very well written and interesting history section that manages well in showing us her background and why she's a bit like how she is without giving everything away; It could benefit a bit from some more elaboration on what she did in her time in the army, notable achievements and such, but other than that it seems very good to me!

Last three sections of her profile, her skills, weaponry and spells are all well written and thought out it seems. Her spells seem useful without being totally redundant or incredibly overpowered, they also seem befitting of her character overall which I like. The weapon she utilises is likewise, suited to her it seems and seems like a good choice of weaponry that isn't utterly ridiculous or something.

Overall I think she's a very well written and thought out character and I look forward to seeing her in the Rp!
JustNicole JustNicole
Lydia likewise seems be very well written and overall, a good character.
I shall say that I admire your ability to describe her personality so well whilst also managing to keep it so condensed. The flaws and strengths of her character seem to be pointed out and balance out each other well, with said personality going well with her written history. She seems like a very human character who is believable and I'm sure will be fun to interact with in the Rp once it gets started.

The appearance section is written out well and seems to be descriptive enough to help create an image of her fairly easily without the need to look at the picture you're using as her face claim. Like the personality, her looks seem to go well with her prior history and seems justified.

She manages to have an interesting history that seems to tie together very well and make coherent sense. Her past in the army and relations with another player character help to make her seem even more fascinating than she was and I particularly like the transition she goes through from being an army soldier to a Blacksmith and the like. I particularly like the way she deals with her grief and loss as described in the history whilst the tragedy itself doesn't come off as overwhelming and snowflakey; good things in her history are written out and so are the bad, it's not a constant stream of boring, overdone negativity and her reaction to such events seem very human and therefore render her a much more believable and likeable character in my opinion. The role you have planned for her is also a rather unique one that I can't say that I've seen being played in an RP before myself so I'll be very interested in seeing where you take her and how she's used in the Rp itself.

I don't have particularly much to say in terms of skills and spells. They seem very well balanced and highlight the fact that whilst she did have an army past, she's quite focused on her current career as a quarter master and nothing else. Interesting choice of spells that I personally believe I wouldn't have thought of really, and they suit her role well. The Magical tent she has is very fascinating and useful without being overpowered given it's purely utility function.

Overall I believe Lydia is a good character who's had some fine thought put into her history and personality and how it all meshes together. I'll be looking forward to seeing how she's utilised in the Rp and how she develops!
D. Rex D. Rex
The captain of the Wardens looks like an interesting guy.
The personality seems to describe him quite well whilst also remaining fairly short, giving us all the details needed without dragging on, which is like I said, something I admire because I certainly like going on slight tangents personally when writing out the personality section and fluffing it up in a slightly unnecessary manner. My only advice that I personally believe the personality section would benefit from is the inclusion of some more negative personality traits to balance out all the positive. He seems a bit like an overwhelmingly good character personality-wise without anything to balance it out properly and make him more believable aside from his mentioned crudeness really. I think a certain level of pride or something along those lines would be very suitable given his upbringing in a Noble household, especially when that remains independent from Amelanch herself, similar to Margaret in a way if I recall correctly.

The appearance section seems informative and descriptive enough. Straight to the point, I like it. Personally I quite liked the description of him looking like he can pick up a common witch and throw her over a wall.

His history section is very nice and well written but I feel like it's perhaps a little too informative in a way?
Whilst I must admit it is nice to learn about a character, writing so much in one section does make it seem to come off as a bit of a drag and I personally believe it would benefit from a bit of pruning and trimming here and then. The third to last paragraph in particular seems a bit redundant and the information within it I feel could be condensed into a few lines instead of being made into a whole descriptive paragraph. Of course, this is my personal opinion and It's not that much of a problem. It certainly doesn't stop it from being very interesting and helping to flesh out Balasar as a character to others!

