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Realistic or Modern New Oasis: Ruination [Open]

AriAriAbabwa

Don't lose Ari~♪ Shine bright Ari~♪
Roleplay Availability
Roleplay Type(s)
NEW OASIS
RUINATION
ANIME INSPIRED
SUPER-POWERED
SURVIVAL
CENTRAL
"I see trees of green, red roses too.

I see them bloom for me and you,

And I think to myself,

What a wonderful world..."
  • 「 BASICS 」
    NEW OASIS: RUINATION
    April 11, 1941.

    Within the country of Amestria, the vast city of New Oasis was destroyed. The cause was an all-out war between four gangs: The Azure Dragons of the East, the Scarlet Phoenixes of the South, the Black Tortoises of the North, and the Albino Tigers of the West. The Four Rival Gangs’ Turf War got so bad that it carved up the land itself. The rivers came in to fill up the gaps and left an island in the middle of the Central District isolated.

    But while history may focus on the gangs, this is not their story.

    Tired of living under constant fear of the gangs and in the wake of the war, groups of civilians gather at the recently created Central District with a goal: to build a place for themselves free of the gangs; a home where they can live happily.

    With aid from the humanitarian organization, the Golden Chimera Relief Society (GCRS), these people begin their long journey.

    However, the four gangs have not gone away. And when they see uncontested land in the center of New Oasis, they only see their land...
    A WORLD OF POTENTIAL
    Today, approximately 10% of the world’s population possesses a quirk of genetics that has unlocked within them latent, untapped potential. These Potentialities can take many form and manifest in strange, often-times otherworldly ways… Humans with Potential (HPs) are born naturally stronger, faster, and hardier than their Non-Potential (NP) kin. But beyond mere enhancements, a certain subset of HPs (less than 1% of the population by most current estimates) possess unique, fantastical, and above all powerful abilities. Some move at astonishing speeds, others manipulate matter with a mere thought. Just one of them is enough to defeat entire squadrons of Non-Potentials (NPs) with little effort.

    The true origins of the subspecies known Homo Potentialis have been lost to the ages. Though in (relatively) recent times, their resurgence was due solely to the actions of a handful of explorers who stumbled upon an ancient system of catacombs hidden away beneath a far off city. Uncovering this hidden tomb awoke the dormant Potentiality of all humans the world over, and the NPs have been struggling to keep up ever since.

    Currently there are five accepted types of Potentialities, which have more-or-less categorized Potentialities by their presentation, though they are by no means an exhaustive list, and often-times Potentialities may belong to one, two, or more different categories simultaneously. The five Potentials are:

    PHYSIK
    Physical enhancements with a condition belong here, including but not limited to super strength, super speed. They are by comparison the most simplistic variation.

    CHIMERIC
    Transformations and alterations of normal human biology, either temporarily or permanently, belong here. Potentialities concerning shape-shifting, animal chimerism, and the like would belong in the Chimeric category.

    ETHER
    This type of Potentiality deals in the creation of either matter or energy that comes ostensibly from nothing. Ethereal HPs can command elemental forces of fire, ice, or lightning among countless others.

    ALCHEMIC
    HPs with the power to transmute and manipulate existing matter are called Alchemical. Most broadly, this can include telekinesis, or more specifically, manipulation of specific pre-existng elements or states of matter.

    IRREGULAR
    The fifth and final category exists to lay claim over any Potentiality that does not fit neatly into one or many of the above categories. There is little that links one Irregular Potentiality to another outside of their rejection of the common understanding.​
    COMBAT SYSTEM
    In this roleplay, you are the underdog. You are the ones walked over by the ruthless gangs. Your main goal is survival. Character death is a real risk, and while combat is an option against whatever foes you come across, it's advised you weigh your options. Work together, develop plans, do whatever it takes to live.

    Dice will not be utilized. Rely on your judgment when making in-character decisions. I am always open for communication.

「 BASICS 」
「 MORE 」
「 RULES 」
OST 1 — MAIN THEME

NEW OASIS: RUINATION
April 11, 1941.

Within the country of Amestria, the vast city of New Oasis was destroyed. The cause was an all-out war between four gangs: The Azure Dragons of the East, the Scarlet Phoenixes of the South, the Black Tortoises of the North, and the Albino Tigers of the West. The Four Rival Gangs’ Turf War got so bad that it carved up the land itself. The rivers came in to fill up the gaps and left an island in the middle of the Central District isolated.

But while history may focus on the gangs, this is not their story.

