Robotech - The Invid War - IC

As I posted in the OOC thread, we are going to have MrSaturnUL MrSaturnUL join the battle, now that his sheet is done. His Beta experienced some technical problems, but is now working fine.

MrSaturnUL, please give me a d20 roll for your initiative, please.
 
With your engine power problem straightened out, Cyrus is ordered to immediately launch and join your fellow Orion Squad members as you engage the Invid.

Rykon Rykon is up

Current Initiative Order
20 - Mike [3] <====
19 - Jandra [3]

13 - Shock Troopers 2-5 [2]
12 - Milo [3]
10 - Shock Troopers 7-10 [2]
9 - Charlie [2]
9 - John [4]

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
With Christmas over, we should be able to get back on the horse and get this fight over with!

Rykon Rykon and Silanon Silanon are up

Current Initiative Order
20 - Mike [3] <====
19 - Jandra [3] <====

13 - Shock Troopers 2-5 [2]
12 - Milo [3]
10 - Shock Troopers 7-10 [2]
9 - Charlie [2]
9 - John [4]

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
A slight turn towards the next target, Shock Trooper 2, then the gun pods open fire; a smile on her lips as she finds herself in the midst of battle, as things should be.
 
The bolts slam into the Shock Trooper, scarring its armor badly, but it is still active.

Rykon Rykon is up

Current Initiative Order
20 - Mike [3] <====
19 - Jandra [4]

13 - Shock Trooper 2 [2] seriously damaged
13 - Shock Trooper 3-5 [2]
12 - Milo [3]
10 - Shock Troopers 7-10 [2]
9 - Charlie [2]
9 - John [4]

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
Mike fires a single missile from the MM-60 system at Shock Trooper 2.

70MD if it hits.
 
Mike's missile flies out towards the damaged Shock Trooper, and despite its efforts to dodge, the missile hits home. The armor on the Trooper is critically damaged, but it is still up.

The first four Invid try to line up shots at Mike, and three of the four will hit unless you dodge.

Milo lines up a triple shot on the damaged Shock Trooper 2, and manages to finish it off.

Shock Troopers 7-10 fire on the pair of Jandra and Milo, but Milo manages to evade well enough to only get a minor hit to his hull, doing minimal damage.

D. Rex D. Rex and Sherwood Sherwood are up, and Rykon Rykon has a defense roll to make.

Current Initiative Order
20 - Mike [4]
19 - Jandra [4]

13 - Shock Trooper 3-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [2] <====
9 - John [4] <====

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
With the volume of incoming fire, Rico once more puts the pair into a evasive maneuver designed to get them out of the way of the attack. "Snake Eyes, it is going to be up to you to evade any more incoming fire or we'll have to soak up the hurt."
In the Alpha:
Number of Attacks: 5 - +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.
Strike: +10 to punches/kicks, +11 with Gun Pod
Parry: +12
Dodge: +15 on the ground, + 17 in flight (any mode)
Roll with Punch: +8
Damage:
Perception: +5
Initiative: +5

Main Body: 420
Payload: 60 HEAP SRMs / 56
 
Um, Sherwood Sherwood ? You have not been attacked yet. Do you wish to delay your action?

Also, thanks to the command and control information you are getting from the Arwyn, you all have an additional action/attack per melee round. Make it count!

D. Rex D. Rex is up

Current Initiative Order
20 - Mike [4]
19 - Jandra [4]

13 - Shock Trooper 3-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [2] <====
9 - John [4] <====

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
For some reason, I misread the attacks aimed at Milo and Jandra as being at John and Charlie. I'll delay to be able to dodge.
 
Of the four Invid firing on you, only two manage to track on you and are able to hit. The two manage to do a total of 70 MD to your main body.

D. Rex D. Rex is up

Current Initiative Order
20 - Mike -70 [5]
19 - Jandra [4]

13 - Shock Trooper 3-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [2] <====
9 - John [4] <====

7 - Shock Troopers 12-15 [2]
6 - Cyrus
 
Fingers already readying the next wave of missiles. Aiming them once more at her prior targets.

Target: Shock Troopers 1-5
Missiles: 6x Mini HEAP
Strike: 6
Damage: 160

Short Range - HE (Medium) 56/

Mini Missiles - HEAP 36/20

Bombs - ?
 
Charlie fires off a spray of missiles, but for some reason they fail to track properly, and they go off target by a wide margin.

The next four Shock Troopers decide to fire on Charlie and John, and will hit unless you dodge.

MrSaturnUL MrSaturnUL is up with Cyrus, and Sherwood Sherwood has a dodge roll to make

Current Initiative Order
20 - Mike -70 [5]
19 - Jandra [4]

13 - Shock Trooper 3-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [3]
9 - John [4]

7 - Shock Troopers 12-15 [3]
6 - Cyrus <====
 
This time, the attacks are aimed at me and Charlie, so John will roll the dice to see if he can dodge.

Total of 19
In the Alpha:
Number of Attacks: 5 - +1 attack per melee round at levels 1, 3, 6, 9, 12, and 15.
Strike: +10 to punches/kicks, +11 with Gun Pod
Parry: +12
Dodge: +15 on the ground, + 17 in flight (any mode)
Roll with Punch: +8
Damage:
Perception: +5
Initiative: +5

Main Body: 420 / 380
Payload: 60 HEAP SRMs / 56
 
With an expert move, you are able to dodge three of the four attackers, but the last one manages to score a hit on your Alpha for a total of 40 MDC points.

MrSaturnUL MrSaturnUL is up with Cyrus

Current Initiative Order
20 - Mike -70 [5]
19 - Jandra [4]

13 - Shock Trooper 3-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [3]
9 - John -40 [5]

7 - Shock Troopers 12-15 [3]
6 - Cyrus <====
 
Now in the throe of battle, Cyrus looked at the battle in front of him, as he had a slight frown. The team seemed to be doing ok.... Still....
He took out a radio and spoke into it.
"This is Cyrus Adams, I'm entering battle in my Beta, do any pilots need backup, over?"
After his call in, he got into range and decided to do something about the Invid cluster (3-5). Readying his weapons, he decided to fire 4 MM-16 missiles at one of them. (Shock Trooper 3)

(11 to hit for 270.)
 
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MrSaturnUL MrSaturnUL Usually when firing missiles, you roll for each one. So for this attack, you would have rolled a total of 8d6. That way you should be able to get some better damage numbers on the other six dice.
 
The four missiles fly out and slam into the Shock Trooper, destroying it in a brilliant blast of fire and rubble.

Don't forget that from the command and control feeds you are getting from the ship, everyone has an extra action/attack per round.

Silanon Silanon is up with Jandra

Current Initiative Order
20 - Mike -70 [5]
19 - Jandra [4] <====

13 - Shock Trooper 4-5 [3]
12 - Milo [5]
10 - Shock Troopers 7-10 [3]
9 - Charlie [3]
9 - John -40 [5]

7 - Shock Troopers 12-15 [3]
6 - Cyrus [1]
 

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