Not much to say in terms of his weaponry and skills, they seem very well suited and befitting to him!
Definitely some helpful skills that help explain his lengthy survival amongst the Wardens, which I'm sure he's improved even further since joining and becoming a commander of his own unit. The name for his crossbow seems to be very interesting and I'm wondering where exactly It was inspired from, though I think I have an idea or two < _ <

Overall I think he's a very interesting and fun character who I look forward to interacting with and Rping alongside with Damon
k a l l i s t o k a l l i s t o
Oh Hilaire seems very interesting!
The personality section is, to my opinion, well written and thought out. It points out her virtues well, alongside her vices, with the one being highlighted very particularly being her procrastination. I certainly don't have any issues with it and believe It is written to a good standard and I'm quite interested in seeing how that procrastination of hers effects her character in the Rp Itself and how it influences the things she does and etc. I also, quite personally, like the contrast between her own personality and her aunt Amelanch's.

Nothing much to say in terms of appearance section, It seems descriptive enough that I don't think I'd have much trouble envisioning her in my mind if you took the face claim away. Informative and written well.

I take particular personal liking to her history because whilst remaining informative and explaining why she is the way she is, It is very condensed and easy to read. It's short, simple and very well without coming off as too long or too short. All the relevant information is there and I like that very much!
The skills personally seem well suited to her given her background. She wasn't raised as a combatant or the like and It's reflected in the fact that you've stated that she wouldn't do all that well in a combat tournament against others.
Personally I must say I do love the extra effort you've gone through to create a spellbook for her with all the incantations and the like and from what I'm seeing so far, personally, the spells seem well balanced and not mindbogglingly powerful and the like.

Overall I very much like her and look forward to seeing how she develops in the Rp!
 
Lemon Boy Lemon Boy I really appreciate the commentary so far! Thank you very much for evaluating my character sheet! :) I'm looking forward to looking at your character sheet when I can, and I can not wait to role-play with you when and if given the chance.
 

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ANISI VERBENA

Gender: Female
Age: 20
Color: White
Occupation: Witch
Rank: 3 petals
License: Novice
PERSONALITY
If paranoia came in a form then it would be that of Anisi Verbena, a Blue witch with a knack for fearing for her life in situations that she most definitely shouldn't. The young woman holds together an endless list of fears and inabilities as well as doubts and it often affects her self-esteem severely. Whether it be some excuse conjured up out of a general unwillingness to participate or simply a ridiculous reason by yours truly you most certainly can count on Anisi to never be around when you need her. However, what the witch lacks in physical strengths (and wits) she does make up for in intellect as in if you needed to read a book during the Blight (God knows why) then the witch would be a godsent. When Anisi is enraptured by something she tends to stay on that subject for an extended amount of time and those she keeps close often get a voice in their ear whether they wanted to or not, the topic of the day either being the misuse of enchanted items or the corruption within ranks. It truly is a bittersweet experience when befriending the young woman as you'll never quite know when those particular topics could come in handy. With every downfall comes a strength and one should not mistake Anisi for weak as she has a clever approach to things and a strong-willed mind..the only problem being that she can not quite support herself or many others.

When it concerns love and other affairs, Anisi has a conflict with ending such matters before they begin out of a need to preserve herself before she is hurt and it is wise to not allow oneself to become close to the witch as she will most likely be gone one day without a reason why. It is true that she holds a passion to be like those who are braver and bolder than her however it falls short when she actually attempts. The motivation is present but never the actual ability and it leaves Anisi with a feeling of utter hopelessness and the fact that she will never surpass those she admires. When these moments happen, Anisi often folds into herself and goes through a cycle of endless emotions that causes her to act in a rather impulsive manner. It is best that those who choose to be around the witch leave her to her own devices in these few moments as there is no telling what she will attempt.

Appearance
Taking on a rather unassuming height of 5'6, Anisi isn't the most obvious presence in the room neither is she the most discreet. The young woman's blue eyes contrast starkly against her dark complexion and brown hair and her slim features make her rather attractive if one were to notice her company. Being that of a fairly beautiful woman, Anisi has her fair share of flaws including the prominent gap in her front teeth from an incident long ago and a jagged scar which runs along her stomach. She can often be found drowning in an oversized white cloak that she chooses to wear in order to avoid unpleasant situations (which is nearly everything.) If you are to see a figure donned in white moving about then you can be sure that it is Anisi.

