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Fantasy Master and Apprentice (Any combination)

Orange Soba

Drawing EVERYBODY.
Recruiting for: Either master or apprentice partner, I will be playing the opposite role. If you want to be an apprentice, I will be playing the master, and vice versa. I typically play male characters but I can play female ones if requested.

Character-driven RP. Relationship will be 100% organic, as in, go with the flow, no preset conditions.

Concept: Adventure/narrative driven. Depending on who is the master and who is the apprentice, the story could be taken in more than a few ways. Toss some ideas around, see what sticks.

Setting and theme:
The story will be taking place in a steampunk fantasy style environment, only spell craft and sorcery take the place of the bulk of technological development. Firearms exist as the bulk of military weaponry and self-defense for common people, but are single-shot and unreliable. The practitioners of magic for commercial and industrial application are referred to as engineers, and are the backbone for providing the conveniences the common people enjoy.
Spell crafting is not simply 'science/technology but easier to understand', but rather, an exponential magnification of personal skill. Skilled engineers create effects on everyday materials to animate them for a specific purpose; the more skilled the engineer, the more complicated the task can be. The only limitations are in the materials used themselves, which, due to a lack of scientific understanding, are Victorian-age, even if some modern conveniences such as mail delivery and mass transit are functional in the city centers. Teams of iron horses pull rail cars but from continual everyday use often need replacing. Huge screws draw water up into water towers for crude plumbing, but water sources are mostly untreated still as spells for healing illness and injury are available even for the poor. Public education is common in most places as is literacy as magically engineered printing presses are available even to family businesses. Armor and melee weapons are still used as well and appear much as it did in the 17th century, as such equipment can be enchanted, but are typically only affordable by the wealthy because of the time and effort required to fashion them.
There are multiple races in the world, though thanks to interbreeding, anyone who isn't human or sylvian (elf-like) are referred to as targe (larger than human) or twelps (smaller than human). Humans and sylvians make up the bulk of the population while other races have interbred to the point where just aren't any consistent features anymore. For instance, a traditional centaur wouldn't be called a centaur, they'd just be called a targe as other beast-people with similar, but not identical, proportions and features exist in almost any combination.

That's it, if you're interested or have questions, leave a comment. I'm back!

(For those who care)
Explanation about the magic system

The practice of magic itself however is not a 'chant and ritual' art, however. Spell casting, as engineering academies teach it, is the infusion of life energy and will into an object as it is created. The skill comes from knowing how much life energy to use at a time. Working too fast is dangerous as the toll it takes on the engineer's body is too great, and physical contact with whatever is to be enchanted is required. Complete concentration is also necessary, so some engineers do chant in order to maintain focus while they work, but each magician will work in whatever way best suits them.

The practice of using magic for self-defense and combat is a completely different discipline, however, and only known by a select few, who are feared or revered. They are the true sorcerers and sorceresses who are able to cast spells that don't require physical contact with their target, though the greater the distance, the more taxing the spell. It essentially works like the Force, only rather than the user tapping into an outside power, the power has to come from within, and the size DOES matter. Moving a large object with will alone would require not only the utmost concentration but would also be incredibly hard on the user's heart and could be fatal. As such, sorcerers are melee fighters, combining exotic body movements in their fighting disciplines to combine Asian martial arts with spell casting; the exotic movements help discipline the mind to maintain focus even in the face of a counterattack, though for masters, they are not entirely necessary. Due to the general health of the sorcerer being directly linked to how much life energy they have to cast with, many magicians are in peak physical shape rather than being fragile bookworms, so in addition to their spells, they are also formidable fighters in their own right. They do have preferences when it comes to weapons, however, as anything too heavy or awkward would demand too much concentration away from spell casting. Staffs and other light weapons requiring more finesse than brute force are definitely preferred, though true masters can cast even while encumbered.
It is however, NOT Avatar-style Bending. Sorcerers cannot spontaneously create elements and controlling them without touching them would become exhausting after only a few minutes. Instead, sorcerers will often use what they're wearing in inventive ways or manipulate their environment in combat, such as launching rubble from their hands at high speed or manipulating the cloth of a cloak to become a hardened blade or even using the moment of landing a punch to invoke a sudden and violent contraction of the opponent's armor to cave it in on their own body.
Magic does have limitations, however, as it transfers life energy in exchange of imposing the user's will upon reality. Because life energy itself is the fuel, healing magic is the only type that can be cast upon another living thing. In order to cast magic directly upon something living, the recipient has to be willing to have it happen, or the spell will have no effect. This is why many sorcerers use their opponent's clothing or their own equipment against them. A sorcerer may sneak up behind someone and lightly touch their back to make the collar of their jacket suddenly bind up and choke them, but they may not simply touch someone and make their heart stop or their blood freeze.
Healing magic itself isn't merely a transference of life energy, however. The toll it takes on the caster is felt largely in exhaustion before it begins to actively damage the organs of the user, and the effect is dependent of the skill of the user; an especially skilled healer will just feel a little tired after repairing what would otherwise be fatal wounds on a victim, while a beginner will feel utterly spent fixing a hairline bone fracture.
 

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