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Fantasy Of Tooth and Nail [Lore]

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GolemGuy

Time Stands Still
The Dragon Domains
Provinces
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Continents
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Landmasses
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Webrasil
Webrasil, the largest, but most barren of the provinces. The entire southewest comprises of Joyoka's Scourge, a vast desert with stops for water few and far between. If not that, it's just savannas and mountains Home to monsters like dingonek, bunyips, and drop-bears, everything in this land is equipped to kill any unfortunate weary traveler or merchant caravan. Despite that, Webrasil, along with Tresia, is considered the root-land of the humans, with archaeologists showing traces of early tribes to the north. Webrasil has a monoploy on a bizarre substance called 'Cactari Paste', a powerful adhesive derived from the ground up innards of cactus in the southernmost region of Webrasil.

Tresia
Tresia is almost as large as the vast sandy expanse that is known as Webrasil, but considered more fertile than it's western cousin. The entire eastern region of Tresia is covered in lush, tropical jungles, and to the west, verdant grasslands stretching to the horizon. Home to vermin like ahuizotl and chaneque, this is a hazardous land, and is the graveyard of many an unprepared explorer, and has given a gruesome nickname to a certain canyon, Bonebreaker Gulch. Tales tell that the bottom of Bonebreaker Gulch is nothing but the piles of bones of unfortunate adventurers that have fallen into it's maw. Along with it's cousin, Tresia is also considered a root-land of humans, with more archaeological discovered to the northeast.

Valevirna
Valevirna, the so called Heartland of the Dragon Domains. Separated from the main two continents, Valevirna's landscape vastly differs from the tropics of Tresia and the fertile farmlands of Sisoqia. You'll find this is the root-land of all dragons, and the home to other iconic monsters, such as vampires or werewolves. Due to it's position in between the two main continents, Valevirna, along with Ospua have become great trade centers, their piers and docks always bustling with business, and in the case of Valevirna, winding canals connecting every town, city, and hamlet have been dug into the land. Historical records tell tale of great landbridges that once connected Valevirna to the continents, but then, a great leviathan had destroyed them.

Ospua
On the surface, one may mistake Ospua as a smaller and scattered Tresia, what with all the topical jungles, but that is not the case. Ospua is native to apukohai and nightmarchers. On Ospua, to go out in the night is a welcoming for death, atleast it was before the hydra Ekoluha. The vibrant, clear seas and white sand beaches are a common attraction within the nobilities of Valevirna and the eastern continent, and along with Valevirna, has become a mass center of trade, always keeping everyone's pockets full. Ospua is said to have once been connected to Sisoqia, as part of a gigantic ancient sibyl on Sisoqia's coast is present on the coastal rocks of Ospua.

Sisoqia
Sisoqia, known for it's vast fertile farmlands and dark forests, is the main producer of grain of all the provinces in the Dragon Domains. Beasts, like the gargoyle and tarrasque populate the uninhabitable volcanic plains to the north, and are often the culprits of devastating catastrophies many centuries ago, such as the Eastern Gargoyle Catastrophe, that resulted in the destruction of several hundred acres of farmland, and an uncountable amount of deaths. This began the Gargoyle Purges, with traumatically cut down the gargoyle population in Sisoqia by 2/3 within the first century. As of over 400 years later, the gargoyle population in Sisoqia has yet to recover, and the inhabitants of Sisoqia have shown their remorse.

Bistan
Bistan is the least populated of the provinces, but that comes with a reason: the supernatural cold of the land. It has been theorized by scholars across the domains that a long dead primordial entity rests deep under the soil and rock of Bistan, and parts of it's soul have began to crawl from their tomb, freezing the ground as they rise. Bistan is home to monsters like trolls and yeti, populating the vast subterranean networks of caves, and the high frigid peaks of mountains. One of the few luxuries of Bistan are the volcanic hotsprings and geysers that blanket the landscape, of which are the few connections between man and monster of the northern shores of Bistan.

Proyna
Proyna is an old and pagan land, filled with monstrosities that few are able to comprehend. The splintered forests and spiralling chasms of Proyna are home to horrors such as wendigos, ezerinis, and laume. The frigid steppes are sure to dissuade any from traversing the entirety of Proyna without a brigade of soldiers to protect you. There are two kinds of folk that inhabit Proyna, Homefolk and Witchmen. Homefolk are civilized like the rest of the Dragon Domains, but the Witchmen are a primitive people. Universally hated across the provinces, the Witchmen are said to conduct bloody and brutal rituals to turn themselves or others into the monstrosities that populate the taiga.

Kolabia
Kolabia is a land rich in wealth and culture. Frozen peaks and forests of bamboo pepper the landscape, while vibrant forests are the main attraction. Creatures such as kappa and dokkaebi are known to inhabit this safehaven. It is told that the spirits of the forest dictate the fates of all in Kolabia, and at the Havenlake Pond to the east is their home. The great mountains to the north separate Kolabia from it's feral cousin, Proyna, and there are multiple controversial trade sanctions on the province in order to keep Witchmen out from Kolabia. The resident Dragon Lord, Orai, has been said able to purify water by a simple tuft of hair, and as such, Kolabia statistically the healthiest province.

