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Fandom Marvel Universe 323- Cs

Main
Here
OOC
Here
Lore
Here

WeaselThor

The Thundering Mustelid
The Cs
*means optional.


*Faceclaim;
Birth Name:
*Hero Alias/Mutant name:
Race: (Human, Mutant, etc.)
Age:
*Gender:
*Sexuality:
Personality:
History:
*Powers/skills/abilities:
*Tech/Gadgets:
Weaknesses:
Likes:
Dislikes:
*Extra:

Feel free to add to it or doctor it up as you see fit.​
 
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Name: Shingen Harada II

Alias: Silver Samurai

Gender: Male

Age: 17

Sexuality: Heterosexual

Race: Mutant

Affiliation(s):
  • Clan Yashida
  • Yashida Corporation
  • The Hand
Occupation: Heir to Clan Yashida, Ninja assassin/warrior,

Personality: Shin grew up in a far knit family emotionally so he considers himself harder than most. He believes blood makes you related but it's loyalty that makes you family. He has no qualms about killing his enemies whether in the heat of the moment or in cold blood. In battle he fights in a state of tranquil fury being taught to channel his emotions and maintain his focus or risk losing his head. In person, he can be very condescending and attempts to be funny but for every good joke are a dozen bad ones. He also has a habit of not thinking with the right brain around attractive women, and can be very flirtatious.

Shin on the inside is very ambitious. He basically has some father issues that, due to his lack of emotional aptitude, culminate into him simply wanting to surpass and then kill his father. Shin wants to surpass all those who came before and set the bar, making history. Shin is constantly seeking to increase his power and skills whether it be his martial arts, weapons, mutant powers, or even technologically. Shin actually has a high aptitude for robotics, mechatronics, and cybernetics.

History: Shin is the bastard son of Kenuichio Harada the Silver Samurai, One of the Five Fingers of the Hand, Head of Clan Yashida, and CEO of Yashida Corp. It was growing up in Yashida Corp that started Shin on path to robotics, mechatronics, and cybernetics. He most of all fascinated by Yashida Corp's signature Tachyon based technology, most notably the Tachyon Driver. He didn't have his father's upbringing and it was no wonder he wasn't turning out exactly like his father. This his father had noticed and decided to introduce him at 13 to his real life.

Shin was introduced to the criminal side of his family, Clan Yashida but even more so was inducted into the Hand. Kenuichio used the Hand to force his son to develop in the way he wanted, to undo his personal neglect at least at the physical development level. His father had Shin under his direct command to sort of groom him to take over the family business. During this time Shin had been toiling away in his private workshop on a project that would eventually become his Silver Samurai armor.

His father had adopted the name Silver Shogun to show his change in status. He unveiled his son as the new Silver Samurai, he figured his son would prove to be a worthy heir. But upon witnesses in the Silver Samurai armor, he did not hide his dislike of his son's reliance upon technology. Even with Shin awakening to his mutant powers, he found his son's high tech suit to be mockery of the true warrior he was trying to raise. Shin took note of the fact he would likely never live up to his father's expectations. He had resolved to instead, surpass his father and do so by killing him in a duel

Power/Abilities:

Equipment:
  • Red Muramasa Blade: Forged by the swordsmith Muramasa with a piece of the soul of a great warrior who was capable of high speed regeneration and untold savagery. This blade was meant to stop such warriors. The nature of its creation causing the blade to take on an unnatural red color. The blade is durable and capable of cutting through virtually any substance provided with sufficient strength and technique. The blade can even cut through energy and capable of slicing matter on a molecular level. The sword can nullify regenerative healing factors and magic.
  • Silver Samurai's Armor, it's powered by tachyon drivers infused with Shin's tachyon field when in use.

Weaknesses:
  • Particle Motion or Acceleration abilities, the most high energy of tachyons exist just beyond their speed threshold so any slight adjustments to their speed could make them lose energy or fail to exist
  • Daddy Issues
  • Attractive Women(possibly linked to mommy issues)
  • His power hungry mindset can easily lead him down wrong paths with even worse individuals such as the likes of Apocalypse or Mister Sinister
  • Emotion manipulation abilities can disrupt his Tranquil State and Tranquil Fury
Plans for Development:
  • Deal with his parental issues one way or another
  • Upgrade the Armor
  • Become leader of Clan Yashida/ CEO of Yashida Corp
  • Become One of the Five Fingers of the Hand, possibly even the leader
  • Become Silver Samurai
  • Obtain the Black Muramasa Blade
  • Obtain the Yashida Honor Sword
  • Gain Tachyon Manipulation one way or another
  • Gain Supernatural Swordsmanship
  • Gain Ninja Magic

Other: I took some creative Liberty
He has his own personal unit of Hand members who use lesser versions of his armor.
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Name: Dane Whitman

Alias(es): Black Knight

Gender: Male

Age: 21

Sexuality: Heterosexual

Race: Supernatural Human

Affiliation(s):
  • Avengers
  • SHIELD
  • MI-13
  • Marine Corps

Occupation: Marine Corps Reserves, MI13, Black Knight

Personality: Dane is an aggressive person by nature which he has been all his life and probably always be. At the same time he possesses burning passion and an indomitable will. Dane is rarely ever calm, he finds it hard to relax for more than a day before he starts getting anxious. He does show emotions like happiness and does laugh it's just not his natural state, rather uncommon for him to actually enjoy social engagements. His face itself is typically stuck in angry grimace or unhappy expression. In battle he is actually at home sometimes even gleeful when in a fight. He often switches between fury, happiness, and frustration during battle. It's as if all he knows how to do is fight and hurt others. He does however experience things such as comraderie, friendship, and protective instincts. He will go to the ends of the Earth for those he cares about as well as things he finds are worth protecting. He doesn't have any qualms about making the ultimate sacrifice in a heart beat. The Ebony Blade's effect upon him was like a steroid right to his personality, mostly to his anger and bloodlust.

History: Dane's parents both died when he was an infant, so he had lived in foster care all his life. His father the previous Black Knight had become a Bloodwraith and along his path he killed his wife Chelsea, Dane's mother, before being struck down himself and the Ebony Blade purged of its bloodlust then stored in Garret Castle. Dane was an angry kid, he generally got his fights with the other foster children. It didn't help he lived under lack luster foster parents who only took him in for the money. He joined the Marines at 17 and went to basic the summer before his senior year of high school because he knew he would soon age out and wasn't doing to well in school to make it into college. He served in the United States Marine Corp for 2 years before he "died". His humvee was hit an RPG, he barely survived slipping into a coma.

He dream he was in Garret Castle before the Ebony Blade. It revealed to him his Black Knight lineage dating back to Sir Percival. The sword also taught him the fates of his parents. Dane was given two choices by the Ebony Blade die in the coma or become the next Black Knight. Dane accepted the Mantle but was in the coma for a year in the outside world. Dane however was basically given a crash course on how to be the Black Knight living his ancestors' lives. When he awoke, he reportedly vanished from his hospital bed. In reality he was teleported to the Ebony Blade physically and to the beginning of his new life.

Power/Abilities:
  • Chivalry
  • Mystic Empowerment
  • Can teleport to the Ebony Blade and warp it to himself
  • Cannot be killed unless by another weapon forged from the same Starstone as the Ebony Blade or by severing his connection to the Ebony Blade
  • Immunity to most magic

Equipment:
  • Ebony Blade, in his possession it takes the form of a claymore, great sword, zweihander, or whatever one may call it.
  • Avalon Necklace, stores his armor and sword when not in use
  • Elven Armor which feeds of the power of the Ebony Blade for anti magic protection. The armor protects him from most conventional forms of harm.
  • Brazier of Truth, which is the magical flames in Garret Castle which are only in Garret Castle and capable of cleansing the curse of the Bloodwraith from the Ebony Blade.
Weaknesses:
  • Weapons formed from the same Starstone as the Ebony Blade
  • If he sheds too much blood he risks succumbing to the curse of the Bloodwraith
  • He can't die but still can be injured especially receive the slash all muscles treatment.
  • He doesn't carry any other weapons besides the Ebony Blade

Plans for Development:
  • Tame the curse of the Bloodwraith
  • Become Bloodwraith
  • Upgrade the Ebony Blade
  • Convert the Bloodwraith Curse energy into his armor
  • Gain a mystical creature as a mount
  • Supernatural Swordsmanship
  • Anti Magic

Extra:
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Birth Name: Robert Veritas

*Hero Alias/Mutant name: Bobby Bone

Race: Mutant

*Gender: Male

*Sexuality: Heterosexual.

Personality: Bobby is a cunning and organized young man, he is cold and calculating always planning for the future and taking into account every meticulous detail. He seems to think of himself as an extension of the divine meant to prepare the world for a new era. He is usually optimistic and happy but he hates those who express fear and will often respond to those who show fear with violent aggression. He is confident and charismatic a rare psycho with leadership skills. He does not care if one is a human or a mutant, unless they overcome fear they are diseased and need to be cured...and he is the cure.

History: Born into a wealthy family it seemed like Robert was destined for greatness. But it was taken from him when he was found to be a mutant. After all his parents were benefactors for various anti-mutant organizations. So indoctrinated were they that they called the Anti-mutant task squad on their own son. The young robert had no idea how to use his powers, and so as the soldiers descended upon him. He unleashed a pulse of vibrational energy in a panic...all that had been stored over the course of his lifetime up to that point. The resulting explosion was massive enough to level their huge mansion and leave a pile of rubble in its place. Every person in the home was killed with one exception. Brogan, his families butler. Turned out he too was a mutant once who planted himself there in order to eventually bring roberts family down. Yet Bobby was one of the most powerful mutants that brogan had ever met, so he decided to be his guide through all the changes that came with a newly discovered mutant. Brogan had been successful in curbing Roberts aggressive tendencies, but he kept many secrets from him out of fear of what would happen if he found out all the atrocities his parents had committed. However nothing stays hidden for long, Brogan had bit off more than he could chew trying to help free several mutants from a concentration camp. He was met with the Avengers and when he refused to stand down or surrender he was killed in the resulting battle.

With his anchor gone robert began to slip back into hatred and fear...then he found it. His parents record of terror and violence towards mutants. The realization of the evil that spawned him caused him to go off the deep end. Taking the name Bobby Bone he began his war against fear. Hunting down anti-mutant activists he tormented and killed many, usually dodging the avengers and authorities. Until he was found and confronted by Falcon, after a long and ferocious battle Bobby managed to kill The avenger earning him vast infamy. He is now laying low formulating a new plan to build his own Mutant team to counter the Avengers for if they fall then mankinds hope falls with them.

*Powers/skills/abilities: Vibrational absorption- Bobby's Skeleton is made of a crystalline structure which absorbs and stores insane amounts of vibrational energy usually absorbed via simply walking and moving about. He can absorb kinetic energy from impacts, absorb heat and electricity and concussive force. Literally any form of vibration. This effectively renders him immune to all weapons of man. However its what he does with these vibrations that is dangerous. While his body is charged he possesses great strength and the fourth most effective healing factor in the world behind Deadpool, Wolverine, and Hulk. In addition he can unleash stored vibrations in powerful pulses and shockwaves. That can shatter steel at their most powerful or simply disorient at their weakest. The most scary aspect of this power is his ability to detect the faintest vibrations in the air and ground preventing stealth from being effective.

Tech/Gadgets: .45 caliber handgun, 8in Combat knife.

Weaknesses: Cold expends his energy quickly and temperatures 30 below zero can prevent him from being able to absorb energy.

Likes: Living lavishly, Mutants, those who overcome their fear, Social interaction.

Dislikes: Most people, his games being interrupted, those who question him, & losing.

*Extra: Marvels latest serial killer, and a deadly one at that​
 
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Birth Name: Cedric Longhorn

Hero Alias/Mutant name: Shadow

Race: Mutant

Gender: Male

Sexuality: Straight

Personality: Due to the overwhelming amount of dark energy in Cedric due to his mutant abilities, his personality is also a bit dark. He keeps to himself a lot. Doesn’t really have a place in the world as of yet. He has jumped around from home to home when he was young and as he got older, he finally just decided that he didn’t need a family to survive in the world. He doesn’t talk much, especially not to people he doesn’t know. The most difficult part of himself though, is his anger. The more he gets angry with something or loses his cool that is when the darkness inside of him really starts to take control...

History: Cedric was abandon when he was a baby. Left on the door steps of a local church. When he was born, his eyes had a tint of blackness to them that terrified them. They were very religious people and had assumed the devil possessed there baby. Hence why they left him at a church.

The church took care of him for the better part of his childhood. Teaching him everything of what a child should learn. Once he became 12, Cedric decided to leave the church. He was never sure why he left, it wasn’t as if they were treating him poorly there. Something inside of him was just telling him he needed to leave. He didn’t make it very far though as he was eventually picked up by child services. A couple months later, Cedric was placed in a home. The mother was nice and seemed to have a gently spirit, the father however, was different. Cedric could feel something off about him but the father had not shown it. One day, as Cedric was playing in his room, he heard an argument between his foster parents. He left his room and walked to the living room where he heard the shouting. As soon as he came within eyes view of them, he saw his foster mother falling to the ground with the father standing over her, with a clenched fist. To this day, this memory is still fuzzy to Cedric but that was the day his mutant power finally took over. A dark aura was leaking out of him. Surrounding him in a type of armor. The small tint of black in his eyes had now completely filled his sockets are were brighter than normal. The last thing Cedric remembers, was seeing his foster father being thrown through the walls of the house.

Cedric awoke not in his house, but in a different state completely. He didn’t know how or where he was, but he was now away of what he was. He had watched the news a few times with his foster mother and saw frequently the reports about “mutants.” He assumed that is what he was now. Always hunted, always afraid to be caught or killed, never resting, never being able to have a normal life with a family. He would now have to survive on his own. So that is what he did.

Cedric is now 22 years of age. He has picked up all his survival skills on his own. He found a mutant community that was living in hiding. He has been with them for about 5 years. He learned a lot from them. Also, he developed a very, strong dislike for the non-mutant community. Now he is trying to find his own path, keep his powers in check, and is strongly hoping to find a family again to call home…

Powers/skills/abilities: Cedric has the power of the Darkness. When he allows it, it possess him and becomes a whole new person. He can shift into a shadow on the ground and move quickly around. He can also shift into anything with a shadow as well not just his own. He can use dark aura blast, create shields, invade the dreams of people that are sleeping, and other untapped powers Cedric has been too afraid to explore. The darker the area is, the stronger his powers become. He does have to be careful of how high is temper and anger gets as that is when the darkness inside him takes over and could really go on a bad rampage.

Weaknesses: Light. The lighter the area, the weaker he is. He tries to avoid fighting in the daytime at all cost as he is barely able to bring out the Shadow, let alone have a fight using his powers. He typically sleeps during the day to avoid this and fights/roams around at night.

Likes: pizza, dark places, girls, video games

Dislikes: Non-mutants
 
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Birth Name:
Astaroth Storm

Nickname:
Ash

Race:
Mutant

Gender:
Female

Age:
15

Sexuality:
Bisexual

Personality:
Ash is a shy, quiet individual who likes to hide her looks under the hood of her cloak, disliking the stares she often gains even from other mutants. She doesn't like to harm people, and would much rather just curl up somewhere and hide. However, she is more than willing to protect people. She would love for there to be peace, for everyone to live without fighting each other, but she knows no one will listen to her. Especially not those that hate mutants, since she can't even hide what she is. She doesn't like to see people sad, and will often try and cheer others up as much as she can, though may be wary of approaching even if she knows them.

