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Fandom Members of Blackwatch

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OOC
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Characters
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DapperCharmer2.0

The Charming Llama
Name:

Codename:

Age: (at least 18 please)

Gender:

Height:

Weight: (optional)

Apperance: (either picture or description)

Costume: (if you have one)

Class: (tank/support/damage)

Personality:

Bio: (brief background including why they're joining Blackwatch)

Strengths/Weaknesses:

Moveset: (also optional, mostly for those who already have an Overwatch OC)

Ultimate: (this won't work like it does in the game, but might potentially be used in rp. Though keep it mind how it would work irl. I.e. DVAs Ultimate would be one time use irl)

Extras: (any other details you think we'd like to hear ^_^)
 
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Name: Alexis Bliss

Codename: "Deadeye"

Age: 27

Gender: Female

Height: 5'8

Appearance:
Screenshot 2021-02-19 105631.png
Shaw-Person-of-Interest.jpg

Costume:
download.jpg
images.jpg

Class: Damage

Personality: Alexis is calm and composed, as well as confident in her skills. She is approachable and friendly, but when it comes to her position she prefers not to be distracted by minor chat.

Bio: Alexis was apart of the British military since she was 18 years old. Her father was a Drill Sergeant whilst her mother was a field medic for the Armed Forces which inspired her to sign up herself. While she had difficulty in courses involving leadership and medication, she excelled in her combat training; envying most of the cadets with her pint-point precision and accuracy. When word came about several years later about Overwatch's reformation, Alexis had passed her training with flying colours and picked up the codename of Deadeye; favouring Marksman Rifles. Once an opportunity to join Blackwatch was available, she jumped the gun straight away to prove her worth as she favoured covert ops and long-range engagements rather than frontal warfare.

Strengths: Concentration, focus, hard-working, collected.
Weaknesses: Close-quarter combat, anger when failing.

Moveset:
Weapon - Custom Sniper Rifle
Fabricated_Sniper_Rifle.png
This Sniper Rifle is customizable for both medium and long ranges. It comes with two scopes; one for x2 to x4 ranges, and one for x8 and even x16 range. For different operations, it can be loaded with either Anti-Personnel Rounds, Paralyze Rounds or Anti-Tank Rounds. Depending on the situation, she can change the firing modes from Bolt-Action to Semi-Auto. Contains 10 bullets in a Magazine.

NV Goggles - Grants Alexis Night Vision whilst wearing the Goggles.
Wrist Flash - When used, it acts like McCree's Flashbang Grenade but in a small distance from Alexis's right wrist. Blinds the target in front of her to allow for quick escape. Has two charges.

Ultimate - Stimpack: When she is presented with a crowd that's impossible to pick out her target, Alexis can inject herself with a special stim that lowers her heart-rate, grants her rapid-eye movement and very much increased reaction times for two minutes.

Extras: Alexis's suit is taken from the XCOM 2 Overwatch Crossover, the one used is Jack Morrison's XCOM appearance. The face-claim is Sameen Shaw from Person of Interest.​
 
Name: Alexis Bliss

Codename: "Deadeye"

Age: 27

Gender: Female

Height: 5'8

Appearance:
Shaw-Person-of-Interest.jpg

Costume:
View attachment 850646
View attachment 850647

Class: Damage

Personality: Alexis is calm and composed, as well as confident in her skills. She is approachable and friendly, but when it comes to her position she prefers not to be distracted by minor chat.

Bio: Alexis was apart of the British military since she was 18 years old. Her father was a Drill Sergeant whilst her mother was a field medic for the Armed Forces which inspired her to sign up herself. While she had difficulty in courses involving leadership and medication, she excelled in her combat training; envying most of the cadets with her pint-point precision and accuracy. When word came about several years later about Overwatch's reformation, Alexis had passed her training with flying colours and picked up the codename of Deadeye; favouring Marksman Rifles. Once an opportunity to join Blackwatch was available, she jumped the gun straight away to prove her worth as she favoured covert ops and long-range engagements rather than frontal warfare.

