GolemGuy
Time Stands Still
The Dragon Domains
Provinces
Continents
Landmasses
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Webrasil
Webrasil, the largest, but most barren of the provinces. The entire southewest comprises of Joyoka's Scourge, a vast desert with stops for water few and far between. If not that, it's just savannas and mountains Home to monsters like dingonek, bunyips, and drop-bears, everything in this land is equipped to kill any unfortunate weary traveler or merchant caravan. Despite that, Webrasil, along with Tresia, is considered the root-land of the humans, with archaeologists showing traces of early tribes to the north. Webrasil has a monoploy on a bizarre substance called 'Cactari Paste', a powerful adhesive derived from the ground up innards of cactus in the southernmost region of Webrasil.
Tresia
Tresia is almost as large as the vast sandy expanse that is known as Webrasil, but considered more fertile than it's western cousin. The entire eastern region of Tresia is covered in lush, tropical jungles, and to the west, verdant grasslands stretching to the horizon. Home to vermin like ahuizotl and chaneque, this is a hazardous land, and is the graveyard of many an unprepared explorer, and has given a gruesome nickname to a certain canyon, Bonebreaker Gulch. Tales tell that the bottom of Bonebreaker Gulch is nothing but the piles of bones of unfortunate adventurers that have fallen into it's maw. Along with it's cousin, Tresia is also considered a root-land of humans, with more archaeological discovered to the northeast.
Valevirna
Valevirna, the so called Heartland of the Dragon Domains. Separated from the main two continents, Valevirna's landscape vastly differs from the tropics of Tresia and the fertile farmlands of Sisoqia. You'll find this is the root-land of all dragons, and the home to other iconic monsters, such as vampires or werewolves. Due to it's position in between the two main continents, Valevirna, along with Ospua have become great trade centers, their piers and docks always bustling with business, and in the case of Valevirna, winding canals connecting every town, city, and hamlet have been dug into the land. Historical records tell tale of great landbridges that once connected Valevirna to the continents, but then, a great leviathan had destroyed them.
Ospua
On the surface, one may mistake Ospua as a smaller and scattered Tresia, what with all the topical jungles, but that is not the case. Ospua is native to apukohai and nightmarchers. On Ospua, to go out in the night is a welcoming for death, atleast it was before the hydra Ekoluha. The vibrant, clear seas and white sand beaches are a common attraction within the nobilities of Valevirna and the eastern continent, and along with Valevirna, has become a mass center of trade, always keeping everyone's pockets full. Ospua is said to have once been connected to Sisoqia, as part of a gigantic ancient sibyl on Sisoqia's coast is present on the coastal rocks of Ospua.
Sisoqia
Sisoqia, known for it's vast fertile farmlands and dark forests, is the main producer of grain of all the provinces in the Dragon Domains. Beasts, like the gargoyle and tarrasque populate the uninhabitable volcanic plains to the north, and are often the culprits of devastating catastrophies many centuries ago, such as the Eastern Gargoyle Catastrophe, that resulted in the destruction of several hundred acres of farmland, and an uncountable amount of deaths. This began the Gargoyle Purges, with traumatically cut down the gargoyle population in Sisoqia by 2/3 within the first century. As of over 400 years later, the gargoyle population in Sisoqia has yet to recover, and the inhabitants of Sisoqia have shown their remorse.
Bistan
Bistan is the least populated of the provinces, but that comes with a reason: the supernatural cold of the land. It has been theorized by scholars across the domains that a long dead primordial entity rests deep under the soil and rock of Bistan, and parts of it's soul have began to crawl from their tomb, freezing the ground as they rise. Bistan is home to monsters like trolls and yeti, populating the vast subterranean networks of caves, and the high frigid peaks of mountains. One of the few luxuries of Bistan are the volcanic hotsprings and geysers that blanket the landscape, of which are the few connections between man and monster of the northern shores of Bistan.
Proyna
Proyna is an old and pagan land, filled with monstrosities that few are able to comprehend. The splintered forests and spiralling chasms of Proyna are home to horrors such as wendigos, ezerinis, and laume. The frigid steppes are sure to dissuade any from traversing the entirety of Proyna without a brigade of soldiers to protect you. There are two kinds of folk that inhabit Proyna, Homefolk and Witchmen. Homefolk are civilized like the rest of the Dragon Domains, but the Witchmen are a primitive people. Universally hated across the provinces, the Witchmen are said to conduct bloody and brutal rituals to turn themselves or others into the monstrosities that populate the taiga.
