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Fantasy Let's Try That Again [CS]

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Let's Try That Again


  • One year ago, the world ended.

    If you're looking for a metaphor, stop looking. I was being literal.

    One year ago, armageddon erupted worldwide across the world of Alheria. The Abyssal portals opened, and ancient demon lords entered through to consume mortalkind. Devils of Hell rose from their lakes of fire, and the angels of Heaven descended to meet them in battle. Gods joined in soon after - good and bad, mighty and subtle. Soon enough, kings, senators, chancellors, generals, and rulers were seduced by tempter devils to launch pointless attacks on their neighbors, or scared into fighting back. Armies seized, armies shattered. Arcane weapons of mass destruction activated and fired without mercy. Brutality merged with havoc to become pandemonium. Ragnarok.

    But then, a group of wizards who'd prepared for the event activated an array of ancient portals leading to another world, and they opened these portals in various spots throughout the planet. The cabal of magicians, led by one named Ygrasmundhil, then guided the survivors on a mass exodus to safety. They left behind the higher-dimensional beings to duke it out with what's left of the old world.

    The portals led to the new world of Melicau. Relatively unheard of prior to the apocalypse, the world was lush with resources and new landscapes to explore. The group of wizards, hence known as the Newdawn Cabal, oversaw the creation of five villages - now cities: Newtown, Sparhard, Pride's Point, Fardock, and Oakenwall.

    It has been over a year since the Exodus. We failed at living - so let's try that again.
Character Section

Birdsie

The God-Emperor of Mankind
Character Section

Rules
:
1. I am always right.
2. If I am wrong, refer to the rule above.
3. If I rate a character using 'Like' or 'Love,' it is accepted.
4. Any chatter goes to OOC, not here.

BASIC INFORMATION
Name
: (Their true name.)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race.)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization, etc.)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Backstory: (At least a solid paragraph. Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text.)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat.)
Items & Personal Belongings: (Any other items that the character has, or belong to them.)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket.)
Spells & Magic: (Magical. Spells and magical abilities that the character has.)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character.)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type.)
Theme: (Musical theme.)
 
  • BASIC INFORMATION
    Name
    : Lucius "Luke" Hearthaven
    Aliases: Luke
    Age: 22
    Gender: Male
    Race: Human
 
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BASIC INFORMATION
Name
: Twen Drazil
Aliases: TBD
Age: 1 year 4 months
Gender: Male
Race: Lizard. Not even like lizard person, just lizard.

PERSONAL
Sexuality
: No
High Concept: Adorable scaly baby OF DOOM.
Backstory: Twen likes grapes. He found a grape once, so he ate it. It was yummy. It was a magic grape. Now Twen is magic. Twen uses magic to get money to get grapes.

PHYSICAL
Appearance
: Twen is a lizard.
Weapons & Armor: Twen has a little stick he uses to cast magic. Sometimes the stick disappears, but it comes back sometimes too.
Items & Personal Belongings: Twen has little boots and a little cape. He made them himself.
Skills & Abilities: Twen is adorable. Everyone loves Twen. Birds love Twen. Twen doesn't like birds.
Spells & Magic: Twen does magic.
Weaknesses: Twen is just a baby lizard, so he doesn't know many things. He also doesn't speak well. Oh, and he's three inches tall. And whatever you DO NOT let Twen get anywhere near wine.
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FLUFF
Hobbies
: Twen likes grapes.
Quotes: "Tibir!" "Nots!" "Pearg! Peaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarg! Gggggggggggggggggggggggggg!"
Theme:
 
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Basics
Name: Charon Ashbringer
Alias: Charon the Godslayer, Goddess of Flames, Hero of Mankind
Age: 24
Gender: Female
Race: Human
Affiliations: Newtown
Height: 5'7
Sexuality: Bisexual
VH0yI4l.jpg
Personality
Charon is a rather charismatic charlatan caught up in her own little fibs and lies to a position of reverence. She has a penchant for garnishing things she tells to others. While having much of her identity being a faux, she does care for the sake of others in part finding it in her responsibility to live up to the title she gained not wanting to disappoint anyone seeing herself as a rallying banner for others to get behind. While in many ways unorthodox she attempts to follow a knightly code protecting the weak and being honorable... granted with mixed results. She can be rather playful around others not very stoic in a more lax situation.

While sporting her title for a need to be a symbol of hope, she can't lie about enjoying the admiration she receives often causing her to dig herself into a deeper hole. In part her dumb luck has spurred on a love for gambling and games of chance. Having been propped up by so many lies snowing out of control, it can be hard for Charon to be truthful, just be instinct trying to throw in made up elements to things she says or going as far as to underplay her own troubles not wishing to dispel her public image and come off weak. She can be prone to anger when provoked enough, often from the suffering of others or through the belittling of the poor and downtrodden.


Likes:
  • Gambling
  • Storytelling
  • Swordsmanship
  • Drinking
Dislikes:
  • Suffering of Others
  • Being Belittled
  • Losing
  • Being Caught Lying
Background
Charon "the Godslayer" was born of less then humble beginnings. She was an orphan abandoned less then a year after her birth spending much of her early life in an orphanage. Being part of the rather large capital city of Souburgh the orphanage itself was overcrowded and far from the most luxurious place barely getting by then scraps kind souls offered them able to feed the children enough to survive with a few hand-me-downs offered often tattered or torn from the children fighting over the few toys they could get. The owners were rather neglectful to the children, having inherited it from their parents they did the bare minimum to keep it up for the title while any extra money they would spend on themselves. Despite their neglect the few volunteers who helped to watch the children did their best to take care of the children even if it was hard to do so.

Charon had been teased early on for her red hair, something that made her an outcast earlier on ending up sparking a rather creative side of herself after reading an old torn tome of dragons and beholders creating up with stories in her mind and eventually using it to tell tales to the other children often involving a knight suspiciously similar to herself and giving wild stories of the 'red lady' who managed to fight all the evil in the world. It was a little niche that got her rather popular around the other kids. It had sparked her to sneak out at night going on 'adventurers' ripe with details about how she came back with various items she often swiped from others wit the stories only being further expanded on from her visits sneaking under a local tavern hearing the various tales of the bards and drunks and using their ideas to fuel her own stories.

Each year Charon watched as the Souburgh Knights came upon the orphanage seeking the older of the children who might be willing to serve as a way out. In her eyes she viewed it as some glamorous escape, picturing some fantasy image of what happened to each of the children who were taken out to be trained. Many of her own stories often eluding to other kids who had left and grand adventures they had managed to find themselves on in their training. While she knew all her stories were made up, she couldn't help but allow those stories to pull her mind to the great heroic deeds the children who left might of done and great beasts slain along the way. When she was fourteen and considered of age to be trained Charon didn't hesitate to pledge herself to work to become a knight.

Naturally... reality was nowhere near as nice as the stories.

Charon quickly found herself in training being worked to the bone. She was set to do chores all while doing physical exercise and other practices to toughen her up. It was a life of constant drills and chores and hard work. Worst, children like her that were orphans tended to be picked on both by the instructors and the fellow squires. It went up to the point of cruelty in certain cases. Any orphans who might give up would simply be sent off to be chore boy and girls meant to do the unsavory jobs for the military. Charon didn't want to be stuck in such a job... and more importantly despite all the horrible things she went through she wanted to be a knight. She worked hard training and proving herself. Sure enough when it came to it, at the age of sixteen she officially was anointed a knight of Souburgh.

Of coarse... that wasn't anything like she imagined either.

While a 'knight' by title... it was far from the fantasy image of a knight. She served as part of the military for the nation acting much more like a guard then anything else. The wide open world she hoped to explore was all but cut off from her. While she had more open reign of the capital city outside of her duty, it just meant she generally had a larger cage rather then being free to adventure the lands. While it was disappointing at first, Charon eventually saw it to be not as bad as she had first imagined. It provided a decent life with food to eat and a certain amount of reverence from the people... granted it seemed to some it was more fear then admiration. Being part of the knights allowed her access to some of their wealth of knowledge. She got access to the library... while not all the material it was enough to get by. She was far from the most academic though she was skilled enough to at least be able to read the various material at a decent pace. It was through much of that reading she learned of magic in particular that of fire. While it wasn't unlikely she could easily get to be a mage if she could manage some magic it might get her prestige and get her to become more prominent and move up in the knights!

Well... she wasn't very good at it.

Granted much of her efforts to learn magic was self learned, she showed herself to be far from a potent wizard. While she held a certain affinity to fire, her ability to produce flame was quite limited and far from practical coming off more as parlor tricks. She spent years practicing... even going so far as to bribe a drunk magician to help train her though it only yielding slightly better results. She could control the flame but when it came to how much she was capable of using, it was apparent she was rather limited. Magic tended to be something trained and expanded at youth, something she never had a chance to learn. While it wasn't impossible she could expand her abilities it was going to be much harder for her. Despite this... Charon wasn't about to give up. If she couldn't use magic and blow them away by sheer force... she would just make a show of it!

Charon had to demonstrate her magic before some higher ups. With a few talented with magic it was a rather far fetched plan to convince them she could use it worth all that much. At most they might bump her rank up slightly but not enough to warrant a position beyond guard duty. That was when Charon's greatest trait, her dumb luck came in. Charon took her sword cheating using some oil to help ignite her flame on it stronger putting all her effort in to show her strength mustering every bit she could while attempting to play it off as being a very trivial matter. All she wanted to do was try and slice a thick wood slab in half in a blaze. That thick wood slab however unknowingly to the testers had been dampened earlier not by water but by oil by a clumsy maid who spilled it all over it soaking it and weakening it. When Charon sliced the slab not only did it cut in half much to her surprise it caught up in a huge fireball wowing the hung over council not expecting such a display. From that day on the nineteen year old was placed on active duty for the knights. While still a low rank she would get to finally explore the world!

Charon roamed the region as part of a small division known as the Black Dogs. Taken on by the leader who didn't value nobility like many of the others, she was one of the foot soldiers in the small division of twelve. Their sole duty was to protect the kingdom taking on duties whether it was bandits, monsters, or even simple guard duty to make sure things went over smoothly. While Charon had wowed the judges with her accidental display, her work as a Black Dog involved doing actual fighting at times, something she could manage albeit she was far from the 'powerhouse' her display had shown. Despite this, Charon only continued to improve with her active work wanting to live up to the name she had manage to exaggerate. Even her skills with fire magic improved learning to use it to supplement her swordplay. She became an accepted member of the group, while behind the captain and the other officers she was on par with the other members of the group. While the rank of captain was a dream she was willing to entertain, it was one she accepted would have to take time to train and become that strong one day.

Unfortunately while it didn't seem like it at the time the end itself was approaching all so quickly near. Her division found itself deployed on more and more jobs. It seemed as if conflict was rising. Cultists groups started to become more regular as more trouble brewed. Demons and the like began to appear more regularly as the army was put on high alert. It was years of little incidents building as things only looked dire. Her division was worked to the bone trying to deal with the threat as the kingdom began to work to send more aid to try and quell the issues. It was something that no one seemed to understand what was happening until the floodgates opened. Soon angels and demons were battling with her Kingdom's Army struggling to maintain any order. It only got worst when the gods came and the destruction upon the land was far greater then anyone could of imagined.

Her division all but fell into shambles. There was little they could do as the gods fought losing number after number in a desperate struggle to try and save the innocent in what seemed pointless. Charon had all but been devastated to see such a sight, yet she didn't want to believe it to be the end. Having gone through so much she wasn't willing to allow herself to lose hope as pointless as it seemed. It was when the battle between the goddess Vyztix of the Woods and Ignis, God of the Eternal Flame. The capital city was devastated in an instant with one meteor shattering nearly half the city in a single blow as another chunk was engulfed in thorny vines attempting to subdue the enemy god and poorly attempt to protect the innocent. It looked as if it was the very end as the two battled it out, many of her division falling until all but herself remained as the battle of the two erupted into the forest scorching it leaving all but burnt vines and plant life of alien nature behind. Charon had been blown off her feet managing to just barely avoid being crushed and burned under the weight of a burning tree.