Strengths: Concentration, focus, hard-working, collected.
Weaknesses: Close-quarter combat, anger when failing.

Moveset:
Weapon - Custom Sniper Rifle
View attachment 850644
This Sniper Rifle is customizable for both medium and long ranges. It comes with two scopes; one for x2 to x4 ranges, and one for x8 and even x16 range. For different operations, it can be loaded with either Anti-Personnel Rounds, Paralyze Rounds or Anti-Tank Rounds. Depending on the situation, she can change the firing modes from Bolt-Action to Semi-Auto. Contains 10 bullets in a Magazine.

NV Goggles - Grants Alexis Night Vision whilst wearing the Goggles.
Wrist Flash - When used, it acts like McCree's Flashbang Grenade but in a small distance from Alexis's right wrist. Blinds the target in front of her to allow for quick escape. Has two charges.

Ultimate - Stimpack: When she is presented with a crowd that's impossible to pick out her target, Alexis can inject herself with a special stim that lowers her heart-rate, grants her rapid-eye movement and very much increased reaction times for two minutes.

Extras: Alexis's suit is taken from the XCOM 2 Overwatch Crossover, the one used is Jack Morrison's XCOM appearance. The face-claim is Sameen Shaw from Person of Interest.​

Looks good to me ^_^
 
Name: asher wild

Codename: crow

Age: twenty-two

Gender: male

Height: 6’2”

Appearance:
Photo Feb 28, 2 42 44 AM.jpg
asher is tall, all angles and sharp turns and lean muscle. his body is decidedly not human, a mismatch of organic and metal and the aftermath of experimentation and corvid dna pumped into a child’s body. his eyes are an unnatural bright yellow-gold, pupils small and dark. his hair is black, longer in the front than it is in the back. the smooth strands drape in front of his narrow face, long enough to cover his dark eyebrows and eyes, while the rest falls along the sides of his cheeks to cover his ears.

asher likes jewelry and shiny things, and as a result, wears lots of it himself. both ears are pierced several times with gold, with black earrings in the lobes. his hands are decorated with several rings, and his wrists with gold bands.

his hands are slender, graceful, but they don’t end in fingertips or dull fingernails. they curve into talons, sharp and wicked and hard to the touch. the skin there is dark, a solid black in color, and reaches up to his elbows before draining back into the paleness that is the rest of his complexion. his legs from the thighs down are mechanical and digitigrade, made of hard, black metal and ending in sharp talons the feet are shaped distinctly like a canine’s, if not with longer, sharper toes. the bottoms have softer pads for grip.

with animalistic legs comes a need for balance. there’s a tail at the base of his spine, organic skin and bone at first before slipping into metal and silicone. what they failed to make fully inhuman, they replaced with metal, it seems. the extra limb is long and thin, but relatively heavy.

although usually hidden by clothing, retreating down the nape of his neck are a multitude of soft, black feathers. they disappear back into flesh once reaching the small of his back.

Costume: asher wears dark clothing, and sometimes opts for hoods or short cloaks. he owns an assortments of masks as well. he wears short pants, baggy at the top, then skin tight and wrapped with bandages where his skin disappears and metal begins. he doesn’t have a need for shoes.

Class: support

Personality: you cannot expect a person raised in a lab to be normal, can you? to try and understand asher would be futile. he does not follow a set plan, he does not heed to the social order, he does not fall into any patterns previously set by others who thought they knew the brain’s innermost workings. he is mad - but perhaps not in the sense that he does not think. in fact, he thinks more than average, but his thoughts tend not to adhere to the norm of others with a moral compass. he thinks logistically and yet chaotically; realistically and yet destructively. he analyzes, yet he creates disorder.

asher has a vicious love for disruption, an inhuman need for what always seems to elude him. he does not want what is easy. he needs what stimulates him, what invigorates him, what propels him into a grotesquely inhuman state of want. and oh, he does want. he lives a selfish, greedy lifestyle, a lifestyle where he strives for chaos and that which challenges him. nothing that is easy to attain is ever fun, and asher is all about fun.

