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Futuristic Posthuman ~ Cyberpunk/Science-Fantasy/Time-Travel - NOW OPEN!

SkyGinge

Sad Shroom

Posthuman

A flash of light, a piercing scream. A feeling like falling, like the world caving in on you from every angle. Those last thoughts, final regrets. Then the weightiest silence you’ve ever felt, thick as smog. The feeling of something being drawn out like honey from deep within your chest – all the while, an overwhelming sense of terror, of closure, of ending.

You died.

But then you woke up. You find yourself on a strange beach with a horizon that stretches on forever. And somewhere below, a fractured world of metropolises and seas, a universe twisted the edge of stability.

This is the end of the world. This is Apocalypz.

~
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They thought nothing was beyond their grasp. They thought they could build anything, go anywhere, and do anything. They understood the laws of existence so deeply that they could treat the world like a computer and code into existence technologies beyond comprehension. But when one scientific experiment went drastically wrong, the entirety of creation was compressed into an eclectic simulation. Underneath the purple skies of Apocalypz, the last vestiges of humanity remain.

Safe from the tumultuous electric-blue seas which twist, climb and fracture, these future humans live cooped up in seven huge cyberpunk citadels. For the lower classes, this life consists of mindless manual labour in the smog and slums of the lower levels. The higher classes meanwhile operate on a hierarchy of technological modification, where higher status provides greater access to innovative new biotech. Biological sanctity has been all but abandoned – this is the age of the posthuman. And this world will not last much longer – each day the edges of existence compress tighter and the skies grow more chaotic. Death is inevitable, and the entirety of remaining life faces a crisis of existence.

But not those who are Destined. Upon death, the human soul usually dissipates from the flesh to travel through the Plain of Oblivion into the Beyond, where nobody knows with certainty what awaits. However, the fortunate few awaken on the beaches of a peculiar place called The Upper Layer. Intrinsically tied with Apocalypz and seemingly dating to prehistory, this place connects the inaccessible, metaphysical world to the last age of humanity through the Well of Souls. This new life, born again from all across human history, leads not to eternal freedom, but to immediate conscription into the Watchers, the military force of Apocalypz. Serving President Tobias Krillitt, these specialized soldiers are augmented with elemental-orientated combat technology called plasmatics and tasked with keeping peace within the cities and stopping people from travelling back in time to change the past. For the wild seas of Apocalypz are a fractured mass of ever-shifting portals into human history that must be carefully monitored – paradoxical interference in history could quicken the destruction of this future. As there is no way back through these portals, these Watchers are the only ones who can return to the future owing to their Destined status. Yet they are not immortal – they can only return after death if they die in the same manner as their original death.

You are a Watcher, a person who died in the past and has returned to life at the end with a new purpose. You might have just came back for the first time, or you might have died over and over again protecting the past. But when something dreadful happens in one of Apocalypz’s cities, the fragile piece of this desperate civilization is thrown into disarray. What follows is a chain of events which pits our heroes against pirate time-meddlers, deviant soldiers and sinister scientists, unravelling a conspiracy leading to the very highest authorities which threatens the lives of all remaining humanity. Will you take a stand and defend humanity, even if it means breaking your ideals?

Or will the world truly end up post-human?




Thanks for checking out this interest check! Here’s some more information for you –

  • Posthuman is a genre-bending Cyberpunk/Science-Fantasy/Time Travel RP with a strong combat focus.
  • Our characters are all relatively low ranked Watchers who get assembled into a new squad ahead of the first major event. They can have come from any period or place in history before discovering they are Destined and getting conscripted into the Watchers.
  • About two thirds of the narrative will take place across Apocalypz, with the other third taking past at various times in the past. Whilst I have an overarching plotline, I'm trying to consider how to integrate player plot ideas into the story, so do be thinking about potential subplots for your characters.
  • Writing level wise it’s Casual-Detailed, with me expecting a minimum of two paragraphs in the majority of situations barring quick conversational back-and-forths and some combat scenarios. But I expect a dedication to creativity and strong detail in relevant situations.
  • A post-rate of once every five days would be ideal, just to keep things chugging along.
THE RP IS NOW OPEN AND ACCEPTING CHARACTERS



Code Template edited from freebies by Cythotic
Background Image By: 1CyberPunkBoy
City Image By: Comicsalliance.com

 
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Technology and Plasmatics

There is no purity… there is no sanctity…
In order to survive, humanity must evolve and become one with our creations.