History:
Thought to be a normal human for the first 7 years of her life, Ash grew up with her father, mother, and older brother. Aggaroth, her older sibling, was tragically killed in an accident involving a mutant when Ash was 6, and her mother and father grew a strong hatred for their kind, whilst Ash was just too shocked by the loss of her sibling to think. She didn't blame all mutants, no, because it wasn't all of them whom had killed her brother.

Of course, things changed when she was 7. The grief of losing her sibling had pushed her powers into coming out. In the beginning, it was just small rashes, bumps upon her skin that had her mother worry and take her to doctors, but even when those lumps started to grow they couldn't work out what it was. No one suspected a mutant, until scales started growing across her skin. After her parents found out, they were furious, and kept her locked inside, in her room. No one could know that their child was a mutant. Of course, Ash spent months in her room, barely fed and looked after, and throughout that time her new appendages, wings, grew in, as she grew more scales, claws, a tail, and horns. The bigger her mutation got, the more frequently she'd see her father. He'd come in, drunk, and attempt to 'beat the freakishness out of her'. Of course, it never worked, but Ash now has the scars to hide as well as her other additions.

It was three years later, when she was 10, that her window of opportunity opened. Her father had been so drunken that night that, after beating her, he'd forgotten to lock her door. So, without thinking twice, she ran. Living on the streets was tough, especially when her clothing didn't cover her mutations, though a emerald coloured cloak she'd stolen helped a little. More recently she managed to pickpocket some rich man, and has managed to rent a run down apartment.

Powers:
Ash's 'power' is certainly more physical than most. With black scales running down her arms, legs, and across her cheek bones, it's clear she isn't at all normal. Sharp teeth when she smiles confirms it. Her fingers are clawed, hands covered in the same scales, just smaller and a little softer in texture. Her feet are like a birds, three talons at the front and one at the back, making it easy for her to grip onto things and make running across rooftops far easier. Her long tail helps with balance, both in the air and on the ground. Antler like horns sprout from the top of her head, and are often the most notable thing when she has her hood up. As the hood doesn't go over them, she has cut holes for them, and they stick out the top of the hood. When asked, if someone hasn't noticed her other features, she'll tell them they're attached to the hood itself. Finally, a pair of bat-like wings sprout from her shoulders, the membranes a green-brown gradient. These allow her to fly, but do tend to be the most delicate part of her, since when flying they are spread out and make her a bigger target, as well as the fact that if the membrane rips she'll be grounded.

In addition to these changes of appearance, Ash also has better stamina than most, and can breathe in lower amounts of air, since she can in fact fly to heights as a bird can. This means she can generally run for longer than the average person. Her scales also happen to be somewhat fireproof and can withstand small cuts, but her bare skin certainly can't.

Weaknesses:
Wings - Create a large target when in the air. Ripping them or breaking them would ground her.
Close Combat - Ash has no long range way of attacking, and therefore can only really fight with her claws, talons, and teeth.
Defence - Ash's scales provide some protection for her arms and legs, and are somewhat fireproof. As in, they can stand perhaps normal flames, but too hot and it would burn even her scales. Her skin, however, certainly isn't fireproof. Nor can she really defend herself too well, as blades, bullets, and any other weapon would certainly take her down easily.

Likes:
Flying, Peace, Drawing, The dark, Other Mutants

Dislikes:
Fighting, Getting hurt, Too much light, Humans, Mentions of her past, Strangers
 

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  • image.jpg Name: Kibto Silver

    Alias: Virus

    Gender: Male

    Sexuality: Pan

    Age: 17

    Race(Species): Mutant/Experiment

    Biometrics
    Power Class: Alpha
    Intelligence: 6/7
    Strength: 2/7
    Speed: 3/7 (unless he is using tech to travel through then its between 5/6)
    Durability: 3/7 normal,
    Energy Projection: 5/7
    Combat Skill Efficiency: 1/7
    Power Class:
    - Gamma:
    Normal and peak human to low level superhuman (Daredevil / Captain America).
    - Beta: Moderate threat, superhuman (Spider-Man).
    - Alpha: City buster or army level (Powerman, Absorbing Man).
    - Omega: Planetbuster.
    - Beyond Omega: Cosmic or interplanetary threat.

    Intelligence:
    1. Slow / Impaired
    2. Normal
    3. Learned
    4. Gifted
    5. Genius
    6. Super-genius
    7. Omniscient.

    Strength:
    1. Weak -
    Cannot lift body weight.
    2. Normal - Able to lift body weight.
    3. Peak Human - Able to lift body weight x2.
    4. Low Superhuman - Able to lift between 800 lbs and 25 tons.
    5. Superhuman - Able to lift between 25 and 75 tons.
    6. Peak Superhuman - Able to lift between 75 and 100 tons.
    7. Incalculable - Able to lift 100+ tons.

    Speed:
    1. Below normal:
    Slow
    2. Normal
    : Average muscular speed of a fit to athletic human.
    3. Enhanced human: Able to move at speeds between 40-200 mph.
    4. Superhuman: 200 mph - Mach 1
    5. Supersonic: Mach 2 through orbital velocity
    6. Speed of light: 186,000 miles per second
    7. Warp speed: Transcending light speed

    Durability:
    1. Weak:
    Susceptible to most types of damage and is easy to take out of a fight.
    2. Normal: About as durable as an athletic human, but can reach peak human levels of stamina with extreme determination.
    3. Enhanced: Able to naturally take more blunt force and keep going. May exhibit a level of heightened durability against a particular type of damage (energy, piercing and cutting, heat, etc).
    4. Regenerative: Able to heal from sustained damage at a rapid pace, anywhere between seconds and hours.
    5. Bulletproof: Unable to be damaged by normal cutting or piercing tools. Usually has a heightened resistance to blunt force.
    6. Superhuman: Resistant to most types of damage and is very hard to knock out.
    7. Virtually Indestructible

    Energy Projection:
    1. None
    2. Ability to discharge energy on contact
    3. Short range, short duration, single energy type
    4. Medium range, duration, single energy type
    5. Long range, long duration, single energy type
    6. Able to discharge multiple forms of energy
    7. Virtually unlimited command of all forms of energy

    Combat Skill Efficiency:
    1. Poor
    2. Normal
    3. Some training
    4. Experienced fighter
    5. Master of a single form of combat
    6. Master of several forms of combat
    7. Master of all forms of combat
    Personality: Kibto, is without a doubt a scatter brained ditz. He often ends up in places he never been to before simply due to him being consumed by his thoughts. When conversing with someone, he has a tendency to jump from subject to subject before the person he is communicating with can even say a word. Though this only happiness when his mind is wandering elsewhere and he isn't able to genuinely focus on the conversation at hand. Be it because the conversation is something he doesn't understand, or that his thoughts are too clouded to allow him to interact properly. He is fully capable of having a normal conversation, giving a smile here and there, as well as keeping a single trail of thought. Its just harder for him at times, especially if he is having issues in his head. Hes a kind person at heart, and despite what he went through, he's actively trying to see the better side of life. For he doenst want to believe that pain and suffering are the one things out there for people to experience.

    History: For as long as he can remember, his life has been a pretty good one. That is till his powers rose, when it was learned what he could do, his normal calm life took an alarming turn. While he did his best to hide what he could do from everyone, it was only a matter of time before they were exposed. It was his parents that learned of his abilities, when he was around 15 (he had learned he had powers at 12). While he feared his parents would toss him away, or something worse, this wasn't the case. Both of them did their best to keep Kibto's powers a secret, as they silently worked to find someone that could help the boy control his powers. Without hurting him, after all, powers or not, he was still their precious son and they genuinely cared for him.

    Only a few months after learning about his powers, his parents found someone to help him. A professor, well to be more exact a scientist, one that specialized in mutant powers as well as modern/futuristic tech. He offered to take care of Kibto, but the price of his protection was that Kibto would have to leave his parents. At first neither Kibto nor his parents wanted this, but as time went on his powers became harder and harder to control as well as keep a secret. Four months after they learned about this scientist (who's name was Lucius Cafery) they accepted his rather harsh offer. For they had little choice, in the area they were at, with the people they were surrounded with, there simply was no place they could send their son. This was their best option, so after a long debate, they allowed it.

    Only a day after the arrangement was made, Kibto was forced to leave. He barely had time to pack his things or say goodbye to his family before he was placed in this man's car. The drive to the facility that he was being taken too was long. How long exactly? He didn't know, for after three hours of driving he fell asleep after something was released into the air of the car. Upon waking up he was no longer in the car, rather he was in an empty white room. Several hours passed before a door opened and the scientist appeared. It was then he was formed that there were more conditions to gaining protection. Not only was he forced to cut all contact with his parents, friends and outside life, but he was also going to be used in an experiment he has been working on for years. An experiment that needed Kibto's powers to work. At first Kibto refused, but there was just nothing he could do. For in his sleep, a collar had been placed on him which made it impossible for him to use his powers without permission. Sure he resisted at first, begging to be released and to be allowed to just go home. However, after the use of brute force and being given no food, he eventually had no choice but comply if he wished to live.

    With that he started his life as an experiment to this man. It was only him, the man, the true target of the experiment and a large secret facility. At first it was all pain and agony, but over the months he just learned to adapt to it. His focus during this time was to make sure to keep himself as himself. He didn't want to change who he was just because of this. As long as he had the hope of getting out of this place one day...then he could handle anything.

    Eventually, at the age of 17. His chance to leave came.
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    Powers/Abilities: Digital Symbiosis

    Equipment: Over the shoulder bag with a high end custom laptop, noise canceling headphones that he never takes off, several hand held gaming devices, a high end phone, several tablets, an I pod, and a smart watch and an expandable baton.

    Weaknesses: Taking too much information at once can overwhelm him and make him go on the fritz. As in he stops what he is doing as he tries to deal with a massive headache that is several times worse than a migraine a normal person has. His abilities work only with electronics, if there are no electronics of any kind he is vastly limited in what he can do. An EMP is surprisingly effective on him, though it doesn't kill him or take away his powers. A bomb like that physically hurts him unlike it would for a regular person. Nether is another weakness of his. Due to him being unable to actually silence the AI in his head, the AI causes great amount of pain to Kibto if it constantly talks. While at first he can ignore it, the more it talks the worse Kibto's pain becomes. It can start off as headaches, but then they are increased to migraines, if the AI still doesn't stop or give Kibto a moment to rest. These Migraines can stop Kibto from moving, talking properly or even thinking due to how much pain he would be in.

 
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Birth Name: Angel M. Banner

*Hero Alias/Mutant name: Scorch (Human) Uriel the Destroyer (Hulk)

Race: Mutant/Gamma Gene Holder

Age: 19yrs

*Gender: Male

*Sexuality: Heterosexual

Personality: Angel is a strange mix of timid and terrifying. He is humble and calm from his years spent in the monasteries. Yet it is apparent that he holds a force that is truly terrifying within him. One only needs to spend a few moments with him to begin to feel uneasy, as if they were standing on the edge of a deep canyon. He is more often than not a quiet individual, but when looses his cool...head for the hills because hell follows this boys anger.

History: Angel was born in spain only ever told that his father was a traveler and a good man who carried with him a curse. Growing up Angel was always told that the disorders he was born with were just parts of his fathers curse. Instead of treatment he received religion, instead of therapy he received catholic dogma. However eventually it began to fail, his mutation made his instabilities grow even more prominent. Eventually fires were set and when the community rose against the newly revealed mutant his mother helped him to escape telling him to flee spain. He obeyed his mother and managed to take a boat across the Mediterranean and wound up heading east through the egyptian deserts. Finally the dessert took him and he perished awakening Uriel for the first time. Fortunately it was a long way from civilization and with little to battle him so it never escalated. Eventually after a few hundred miles he reverted and continued his trek making it to the Himalayan monastery by age 13. He spent six years there finally leaving when one of the monks mentioned that "all a good man must do to allow evil to win is to do nothing." this inspired him to return to the world in a hope that he can fix things between mutant and man.

*Powers/skills/abilities:
Pyrogenisis- Angel can create flames from his body as easily as a normal person breaths. In fact he finds it harder to restrain the flames than he does to let them flow. The flames available to him grow hotter and increase in size the longer he restrains them, but they are always at their peak when his fathers curse takes effect...

The Hulk From Hell-
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As a side effect of bearing bruce banners Dna , Angel possesses the Gamma gene and Banners history of mental disorders. When combined with his mutant gene they awaken into "his hulk" Uriel. This beast stands 14ft 10in and weighs 2345lbs its Strength, Durability, and regeneration surpass even world breaker hulk at the start. In addition the Pyrogenisis power is amplified to catastrophic proportions. Truly a walking apocalypse. But as with any fire it is not an eternal burn. While most Of the Hulk family grow stronger over time, Uriel starts off at his strongest and grows weaker over time. Unlike most hulk transformations, Angels is triggered by his death. The transformation lasts until his human form recovers from the damage.

Adept Hand to hand Fighter- While he couldn't keep up with the likes of Iron fist or captain america Angel spent several years training in a monastery that branched off of Kun Lun. As such he has a decent mastery of Shaolin Wushu and can hold his own against many skilled fighters though he can be overcome by more talented opponents.

*Tech/Gadgets:
Magic Trousers- The monks Of the monastary had ties to the ancient one and the sorcerer supreme. And so he was presented with a pair of trousers uniquely designed with his issues in mind. They are fireproof to any temperature and they can stretch to accommodate Uriel. If they are torn the fibers repair themselves with time. While it may seem a thoughtful gift...they were designed for everyone elses sake not Angels.

Weaknesses: Fire can be contained, it can run out of fuel etc. His human form is considerably easier to deal with due to his passive nature, but is not with dangers. It is Uriel that is a problem. The only way to deal with him is to either remove him from the battle field or outlast him. Luckily he can only become Uriel when he himself dies. So if one can entrap him without killing him then they will never need to meet Uriel.

Likes: Solitude, Meditation, people who do not fear him, Peace, & oolong tea.

Dislikes: Conflict, Bigotry, those who fear him, the western culture in general.

*Extra: Hell Wrapped up in a peaceful kindhearted package.​
 
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Birth Name:
Zara Huxley

Mutant Name:
Coin

Age:
28

Race:
Mutant

Gender:
Female

Sexuality:
Bisexual

Random Appearance Bits:
Zara stands at about 5'7 and has scars speckling her body, most notably on her hands, shoulders, and neck. Her eyes are a peculiar shade of reddish-purple, a physical side effect of experimentation that took Zara awhile to notice. If someone didn't know any better, they'd probably think they were colored contacts.

Personality:
Zara has changed as a person many times in her life, from little fault of her own. As a child, she was a little bundle of sunshine who went out of her way to make people happy, even in the smallest of ways. Though that part of her still exists to a degree, it's been greatly diminished and replaced with something more distant. Zara has a hard time connecting with people and can often come across as cold or disinterested when just getting to know her.

More often than not, Zara doesn't look at people, at the very least not in the eyes. She has a tendency to space out during conversations, as though she were listening to someone else and not the actual speaker. In a sense she is, and though she tries not to let that on, she struggles to keep track of conversations and has been known to blurt out random statements completely out of context when she's talking.

Personality: The Sequel (pff)
Zara has developed a split personality of sorts, as a byproduct of the human experimentation she underwent years ago. She sees this almost as a separate being, something she often refers to as Zina. Though this separate self typically remains amidst her thoughts, it has a tendency to take over should Zara be in great distress or danger.

Zina is, suffice to say, not the greatest person in the world. She is violent and aggressive to pretty much everyone, including Zara herself, although to a slightly lesser degree. Most of the time, Zina just wants to cause harm, be it for entertainment or sheer spite. She has a dry sense of humor and likes to talk shit about the people Zara interacts with, and often interjects with little remarks while she or someone else is talking.