Tired of living under constant fear of the gangs and in the wake of the war, groups of civilians gather at the recently created Central District with a goal: to build a place for themselves free of the gangs; a home where they can live happily.

With aid from the humanitarian organization, the Golden Chimera Relief Society (GCRS), these people begin their long journey.

However, the four gangs have not gone away. And when they see uncontested land in the center of New Oasis, they only see their land...

A WORLD OF POTENTIAL
Today, approximately 10% of the world’s population possesses a quirk of genetics that has unlocked within them latent, untapped potential. These Potentialities can take many form and manifest in strange, often-times otherworldly ways… Humans with Potential (HPs) are born naturally stronger, faster, and hardier than their Non-Potential (NP) kin. But beyond mere enhancements, a certain subset of HPs (less than 1% of the population by most current estimates) possess unique, fantastical, and above all powerful abilities. Some move at astonishing speeds, others manipulate matter with a mere thought. Just one of them is enough to defeat entire squadrons of Non-Potentials (NPs) with little effort.

The true origins of the subspecies known Homo Potentialis have been lost to the ages. Though in (relatively) recent times, their resurgence was due solely to the actions of a handful of explorers who stumbled upon an ancient system of catacombs hidden away beneath a far off city. Uncovering this hidden tomb awoke the dormant Potentiality of all humans the world over, and the NPs have been struggling to keep up ever since.

Currently there are five accepted types of Potentialities, which have more-or-less categorized Potentialities by their presentation, though they are by no means an exhaustive list, and often-times Potentialities may belong to one, two, or more different categories simultaneously. The five Potentials are:

PHYSIK
Physical enhancements with a condition belong here, including but not limited to super strength, super speed. They are by comparison the most simplistic variation.

CHIMERIC
Transformations and alterations of normal human biology, either temporarily or permanently, belong here. Potentialities concerning shape-shifting, animal chimerism, and the like would belong in the Chimeric category.

ETHER
This type of Potentiality deals in the creation of either matter or energy that comes ostensibly from nothing. Ethereal HPs can command elemental forces of fire, ice, or lightning among countless others.

ALCHEMIC
HPs with the power to transmute and manipulate existing matter are called Alchemical. Most broadly, this can include telekinesis, or more specifically, manipulation of specific pre-existng elements or states of matter.

IRREGULAR
The fifth and final category exists to lay claim over any Potentiality that does not fit neatly into one or many of the above categories. There is little that links one Irregular Potentiality to another outside of their rejection of the common understanding.​

COMBAT SYSTEM
In this roleplay, you are the underdog. You are the ones walked over by the ruthless gangs. Your main goal is survival. Character death is a real risk, and while combat is an option against whatever foes you come across, it's advised you weigh your options. Work together, develop plans, do whatever it takes to live.

Dice will not be utilized. Rely on your judgment when making in-character decisions. I am always open for communication.

THE GANGS
New Oasis has long been under siege by four competing gangs. While they're caught up in gang politics and land wars, us civvies are just trying to get by. Sometimes we're caught in the crossfire. Few times, do they care. This information may prove important for when you inevitably cross paths with them...
Ambitious, cunning, yet strangely honorable. These are all equally apt ways to describe the creed of the Black Tortoises. A gang that rules the North District of New Oasis, they are often compared to a drug-based cult. Their members are secretive and reclusive, and their efforts all focus on enhancing their drugs. Think alchemists working to turn coal into gold. Anyone outside of their domain can be potential partners or enemies. As long as they've infiltrated a place with dealers and a network, they consider that a victory in its own right.

Need a fix? These are your guys. They peddle everything, and anything, under the sun (including the odd heart- or kidney, or even the whole human, if you’ve got the cash). Looking to join up? Good luck. The Tortoises are picky with who they invite into the fold, and any new recruits might be in for a harrowing initiation.

The Azure Dragons are something of a novelty among the Four Gangs. They are chiefly unique among their brethren for their penchant to seek peace above all else, and are ever striving to maintain order, and the traditions of the past, even amidst this constantly changing new era. The East District is their roost, and through their power they have cultivated a utopia of order and serenity, for those with the wherewithal to adhere to their strict tenets.

Do not let outward appearances deceive you. The Dragons have vices of their own. The East District plays host to the most elegant brothels in New Oasis, all of them owned and operated by the Dragons. In order to maintain the kind of peace that the Dragons so meticulously architected, the occasional rabble-rouser must be culled. Justice by fire. You don't hear about their misdeeds, because the ones involved were all slaughtered.

