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Fantasy Partner Searching Time

BlissyMKW

Dolphins
Roleplay Availability
Roleplay Type(s)
My Interest Check
Hello, and welcome to my little corner of roleplay planning. I've been roleplaying for...some amount of time I don't exactly remember, but I do recall starting on a now no longer existing Pokemon forum in, I believe 2010 or so, then eventually drifted off to other forums, and then at some point in time found this place, then forgot I had an account here for several years, so here we are now. Fantasy and action tend to be my go to genres. I'm not a big fan of realism or realistic settings.

My replies tend to vary depending on what's going on in the current scenario. When there's more going on, my responses are longer. Naturally, I avoid the infamous one-liners. As for schedule, that also tends to vary. While I do lurk on my phone when I'm not at home, I'm not a big fan of typing on a mobile device and can usually make better responses when I'm in front of an actual keyboard. For the sake of clarity as well, I live in EST, but my sleep schedule tends to be a bit all over the place, so the times I do reply tend to be fairly random. Tuesdays and Wednesdays tend to be the days I'm usually around more often to reply. When it comes to ghosting, I don't really take it personally. If something doesn't work out, then so be it. It happens.

I am not the world's most consistent person with the speed of my replies, as I do have other hobbies and obligations outside of RPing. If it does take me a while to reply, it does not mean I'm ghosting you. Either I'm just not in the mood at the moment, am faced with writer's block, or I'm doing another one of my activities I like to use my free time on. "Patience is a virtue," as they say.

I'm fine with violence and gore so long as it doesn't get too crazy. Like, for instance, I'm fine with characters cutting off the limbs of their enemies, but let's not reach overkill gore. What would be "overkill," you ask? Think of AMC's The Walking Dead and watch any scene where the zombies brutally eat someone alive on screen. That would be overkill.


Now, let me note one thing. I am willing to play female characters. Naturally, there are ideas where I'd prefer to play one or the other, but I'm just going to throw that part out there. As for the other part, I tend to stick to MxF and FxF RPs. I'm not too big on MxM, and if I were to do an RP with two males, I'd draw the line of "no romance" there. Apologies, but this is simply a preference.

To be honest, I have almost zero interest in fandoms or roleplaying fandoms. No issues with the people who do like those kinds of things, but it's personally not my kind of thing. I have no issues doing ideas inspired by other things, however.




Now, let us move onto the main event. The following are just general pairings. Ideas are open to negotiation. Bold are roles I wish to play in these particular pairings.

Vampire x Human
Princess x Knight
Princess x Mercenary
Teacher x Student
Vampire x Werewolf
Adventurers
Student x Student
Detective x Assistant
Childhood Friends
Hero x Villain
Scientist x Assistant

These pairings all have fantasy settings in mind.


And now we arrive at the main event. Like with the pairings above, all of these ideas were made primarily with a fantasy setting (modern or otherwise) in mind. Before we dive right in, I should talk about my stance on "slice of life in RPs." I don't mind slice of life within reason. I'm not a fan of "all slice of life, all the time." Settings also bound to all realism similar to our reality also don't have my interest at all. With that short disclaimer aside, let us delve into the realm of plots.

(For the sake of organization, all ideas will be in their own spoilers.)


"Game over. Truly a shame, really, but now that your precious protector is dead, it's your turn now. Die now, knowing humanity shall have no place in this world any longer."

For a while, Y/C has been having strange dreams lately. While the contents of the dreams tend to vary, two things are consistent in all of them. One, a man with black hair always seems to be there and meets an untimely end, and second, she also faces her own death. While the location the dream takes place varies, something about them just feels...off, like they might not actually be dreams. With no way to really prove the dreams aren't actually dreams, Y/C decides not to think much about it and goes on with their normal life. One day, however, on their way to work, Y/C has an encounter with a black haired man. Something in Y/C's head tells her something feels out of place about the man, like he just doesn't belong in her world. Little did she know, the black haired man, M/C, was tasked with making sure Y/C didn't meet an unfortunate end in the near future as a game in the shadows began and the pieces began to move...