he is a master of disguises, of masks and lies and manipulation. he’s a charmer, a chessmaster, a wolf in sheep’s clothing. he treats people rather like objects he can distort, and he shamelessly picks them apart and exposes their innards like a raven ripping upon the flesh of roadkill.

he understands other’s emotions and how to use them against them, but not his own. he does not know what it means to feel, and not fake it. he does not know how to make real, genuine friends, how to be himself in a conversation, how to have fun without another having to suffer for it. his whole being is built upon masks upon masks upon masks.

he’s lonely, but he doesn’t know it.

Bio: asher’s first memories were of tubes and wires and needles, of masked doctors and bright lights and the smell of latex gloves. he’s not sure if he was born in the lab, or if his parents simply dropped him off there as a baby. he doesn’t know which is worse, so he doesn’t think about it.

his body is not fully human. his vision is too sharp, his eyes too bright. his fingers aren’t even fingers, they’re talons. his legs are made of metal, shaped wrongly (not human; they’re not human.) and equipped with an odd mismatch of what is supposed to be canine paws and bird’s talons.

asher thinks that if they went through all this trouble, they could have at least given him wings.

blackwatch rescued him, so to say. because what the lab was doing was inhumane, they said. but it's made him stronger, hasn’t it? was being there so bad?

he thinks back to the prick of needles, of restraints and vision blurred by tears and thinks maybe it was.

Strengths/Weaknesses:
+ lying
+ puzzles and riddles and mind games
+ his legs, being both mechanical and non-humanly shaped, increase his speed and agility
+ best used as a spy or a scout
+ excels in close range combat

- although also a strength, his cybernetic parts are a weakness. they’re harder to repair than flesh and bone in most cases, and an emp will render him useless
- cannot swim - he’s too heavy
- will occasionally not follow directions when he wants to be especially difficult. he’s rather hard to work with in general
- gets bored very easily - what that means for others depends on his mood
- weak to long range enemies

Moveset:

asher is a summoner of sorts. a necromancer, if you will, with the ability to conjure dead animals. he keeps souls on hand for easy summoning and reuse, and specializes in scouting, intimidation purposes, and distractions. claws and tail aside, asher’s choice in weapons are throwing knives for more range, and daggers for close combat. the further he is from an enemy, the less lethal the throwing knives become.

his abilities work a little like zen in the sense that he gives buffs and debuffs to others. he can send undead animals to a teammate to have them stay by their side and heal them (ie bring medicine or supplies) or send another to an enemy to distract them. these summons cannot deal damage.

his passive allows him to perfectly mimic sounds, whether it be another person's voice, an animal, or a creaky door. derived from his corvid dna

Ultimate: bird’s eye view. for a limited time, asher can share vision with one of his summoned animals (usually a bird) for scouting purposes. must be in a safe location before activating because he can’t move while using it.

Extras: the majority of his abilities wouldn’t actually work in-game but it was fun coming up with stuff! this is an old oc of mine that i tweaked pretty heavily to fit this, so he technically has art i’ve made just...not accurate for this roleplay lol. i might sketch something up sometime and include it in this form later tho!!

let me know if anything needs changing :)
 
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Name: asher wild

Codename: crow

Age: twenty-two

Gender: male

Height: 6’2”

Appearance: asher is tall, all angles and sharp turns and lean muscle. his body is decidedly not human, a mismatch of organic and metal and the aftermath of experimentation and corvid dna pumped into a child’s body. his eyes are an unnatural bright yellow-gold, pupils small and dark. his hair is black, longer in the front than it is in the back. the smooth strands drape in front of his narrow face, long enough to cover his dark eyebrows and eyes, while the rest falls along the sides of his cheeks to cover his ears.

asher likes jewelry and shiny things, and as a result, wears lots of it himself. both ears are pierced several times with gold, with black earrings in the lobes. his hands are decorated with several rings, and his wrists with gold bands.