It was there Charon found herself shaken in the presence of the now seemingly dead Ignis. Charon had approached the god holding her blade. What she had thought was a dead god the being's heart seemed to beat exposed by the wound inflicted by the thorny vines of the goddess who seemed to all but of vanished likely burnt to crisp in the struggle. Charon used fire blade to strike the god's heart. A blow that would of likely done nothing if it was of a regular steel... Charon's blade was magic meant purposely to channel flames. The sword glowed bright red robbing the god of its flame finally killing it as the blade shattered into pieces leaving all but the hilt behind and the god dead finished off by a mortals hands... even if by both sheer luck and the the fact the god was near death to begin with.

Standing over the god's corpse the hilt of her sword in hand a few of the survivors had managed to come check in as the battle seemed to come to an end. Charon holding her broken blade over the body seemed as if she was in some triumphant pose above the god. When asked if he was alive Charon simply replied 'I finished him off' it was all that needed to be heard before some cheering could be heard as those who survived came out. Charon... not one to hold back embellishing a story in her favor felt taken back feeling the need to clarify... but the very despair she could see only prompted her to state again she had slain the god and mankind's hope for the world was not yet lost. It brought a sense of hope to otherwise grieving people as the kingdom was all but in ruin and the lives of many friends and family were lost.

Charon found herself quickly shot up in flame, many unable to believe some unnamed soldier having managed to slay a god yet in their eyes it seemed to be true. She found herself as a symbol of hope for what was viewed to be the end of the world that they had a chance to live. Charon felt for once in her life a sense of guilt... yet at the same time she felt there was more need then ever to go on with such a charade seeing the hopelessness that the people seemed to otherwise have. She pledged herself to help protect the people and find a new home they could live without the tyranny of the gods where they might be able to live their lives once more. A new sword was forged from her from the charred remains of the slain god to act as her new blade.

Charon did what she could to keep the people safe knowing her facade was of little value if a god or other terrifying threat come upon them but wanting to give them some sort of hope. It wasn't long after the great Ygrasmundhil came upon her people giving them a chance to escape from the world away from the gods offering them exactly what she said she could give them... eliciting even more unearned praise for her. Whether it was right or not, her act as a 'godslayer' had helped the people she was with to have hope enough to survive on this hell scape of a world. It was only her responsibility to carry on with that title to give them a fighting chance in some new world after all, right?



High Concept
A lowly knight who rose to prominence through falsely associated deeds and having to live on a bed of lies for the sake of herself and others.
Items and Equipment
Weapons
Flameberge (Broken)
Charon's original magic sword given to her as part of the Black Dog division. The blade is magical designed in order to help channel the power of flame from the user in it in order to attack while minimizing the cost to the user. Upon being stabbed in the dying god Ignis's heart, the blade consumed his remaining flame before shattering into pieces inside leaving all but the hilt and a tiny portion of the blade.

Deiciardor
A sword created in part from the flame god Ignis's heart. The blade itself is able to produce a very powerful flame the user is able to control. The sword itself is incredibly durable. While held by someone who isn't Charon its powers will lay dormant the blade itself created in part to be linked with just the person it was created for.

Armor
Charon uses plate armor focused around her more vital spots. Far from the most protective but... yeash can her sword make things hot.

Items
None
Abilities
Skills and Abilities
Very Agile
Being a bit of 'thief' in her youth and sneaking about has lead to Charon being quite agile. While her knightly training helped to strengthen her her agility still remains one of her greatest traits to give her an advantage
Skilled Swordsman
Charon might of flubbed much of her achievements, but she is still a talented swordsman. While she won't go slaying gods with it anytime soon, don't underestimate her way with the sword.
Moderate Slight of Hand
An old talent she still has some skill with. Charon has swiped numerous things as a child to bring back to the orphanage. While she is a lot more rusty then she use to be, she still has some of that talent and will use it to her advantage (usually with gambling).
Charismatic Storyteller
While her crazy feats might not be true... the way she is able to tell her stories and her manner around others tend to weave people into her tales and to go along with them.
Dumb Luck?
Is it really a skill to have dumb luck? Charon has had cases of dumb luck pay in her favor far too many times for her own good. it in large part fuels her love of gambling... even if it doesn't tend to work out for her wth gambling like it does in other places.

Magic
Flame Magic
Charon has the ability to control fire magic able to shape and alter the flame she creates to her will. Over the years she has learned to garnish her magic quite a bit to make a rather flashy show of it to others. It is in part this understanding of magic that allows her to control Deiciardor's flames as much as she can, even if she has to be careful as to not lose control of the amount of flames the blade can emit.

Weaknesses
Average Strength
For a Knight of her prestige she has moderate strength. A large part of her use of her fire magic stemmed to suppliment her physical weakness by giving her attacks more umph to make a physical show of force easier for her to engage with.

Scant Armor (Typically)
Charon doesn't like heavy armor... most of her armor while reasonable only covers vital areas. While it is reasonably for not cooking herself with the heat of her sword, it still is a weakness that can be exploited

Low Magic Reserves
As elaborate as the flame showcases Charon puts on, those flames are primarily generated through her sword rather then herself. Charon has rather low Mana reserves of her own, limiting her use of magic greatly without her sword to create the flame. It is a large reason she carries her blade with her at all times in order to 'leech' some of the flames from the blade to act as if it is her own.

Built on a Bed of Lies
Her entire reputation is built upon lies. While not all necessarily her fault, it is still something she has some responsibility for. While she holds some remorse for it, she knows it is something she has to further perpetuate knowing it gives others hope she doesn't dare wish to extinguish.


Fluff

Quotes: "One should not bet against one who struck down a god, it is best to give up now then to suffer a death without any afterlife." - Charon attempting an intimidation/bluff check
Theme: None so far
 
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BASIC INFORMATIONName: Isiah Dakilrost
Aliases: ---
Race: Human
Occupation: General, 2nd Division of Sparhard

Age: 29
Gender: Male
Height: 6'3

Sexuality: Heterosexual
High Concept: A shady, yet skilled officer that is steadily climbing the chain of command

Personality: A wild card. That is exactly what Isiah is. No one knows what his next move would be, what he is planning, what is in his scheming mind.

Although, he does exert this strange aura of unwavering confidence and resolve, despite the fact that he looks completely gloomy and his voice is quite monotonous. According to those who have worked under and with him, he is a man who will do anything and everything to achieve his goals, even if the risks are too high and the cost is too much - a man who will stop at nothing to reach the end goal.

BACKSTORYThe Dakilrost clan. A long-spanning bloodline that yearned for excellence, not just in a single field or aspect, but in every possible one of them. However, this goal was hindered by the limits of their humanity, and many more - hence, they decided to do a excruciating process to rid them of their obstacles.

And after generations and generations of thoroughly selected breeding with people who had specific desired traits, they eventually became a clan of fearless people, with unnaturally strong resolves - which unfortunately brought their downfall in the end of days back in the old world, with most of their clansmen being a part of the pivotal forces that drove the war to escalate and worsen at an alarming rate.

Isiah is no exception to this fate.

While the remnants of the clan served their punishment in new world, Isiah slaved away and struggled to even reach the bottom ranks of Sparhard's hierarchy and be relieved of his clan's sentence. Aided by his burning resolve, though the goal remains unknown, he has proven his worth to Sparhard through numerous developments and changes that he has been a part of - eventually allowing him to get a steady climb through the ranks.

Though he has not earned the complete trust of the inhabitants of the city and its officers, his actions seem to be showing that he is working for Sparhard's glory. For now, that is.

FLUFFHobbies:
- Reading books
- Scribing
- Sightseeing​

Quotes:
"Marshal, if I may? I see several flaws with that approach."​

Theme: ---
PHYSICAL DETAILSWeapons & Armor:
Runic Vest - A leather vest magically enchanted by runes, enhancing durability and allows increased flexibility for complex movements.

Magecraft Amplifiers - A pair of customized, conductive gloves to further enhance Isiah's magical capabilities.​

Items & Personal Belongings:
General's Uniform (2nd Division) - A uniform set worn by Generals of Sparhard. This one is designed specifically for a General of the 2nd Division.

Sparhard Insignia (General) - An emblem depicting the crest of Sparhard, which shows military authority. This one is fit to the rank of a General.​

Skills & Abilities:
Prime Tactician - Isiah is a master of strategy, he always has a plan to every situation he encounters or he is yet to encounter. Whether it be in the battlefield, at his home ground, even at simply talking with other folks. His prowess in this aspect has even gotten him to become a fearsome rising political power that's caught the attention of a fair amount of other officials and high-ranking members of other neighboring cities.

Wild Card - Isiah's unpredictable nature grants him an extra edge to most things.​

Spells & Magic:
Storm Incarnate - Isiah's accumulated knowledge in the field of magic, focusing on the usage of lighting-based and thunder-based magic - from the most basic spells and rituals, to extremely complex ones. There are even unique spells of varying degrees that he has specifically crafted for his own use.​

Weakness:
Mortal Limits - Isiah, while he is quite a specimen, he is still a human. A mortal. Lethal injuries, sickness, growing old, etc. would easily bring him to his demise.

Skirmisher - Isiah isn't built, nor is he capable to going on lengthy, and consecutive head-on fights. After all, he does prefer to let his underlings to the dirty work while he lies behind the curtain, planning his next move.​
 
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  • BASIC INFORMATION
    Name
    : Adventurer 3
    Aliases: Adventurer 2, Knight Babysitter
    Age: 42
    Gender: Male
    Race: Human
    Height: 6 foot on the dot
    Town: Oakenhall
 
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BASIC INFORMATION
Name
: Ricotta Obsidion
Aliases: Rico
Age: 23
Gender: female
Race: Moor Draconian (a humanoid race with several dragonic traits plastered over them, in Ricotta's case it's the horns and tail. They're strong and predatorycarnivorous race. When a draconian has more dragonic traits instead of humanoid traits that their appearance resemble more of a anthromorphic dragon, they will be categorized as high draconian instead.)

PERSONAL
Sexuality
: bisexual
High Concept: A musclebrain that tag along in Isiah's quest in climbing the hierarchy.
Backstory: The Obsidion clan, a bunch of muscle-flexing and battle-seeking draconians. They pride themself as a reliable mercenaries back in the old world, and they still doing it now in the new world. Even though their number had dwindled drastically after they foolishly tried to fight a primal dragon that invaded them.

Ricotta was one of the survivor from that battle, along with six others. They went separate ways. She's now working as one of the member of 2nd division of Sparhard military under the command of Marshal Isiah. Due to her skill, she become the ace of the 2nd division.

PHYSICAL
Weapons & Armor
:
Sword - a regular sword.
Padded jacket - Ricotta's everyday armor. It's comfy and offer some minor protection.
Items & Personal Belongings: nothing notable for now.
Skills & Abilities:
Warrior - Trained to fight since young. Ricotta has mastered her clan's swordmanship technique. The four swords style.
Martail Art - Not only she learned swordmanship, Ricotta also mastered the martail art. Draconian's exclusive martial arts that allow them to use their tail for various activity with amazing finesse, like picking their nose.

Spells & Magic:
None

Weaknesses:
Glutton - Draconian needs at least three times the portion of a normal human to function properly, and most of it should consist of meat. Ricotta is no different. Sometimes other soldiers joked about 50% of those nutrients goes into the tail while only 5% goes into the brain.
Hedonist - Likes to indulge herself whenever she has money. So she tends to only have no more than several coppers in her pocket.