To join the Azure Dragons is to be invited, by way of a letter in the mail bearing their sigil. To receive such a letter is an honor, and a sign that agents of the Dragon have been observing the recipient for quite some time. Few would be so bold as to refuse such a calling.

The South District was a bustling hub of night-life, commerce, and indust, all ran by the mafia-esque flock of Phoenixes. Like a staunch band of brothers, loyalty is everything in this gang. Some gangs are run like a business, others hardly seem to be run at all. The Phoenixes, by comparison, are a family. And as the saying goes, a family that fights together, stays together. Just remember, not to disappoint the family… Because there’s only one way you’ll be leaving. As such, the Phoenixes provide some of the finest hired muscle in New Oasis, going as low as hits. Violence is a daily thing for them.

Not just anyone can join up here, either. And if anything, their recruitment has gotten even more selective since the Cataclysm. New joiners most frequently already know a current member. Unknown agents are not dismissed out of hand… If a recruit has no one to vouch for them to the higher-ups, they’ll often be tasked with completing a test of sorts… A test of their mettle, and their loyalty. If they pass, they are welcomed into the fold, the family. If they fail, the gang severs any and all ties immediately. To them, it is like the failed recruit never existed in the first place.

Money makes the world go ‘round. No organization knows this better than the Tigers. Their Western District plays host to major corporate headquarters, upscale- and high-fashion boutiques, and elegant, regal ornamentation… All of it a front for the Tiger’s real money-makers. The Tigers’ District runs like a well-oiled machine… If the machine was built with the sole purpose of separating an easy mark from his hard-earned cash. High-end casinos light up the district with flashy neon lights and promises of money to be won… Behind closed doors, no bet is off-limits. Although, as they say, in the end, the House always wins.

Speaking of winning, and money, those who wish to join the Tigers have, arguably, the easiest time of it… More-or-less. To join, an initiate needs only pay a modest entry fee… Along with annual dues and membership fees, as well as volunteer their time to work at one of the Tigers’ many establishments. As the saying goes, you gotta spend money to make money. Besides as far as investments go, there’s nothing more lucrative than the payout for a tiger who's earned their stripes.

There’s also the occasional unlucky soul who bets too much, owes too much to pay it all down. For these, the down-on-their-luck sort, the Tiger may offer a deal. A sort-of… Indenture. Time in exchange for wiping clean a slate full of debt. Some of the recruits even manage to pay their way into real power. Eventually.


GM INTRO
Hello! If you've made it this far, I'd hope you are interested in New Oasis spinoff number whatever. This takes place decades before the events of New Oasis: Four Heavenly Kings. New Oasis has just split into its five districts, and chaos runs rampant. And, rather than focus on the gangs' thirst for war and conquest, we look at those caught in the crossfire. The civilians, who only wanted a normal life...

Knowledge of the original RP or its spinoffs is not required. The characters you play are in for the worst time of their lives, and merely surviving is the objective. Expect character death, brutal injuries, and many odds stacked against your favor.

If you are interested, I will send the discord invite!

OOC RULES
1. Be Respectful.

- Treat everyone with respect. If you can’t be civil you’re out. No one has time for all that.
- If a disagreement breaks out because of an in-story thing GMs will make the final call on the decision if it can’t be dice-rolled.

2. Absolutely no godmodding.
- This includes any moving of characters without asking ooc.
- This includes any implying that a character did something or didn’t do something without asking if that’s how they would react.
- If a post can’t be finished without knowing what another player would do then ask them or turn it into a collab.
- If you have been given a warning your post is void until the godmodding has been removed and will be yeeted back to you in a PM before being deleted from the thread.
- If we do not immediately catch that you have been godmodded please pm us.

ROLEPLAY RULES
1. Players will start with a 2 character cap.

- Second characters have the option to be powerless NPs. Regardless of what they are, I will be less lenient with your second character when death is on the table.

2. Post Minimums: don't leave your partner(s) hanging with no communication. Really, just communicate.

3. Character Deaths.

- You’re a normal civvie in a gang-ridden city; the bottom of the food chain. You’re going to face situations where your choice matters. For example, if a gangster decides to mug you, do you give everything you have and survive, or resist with a chance of death? I won’t make RNG a factor in deaths, and I will be as communicative as possible to be fair. If your character does die, you may create a new one and hop back in!

4. Character Types.
- It is very cool to have characters with military experience / former gang backgrounds and all that good stuff compared to normal civilians. But I can't have the entire cast made up of combat veterans, unfortunately. If you have an idea like that, run it by me in DMs!
 
Survival fiction as a normal civvie heck yeah count me in :bishiesparklesl:
 
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