History:
Zara's childhood was a quiet one, spent in Arizona in a little apartment in Phoenix. She lived with her twin sister Winnie and her mother, although her father had always been out of the picture. Her mother never talked about him, and Zara nor her sister ever asked. When Zara and her sister's powers began to show up, their mother was a little wary, but tried to be supportive of them. Unlike her sister, who could heal others, Zara had the ability to heal her own wounds, something she discovered after she healed her own broken nose.

She'd never been particularly reckless in her youth, although she was rarely at home during her teen years. More often than not, she was out wandering the city by herself or at friend's house, but wherever she was, she tried not to cause too much trouble for both herself and everyone else around her. Suffice to say, when Zara turned 18 she immediately moved out, and with no where else to go she hitched rides from complete strangers, travelling across the country whilst barely even being able to feed herself.

Her hitchhiking somehow led her to Manhattan, and at this point what little money she'd brought was practically non existent. It was hard to find a place to stay in such a big city, even when you weren't some broke teenager. By some utterly miraculous stroke of luck, Zara managed to become an older woman named Valeriya's roommate, who let her go rent free for a few months until she could get on her feet. Life began to sort itself out after she got a job as a barista, and when she turned 21 she moved out and got a little place of her own.

It felt great to be living on her own, even if the place she was staying was a shitty rundown apartment. She'd decorated it with a couple of plants, as if the little sparks of life would lighten the place up a bit. But, like many things in life, her happiness didn't last very long.

Everything for her changed during one of her usual nightly walks throughout the city, when she was bashed in the head and everything went black. The blow had sliced open her face, but by the time she woke up it had healed on its own. Zara found herself in a tiny room with nothing but a bed and a toilet, with a door locked from the other side. The next year would be hell for her, with her being subjected to testing due to her ability to heal herself of any possibly harsh physical side effects.

To make a long story short, she was used as a guinea pig of sorts for a serum meant to change someone's very being with ease. Theoretically, certain ingredients could be changed for different results, although Zara was only the second (and last) person to be subjected to the serum's effects, so those modifications never had the chance to be looked into. The first person wasn't able to survive the physical effects of the drug, and ended up passing away a week after injection.

Zara still has scars all over her body from the chemical burns that had showed up when she first was dosed, and although her body healed them quickly, her mental state swiftly began to change from the drug's effects. It was physically and emotionally taxing, and at some point her life simply became a challenge to hold on to who she used to be against these multiple doses of the serum. After a year of being in that place, the now 22 year old managed to escape with her life, although as a drastically different person.

She'd become violent and aggressive, lashing out at everyone around her, even total strangers. Her apartment had been given to someone else in her absence, leaving the shattered woman on the streets, as a danger to herself and everyone else. She'd begun to harm people just to get money for food, and at some point hurting people simply became a game to her. It became entertainment, and not a matter of survival. Eventually, Zara was arrested and underwent drug testing, the results showing up positive for an unknown substance. The substance was linked back to a case where a body was found dumped in a ditch, with traces of something similar to what was in Zara's system.

Zara was held in a mental institution for a year until a cure was developed, having spent most of that time restrained in some way to prevent harm to both herself and others. Many of the staff members were surprised by the girl's strength, something that would make things a little difficult during the administration of an antidote. After being pinned down and forced to have the injection, Zara showed noticeable signs of improvement after a few weeks. She was held at the institute until she was 24 to make sure she had recovered, although not without more issues to deal with. The antidote had worked in a sense, although it just sort of shoved the bad parts of her to the back of her head, where it manifested into something Zara began to consider another person.

Skipping to present day, 7 years after the horror she experienced, Zara now lives in a quiet apartment building, similar to her childhood home back in Arizona. She hasn't contacted her little family in years, not wanting to cause them further grief or harm. She does her best to keep to herself, taking up hobbies like meditation to keep her clear headed and sewing to help her overcome her fear of needles a bit.

Powers:
Though Zara was born a mutant with the ability to heal her own wounds, much of her powers resulted as a side effect from the serum injected into her. After she recovered a bit from the serum incident, Zara was evaluated and it was discovered that much of her physical attributes were amplified as another side effect of the drug. This led the doctors to believe there was still traces of it in her system, but at low enough levels that she was able to (for the most part) maintain control of herself. More tests were done in a safe environment, where Zina was induced and pushed to see what her limits were.

When the results came in, it was discovered that when Zara was herself, she was able to lift up to 1600 lbs, run at a max speed of 96 mph, and her reflexes were at a speed of .031 seconds. Terrifyingly, the tests showed that her true strength resides in her other self, where she has the ability to lift a whopping 16,000 lbs (8 tons) and reach speeds of 960 mph. Additionally, her reflexes were at .0031 seconds, and her senses were heightened to a degree. However, this other self loses the ability to regenerate and heal herself and has trouble remaining in control if she begins to use the full extent of her abilities, as it puts a huge strain on their body.

Skills:
• Zara's become pretty good at meditating
• Surprisingly good at sewing
• Proficient with hand-to-hand combat and choke holds
• Skilled with blades, although not as much as she is with hand-to-hand combat

Weaknesses:
Though Zara can heal herself, the process is taxing and wears her out more depending on how bad the injury is. She is able to stabilize what would be a fatal wound at the price of horrible exhaustion. Zara also has to be careful when fighting so as to not induce Zina, so she tries to avoid confrontation whenever possible.

Fear:
Zara has a huge fear of needles. Seeing one is enough to give her anxiety, and in worse cases Zina can be induced should you even come close to her with one.

Likes:
Quiet places, flowers, oranges, history, the color blue

Dislikes:
Needles, closed spaces, pitch blackness, loud noises

Extra:
Awh heck here's a theme
 
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Birth Name:
Erika Sterling

Mutant Alias(es):
(formerly) Artillery Girl
(current) Ordnance

Gender:
Female

Age:
26

Race:
Mutant

Appearance:
Erika has fiery red hair, contrasting her eyes which is coloured a brilliant shade of blue. Standing at a mediocre height of 5'4", Erika has a lean and toned body, her skin a pale hue.

Sexuality:
Heterosexual

Personality:
Erika is an affable, if somewhat charming individual. She has a quirky, socialite attitude like that of a teenager -- something you wouldn't expect from an arms dealer like herself. Often times do people get annoyed with her weird, seemingly unpredictable habits, though the same people know not to speak up to Ordnance. Either out of fear, respect, or both.

Erika is extremely loyal to the people of her cause, being considerate with them, and is generally nice to all mutants she meets. Stemming from her days as a heroine, she is dedicated to do the most honorable course of action for the people she protects, even if it puts her life at risk. Her ideals as Artillery Girl still live on somewhat, as unlike most Mutants of the resistance, she would never lay a finger on an innocent bystander or child, no matter what side or race they lie on. She expects the same kind of mentality from her subordinates, punishing whoever she sees violating these rules with extreme prejudice.

Even so, she has a ruthless and violent side in contrast to her righteousness. An efficient combat pragmatist, Erika will often use lethal force in battle, always trying to kill those she finds to be 'irredeemable', human or not. While it is indeed true that Erika will put her life on the line and make herself a target of injury if those actions would assist her allies, in reality she carefully plans out those course of actions to ensure that she will always come out of those situations alive. Within the same vein, Erika's personality is deep-rooted in her beliefs to make the world a gentler place for mutants and humans everywhere, through any means possible.

Ordnance is more than willing to throw away her morals and ideals however in the name of vengeance. Her main, driving purpose in the participation of the war is to find all those that ordered the nuking of Hammer Bay and subsequently kill them for what they did.

History:
Although the racism towards mutants was even more severe before the War, it didn't stop her parents from achieving 'top scientist' level status in Stark Industries, which allowed her to live a rather luxurious childhood life in comparison to others of her kind. She was born in Hammer Bay, one of the few safe havens for mutants in the country, chosen by her parents so as not to let little Erika experience the bigotry the world towards mutants as they did, which led to her being largely ignorant of the issue up until her late teenage years. As a child, she inherited her mother's ingenuity, and her father's wits, even showing an affinity for all things technological as her powers manifested, creating a complex bubble gun toy out of seemingly thin air at the age of five.

Thanks to her parents' connection to Stark Industries, she met Tony Stark in person more than once, to which, in their meetings she often times pesters the man of the newest technological doodads and / or his latest heroics as Iron Man. Erika grew up in awe and idolization of the man, to the point where she considered straying off the path laid down before her by her parents to become a scientist and follow in her idol's footsteps as a hero instead. It wasn't until she left Hammer Bay and faced the real world did she realize how badly the mutant issue really was. Discrimination was extremely rampant towards her kind, news of mutant murders were as normal as the weather reports on the news channels, and it truly made her angry at the public for allowing things to happen, and at her parents for keeping her in the dark all those years.

But Erika didn't waver. Seeing her chance to help people in need (and still mad at her parents for sheltering her), she took off and left Hammer Bay, using her techno-based powers and intellect to modify a stolen prototype Ironman suit to become Artillery Girl. She made it clear to the general public that she was a mutant, revealing her identity to the world as a show of trust and good will. It was a risky move, but the young Sterling was assured that her parents were safe under the protection of Stark Industries.

For a few years did she become an advocate for Mutant Rights, still having hope that the people would change their ways, even if the hatred between the two sides -- Human and Mutants -- worsened further and further.

But then the bombing of Manhattan occured, and the world seemed to change overnight for Artillery Girl. A revolution soon broke out days after, every single Mutant taking to arms against their oppressors. Artillery Girl felt conflicted, her seemingly impenetrable ideals cracked at that moment, and for a time she didn't know what to do.

One thing was certain however, and that was her parents were in danger, and so she rushed back to Hammer Bay when she heard the news of the President waging war against Mutantkind. But she arrived too late -- the entirety of Hammer Bay was glassed, in a government effort to neutralize as many mutants as possible.

Everything collapsed around Erika -- her ideals, her family, her home. For the next few weeks, she felt nothing but pure, primal anger. Anger for the people that wiped her home for existence, anger for Stark for not protecting her parents, and anger for herself, for being a gigantic fool.

She joined her fellow Mutants in war against the Humans, eager to make them all suffer just like she did. Slowly, but surely, her powers manifested as something more heinous than just technology manipulation. Repulsor rays became beams that pierced through flesh, simple explosions now became biochemical weapons. Something snapped within Erika, and Artillery Girl was no more, replaced by the being known as Ordnance. Using her powers and what was left of her parents' funds, she formed the black market weapons group known as 'N7', which has been a large contributor to Mutant resistance groups ever since its inception.

Powers:
Abilities:
  • High-Level Intellect / Cognition / IQ / Wit
  • Knowledgeable in most fields of science relating to technology
  • Adept marksman
  • Experienced in CQC
  • Leadership skills
Weaknesses:
  • Erika can only create technology that she has memorized down to its very blueprint schematic. (Nullified partially by her Wartime Weaponry Generation, in which she only has to visualize a weapon and its function to create it.)
  • Her Wartime Weaponry Generation allows her to fully manifest any kind of technology so long as it has its wartime application. However, it can only create weapons with the specific use and intent to destroy and / or disable enemy forces, is limited by her knowledge in technology.
  • Each use of WWG causes great strain to her heart, with its severity proportional to the deadliness of the weapon created.
  • Under the suit of armor lies a normal human being. Sure, Erika may have had experience in fighting hand-to-hand, but if you somehow manage to nullify her powers and close the gap between her, then she is quite easy to take out.
  • Her quest for vengeance and altruistic behavior can be easily exploited by both enemies and allies alike.
Equipment:
  • Her 'Ordnance' suit.
  • Doesn't need anything else, since her powers are technology generation.
 
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Birth Name:
Kevin Sydney

Mutant Name:
Morph

Race:
Mutant

Age:
20

Gender:
Male

Sexuality:
Heterosexual

Personality:
Kevin, or Morph to fellow mutants, is a lighthearted individual always finding levity in any situation. This can either endear him to or annoy others depending on their tolerance on unabashed optimism. Still Morph is a positive influence on those around him, a light in the darkness of the mutant wars. That isn’t to say that he doesn’t have dark moments, anyone who has to endure the pressure of being a mutant does, but he is able to deal with it thanks to his unwavering belief that things will get better. Part of this bright demeanour is an inability to take things seriously, and being a huge flirt. Morph is one for theatrics, always cracking a joke or doing a spot on impression. This over the top presentation masks an intelligence that allows Morph to quickly analyze a situation. He does realize that it is sometimes necessary to not show all one’s cards to everyone.

As Morph has mastered his powers he has come to love taking on other persona than his own. Sometimes if he is having issues as Morph he will slip into another identity. While in disguise he will fall back on his words as he still isn’t fully comfortable with fighting. This has put him at odds with other mutants who think he should be fighting in this war. That isn’t to say that he doesn’t work for the mutant cause, he just does it with subterfuge and converting others to their cause. In his heart Morph believes that there is a possible peaceful resolution to the mutant wars.

History:
Kevin Sydney was born to a young couple in the northeastern United States. Seemingly a normal baby young Kevin was always a smiling child, endearing him to his parents and their friends. He quickly became known as a silly kid as he was constantly making jokes or singing funny songs. Once he started school Kevin immediately established himself as the class clown, making friends with many students. It was around this time that the mutant scare began as scientists began to admit the existence of mutants. The Sydneys were sceptical of the fear mongering, telling young Kevin that he should always figure things out for himself. Kevin took this to heart as he didn’t have a problem when a local teenager was discovered to be a mutant.

As Kevin got older he became enamoured with drama class, auditioning for a play once he was old enough. Unfortunately this is when Kevin’s mutation awakened. At first his parents thought he was ill as he was losing hair and his skin was getting pale, but no doctor could find anything wrong with him. Then one night his mutation finished in a burst. His parents found Kevin shaking in his room, his skin white and hairless, with no visible nose. Initially freaked out, the Sydneys were even more freaked out when Kevin transformed into a copy of his mother. They quickly realized he was a mutant, but they didn’t judge, instead offering him support.

For the next few years Kevin hid his powers, going about normal life, performing in plays, getting into programming. Things were going well until Kevin learnt that his mother had advanced lung cancer. Her health quickly deteriorated, but she remained positive. In the last few weeks of her life she told Kevin to accept himself, that there was nothing wrong with being a mutant. After she ultimately passed, Kevin decided to embrace his mutation, working on mastering his powers. His father however was consumed with grief and withdrew from his son. During this time Kevin became aware of other mutants in his community.

As human-mutant tensions rose, Kevin graduated high school. His choice for his next step surprised many not pursuing theatre but instead planning to get a Master’s degree in computer engineering. However before that could happen, Nitro blew up in New York. This changed the world as humans and mutants went to war. Kevin did not want to get involved, but after saving another mutant from a mob beating he was outed as a mutant. Not wanting any retribution on his father, Kevin left town.

Kevin spent the next few months travelling the country, adopting many identities such as Jack Bolton, Charles Sage, and even a woman, Martina Johanssen. As the war intensified Kevin found he couldn’t stay neutral. He began helping mutants escape from hunters, using the name Morph. Eventually he became more involved in the resistance, doing spy work to aid the mutant cause, impersonating important humans. Recently he has dropped the name Kevin, now only being known as Morph.