his hands are slender, graceful, but they don’t end in fingertips or dull fingernails. they curve into talons, sharp and wicked and hard to the touch. the skin there is dark, a solid black in color, and reaches up to his elbows before draining back into the paleness that is the rest of his complexion. his legs from the thighs down are mechanical and digitigrade, made of hard, black metal and ending in sharp talons the feet are shaped distinctly like a canine’s, if not with longer, sharper toes. the bottoms have softer pads for grip.

with animalistic legs comes a need for balance. there’s a tail at the base of his spine, organic skin and bone at first before slipping into metal and silicone. what they failed to make fully inhuman, they replaced with metal, it seems. the extra limb is long and thin, but relatively heavy.

although usually hidden by clothing, retreating down the nape of his neck are a multitude of soft, black feathers. they disappear back into flesh once reaching the small of his back.

Costume: asher wears dark clothing, and sometimes opts for hoods or short cloaks. he owns an assortments of masks as well. he wears short pants, baggy at the top, then skin tight and wrapped with bandages where his skin disappears and metal begins. he doesn’t have a need for shoes.

Class: support

Personality: you cannot expect a person raised in a lab to be normal, can you? to try and understand asher would be futile. he does not follow a set plan, he does not heed to the social order, he does not fall into any patterns previously set by others who thought they knew the brain’s innermost workings. he is mad - but perhaps not in the sense that he does not think. in fact, he thinks more than average, but his thoughts tend not to adhere to the norm of others with a moral compass. he thinks logistically and yet chaotically; realistically and yet destructively. he analyzes, yet he creates disorder.

asher has a vicious love for disruption, an inhuman need for what always seems to elude him. he does not want what is easy. he needs what stimulates him, what invigorates him, what propels him into a grotesquely inhuman state of want. and oh, he does want. he lives a selfish, greedy lifestyle, a lifestyle where he strives for chaos and that which challenges him. nothing that is easy to attain is ever fun, and asher is all about fun.

he is a master of disguises, of masks and lies and manipulation. he’s a charmer, a chessmaster, a wolf in sheep’s clothing. he treats people rather like objects he can distort, and he shamelessly picks them apart and exposes their innards like a raven ripping upon the flesh of roadkill.

he understands other’s emotions and how to use them against them, but not his own. he does not know what it means to feel, and not fake it. he does not know how to make real, genuine friends, how to be himself in a conversation, how to have fun without another having to suffer for it. his whole being is built upon masks upon masks upon masks.

he’s lonely, but he doesn’t know it.

Bio: asher’s first memories were of tubes and wires and needles, of masked doctors and bright lights and the smell of latex gloves. he’s not sure if he was born in the lab, or if his parents simply dropped him off there as a baby. he doesn’t know which is worse, so he doesn’t think about it.

his body is not fully human. his vision is too sharp, his eyes too bright. his fingers aren’t even fingers, they’re talons. his legs are made of metal, shaped wrongly (not human; they’re not human.) and equipped with an odd mismatch of what is supposed to be canine paws and bird’s talons.

asher thinks that if they went through all this trouble, they could have at least given him wings.

blackwatch rescued him, so to say. because what the lab was doing was inhumane, they said. but it's made him stronger, hasn’t it? was being there so bad?

he thinks back to the prick of needles, of restraints and vision blurred by tears and thinks maybe it was.