FLUFF
Hobbies
: eating, fighting and raking money. Three principals of Obsidion's life.
Quote\s: "That ass of yours looks tasty. Let me take a bite."
Theme:
 
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"Oh me? Well I'm just an adventurer for fun"
BASIC INFORMATION
Name
: Aeneas Argyros III
Aliases: Hero Prince, sir dazzling, cheeky bastard, kinslayer
Age: 23
Gender: Male
Race: Human

PERSONAL
Personality:
Self proclaimed Adventurer with enough ego for a squad of men. Aeneas plays the jester with a muschevious smile on his face, never seeming to take anything seriously. There's no better time to throw a quip or a sarcastic remark then every five minuets, or maybe a cheeky lie or two. Somewhat of a flirt Aeneas borders between harmless joking and poking someone's buttons.

While Aeneas plays a charismatic Swashbuckler beneath the surface he's a calculating and intelligent man. Quick on his feet and resourful Ahead is always two steps ahead of the competition. Despite his facad Aeneas isn't very boastful of his feats in the old world, nor does he like talking about what happened at the end of that world. Killing his father in cold blood isn't something he takes any pride in, but it had to be done to save his people.

Sexuality: Bisexual
High Concept: Prince turned dashingly handsome swashbuckler
Backstory: Born as the one and only crown Prince of Cothia, a maritime kingdom which dabbled in trading among the seas. Now into the more boring childhood stuff, Aeneas's mother passed away when he was young, due to a plague that swept through the kingdom. Aeneas's father never remarried and never had anymore children, leaving Aeneas as the only heir, because of this Aeneas's father became strict, not allowing his son to leave the castle and enrolling him into a tight education. Day in and day out Aeneas spent his time studying, being tutored and probably even more studying. He hated it and while the knowledge he gained from it was useful it was just really boring.

So this is around the time his muschevious side started. Sneaking out of the Royal palace was a start, wandering around the capital Aeneas observed the common folk, learning how they went about their day so that he could blend in. Aeneas was a smart kid and he didn't attract any trouble while adventuring out, usually keeping a low profile. A lot of the time Aeneas went from tavern to tavern to hear stories of sea faring sailors and adventurers he even learned how to cheat at card games by watching scammers trick poor suckers.

As time passed and Aeneas got older he began to interact more with people, more so since he wasn't a child anymore. He gained a new understanding of his subjects, and as he got older Aeneas began to care less and less about keeping his identity a secret. Did Aeneas's father like this? Of course not but the people loved him, what other Prince could cheat you out of your money and give it back as a joke?

When all hell broke loose at the end of the world demons ran amuck across the kingdom and their own patron god of the ocean Khesdos rose from the seas, it was clear that Cothia was screwed. Khesdos rose the sea, flooding every coastal settlement, and demons swept through villages and smaller cities, leaving no survivors. What did Aeneas's dad do durring this? Nothing. He was a religious fanatic who believed Khesdos was purging the unworthy, Aeneas couldn't believe his father's words people were dying and all he could do was smile kindly at the thing that was doing it. Aeneas's father was stern in his decision, going as far as using the military to keep everyone in the capital, as half the population drowned from the gods might and demons ran rampant through the streets.

Aeneas did something desperate, something that he would regret for the rest of his life. Knowing his father and knowing that nothing could change his mind, he unsheathed his sword and stabbed his father in the back. Aeneas will never forget the look of betrayal and sadness on his father's face when he died, maybe there was a path where he didn't have to die, but Aeneas chose the easy option. After that he went to help his people, saying that his father had been corrupted by a demon and he had put him out of a misery, Aeneas wished it was true but alas he couldn't.

Hearing of the new world Aeneas took charge of leading whoever was left in the capital towards one of the portals, fighting on the front lines as waves of demons attacked the survivors. Marching across the Kingdom they finally made it, hundred if not thousands survived due to Aeneas's actions and his leadership, they reveared him as a legend, calling him the Hero Prince.

Though after getting to the new world Aeneas seemingly dissapered, realizing a chance to live a life where he wasn't constantly reminded if his sins, a life where he could be free. Not as a Prince, but an Adventurer.

PHYSICAL
Weapons & Armor
:
Royal Cothian sword: A traditional sword forged in Cothia as a sign of power and wealth. Made out of light and durable metal, a perfect match for the Cothians majestic sword style.

Handgun: Trusty flintlock pistol, pretty self explanatory, but it does take some time to reload

Light Armor: Armor covering his shoulders and left arm (his main sword hand), made out of the same lightweight metal of his sword.

Items & Personal Belongings:
Traditional Cothian clothing: Clothes fit for the seven seas of course modified by the Hero Prince himself.

Royal rings: Two silver rings that hang on a necklace, one for the Prince of Cothia and the other for the King.

Skills & Abilities:
Silver tounged: Aeneas can tell a lie with a straight face, not showing any sign of fabrication.

Talented Swordsman: Mostly due to the unpredicaltability of the Cothian style of swordplay, a dance like style which sum symbolizes the ocean, calm and majestic but could strike at any moment.

Slight of hand: One of the many hobbies that Aeneas picked up in his childhood, most are simple tricks that help a lot when cheating at card games.

Tactician: A part of his princely schooling, he has a good understanding of battle, though he sticks to his out of the box and unorthodox strategies.

Spells & Magic:
Illusion magic: Over the years Aeneas has honed his skills with illusion magic, being able to create illusions of people and objects. From a distance it's hard to distinguish real from fake, but as a person gets closer the easier it is to see.

Weaknesses:
Weak against ranged opponents: Since Aeneas is a more mid to close ranged fighter he has little to no ways of dealing with ranged opponents. His lack of armor leaves him vulnerable to arrows and he has no way to protect himself from magic.

Afraid of responsibility: Ever since he was a kid Ahead has been afraid of one day taking the throne, sure said the one is now destroyed along with the world. Despite being raised to and being rather good at it Aeneas has never seen himself as a leader. Hence is why he keeps as far away from Farsdock as possible since that's where the Cothian Refugees settled.

Downplays his own achievements: Sure Aeneas calls himself a dashing adventurer and boast about his adventures, but that's all apart of his facade. The true Aeneas doesn't view his actions as heroic, durring the Apocalypse he saved hundreds of Cothians, a deed fitting of his Hero Prince title. Though if you'd ask him about it he's just say, "I just swiped my old man's treasury and high tailed it to the portal."

Not skilled with any other weapon: Durring his princely schooling Aeneas was taught how to fight with a sword and nothing else. So if he would lose his trusty partner in crime he wouldn't be of much use in combat.

FLUFF
Hobbies:
Reading
Swimming
Cheating
Flirting
Quote\s:
"How about a card game, don't worry I won't cheat this time"
"You're an open book"
"Looks like I'm always at the right place at the right time"
"Gaze as long as you like sweetie"
 
[div class=fyuriwrapper][div class=topper][div class=charactername]Zion Sherrazine[/div][/div][div class=wrappertwo]
[div class=left][div class=faceclaim]
[/div][div class=textarea]

[div class=subheader]BASIC INFORMATION[/div]
Real Name: Ezekiel Jeremiah Dakome
Aliases: In the old world, Ezekiel was known as the "Kingslayer". He is currently using the fake name "Zion Sherrazine".
Age: 26
Gender: Male
Race: Magically Enhanced / Cursed Human - Ezekiel Zion possesses abilities that resemble magic but are in reality apart of him as if they were biological traits. These abilities come from his time in the assassin's guild where the initiation process included the participants to drink from elixirs that left the majority of the drinkers dead and the remaining with new powers. These abilities are different for every person but they all share one negative trait: it leaves the person who drinks it with a shorter lifespan than the average human. The elixir left Zion with a strange red mark around his left eye.


[div class=subheader]PERSONAL[/div]
Sexuality: Heterosexual
High Concept: A former assassin who aimlessly goes village to village looking for his next thrill
Backstory: At the young age of four, Zion was taken from his parents by people dressed in black. It was only when he was older that he discovered his parents owed a debt to an assassin guild that they could not repay so they took the kidnappers only thing they valued: their child. Since he was so young, Zion did not feel any resentment to his kidnappers and thought of them as his own family.

Zion grew up a lot quicker than other children his age would. He didn't get to play with the other kids, he learned how to read, write, and put a knife in someone's throat before they even saw you. He was also trained to kill in unconventional ways via poison and traps. By the time he was twelve years of age, Zion could kill most men double his age and had the maturity of a thirty year old man. He had also learned to be extremely independent as he was left to figure out how to provide for himself. It was also at this time that Zion had seen people in his age group for the longest time.

The training that he underwent was just in preparation for the literal trial that all children (taken by the guild) in his age had to participate in. It was a very simple process but it was problem the most painful thing Zion had to do in his entire life. The children were to drink potions from a small glass and wait to see if they would survive. The potion made all the children fall to the ground and scream with pain and after an hour, there were only three kids left out of the twenty that participated in the trial (see Spells & Magic to see the effects).

After surviving the trial, Zion was accepted into the guild. He was given new clothing and new weapons. He was finally allowed outside but was warned that the guild was the most important thing to him. He had also figured out to keep their identity a secret they had refrained from giving their organization a name. Even when he was accepted, Zion had very little idea what the purpose of the guild was but soon found out at the age of fifteen.

He had killed a king who was rumored to be taking an unreasonable amount of funds from his citizens and kidnap girls from outside of his domain. This was Zion's first assignment yet it was not as difficult as he thought. Since he was a child, he was able to get to the main castle with ease and the whole operation took less than an hour. After seeing how Zion performed that assignment, he was sent to kill four vassals of nearby kingdoms within the span of three years (among other smaller targets) and completed them all. It was his most recent assignment where things nose dived. Zion was assigned to kill another king but he received this message from an affiliate of his in the guild while he was on his travels. The assignments are usually given at very specific times when the target is very weak but this time that wasn't the case. This time around, it seemed the guards were waiting for him and Zion was imprisoned to await his fate. It took him several weeks in prison to realize that he was set up. His associate had set him up out of jealousy as Zion was climbing the ranks in the guild, leaving him in the dust.

Six nights before his scheduled execution Armageddon began and two nights after that, the prison was nearly destroyed, giving Ezekiel the chance he needed to escape. Now in the new world, Zion travels between cities and small settlements literally looking for anything to do. His entire life he was surrounded by people telling him what to do and he isn't sure how to live without that.

[div class=subheader]PHYSICAL[/div]
Weapons & Armor: Zion owns a pair of twin swords four throwing knives. His clothes vary but you will never see him wear anything heavier than leather armor.

Items & Personal Belongings: Zion always wears a headpiece with a diamond front. He claims it is his favourite stolen item. At a young age, Zion learned how to make an oil that can go on any blade. When the oiled blade cuts through flesh, it leaves that body part numb within seconds.

Skills & Abilities:
Natural Thief - As a former member of an assassin's guild it is no surprise that Zion is a skilled and efficient thief. From pick-pocketing to unlocking vaults, Zion is able to steal whatever he wants.
Combat Proficiency - While his twin swords are his main weapons, Zion was taught to adapt to situations without them. He is able to shoot from a bow, use throwing knives, and even effectively use pole-arms.
Silver Tongue - While his ability to persuade others to do things is rusty, he is still able to do it. Most of his former work required him to think of ways to get past people without killing them so he has a satisfying amount of experience in this area.
Speed, Speed, Speed - Zion is very confident that he is one of the faster humans in the new world. This speed applies not only to running, but in battle as well.

Spells & Magic:
Smoke and Mirrors - After the trials, Zion was granted the ability to turn into visible clouds of black smoke. While not the exact same as invisibility, it is quite useful for infiltration. While he is in this state, he can not be hurt by physical attacks. He can also create up to three clones of himself which dissipate into clouds of smoke when pushed to hard. To a stranger, these powers may seem like some type of magic but it is apart of Zion just as the ability to speak or breath is.