Responia
Responia is similar to Kolabia, but has much more rich grasslands. Responia is known to be the home of many peculiar herbs and fungi, which when ground into a fine powder, can be used as powerful spices, and has garnered Responia a steady trade with the other provinces. Responia is the native land of monsters like the naga and pogeyan. Most of Responia is heavily forested jungles, with stalks of grass as tall as a man. It would be certainly unwise to venture into the rainforest alone. The parts of Responia that aren't forested are plains of orange soil and dead grass. The plains of Responia are where most of the peculiar herbs and fungi lay, essential needs for spices or an apothecary.

Aglos
Aglos is one of the oldest lands in the Dragon Domains, with ruins common inland, and a popular tourist attraction. The bright-blue waters of Aglos are a definite sight to see for the nobility of the rest of the Dragon Domains. The unqiue denizens of Aglos include creatures such as the minotaur, gorgon, or even gryphons or phoenixes. In the heart of Aglos, an ancient ruin known as the Canyon's Hearth spans the entirety of the Bushman's Gulley, a deep canyon stretching to from shore to shore. Here is where the Dragon Lord of Aglos rests, Dilitrios, a great serpent of myth and legend. Said to be Aglos' guardian should terror or catastrophe arrive for Aglos.
 
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Dragon Lords

Joyoka
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Joyoka, the resident Dragon Lord of Webrasil. Also known as the Emerald Serpent, Joyoka governs the province of Webrasil, nested at the bottom of a deep canyon, earning their yearly charity of jewels and gems. Old tales tell of a time when Joyoka did not receive their charity, and poisoned the entire southern lands with droughts and famines. Joyoka's venom is said to be powerful enough to kill every other dragon lord ten times over, although this is most likely extrapolation of it's actual, but very strong, potency.

Mochtikoatl
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Mochitikoatl, the grand denizen and Dragon Lord of Tresia. They remain at the center of a gargantuan temple, with grand heaps of material offerings lining the outer sanctum of it's walls by day, and the inner sanctum of the temple by night. In the days of old, Mochitikoatl was worshiped as a deity by the resident human population, and feared by the monster population. Old records show that Mochitikoatl would have defilers publicly executed and sacrificed to themselves.

Belrerth
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Belrerth, the grandiose Dragon Lord of the Dragon Domains, and considered the most powerful. Their gouts of flame are able to melt rock, and destroy forests in a mere moment. Long gone are the days of pillaging and destruction, the human nobility swearing their fealty to them. Now, Belrerth dwells in a colossal seaside cavern, immense mounds of gold and treasure resting at the furthest depths of the cave, guarded by the Dragon Lord.

Ekoluha
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Ekoluha, the Hydra of Ospua, and Stalker of Night. In the uncivilized era, beasts most foul would creep in the nights of Ospua, and kill those to set foot in the forest. Long since are those days, Ekoluha putting every monster and beast in their place, and allowing man an opportunity on the island. Now, Ekoluha rests in the deepest depths of the forest, and a constant caravan of tribute and prayers of Ekoluha's aid reaching her den.

Olsecaille
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Olsecaille, the Great Wyvern of Sisoqia, the Intimidator. The venom from Olsecaille's barb is said to rival that of the Emerald Serpent, and for good reason. Farmer's Tales describe the grandiose of Olsecaille battling with enormous tarrasque and troublesome swarms of gargoyle. But now, officially recognized as the Supreme Defender of Sisoqia and her Dragon Lord, Olsecaille's rise to this status was a bloody one indeed, but one Sisoqia needed.

Hrienkuldi

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Hrienkuldi, the Frost of Death. While the Dragon Lord of Bistan, Hrienkuldi does little to meddle with human affairs, resting deep in a frozen cave on the highest peaks, above a yeti settlement. Humans do little to interact with Hrienkuldi, but Hrienkuldi's wealth comes from the yeti. Elaborate carvings of ice and stone and gems decorate the walls of Hrienkuldi's cavern, while a sheet of frozen gold covers the floor.

Kolyavol

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Kolyavol, the Witchman's Woe. Kolyavol patrols the steppes and taigas of Proyna, killing Witchmen and their hideous abominations alike without hesitation. Documentation of Kolyavols past is sparse, but one tells of one of the Witchmen's creations slaughtering Kolyavol's still infant brood, and Kolyavol's spree of destruction stretching the entirety of Proyna's Witchmen, leaving nothing but marks of scarred earth in the place of villages.

Orai

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Orai, the purest, and smallest of the Dragon Lords. Orai's position of Dragon Lord of Kolabia was a hard fought battle, and not just the blood of enemies was spilled, but innocents aswell. Legends say of a battle between Orai and Vurtilos, a storm dragon, where the sky split the land and seas, forming a deep and dark pool of chaos. The battle was long and hard fought, but Orai came out as the victor. Orai is said to have had a change of heart of all the destruction and bloodshed caused by their succession, and purified the pool's water of darkness, which now served as Orai's lair.