Strengths/Weaknesses:
+ lying
+ puzzles and riddles and mind games
+ his legs, being both mechanical and non-humanly shaped, increase his speed and agility
+ best used as a spy or a scout
+ excels in close range combat

- although also a strength, his cybernetic parts are a weakness. they’re harder to repair than flesh and bone in most cases, and an emp will render him useless
- cannot swim - he’s too heavy
- will occasionally not follow directions when he wants to be especially difficult. he’s rather hard to work with in general
- gets bored very easily - what that means for others depends on his mood
- weak to long range enemies

Moveset:

asher is a summoner of sorts. a necromancer, if you will, with the ability to conjure dead animals. he keeps souls on hand for easy summoning and reuse, and specializes in scouting, intimidation purposes, and distractions. claws and tail aside, asher’s choice in weapons are throwing knives for more range, and daggers for close combat. the further he is from an enemy, the less lethal the throwing knives become.

his abilities work a little like zen in the sense that he gives buffs and debuffs to others. he can send undead animals to a teammate to have them stay by their side and heal them (ie bring medicine or supplies) or send another to an enemy to distract them. these summons cannot deal damage.

his passive allows him to perfectly mimic sounds, whether it be another person's voice, an animal, or a creaky door. derived from his corvid dna

Ultimate: bird’s eye view. for a limited time, asher can share vision with one of his summoned animals (usually a bird) for scouting purposes. must be in a safe location before activating because he can’t move while using it.

Extras: the majority of his abilities wouldn’t actually work in-game but it was fun coming up with stuff! this is an old oc of mine that i tweaked pretty heavily to fit this, so he technically has art i’ve made just...not accurate for this roleplay lol. i might sketch something up sometime and include it in this form later tho!!

let me know if anything needs changing :)

Very interesting character ^_^
Can't wait to see him in action.
Though I don't know if the moveset would work especially well in an irl environment; depends on how the animals are reanimated.
 
Name: Josh Ray Person

Codename: "Hangman"

Age: 50

Gender: M

Height: 5'11"

Apperance: When not in his armor he appears slightly scrawny and slim, with his mop of brown hair to top it off.

Costume:

Class: tank

Personality: A poorly timed joker, the only reason he is not reprimanded for his immature behavior is because of his experience and skill.

Bio: Practically born into the US Marines, he quickly rose to the rank of Sergeant in time for the conflict. He deployed forward and led his squad with distinction, eventually being selected for Marine Force Recon. While there he took part in an experimental armor project, testing newly designed Carapace armor, which was made up of a plate carrier and various heavy duty shoulder pads, shin guards, knee pads, and wrist guards, all of which was supported, carried, and enhanced by an exoskeleton. He was placed in command of black ops for his task force, "Task Force Anvil". After the war, he hit the road. He became a police officer, utilizing his skills in the military to make a difference. Until he was approached by a man in black suit with a very interesting offer...

Strengths/Weaknesses:

-Utilizing any weapon he comes across
-He wears "heavy" duty armor, which is more classified as medium.
-Music

-Poorly timed(and bad) jokes
-Restricted movement due to his ammo weight and armor
-Easily distracted

Moveset:
Carapace Helmet: His helmet has a built in gas mask, re-breather, heads up targeting system, thermal, night vision, and a GPS oriented map.
The Pig: He wields a custom M249C, fed with 200 round belts. Attached to it is a suppressor and a electronic scope which feeds its video to the helmet for rapid target acquisition.
Frag out: He has wrist mounted grenade launcher on his left arm.

Ultimate: America's Pitbull: He has experience facing adversity, and thus he excels under pressure. He takes less damage, deals more damage, and is ammo seems "bottomless".

Extras: He has attached a music player to his armor.
 
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Name: Josh Ray Person

Codename: "Hangman"

Age: 50

Gender: M

Height: 5'11"

Apperance: When not in his armor he appears slightly scrawny and slim, with his mop of brown hair to top it off.

Costume:

Class: tank

Personality: A poorly timed joker, the only reason he is not reprimanded for his immature behavior is because of his experience and skill.

Bio: Practically born into the US Marines, he quickly rose to the rank of Sergeant in time for the conflict. He deployed forward and led his squad with distinction, eventually being selected for Marine Force Recon. While there he took part in an experimental armor project, testing newly designed Carapace armor, which was made up of a plate carrier and various heavy duty shoulder pads, shin guards, knee pads, and wrist guards, all of which was supported, carried, and enhanced by an exoskeleton. He was placed in command of black ops for his task force, "Task Force Anvil". After the war, he hit the road. He became a police officer, utilizing his skills in the military to make a difference. Until he was approached by a man in black suit with a very interesting offer...