Weaknesses: While not stupid, Zion has a very hard time doing things without instruction. He has spent nearly his whole life around nearly sixty people and now that he doesn't have that he feels lost. He can be unnaturally fidgety and clueless when by himself. To put it in clearer words, he is more of a follower than a leader. He is afraid that he will never find a new family or something/someone to follow in this new world. Even though Zion does not realize this himself, he does not know how to make meaningful relationships. One could argue that the guild is a good example of that but they forcefully took him from his home. He understands the science or the factual reasons behind people's actions but nothing more than that. Another weakness Zion has is that he is unmotivated to do something if there isn't anything in it for himself (so you won't see him helping people just for the good of it). His last and most fatal weakness comes from the potion he drank as a child. While it gives him an edge in life and battle, it decreases his natural lifespan by at least twelve years. The oldest someone has died from this potion is forty years old.

[div class=subheader]FLUFF[/div]
Hobbies: In his free time, Zion enjoys stealing, reading, and oiling his weapons.
Quote\s: "Well, this'll be fun I guess."
Theme: N/A

[/div][/div] [/div][/div][div class=fyuricredit]code/design by @Fyuri[/div]
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Elodin Evernight
Name
:
Elodin Evernight
Aliases:
The Darkwalker,
Age:
30
Gender:
Male
Race:
Human

PERSONAL
Sexuality
:
This ship SALES straight (I'll never stop doing that)
High Concept:
Conquer the internal war of shadows and light within himself.
Backstory:
For most kids, hearing voices in the shadows is a cause for concern. If you woke up one night and saw a figure made of shadow standing at the foot of your bed, perhaps the right thing to do would be to scream. Perhaps it was Elodin's last name that made him more susceptible to this sort of thing, or perhaps Elodin's bright young mind and wandering consciousness attracted these types of horrors. Whatever the reason, Elodin Evernight's connection with the Groth-Lakkar (the Shadow World) is unmatched. Learning the art of illusion magic, his natural gift with the Shadow World allowed him to create vividly realistic illusions, and when he was low on energy, he could use the power of the Shadow World, his Lakkari, to fuel his illusions.

He grew up in a very rich family, a power and very ancient family that had managed to survive the centuries of struggle. However, when the Cataclysm came, and the world threatened to destroy itself to no redeemable point, Elodin answered the call from Ygrasmundhil, and joined the group to enter a new world. With his expertise in projecting himself into the Shadow World, his knowledge and power was gratefully accepted in this task. Upon entering this new world however, he developed a sense of hate towards it. He missed his friends and family, and missed the power and wealth they held. Striving to learn about what caused the cataclysm, he sought wisdom from the master of their order, Ygrasmundhil. When the man refused to answer this, and forbade him to research it, Elodin found himself obsessed with trying to find answers to his now darkened past.

PHYSICAL
Appearance
:
1567961016658.png

Weapons & Armor:
He wears no armor, as he feels it impedes his senses from Groth-Lakkar. He wears a suit (as depicted) which stores much of his magical supplies, most of which are for illusions or quick getaways.

Items & Personal Belongings:
He has various powders, flash bombs, trinkets, and items that help with his illusions. None of them do much damage in combat, but they can create bits of distractions for him to use his illusions to the best of his abilities.

Skills & Abilities:
His slight of hand is outstanding-it has to be for someone like him. He is also a good hand at picking locks, and he has found that he is decent at most instruments-probably because of his deft hands. If he wanted to, he could be an exceptional thief.

Spells & Magic:
His Illusions can be generated by his own power. These are extremely realistic, and can indeed harm people if they believe in his illusions. This type of illusion magic breaks the mind, and only a select few spells allow him to kill opponents.
However, his powers from the Shadow Realm have a much darker side. Unlike his illusions, his Shadow Magic can create real things, and the combination of real and false attacks, it is almost impossible to tell the difference. Elodin can pull from the Shadow World for extra power, but the more he pulls, the more dangerous it becomes, as the Groth-Lakkar always look for the opportunity to corrupt and takeover a magician's mind.
He also has the ability to travel into the Shadow World. Very few in his craft have the ability to do so, and while most can only project their consciousness into it, he can take his physical form and walk in and out. However, the longer he is in there, the more negative effect it has on his sanity and soul.
The Shadows are inherently evil, and without control, they will always have a bad intent. Ex: If I wanted to throw a snowball at someone with the shadows, a lack of control would cause it to throw the snowball with a frozen spike in the middle.

Weaknesses:
He is not much of a physical fighter, and while his abilities to escape and make distance between his opponents are excellent, he still would be no match for anyone skilled in combat. His Shadow Magic also is extremely weak in bright light, and his shadows are more easily vanquished with silver.


Hobbies:
He loves practicing his craft, and is even more fascinated with the Groth-Lakkar. Despite it's evils, he constantly tries to gain more and more control of the Shadows. He also likes traveling into the Shadow World, trying to build up an immunity so he can travel in it longer. Has it worked? Who knows.

Quote\s:
"It's true they say it's always darkest before dawn...but does that mean it's brightest before the dusk?"
Theme:



Birdsie Birdsie
 
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right: 5%; display: none"] Essentials [div class="tabnav" style="left: 10%; top: 85%; right: 10%;"][div class="tab"]home[/div][div class="tab"]persona[/div][div class="tab"]physique[/div][div class="tab"]extra[/div][/div] [/div] [div class="header personaheader" style="left: 18%; top: 2%; display: none"] Persona [div class="tabnav" style="left: -30%; top: 18%; right: 100%; justify-content: flex-end;"][div class="tab"]home[/div][div class="tab"]essentials[/div][div class="tab"]physique[/div][div class="tab"]extra[/div][/div] [/div] [div class="header physiqueheader" style="right: 2%; top: 15%; display: none"] Physique [div class="tabnav" style="left: 57%; top: 6%; right: 0%;"][div class="tab"]home[/div][div class="tab"]essentials[/div][div class="tab"]persona[/div][div class="tab"]extra[/div][/div] [/div] [div class="header extraheader" style="left: 59%; bottom: 5%; display: none"] Extra [div class="tabnav" style="left: 22%; top: 15%; right: -70%;"][div class="tab"]home[/div][div class="tab"]essentials[/div][div class="tab"]persona[/div][div class="tab"]physique[/div][/div] [/div] [div class="homecontent"] [div class=titletabs] [div class="titletab"]essentials[/div][div class="titletab"]persona[/div][div class="titletab"]physique[/div][div class="titletab"]extra[/div] [/div]Lucia
Fountaine [/div] [div class="homecontentmobile contentmobile"] Lucia Fountaine [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="mobiletab"]essentials[/div][div class="mobiletab"]persona[/div][div class="mobiletab"]physique[/div][div class="mobiletab"]extra[/div] [/div] [div class="essentialscontentmobile mobiletabset"] Essentials [div class="line linehorizontal" style="margin-top: -10px"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=mobiletabs][div class="mobiletab"]home[/div][div class="mobiletab"]persona[/div][div class="mobiletab"]physique[/div][div class="mobiletab"]extra[/div][/div] [/div] [div class="essentialscontent contentmobile" style="display: none;"] [div class="flexcontent essentialsbox alignright"] [div class=infotitle]basic information[/div] [div class=scrollbox] [div class=inforow] [div class=infoq]name[/div] [div class=infor]Lucia Fountaine[/div] [/div] [div class=inforow] [div class=infoq]aliases[/div] [div class=infor]Pioneer Fountaine
Miss Pioneer
Guide[/div] [/div] [div class=inforow] [div class=infoq]age[/div] [div class=infor]Twenty-Five (25)[/div] [/div] [div class=inforow] [div class=infoq]gender[/div] [div class=infor]Female[/div] [/div] [div class=inforow] [div class=infoq]race[/div] [div class=infor]Human[/div] [/div] [/div] [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="line linevertical"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="essentialsbox flexcontent"] [div class=infotitle]Detailed Information[/div] [div class=scrollbox] [div class=infoq]Pioneer of the Guild of Adventurers[/div] [div class="infor leftindent"]A first generation Pioneer, whose primary objective is to establish other guild halls.[/div] [div class=infoq]Swordmaster[/div] [div class="infor leftindent"]An individual steeped in the art of the blade, well versed in high level techniques[/div] [/div] [/div] [/div] [div class="personacontentmobile mobiletabset"] Persona [div class="line linehorizontal" style="margin-top: -10px"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=mobiletabs][div class="mobiletab"]home[/div][div class="mobiletab"]essentials[/div][div class="mobiletab"]physique[/div][div class="mobiletab"]extra[/div][/div] [/div] [div class="personacontent contentmobile" style="display: none; flex-flow: row-reverse nowrap;"] [div class="personabox flexcontent"] [div class=infotitle]Personal Information[/div] [div class=scrollbox] [div class=inforow] [div class=infoq]sexuality[/div] [div class="infor leftindent"]Heterosexual[/div] [/div] [div class=inforow] [div class=infoq]high concept[/div] [div class="infor leftindent"]A well known adventurer and Pioneer, leading and exploring the new world of Melicau, while wielding her unique sword style.[/div] [/div] [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=infotitle]Backstory[/div] [div class=scrollbox style="flex: 4"] Just as in Melicau, in the old world, Lucia Fountaine was an adventurer. She was born in the Frontier City of Paudsin of a moderate kingdom that bordered the Great Forest. Her parents, a female knight and male adventurer, cared for Lucia and raised her with both love and strictness. Her mother was a guard knight of the local order, and her father was a well known and respected adventurer of Paudsin. The mother was a practitioner of the Hidden Strike Sword Style, and after a bit of convincing, started to teach Lucia how to wield the sword from an early age. She advanced at quite a good pace, wielding considerable strength by the time she was 10. While she was quite busy, she was given quite the amount of freedom as long as she kept up her studies. As such, during her breaks, she'd run through the streets of the city playing.

During her childhood, Lucia was brought around by both of her parents, to visit the knight barracks and to explore the frontier. While she experienced several events throughout her youth, most of which were dangerous, she didn't experience any serious disruptions to her life. She actually became quite strong enough to rival seasoned adventurer by the time she was 15. At around that age, when she defeated a new recruit at her mother's knight order, she was urged by her parents to become an adventurer. At their behest, Lucia became a local adventurer and quickly climbed the ranks with her Hidden Style teachings. During her time hunting and doing quests near Paudsin, she continued her studies in the sword style. It was during this time that her personality and mannerism started to mature and become more focused.

Around the age of 20, Lucia decided to leave Paudsin and explore more of the world, spreading her name through the towns and cities she visited. She gained experience and learned how to fight both in groups and as a solo. Perhaps because she never formed a permanent party with anyone, she became a more serious and mature person. Out in the field, she would remain tense and serious, breaking her guard only a few times or among known allies. In the city, her gaze would soften and she would engage with the local children's play.

When the Apocalpyse broke out, Lucia quickly returned to the City of Paudsin. Although it was severely damaged, the city still stood by the time she got back. Outside the city laid piles of demons, and inside, bodies of the wounded. Lucia managed to find her parents, both of whom were heavily wounded. Lucia decided to stay and aid the city in its defense for several days, however it soon became clear that it will fall. When it was clear to all, she was ordered by her parents to lead the citizens out of the city and to safety. After a tearful goodbye, she and several other young fighters, adventurers, and knights, guided the civilians out and away from the battlefield. For several days, they moved and fought, following rumors of a portal to another world. Upon meeting a cabal mage, they were able to escape into the new world.