Kolabia
Kolabia is a land rich in wealth and culture. Frozen peaks and forests of bamboo pepper the landscape, while vibrant forests are the main attraction. Creatures such as kappa and dokkaebi are known to inhabit this safehaven. It is told that the spirits of the forest dictate the fates of all in Kolabia, and at the Havenlake Pond to the east is their home. The great mountains to the north separate Kolabia from it's feral cousin, Proyna, and there are multiple controversial trade sanctions on the province in order to keep Witchmen out from Kolabia. The resident Dragon Lord, Orai, has been said able to purify water by a simple tuft of hair, and as such, Kolabia statistically the healthiest province.
Responia
Responia is similar to Kolabia, but has much more rich grasslands. Responia is known to be the home of many peculiar herbs and fungi, which when ground into a fine powder, can be used as powerful spices, and has garnered Responia a steady trade with the other provinces. Responia is the native land of monsters like the naga and pogeyan. Most of Responia is heavily forested jungles, with stalks of grass as tall as a man. It would be certainly unwise to venture into the rainforest alone. The parts of Responia that aren't forested are plains of orange soil and dead grass. The plains of Responia are where most of the peculiar herbs and fungi lay, essential needs for spices or an apothecary.
Aglos
Aglos is one of the oldest lands in the Dragon Domains, with ruins common inland, and a popular tourist attraction. The bright-blue waters of Aglos are a definite sight to see for the nobility of the rest of the Dragon Domains. The unqiue denizens of Aglos include creatures such as the minotaur, gorgon, or even gryphons or phoenixes. In the heart of Aglos, an ancient ruin known as the Canyon's Hearth spans the entirety of the Bushman's Gulley, a deep canyon stretching to from shore to shore. Here is where the Dragon Lord of Aglos rests, Dilitrios, a great serpent of myth and legend. Said to be Aglos' guardian should terror or catastrophe arrive for Aglos.
Provinces
Continents
Landmasses
---------------------------------------------------------------------
Webrasil
Webrasil, the largest, but most barren of the provinces. The entire southewest comprises of Joyoka's Scourge, a vast desert with stops for water few and far between. If not that, it's just savannas and mountains Home to monsters like dingonek, bunyips, and drop-bears, everything in this land is equipped to kill any unfortunate weary traveler or merchant caravan. Despite that, Webrasil, along with Tresia, is considered the root-land of the humans, with archaeologists showing traces of early tribes to the north. Webrasil has a monoploy on a bizarre substance called 'Cactari Paste', a powerful adhesive derived from the ground up innards of cactus in the southernmost region of Webrasil.
Tresia
Tresia is almost as large as the vast sandy expanse that is known as Webrasil, but considered more fertile than it's western cousin. The entire eastern region of Tresia is covered in lush, tropical jungles, and to the west, verdant grasslands stretching to the horizon. Home to vermin like ahuizotl and chaneque, this is a hazardous land, and is the graveyard of many an unprepared explorer, and has given a gruesome nickname to a certain canyon, Bonebreaker Gulch. Tales tell that the bottom of Bonebreaker Gulch is nothing but the piles of bones of unfortunate adventurers that have fallen into it's maw. Along with it's cousin, Tresia is also considered a root-land of humans, with more archaeological discovered to the northeast.
Valevirna
Valevirna, the so called Heartland of the Dragon Domains. Separated from the main two continents, Valevirna's landscape vastly differs from the tropics of Tresia and the fertile farmlands of Sisoqia. You'll find this is the root-land of all dragons, and the home to other iconic monsters, such as vampires or werewolves. Due to it's position in between the two main continents, Valevirna, along with Ospua have become great trade centers, their piers and docks always bustling with business, and in the case of Valevirna, winding canals connecting every town, city, and hamlet have been dug into the land. Historical records tell tale of great landbridges that once connected Valevirna to the continents, but then, a great leviathan had destroyed them.