History
Anisi was bred into fear, a child of delusions unbound with a habit of stating them aloud to those who didn't quite want to listen. With her mother and father there was always an endless amount of affection however Anisi most definitely looked up to her older sister in a way that many younger siblings do. This was all destroyed when upon her coming of age and her sister's enrollment into the military, she deserted and completely shattered their family's reputation without even a simple apology. From then on, Anisi's trust and love for her sibling quickly dwindled into something much more hostile and her faith in many was diminished as a result. It was as if a switch simply flicked off and no longer was there admiration for the one she had once labeled her role model.

From there, Anisi made a vow to her family and her parents that she would be the one to pick up the pieces although being rather scared to do so and she enrolled herself as soon as possible, finding herself quickly within the ranks and into the battlefield at will. It was a sacrifice that needed to be made for the sake of the family and after her sister's abandonment, Anisi was reluctant to admit that she did miss her sister in her absence and would find small ways to help locate her just to ensure her safety however that was not the only motive and the woman couldn't help but admit that this possibly wasn't her responsibility. Carrying her sister's actions on her back? Making a promise she was unsure if she could keep?

The idea to run like her sister did was all the more tempting and this thought was disappointing to say the least. Nowadays, Anisi often wonders if that's the exact route to go although the fact that her sister could have been killed is the one thing to give her pause.

Relationships
Pharah Verbena - Mother
Nikolas - Companion
Elena - Companion
Varren - Love Interest/Crush
Annabelle - Friend
Balasar - Father Figure

Skills
Skills:
+ Is skilled with navigation
+ Is able to run lengthy distances
+ Heightened sense of awareness
+ Is able to map out stars with an accuracy you would not believe
+ (Can cook, wink wink.)

Spells:
Procidat Deceptionem: This spell is able to project a large deposit of mana in order to temporarily distract Blighters away from their primary target.

Length of time in which this spell is enacted: 10 minutes

Recharge time: 10 minutes

Aperire Librum: This spell is able to project words from an enchanted book into a series of images that could be utilized as a shield. For example, if said word was "spider", the book itself would be able to project an illusion of a spider (depending on the size, the mana drainage will vary) and utilize it as an animate insect. The only downfall to this is that the illusion only serves as just what it entails: a hallucination. The spider would be unable to attack however it does well on the "fear" objective. Also, if the words are not properly spoken the first time then the spell will immediately lose its ability to be cast for an additional 3 minutes.

Length of time in which this spell is enacted: 14 minutes (mana can be drained the longer it is enabled)

Recharge time: Depends on the amount of mana drainage which takes place.

Calor: This spell in particular is more of an accessory rather than a spell, it is able to be utilized as a blanket of sorts which provides the wearer unlimited warmth. It is basically useless unless one does not wish to freeze in the middle of the night however the downfall is that once outside of the radius of aforementioned spell, it is broken and will require another recharge. Also, it must be noted that this spell can only be enabled in cold conditions.

Length of time in which this spell is enacted: Unlimited

Recharge time: 1 day


Sagitta Agentibus: This spell is able to maximize the efficiency of arrows within the caster's radius.

Length of time in which this spell is enacted: 8 minutes

Recharge time: 2 minutes


Cuniculum Visionem: This spell, only utilized in dire situations, is able to remove the caster from their body and have a view of the scenery below HOWEVER it is only able to capture the outlook rather than the targets and the details in between. Whilst this spell is enabled, the caster will be unable to move until its time is expended and will have to be protected from oncoming hordes of the Blight.

