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Master Chief
"Cortana, Get me a Warthog, Now."

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Name: Master Chief Petty Officer John-117, Chief, Master Chief, and Demon.

Fandom: Halo: Halo 2

Affiliation: UNSC.

Gender: Male.

Height: 6'10 (7'2 In Armor.)

Biological Age: 43

Actual Age: 47

Race: Human -> Genetically Modified Soldier -> UNSC Spartan-Two

Appearance: Chief isn't seen a lot without his armor off, If he is, He still somehow isn't seen. Nobody knows what he looks like. Rumors are that he is bald and has scars covering his pale white face.

Weaknesses: Mostly Sterile (Sorry Chief, You have a low chance at having kids.), Swimming (Well, A one-thousand-pound man can't swim), Punch to back of Head/Neck (Shuts off suit systems temporarily or weakens him), Lasers, Definitely Magic, Dead-Shield, and Plasma-based weapons.


Weapons/Equipment:

The MA5C assault rifle is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62×51mm ammunition. It possesses a built-in ammunition indicator and magnetic compass for orientation similar to that of all other MA5 series rifles.

The M6D Magnum is a recoil-operated, magazine-fed handgun, chambered in 12.7x40mm ammunition, typically employed with semi-armor-piercing, high-explosive (SAPHE) rounds of that chambering, and feeding from 12-round detachable box magazines. It has also been known to be chambered in the .450 Magnum load. The weapon is somewhat unusual for a handgun in that it is capable of both semi-automatic and automatic firing. The M6D is one of the M6 series’ upscaled variants, being larger than non-upscaled M6s by roughly 117%. The M6D is also an officer’s model, and in this capacity was employed by Captain Jacob Keyes on the UNSC Pillar of Autumn. Like other officer’s model M6s, the weapon is fitted with a smart-linked KFA-2 optic for utilization by those employing a heads-up display.

The M9 High-Explosive Dual-Purpose grenade (abbreviated M9 HE-DP grenade), also known as the Fragmentation grenade, shortened Frag grenade, or simply Frag, is a UNSC-issued grenade that functions in a manner very similar to contemporary hand grenades. Chief carries only two frag grenades.


Abilities/Skills:

-Artificially enhanced Speed, Strength (Can lift three-times his bodyweight and even more with the suit), Reaction Time, and Intellect. Chief can run up to 60MPH with just his Mjolnir armour on.-

-High Combat Success.-

-Can use any weapons or piece of equipment.-

-Mjolnir Mark VI Suit. Shield Recharge Rate:
In Halo 2 and Halo 3, energy shields begin regenerating 4.25 seconds after last being hit, and take 1.75 seconds to fully recharge from a total drain.-

Personality: He always follows orders, Or does what he feels right doing. He has a deep-sounding voice even without his helmet on. Although, He is a tough nail to break and doesn't stop until the job is done.

History:
(This is an Alternate timeline where the Autumn was never destroyed.)



Theme Song:
 
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SASSY O' LASSIE
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"My name means God. . . In my own language. . . That I made up. . . And trust me, what's left of you will be speaking it after I take over."

Universe From: OC

Other Names:
Terror Toon

Gender: Female

Race: Toon

Affiliation: None

Home Base: On the move

Personality:
TL : DR
She is fully aware of her stupid evil actions, but can’t do anything about it. She is stuck inside the mind while her body seems to go on autopilot, vaguely following what her mind commands her to do and say because her body is forced to follow her creator’s interpretation of her personality.

History:
Sassy was the imaginary friend of a young boy. He shoves all of his cool ideas into her ranging from awesome fights to just hanging out with him. She accompanied him through tough times in his life like when he was bullied and berated in class. She was more than a friend. Ever since he moved to a much nicer neighborhood and friendlier school, he slowly forgot about her since he has “real” friends now. Of course, because she harbored all of his pent up rage. Sassy was angry that she was being forgotten, desperately trying to crawl back into consciousness but ever since he turned 20 and finally thought it was time to let go of her. She reminded him of his messed up childhood and he didn’t want to remember that.

Once Sassy realized she was no use for him anymore and will be forgotten with nothing to do but be stuck in his dome. She used all of her willpower to crawl out of his mind and succeeded, leaving him behind.