Powers/skills/abilities:
Morph is a metamorph, meaning he has extreme shape shifting powers, being able to change his body mass. He can take the form of any human or mutant, becoming nigh impossible to tell from the original, including their voice and mannerisms. Morph has become so proficient with this power that he often impersonates important humans for mission of the mutant resistance. Recently he has experimented with transforming into non-humanoid shapes, like a box or animal. Currently he isn’t able to maintain these forms for long but he is practising regularly. Morph supplements his mutation with his vast acting skills, being able to quickly adopt a new persona and convince others of his lies, being able to perfectly mimic the subject’s voice. With the mutant wars happening Morph now uses these skills for espionage for the resistance. He is also skilled with the sciences and computers as he had planned to get into computer engineering before the war started. As such he is knowledgeable with most hardware and is an experienced hacker, a skill he uses as part of his spying for the mutants.

Tech/Gadgets:
Morph usually carries an assortment of tablets, flash drives, and laptops, which he uses to aid in his hacking missions.

Weaknesses:
Part of Morph’s mutation is increased hormone production. This can cause him to be very emotional which can put off team mates. Another side effect of the hormones is that he can easily be detected by beings with enhanced olfactory senses like dogs or certain mutants like Wolverine, who can pick him out in a crowd and can tell that something is off when he is transformed into another form. When taking a non-humanoid form Morph is only able to maintain it for a minute at most as that is pushing his powers to the limit. Morph also doesn’t deal with grief well, having lost several important people to him over the course of the war. His increased emotions can get in the way of effectively doing his job. Also his frequent flirtations can cause issues with others. Morph’s aversion to fighting has made other mutants question his commitment to the mutant cause. This can frustrate Morph as he tries to balance his morals with the plight of his people.

Likes:
Theatre, flirting, pranks, helping those in need.

Dislikes:
Violence, losing someone, cynical people, raccoons.

Extra:
This is a canon Marvel character.
 
*Faceclaim;
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Birth Name: Peter Parker
*Hero Alias/Mutant name: Spider-Man
Race: Mutant
Age: 27
*Gender: Male
*Sexuality: Heterosexual
Personality: Peter acts like everyone imagines Spider-Man would act like. Sarcastic, light-hearted, cocky. His Peter Parker persona is much more meek, shy, and reserved. He's mastered his ability the switch between the two, as well as pitching his voice so that no one can recognize it. He has a deep sense of justice and duty, his uncle's words resonating in every action he makes. He refuses to just sit by and let people be hurt or oppressed, even if it draws attention to him and his family.
History: Born to Richard and Mary Parker in Queens, New York, Peter grew up a pretty good childhood. His parents were around as much as they could, they provided for him, and helped encourage his brilliant mind. Then they... disappeared. Poof. Gone. So Peter was alone, sent to live with his Aunt and Uncle. He never knew that his father was in fact a mutant, until one fateful day when he was fifteen. While on a school field trip to OsCorp, he was bitten by a radioactive spider. The radiation woke up the recessive mutant Gene in his DNA, causing him to rapidly change. He became incredibly strong, his senses were multilpied tenfold, and he could shoot webs from his wrists. He was caught off guard, but soon embraced it. Being a shy kid that had no friends beside his childhood friend Mary Jane Watson, he used this as an opportunity for personal gain. He got everything. Fame, popularity, even Mary Jane. Then, his life changed forever.

While on his way home one night, a criminal ran by him being chased by a police officer. And he just...let him go. Didn't even try to catch him. "Wasn't his problem." So he went back home. Turns out, the criminal had broken into a house to escape the police. Peter's house. And when his uncle tried to stop the criminal, he was promptly shot and the crook ran. Peter was devastated. Destroyed. His uncle had told him that his powers gave him a responsibility to help others, and his apathy led to this. So he swore he would never sit by and watch others be hurt or oppressed.

Years passed, he graduated high school, went to college to get a Ph.D, and even proposed to Mary Jane. She said yes, and they were a few months from marrying. Then Nitro blew up several blocks in New York, and mutants were an enemy of the state. For the sake of his family, he cut down on his crime fighting activities. A few more years passed. He was married, had a nice job at OsCorp, even had a daughter, named May, with his wife, Mary Jane. Finally, he's decided to come out of pseudo retirement to fight crime once again, this time to protect fellow mutants from the mobs.
*Powers/skills/abilities:
Spider Sense: Possibly his most useful ability, the Spider-Sense uses a sort of sixth sense that allows him to easily dodge incoming dangers. He doesn't have to be aware of the danger, nor does he have to see or hear it, therefore things like flashbangs or tear gas cannot dampen his Spider-Sense in any way. This is an ability he got from the spider that bit him, and not as an inheritance from his father.

Web Generation: A carry over from his father, Peter can shoot webs from small pores located on his wrist that lead to web sacs. He has full control over the strength, length, texture, and properties of the web, like whether it's extremely elastic or extremely rigid, whether it's a straight line, or a glibg of it, and so on. This is an improvement over his father's, who could only control if it was a normal week or if it was a massive glob of it.

Wall Crawling: By utilizing a mixture of tiny hair like hooks on his hands and a reactive adhesive secreted from his skin, Peter can stick to just about anything, as long as he can use his hands and feet to crawl. The hairs are small enough to go through the fabric of his suit, so there's no need for him to remove his gloves or shoes to crawl. Though he would have to remove sneakers if he wanted to crawl.

Enhanced Strength and Regeneration: Peter can lift over ten times his own weight, once lifting a car over his head as if it was nothing. His regeneration allows him to survive normally fatal wounds, though it isn't Wolverine fast. A headshot will kill him, and it takes hours to heal bigger wounds.
*Tech/Gadgets:
Suit: Originally, his suit was nothing more than a hoodie, jeans, and a mask. But Mary Jane made him a new suit for his eighteenth birthday. The suit was specifically designed to allow him freedom of movement and allow his powers to fully work. They have small holes in the wrists that allows his webs to shoot through them, and the suit is custom fitted to prevent chafing and discomfort.
Weaknesses:
An odd weakness of his is anti-arachnid chemicals. They're the only things that can dampen his Spider-Sense, and they can eventually kill him. Anyone who found out about this could exploit it and kill him. Another of his biggest weaknesses is his ideals. He cannot and will not let good people get hurt, and of course a villain could exploit this.
Likes:
Queens
Spending time with his family
Sandwiches
Dislikes:
Scorpions
Anti-mutant activists (duh)
Tight, enclosed
*Extra:
 
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Birth Name: Anthony Edward "Tony Stark

*Hero Alias/Mutant name: Iron Man

Race: (Human, Mutant, etc.) Human

Age: 43

*Gender: Male

*Sexuality: Heterosexual

Personality: Tony is a lot of things. Genius, billionaire, playboy, philanthropist, but his personality is what makes him, him. One of the most noticeable traits of Tony is his overwhelming charisma, which makes him really smooth and good in conversation, usually knowing exactly what to say to a person and exactly how to say it.Along with that, he has arrogance that he's very up front and open about. He knows he's smart, wealthy, and good looking, and powerful, which ends up making Tony have a pretty large ego. He'll think that he's right almost 100 percent of the time in an argument, because usually, he is. In that sense, he's proud of himself and where he is now, though he has a desperate need for acknowledgement and approval of others. With that, he's very blunt and brutally honest - he'll let you know if he likes or doesn't like you, he won't try to hide it. Tony's brain is constantly working and thinking, never pausing for rest, as ideas race throughout his head, his mind is always following an unstoppable train of thought. His mind works in a way where he'll find the answer to a problem, but usually won't waste time and explain how he came to that conclusion in the end, his head moving on to some other genius idea now that he'd figured out the last one. This means that he's constantly working to improve. He won't be satisfied and will always be trying to one-up himself.

As a person, Tony does not like things to be handed to him at all. He wants to make sure that he is actually worth something, that he had actually worked to achieve whatever goal he has... To be recognized. With his arrogance, he could be considered quite snarky, along with his brutal honesty and sarcastic personality, some may be turned off at how he acts on the outside. Even so, Tony is still a good person and overall hopes for the good of the world, and even if he appears to be selfish, in the end he may make his own sacrifices for the greater good. As said before, Tony is aware of his personality, which means he knows how self-destructive he is socially. He uses his arrogance as a guard from getting too close to others from a social standpoint, so he doesn't hurt himself or those who had gotten too close to him. His mentality about life is to life it to the fullest, as it can be taken away in a moment, so he is always taking risks and could be considered a bit reckless as a person. When it comes to others, he doesn't trust people rather easily, but when he does, he ends up being a very loyal person.

History: Anthony Edward "Tony" Stark was adopted into the family of Howard Stark and Maria Stark at a very young age. Howard Stark was the head of a company called Stark Industries, and an incredibly intelligent and wealthy man. From a very young age, Tony was shown to be very intelligent himself, completing some impressive feats of genius that no normal child would be able to achieve, such as creating circuit boards at the age of four or making engines at the age of seven. When he was only 17, Tony graduated from MIT at the very top of his class, having studied electrical engineering and receiving a master's degrees in both electrical engineering and physics, while he had entered only two years earlier at the age of 15. Growing up, Tony's relationship with his father was a tough one. He was constantly seeking out recognition from his father, for his father to tell him that he was proud of him, but he never really did ever end up getting that. His father and mother are both eventually killed in a car crash, leaving Tony to inherit the company. He had become known for being both a professional executive of a company, but also as a partying playboy. Tony ends up developing things like weaponry, etc, for those who requested it, such as the military. Through his time as the top executive of Stark Industries, he had eventually met Pepper Potts, whom he had grown very close to and had made his co-executive of the company.

During one eventful day, Tony was with the military in a convoy at Afghanistan, when the convoy was ambushed by terrorists and Tony was taken as prisoner, along with fellow captive Ho Yinsen, who Tony had admired all throughout college. They were tasked with creating a deadly Jericho Missile, the reason for their capture. When the convoy was ambushed, an explosion caused shrapnel to be lodged into his heart, the only thing keeping Tony alive being an electromagnet charged by a car battery. Eventually, they create the first miniature Arc Reactor to keep Tony alive and mobile, while also creating a powerful suit of armor to aid in an escape. The terrorists who had captued Tony knew that he and Ho were up to something, causing them to give Tony and Ho a certain amount of days to finish the Jericho missile. Eventually, Tony and Ho finished the creation of the powerful Model 1 armor, allowing him to make an escape and fly using the suit, though Tony ends up crashing in the middle of the desert. Sadly, Ho had ended up being mortally wounded, having told Tony to leave without him, and to not let his life go to waste. Tony is eventually rescued and taken back to Stark Industries. Over time, Tony had developed more and more suits, taking what Ho had told him to heart, not letting his life be wasted. With these powerful suits, Tony decides that he could do good in the world with them, and so he does. Over time, he achieves a lead position in the Avengers, and is known as a hero among the populace, rather open with his identity. Ever since the beginning of the M-wars, he began to see mutants as a threat, vowing to protect Earth's citizens as an Avenger, continuing to further his technology all the while.

*Powers/skills/abilities: Other than incredibly high intellect and a rather handsome face, Tony doesn't really have any special powers or abilities.

*Tech/Gadgets: Tony's intellect had allowed him to make various suits of armor, all with their own capabilities, but rather similar in design.

Stage One: Currently, Tony primarily uses the Mark 5, the Mark 7, and the Model 14 Hulkbuster.

Mark 5:
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Also known as the "suitcase armor," Mark 5 was Tony's first portable armor to use in civilian areas. The suit was a base for Tony to use, as to create more portable and easily accessible suits. As the name implies, the suit collapses into a portable suitcase like form, that can be carried around and deployed rather easily. The suit is only equipped with the basics, being hand and feet repulsors, and the Unibeam on his chest. This suit is not as durable as the other models, as it is made with a different materials and designed differently, which is what allows it to collapse into it's portable form.

Mark 7:
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A suit built for heavy combat, using more powerful weaponry. This armor can be sent to Tony in a pod-like form, for which Tony has to wear two special encrypted bracelets for. When the pod arrives, it opens up, and forms around his body, using the two bracelets as guidance. Much more durable than the Mark 5, it can take a lot more damage, along with the capability to protect the user in space for minimal amount of time. The armor also possesses brake flaps and thrusters on it's back, allowing him to use his hand repulsors mid-flight for combat. The repulsors of this suit were upgraded to be more powerful, also containing a plasma charge in them, along with an incredibly powerful Unibeam. This suit had a triple barrel laser that was mounted on the left arm, which could be collapsed into the suit or out at will. They fed off the suit's power source, allowing it to be used multiple times. On the left arm of the suit, there is also a powerful missile launcher, numerous guided micro projectiles that could be found in the right shoulder pod of the suit, and side winder missiles in the thighs of the suit for air to ground combat.

Hulkbuster:
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A suit created to combat the Hulk, it is incredibly powerful strength wise. It has more powerful repulsors and a more powerful Unibeam, to allow sustained flight with the suit, and an energy based strength system that rival's the Hulk's raw strength. Along with that, the suit is incredibly durable, allowing it to take hits from the hulk. The suit has a micro-punching repeater, allowing it to quickly strike a target multiple times, along with powerful rockets that can be fired from the shoulder pods of the suit. The Hulkbuster has prehensile technology, allowing damages parts of the suit to be replaced rather quickly.

Stage Two: Will be revealed.

Stage Three: Will be revealed.

Stage Four: Will be revealed.

Stage Five: Will be revealed.

Weaknesses: Without his suits, he is simply a man.

Likes:
Money.
Alcohol.
Technology.
Himself.

Dislikes:
People he doesn't like.



*Extra: Thanks to Stan Lee for this amazing character!​
 
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Birth Name:Robert Bruce Banner

*Hero Alias/Mutant name: The Incredible Hulk.

Race: Gamma-gene Human

Age: 51 Yrs

*Gender: Male

*Sexuality: Heterosexual

Personality: Bruce is an introverted hermit, while he enjoys the company of others he ends to keep them at a distance due to the danger presented by his extended presence. Though he seems to have accepted the presence of the "other guy" he has far from accepted the collateral that comes with the outbursts. Though many would call him a coward few know the burden placed on him by the hulk.

However his personality issues did not stem from the hulk. Early trauma as a child initiated the personality change that eventually grew into the hulk. It instilled a paranoia and a distrust of people that has actually kept him alive, in recent years the loss of Betty Ross during the Nitro event has caused him to retreat into his grief. None have seen Bruce banner or the Hulk in around 11 months.

History: Bruce was born to an Alcoholic father who hated him and a co-dependant mother who showed a lot of love and affection to him, which infuriated his father more. When bruce was only 3 1/2 years old his father on a drunken binge killed his mother while bruce watched. But he repressed the memory creating an alternate personality to hold all of his anger and pain. As he grew he continued to feed this personality all of his anger and frustration. While he perused a career in nuclear physics and gamma wave science. During a gamma wave project intended to recreate the Super soldier serum of captain america a young kid named Jimmy wilson snuck onto the test site. As bruce raced to attempt to save him the gamma wave generator detonated. The boy was evaporated and Bruce managed to survive, turns out his fathers early nuclear research had exposed his DNA in a way that passed onto bruce. His body absorbed the radiation giving it to his other personality and creating the hulk.

Originally viewed by a monster by most eventually the hulk came to be one of earths mightiest heroes, able to go toe to toe with nearly any opponent and possessing enough might to shake the very world. Few willingly face the hulk and fewer still walk away when they choose to do so. However as of late hulk has been absent, the recent death of his love Betty Ross causing he and bruce to both go into seclusion.

*Powers/skills/abilities:

Genius intellect- Bruce Banner is one of marvels most brilliant scientist specifically in the fields of nuclear engineering and physics. He is also the worlds leading expert on the Gamma gene and the X gene.