Length of time in which this spell is enacted: 12 minutes

Recharge time: 10 hours

Writing Prompt
It was simply devastating how one could work themselves into a state of "could have been"s and "couldn't have been"s, it was absolutely, positively heartwrenching how often Anisi did this to herself and staring at the ground in a state of utter despair could not possibly help the situation any more than it hindered it. There was no longer any need for her to venture around one who could not reciprocate what she felt and there certainly was no reason to dwell on such matters. Her father had informed her long ago that strength comes from within but there was no strength to be found on this sunny day and there never would be.

In fact, Anisi could not quite recall the moment she had lost her courage and her ability to be bold for once but it had been a feeling she had long forgotten and she did not think there was any hope in it returning to her. Right now there was a crumpled love note and a feeling of constriction taking a hold over her. Right now there was another person carrying about their day with not a worry in their mind and Anisi desperately wished to be them as right now there was nothing but a steady stream of "Why did I do that?" in her head, begging to be answered. She was afraid that this time she did not have the solution to the problem. It was a first for her and it was truly terrifying. She had poured her heart and soul into a piece of parchment and plastered it all over his walls. She ripped out something only she could see and expected him to look and she shouldn't have done such a thing. It was unthinkable, it was embarrassing, it was-

"Hey, move ye arse!" In Anisi's current existential crisis she had neglected to remember she was standing in the middle of a rather busy street and had decided to take on the qualities of a mannequin. A rather short and intimidating man was barking at her as well as a rather surly looking elderly woman and the witch quickly made her way through, politely maneuvering through the commotion of people and returning to her thoughts. It was just a stupid love letter, a piece of unrequited desires that meant nothing to anyone unless they invested in such childish matters. Why the hell was she so afraid about what he thought?

'Because you're afraid of everything.'

The truth hit her like a harsh wind and she found herself wandering with no particular destination. What a fool she must've looked to others. A fool in love was a fool that led themselves to an early death and Anisi was soon to do that if she did not gain control of her emotions. Soon, the girl was resting against a wall and she could not remember why her feet had taken her there but she didn't question it, her eyes sliding closed and her head tilting back. The mantra never ceased for as long as she stood there, ignoring the heat which seemed to take hold of her and cause beads of sweat to form on her forehead. She had completely given up on the idea of moving forward as all that was given to her was being pushed two steps back. It was as if she simply ceased to put effort into much of anything in that very moment.

Yes, in that moment, Anisi had finally given up and she didn't think there would be such a relieving feeling as there was now.

 
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Evelyn (Eva) Fay​
Gender: Female
Age: 26
Color: White
Occupation: Military
Rank: Matriarch
License: 9 Petals
Personality
Eva exists in the space in-between. She is well-groomed and pleasing to the eye, much like her mother and sisters, but Eva’s soul was certainly developed in the vein of her father. She enjoys simple pleasures: a good drink, a good companion and long flowing dresses. However, she takes herself a lot less seriously than her family does. While powerful, Eva still finds herself a bit at war with her own mana and genetics which has hindered her from moving further up the chain of being in the military despite her immense skill and strength. She does not spend her time speaking of herself, instead she finds herself the confidant of many. She does not question authority, as she respects the military too much, but often times it take a bit of a push to get her off of her ass for anything other than a major fight. Her emotions are often held deep down and in their place is a blasé, beautiful woman with a taste for wine and company.

She does have a bit of a temper, however, deep down that only rises when she feels as though one of her own are being threatened or are in immediate danger. There are very few people she would consider close and she holds onto them dearly though it is not always expressed in words. At a young age, she learned to hold her tongue and expend it during her sparring with her father, which is what she continues to do to this day on the battlefield.

Appearance
With her mother’s eyes and father’s striking features, Eva is quite the exotic beauty. She has long black hair that she rarely cuts, instead she pulls it back up and often adorns it in beads or feathers if she is not actively upholding her duties in the military. Her eyes are a striking contrast to her dark hair and porcelain skin, shining an icy blue color that draws all attention to her face. She enjoys jewelry, with both her ears and nose pierced, and takes great pride in her appearance – a trait she inherited from her mother and sisters. When she isn’t on the battlefield and clad in standard armor, Eva prefers to wear long dresses made of gentle fabrics that catch in the wind and sway when she walks. They often hang low on her, though not distastefully so. She stands at a rather average 5’ 5” though taller than her twin sisters, Esme and Elda.