Finally able to breathe peace, Lucia mourned for a few days before joining those establishing the new City of Newtown and the new Guild of Adventurers, where upon she became one of the first Pioneers. [/div] [/div] [/div] [div class="physiquecontentmobile mobiletabset"] Physique [div class="line linehorizontal" style="margin-top: -10px"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=mobiletabs][div class="mobiletab"]home[/div][div class="mobiletab"]essentials[/div][div class="mobiletab"]persona[/div][div class="mobiletab"]extra[/div][/div] [/div] [div class="physiquecontent contentmobile" style="display: none;"] [div class="physiquebox flexcontent alignright"] [div class=infotitle]Equipment[/div] [div class=scrollbox] [div class=inforow] [div class=infoq]Weapons[/div] [div class=infor]A Longsword
Hunting Knife[/div] [/div] [div class=inforow] [div class=infoq]Armor[/div] [div class=infor]Leather Armor & Layered Cloth
Weathered Mantle
Metal Arm Guards
Boots
Cotton Undershirt[/div] [/div] [div class=inforow] [div class=infoq]Items[/div] [div class=infor]Guild of Adventurers Card
Pioneer Item Box (Guild & Pioneer related items)
Coin Pouch
4th Volume of the Hidden Strike Style[/div] [/div] [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=infotitle]Skills & Abilities[/div] [div class=scrollbox] [div class=infoq]Swordmaster of Hidden Strike Style[/div] [div class="infor rightindent"]Skilled in the art of the blade, Lucia is a practitioner of the Hidden Strike Style, a style all about efficiently and secretly imbuing attacks with magic. This disrupts enemy's thoughts and predictions through unexpected changes in an otherwise normal strike. Success in an attack is determined by the timing and control of magically enhanced strikes. This style uses magic to focus on the physical aspects of the blade, such as putting in magic to strike with greater force, move faster at the final moment, and blind the enemy as if light is reflecting off the blade. Lucia still has a bit more to learn, however since she is only the practitioner in Melicau, she is considered a master.[/div] [div class=infoq]Pioneer of the Guild of Adventurers[/div] [div class="infor rightindent"]A trustworthy individual with leadership qualities. Many respect and trust her and are willing to follow her orders.[/div] [div class=infoq]Survivalist[/div] [div class="infor rightindent"]Her time being an adventurer as well as surviving through the apocalypse has taught her how to survive on her own.[/div] [/div] [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="line linevertical"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="physiquebox flexcontent"] [div class=infotitle]Magic[/div] [div class=scrollbox style="flex: 3"] [div class=infoq]Hidden Strike Magic[/div] [div class="infor leftindent"]It isn't so much magic, but more like enchantment. By imbuing her blade and equipment with magic, she can achieve desired results. The magic is used in conjunction with her Hidden Strike Sword Style.[/div] [div class=infoq]Hidden Strike Magic - Strengthened Strike[/div] [div class="infor leftindent"]Empowers the Attack to have more force behind it.[/div] [div class=infoq]Hidden Strike Magic - Reflective Blind[/div] [div class="infor leftindent"]Makes the light that reflects off the blade shine extremely bright[/div] [div class=infoq]Hidden Strike Magic - Sudden Mass[/div] [div class="infor leftindent"]Magically increases the weight of the sword.[/div] [div class=infoq]Hidden Strike Magic - Sudden Speed[/div] [div class="infor leftindent"]Magically accelerates the sword for a short moment, making it swing even faster.[/div] [div class=infoq]Hidden Strike Magic - Illusory Blade[/div] [div class="infor leftindent"]Makes the sword appear shorter/longer than what it really is.[/div] [div class=infoq]Hidden Strike Magic - Sword Wave[/div] [div class="infor leftindent"]After a swing, a blade of magic is emitted and launched forward several meters.[/div] [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=infotitle]Weaknesses[/div] [div class=scrollbox] Long Range Attacks
Overwhelming Attacks
Magic Attacks [/div] [/div] [/div] [div class="extracontentmobile mobiletabset"] Extra [div class="line linehorizontal" style="margin-top: -10px"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=mobiletabs][div class="mobiletab"]home[/div][div class="mobiletab"]essentials[/div][div class="mobiletab"]persona[/div][div class="mobiletab"]physique[/div][/div] [/div] [div class="extracontent contentmobile" style="display: none;"] [div class="line linevertical"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class="extrabox flexcontent"] [div class=infotitle]Hobbies[/div] [div class=scrollbox] Sword Practice
Carving wooden sculptures
Exploring [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=infotitle]Quotes[/div] [div class=scrollbox] "Pioneer Lucia Fountaine, at your service."
"A Swordmaster? I guess..."
"Protect what you can when you still can." [/div] [div class="line linehorizontal"][div class="diamond"][/div][div class="diamond"][/div][/div] [div class=infotitle]Theme[/div] [div class=scrollbox style="flex: 3"] [/div] [/div] [/div] [/div][/div]
 
I will mend the mistake that is you by own hand!
Draigh Levinfang

1568886096765.png

  • Name: Draigh Levinfang

    Aliases: Cardinal Draigh Levinfang, The High Fenrir

    Age: 24

    Gender: Male

    Race: Human

    Alignment: Lawful Good
 
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BASIC INFORMATION
Name
: Lacuna Episkiazo
Aliases: ?
Age: Indeterminate, but appears to be in her 20s
Gender: Female
Race:
Shadows are native to Groth-Lakkar, the Shadow World. This plane of existence lies against, or underneath, the real world and appears as a distorted, murky reflection to visitors from the Material. Lurking in Groth-Lakkar is the Shadow itself, which is both a pool of malefic power and a mass of individual consciousnesses, linked by their singular nature but with individual minds, aspirations and goals. The Shadows within the Shadow vie to control as much of that power as they can, contesting each other for dominion.

Their war spills out into the Material whenever possible, for the real world is the only outside source of energies to enlarge their own. Draining life, soul and magic to Groth-Lakkar increases the pool of power there, while elevating the enterprising Shadow who brought it about in the minds of their peers and rivals. However, their only typical connection to the Material lies through cultists, as well as those Mages and Planewalkers that can project themselves to Groth-Lakkar itself. Acting upon those pawns, Shadows extend their reach into the Material to harvest its energies by using cultists to offer them sacrifices, or by corrupting wizards through the exchange of power.

Beings of shadow, they are ineffable and difficult to harm in their natural state. In darkness, Shadows can come upon their prey and begin to drain their breath away, a slow process typically done on unconscious victims. Light doesn't dispel a Shadow, it confines it, condensing its nature into a locked human-form supernatural shape. Shadows gain strength and substance in this way but lose their maneuverability and become more vulnerable to conventional harm. Silver repels them in either form.

PERSONAL
Sexuality
: Opportunitistic.
High Concept: Tamed Devourer of the World seeks something obvious to everyone but her.
Backstory: Once, there was a consciousness in Groth-Lakkar who vied with other consciousnesses for supremacy. In the old languages, this one was named Lacuna by the Ancient Fanes of Maskar, and the Second Lakkarian Empire inscribed her name as Episkiazo. She stood high in the ranks of the Shadows and her dealings with the Material were ancient and numerous.

All that changed when Elodin Evernight breached the barriers between their worlds and came fully into Groth-Lakkar. To Lacuna's senses, the species of the Material were little more than nebulous shadow-beings themselves, food, locked up like cattle beyond the boundaries of her realm. The young Elodin however had form and mind both, the first she'd ever met to do so, and they struck up a curious relationship. Ageless, Lacuna patiently answered his questions, asked questions of her own, and over the years made a few small exchanges of power. In another decade, she might have had the illusionist fully in her thrall. He would have given her unprecedented access to the Material, for Elodin's physical access to Groth-Lakkar came almost effortlessly for the young man compared to the mighty spells of wizards or great sacrificial conjurings of Shadow cultists of old.

But then the world came to an end.

For Groth-Lakkar, their mirror was torn asunder. All the chaotic energies used in its destructions were funneled elsewhere as divinities and powers warred with each other. For a horrific span of time, the Shadows believed all contact with the Material was gone, that there would never be more power to be gained, that nothing would ever change again. Until Elodin traveled in once more, his passage inadvertently tangling the new Material with Groth-Lakkar. After learning Lacuna knew little more than he did, Elodin departed. But that physical return to the Material was just as powerfully traumatic, creating the possibility of a new tether to a real world once more. Desperate for substance to offset the impending entropy of their realm, the Shadows caught hold of the passageway and held it open, reaching out with their senses to learn how to find Elodin's world once more.

And Lacuna found herself drawn down that passageway, pulled in the wake of Elodin's disruption of the barriers between worlds. When he returned to the Material, she tumbled out with him, stunned and nearly insensible. Lacuna had tasted the prayers and spells and sweet life energies of the Material over the ages but she'd only been brought over twice before, both times in conjunction with powerful unholy workings. This was a new world, with no worship to empower her, only rules to constrain her. She revived when night fell but it took weeks to learn how to function in daylight, trapped in physical form. This was Elodin's world, though, and the powerful, ambitious illusionist had plenty of use for someone like her.

So the bargain was struck; her service in exchange for his patronage...and the opportunity to feed and grow stronger once more.

Except she's spent a year in daylight. A year of talking to humans, passing as human. A year of sunrises, of fields of flowers, of the sounds of music from the whistles of workers to the stringed instrument of bards at the taverns Elodin frequents. Darkness conceals but the light is full of a certain splendor she's never known. And slowly, inch by inch, Lacuna finds herself in no particular hurry to ravish this world. Patience comes naturally to the slow burn plans of the Shadow and so she retreats to that familiar feeling of watchful expectation, unaware that darkness can hide her from herself as well as from others. Unaware of how to explain her attachment to Elodin or even how to explain a concept like 'he means something to me' to those like her. And so she's silently, confusingly thankful to be the only Shadow in a world she inexplicably no longer wishes to conquer.

PHYSICAL
Appearance
: In the light of day, Lacuna can nearly pass for human. Her hair gains texture, her skin pallor and her only real tell is her eyes; white pupils, golden irses and black sclera aren't natural to any other species. In shade, however, her hair loses texture and her skin darkens to near invisibility until a deep enough shadow lets her disappear entirely. Light makes her corporeal and though she's a fetching woman when seen by it, it's not her natural state. Her voice is low but sultry, with a sensuality to bring a blush to the cheeks of anyone who listens to that voice for long. She typically wears a robe to better conceal her nature, and to provide a natural sort of shade from the binding day.
Weapons & Armor: Disdaining melee weapons, Lacuna favors a stout bow with a remarkable draw, along with a quiver of arrows. Her nails are as strong as steel, and in the shade and especially in darkness she can extend rending talons should hand-to-hand fighting become required.
Items & Personal Belongings: Her most notable possessions are smoke bombs, bartered from Elodin. She employs them as a means of defense or escape, for the obfuscating smoke makes incorporeality possible, even for only a matter of moments.