Strengths/Weaknesses:

-Utilizing any weapon he comes across
-He wears "heavy" duty armor, which is more classified as medium.
-Music

-Poorly timed(and bad) jokes
-Restricted movement due to his ammo weight and armor
-Easily distracted

Moveset:
Carapace Helmet: His helmet has a built in gas mask, re-breather, heads up targeting system, thermal, night vision, and a GPS oriented map.
The AK: He wields a custom AK-74, fed with drum magazines. Attached to it is a suppressor, a skeleton stock, and a electronic scope which feeds its video to the helmet for rapid target acquisition.
Frag out: He has wrist mounted grenade launcher on his left arm.

Ultimate: America's Pitbull: He has experience facing adversity, and thus he excels under pressure. He takes less damage, deals more damage, and is ammo seems "bottomless".

Extras: He has attached a music player to his armor.

Looks great ^_^
 
Name: Digit two-seven

Codename: Phalanx

Age: 29

Gender: masculine

Height: 178.6 cm

Weight: 84 kg (without combat gear, 94.2 with combat gear in total)

Apperance:

Costume: Usually wears casual wear under protective gear, as specific uniform is discouraged for black ops activity

Class: Tank

Personality:
Digit is rather inquisitive, especially about his own works. Though he is content with field reports by others and simulated experiments some times, he prefers to test things out himself, out in the fields in flesh. His curiosity also lead to him modifying parts of himself to have shield systems built in to him, to test how effective his creations are. Sometimes the will to discover may lead to dangerous situations, but that is also a thing to enjoy for him.
The omnic feels thrill when in the midst of a battle, with guns blazing and explosives going off. The stimulation of fire and violence brings him a strange simulation in his systems, and he seeks to figure out what it specifically is. He is yet to know what it is, but at the moment, he seems to enjoy doing missions as a part of Blackwatch.

Bio:
Digit was one of Overwatch's R&D Division scientists, researching shield technology and the like for Overwatch's soldiers to use in the field. His curiosity for research got the best of him, and he was caught attempting to modify himself to install prototype devices. His more formal requests for such behavior was denied. Later on he proposed more unsafe prototype designs for research, which were also denied for safety reasons.
Overwatch's safety guidelines gave him more limits than freedom, and naturally his search for a more free environment lead him to Blackwatch. He wanted more freedom in his research, and he wanted more field work to be done himself. Blackwatch was the best shot he had. They offered him support for his research, even some of the prototypes of his that were denied due to safety reasons. Not to mention assist in modifying parts of his body for extensive research.

Strengths/Weaknesses:
+Flexible size of cover, able to directly give shield to allies
-Not as sturdy as big armored tanks

Moveset: (also optional, mostly for those who already have an Overwatch OC)
"Dory" Pulse Handgun: A pulse PDW of strong semi auto shots. It can hold up to 8 charges at once, though the auto charge function charges up one shot each 0.8 seconds.

Quick-Deploy Mobile Shield Projection Device: The fruit of Digit's work on shield technology, an arm mounted band-like gadget that allows for projection of energy shields. Digit carries three of them with him, and can either deploy them on ground or distribute them to allies so they can use a mobile shield for themselves. He has a separate shield projector boosted by the devices, so he can still project a shield without all three on him.
When allies are given shields, similar to Reinhardt, they can either put the shield in front of them or put it down and attack. They cannot do both at the same time. While the shield recharges slowly after not being damaged for a moment, if the shield is destroyed the device will detach and return to Digit. Device wielded by a person can project a full cover, while ones placed on the floor projects a half cover that can fit two people in it.

Redirect Power: By redirecting the shield's power to an unstable auxiliary shield projector on his right arm, Digit releases a powerful kinetic blast that pushes enemies in front of him away. It also automatically charges up to 3 charges for his handgun.