History
Evelyn Fay was born on her mother’s last nerve. From an early age, the youngest Fay daughter failed to exceed or even meet expectations. The only dark featured woman their family had seen in generations took after her father, Caelan, with nothing but the piercing Fay family blue eyes to confirm her bloodline. Otherwise, Eva was brought up in the shadow of her mother, beside her father. Her eldest sister, Eliana, loathed her from the start and often used her magic to play tricks on her. It was only one day that Eliana managed a glamor spell on Eva did their mother realize that Eva’s looks could be remedied with a little clever magic. So Eva grew into a young girl believing that she was equal to her sisters in every way – blonde hair, blue eyes, and a talent for particularly complex magic.

Eva’s father, however, did not approve. A warden by choice, Caelan spent much of his time split between service and the homestead, but Eva was always a point of argument between her parents. Her father was a good man, did what he could to please his wife, and it wasn’t until Eva was eleven years old did she manage to accidentally negate the glamor spell and come to the realization that she was, in fact, nothing like the family that surrounded her. She preferred a sword to a wand, bare feet to ornate footwear, and flowing dresses to the itchy, uncomfortable fabrics her mother and sisters wore. Despite their differences, Eva trained alongside her sisters and showed a talent for magic that far exceeded the others. Slowly but surely after her particularly early first blood, Eva began to rise in capability and trained harder by her father’s side when he would return home. He taught her everything she knew with a sword, often times knocking her on her behind and pushing her to get up and keep going. Even though he could not wield magic, he instructed her in the ways of the great witches he served alongside and often told stories during their sessions of those very women. Powerful, he called them, brilliant and he believed Eva could be one of them. With her father on the patch of dirt in the back of their estate, she felt the most at home.

At a young age, Eva would climb up on her father’s shoulders and promise him that one day, she would be like those witches. She would make him proud, though he assured her he would always be proud.

It wasn’t until Eva was fifteen did everything change.

Word came at dawn of her father’s untimely death, just days before he was scheduled to return home. There was nothing to bury, no part of him left whole enough for proper rest, but as the husband of a prominent family there was a funeral held without burial. It was in her grief that Eva snapped. When her mother and sisters brushed off her father’s death and quickly moved on without a single tear, Eva did not hesitate to leave. With some belongings packed, she uprooted from her family estate and made her way into the heart of the capital to find herself a home. Shortly thereafter, she joined the military for her mandatory two years but stayed on both in part to her father’s memory and her sense of belonging with the very men and women he fought so bravely for.

Nearly a decade later, she has raised up in rank and is close to being the brilliant, powerful witch her father always believed that she was. Though she lost some of her ambition after his death, she stands as a strong, unmovable force. Despite all this, Eva is still as free-spirited as the young girl who used to sit on his shoulders and finds herself enjoying much of her time off in taverns and festivals, enjoying the pleasures of life as they are fleeting things. After all, life is far too short to be serious all the time.

Relationships
Evanora (54) - Mother of Eva. An all-powerful white witch. She takes pride in her pure bloodline and holds her daughters near and dear to her heart. She has always been rather judgmental of Eva as she does not fit the mold of what a Fay woman should be.

Caelan (deceased) - Father of Eva. A well-known, well-respected and talented Warden. He was an officer in the military up until his untimely death on the battlefield. He spent his time split between home and the military, but any time he spent at home was spent with Eva.

Eliana (31) - Eldest sister. The prodigal daughter by all means. She is a well read witch, capable of complex spells and connecting with spirits. She is expected to inherit the Fay estate. Married with a daughter, Eden.

Esme (29) - Second eldest sister, twin of Elda. The most graceful of the siblings, Esme only completed mandatory military service before moving to work as a herbalist alongside her twin. She is certainly more so the face of their business.