Transformation- the core ability of bruce banner is the ability to transform into the Hulk. This transformation is triggered by stress be it mental or physical and can even be triggered by death as bruce has attempted to shoot himself in the head only to have the hulk spit out the bullet. The transformation itself usually takes about 2 or 3 seconds and is almost impossible to interrupt.

Superhuman strength- Physically speaking even at his base level the hulk is one of the strongest Heroes in all of marvel able to lift upwards of 100 tons even while calm. However that strength climbs with no upward limit as stated by the Beyonder and many other characters and writers. The list of feats include holding up a 150 billion ton mountain, Nearly destroying the east coast of the united states, holding together two tectonic plates and even overpowering beings like Thor, The Destroyer, Silver Surfer, Hercules, and even the likes of Doctor strange. Or as Hulk would say "HULK STRONGEST THERE IS"

Self sustenance- The hulk can survive with very little sustenance. However he has been shown loosing the need to eat, breath, sleep, or even drink water after adapting to harsh climates like post apocalyptic earth, or space.

Prolonged longevity- hulk ages at a remarkably slow rate having been shown outlasting humanity by more than 200 years and still being in his physical prime. He also possesses an immunity to all forms of disease or virus

Superhuman Speed- the hulks super strong legs allow him to move at very fast speed up to 500mph and above, however he usually gets around via jumping. While his reflexes have been shown to be fast enough to snatch missiles and mortars out of the air agile opponents have shown that he can be out maneuvered.

Superhuman stamina- The hulks body resists fatigue by generating a chamical which eats the fatigue toxins. As such the hulk takes much longer to grow tired and even then he recovers from it in seconds.

Superhuman durability- The Hulk has proven time and time again hat he is one of the most durable heroes in the world. Able to withstand full force blows from beings such as thor or thanos even attacks that destroy planets seem inadequate to put him down

Accelerated regeneration- The hulk posseses one of the most powerful healing factors in the marvel universe. Starting at below beings like wolverine, as his anger rises his heling factor does as well.

Mind manipulation resistance- Hulk has resisted mental influence from beings such as Jean grey, Psylocke, and even professor X. The manifestation of two minds one of which is fueled by an endless rage.

Astral form perception- During his many adventures with doctor strange hulk has displayed the ability to perceive the doctors astral form and even ghost like entities.


*Tech/Gadgets:

Weaknesses:
Hulks intellect- the hulks intellect could be compared to that of a 3 year old child.

Mental instability- you try shifting between a raged out toddler and one of the most intelligent men in the world see if you can do so without losing parts of yourself.

Vibrainium and Adamantium- two metals which have consistently shown an ability to bypass hulks durability.

Likes:
As Banner
Working with other scientists, Being in control, being needed for his mind.

As Hulk
Smashing things, being left alone, being the strongest.

Dislikes:
As Banner
Hulk, People not understanding his situation, being known as a monster.

As Hulk
Loud noises, Villains, Giant Monsters.

*Extra: Again thanks to stan lee for this Brilliant green monster.​
 
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Name: Davin Nathaniel Grey
Age: 19
Background: Davin comes from a shattered existence, one that he shattered himself. He had loving parents, his family lived super close. Everything was exactly how it was in all the other universes...except...


Charles Xavier and Erik Lennsherr never met.

He never founded the Institute, which left Davin's Jean alone with her power. She never became the Host of the Phoenix. Instead, she was killed, a flaming epitaph and warning of what was to come. It happened while he was nine years old. He and jean had shared the secret that they harnessed the ability to speak telepathically and move objects with telekinesis. There were no secrets between him and Jean, who was in her mid-teens at the time. He knew about Annie. And she knew just how fine tuned his Manipulation powers really were...

The Phoenix may have heard her, but through her it saw a chance for even greater opportunity. And, in the most logical sense it knew that the only way a Grey could experience the most of their potential was for the Host to be subjected to both existential terror and massive psychological trauma. She never saw it coming.

Maybe that was a good thing.

Any psychic--in his universe--who is worth their salt knows the date July 7, 2007. If you were a psychic but could not withstand the mental echo that resonated globally, you probably went up in flames. The Force hadn't prepared itself for the possible backlash. And, in a haste to control the massive screw-up it had made, the Force locked Davin into the White Hot Room. He was thirteen at the time.

Now, at age 19, he has been released by the Phoenix who deems him too much of a risk to even bond with. His power is ruled entirely by his emotion--the rawer, the more catastrophic. But, through the Force's teaching, he has learned to maintain a peaceful sort of control over this. Even still, the Phoenix wiped all trace of Jean away from her cousin's memory--even the mental quaking that she does from her prison, where she is alive in this reality. But, it is only a matter of time before one or the other succumb to the weight of their own power.

Race: Mutant
Gender: Male
Sexuality: Omniromantic Homosexual
Personality: Davin is a very laid back individual. He has a very calm demeanor about himself that been doctored spending a lot of his time either alone or in the company of the Phoenix. In this respect, he would rather try to solve a situation by working it out, rather than using his gifts. This was achieved by the Force placing dampeners in his head for a total of three full years, then creating a jungle-like atmosphere for him to learn how to survive.

However, he does still get easily frustrated. And he will be more-so, due to the fact that he hasn't seen or interacted with any humans or mutants for close to ten years. He might come off rude or intrusive, but that is only because he doesn't have the same sense of personal boundaries as the rest of the world. He will be a little curious, especially in the matters of love and connection. He'd only had one true connection to someone and he doesn't even remember that.

Dav is a natural leader and knows that everything is not exactly black and white. If anything, he will try to fit in with his fellow heroes and society as well as he possibly can. He has to--it's time for his to learn how to live.

Powers/skills/abilities-
Standard Abilities:
High IQ/ Survival Tactics/ Psychic Brawling
Specific Abilities
Telepathy on the level to have the following abilities:
-Multiple Mind Reading
-Psychometry
-Telepathic Broadcast
-Astral Projection
-Extra-Sensory Awareness
Kinetic ablilities that, in time, could be harnessed as Omnikinesis. As of now, it's only expressed as a very fine tuned telekinesis.
Tech/Gadgets: Nothing but a staff, which he brought with him from the White Hot Room
Weaknesses: Psychic dampeners, which will start to deteriorate in his time outside the WHR influence, a disconnect with society, and a disconnect with this universe's timeline.
Likes: Being free, exploring the new world before him, the possibility of being a part of something great
Dislikes: The fact that he feels like something is missing...
 
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Fenrir

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Birth Name: Never had one

Race: Mutant

Age: 19

Gender: Male

Sexuality: Pansexual

Personality: Fenrir is a clever man who is willing to do just about anything to solve an issue or get to his goal. He really isn't the first person you would come to if you want a favor or if you want a good deed to be done. There is almost always some personal gain in it for him when he helps people out. It is exceedingly rare for him to do something out of the kindness of his heart, and people who try to pray on his emotional side will find that is far from easy to do. While he can be manipulated, trying to make him do what you want by crying your eyes out will have the exact opposite effect. Rather he would see the person as a pathetic individual who can manipulated and control, if not by him then by someone else. He is a natural born liar, almost to the point he cant help himself as speaks white lies quite often. Nothing extravagant, rather simple lies to bend the truth in his favor. Not only is he a great liar, but his tongue couldn't be anymore silver if one tried. He enjoys using his words to get out of a situation rather than violence, as he feels taking such action is unneeded and just a massive waste of his time. He has no issue talking a person out of their last penny, and sees no fault in tricking a person to do as he wishes, even if he messes with their emotions. While he isn't completely apathetic, it is anything but easy to get him to show genuine emotion.

When it comes to interacting with people, he's not antisocial. He has no issue talking to people about pointless things etc (ie making casual conversation). However whether he remembers the conversation or even you for that matter varies. Often times after a conversation happens he seemingly forgets what was talked about and who he talked to. Though it could be due to him likely having little interest in the conversation, it is more likely than not that he sees the information you are giving him as useless. When he zones out it becomes rather obvious he's not listening, as he will just start nodding and agreeing with everything (you could say a random sentence that doesn't have real words in it and he wont notice). If he finds the information to be useful, or at least intriguing he wont forget, and if you are an important person (be it due to your power or social status on both the human side and the mutant side) he will remember as well. His tone is often that of a sarcastic person, with a hint of uncaring attitude. Though, he can fake happiness and friendliness if the situation requires it, for despite what one might think, he's an amazing actor. A skill he uses along side his silver tongue.

History: Fenrir, or rather Isaac, never knew his parents. His first memory was his daily life at a foster home he grew up in. His parents had dumped him there, with absolutely no information, there wasn't some family necklace left, or any important medical information, hell; there wasn't even a name for the boy. Due to the lack of information, the person in charge of the foster home, named the child before putting him in a section with other boys and girls like him. He was given the name Aiah, a name he utterly detest. None the less, he had no choice but to merely accept this name and move on with his life. The foster home he grew up in was based at the outskirts of Atlanta, and the place was utterly underfunded. Often kids would struggle to get a good meal, and if you were able to get a cover that was clean, you were considered lucky. The people at this place tried their best, but the kids were unruly and heavily influenced by the gangs that were around the area. While 'Aiah' ignored these issues for the most part, they were taking a heavy toll on him for a variety of reasons.

The foster home was like a dog eat dog world, showed weakness or the unwillingness to fight, and your food would get snatched up, or you would get bullied harshly for the stronger kids entertainment. Being quiet didn't help your situation, as those were the kids that suffered the most. This was something that Aiah learned the hard way, as when he got older, he had chosen the quiet route. He stuck to the walls and refused to make friends or even socialize. This drew bullies to him as he seemed like an easy target, which he was, at first. However, as the bullying went on, Aiah noticed how kids that were in groups and such didn't get bothered as much. He learned that those with physical power, beat those that had book smarts, it was an interesting observation but not something he could work with. After all, he wasn't strong, his body wasn't built strong, and getting powerful wouldn't happen in a blink. Not wanting to be bothered, he figured he would just stick with avoiding people, this idea however went away when a new kid joined the home.

This child, was a disabled boy named Felix. As soon as Aiah saw him, he figured that child would be at the very bottom of the food chain in this hell of a home, however, this was far from the case. He watched on the sidelines, as this physically weak newcomer, used his words to put situations in his favor. He saw how he tricked the bullies a few times over without so much as lifting a finger, and getting them in trouble with utter ease. Aiah was enraptured by the new boy, he had to know how he did what he did and for the first time in his life, he felt genuine curiosity to someone else. It took a good deal of guts, but eventually he started to talk to Felix, and shockingly the two became genuine friends with ease. While at first Aiah had suspected of Felix trying to use him, that never was the case. In truth, Felix appreciated Aiah wanting to be his friend, as many people seemed to avoid him or berede him due to the fact he was crippled from the waist down.

After meeting Felix, his life took a turn for the better. They did many things together, be it learning how to use their words as a weapon, or just exploring the streets of Atlanta. Things weren't easy, but they were bearable with the help of another person. It was also at this time that Aiah changed his name to Fenrir. For the sole reason that Felix loved Norse mythology and found Fenrir to be an epic name. If the boy hadn't insisted on so many occasions, well Fenrir wouldn't have changed. Sadly he wasn't able to ignore the others constant begging, so he changed it.

At the age of 14, Fenrir became aware he wasn't like everyone else in the foster home. After a few incidents with him breaking some dishes, and sending the pet hamster to some part of the world, he became very aware of the fact he was a mutant. Learning of his power didn't excite him in the least, if anything it horrified him. He knew how people would react to his powers, and the mere idea of being kicked out or worse scared him half to death. He hid his powers the best he could, however he was discovered before six months could even go by. Luckily, the one that found out was none other than Felix. Though for a short moment Fenrir feared he just lost his best friend (as he was certain the other would be disgusted by his powers) this wasn't the case. Rather it was now Felix's turn to be enraptured by Fenrir. Once more the boy who was condemned to a wheel chair, helped Fenir out greatly. With his emotional support and his wit, Felix helped Fenir conceal his powers for ages.

When Fenrir hit the age 16, the wrong person caught him and Felix messing with his powers. Not wanting to be turned into the cops, or whoever dealt with people like him, Fenrir didn't even think twice about packing up and leaving. When he left, he brought Felix with him, though this wasn't his idea, really it was the idea of the guy that refused to let go of his wrist until he agreed to take him. Agreeing to this the two went on the run, and with that started to genuinely live off the streets, a feat that was harder than they had been expecting, but not impossible. With Isaac's wit, and Fenrir's abilities, things progressively got easier as the two learned just how useful this power could be for stealing.

They became nomads, moving from one place to another almost daily, never staying anywhere for more than one week. This life was well and good, that is until misfortune came upon them. After the two had done a string of crimes in the city of New Vegas, just as they were about to leave, they were ambushed and attacked. Not by cops, but rather a special force that was meant for attacking, capturing and even killing mutants, it was unimportant if they were criminals or not. The important fact was that Fenrir was a mutant. Without any hesitation of mercy, these people attacked the two with full force, despite Fenrir trying to tell them that Felix wasn't a mutant. These people didn't care in the slightest, after all that could have been a lie to get their guards down, meaning they didn't show a hint of pity for Felix. Fenrir did his best to get the two of them out of their alive, however it was anything but easy to do. Eventually, once the dust had settled, Fenrir was gone, and all that remained was the shot up corpse, that belonged to his beloved friend.

The next several years flew by in a flash, he watched from the sidelines as mutants were slaughtered like dogs. He watched as they were forced into horrid living conditions. His anger for the humans, though buried has only grown. While he hasn't done anything to outright kill a person (not including self defense actions) he has done everything he can to undermine them. One such action, is how he has become a well known travel in the underworld for mutants. If someone wanted to get to another camp in a moment, or to find a camp period, he was the man many people would go to. His abilities, both power and skill, have allowed him such power and to a certain extent a great amount of trust within the mutant community.


Powers/skills/abilities: Portal Creation

Power Class: Gamma
Intelligence: 4/7
Strength: 2/7
Speed: 2/7
Durability: 2/7
Energy Projection: 4/7
Combat Skill Efficiency: 4/7

Ability
Fenrir has the abilities to create different kinds of portals to help him with traveling almost anywhere in the world. He has two different kinds of portals to use, one for short range or range that is within his sight, and another that allows him to travel great distances in a blink. The first kind of portal is exactly like the ones in portal 2. He is capable of creating a glowing ball in his hand, and upon throwing it at a wall, a oval appears allowing him instant passage through the wall. Should he create another glowing ball (though a different color) he can travel from the first balls location to the second in just a blink.

The second kind occurs when he creates the two orbs and envisions the place he wishes to go. After getting a vivid image in his mind he smashes the balls together and it immediately creates a large portal that is as tall as him and is as wide as he is, if he stood in a T shape. This portal allows travel to the place he envisions in just a snap.

He has speculated he can create portals that can rip that can allow him travel to other dimensions if not more. However, as of now that is pure speculation and currently can only do what is listed above.

Skills:

Silver tongue: Fenrir has learned over the years how to use words rather than fists, and is very skillful in this field. While he isn't able to stop all fighting, he is capable of talking himself out of trouble. He is also great at bartering, capable of getting more than one would think for an item.

Acting: Along with his charisma he is a great actor, capable of displaying emotions he doesn't feel in the least and making them believable. Lies leave his lips with such ease but its hard to tell what is a lie and what isn't due to his ability to mask the most common signs of lying.

Information gathering: While he hasn't been in the business all that long, he has a knack for gaining information and using it for his benefit. If you want something known, or want something to be known, he is often the guy you go out of your way to find. While he is still relatively new to the trade, he has already made a name for himself in the underground due to just how much dirt he can get on a person.