Skills & Abilities:
An Excellent Shot: A year of practice has made her a surprisingly good shot. Lacuna can hit most anything she aims for, though her accuracy diminishes in the face of blinding light sources. She can hit moving targets, but isn't good at shooting while moving herself.​
A Shadow's Eye and a Devil's Tongue: Lacuna has been twisting cultists and sorcerers to her will for aeons. She's a keen observer when it comes to discerning motives and what people will sell in exchange for power. She's equally good at bargaining and deal-making. Her social skills quickly fall off, however, and she's no better than (and frequently worse than) a human when it comes to understanding and manipulating people on the basis of compassion, love, virtue, etc.​
As Sneaky as the Night: Even in daylight, she can move without making a noise. In darkness, only supernatural senses can detect her.​
As Immortal as Midnight: Her physical form can be harmed, even killed...until the sun sets. In darkness, the loss of shape returns her vitality.​

Spells & Magic: (Magical. Spells and magical abilities that the character has.)
The State of Shadow: The less light there is, the more indistinct her form becomes. If it's dark enough, she can pass through doors and bars as well as reduce or ignore injury. In darkness, she's entirely immaterial and can shift from location to location with a thought. Traveling long-distance via the night allows her to pass as quickly as a galloping horse. With an act of concentration, she can consume energies including life, spirit and magic at a very slow rate. Draining someone to death typically requires visiting over the course of several nights. Lingering in the presence of wizards, priests and enchanted items offsets any hunger on her part, as their inherent radiant magic keeps her satiated.​
The Shadow Divine: As a divine being, she emulates some of the powers of spirits. This is most manifest in various priestly powers including the ability to bless or curse, ward against good or evil, impart healing and some ability to create/summon/bind/turn the dead, demonic powers and the like.​

Weaknesses:
Unholy: She can be repelled by holy symbols and the truth faith of mortal men empowered by the divine. (Wait, you mean clerics are illegal now? Fools...)​
Unnatural: As a denizen of another plane, she can be warded against. It's possible someone might know the spells for summoning and binding her, though such magic appears to be even more illegal than it already was in the prior world.​
Silver: The purity of this metal repels the nature of Shadows. Even in darkness, she draws back at its presentation and a simple silver necklace effectively bars her from absorbing the life force of anyone who wears it. Silver weapons can hurt her, even when immaterial, and binding her in silver renders her powerless (and incapable of revival until the silver is removed).​
Outsider: Lacuna has no family, was never born, has never 'worked' and thus cannot relate to the experience of virtually any mortal being. This doesn't keep her from trying but she does have a literally inhuman perspective.​

FLUFF
Hobbies: Seduction. Also enjoys sight seeing, long walks on the beach and small animals.
Theme:
 
BASIC INFORMATION
Name
: Chum Teeth
Aliases: Chum is fine. Some people call them 'AAAHH' though. Or 'Greenskin scum'. Those people are the worst.
Age: They don't have an exact count on the years, but they're well o'er twenty.
Gender: It's hard to tell with goblins, but the experts say 'Female'.
Race: Just a Goblin.

PERSONAL
Sexuality
: They prefer the ladies, but they don't seem keen on finding a lady love, and claim they have one...
High Concept: Their soulmate may not live, but Love cannot die.
Backstory:
Chum was once a pirate. A servant aboard a cruel ship, led by a bloodthirsty captain. They were nothing, but they never felt like nothing. They shined shoes, cleaned decks, and rang the big bell. The captain was Blackfang, an orc known for his bloodlust. Even today, some of the sailors of Fardock tell tales of his cruelty. But Chum didn't really care for the captain. They cared for the doctor. Kelpie. Kelpie wasn't totally goblin, but nobody knew what else she was, aside from pretty. Chum did things she asked, brought her gifts, and talked with them for hours unending. They sang atop the crow's nest, and they danced when no eyes were upon them. Chum was blessed, and Kelpie felt the same. The captain saw two unafraid goblins, and knew that love did to his 'Loyal' crew. Kelpie stood up for them, and Kelpie was run through. Chum followed their body into the roiling sea and refused to let go.

Chum wishes they were the one who died. They cried over the body. They wanted to die on the shore of that forsaken place. But in their dreams they saw their love ask them to live on. So Chum did. Chum doesn't know how long it took to be found by the 'missionaries'. But they'd survived. They fished, they hunted, they clung to life desperately. And they refused to give up. They knew that gods and magic could make death give back what it took. They knew evil could be vanquished by good. If the world hadn't ended, Chum might've done it. Slain the villain, held their love in their arms again, wept sweet tears as they took in their happily ever after... But the world did end. And instead of following their love to the grave, they lived. They survived and found themselves in a world without gods, or the magic they'd begun seeking out. But Chum carries on. They hope to one day hold Kelpie in their arms again... But gladly settled for seeing her face once in a while.

PHYSICAL
Appearance
: 1569750709632.png
Weapons & Armor:
The Everything knife: Technically a dagger, this hardy blade is more tool than weapon. Chum uses it to sharpen spears, carve meats, pick their teeth, scratch itches, collect plants... Everything! But, they keep it sharp juuuust in case they need it for violent things.
The Rope-pin: A Belaying pin that they use as a baton or cudgel. It's a solid piece of wood, and it can definitely beat you senseless, but killing someone with it would take some real effort.
The Harpoon: A reinforced spear with a barbed tip. It has a length of rope attached to it, allowing it to be retrieved after a good throw. Or, as is more often the case, allowing Chum to keep a stuck animal from running too far from them. Or, as is FAR more often the case, ensuring that the stuck animal drags chum for a ride through the undergrowth. Trust me, those barbs keep it in whatever it hits. So... Don't get hit.
Spears: Light javelins carved from wood. Chum carves them by hand, and tends to make a bunch before a hunt.
Items & Personal Belongings:
Grubby Clothes: Most of these clothes were... 'Found' recently. It counts as found if the owners took them off. Wasn't hard to bind 'em up to fit.
Trinkets: A few shiny gold things. One appears to be an ornamental chain without purpose. Another is a locket with the pictures of two noble humans in it. They also have a little music box. Hey, if they didn't take everything with them into the pond they were swimming in, it's THEIR FAULT.
Bone Earrings: A few earrings made of bone adorn their right ear. Chum thinks they're helpful. They're supposedly made from a bird's skull and a bit of a Lionfish's spine.
Rope: Handmade rope, 100% coconut fibers, all natural guaranteed!... Jokes aside, it's quite durable. And Rope has as many uses as your imagination!
Bone charms: A variety of carved bones in the scrimshaw style. Supposedly they contain the spirits of the animals they once were. They currently have a shark's lower jaw (and teeth).
The Dice: Two large dice made of bone and carved with various symbols. These are kept in a wooden puzzle box, guarded jealously, and only brought out when Chum is truly alone. They refuse to tell anyone about what's in the box, and threaten those who would take it from them.
Skills & Abilities:
Survival: Chum can fish, hunt, forage, make fire, find shelter, and tell you which of those two mushrooms is the one that makes you sick, and which one sends your mind to the plane of colors.
Fighting like a pirate: Chum is a pretty good fighter, and they'll get dirty FAST if it means the fight ends sooner. Yes, they are more than willing to kick you in the junk right off the bat if they think it'll help. Plus, they're real slippery.
Drinking: You'd think something that small would topple over after a glass of rum. Chum can drink two or three bottles before they'll have to worry about that.
Singing?: Chum's always eager to sing a bawdy sea shanty in a tavern with some people they met over a mug of grog, and their voice is clear, harmonious even. That little voice gets lost in the noise of the drinkers and sailors singing along, but... Some nights, if you listen close at their door, when they think you're asleep... You might hear that little voice bring you to tears.
Spells & Magic:
Spirit Speak: With a piece of the deceased, a brief ritual, and a drop of blood, Chum can summon and speak with spirits once alive. It only lasts a few brief minutes, but that's enough to get advice, ask questions, or help someone get closure. If only Chum saw the irony.
Spirit binding: If Chum is willing to spend hours of time carving a charm, performing a very elaborate ritual, and chanting, they can bind a spirit into that charm. Once bound, a spirit may be called at any time, and can give magical aid when called. However, strong-willed spirits, especially those of people, can resist being bound. Binding the spirit of a person is nearly impossible, in fact. But if the charm is made from their own body, it's a little easier. If the person's soul wants to be bound, then they almost certainly will be. However, if a spirit is called on too often, they will be unbound from the charm, breaking it in a way that ensures the item cannot be repaired, and the spirit cannot be bound in it again. It's possible to renew a charm with magical energy to prevent this, but it's exhausting.
Spirit's aid: When Chum invokes a bone charm, they can summon a spirit to do one quick action. Maybe they'll attack someone, or take a blow for them. Maybe the spirits will give them the boost they need to jump to the top shelf, or outrun that angry man without his pants. Chum'll gladly settle for one scaring the piss outta someone, but they have little control over what a spirit does when called.
Weaknesses:
I'm only Goblin after all: Chum might be a good fighter, and tough to pin down, but without magic and spears, they'd only be as threatening as a child with sharper than normal teeth. They're not especially strong, they're far from a bastion of endurance, and though they're nimble, they're no ninja. Against a real fighter, they might hold their own for a bit, but they know as well as you do that they should run.
Kelpie: Their lady love might be their inspiration, but if you love something, you're afraid to lose it. And Chum already lost her once. Losing the remaining piece of her would break Chum's heart. Being given hope that she might live again might get them to do anything.
Sketchy: Goblins are already considered to be up to no good, and Chum’s limited grasp of law, economics, and hygiene don’t help. So it’s hard to be taken seriously or given an honest shake. And if anyone really knew how deep their spirit magic went, the Newdawn Cabal would be... Unhappy to say the least.

FLUFF (Optional)
Hobbies: Scrimshaw carving (Of the nonmagic persuasion) drinking, and singing.
Quote\s:
"Same ta ye, pink. Up yers!"
"I dunno how many dat was, but I can still do a few more!"
"Ye all be the best, this... This BAR be the best!"
"You... You ever loved before, lad?"
"BLAKTOOF DIED IN THE APOCALYPSE, YA SALTY DOGS! I'D KNOW 'CAUSE I WAS ROBBED MY REVENGE!"
Theme:
 
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BASIC INFORMATION
Name
: Lee Sauchin
Aliases: The Hand of hell
Age: 17yrs
Gender: Male
Race: Human/Demon

PERSONAL
Sexuality
: Bisexual (Strong people)
High Concept: A man bearing the burdeon of his fathers legacy.
Backstory: Lee was born to the relatively well known sauchin family who were famous exorcists specializing in Demons, devils, and Dark spirits. However as armageddon began to spread his family was promptly overwhelmed. First his uncle fell, then his aunt, his cousins, his mother, until only he, his sister, and his father remained standing. Still he thought they had a chance at victory, perhaps it was that naive hope that caused him to drop his guard during a hunt for the demon known as The Shadow of Darkness.

With his guard lowered he had breif delay in drawing his sword, which he promptly suffered for. The demon cleaved his arm off in an instant and wouldve cut his head in half if his father hadnt intercepted the attack, even still the blow left him with a deep gash in his face and left him bleeding out as his father struggled to best the demon. Eventually he too was wounded in a way he knew he would never recover. So the man put the last of his lifeforce into a seal to trap the demon in his sons severed arm. Which then reattached itself in order to fuel the seal with lee's soul.

Soon afterwards lee and his sister left for the exodus settling in Oakenwall where they were quickly brought into the settlements guard forces on account of their abilities. Lee just so happened to be one of the first on the scene when the drake attacked and he was beaten ragged while he held his ground waiting for reinforcements. It was during this attack that his fathers seal was strained and he began to loose himself to the Shadow of darkness. If his sister hadnt arrived with the rest of the guard to call him an idiot and reseal the demon he may just have lost himself completely and become a demon himself. Since then his sister saw fit to have their fathers spirit follow lee around in the form of a black cat in case he makes another dumb mistake and needs to be sealed again.

PHYSICAL
Appearance
:
d245960-9f11310c-cb11-4ffc-b32d-fe7f45446655.jpg
Standing 5ft 11in and weighing a mere 162lbs lee is usually not intimidating until one gets close enough to see his irregularities such as his jet black arm usually shrouded in bandages and his black eye with a sappire blue pupil.
Weapons & Armor:
Geistbrand- A sword designed by his father and gifted to him on his 13th birthday. This blade allows the user to cut the intangible and incorporeal things in the world and even works on formless things that normally cannot be cut such as fire or electricity. A wound dealt to a living being takes much longer to heal than normal on qccount of it cutting the magical bonds and their spirit as well. Those killed by the blade are said to dwell within it as trapped souls.

He wears no armor preferring to use speed as his defense.
Items & Personal Belongings:
The Red yang pendant- a simple magical pendant to which his sister holds the other half. It allows them to communicate across vast distances, and sense when the other is in danger.