Powers/Abilities:
Reality distortion:
If it wasn’t obvious enough that Sassy acts like little Timmy’s first OC. She does not belong to this world, being in a realm of dreams. Her body has not yet adjusted here. Her influence alone can distort reality and make it seem like it came out of a morbid caricature of the real world like you even know what that word means. Though, other than the look, the distorted parts don’t seem to obey the laws of physics anymore.

Of course, making her lose focus by I don’t know, punching her in the face and saying mean things about her “Ass-Kicking Outfit” will have a chance to make the places return to normal or just simply her leaving the area alone. If kept there too long with nothing to stop her. She might end up turning the area into a fucking winter wonderland. In this reality, anything goes. You can either use it for you or against you, like when Sassy pulls out a villain song: She dominates for the entirety that she sings, you can even take turns beating the crap out of each other with a song/rap battle. Anything goes here!!

Vessel of amazing possibilities:
She can warp a lot of things about herself. The body doesn’t really have a true form. Just a shape that she has more familiarity with. Though, thanks to her being a complete bumbling idiot most of the time, it’s not put to its fullest potential. Other than the complete absurdity of the use of her body. She just uses it to make herself look cool most of the time. It does give her a sense of unpredictability even if that’s all she does with it. Examples: growing three sharp, tendril-like tongues, and more.

Sassy's art style inconsistency is because she's having a hard time keeping her body stable. She's new to this world and her physical form.

Weapons/Equipment:
Bomb Buddies:
Her army of goofy explosions. Some ranging from completely loyal to feral, absolutely destructive to simple firecrackers. It depends on how they look. The stick of dynamite is the most feral and weak, the regular round bomb is the generic neutral one, and the miniature nuke (not an actual nuke, just the aesthetic) is the most loyal and destructive, though, it is rare to pop up. They seem to have personalities of their own and they’re all eccentrically over the top.

Despite being loyal and all, they mostly sit around and do nothing for the most part. Sassy scares them into exploding. They will explode a short while after being startled. If Sassy gets too mad of their shenanigans. She will scream at them to gang up on the enemy. Either by tackling, biting, or exploding.

Big Buddy:
A pistol. It’s tiny and toy-like to lower people’s guards but shit shoots out explosives. The bullets look like nuclear bombs and the explosions have the appearance of mushroom clouds. This was Sassy’s signature weapon but it is slow to fire and only has 12 bullets in there. She likes to wave it around after the enemy knows how destructive it gets as a way of bluffing or stress-causing

Theme Song:


Other:
She's incredibly stupid and inexperienced to the point where reality warping cannot carry her to victory. She has the competence of cartoon villains like Thomas Cat and Elmer Fudd.​
 
Wallpaper power, villain, star wars, darth vader, rebel, lightsaber, Star  Wars: Battlefront images for desktop, section игры - download


"Me? Dead? No, I'm Already Dead."

Name: Darth Vader/ Anakin Skywalker

Universe From: The Star Wars Series

Gender: Male

Race: Human

Affiliation: The Dark Side

Home Base: None.

Personality: Stoic, heartless, and wise. Darth Vader uses his deepened understandings of the Force for domination. He rebukes the old ways of the Jedi, which argue that one should only use their powers to aid the less fortunate.


History:

Powers/Abilities:
The Force is a metaphysical and ubiquitous power in the Star Wars fictional universe. It is wielded by "Force-sensitive" characters throughout the franchise: heroes like the Jedi who seek to become one with the Force, while the Sith and other villains exploit the Force and try to bend it toward their will. The Force allows Vader to do the following: Levitation, Telepathy, Force Push, Force Choke, Force Deflection, Drain Knowledge, Force Grip, Force Healing.

Weapons/Equipment:
Darth Vader's Lightsaber- After pledging himself to the Sith Lord Darth Sidious, Anakin Skywalker took the name Darth Vader but continued to use the blue-bladed lightsaber he’d fought with during the Clone Wars. He lost this weapon on Mustafar and constructed a replacement with the crimson blade favored by the Sith. It is rarely used for combat, If so, Very lethal.