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Before the era of Apocalypz, human scientific understanding had reached unparalleled heights. Man understood the universe like never before, manipulating the laws of physics like writing computer code in order to create and reform. But humanity overstepped its limits, and one disaster sent the world into a state of chaos, rapidly compression the entirety of creation into the fractured, chaotic world of Apocalypz.

Technology has regressed somewhat since those heights, but society remains heavily dependent on a technological hierarchy that defines class and status. Whilst each city varies on its technological allowances, the general principle is that technology exists to make every aspect of the upper-class existence easier and more pleasurable, at the expense of the lower classes.

Technology at Large


Status and Technology:
Within Apocalypz, the higher your status, the greater access to technological modification you have (and the more money to buy it with!) There’s a dramatic difference in the life of the two classes. The lower classes have devolved into a near-primitive workforce who labour endlessly in the factories and generators and occupy the smog-filled, overcrowded slums at the bottom of each-city. Their lives are an endless cycle of breed, work and die. Such a massive division exists that many of the upper classes don’t even view them as human, and upper class settings avoid pretty much all contact with them. The only technology they are known to possess are the gas-masks they wear at all visible times to protect them from the smogs. Their quality of life is also dependent on cities, though in the cities which treat them better they tend to have more awareness of their suffering, leading to more frequent revolts and criminality.

Contrastingly, there is great variance within the upper classes. The poorest of these, perhaps tradesmen or merchants from lesser dignified families, have access only to the most general technology – the highest classes, contrastingly, are oftentimes incredibly experimental and privy to the most recent upgrades and developments.

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Codewater:
When Watchers first wake up on the beaches of the Upper Layer, they find themselves in their original bodies, against all scientific understanding – it seems the wayward soul temporarily recreates the former body. Nevertheless, these bodies are unstable, perhaps owing to the fact the original body still lies dead in the past, and would naturally disintegrate entirely within ten hours of rebirth. When early Apocalypzians discovered the Upper Layer and founded McMorrow’s lab, they developed a solution which allows for the current Watcher force – the reborn individual must go through a process called Cleansing. In this process, the subject is put inside a vat filled with a liquid called Rayura (nicknamed codewater), a specialized substance designed to replace the function of all internal bodily features. In order to replace blood, bone and organ, the Destined must have a limb amputated, and then the surrounding codewater rushes in and replaces the internal organs. The process is incredibly painful, but grants the Destined a body with which they can be reborn again without disintegration, meaning you only have to go through a Cleansing once. Nevertheless, this new body still ages, and the Destined can still be killed from blood/codewater loss or decapitation.


General Modifications:
The following is a list of general enhancements which the upper classes have, and which are replicated in the codewater bodies of the Watchers:

  • Electro-Sensitivity: Gone are the days of needing to eat, drink and sleep– instead, one needs simply lie in an electro-sensitive pool for a few hours to recharge. The stomach and all relevant organs have been replaced with this function, meaning it is now impossible to consume food, though some cities have services which replicate the tastes of old. Watchers can still eat though, with the food being broken down into energy by the codewater.
  • Sharper Senses: Greater eyesight, hearing, smell.
  • Technological Imprints: Each citizen has a data-chip in the palm of their hand, used to give them access to different levels of cities and their own private homes, alongside government surveillance purposes.
  • Disease Immunity: Gone are the days of the common cold!
  • Heightened Physicality: Generally stronger, faster and longer-living bodies.
Communications devices are still kept separate to the body.