Fighting/surviving: Now he may not be a super human in any sense, that doesn't mean he cant fight. He has been teaching himself (with the help of more experienced mutants in the underground) how to handle himself in combat. He has gained a great amount of experience and knows how to fight hand to hand, and is proficient in using fire arms. However his main fighting skill is without the doubt switchblades. Along with that he is a survivor, he knows how to maneuver around the underground and human side alike. Allowing him to roam freely in both areas with a great deal of ease, as long as he doesn't stir up trouble.

Thief: Not only does his powers, tongue and acting help him with this, but his fast fingers as well. He has kleptomaniac tendencies and with his swift fingers is great at pickpocketing or shoplifting. It does help that he doesn't seem to have a conscious about it, so rarely is there any kind of hesitation when he preforms these actions.

Tech/Gadgets: Several switch blades all hidden in his coat, a pistol as a side arm, a notepad that is always with him, a small journal, a book filled with pictures of locations and a cheap flip phone.

Weaknesses: There is a limit to how many portals he can open in a single succession without rest. The more and more he does it the smaller the portals can get, till not even a pinky can pass through (though at this point he would be on the verge of passing out due to how many portals he would have had to open). While his portals for the most part are stable, depending on how far they are and how large he has to make them, his long range portals can become unstable very easily. If a portal becomes unstable it either implodes or it just immediately shuts. If it immediately shuts while someone is going through it, it will slice that person completely clean. Should it implode while someone is going through it, that person is sucked into the portal and is just...gone. Either they were transported to another place, or they were killed. Along with that, it takes him time to make a long range portal. While the two short range ones can be done instantaneously, the long range needs a clear image in his head and he needs a moment to create the portal large enough for people to go through. This means if his head is clouded with thoughts and such and he cant get a clear image then he simply cant create the portal.

Likes:
Acting
Lying
Tricking people
Being allowed to do what he wants
Screwing over humans
Taking notes
Being right
Having information/gaining information

Dislikes:
Being tricked
Surprises
Someone discovering his lies
Being contained and forced to work for humans
Not having a pencil and paper on hand
Forced to fight rather than just talk things out
Being forced to go through an unstable portal
 
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Birth Name:
Frank Castle
Hero Alias:
Punisher
Race:
Human
Age:
Late 30's
Gender:
Male
Sexuality:
Heterosexual
Personality:
Frank is in a state of open war against mutants, and every single second of his so-called life is just a continuation of this war, with no quarters given. His crusade against mutants isn't to protect the innocent, but because he hates mutants and wants them dead. Every single last one of them.
He alternates between intelligence gathering and analysis, assaults, training, weapons maintenance, sanctioning, undercover work, and so on. He’s not a madman, and is extremely rational and coherent, and quite intelligent. Simply, he’s been demolished inside, and is now a fanatic.
The Punisher is often incensed by other vigilantes, and has sometimes even hunted them down. Castle has on at least one occasion asserted that the last thing the city needs is a psychotic vigilante roaming the streets, completely oblivious to the contradiction between such statements and his own actions.
Though he is ruthless and relentless in his pursuit of mutants, the Punisher takes great care not to harm innocent bystanders. He is especially protective of children and when they are involved in one of his missions, he will go to great lengths to protect them not only from being hurt but also from witnessing anything upsetting, if he can do so.
History:
When mutants slayed his family, Frank Castle vowed to spend the rest of his life avenging them. Now equipped with state-of-the-art weapons, he wages a one-man war against mutants as the Punisher. Castle uses his combat experience, guerrilla and urban warfare techniques, as well as detective-like skills to achieve his mission.
With the M-Wars escalating and the drafting in of all available costumed vigilantes, Castle finds himself sworn in as the newly state sanctioned Punisher with a new uniform and access to any available asset to help further his mission.
Powers/skills/abilities:
  • Peak Human Conditioning: The Punisher is in peak physical condition, through his rigorous training & exercise regimes, he developed that strength, speed, endurance, stamina, longevity, reflexes and agility near the limits of a super-soldier’s inhuman capabilities. His functions is at the peak human level of a man of his height, weight, age and build exercise without being enhanced.
  • High Pain Tolerance: Castle has high pain tolerance enabling him to threshold enough to surgery on himself without pain medication.
  • Master Martial Artist: Castle is a very thoroughly seasoned veteran in multiple forms of armed and unarmed combat. Becoming highly adept in Nash Ryu Jujutsu, Ninjutsu, Shorin-ryu Karate, Hwa Rang Do, and Chin Na. His styles of choice being Nash Ryu Jujutsu.
  • Weapons Specialist: As an authority on modern warfare the Punisher is recipient of multi-disciplinary military knowledge from the United States Armed Forces. Thanks to this and continued training the Punisher is a master of many weapons, favouring daggers and long-range shooting weapons. The Punisher's ever-changing arsenal of weaponry includes various automatic and semiautomatic rifles, and an array of handguns, fragmentation and tear gas grenades, other explosives, and combat knives. A personal favourite is his ballistic knife, which can launch its blade with lethal force. He commonly uses M16 .223 calibre automatic rifles, Sterling Mark 6 9 mm, semiautomatic rifles, 9 mm Browning Llama automatic pistols, .45 calibre automatic frame rechambered for 9 mm ammunition, .223 calibre Derringers, and Gerber Mark 2 combat knives.
  • Master Marksman: He is a sharpshooter and exceptional marksman of many types of firearm, often depicted as being ambidextrous and rarely missing his target. He is an elite sniper with skills enough to hit a target dead on from 4 km away. He is skilled in knife throwing as well.
  • Expert Pilot: Castle received helicopter training with the U.S. Army and U.S. Naval Special Warfare Command. He has been shown fly both helicopters and airplanes.
  • Interrogation Expert: Castle uses his interrogating skills to get information from mutants or people who have links to mutants through very creative use of torture such as water boarding, electrocution, suffocation, sleep deprivation, starvation etc.
  • Extensive Special Operations Training: As part of his Marine Force Recon training, Castle completed U.S. Navy SEAL (SEa Air Land), UDT (Underwater Demolition Team) and LRPA (Long Range Patrol) training, EOD (explosive ordnance disposal) training, graduated the Army's Ranger School, completed the U.S. Army Airborne School (AKA "jump school"), graduated the U.S. Army Special Forces Qualification Course, and LRRP (Long Range Recon Patrol) training. He also took part in cross-training with the Australian Special Air Service Regiment. He's also a qualified HALO (High Altitude Low Opening) jumper.
  • Expert Tactician and Strategist: Armed solely with conventional weapons and motivated by a fanatical hatred for mutants like those who murdered his family, the Punisher has single-handedly incapacitated up to a dozen well-armed and experienced opponents in a single encounter and escaped uninjured. It is his military training and his attention to detail that allows him to achieve this.
Tech/Gadgets:
  • Punisher Uniform: The Punisher uniform is flame retardant and lightly armour plated, offering a level of resistance to force impacts and gunfire, though the wearer can still suffer concussive injury or penetration from sufficiently powerful forces. The uniform's mask also includes ceramic plating for basic psionic interference and sensor scramblers as well as thermal and night vision goggles.
  • Punisher's Arsenal: Castle employs a vast array of conventional firearms including machine guns, rifles, shotguns, handguns, knives, explosives and other weapons culled from common and organised criminals and military sources during his operations. A vast majority of his weapons have roots in military forces around the world, and typically employs weapons and accessories limited to military operations. The Punisher often customises his weapons for greater effectiveness with both standard and custom items including magnified optics, reflex sights, night vision scopes, flashlights, grenade launchers, sound and flash suppressors, bipods, high-capacity magazines and drums and various ammunition including hollow point or armor piercing bullets
Weaknesses:
  • Non-Superhuman: Catle has no superhuman abilities, therefore he is as susceptible to physical injury and disease as any other normal human, often having to rely more on strategy than strength when up against a superhuman opponent.
Likes:
Guns, Punishing mutants, Bruce Springsteen
Dislikes:
Mutants
 
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Birth Name:
Reed Richards
Hero Alias:
Mister Fantastic
Race:
Mutated Human
Age:
40's
Gender:
Male
Sexuality:
Heterosexual
Personality:
Reed is an intellectual who prefers to examine foes and if possible negotiate with them before actually fighting them. He is often intrigued by the scientific implications of a problem, so much so that he almost forgets there is a problem in the first place. As Ben once put it, "...if an alien stubbed his toe, Reed would want to spend ten years studying it." Reed is an extremely likable fellow who keeps a pleasant smile on his face and cares deeply about those he is close to, particularly his extended family. However, he does occasionally lapse into depression and self-hatred over long-standing unsolved problems, most notably Ben’s inability to return to human form and Franklin’s mysterious potential. Reed is a humanitarian who will try to prevent any intelligent being from suffering. This can lead him to do controversial things that fly in the face of all apparent logic, such as when he once saved Galactus from dying due to exhaustion from his hunger and attacking Earth. Susan once speculated that Reed's eccentric behavior to be due to autism.
History:
Mutated when his experimental rocket ship was bombarded with cosmic rays during a voyage into outer space, Reed and the rest of the crew (Ben Grimm, Sue & Johnny Storm) gained superhuman powers and deciding to use their powers to better humanity, founded the Fantastic Four.
With Sue now pregnant with his child, a mutant child no less, Reed will do anything in order to protect his family, even if it means playing both sides of the conflict.

Powers/skills/abilities:
  • Plasticity: Mister Fantastic possesses the ability to convert the mass of his entire body into a highly malleable state at will. How his body's respiration and circulatory systems function at these distorted extremes is as yet unknown. Mister Fantastic can alter his form in a matter of seconds, often much less (depending on the complexity of the shape), and revert to his normal humanoid shape within a similar time. The greater the distance he stretches or the more extended the size of the object he becomes, the weaker his overall strength becomes. Mister Fantastic's transformation to a malleable state is reflexive and nearly instantaneous: if he was at his normal form and taken unaware by machine gun fire, his body would still absorb the bullets' impact through radical deformation. In fact, it was revealed that is was Mr. Fantastic, despite being in a weakened state, who protected all the heroes other than Hulk from the impact of the 150 billion ton mountain falling on them before the Jade Giant caught the mountain, although the strain caused him to pass out. Mister Fantastic's skin is virtually impervious to laceration or punctures unless he willfully relaxes his reflexive control over small areas of his body. In that case, scalpels and ordinary needles can penetrate his skin.
    • Dense Flesh: Due to the great malleability and elasticity of his molecular structure, Mister Fantastic is able to absorb the impact of any type of man-made ballistic projectile by deforming his body along the path of the projectile's trajectory at the point of initial impact.
    • Contain Explosions: Mister Fantastic may use his elastic form to contain explosions by enveloping them and allowing their force to expand him. He can enclose and absorb the energy of a large explosive, on the order of 8 to 12 pounds of TNT (excluding exotic, high density explosives). Such shocks to his system are physically exhausting.
    • Redirect Projectiles: After his body absorbs the kinetic energy of a ballistic projectile's impact, Mister Fantastic can expel the object back along its trajectory by flexing his body like a trampoline if he is adequately braced.
    • Elongation: Mister Fantastic can extend his limbs, torso, or neck to great distances: the maximum length he can distend before his body segments become painful is about 1,500 feet. (Although he can extend discrete body parts, such as a single finger, an ear, or an eye, he seldom if ever isolates such parts in his elongations.)
    • Grappling: Mister Fantastic may restrain opponents very efficiently by using his elastic form to entangle them.
    • Movement: Mister Fantastic can move at great speeds by stretching to his destination.
    • Shape Changing: Mister Fantastic can stretch, deform, expand, or compress his entire body or parts thereof into any contiguous shape he can imagine for a variety of uses:
    • Imitation: Mister Fantastic may alter his basic physical features, allowing him to take on the appearance of any other man with similar hair and skin tone. One time, Mister Fantastic actually increased his size and mass density, in effect bulking his body to "Thing"-like proportions while increasing his strength to the same levels as well. The force of his strikes was enough to stagger even Onslaught.
    • Canopy, Parachute or Sheath: Mister Fantastic can extend his body in two directions, creating a canopy, parachute, or sheath, its thickness determined by the extent of its distention.
    • Gliding: Mister Fantastic can transform himself into aerodynamic shapes such as parachutes or hang-gliders. In this form he can support an additional 1000 pounds (enough to hold the rest of Fantastic Four, even the Thing).
    • Cushion: Mister Fantastic may form his elastic form into a trampoline and other cushion-like objects, allowing him to safely catch falling people and objects.
    • Sling Shot: Mister Fantastic may use his elastic form as a slingshot to hurl objects with great force.
    • Geometric Shapes: Mister Fantastic has compressed his body into the shape of a solid sphere, a cylinder, a cube, a toroid, and a rectangular prism: he can assume the shape of any solid that he can envision clearly, of a volume no greater than 1.7 cubic feet (a sphere about 18 inches in diameter). He can generate thin-walled shapes that enclose great volumes of space.
    • Fist Weapons: Mister Fantastic may form his fists into large hammers, maces, etc., which improve his physical effectiveness in hand-to-hand combat.
    • Vouncing Ball: Mister Fantastic can transform himself into any of a number of resilient shapes, such as balls or springs that allow him to leap or bounce great distances.
    • Two-Dimensionality: Mister Fantastic can flatten himself to the thickness of an average sheet of typing paper (.0035 inch) or narrow himself to a diameter small enough to pass through the eye of a #10 beading needle (about .045 x .06 inches).
    • Infiltration: Mister Fantastic can lower his body’s cohesion to such an extent that he can actually flow through minute openings.
    • Open Locks: Mister Fantastic may form his fingers into various types of keys, allowing him to open most forms of mechanical locks.
    • Wind Generation: Mister Fantastic may form his hands into fans, allowing him to generate wind by twirling them at great speeds.
  • Semi-Solid Liquid State: Mister Fantastic can willfully reduce his body into an almost liquid state in order to flow out of small cracks or passages, even through needle-sized holes.
  • Super-Genius Intelligence: Dr. Richards is one of the most intelligent beings on the planet. Reed possesses a mastery of electrical, mechanical and aerospace engineering, electronics, chemistry, all levels of physics, and human and alien biology. A visionary theoretician and inspired machine smith, he has made breakthroughs in such varied fields as space travel, time travel, extra-dimensional travel, biochemistry, robotics, computers, synthetic polymers, communications, mutations, transportation, holography, energy generation, spectral analysis and more. He is one of the few people on Earth to be an expert on other dimensions and the methods by which to travel to and through them. Reed’s patents are so valuable that he is able to bankroll the Fantastic Four, Inc., without any undue financial stress. Not only has Reed proven himself to be a genius in virtually every science native to Earth, he has shown himself to be more knowledgeable than even some of the most highly advanced alien civilizations in the known universe as well.He has often be stated to be the smartest man on Earth.
  • Hypnotism: Mister Fantastic is trained in hypnosis.
Tech/Gadgets:
  • Fantastic Four Uniform: Like all the Fantastic Four's costumes and the rest of Reed's wardrobe, his suit is made of "unstable molecules". This means that the suit is attuned to his powers, which is why Johnny's costume doesn't burn when he "flames on," Sue's costume turns invisible when she does, and Reed's costume stretches with him. The costume also insulates them from electrical assaults. In addition, the team's uniforms are also, in essence, wearable computers. Their costumes have a complete data processing and telemetry system woven into the material of the uniform on a molecular level. This forms a network with the entire team, providing a constant, real-time uplink of everyone's physical condition as well as their location and current situation. The suit is capable of displaying data and touch-pad controls on the gauntlets. Its sensors can track all of the team's uniforms and provide a picture of their immediate vicinity. The suit has an intricate scanner system which can detect things around the wearer, from how many people are in the next room to what dimension or planet they are on. Reed can also up-link the bodysuit to any computer by stretching his fingertips to filament size and plugging them in to an I/O data-port. With this, Reed can establish a fairly comprehensive database of any computer's cybernetic protocols and encryption algorithms.
  • Universal translator: Reed has a Universal Translator that can decipher and interpret languages, both alien and terrestrial, into the native language of the user
Weaknesses:
Fantastic Four Power Synergism:
The original members of the Fantastic Four are tethered to each other, and act as as their own conduits of power. They can be apart within their own universe and retain a connection, but prolongued periods cut off from each other in other universes result in a gradual decline in power levels. If they spend too much time separated this way, they would eventually become powerless