Ospua
On the surface, one may mistake Ospua as a smaller and scattered Tresia, what with all the topical jungles, but that is not the case. Ospua is native to apukohai and nightmarchers. On Ospua, to go out in the night is a welcoming for death, atleast it was before the hydra Ekoluha. The vibrant, clear seas and white sand beaches are a common attraction within the nobilities of Valevirna and the eastern continent, and along with Valevirna, has become a mass center of trade, always keeping everyone's pockets full. Ospua is said to have once been connected to Sisoqia, as part of a gigantic ancient sibyl on Sisoqia's coast is present on the coastal rocks of Ospua.
Sisoqia
Sisoqia, known for it's vast fertile farmlands and dark forests, is the main producer of grain of all the provinces in the Dragon Domains. Beasts, like the gargoyle and tarrasque populate the uninhabitable volcanic plains to the north, and are often the culprits of devastating catastrophies many centuries ago, such as the Eastern Gargoyle Catastrophe, that resulted in the destruction of several hundred acres of farmland, and an uncountable amount of deaths. This began the Gargoyle Purges, with traumatically cut down the gargoyle population in Sisoqia by 2/3 within the first century. As of over 400 years later, the gargoyle population in Sisoqia has yet to recover, and the inhabitants of Sisoqia have shown their remorse.
Bistan
Bistan is the least populated of the provinces, but that comes with a reason: the supernatural cold of the land. It has been theorized by scholars across the domains that a long dead primordial entity rests deep under the soil and rock of Bistan, and parts of it's soul have began to crawl from their tomb, freezing the ground as they rise. Bistan is home to monsters like trolls and yeti, populating the vast subterranean networks of caves, and the high frigid peaks of mountains. One of the few luxuries of Bistan are the volcanic hotsprings and geysers that blanket the landscape, of which are the few connections between man and monster of the northern shores of Bistan.
Proyna
Proyna is an old and pagan land, filled with monstrosities that few are able to comprehend. The splintered forests and spiralling chasms of Proyna are home to horrors such as wendigos, ezerinis, and laume. The frigid steppes are sure to dissuade any from traversing the entirety of Proyna without a brigade of soldiers to protect you. There are two kinds of folk that inhabit Proyna, Homefolk and Witchmen. Homefolk are civilized like the rest of the Dragon Domains, but the Witchmen are a primitive people. Universally hated across the provinces, the Witchmen are said to conduct bloody and brutal rituals to turn themselves or others into the monstrosities that populate the taiga.
Kolabia
Kolabia is a land rich in wealth and culture. Frozen peaks and forests of bamboo pepper the landscape, while vibrant forests are the main attraction. Creatures such as kappa and dokkaebi are known to inhabit this safehaven. It is told that the spirits of the forest dictate the fates of all in Kolabia, and at the Havenlake Pond to the east is their home. The great mountains to the north separate Kolabia from it's feral cousin, Proyna, and there are multiple controversial trade sanctions on the province in order to keep Witchmen out from Kolabia. The resident Dragon Lord, Orai, has been said able to purify water by a simple tuft of hair, and as such, Kolabia statistically the healthiest province.
Responia
Responia is similar to Kolabia, but has much more rich grasslands. Responia is known to be the home of many peculiar herbs and fungi, which when ground into a fine powder, can be used as powerful spices, and has garnered Responia a steady trade with the other provinces. Responia is the native land of monsters like the naga and pogeyan. Most of Responia is heavily forested jungles, with stalks of grass as tall as a man. It would be certainly unwise to venture into the rainforest alone. The parts of Responia that aren't forested are plains of orange soil and dead grass. The plains of Responia are where most of the peculiar herbs and fungi lay, essential needs for spices or an apothecary.
Aglos
Aglos is one of the oldest lands in the Dragon Domains, with ruins common inland, and a popular tourist attraction. The bright-blue waters of Aglos are a definite sight to see for the nobility of the rest of the Dragon Domains. The unqiue denizens of Aglos include creatures such as the minotaur, gorgon, or even gryphons or phoenixes. In the heart of Aglos, an ancient ruin known as the Canyon's Hearth spans the entirety of the Bushman's Gulley, a deep canyon stretching to from shore to shore. Here is where the Dragon Lord of Aglos rests, Dilitrios, a great serpent of myth and legend. Said to be Aglos' guardian should terror or catastrophe arrive for Aglos.
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