Yuffie Kisaragi
Materia Thief
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So I currently have a game running that I originally designed to have maybe 10-15 characters. At this point, we're at 22. This is partially my fault (I made two extra characters than normal and I never put a lid on how many characters a player can have), but it's still a problem. I don't want to close the roleplay because I feel like when I do that I'm potentially losing out on great stories and great players. The question is, how should I redesign the game to host more people? For more information, it's a military squad style game, where the characters chill at base or go out on missions while dealing with character conflicts and solving a mystery. Missions were going to have like 3-5 jobs and I would split the characters between them. But now with so many more characters these jobs would get weighed down with too many. My first thought for redesign was to have two of these missions going simultaneously. And I want to make it super clear, closing sign-ups or putting a character cap is not an answer for me.
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So I currently have a game running that I originally designed to have maybe 10-15 characters. At this point, we're at 22. This is partially my fault (I made two extra characters than normal and I never put a lid on how many characters a player can have), but it's still a problem. I don't want to close the roleplay because I feel like when I do that I'm potentially losing out on great stories and great players. The question is, how should I redesign the game to host more people? For more information, it's a military squad style game, where the characters chill at base or go out on missions while dealing with character conflicts and solving a mystery. Missions were going to have like 3-5 jobs and I would split the characters between them. But now with so many more characters these jobs would get weighed down with too many. My first thought for redesign was to have two of these missions going simultaneously. And I want to make it super clear, closing sign-ups or putting a character cap is not an answer for me.
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