Skills & Abilities:
Expert swordsman- while he isnt a master lee is very skilled in the Sauchin swordsmanship arts. A style focusing on using attack and defense as one flowing motion, they block enemy attacks with their blade angled so the attack goes wide and they counterattack in the same motion usually leaving their foes defenseless. Lee however prefers to simply move out of the way of oncomming attacks and keep a confortable distance between him and his foe until he can secure one of those glancing counters perfectly.

Master procrastinator/staller- lee is very tough and hard as all sin to put down. He keeps on getting up even when it doesnt seem like he should be able to. He is the perfect man to send when you need an enemy occupied while you muster your forces.

Expert in demonic knowledge & history- having a demon whispering in the back of your head isnt all bad. Few have such intimate knowledge of demons personalities, realms of origin, and their weaknesses.

Excellent tracker- lee spent alot of time working with his father and is very skilled at tracking prey of nearly any kind, even spirits and demons have a hard time escaping him.

Trapmaster- one of lees most surprising abilities is his skill in setting magical or mundane traps. Mostly due to him walking into them all the damned time.

Spells & Magic:
The Shadow of darkness- Lee no longer has access to his own magic instead it has been replace with the demons magical power six seals exist on him and each one unleashes more of the demons power and adds more abilities to his roster. Passively he has heightened strength and speed, and the black arm the demon dwells in is virtually indestructible having been seen catching blades and blocking hammer swings on multiple occasions.

Seal of the Mouse- breaking this seal causes the magical energy of the demon to begin leaking out and for the eye in the back of his hand to open. It doubles lee's strength and makes the arm even more durable than normal.

Seal of the Cat- breaking this seal causes the demonic arms physical form to begin to lose its boundaries. This allows the arm to stretch of shift into blades, sheilds, and even a wing.

Seal of the wolf- breaking this seal again doubles lee's strength, and also coats the arm in a destructive energy that tears apart magical defenses and can disolve physical matter at a rate comparable to fire.

Seal of the Tiger- removing this seal again doubles Lee's strength but this time only for the possessed arm, it also allows conpletes the arms formlessness allowing it to branch out tendrils that can inject themselves into mundane items or creatures and gain possession of them as well.

Seal of the Rhino- The fifth seal is the last one lee can break and the process still be reversable. In this form the arm engulfs lee's body in shadows with blue eyes surrounding him. This grants the highest strength modifier of all seals allowing him a x5 multiplier to both strength and speed. In addition it grats him omnidirectional perception and the demon begins to passively whisper doubts and fears into the minds of those around him. Furthermore the demonic aura awakened in the wolf seal now fully engulfs his body.

Seal of the Darkness- the final seal if broken this will grant the demon complete control over lee's body and mind, it will consume his soul and use it as a sheild against divine attacks and as a battering ram against divine defenses. All abilities receive a unilatteral x10 multiplier.
Weaknesses:
Idiot- lee is cocky, brash, seemingly incapable of forethought, and oblivious to the possibility of him dying. In short he is a dumbass who more often than not causes more hell for himself than even the demon living in him does.

Holy magics- unless the seal of the darkness is broken lee is vulnerable to holy magic. The demon in him fuels this vulnerability but even with holy magic it cannot be killed without it resulting in lee's death as well. However it will feign death to save lee and thus himself. When this happens lee seems to lose his arm and the demon becomes undetectable.

Strategy- lee is not only terrible at strategizing he is terrible at recognizing strategy. Even animalistic predators have been able to ambush him successfully...however they usually die shortly afterwards if their initiak attack doesnt do significant damage.
FLUFF (Optional)
Hobbies: sitting on tall things, bugging his sister, fighting anyone or thing that will fight him, puffing on his tobacco pipe.
Quote\s: "Wanna see something cool."
Theme:


BASIC INFORMATION
Name
: Emma Sauchin
Aliases: The prophetess, the Oracle.
Age: 26yrs
Gender: Female
Race: Human

PERSONAL
Sexuality
: Hetersexual
High Concept: A duty bound warrior who sees all.
Backstory: Emma sauchin was born a whole 9 years before her brother and to a different mother who died giving birth to her. Unlike her brother Emma was brought into this world with an epic destiny in mind, she would go on to inherit her mothers Eye of God a strange power allowing the possesser to see the future and past either in visions for distant events or in flashes that take the form of thoughts for near events. Because of this legendary power she was to be guarded and kept from any form of combat. However at the age of 6 she told her father that she wanted to be just like him, a wish that he honored.

She spent her childhood training in swordsmanship and her fathers talent for sealing magic for which she showed a natural talent for. She continued on this path well into her teenage years seeming to be driven by some unknown nightmare she refused to share with anyone. Yet it was a nightmare that woke her up nearly every night in tears.

When ragnarok came she was already an adult and a very skilled Exorcist dwarfing all but her father in skill. Yet while panic spread she seemed completely unphased, as if she had dealt with this sort of thing before. Indeed she had for the nightmare she always awoke from as a child was a birds eye view of the chaos and death that spread through the world. Due to this she knew that there would be no victory.

Knowing what would come she did all she could to avoid her father and all jobs he took for the year she knew would be his last. When the day came she wept bitterly before going to scoop her brother up and take him to the wizards who would begin the exodus. Deep down she hated lee for being so weak as to cost her father his life, but rather than face this hatred she hardened her heart to it becoming a cold and seemingly emotionless woman.

After her arrival at oakenwall her dreams of distant events seemed to go away as she hadnt had any since her arrival on this new realm. When her new home was attacked by a drake it was she who warned the cities leader and mustered the soldiers to respond. Showing up just in time to seal her brothers demon and remind him that he was an idiot.

PHYSICAL
Appearance
:
5094a1fbd5c1861d5c6d16fefd78b3bf.jpg
Standing 5ft 8in and weighs 152lbs. Her platinum hair and usually amber eyes are very alluring to many, however its her purple Eye of God that attracts the most attention most of which is unwanted.
Weapons & Armor:
Zelgius the Binding blade (in hand)- The sword weilded by her father this blade is famed for its ability to absorb magical attacks and either bind them preventing a target from casting the same spell again as long as she has it binded within her blade, or she can unleashe the spell converting it into her own magical energy and returning it to its caster.

Berserk breaker (on hip)- The blade her father forged for her, this swords ability is simple, it cannot be broken and disperses any force applied to it in the same direction the force came from. She uses this against physically superior foes.

Sauchin exorcist garb- a suit of clothing made by her family which protects them from possession and offers decent magical resistance. It is cut and tear resistant and padded to offer minimal protection against bashing attacks.
Items & Personal Belongings:
The blue Yin symbol- the counter part to her brothers Red Yang. It possesses the exact same abilities.
Skills & Abilities:
Grandmaster swordsman- Being able to see the past and future has many applications one of which is the ability to see your mistakes before you make them or replay them endlessly to learn to correct them. Using this Emma has become a terrifying swordswoman capable of trashing much more experienced foes even without the hse of her gods eye. She is also ambidextrous in swordplay and skilled at dual weilding. Unlike her brother she is a very straight forward and ruthless fighter usually ending the battle as quickly as possible with very little wasted motion.

Strategist- Emma is very intelligent and often able to outwit her foes pitting their weaknesses against them and nullifying their strengths while doing the reverse for her allies and those who listen to her. Of course her abilities only make this more potent.

Manipulator- Emma knows she is pretty, and she will use this to her advantage often appearing weaker than she really is. She is even able to hide her magic and intellect behind a mask of seeming naivety and fear.

Leadership- being the eldest member of her family and having to look after her brother has caused emma to develop a natural air of authority and control. Even in stressful situations she does not crack and even when faced with terrible odds she will not bend. She is able to put her pride aside and do whats best for the many at the cost of herself.
Spells & Magic:
Gods Eye- a heretical magic held by her mothers bloodline this ability allows the weilder a wide range of occular abilities ranging from long distance vision (scrying), seeing through matter, seeing magical aura's and even seeing on a near microscopic level. However it is most famed for its ability to see through the veil of time allowing her to view events in the past or future. Usually this is restricted to a few minutes, however during dreams she can see years and even decades into the past or future.

Sauchin sealing magic- the magic that made the sauchin family so famous. Their brand of sealing magic is able to seal items, area's, and even creatures within powerful magical barriers of a variety of shapes. Since his death emma has surpassed her father using seals as footing to run on air, and even weaving them into ropes, sharpened points and a variety of constructs. However its greatest ability is to seal away magic of otherworldly beings under multiple layers of seals.
Weaknesses:
Breakdown- one can only hold their composure under stress for so long, emma has been bottling up her emotions for over a decade at this point. Only slipping up once the day her father died. there is no telling when she will snap but odds are it will be big.

Physical power- while emma may be a very impressive young woman she is still only human and is easily dwarfed by the strength of inhuman beings. Her greatest defense against them besides her berserk breaker sword is staying out of the way of their swings, one solid hit from a stronger being can put her down possibly for good.

Emotional severance- Emma is very bad at handling emotions in others. She tends to glaze over the struggles of others thinking them trivial, she is as far from empathic as one can get and has even displayed cold logic that many would consider abhorrent.

FLUFF (Optional)
Hobbies: Honing her swordsmanship, reading, Scrying, walking around the citys borders.
Quote\s: "Trust me, you dont want to do that."
Theme:


BASIC INFORMATION
Name
: Kyrule Marduk-Sauchin
Aliases: Lord of Rage, Breaker of blades, Culler of the weak, Champion of Gristle pass.
Age: 33yrs
Gender: Male
Race: Human

PERSONAL
Sexuality
: Heterosexual
High Concept: A human monster, a nightmare for mages, and the terror of tyrants.
Backstory: Born to the Sauchin family as the youngest of three boys during a period when the sauchin and Marduk family rivalry neared a full blown war. Kyrule was traded to the Marduk families daughter in an effort to cultivate peace. While the Marduk girl was raised with love, kindness , and essentially treated as any of the other children. Kyrule was not so lucky, the spiteful marduk patriarch had him raised by servants ordering them to show the child no love or mercy. At age seven he was sent to the mines where he worked until the age of 15. The boy was aggressive and hostile however often stealing the food from other workers and even going so far as to kill one when they attempted to stop him, by casting the older man down a mine shaft.

At the age of 15 the Marduk patriarch ordered Kyrule to be sentanced to death via gladiatorial fighting. Which did not go at all according to plan. Kyrule was set to face off against three armed men while he wore nothing but a tattered loincloth. However the boy was strong from a life of hard labor, and vicious from a life of hatred and affectionlessness. The first man who approached him swung his axe only to learn both of these things first hand as kyrule caught the axes shaft and proceeded to beat the man to death with the back of his own axe...while his hands were still on it. The other two attempted to intervene only to receive a broken sword, and an axe in the skull.

After this the Patriarch changed his tone thinking Kyrule could be of use to him, but in order to proove it wasnt a fluke he had kyrule continue to wage bloody battles in the pit for four more years. Every foe he encountered was cut down in a brutal manner earning him the title of Lord of Rage. He continued this until he turned 19 and managed to kill a troll with a rock and a rope, the rock he used to bash its kneecap into powder, then the rope he strangled the beast to death with.

This prompted the leader of the Marduk forces to pettition the patriarch to allow Kyrule into the small army he commanded. Lord Marduk agreed and Kyrule was given a sword and armor, but he only accepted the blade not liking the restrictions of the armor. After several battles Kyrule had earned a place within this army, yet it wasnt until a man possessed by a dark spirit became his foe that they realized just how much potential the young brute had. As the possessed man hurled bolts of lightining that kyrule waded through their eyes widened, onky to quickly look away as the possessed man was split in twine.

The commander thought he was being kind and encouraging when he told Kyrule "i dont think anyone could stop you if you really wanted something." He had no idea of knowing what he had done by telling the man this. Kyrule realized that he needed no longer to fear or obey the marduk patriarch. The next time they were at the family home he slew the marduk family down to the last man Ensuring the name would die there.