The basic idea here is that Y/C has been living a normal life, unaware that behind the scenes, a terrible attempt on her life is about to unfold and throw her entire life off the rails. This is a world where magic and monsters aren't supposed to exist, but thanks to the moves of a malicious deity, they twist the laws of reality for the sake of their "game," thus forcing her close to the black haired man tasked to protect her from an untimely death. He's cold and ruthlessly savage towards his enemies, but over time, the two would get closer and he'd open up about himself and why he's the way he is.


For years, the human kingdom of Traeba has been at war with the latest demon lord, who rose to power on the Dread Isle and managed to amass support from various monster tribes and several powerful humans who believed in the demon lord's vision for the world. Among them, it was rumored there was an incredibly powerful witch among the demon lord's number, who could torch battlefields with incredible magic. However, during a battle with Traeba's chosen hero, the witch mysteriously vanished, giving the Traeban Army a massive advantage, allowing them to overturn the war in their favor. The hero slew the demon lord and peace was restored, but nobody ever found out what happened to the witch. To many, it didn't matter anymore, and what was more important was recovering from the war.

Five years passed since the war's end and the witch's mysterious disappearance. In a monster infested forest sat a lone wooden house, where a single, lone witch lived. Gathering herbs to make healing potions, reading books, and taking occasional trips into town to sell her wares made up most of her day. The witch had no name, or rather, she couldn't remember it. She couldn't remember anything about herself or where she came from, but her distinct silver hair was a striking resemblance to the infamous witch who laid waste to entire armies five years prior, and yet this witch knows nothing about such events. Even so, it didn't matter to her. She was content living out her simple life.

While the first three ideas had a modern fantasy setting in mind, this one is a lot more open. This can go in a number of directions, like perhaps the hero who fought the witch during the war, now hailed as a war hero, has been looking for the infamous witch and follower of the demon lord since the war's end in hopes of finishing what they started only to find their mark isn't the same as the one from the past. The witch could find an injured traveler in the forest, considering it's a monster infested forest, and nurses them back to health and the two get closer from there. Perhaps the witch's memories begin to resurface, and they aren't what she was hoping to see. There are a number of paths this idea can go.


The end of the war with the infamous Lich King and his undead army was over, and humanity lived to tell the tale. However, while there was still work for cleaning up the aftermath of the mess, once peace finally returned, what was someone who spent their days over the past several months fighting for their life against the Lich King's army? Their old allies either died or went off the grid, and while, sure, they had been paid handsomely for their services, just sitting around wasn't going to make ends meet.

And yet, around the same time, strange rumors about the Roseshear Empire and the current emperor have begun to spread. Stories like a strange man who speaks differently and dresses strangely wandering around the Empire, the emperor stealing the light from another country and turning it's people into shadows, and even tales of strange new monsters emerging from the darkness.


This idea was intentionally kept vague as it can go in a number of directions. From a simple meeting at a bar to traveling together and going on adventures to investigating these sudden new rumors. I also kept the gender of the characters out because I can play as either male or female for this one.


In a world ruled by chaos veiled by an illusion of order, an underground city is ruled by a man known only as Kingpin. This man has his toes dipped in a number of "business ventures," such as mind controlling slugs, rigged casinos, military grade machines built for war, and his greatest personal achievement, an underground fighting ring where opponents are to fight to the death for the entertainment (and the money) of cruel, rich nobles who bet on the fights. He ropes in monsters and even prospective victims into fighting by forcing them into faulty contracts or making them fight to pay off debts. Y/C is one such victim, forced to live their forseeable future in the underground city, unable to return to the surface, until their debt to Kingpin is repaid...if it's ever repaid. Rumor says that Kingpin has a habit of recruiting those who show their worth in the arena as his personal mercenaries, and it's these mercenaries who keep the order in the city under Kingpin's order and payroll.

One day, however, Y/C finds a number of the mercenaries dragging off someone who had come from deeper in the caverns. Y/C had heard that the caverns were full of dangerous creatures and was off limits to anyone but the mercenaries, but after the quake a few months earlier, something must've happened somewhere in the caverns, and the newcomer was a sign that something was going to change.