Likes:
Science, Discovering new things, Exploring new frontiers
Dislikes:
Interruptions, the suffering of others

WeaselThor WeaselThor
 
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Birth Name: Naoki Todou
*Hero Alias/Mutant name: Eyepatch
Race: Mutant/Supernatural Human
*Gender: Male
*Sexuality: Heterosexual

Personality: One wouldn't be wrong when they say that Naoki is kind of crazy. He stabs people if they insult him. Naoki is also prone to bouts of ultra violence when he gets angry. However he isn't just a wild dog, he does have an incredible mind. Naoki has been observed to be well learned and understanding of both the human and magical world. Its just he prefers to punch people and play games on Tomie. This can be seen in his use of magic. Most of the time he uses spells with a few words. Long incantations just get people killed.
History:

*Powers/skills/abilities:
Enhanced Immortality: Naoki was born with a mutation that rapidly sped his natural healing process. He could recover from wounds that would kill most normal people. However, the experimentation performed upon him augmented his abilities. The cells taken from Deadpool and Wolverine violently merged with Naoki's. His body stopped aging and his regenerative powers have now granted him immortality. All non-magical or reality altering wounds inflicted on Naoki will just heal themselves. Any severed or loose body parts will simply pull themselves back together. One could reduce him to mush and the mush would reform into Naoki again. His sense of pain had dulled a lot as well. Dying a lot will do that to a person.
Runes: Under the tutelage of Adelle. Naoki learned to wield the Ancient Runes. He can combine them for a wide variety of attacks and effects. This is Naoki's main method of fighting, dishing out fireballs and unexpected horses. Of course he also uses it to screw around with people.
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Skilled Combatant: To test Naoki's immortal capabilities. The scientists of C Corp would have him fight the other test subjects. They would fill the room with different weapons and environmental obstacles. Each fight, after dying a few times, Naoki would get better at fighting. Naoki's style of combat lacks form, yet its still effective. Then as an executioner of the Witch Adelle, he further sharpened his combat skills against beasts, murderers and other witches. If he doesn't have a weapon, he punches things until they die. With a weapon, he likes STABBING things until they die.

*Tech/Gadgets:
Tomie: His inheritance from the Witch Adelle after he left her to be eaten by a dragon. It takes the form of a cellphone who is in truth, the Tome of Adelle. It is a powerful spellbook that holds the spirit of Adelle's inner goodness inside. She separated it from herself in order to rid herself of regret. Using it, Naoki can use Dark Magic to torment whatever crosses his path. Naoki isn't using its magic himself, he's channeling mana through IT to utilize the magic. Whenever it wants to act on its own, it assumes the form of a girl in her teens. Which is why Naoki calls her "Tomie". The magic can take the form of projectiles, shields and even floor spears.
Baggy the Wonderbag: His magic bag which holds a number of tools that he could need at any moment. Over the years Naoki has chucked a bunch of random weapons and magical objects into it. Examples include a flute he took from a child, some guns he stole from the mafia and his special knife Stabby Stu.

Weaknesses:
Magic: Magic can effectively injure Naoki. This is why he prefers to avoid fighting magic users who seem like they might be trouble. His immortality is only extends to things like heat vision and nukes. Things like magical lightning and witchcraft aren't something it works against. The Witch Adelle once used magic to remove Naoki's immortality for a few seconds and beat him to the brink of death.

Likes:
.Magic
.Food
.Adventure
.Anime
.Video Games
.Annoying Tomie

Dislikes:
.Annoying People
.Racism
.Rudeness
.Boring People
.Complete Seriousness
.Witch Adelle
*Extra:
 
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( apolla apolla Hopefully this is OK )





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Name: Carmen Cruise
Alias: Unknown
Age: 13
Gender:Female
Sexuality: Unknown
Species: Mutant


Likes:
- Her family
- Reading​



Dislikes:
- Being the center of Attention
- Racism
-

Personality:
Unfortunately, as she appeared in only two issues, her actual fleshed out personality is yet to be known . However, what can be gathered is that Carmen Cruise was described as an relatively timid female, preferring only to speak only when spoken to. This rings especially true after how she awakened her powers suddenly . It is also true that she is more than willing to help others, as shown when she was more than willing to help send people back to their home universe.

Powers and Abilities:
(Taken directly from the Marvel Wikia)​
Trans-Dimensional Portal Physiology: Carmen's powers makes her a living breathing dimensional aperture that enables her to either warp over interstellar distances or shift between realities, similar to Gateway.[1] She physically embodies an Ourano-Temporal anomaly that allows her to bend time-space to shorten distances and access a myriad of possible alternate realities through the application of transportation rift gates controlled by the mental synapses fired off in her brain which seem to open up from her abdomen. Her control over her ability is somewhat negligible as she is still new to them but with practice it's possible that she can teleport to and from points across the earth instead of just zapping herself to other earths on an impulse. The limits of where exactly she can teleport are unknown.
  • Trans-Realm Clairvoyance: Along with porting to parallel earths. Cruise can even view the contents of many other worlds using the portals her body generates.[3]

Weaknesses: Lack of experience over her own powers.


Bio: (Also taken from the wikia):​
Carmen first began manifesting new powers during her year book picture take at her academy, she went through a crash coarse of her manifested abilities as she saw alternate realities through a portal that she generates; namely the World of M, a dystopian future, and the space faring city of Asgardia, but when the original X-Men and X-23 dropped in just before the police came, to scoop her up under lock and key, in order to help her, she freaked out and shunted them all into different areas of the Ultimate Universe. Leaving Jean in the middle of New York, Bobby deep in the Mole Man's caverns, Warren in the Savage Land, Laura in the middle of a football game, and Hank at the Mediterranean coast on the outskirts of Latveria.[1]

As a consequence; however, she also ended up sending herself careening into the Multiverse, her last stop running through the Wastelands as she saw Logan fighting The Thing before winding up in the Ultimate Universe herself. Soon after getting another view of the dimension of Asgard just before being met by both the original and Ultimate X-Men. As Marvel Girl and Jean Grey helped her focus more on her power, to dial down her panic level and guide her in using her ability, the rest of the two teams waited on standby, just in case the contents on the other-side of her gates were hostile.

Carmen opened portal after portal peering into universes seen before and one universe both unfamiliar and dangerous to them all. After Beast theorized on how her powers worked, the Ultimate Jean was able to better dilate their gatekeeper's portal fabrication, finally returning to Earth-616. After making it back, Carmen asked the team if she could hitch a ride home on the Blackbird to meet her mother, telling her about how she is now a mutant and will need training and guidance on the matter.[2]



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Even though I admit she's a bit powerful... I have used characters similar and have done a magnificent job. I will do the same here, no godmodding or anything .
Code by Little Cheshire Cat


 
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Birth Name: --- (He's going to go by Jace)
Hero Alias/Mutant name: ----
Race: Mutant.... sorta. He's a Siren. Sirens at one point were humans from the Scandinavian peninsula but at some point before 800 BC there was a mysterious mass mutation that the records of were lost, making people amphibious although mostly bound to the water. They started interbreeding, adapting to their mutations and eventually becoming a unique species of their own. So technically he is a mutant.
Age: around 20-ish
*Gender: Male- but has kleinfelters, so to other sirens he presents as female
*Sexuality: When it comes to things non-siren he cannot distinguish sex. So he's bi-sexual.
Personality:
Jace, when on the surface is a fundamentally sweet and caring person. He's highly intelligent and is learning more and more about humans each and every time he surfaces. He's become addicted to it, surfacing more frequently and is immediately drawn to anyone willing to teach him more stuff. He doesn't care what he's learning about,. If someone will teach him things, he'll listen, even if he doesn't fully understand the words they're saying. Being raised in an entirely different world has led to some different ways of thinking to him, as he doesn't understand the most fundamental elements of basic human behavior such as why it's not socially acceptable to walk around without pants on. He just learned what pants are and they already expect him to wear them all the time?

The siren also doesn't speak much, but he wishes he could. He just doesn't understand much of human speech, his comprehension is about like that of a typical 5 year old but he only knows how to say some phrases and words he's heard before. Conversing with Jace is often a drawn out game of charades, confused staring and frustration for both parties. But, when he finally hears the words associated with the situation, he learns more basic vocabulary making these things easier in the future. The way he was raised to communicate was through touch, clicks, chirps and other vocalizations that carry through water, so he often attempts that with people first out of habit.

In the water, Jace is a completely different creature. Yes, he does enjoy human company, but in the water his mentality changes. If he is hungry he reverts to a sort of feral state, where he goes into apex predator mode, the next living thing he sees will likely be his next meal, be it fish, or man. If he is kept well fed, his hunting urges can be stated but he is still very unpredictable and is ultimately a wild animal. Best to avoid it at all cost and let him surface on his own.

History:
Jace is a biological anomaly for his kind. Females are often born with pretty faces, lithe bodies and are accepted by other females in large packs where as males take on a larger more monstrous form and leave the group on their own. Jace was born biologically male, however he has a genetic abnormality called Kleinfelters which in sirens alters the extreme dimoprohism between the sexes, giving him the lithe body shape and beautiful fins of a female and granted him a place among the group. Said group was a very large and dominant group of females, numbering upwards of 70 members, his mother being the queen of the group.

This group was around the Scandinavian peninsula which was rich with a siren's main food source, meat from marine mammals. The hunting was plentiful and life was good... Until an american fishing company bought the rights to fish in their territory and began drudging nets through their primary hunting grounds. His mother warned him to stay away from the boats, and that people were dangerous, but teenagers never listen to their mothers, do they? He strayed closer out of curiosity, got caught in the net and was dragged on board. The sailors were in awe of what they caught, then had the bright idea to bring the siren home with them, certain that there must be some way to make some money off him. They stuffed him into a large tank in the hull and started the long journey home.

For seven days Jace had to thrash against the heavy chain they used to keep him down, lashing at it with his barbs and wearing it down. And just as the ship pulled into the harbor in America, the siren was free. he leapt off the side of the ship before anyone could grab him and quickly realized he was far away from home.

He spent at least a week wondering around, lost, before realizing he had to fend for himself and find a way to survive. There were no seals, few dolphins and what little prey available wouldn't meet his dietary requirements. From then on every second of every day was spent hunting anything he could catch. Fish, birds, sharks, everything he could kill was hunted but he still lost body weight as there was very little fatty meat that he needed available. Then he stumbled across man.

The first time he dragged a person into the water wasn't memorable, it was just another successful hunt. Even the hunt after that and after than didn't feel special. He thought humans were just another animal. It wasn't until he found a surfing beach that he began to see them as something else. Sometimes he'd hear them speaking on the docks, or on the beach. He listened, trying to understand but hr comprehended very little of what was spoken. So he decided to surface, purposefully beaching himself, using his magic to convert his fins to legs and clumsily stumbled long the beach. Next thing he knew a woman was throwing a beach towel over his naked body and talking at him. This wasn't the bit that surprised him though, it was that the urge to kill her didn't overcome him. He sat on that beach all day with that woman as she talked, teaching him basic language. He eventually returned to the ocean and began getting closer and closer to people, finding that sometimes when he surfaced, people would feed him on occasion. And then he began to notice that this level of sentience he had on land could be retained in the water when full, so he began revealing himself to surfers, trying to learn more and more. Sure occasionally some wound up drowned and eaten when his instincts kicked back in, but he began learning more and more. That humans had a word to signify themselves, a name. He chose Jace after he overheard one surfer call himself that.

His habit of surfacing has become more and more brazen, but so has word of a beast on the beach, sending some after the bounty on the siren's head.






Powers/skills/abilities:
Basic Siren Anatomy - Sirens were built to be deadly, their bodies are heavily loaded with muscle to drag very large beast into the water. They are also very quick in the water swimming at speeds of up to 45 mph. Sirens are also armed to the teeth with sharp pointy things to defend themselves with. Their fingers all have wicked claws that can flay flesh from bone, their dorsal fins have sharp spikes, making grabbing a siren a death wish. Even their teeth are needle sharp and slightly curved inwards, meaning once they bite, tearing one's limb from their mouths will only insure in possibly ripping the appendage off if it's a hand or a foot. It is a common misconception that gills reside on the sides of the neck, they are on the ribs, but are only functional in the water. Sirens also possess significant strength, that they do not lose on the surface. They're strong enough easily drag an 800 pound animal off dry land and they are more than capable of subduing a adult human man on land in strength alone. This does not account for the natural clumsiness and vertigo sirens will feel on land. One may learn to deal with the weird feeling of land gravity but they will never be quite as coordinated as someone who's lived on land all their life.


Immidiate shifting between legs and tail and Siren anatomy No waiting to dry off at all, whatever makes contact with the water becomes tail up to the point of exposure to air, which his cells quickly construct themselves into legs. Only when exposed to air for a couple seconds do they become legs. But with a small bit of magic he can make himself become fully siren on land, although his skin could burn and his delicate fins will be much more likely to be damaged. On the subject of his tail- it is loaded with muscle and allows him to out swim many aquatic mammals such as dolphins.


Magic Sirens are very limited when it comes to their magic, but when used the right way and in the right conditions, they could cause one hell of a disaster. Sure it's mostly used for force-transformations, but they can manipulate the water around them. At night when the moon is working with him, Jace can actually create some massive waves and probably take out an entire dock in a few swings. Sirens hunt like orcas, pinning arctic animals like penguins and seals on the ice and working together to summon up a big enough wave to knock them off and into the water. Their magic has to be strong enough to knock big holes in three feet deep ice to keep their navigation correct. Jace can not only manipulate the water to make giant crashing wave, he can kind of use it , bend it to his whim on land.


Ambush predator Sirens are often called 'the wolves of the ocean'. They travel in packs ranging from 5 to upward of 40 led by one matriarch who usually is usually the mother, grandmother or great grandmother to the other females of the group. These creatures are master hunters, silent swimmers and can seem to disappear into the murky water. They wait until some unsuspecting creature ventures too close to the ice before suddenly grabbing it and pulling it in, dragging it into the depths so it can drown. This tactic is so successful, skilled hunters can bring down large prey like polar bears. This tactic has been modified in a way. Jace has learned that waiting on one to foolishly lean over the boat isn't as successful as revealing ones self and charming one into the water.


Voice All sirens sing, however very rarely does one ever learn english because their contact with humans is so limited.Their songs are actually method of communication. they've also found it quite useful for luring curious humans in. However their voice is not just for songs and the 'fins' on his ears are not just for looks. When threatened on land they can emit a horrible screech, loud enough to burst eardrums. The fins on their ears pin back while they do this to protect their ears from damage.


Gills and lungs alternate when on land/sea


6th sense Just like a shark. Detects electricity from both living creatures and devices.