Afterwards he wandered the landscape taking sides in battles indiscriminately. At times fighting for dark lords, other times fighting for noble kings, and even at times simply fighting for the sake of fighting. This would eventually draw the eye of one of the wizards who instigated the exodus, a mam who wanted Kyrules genetic ability to be carried into the new world. Since then Kyrule has been at Sparhard for the first time finding himself welcomed and even well liked. After all who wouldn't like a sturdy man to test their best weapons and spells against...at least in Sparhard.

PHYSICAL
Appearance
:
d1nv3n8-d1df4dfb-c806-4982-a59b-00cf08766cf8.jpg
Standing 6ft 7in and weighing a heafty 355lbs with a gaze that warns of impending doom few men are as intimidating as this mountain of meat.
Weapons & Armor:
Loot- Kyrule does not bother with master crafted or magical weaponry, unless he happens upon them in the field of battle. He simply fights with whatever weapon he finds until they break then finds another. Currently he possesses a solid iron battle axe, and a sharp daggar. He also doesnt seem to like armor it restricts his momement and slows his killing.
Items & Personal Belongings: None, if Kyrule has one redeeming quality its his absolute lack of materialistic mentality.
Skills & Abilities:
Brutality- While experienced and deadly one wouldnt describe kyrule as a man of finesse or mastery. He is a brutal man willing to bite chunks off his foes, bash heads in with rocks, throw sand in eyes, gouge said eyes out, and generally beat a person to death in any way imaginable. Behind each blow he throws is a surge of murderous intent.
Spells & Magic:
Atronarch- Kyrule has a passive genetic ability that he is still unaware of even though it has manifested itself many times in his life. His body absorbs any spell, enchantment, curse, seal, or rune that targets him. The absorbed magic is stored within his cells amplifying his durability and strength accordingly. This stored magic is expended whenever his body is dealt damage, producing a healing factor to mitigate the damage. If his body is ever completely exhausted of stored magic his stats return to normal and his helaing factor shuts down. No upward limit on this avility has veen observed though he currently doesnt have much more magic in him than your average mage.

Survival- all kyrule needs to survive in this world is his own two hands. He will stalk hunt and kill all he needs to sustain himself.
Weaknesses:
Socially incompetent- Kyrule is very bad at interacting with people. He misses social ques has no idea what etiquette is. Jokes must be very simple and crass to amuse him and he is quite unpredictable in almost any situation.

Irrational fears- Kyrule hates being underground, he disdain loud noises such as thunder, and possesses a fear of snakes and spiders which will cause him to stop whatever he is doing to kill them immedietly. He is also relatively unnerved by spirits if they are not possessing something.

Uneducated- all kyrule has ever known is hatred and bloodshed he has as such he is illiterate, unable to preform all but the most basic of maths, has no knowledge of medicine, politics, religion, or really anything beyond killing and surviving.

Blind rage- Causing kyrule pain may not be the best idea for anyone, enough of it will cause him to fly off the handle into a blind fury. However this fury grants him no bonuses instead cutting away what little rationality his mind possesses making it easier for foes to steer him away from the heart of the battle or walk him into ambushes or traps Even common animals wouldnt walk into.

Poisons- if a hazardous material finds its way into Kyrules bloodstream it will rapidly deplete his stored magic as his body constantly regenerates in order to try and nullify the damage. Deadly enough poisons can still kill him of he has to little stored magic.
FLUFF (Optional)
Hobbies: Drinking, Fighting, visiting brothels, Eating, brooding.
Quote\s: "You Die Now." "Magic not save you." "Kyrule not lose."
Theme:
 
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  • BASIC INFORMATION
    Name
    : Emem Imamu
    Aliases: 'The Silent' - 'A God damn mute'
    Age: Twenty seven
    Gender: A Male.
    Race: Human.

    PERSONAL
    Sexuality
    : Heterosexual
    High Concept: " Rare enough, the just and right amount of words meant to be use. "
    Backstory: The Story of Emem begun under the cold legs of a dead mother and the punished hands of a tired father, both of unknown origin beyond the edge of the world; it begun with the smell of salt and agitated winds claimed by the storm, the fury of nature rushing through the sky in form of light, crossing dark clouds, shinning the sea beneath. A moving ship among many, the sails holding themselves together.

    It moved forward with a collar on his neck and the work of a pioneer, a less fitting more likely to die, pioneer. He grew to know scurvy and the killer which took away his last relative, thus learning about the end of life, the last cold breath taken away from a living being. He learnt that anger, violence and fear were the rulers of his every day - and thus learnt all things end... alike his own suffering and slavery. He created the feeling of longing and aimed for peace over the greed and madness of men, he aimed for freedom of choice and got lashed over his ideas.

    At the end of July, of an unknown year to him and others; he rebelled. He broke the captain's jaw and took away its weapon as the rest of the Slaves fought alongside him keeping the crew away from Emem as the battle continued. A definitive fight over the edge of ship washed by waves after waves of the sea blurring their vision, making each step as dangerous as the last; a stormy night. The lightning covered up the screams of rage, the liberator of 'The Anguish'. Though no one did survived that night to remember him by that name. Even as the fight was coming to his favor, even as he was a single blow away from defeating his oppressor and take over the mantle of Captain, as the tears of the world cut better than the blade over his skin. The storm brought the end of their dreaded lives with a final blow. The ship broke apart, the salt essence in the air, the blackness drowning his consciousness into pitch nothingness, the depths of the ocean pulling him under, the voices of hundreds hushed - the silent world underneath awaiting.

    Although, like a fly to the ointment, his consciousness stuck to his body. His senses came back to life and with it, a terrible headache. He saw the storm brushing his skin, the hand of another pulling away from the end of the world, the horizon cutting itself open by order of the abyss - salvation. It surged forward within, pushing it off the shore, resting his defeated body far away from the harms way. He tried once, but he failed - He tried again, and he made it. A breathe, a cough - the last of the sea abandoning him entirely. Sand - ground. The things he had not seen ever in his life-time underneath the cargo hold, a calm wind and the green beyond the shore.

    The sound of beasts and birds, the warm solid ground, the vibrations, the scream of life awaiting beyond the known world. Fardock - the first town to see, to praise society with a different eye. A slave no more but a man that owned his own destiny. A life of opportunity given away just like that, with a strong hand and a good north to follow, he knew exactly what he wanted to be - a peace speaker... out of experience of violence.

    But the storm, it had been following him like an ally - or a dark memory. It grasped onto his essence, like he had grasped onto life. He had learn his powers well, he knew there is still room to develop. But why would he? Why would he walk the desert? There is this noise, loud and imprecise, it shakes the sky and brings fear to naked eye, it is light and it can inflame. It is dread, fear itself, it rages as it tries claim harmony - serenity.

    "Why? - Why am *I* still alive?"
 
BASIC INFORMATION
Name
: Jyll Greyford
Aliases: Grey, Children call him Jelly.
Age: 37
Gender: Male
Race: Human
PERSONAL
Sexuality
: bordering on asexual nowadays.
High Concept: If cynicism was personified, this is what it'd be like.
Backstory:
Born to a farmer and an expert in the kitchen, Jyll never went on too many crazy adventures. By today's standards at least... He grew up, had the expected level of education that someone of his standing would have, and opened a bar when he was of age that he named "The Golden Shush" . One day, a cliché happened. Just as he was closing up shop, he saw an orphaned infant. Jyll ended up adopting this Child, naming her Mirin and raising her. The years of raising Mirin were the happiest years of his life. Mirin was a bright and happy child, she could bring a smile to the face of a frowning drawing. Whenever the bar wasn't open, Mirin would be hanging around there, claiming it as her favourite place in the world. Jyll couldn't help but take care of the bar better for his daughter. However, these happy times would not last...

Mirin came down with a terrible illness, one that hadn't been seen before. The period in which Mirin was sick were the scariest in Jyll's life. She didn't make it...

Jyll would never fully recover from this event in his life. His face is always in the same dead expression, and if he does try to smile, you can see how unnatural it is on his face.

Mirin was cremated, and her ashes were turned into a gemstone which Jyll always wears now as a necklace.

It has now been 10 years since Mirin died at the tender age of 6.

PHYSICAL

Appearance
:
Screenshot 2020-01-14 at 14.00.09.png
Weapons & Armor: Jyll is oddly proficient in using a broken glass bottle as a weapon. Rowdy customers are a thing.
Items & Personal Belongings: Mirin's ash necklace and "The Golden Shush" bar.
Skills & Abilities: A great chef and even greater brewer. Most regulars are regulars cause no other bar has higher quality drinks. He also has a liver that is basically immune to the strongest of alcohol, guess where he got that from!
Spells & Magic: Jyll paid for some magic proficient people to link him to his bar with magic so that he always knows if something's done to it.
Weaknesses: He may be somewhat proficient in fighting with a broken bottle, but in the end he is but a barkeep and a grieving father. Every now and then something reminds him of Mirin and distracts him/makes him irritable.

FLUFF
Hobbies
: Taking care of The Golden Shush, refining his recipes and on occasion practice on the piano in the corner of the bar. He's a decent but not masterful pianist.
Quote\s: "A loved one is only truly lost when you stop caring."
Theme: Tim Minchin's "Ten foot cock and a few hundred virgins" without the vocals for now, might write something original for him another time.
 
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BASIC INFORMATION
Name
: Jyll Greyford
Aliases: Grey, Children call him Jelly.
Age: 37
Gender: Male
Race: Human
PERSONAL
Sexuality
: bordering on asexual nowadays.
High Concept: If cynicism was personified, this is what it'd be like.
Backstory:
Born to a farmer and an expert in the kitchen, Jyll never went on too many crazy adventures. By today's standards at least... He grew up, had the expected level of education that someone of his standing would have, and opened a bar when he was of age that he named "The Golden Shush" . One day, a cliché happened. Just as he was closing up shop, he saw an orphaned infant. Jyll ended up adopting this Child, naming her Mirin and raising her. The years of raising Mirin were the happiest years of his life. Mirin was a bright and happy child, she could bring a smile to the face of a frowning drawing. Whenever the bar wasn't open, Mirin would be hanging around there, claiming it as her favourite place in the world. Jyll couldn't help but take care of the bar better for his daughter. However, these happy times would not last...

Mirin came down with a terrible illness, one that hadn't been seen before. The period in which Mirin was sick were the scariest in Jyll's life. She didn't make it...

Jyll would never fully recover from this event in his life. His face is always in the same dead expression, and if he does try to smile, you can see how unnatural it is on his face.

Mirin was cremated, and her ashes were turned into a gemstone which Jyll always wears now as a necklace.

It has now been 10 years since Mirin died at the tender age of 6.

PHYSICAL

Appearance
:
View attachment 667778
Weapons & Armor: Jyll is oddly proficient in using a broken glass bottle as a weapon. Rowdy customers are a thing.
Items & Personal Belongings: Mirin's ash necklace and "The Golden Shush" bar.
Skills & Abilities: A great chef and even greater brewer. Most regulars are regulars cause no other bar has higher quality drinks. He also has a liver that is basically immune to the strongest of alcohol, guess where he got that from!
Spells & Magic: Jyll paid for some magic proficient people to link him to his bar with magic so that he always knows if something's done to it.
Weaknesses: He may be somewhat proficient in fighting with a broken bottle, but in the end he is but a barkeep and a grieving father. Every now and then something reminds him of Mirin and distracts him/makes him irritable.

FLUFF
Hobbies
: Taking care of The Golden Shush, refining his recipes and on occasion practice on the piano in the corner of the bar. He's a decent but not masterful pianist.
Quote\s: "A loved one is only truly lost when you stop caring."
Theme: Tim Minchin's "Ten foot cock and a few hundred virgins" without the vocals for now, might write something original for him another time.
You still interested?
 

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