Plasmatics


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Plasmatics are a weaponized technological modifications which equip Watchers with prosthetics that utilise specialized lasers to provide powerful and versatile weaponry. No other external weaponry is legal save for rare circumstances. Plasmatics come in four types, each with different attributes, and five elements, which imbue the plasmatic energy with elemental after-effects. If a Watcher has multiple prosthetics, they can have different element and types. In order to protect from plasmatic attacks, Watchers wear full-body suits called Forcefields which can absorb a limit of plasmatic force; combat usually thus becomes a battle of attrition. However, it is possible to immediately disarm a Forcefield with a powerful enough plasmatic blast, or by hitting a weak spot on the back of the neck. A Watcher must also be careful not to hit themselves with their own plasmatics.

For visual inspiration, the above picture is of a Watcher with Frost-Resource Plasmatics, although he is wearing the clunkier, old-model Forcefield. The following details the different types and elements of plasmatics. These modifications start of simple at lower army ranks but grow more complicated as Watchers level up.

Plasmatic Types
Fluid Type

Modifications that use plasmatic energy in projectile form, perhaps as a wave, laser beam, flamethrower or equivalent. Providing the weakest form of energy, it sacrifices power for versatility and range. The cannon is usually hidden within the prosthetic to begin with, and can be activated at will – having a constant arm cannon would be a bit intimidating!
Shield Type

Modifications based on bolstering the defenses of the wielder by using plasmatically-charged shielding to deflect or absorb other attacks without facing damage or Forcefield drain. This uses extensive mechanical modifications to provide fold-out shields of various sizes, or other defensively inclined structures. Can also be used to attack offensively, but the plasmatic charge is weaker than that of resource types, and the extra weight makes mobility harder.
Resource Type

Modifications which turn an arm or leg into a plasmatically charged weapon, perhaps as a sword, propeller or supercharged glove, to name but a few. These modifications hit the hardest, but leave their bodies without obvious defensive cover. As with all plasmatic modifications, the weapon is usually hidden and can be activated by will.
Manifest Type

This final category is only accessible to high-ranked officers, whose entire bodies are engineered with a system which gives them a plasmatically charged aura-field. This can then be channeled and focused around the body and into different shapes, such as providing huge plasmatic claws or wings. Versatile in providing both light full-body shielding and offensive power, but slightly lacking in the specialism offered by other categories.


Plasmatic Elements
Frost

Blue plasmatic energy with a low temperature that leaves damaged areas with a slight frost.
Scald

Red plasmatic energy with a high temperature that burns damaged areas.
Spark

Orangey-yellow plasmatic energy with an unsual electric charge, giving a slight electric shock to whatever it touches.
Toxic

Green plasmatic energy which sacrifices power for emitting a slightly noxious gas which can infest any wounds it makes.
Pure

Purple plasmatic energy which has no additional affect at the benefit of being the most powerful.




Special Technology


Alongside plasmatic modifications, a plethora of other modifications are possible. Grappling hook arms, spinning razor blades, replacement sensory systems and much more are available for those who rise the ranks of Apocalypzian society! On top of these, there are a few notable types of special technology:

Arks:
High-tech military boats made for taking Watchers back in time, these are specially engineered to look like replicas of the seacraft of whatever era a squadron of Watchers might be returning to. Therefore, there’s a lot of variance in external design. Internally, they are constructed from incredibly sturdy metals as to sustain damage anywhere save for the last days prior to Apocalypz’s formation, and are stocked with rations, medical supplies, computerized data about the time period, a charging pool and safety pods to ensure travelers are kept secure during the drop through time. Each ark will also self-destruct if it goes three days without being scanned by a crew-member’s technological imprint – this is a thorough disintegration process designed to leave no trace of the ark’s former existence.

Psychotech:
The last vestiges of humanity’s former world-bending glory, psychotech is technology that taps into the wielder’s emotions to manipulate the laws of the universe in some manner. The only psychotech currently known is the two aura arena modifications borne by the Watcher’s Generals. However, there are rumours of a number of specialized psycho-weapons circulating in the underground, tools with immense power. Some Watchers believe this to be a government conspiracy and believe they might be granted similar weapons soon for diligent duties; some pirates dedicate their lives to trying to uncover them. Who knows – President Krillitt keeps a massive scientific workforce constantly occupied on a largescale secret project…






More Lore will be posted on Friday!

Also here's the mood music I've been listening to for this story.