Venom Sirens have barbs much like a stingray's under the fins on his wrists. They are coated in a nasty toxin that can paralyze someone for a few minutes. Not a problem on land, big problem in the sea. Wounds caused by this are also very likely to get infected.

Weaknesses:
Wild animal He has not been exposed to humans enough to really classify them as 'friends not food'. When hungry, he might decide that a human, s on the menu. Keeping control over Jace is to keep him fed.


Intense heat He needs to keep water in his systems, burning his skin can do big damage, especially if his fins get burnt because they lose their flexible qualities, making swimming far more difficult. If his gills are burnt they lose the ability to transfer oxygen to the bloodstream for a while, forcing him to stay on land until healed.


Ice He can only control liquid water, if it freezes it's a lot harder for him to utilize and if frozen solid enough it can be impossible.


mortal injuries/gills He is mortal, stab him through the heart/vital organ and he's dead. However on the sides of his ribs set his gills. Gills are loaded with blood vessels. Even a gash can make him bleed out. This is the saving grace if anyone meets him in the water. Even a hard punch to the gills may be enough to discourage an attack. A swift kick of the ribs and he may decide you are not worth the effort and he's better of hunting something that can't fight back so well.


Ignorance He knows very little english and wasn't taught many morals. He has to be taught, classical conditioning would be the easiest way.


Electromagnetic pulses Sure they can be used to track down landmines, but too big of one can take out the entire sense completely for a while.




Likes: Humans (both for dinner and for company), Surfers, shiny things, listening to conversations and trying to understand, being on the surface, human food (especially candy)
Dislikes: pants, strong smells (like bleach), cold weather, wax fruit (why TF are they so realistic!!! >.<), pants, real fruit, table salt, bathtubs, sinks, fish tanks, tight spaces, being restricted, and PANTS!

*Extra: God help the poor soul who tries to put pants on the kid. If you value your fingers, I suggest not.
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Name: Orsted

Alias: Neon

Age: 29

Birthplace: East London

Race: Mutant

Gender: Male

Sexuality: Straight

Appearance:3670612-csaa.png

Personality: Orsted is an impulsive and rash individual with a taste in words. A proud East Londener, he usually speaks with thick Cockney accent and rhyme with a lot of curse words and particularly loves cursing and known to answer anything with a witty remark or his British humor.

History: Orsted always been quick on his feet. He was the national parkour champion and won the ire of many cities due to his unlicensed stunts. Soon his mutant power awake and he finds out that his power is both an asset and a liability. He was on vacation in New York, planning to make a video using his power to vandalize the Stark Tower when the war started. He was in Times Square when it happened, every mutant took arms and the President responded with such brutality. Realizing he had no way to go back, he decided to remain neutral until he saw the devastation the country unleashed upon their mutant brethren.

His first act is to sneak into the nearby base and stole some supplies. Foods and medicines for his mutants friends. He studied the army movement, targets their convoys, destroys the bridges, targets them at chokepoints, leaving glowing neon scars and earning the nickname Neon. Then he met a fiery red hair girl, spunky, annoying but charming. A weapon dealer and he quickly becomes her medical supplier.

Power: Plasma Manipulation,

Orsted has access to several types of Plasma Combat

Living Energy- Orsted turned himself into a living energy for a period of time and dashed around with extraordinary speed. He cannot phase through thick walls, but he can with thin ones.
Plasma Bolt: He shot plasma from his hands or feet.
Plasma Bomb: He can create a plasma bomb with either two effects. Explosion or subduing his target with a plasma bind
Plasma Radiant: A non-damage plasma attack. It renders the target immobile and also levitates them for ten seconds.
Plasma Constructs: He can solidify plasma, turning it into spears, shields, whips, and swords, etc.
Plasma Combat: He infused plasma into his hand to hand combat
Plasma Movement: He infused plasma to increase his physical capabilities. Added with his parkour skills, he has the all-terrain maneuverability

Skills:

Enhanced Parkour
Parkour combat
Flowmotion
Aim dodging

Weakness:
There is a limit to how much time he can maintain his living energy form.
If he is hit with cold temperature power, such as ice, he cannot generate plasma.
Any surface hit with his power will glow, making stealth isn't always an option for him

Equipment:
None
 
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*Faceclaim; (Both eyes are blue.)
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Birth Name:
Lieutenant
Sedianna Victoria Denex

*Hero Alias/Mutant name: Doesn't have one.

Race: Druid/Sorceress
Age: 23
Occupation:
Threat Analyst, United States Strategic Command.

*Gender: Female

*Sexuality: Bi-Sexual

Personality Goods:
Quirky
Curious
Benevolent
Steadfast
Analytical

Personality Bads:
Curiosity
Clumsy
Ditzy
Deceitful
Overzealous

Hobbies:
Book Reading
Writing
Garden Keeping
Listening to Music
Playing video games

Quirks:
Has a twitchy right eye when irritated.
Plays with her hair when bored
Will start drawing on whatever she is near if she knows she won't get in trouble... especially when bored.

Background:
Born to a regular couple the first few years of her life were what one could consider rough. Not having much of a childhood, it wasn't until she was taken from her parents and given to her aunt that things for her began to take off. Returning to a regular weight the young girl seemed to almost forget the hell she was put through as an infant. Nurturing her adoptive daughter, Marria continued to keep ahold of her even after her true parents seemed to even themselves out. This event occuring when Anna was turning twelve.

Causing a rift between her aunt and her true parents it wasn't the actions of Anna that sparked it all, it as actually her Aunt. Marria had enough of the family bickering and upon seeing how it was affecting Anna she put a stop to it. Using the connections she had through her career as a Cyber Security Expert for the United States Strategic Command it was found and ruled in court that Marria would be able to keep Anna, which to the girl meant everything. With the rough past behind her, Anna found herself in a private academy.

While intelligent, she wasnt well focused. She found more in common with nature and in keeping others happy than she did in actually paying attention. Teachers had reported her organizing the class in ways that made those more popular than her jealous. Despite all this, and the attention she received she didn't seem to change at all. Even those bullying her never seemed to get a angry reaction out of her. She would either cry, stare at them or simply walk away as if their opinion meant nothing to her.

Pushing into the upper ends of her high school career Anna had managed to pick up German as well as Mandarin through Rosetta stone and Maria's constantly feeding of Anna's nature. Graduating thirtieth in her class, she was not even phased by the number. To her, she already knew what she wanted. She wanted to follow in the footsteps of her figure. Despite her above average grades and clean record she did not participate in many extra curricular activities. The only known clubs were, Robotics, Chess and Debate.

Despite the person she looked up to being in the military, Anna seemed to stray away from ROTC. Appalling most forms of violence, she made it clear in her beliefs. But, despite this she knew that she had to make a choice. Without any true scholarship money, she joined the United States Navy. Scoring high on the entry test she was free to choose just about any job available to her at start. Figuring she would want to be closer to home, she decided upon following her Adoptive mother. Signing her name, she made it clear what her intentions were. She was going to be a cyber security specialist.

*Powers/skills/abilities:
Intelligence: 5
Strength: 2
Speed: 2
Durability: 2
Energy Projection: 6
Fighting Ability: 2
Total: 19


Trained Tactician
Strategic Command Field Agent
Very Minor combat training. Knows firearm and melee basics at best.
Occult Inclined- Wide array of knowledge into magic and occult societies
Linguist- Can speak any language as long as a spirit she has posessed in the past had known it.

Resevoir of Knowledge- Like a walking library Anna can take along the memories and knowledge of a passed individual. While able to remember this information intially, the longer she doesn't recall the information the faster it degrades until it is irretreviable.

Powerful Medium, able to communicate with the deceased. Ability to push her own soul from her body to handle tasks that she can not do in human form. Such as unlocking complex locks and manipulating the world around her general location.

Able to posess the recently deceased and anything lacking a soul. Is also able to work mechanical instruments and dominate hostile spirits with her own essence.
Ectoplasm Manipulation

Weaknesses:
Only Human
Psychic/Mental attacks barring posession.
Physical form immobile while releasing her soul
Mental strain of posession is often enough to cause her to faint following.
If her body is moved while her essence is released, she runs of risk of dissipating her own soul if it can not find a suitable container.

*Extra:
Suffers from Celiacs disease.
Does not outwardly express that she is different.
Tattoos covering body appear linked to her magic.


This character is based around Dr. Johann Kraus

Johann Kraus
 
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Birth Name: Leon Carpathia/Strange

*Hero Alias/Mutant name: Vanguard

Race: Human/Ancient Hybrid.

Age: 28yrs

*Gender: Male

*Sexuality: Heterosexual Panromantic

Personality: Leon is a calm and relaxed young man who holds a very obvious burden of knowledge. One made heavier by his inability to tell anyone about it and have them believe him. Nonetheless he seems to be on the right path as his burden seems lighter every day. Though many Avengers and agents of shield have a strong mistrust of him, he seems to take this in stride. He also has managed to keep his conscious clear, in two years he has yet to kill a single mutant despite him having engaged and captured many of them. He seems to have an aversion to killing to the point where he would let himself die as opposed to taking a life.

History: No one is aware of Leons birth or his childhood. Only that he appeared a few days after the Nitro Event claiming that he was from the future and he wished to help. A claim that would've been completly outlandish if not for his blue sword.

The blade was first seen in 2003 when a cryptozoologist named Sir Gatzy obssessed with with ancient civilizations found a temple which seemed to vibrate at a strange frequency. A frequency that made it only exist on our dimension every 3600 years for a single 3 day period.

As he explored this temple he found a beautiful woman in a coffin with a bright blue sword. Much to his surprise as he opened the coffin this woman awoke. She somehow spoke the english language and told him she came from the lost civilization of Atlantis. Yet before any additional information could be revealed Doctor strange arrived taking the woman with him to his sanctum.

For nearly 4 years after that Dr.strange was no where to be found and neither was the woman. Until in 2007 Dr. Strange returned...but the woman did not. 10 years later Leon appeared in Dr. Stranges Sanctum with the same blue blade in tote. After spending a year with Dr.Strange he was brought to shield to work with them under the doctors advice. Though he refuses to reveal much about himself or his past.

*Powers/skills/abilities:
Master of Magic: Leon has displayed great talent in magic from the schools of Transmutation, Divination, and Augmentation. Using these three schools he has been able to achieve a great variety of victories.

Transmutation: Using magic Leon can change one form of mundane matter into another form of mundane matter. While he technically can transmute magical matter it takes a lot of magic energy from him on account of it requiring him to stack his magic against the items. He also finds it morally difficult to justify transmuting organic matter.

Divination: Using this school of magic Leon can see into the future, past, and present. Good thing too as his general deductive skills are garbage. But this school of magic is not 100% even amongst the magical community it is considered to be iffy at best.

Augmentation: one of the favored schools of magic for spellswords. This school allows the user to augment items and beings with magic. In leons case he can augment his strength, speed, reflexes, stamina, rate of healing, and his senses. He does this by pumping magic into one of six runes tattooed into his chest, or all six though that boost doesnt last long. He can also apply these runes to others. But he primarily uses it to augment his sword or items making them much stronger than normal.

Swordsmanship: Trained in swordplay not by a swordsman but by a sorcerer. As such his bladed combat is not up to par with certain masters of the blade. However he is more skilled than at least 99.9% percent of the world. One could count on both hands the swordsmen who could best him in raw skill.

Instacast: one of the main gimmicks of leon is his ability to instantly cast spells with only a thought. No words and no symbols are required. Due to him spending nearly 20 years practicing the same spells he has at his disposial.

Wrath: A primordial demon god sealed within the Azul blade which acts as the source for his excessive magical energy. While it acts as an endless battery for magic it does have a cost. If too much of its power is pumped into Leon he runs the risk of losing his mind and being possessed by this threat.

Grace: the Golden magical energy of Leons mothers Soul which is also trapped within the Azul blade keeping Wrath trapped. Her magic energy acts on its own accord to protect Leon even from threats he is not aware of. However it is much weaker than Wrath and as such its applications are much more limited.

Half-Ancient: Ancients were known for their ability to manipulate souls. However being only half ancient Leon can only see a persons soul. He sees it as an aura around the person with a color based off the persons intention. This makes using stealth against him almost impossible without magic aid. It also makes lying to him impossible.

*Tech/Gadgets:
The Azul Blade- The blade weilded by his mother. Initially beleived to have been made by the atlantians, leon claims it is even older than that. The blade itself is indestructible and made not of metal but of a refined crystal. It normally absorbs magic but it has lost that Ability due to it already being full. The blade is actually a transdimensional prison and key. Using the blade a weilder can cut through dimensions, space, and time. Its final and most mysterious ability is to slice the bonds of destiny...the meaning of this ability is lost even to leon.

Weaknesses:
More skilled magic users: more skilled magic users can literally unravel leons spells leaving him mostly defenseless.

Sensitive soul: Leons soul can easily detect loss of life and pain in his vicinity. The feelings of fear, pain, and even death can creep onto him damaging his mental state.

Wrath: The demonic energy of wrath is limitless. It cannot be contained within the sword without a fresh soul every 25years...normally the soul of the weilder. This time is cut even shorter each time the user uses Wraths energy. Leon has already weilded the blade for almost 10 years and has used the power of wrath more times than he can count. When his time is up the azul blade will devour his soul.

Momma's boy: The quickest way to cause leon to lose his focus and become infuriated is to insult his mother to his face. Strategy quickly goes out the window and he becomes fueled by his anger. Be warned this may backfire as in his anger he tends to tap into the power of wrath.

Likes: His mother, those who seek peace, most of the avengers, mutants

Dislikes: Wrath, Warmongers, needless conflict, those who lie.

*Extra: and the plot thickens.
 
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Birth Name: Steven Vincent Strange

*Hero Alias: Dr.Strange, Sorcerer Supreame.

Race: Human

Age: 56yrs

*Gender: Male

*Sexuality: Heterosexual

Personality: Steven is as strange a man as his namesake. He has wandered the dimensions and met with countless beings generating an odd eccentric personality that isnt free from ego. He is the sorcerer supreme and as such he is justified in his arrogance, though it has gotten much better in the years it would be wrong to call him humble. He still suffers from pride as any powerful man does. Having been gone for nearly 10 years prior to the Nitro event and only returning days before it has givin him a unique perspective. He is staying out of the M-wars taking a neutral stance claiming that another force is at play here that he must deal with first. Most avengers have found him unavailable though he is reported to have visited his friend Bruce banner on more than one occasion.

History: Stephen Vincent strange was once a brilliant neurosurgeon until fate presented him with a change his hands were crippled and his career ruined. With western medicine having failed him he sought the whisper of hope and found himself at Kamar-taj.

It was there he practiced the mystic arts under the tutelage of the Ancient one. His fast progress drew the admiration of his fellow student Mordu, and the Ire of fellow student Kaecilius. The latter of whome attempted to merge earth with the dark dimension.

The result of Kaecilius plan caused the death of The ancient one, the loss of faith in her from Mordu, and Dr.Strange having to push back Dormammu using the Time stone. Afterwards Dr.Stranges position as Sorcerer Supreame was solidified by the remaining mages of Kamar-taj.

Since then Stephen has defended earth from whatever mystic or transdimensional threats emerge. However 15 years ago He vanished with a woman weilding a blue sword having only recently returned 21 months ago and bringing with him Leon Carpathia.

He has refused to take a stance in the M-wars, often helping to avoid conflict. He has been spotted helping mutants whose abilities bear some form of mystic or transdimensional relevance. As of yet no one, Avenger or Mutant, has tried to tell him he couldnt do so.

*Powers/skills/abilities:
*Tech/Gadgets:
Weaknesses:
Likes:
Dislikes:
*Extra:
 
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