Druk

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Druk, called by Bringer of the Sun by the prophets. Their golden scales are said to glow in the sun's light, blinding those who stare for too long. Living in a mountain range in Responia, Druk only waits for their tribute to arrive. In their youth, Druk was a mighty dragon, and a terrifying one. Druk ravaged both monsters and man, until a institution set fourth by the other Dragon Lords but Druk in his place, and do never again reign with terror.

Dilitrios
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Dilitrios, the Great Serpent of Aglos. Dilitrios lives in Bushman's Gulley, with their tribute being poured down from the cliffs above. They spew cyan fire from their maw, and the spines on their body are said to puncture even the toughest of armors. Old stories relay that Dilitrios is the reason that the Canyon's Hearth is nothing but a ruin. They say a treacherous emporer had decided not to pay them tribute, and Dilitrios took their revenge, swift, and brutal.

 
Capitals and Cities
There are many different types of cities in the Dragon Domains, but most are one of three categories.

1. Fully-integrated. Fully-integrated cities are populated by humans, natural animals, and monsters, both sentient and non-sentient.
2. Semi-Integrated. Semi-integrated cities are populated by humans, natural animals, and non-sentient monsters.
3. Non-integrated. Non-integrated cities are populated by humans and natural animals only.

However, there are other categories of cities.

1. Draconic. Draconic cities are populated by draconic monsters, such as dragons, serpents, hydras, lindworms, and the like. Most are secluded from humans, and are rudimentary collections of nearby dens and lairs.
2. Vampiric. Vampiric cities are populated by vampiric monsters, such as vampires, mandurugo, kappa, and jiangshe. Vampiric cities are similar to human cities, but have the highest import of livestock, such as cows or pigs.
3. Therianthropic. Therianthropic cities are populated by monsters able to change their form, such as werewolves, qori ismaris, naguals, werecats, and selkies. Therianthropic cities are known for their robust architecture to withstand any damage caused by transformation.
4. Spectral. Spectral cities are populated by spectral monsters, such as banshees, wraiths, and specters. Spectral cities are often abandoned towns and villages populated by the spirits of those who used to be man or monster.
5. Undead. Undead cities are populated by undead monsters, such as draugr, ghouls, revenants, and wights. Undead cities are usually long forgotten catacombs or barrows, and are highly seclusive, and as such are less advanced that the other cities.

All other monsters are either non-sentient or have communities so sparse and rare that it's not worth listing them.

Each capital is fully-integrated by nature, and enforced by the Dragon Lords.

Capitals

Njamba
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Capital of Webrasil.

Gohahtul
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Capital of Tresia

Wrandsburgh
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Capital of Valevirna

Averapoul
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Capital of Ospua

Citoquerth
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Capital of Sisoqia

Khothrien
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Capital of Bistan

Idyllys
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Capital of Proyna

Gyensar-Tsun
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Capital of Kolabia

Mumbaysa
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Capital of Responia

Byrissan
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Capital of Aglos
 
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Hybrids
Hybrids in the Dragon Domains are a touchy subject. While most settlements are welcoming, others are much more harsh with punishments. However few compatible inter-species relationships are, there are 5 basic hybrid races.

Half-Elves
Half-elf children are the result of an elf procreating with a human. Half-elves are shorter lived that their elven parents, but have a higher affinity for the arcane that their human parents, along with higher affinity for alchemy than their elven parents. While hard to tell a half-elf from an elf, you can tell by the ears. While pure elves have ears that taper to a point, half-elf ears are round ended, but longer than a human's.

Orc
Orc children are the result of a goblin, troll, or ogre procreating with a human. Orcs are often the result of gross obscenities or deranged perversion. They are stronger than humans and longer lived, but suffer from tusks that protrude from the lower and sometimes upper jaw that heavily impede speech, eating, and attraction. Orc skin tones range from earthen reds to dull greys and browns, and are much more durable.

Halfling
Halfling children are the result of a dwarf procreating with a human. Often the result of drunken fondling, Halflings are known for their short height and extraneous body hair. Not much can be said about them, besides that they tend to go down the life of thievery, preforming what's colloquially known as a halfling handshake, or pickpocket to any unsuspecting passing nobleman.

Daywalker
Daywalkers are the result of a vampire procreating with a human. Daywalkers, like vampires, require the need to suck on blood, but unlike pure vampires, or Nightwalkers, Daywalkers are able to roam during the sunlight, although lack of the supernatural abilities of their vampriric parent, such as therianthropy.

Semithrope
Semithropes are the result of a therianthrope of any kind procreating with a human. Semithropes lack the ability to transform like their therianthropic parent, but have increased agility and acrobatics. Depending on what kind of therianthrope the parent was, offspring can feature accelerated hair growth of their body and/or elongation of their canine teeth.​
 

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