Elda (29) - Third eldest sister, twin of Esme. An incredible talent with plant life, Elda is the brain behind her business with Esme. She is also the sweetest of Eva's siblings and the only one who tries to keep in contact with her.

Balasar Hagermaus (36) - Eva's confidant and closest friend. Their relationship was forged out of the crippling death of her father, but has long since blossomed over the last decade. While she would never say it aloud, she considers Bal her only true family and genuinely believes that he knows her more intimately than anyone else.

Skills
  • Drinking - Eva has an iron liver. Not literally, of course, but through her experience in her military and non-military roles she often finds some solace in a drink. She is not picky about what she drinks, though she prefers wine because she can consume far more and still make it to her post the next morning without problem. She is a terrible influence in the sense she is always the first to start drinking and the last to go home for the evening, but she is a good time and that is shown at no better time than at a tavern.
  • Dancing - From a young age, Eva has been an avid dancer and enjoys festivals a bit more than others. Music is pleasing to her and while she has a rather simple singing voice, she enjoys nothing more than to listen to others practice their given craft. As a girl, she would spend hours at festivals with her family just dancing to the music playing, often times not even dancing with her feet on the ground as her father would hoist her into the air and teach her proper dances. Even now, Eva enjoys the way her flowing dresses twirl with the music and it is one of the few times she cannot hide her infectious smile.
  • Hand-to-hand combat - Trained by her father, Eva knows how to wield a sword. She is also more than capable of defending herself with her bare hands if necessary. Despite being in possession of her father’s blade, she does not use it and opts for her own sword due to size and weight. She is quicker than she is strong, but she has a fluidity to her movements that is uniquely her own. Almost like a dance, she moves with such grace that it often disarms her target mentally before a first strike is made.
  • Compartmentalizing - A master of pushing this out of her mind, Eva compartmentalizes for survival. A defense mechanism, she saves herself great mental discomfort by separating her feelings from her job. Often times she is asked to do things in the military that she would otherwise oppose, but knows that it must be done. She is skilled at it, too, having resorted to it during her training with her mother and sisters and having it exacerbated by the loss of her father.

Weapon:
  • Wand - A light oak wand fashioned with an amethyst crystal and silver adornments – this wand was a gift from her late father who fashioned the base from an aging oak on their land. After a bit of adornment by Eva and her mother, what was left was a breathtaking wand to be certain. Eva prefers to use her wand for more complex spells, but often is able to (and more apt to) use her hands to cast in order to feel the mana at a more intimate level.
  • Sword - A medium length blade with an ornate hilt. Within the hilt there are two pieces of amethyst crystal to act as foci; however, Eva prefers to use the blade for pure hand to hand combat without the use of magic unless absolutely necessary.

Spells:
  • Phosphorus - A White mana twist on the classic fireball. A bright white flame is launched towards the target where it will explode into a generous area of sticky flames. While the flames are not the hottest, the impact nothing to write home about. This spell has the largest area of its standard variants and has the longest lasting flames of them. A mana molotov.
  • Subpoena - Summons six temporary warrior spirits to fight by the Summoner's side until they're destroyed by the enemy or dispelled.
  • Flare - Create a bright shining light cast forwards, capable of causing temporary to permanent blindness in those who are caught looking directly at it.
  • Reverb Soul - The user can double or even triple their motions that lag behind their initial start. This spell creates solid after images that dissipate a few seconds after the initial strike. Must be casted before they move. This buff lasts for a few minutes, however things like sword strikes, punches, even basic motions can be replicated via the copying of your soul across time. The user must be extremely careful not to shred or even damage their own soul and end up going mad or dying. However you would find this technique extremely useful if you see to damage an opponent multiple times in a short timespan or go about other actions in a short amount of time.
  • Sommeil – An execution spell. Extremely complex and requires a great deal of mana as well as ultimate concentration and control. It is a simple, calm, white mana bubble that encompasses a determined space. Any and all within the space slowly lose oxygen, though it manifests first in a gentle warmth before the affected slowly fall asleep and then into a quick and painless death. The bubble does not, in fact, act as a shield but instead just marks the area affected. It can only range a few hundred feet.
Writing Prompt
There was nothing left to bury.