Code Template edited from freebies by Cythotic
Pictures by artstation.com, fragments-of-a-hologram, aiyeahhs,

 
Thanks for the tag Sky.
I'm gonna say a soft pass for now, I have my hands full with other threads, but I'll be watching.
 

Settings


A technical disaster has reduced the once sprawling universe into a chaotic, ever-shrinking ocean no larger than England’s former landmass. Fortunately, the remnant that inhabits this broken world is unified under one governance, maintaining peace across all of the seven cities. That’s not to characterize this world as monotonous - each city has a distinct character, and then there’s the small matter of the peculiar island in a realm above, the route to which remains kept secret by the authorities…

Apocalypz


A fitting name for a world at its end, an eclectic sea underneath a crackling sky of purple. With frequent thunder strikes and clouds which secrete harmful gases abundant, humanity has been forced to adapt in order to survive. The seven cities, built upon the final foundations of dry land, are built with protection which simulates livable conditions within the city boundaries. There are no more discernable days nor nights, but the radiation above keeps the world warm, and the cities simulate the classic day cycle to keep routine. Those travelling by ark from city to city must wear protective masks; exiting city perimeters without permission is a crime punishable with the utmost consequences. Standardly, each city is split into at least two levels, with the lower-classes on the smoggy city floor and the upper classes occupying the flashy skyscrapers.

Each city currently only has a small splattering of detail. You have plenty of creative license in fleshing out these settings further!


  • A city-sized airship which houses a number of notable institutes, including the Watchers’ barracks and training facilities, and the most prestigious university. Most important of all, the parliament from which President Krillitt rules meet at the impressive Parliament Tower. A practical city without much care for arts or aesthetics. One wonders whether the city’s massive mobile artillery is partially to thank for the present ‘peace’…
    Governor: President Tobias Krillitt
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The Upper Layer


The mysterious island which exists in a realm above Apocalypz, complete with beach, forestry and natural waters. The horizon seems to fade into oblivion. Many have speculated as to its origin, but one thing is clear – this impossible spaces dates back way before the end of the world, as evidenced by the abandoned buildings the litter the island. Whilst further studies continue, the island serves as an upgrading and commissioning center for new and returning Watchers, as well as protection against those who would attempt to enter the Well of Souls. Yet many secrets remain, one that ordinary Watchers would have no grounds to uncover…

Beach.jpg



  • The Watchers’ outpost on The Upper Layer, a compact laboratory which, whilst impressive, pales in size to the metropolises of Apocalypz. Established by a scientist called McMorrow several generations previously upon discovery of this realm, the facility was built to kickstart the Watcher program and is specialized to that end, with facilities for both cleansing and upgrading. Currently ran by Herbert McMorrow, as per family tradition.
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Other Cultural Details


Religion:
Religious belief is outlawed by the government for inciting people to rebellion. The only two options legally available are atheism or the state religion, called The Six Precepts, or Sixes for short. This faith revolves around six central statements:
->1. Time is fixed and destined
->2. Obedience is joy
->3. Nothing is sacred
->4. Life is a test
->5. Death is a gateway
->6. God has predestined
It primarily encourages loyalty to authority in order to progress humanity, with the promise that a good and obedient life will yield greater blessings in the life beyond the Beyond. Other religions do exist however, most notably the Purists, who reject any kind of technological modification in an attempt to live life ‘realer’ and connect to the natural world. Their suppression has lead to them adapting into a people's revolutionary movement that has gained some ground and even won favour within some of the ruling authorities. They have long evaded government captured on an ark of their own.






Code Template edited from freebies by @Cythotic
Pictures by Cyberpunk Librarian, Thealternative, artstation, narrowboat, st-just, theartofanimation, LMorse and Sparth

 
To summarise the characters we'll be playing, people from w/e background who have died but for some unknown reason, was 'destined' and therefore our souls appears on the upper level where others drift into oblivion.

We manifest in our physical bodies which a limb will have to be amputated to allow codewater in so that we can become part of a secret (or not?) Peace keeping force made up of androids with souls, so to speak.

Did i get this somewhat right? :o sorry if i slip up, just trying to make sense of it!
 