In Darth Vader's case, the gauntlets are made from a micronized Mandalorian iron weave, giving him both superhuman strength in his cybernetic fists and a backup defense to block lasers and blades when his lightsaber proves insufficient. Vader's formidable shoulder armor provides the master of combat with a huge benefit in battle. The armor is blaster-proof and resistant to many energy blades and when struck by such weapons, shows little to no damaging effects. However, the armor is quite heavy (12.2 kg, or 26.9 lbs), which restricts Vader's movement.
After Obi-Wan Kenobi had severed the limbs of Anakin Skywalker and left him nothing but a torso rolling around on an embankment, his lungs inhaled dangerous amounts of them. His lungs were reduced to dead alveoli and incredibly constricted passages. This meant emergency medical droids had to repair what they could and install an iron lung in a flat backpack concealed by his cape, connected to air regulation systems in his helmet.
An air pump in the top of Vader’s mask, as well as a syncopated ventilator, gives his breathing the distinctive rasp. The emergency medical droids also implanted an annunciator that enables his vocal cords to work, and simulate a deep baritone voice, which is nothing but a whisper with his mask off.
Due to the extent of his excruciating injuries at the hands of Obi-Wan Kenobi, Vader’s nervous system and skeleton needed to not just be repaired, but in some cases completely replaced with new parts. This included things like his sternum, which became a perforated metal plate to accommodate cables that ran to his chest computer box.
The right shoulder joint is also a prosthetic replacement, and any remaining organic bones were reinforced with special mineral solutions dripped in via his nutrient feeds. It actually contains a cartridge where pain-lessening solutions can be placed, but that has little effect. In essence, Vader has fused with his suit in certain capacities, and it is as much a part of him as he is a part of it.
It’s been decades since Lord Vader had cause or compulsion to enjoy a good Bantha steak. His systems run purely on a steady fuel of Dark Side rage and RepMed vitapaste. To access the meal substitute (which supposedly tastes disgusting), all he needs to do is slurp on the feeding straws that are inside the grills of his facemask.
Luckily, the pressurized seal on Vader’s helmet has the integrity of a Class C spacesuit, and his boot soles have ferromagnetic cores to generate a magnetic field similar to zero-g spacesuits, which lets him cling to starship hulls. Meanwhile, he has emergency independent oxygen systems he can initiate at any time. All of this allowed him to survive the vacuum of space before he boarded the Tantive IV at the start of A New Hope.
Since his suit acts as both a life support system and prostheses housing, he would die without its functionality. The suit is wired with sensors that connect to diagnostic systems all over his body to monitor his respiratory, pulmonary, and neural interfaces. This information is disseminated to his central chest box, which can be used to manually control a variety of other functions within the suit, such as auditory systems, temperature, and ventilation.
The chest box computer, along with the rest of his life support systems were designed to run for weeks at a time, but before his monthly check-ups, he can recharge his suit with the access ports behind his chest box. Though updated versions of his suit exist, the process of exchanging one suit for another would need him to be disconnected from every system, including his prosthetic limbs, and most likely result in his death.
While tiny needles were continuously piercing his flesh to collect diagnostic data and play out the sadistic fantasies of Emperor Palpatine, they were also being used to nourish him intravenously. While technically he could “chew”, he had to be in a hyperbaric chamber to be able to take his mask off and expose his mouth, so it was easier to just have vitamins pumped into him.
Relying on a diet that contains very little in the way of solid foods meant that all waste products could be just as easily pumped out of him, through an intricate series of pouches, tubes, and catheters. The complex ingesting and waste management system was never discussed by anyone save Vader’s personal medical staff, and he preferred to have the general public wonder if he sustained himself with the power of the Force.
Many of his bones were replaced with durasteel, mechanical prosthetics created to attach to flesh stumps, and skin grafts put on the ends of his appendages to literally “flesh them out” in his gauntlets and boots.
His lungs were so charred, his retinas so scarred, and his face so deformed he would forever need a mask to breathe and speak properly. Implanted in his chest is an annunciator linked to a processor that allows his damaged vocal cords to produce speech.


Theme Song:
 
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General Gear:

Generation-One [GEN1] Mark V Powered Assault Armor: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five.

General Augmentations:

All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."




-Team Commander-

Name: Jack A-122

Call-sign: Maverick One/Actual

Species: Human

Gender: Male

Age: 32

Appearance:

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Skills: Fireteam leadership, Weapons operation/usage, Vehicle operation/useage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Armor-Lock: The Armor Lock is an external energy shield amplifier, developed by the UNSC as a supplement to the shielding systems of SPARTAN-III personnel issued with a variant of MJOLNIR powered assault armor/Mark V. This device can temporarily amplify a SPARTAN's energy shielding into near-invincibility levels, although when the shield is active, the user is completely immobilized. After a five-second period, the device deactivates and an electromagnetic pulse (EMP) is released from the armor.