They had assured her that they looked, that they did their best to piece together the man they’d fought so bravely alongside, but all Eva ended up with was a dirty blade laid across her two bare hands. It had been an offering from a young man who sought her out at the funeral. Balasar. Her father had spoken fondly of Balasar a few times, but Eva could see in the young man’s eyes that her father had given him something, too. He always did. Caelan Fay had an unmistakable stubbornness to him, a great deal of bravery and wisdom for any and all that he met. It was no wonder that Balasar felt obligated to find her. He’d told Eva that her father spoke of her so often that it was clear to whom he should speak and Eva knew his words to be true. Her own family, her own mother was standing tall and beautiful among a group of mourners who offered their sympathy. Never once did Eva see a tear, never once did she hear her mother speak of him as her husband.

Caelan, she would say, was a good man.

But her words were hollow, drenched with the same disgust that she often carried when speaking to Eva. A subtle sound, but it spoke volumes, as did the way her eyes flickered to her youngest before returning to present company. Caelan’s death was not the loss of a partner or a lover, it was the loss of a husband and it was clear that her mother could not stomach the inconvenience of finding another or caring for her own estate. Eva felt her blood boil beneath her skin and the tickle of mana at her fingertips from which she wished she could expel flame and burn the entire damned place to the ground. It felt cold, distant, not like the home she had come to know and love. Her sisters spoke of dreams and expectations, her mother of frivolous things, and all the while the memory of her father hung in the air and only consumed Eva’s lungs until there wasn’t a breath left.

Tears pricked at her eyes, but she shook her head and would not let them fall. Like hell she would give her mother the satisfaction. “Evelyn,” her mother’s voice pierced through the air, as if she had been summoned by some force of dark magic. Eva glanced up at her mother and met her stare. The woman had crossed the room and stood with her hands folded in front of her and eyes intent on relaying to Eva the importance of appearances. Her blonde hair was pulled up tight to accentuate her cheekbones, but there was not a trace of sadness in her eyes. “Now is hardly the time for swordplay.”

“It was father’s,” Eva said simply.

“I am well aware to whom the blade belongs,” her mother clarified, “and it has no place here. We are among guests – among friends and family, Evelyn. Compose yourself, there are many witches here you will serve alongside in the coming months. It does not bold well for you to be unpleasant. There is much we must do. Your father may be dead, Evelyn, but we are not.”

Her mother turned on her heel and made her way back into the crowd. The feeling that consumed Eva made her face hot and her heart rise in her chest until it was beating rapidly in her throat. Her breathing shallowed for a moment as her eyes fluttered and she looked around her. Friends, family, wardens, witches – they all came for him, for her father but what would happen when the flowers all wilted and the area vacated? Who did she have? Her mother? Her sisters? An estate that felt too vast for her without her father there? Tomorrow, her mother would continue to train with her, to instill in Eva all the qualities of a Fay woman, but she did not want it. Eva had never been like them, she would never be like them.

Her father knew that, too. Perhaps that was why he had always made her promise to play nice in his absence and train even harder. Next time, he would promise, next time he would see what she managed to conjure up and it was sure to be brilliant.

But there was no next time, there was no swordplay on the patch of dirt out back, and certainly no more stories late at night when the weight of her existence kept her far from sleep. The estate would be empty and every time she looked towards that horizon, she would remember that his figure could never again silhouette against the sun. She was alone, lost in the space left vacant for a proper daughter. There was nothing to be said anymore, no spell she could case or foe to wield a sword against. All Eva had was a choice.

Tomorrow, she decided, she would walk into that very sunrise and leave nothing but a silhouette behind.
 
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