This is another "modern fantasy with action" idea. The basic idea is that Y/C ended up caught in a bad spot and ended up "recruited" as "entertainment" for Kingpin's arena, forced to occasionally participate in life threatening encounters until their debt is repaid, but considering the kind of guy Kingpin is, that's obviously never going to happen anytime soon. Once our characters meet (likely after he gets shown the ropes the hard way by taking part in an arena session), things can go in a number of directions. Also yes, I am not playing as Kingpin as the MC. He's pretty much the main antagonist here.

In a world where magical abilities and conflicts are kept hidden away from the general public, there are those who keep the peace in the world between mundane and magical, an organization known as Paradox. Among their number are numerous skilled individuals, some with dangerous magical powers while others are just crafty with their skills. Among them was a man and his partner. On paper (and their office), they were detectives, solving any manner of supernatural problem. Communicating with a fallen soul that couldn't rest? Check. Stopping petty fights between groups? Check. Eliminating problematic people and even monsters when they appear? Check. They were skilled at what they did, at least until the incident. The detective's partner was killed, the only clue left behind was a message about "the iron mask."

Fast forward one year, and Paradox has assigned a new partner for the now lone detective, Y/C. The detective, still hurt by the sudden loss of his partner, is a shell of his former self, while at the same time tirelessly working on figuring out why his original partner was killed. What neither of them know is that their new partnership was no mere coincidence, and the person behind the "iron mask" has big plans already in motion.


More modern fantasy, yes. In this world, humans are capable of using magical abilities, but acquiring them requires an awakening. The cause of said awakening can vary, from training to trauma or some other cause. Paradox as an organization aims to keep the magical and mundane side separate, but why? As for the detective, while he may start off distant, depending on how things play out, he could open up...or close the door to his heart even further.


A month and half has passed since the demon incident in Star City had ended. To the public, the kidnappings and murders that had taken place in the city for two years had been the work of a high school teacher, but his motives were unknown as he had died. However, that is not the true story. In reality, according to "The Supernatural Blog of S," the high school teacher responsible had been summoning demons using a sinister book to do his dirty work for the sake of reviving the dead in exchange for the souls of Star City's people during it's annual festival. A boy who was at the center of this incident and apparently stopped the demon threat vanished shortly after the incident, only to have been found and rescued by the butler of Miss Fontaine in the Desert of Gales a month and a half later.

Paradox, an organization in the shadows whose goal is to keep the mundane world split from the magical world, was unable to keep the aftermath of the demon incident under wraps. This, combined with the conflict between the forces of light and darkness that had been raging for several years, and more people are becoming aware of what lies under the veil Paradox had spent decades carefully laying out. The boy connected to the demon incident was another cause for concern due to rumors he harbors a dark power inside him. In order to keep order in the world, Paradox would need to make a move before the conflict in the shadows gets out into the light.


Modern fantasy. This idea actually takes place in the same universe as The Detective's New Assistant, just in the future by several years. How our characters meet would likely be at Miss Fontaine's mansion, where she tries to recruit them to her cause and warns them that Paradox may be after them due to their goal of maintaining the status quo. There is more to it than that, but details can be explained if asked.

The town of Auxier was an ordinary place where the residents lived their normal lives. Behind the veil, however, the town itself is a hotbed of supernatural activity, namely cases involving vampires. Between people being found dead in their homes with their blood drained and shady comings and goings from downtown, vampires secretly live among the human population of the town. To many vampires, humans are below them and serve as nothing more than food, but not all think this way. Among the vampires in town is a group seeking unity between humans and vampires. A group that works with the local police to take care of vampire related trouble. They are the Vampire Brotherhood.

The operations of the Vampire Brotherhood vary heavily from goofy things like water gun showdowns and camping trips to more serious cases like defeating an ancient vampire whose soul was sealed away in the park's old shrine and busting an auction of human blood slaves for high society vampires. The group's leader hopes to fulfill his dream of a unified world, but such a goal is incredibly lofty with the tension between humans who know of the existence of vampires and those high up in power in the supernatural world. Some even say impossible.