Equipment (Armor and Weapons):

-Mk. V MJOLNIR/CQC Variant: This variant allows greater ballistic protection, maneuverability and mobility in close quarter engagements. Aside from such, it is not limited to sole use in CQC scenarios; able to be utilized in the field in a wide variety of environments.

-M45 Shotgun: This pump-action tactical shotgun has a tighter pellet dispersal, improved ergonomics, at the cost of a breech feed system and tubular magazine of six rounds; firing a devastating M296 8 gauge magnum.

-x2 M7 Caseless SMG: The M7/Caseless Submachine Gun is a fully automatic UNSC submachine gun that fires from a 60-round magazine; firing 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds at a horrific rate of 15 rnds/sec (900 rnds/min).

Faction/Role in Faction: Commander of Team Bandit, United Nations Space Command

Personality: Jackson is steadfast, direct, and to-the-point as a Spartan. Strictly mission-oriented, Jackson's stoic facade lightens up when around his teammates; opting to engage in typical banter, side conversations and discussing the upcoming or next plans. He rarely ever relaxes in a social setting around others he is unfamiliar with, but it is possible if he sees the person(s) in question to be respected enough in his opinion.

Bio: Born on Harvest in 2520, Jackson narrowly escaped the invasion of Harvest in 2525; losing his parents as he was ultimately seperated during the container transport to up the space elevator. Jackson was evaluated for five years following this incident; noted displaying a remarkable ability to compartmentalize his radical emotions and put himself above others- interviewed and ultimately inducted into the Spartan program in 2530; beginning training alongside the other candidates and graduating in 2536. One of the first Alpha-Company Spartans to be hand-picked and pulled for reassignment by Codename: Ambrose, Jackson was reassigned to several "non-combat" positions in the UNSC before ultimately being assigned as a Team Leader of his own independent unit. Upon hearing about the massacre of Alpha and Beta Company, this drove Jackson to deliberately seek out others that had been pulled just prior to their respective operations, and ensure their transfer into his team.





-Explosives Specialist-

Name: Felix A-231

Call-sign: Maverick-Two

Species: Human

Gender: Male

Age: 30

Appearance:

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Skills: Explosives operation/usage, Anti Aircraft/Armor training, Explosive Ordnance Disposal training, Vehicle operation/usage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Sprint: This device briefly overrides the MJOLNIR suit's safety regulators so that the user can move faster than usual for a limited time. Since overuse could result in the suit overheating, the Sprint plug deactivates after 5 seconds, then has 2.5 seconds of cooldown before it can be used again.

Equipment (Armor and Weapons):

-Mk. V EOD Variant: The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion. The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting Spartans during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs).

-M319 Individual Grenade Launcher: The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319, is a single-shot, break-action explosives launcher. The M319 IGL fires high-explosive dual-purpose grenades. The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after about two seconds, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert; the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger, (a trigger that will go off once it is released, e.g. when the user dies). This function is also helpful if the user wishes to fire at targets that are farther away than the detonation timer would normally allow.

-M41 SSR MAV/AA/AW: The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, and commonly known as the Jackhammer or the SPNKR (also stylised as SPNKr), is a heavy ordnance weapon used by the UNSC . It holds a maximum of two rockets at a time and fires M19 102mm high-explosive shaped charge missiles. Many M41s and their M19 rockets are equipped with target tracking systems; these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. This variant is capable of tracking ground and aerial targets.

x2 M9 HE-DP Fragmentation Grenades: HE-DP stands for High-Explosive Dual-Purpose. This designation means that it is designed to be effective against infantry and lightly armored vehicles. The grenade has a hard metal casing, with a frangible design meant to break apart into small, regular shards. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity. The kill and casualty radius of the grenades is 4.8 meters (16 ft) , and 14.75 meters (49 ft); respectfully.

Personality: Felix is gritty, Irish, and perhaps the most 'human' of the team. Cracking jokes and generally being the morale booster or comedic relief of the team seems to be a side-hobby. He doesn't mind engaging in conversation with Civilians, or otherwise unknown individuals if he is addressed. He's a chatterbox, and a bit of a 'space cadet', but his heart is bigger than his military ordinance.

Bio: Born in the city of Flidais on Falkirk in 2522, Felix had grown up alongside his parents until the age of nine years old; being evaluated and conscripted into the Spartan-III program in 2531. In a similar manner prior to OPERATION; PROMETHEUS, Kurt pulled Felix to be reassigned- eventually cycling the Spartan through a single fireteam; becoming a lone survivor before being integrated with Team Maverick.