Lekiel Lekiel : You've got the gist of things but I'll just offer a few clarifications:
  • There's nothing mysterious about the way our characters originally died - actually it's far more useful if they know how they did so that they can recreate those conditions in order to be reborn again and again! For example, I might be a cowboy character who was killed by a gunshot to the heart, a space explorer who died of suffocation in the vacuum of space, a soviet diplomat who was poisoned, etc...
  • The Watchers aren't at all secret because they're the main military force of Apocalypz. Just they have to be covert when travelling back in time as to not alter things themselves.
Sorry for any conclusion - the gist of things is that we play a mechanically-enhanced army of individuals from the past who have been reborn by this mystical process at the end of the world :)
 
Lekiel Lekiel : You've got the gist of things but I'll just offer a few clarifications:
  • There's nothing mysterious about the way our characters originally died - actually it's far more useful if they know how they did so that they can recreate those conditions in order to be reborn again and again! For example, I might be a cowboy character who was killed by a gunshot to the heart, a space explorer who died of suffocation in the vacuum of space, a soviet diplomat who was poisoned, etc...
  • The Watchers aren't at all secret because they're the main military force of Apocalypz. Just they have to be covert when travelling back in time as to not alter things themselves.
Sorry for any conclusion - the gist of things is that we play a mechanically-enhanced army of individuals from the past who have been reborn by this mystical process at the end of the world :)

Wait you mean our "past lives" was like... waaay back in relation to the current time line? I thought we were residents of Apocalypz who died etc..

This is really interesting ^______^

Edit: reread it again.. yuhhh makes more sense now... but why would we need to go back in the past? If we were already reborn in the future? Are there like... time terrorist or something? Seeking to alter history for whatever gains?

How specific do we need to mimic our previous deaths to be reborn? If we died of falling down a building head first, isit the same if we died falling down another building feet first?

If we were reborn and died under different circumstances does that mean we'd be dead forever?
 
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Lekiel Lekiel : Nope, we're from all over history - I think it says that in the original post but at any rate it definitely is clarified in one of the yet-unreleased lore sections which goes into more specific detail about who the Watchers are and how they operate. Going back into the past is to stop those who would seek to manipulate the past, as mentioned in in the original post also. The understanding stressed by the authorities is that any major alteration of the past would have massive consequences for the future.

Good questions regarding the deaths - basically yeah you'd have to recreate the medical cause of death. So in your building situation, you'd have to die of a heavy impact to the skull perhaps. But if they die in any other way then they don't come back - dead forever, yeah. So most Watchers carry with them the means to quickly recreate the conditions of their death if desperate situations call for it. Obviously some conditions are harder to recreate than others, which makes things interesting...
 
Lekiel Lekiel : Nope, we're from all over history - I think it says that in the original post but at any rate it definitely is clarified in one of the yet-unreleased lore sections which goes into more specific detail about who the Watchers are and how they operate. Going back into the past is to stop those who would seek to manipulate the past, as mentioned in in the original post also. The understanding stressed by the authorities is that any major alteration of the past would have massive consequences for the future.

Good questions regarding the deaths - basically yeah you'd have to recreate the medical cause of death. So in your building situation, you'd have to die of a heavy impact to the skull perhaps. But if they die in any other way then they don't come back - dead forever, yeah. So most Watchers carry with them the means to quickly recreate the conditions of their death if desperate situations call for it. Obviously some conditions are harder to recreate than others, which makes things interesting...

Thanks for ye answers >.. <; sorry for missing out a couple of details! Will have to reread everything once I'm back from my getaway and can look at a full sized screen again!
 
A detailed, fascinating setting with an aesthetic I dig and nihilistic stakes I virtually never see elsewhere? Plus it's run by the guy who hooked me on diceless rp in the first place?

Count me in!
 
Lekiel Lekiel : Ah no worries - I'm aware I have a bit of a bad habit of having vital details not exactly stick out in the way I write :P Do let me know if all the formatting works on mobile - it actually looked better than on PC on my mobile but obviously want things to be easy to read :D

Epiphany Epiphany : Hype levels = Incredible
 

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