This is a very particular idea that would actively require me to play multiple characters. While there are races outside of vampires in this setting, for the sake of not making this take 3,000 paragraphs, we will only talk about the vampires, as what vampires can and can't do vary heavily through media. To make life easier, allow me to compile a list.

-Vampires do not need to constantly drink human blood to survive. They do need blood occasionally, but can survive off of human food. Substitutes can be used like a makeshift blood substitute that provides similar benefits.

-Being bitten by a vampire will not 100% turn the victim into a vampire. It's like a 50/50.

-In normal circumstances, vampires will burn and eventually die in sunlight, artificial or otherwise. However, due to the beauty of medicine and technology, special pills exist that can allow vampires to walk around during the day...at a cost. Said pills last from dawn to dusk. In addition to allowing movement during the day, the pills also mask the telltale signs that the user is a vampire. At night, all vampires have red eyes, regardless of what their eye color originally was when they were human.

-Vampires each carry a special power, unique to them. From being able to create electric discharges to controlling shadows and more. However, by using the pills to allow movement during the day, a vampire's ability is temporarily sealed away, along with their enhanced strength, speed, and regeneration. This makes it possible for ordinary means to slay a vampire.

-Aside from sunlight, vampires can be harmed by the abilities of other supernatural beings, vampires included. Weapons modified to harm vampires can also be used to harm the creatures, which are normally in the form of guns.

With that aside, the general gist of the idea revolves around the misadventures of the Vampire Brotherhood, from the goofy stuff to the more serious situations. Each of the members has their own thing going on as well, from the leader's seemingly impossible dream to the second in command's memory loss.

Rumor has it that a mysterious necklace had been dug up from some old ruins. While the item's effect was not identified right away, it was quickly sold off to a rich man as a gift to his daughter, Y/C. Over the span of a couple of weeks, the rich man's personality had undergone changes while oddly enough, Y/C appeared to suffer no negative effects from having the artifact. To several interested parties, such information led to action. From the shadows of the criminal underworld, a cult emerged in hopes of snatching up the artifact for some sort of ritual. In hopes of not only stopping this cult but also putting the artifact somewhere safe, another group began to make moves by arranging a deal with the rich man in exchange for the artifact. Such a deal would require time to go through, and with the cult looking for any chance to wipe out Y/C and steal the artifact, a bodyguard was needed.

Enter M/C, recruited mostly without choice to guard Y/C until the deal is finalized. The arranged plan would have the pair take lodging at a forest cabin for three days until the deal is completed, at which time the artifact will be handed off and the pair will go their separate ways. But would such a deal really be so easy? Will the cult really sit back and do nothing while they lose the item they're after?

I think the fact this is modern fantasy needs no introduction. Like a majority of the above ideas, think "modern world with supernatural powers and things of that nature." Things like secret organizations and cults in the criminal underground are very much a thing in this world, hidden from ordinary folks. This could be an acquaintances to friends/lovers plot, but reaching the point of lovers may not be so easy.

While the world has come to accept the marvels of modern technology, in the country of Ustera, the land is primarily governed by a number of noble houses. Each of the ten noble houses controls part of the country's territory and have a habit of butting heads. Things only escalated when members of each house have been turning up dead. With no clues who the murderer is, the noble houses work to keep the situation under wraps from the public, but things only get worse when the sole daughter of House Shaltir went missing after being informed she would be married to the heir of the nearby House Caulburn, all in hopes of strengthening their houses. Such an idea came from House Shaltir's new chancellor, a short man wearing two hats named Cole. The new chancellor gained the favor of almost all of Houses Shaltir and Caulburn in short time, becoming a well trusted individual.

Despite not officially being allowed to investigate the murders of Ustera's nobles, the Adventurer's Guild sent out someone to look into the situation. At the time, she didn't know about the shadows that lurked in Shaltir territory. She was attacked by the local knights after originally having been confused for the missing daughter of House Shaltir due to their similar appearances, only for a man wearing two hats to strike her from behind with lightning and knock her unconscious. Chancellor Cole was, in reality, a demon, and he was hoping to use an arranged marriage between the daughter of House Shaltir and the heir of House Caulburn, whose family were distant blood reletives to a demon tribe, to revive his master and cause chaos and destruction throughout the world. When House Shaltir's daughter went missing, his plans had been derailed, but with a woman who bares similarities to the original, things are back in action.