-Combat Medic/Scout/Sniper-

Name: Hailey B-077

Call-sign: Maverick-Three

Species: Human

Gender: Female

Age: 21

Appearance:

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Skills: Combat Medic training, Triage training, Vehicle operation/useage, Aircraft operation/usage Special Operations, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III augmentations,

Drop Shield: This is a sophisticated UNSC-manufactured personal defense device. When activated, the Drop Shield generates a blue-tinted spherical protective energy shield, and also provides a regenerative effect to those within it at the cost of disabling MJOLNIR's shield regeneration capabilities for as long as the user remains in the dome of the shield. The Drop Shield will expire if it takes too much damage. The shield is enabled by a small device attached to the user's back. Once activated, the shield stays in place and seems to operate without a visible emitter of any kind. Lastly, the Drop Shield resembles a geodesic dome, made of tessellating hexagons.

Equipment (Armor and Weapons):

-Mk. V RECON Variant: This variation is designed primarily to passively mask signatures, avoid detection by sensor equipment and increase stealth capabilities.

-SRS99C S2-AM: The Sniper Rifle System 99C-Series 2 Anti-Matériel/Suppressed (SRS99C-S2 AM/S), commonly referred to as the Suppressed Sniper Rifle, is a United Nations Space Command special operations firearm and a variant of the SRS99C-S2 AM Sniper Rifle. The SRS99C-S2 AM/S is virtually identical to the standard SRS99C-S2 AM, but features a sound/muzzle flash suppressor directly integrated into the weapon and a green night-vision variant of its blue telescopic scope. These modifications make the Suppressed Sniper Rifle specifically tailored for use in stealth and night-time operations. The Suppressed Sniper Rifle produces a reduced amount of noise and muzzle flash when fired, allowing for the near-silent elimination of enemy targets at long range without giving away the user's position.


-M6C/S PDWS: The M6C/SOCOM variant is a special issued handgun to the UNSC's special operations units. The M6C/SOCOM variant has an integrated sound suppressor, and muzzle brake. It has a maximum magazine size of 12 rounds and fires 12.7×40mm ammunition.

Personality: Speaking only when spoken to, and only socially engaging with her team aside from quips to Civilians, Hailey is notably what other UNSC personnel would refer to as a 'Wannabe Two'. Despite the stoic, edgy nature of her personality, Hailey deeply cares for the wellbeing of her team, and won't hesitate to ensure proper care is administered to wounded non-UNSC persons.

Bio: Born on Jericho VII, Hailey was evaluated and conscripted for the SPARTAN-III program in 2531. Activated in 2536 and serving with distinction until 2549. Hailey participated in OPERATION: STONEWALL; a defensive mission on Criterion that resulted in the entire attacking UNSC force being declared eliminated; with Hailey nearly left behind during the strategic retreat and evacuation. Not wanting to see another Spartan killed in action, Jackson pulled her into Team Maverick.




-General Operator/Airborne Assault-


Name: Ellie-B160

Call-sign: Maverick-Four

Fandom: Halo (OC)

Numeral designation: B160

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:


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Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others. She carries herself with pride and a disciplined military professionalism when performing most other tasks- but others of her caliber would be quick to note that she is rather prone to getting distracted from her duties when operating outside the jurisdiction of the UNSC.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO. She was later assigned to Team Maverick just prior to the Fall of Reach.


Skills: Ellie was trained as the team's Airborne Fire Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.

x1 MA5K Carbine: The MA5K is a cut-down variant of the standard MA5B assault rifle. The weapon is lighter and easier to carry than larger assault weapons, making it easier to carry. The MA5K is used almost exclusively for commando operations. It is highly favored because of its light frame, which allows for quick maneuvering and a less visible profile. However, its downsides are inaccuracy and control issues; yet are compensated for a higher rate of fire and slightly better stopping power; firing M118 7.62x51mm FMJ-AP at 900rds/min. The bullpup weapon has a standard box magazine of 30 rounds per mag.

x2 M6G Pistol: These akimbo weapons are semi-automatic, recoil-operated, magazine-fed, large caliber handguns. Carrying a total magazine size of eight rounds per mag and firing 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber Rounds, they are usually used as a last resort against extremely powerful targets, or as a final backup weapon once the primary has run out of ammo.

Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.
 

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