Ultimate: Overcharge
Digit overclocks his shield systems, boosting the strength of his deployed shields immensely for a short duration. He can also shoot with his shields up, the handgun gaining infinite magazine and higher fire rate for the duration. At the end, the shields explode violently from the overcharge, pushing away enemies in front of them and damaging them. Any and all deployed Devices will return to Digit, while he cannot raise shields for two seconds for the systems to cool down.


Extras: (any other details you think we'd like to hear ^_^)
 
Name: Digit two-seven

Codename: Phalanx

Age: 29

Gender: masculine

Height: 178.6 cm

Weight: 84 kg (without combat gear, 94.2 with combat gear in total)

Apperance:

Costume: Usually wears casual wear under protective gear, as specific uniform is discouraged for black ops activity

Class: Tank

Personality:
Digit is rather inquisitive, especially about his own works. Though he is content with field reports by others and simulated experiments some times, he prefers to test things out himself, out in the fields in flesh. His curiosity also lead to him modifying parts of himself to have shield systems built in to him, to test how effective his creations are. Sometimes the will to discover may lead to dangerous situations, but that is also a thing to enjoy for him.
The omnic feels thrill when in the midst of a battle, with guns blazing and explosives going off. The stimulation of fire and violence brings him a strange simulation in his systems, and he seeks to figure out what it specifically is. He is yet to know what it is, but at the moment, he seems to enjoy doing missions as a part of Blackwatch.

Bio:
Digit was one of Overwatch's R&D Division scientists, researching shield technology and the like for Overwatch's soldiers to use in the field. His curiosity for research got the best of him, and he was caught attempting to modify himself to install prototype devices. His more formal requests for such behavior was denied. Later on he proposed more unsafe prototype designs for research, which were also denied for safety reasons.
Overwatch's safety guidelines gave him more limits than freedom, and naturally his search for a more free environment lead him to Blackwatch. He wanted more freedom in his research, and he wanted more field work to be done himself. Blackwatch was the best shot he had. They offered him support for his research, even some of the prototypes of his that were denied due to safety reasons. Not to mention assist in modifying parts of his body for extensive research.

Strengths/Weaknesses:
+Flexible size of cover, able to directly give shield to allies
-Not as sturdy as big armored tanks

Moveset: (also optional, mostly for those who already have an Overwatch OC)
"Dory" Pulse Handgun: A pulse PDW of strong semi auto shots. It can hold up to 8 charges at once, though the auto charge function charges up one shot each 0.8 seconds.

Quick-Deploy Mobile Shield Projection Device: The fruit of Digit's work on shield technology, an arm mounted band-like gadget that allows for projection of energy shields. Digit carries three of them with him, and can either deploy them on ground or distribute them to allies so they can use a mobile shield for themselves. He has a separate shield projector boosted by the devices, so he can still project a shield without all three on him.
When allies are given shields, similar to Reinhardt, they can either put the shield in front of them or put it down and attack. They cannot do both at the same time. While the shield recharges slowly after not being damaged for a moment, if the shield is destroyed the device will detach and return to Digit. Device wielded by a person can project a full cover, while ones placed on the floor projects a half cover that can fit two people in it.

Redirect Power: By redirecting the shield's power to an unstable auxiliary shield projector on his right arm, Digit releases a powerful kinetic blast that pushes enemies in front of him away. It also automatically charges up to 3 charges for his handgun.

Ultimate: Overcharge
Digit overclocks his shield systems, boosting the strength of his deployed shields immensely for a short duration. He can also shoot with his shields up, the handgun gaining infinite magazine and higher fire rate for the duration. At the end, the shields explode violently from the overcharge, pushing away enemies in front of them and damaging them. Any and all deployed Devices will return to Digit, while he cannot raise shields for two seconds for the systems to cool down.


Extras: (any other details you think we'd like to hear ^_^)

Looks great ^_^
Though keep in mind he hasn't done any Blackwatch missions yet
 

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