Before I elaborate, if you know where I got Chancellor Cole from, you deserve a cookie. Anyway, this is a "sort of arranged marriage" plot, with a murderer running around on the side. Believe it or not, no, Cole has nothing to do with that. Yet at the same time, Y/C's bride to be isn't actually the real deal. What their relationship was in the past can be discussed, whether they were friends, enemies, even secret lovers, but now that the real bride is gone and replaced with an imposter while Cole pulls the strings around this wedding, how will things play out?


More ideas will be added as I come up with them. I am also willing to discuss other ideas.
 
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It's been 3,000 years, and honestly, I don't even know if I'm allowed to bump a several year old thread I forgot existed. Well, here we are anyway. Many changes were made to this compared to the old, barebones version from 2015. I will admit, I did shamelessly copy this from an RP request post I have on another site and deleted some stuff, but my PC is having problems and can freeze at any second, so better to do this than lose all my progress because of a freeze.

...So yeah. That's why I'm bumping a several year old thread.
 
It's been 3,000 years, and I finally got a new PC. Well, actually, I got it in early November, but I was catching up on making videos and picking away at my endless backlog that I...sort of forgot about this site again. But now for real, I can respond to RPs with minimal delay due to my normal habits.

Also this is a bump.
 
Hey! Quick question, do you have any age preferences for your writing partners? Cuz I‘m quite interested, hehe
 
Hey! Quick question, do you have any age preferences for your writing partners? Cuz I‘m quite interested, hehe
18+, and that's primarily because I'd think it'd be a bit awkward to RP with a minor. This isn't to say anything bad, but it's merely a preference.

EDIT: That isn't to say I wouldn't RP with someone who doesn't match my preference, but I'd be a bit unsure.
 
Well, good thing I‘m 18 then, haha. I usually still ask though cuz 1. force of habit and 2. there might be a chance of 21+ and that‘s something I can’t do.

Should I DM you to start plotting?
 
Temporarily returned from the void of slacking off and doing other stuff to bump this thread. I still need to get around to adding those other ideas, but I'll get to it eventually.
 
Due to a Majora's Mask Randomizer tournament, I'm a bit on the distracted side. Even so, once again, that time has come to bump the thread.
 
Hi there!

Lots of your ideas sound very interesting, and you seem like a very nice person to roleplay with. Specifically, "Tale of the Amnesiac Witch", "After the Final Battle", and "The Dark Artifact" all catch my interest. However, I do have a question for you. Do you have an age requirement for your roleplay partners? I'm a minor, specifically fifteen, and I just wanted to check in about that.
 
Hi there!

Lots of your ideas sound very interesting, and you seem like a very nice person to roleplay with. Specifically, "Tale of the Amnesiac Witch", "After the Final Battle", and "The Dark Artifact" all catch my interest. However, I do have a question for you. Do you have an age requirement for your roleplay partners? I'm a minor, specifically fifteen, and I just wanted to check in about that.
To be honest, I'm a bit in the fence regarding RPing with minors, as many of the ideas presented do contain violence and potential of NPC character and minor character deaths and things of that nature. That's not a no, but I am pretty divided on whether I'd say yes or no.
 
To be honest, I'm a bit in the fence regarding RPing with minors, as many of the ideas presented do contain violence and potential of NPC character and minor character deaths and things of that nature. That's not a no, but I am pretty divided on whether I'd say yes or no.
That's alright, I completely understand. If it helps, I'm able to handle content such as that, and can roleplay it respectfully and seriously.
 
Hi there! I have a character whom I think might be a good match for a few of these plots, would it be okay to DM you and chat about them?
 
After the final battle sounds dope, if you are still accepting I would like to discuss plot ideas
 
Why am I bumping this even though my nasty habit of doing other things with my time and forgetting about my account here happens? I don't know. Even more so since I'll likely be distracted in the near future by an upcoming randomizer tournament.

...Even so, I'm gonna do it anyway.
 

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