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Fantasy Kosmik Gis Interest checking o-o

Kiro Akira

Kagura's Yarn
Well I'm going to attempt to bring this up again :P I really want to do this rp and haven't been successful yet. Here we go again :)


Everything you need to know about this rp is right below



The kingdom has fallen, it has been twenty years since we have seen someone who cares for the ones under him. Right now, we hunt for food. We scavenge for supplies while a Queen towers above the people, taxing them for their supplies. Taking the food from who ever she can. Theres those who think she must be stopped. Then there is those who think she is right, and believe in her wrong and dark ways.


Before the Queen's Reign there was a great King. A King who believed in equality between all forms of people. Druids, Nekos, Humans, Orcs, Elves, even the Dragons were considered as one. The great King felt it was upon his duty to take care and treat all of his people with respect, as equals amongst the land. Magic was welcomed, mythical aspects were granted and allowed. Dragons for pets were accepted. Gryphons were free to fly. It all seemed peaceful until the great war broke across the land. The King had fought well and lost the war to the Queen. The battle lasted a total of three years and ended with a pierced heart and a fallen army. With the fallen army the Queen took over the castle, outlawed magic, stopped all trades with outside kingdoms. The Queen kept everything within the kingdom and killed all who practiced it. Dragons were slaughtered and most were killed. Only a few remain. Mythical creatures ran to distant kingdoms or were slaughtered just like the Dragons. Almost all that remains is the humans. Basic people who serve under the Queen.


Even as the times past there was still those who practiced the arts of magic and the dark arts. There were also still those who opposed the queen and fought against her but not many lasted. Your job throughout this world will be to do what you find in your heart to be right. To travel with the rest, or find your own path alone. Be it whichever way may the Queen fall by your hand.


Extra Details


The queen despises all magic but she herself is a powerful witch. She won't go down easily.


Most races will be allowed, like myself I will be using a Neko for this rp.


Pets are allowed (Even dragon pets but the dragon pets will be allowed 2 max, in the rp at a time.) I'll be running one dragon while someone else can have another


Keep up with what happens. I have an idea and there will be many acts to the rp. (Hopefully.)


Starting City and some more information:


In the starting city most of us won't know each other, I don't mind if you start off with a friend. But the city has a large fountain in the center, straight up the path around the fountain and up the hill is a small castle where one of the Queen's subjects sits and runs the city from. From the center where the fountain is. A tavern can be seen just to the north of it. And a bunch of booths where people sell their unwanted/needed items. You can shop here and spend points that will be delivered to you throughout the rp. Completing special tasks will give you extra points. (See the OOC section for things that gain you points.) Keep note of whats going on because I will be keeping track of the points and how they are spent. Also will be adding things as I go along to gain points. Also throughout the city it is forbidden to use magic but some do practice it. I don't want everyone being magical so keep that to an idea. We will be stopping in various cities to get things that will be needed for the trip and there will be some where magic is allowed. Spread out through the city there is numerous houses and many dangers like thieves, crooks, Queen's soldiers. Many things, so please be careful and keep a look out.

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The Queen's land:


Here magic is a nono. It's not allowed and you will be executed if caught using it by the Queen or the Queen's guards. Also most of the people of the land have been brainwashed to believe magic is evil and shouldn't be used. This concept has given them to want to shout at the guards and tell them all about the little magic stunt they saw you pull. The minor castles are ran by loyal guards to the queen. Minor castles are small and have smaller villages in them. The outside villages are each ruled by the castles closest to them.


Main Castle: Braze-


Inside of the main town, just under the Queens nose is a well guarded town. Every guard is the best of the best in the Queen's army. Her castle is crawling with men watching every corner, every lit torch, every shadow is watched. Since the Queen's reign not a single person was even able to breach past the front door. The town is strict on laws and any laws broken will result in an execution. Whether the execution is hung until dead, or turned into a headless body. Guards enforce each and every law by a blade to the arm or tortured until they feel you have a great understanding of it.





Castle: Torgen-


This castle is following strict orders from the Queen, magic is not tolerated at all. Druids are taken by force at first sight. Mythical creatures such as Imps, Dragons, pheonixs, etc. Each one is seen as a curse to the world. The guards that patrol the town are almost always on high alert. They have their slack moments at times. They show next to no mercy towards anyone and don't have a problem "enforcing" the law with their blades. The city gates are guarded very well and (from now on) require a price to enter. Some times even exit the town requires at least a gold coin. The Knight who is in charge of this castle is called Arien.


Castle: Shilies


In the town and Castle of Shilies. A great Knight is known by the name of Eisar. The town has the least activity and least amount of patrol. They are still strict as everything else is through the kingdom but Eisar is more on the lazy side and would rather spend the time taking the peoples food and taxing them. Quite the greedy man and he enjoys the fun of watching some starve.





Raizen:


Raizen is an outline farming village. Here there is many half breeds. Mainly human with animal like features such as cats, dogs, foxes, mice,cow, lions, etc. Many different races live here and all reside together to keep each other at good health. Being half breeded humans they were casted to the outskirts of the land. Very few guards patrol the area and the ones who do are there to cause trouble or collect a tax from the people.


Yaleen:


Yaleen, one of the first to being under the Queen's control is a town set for healing. In Yaleen there is many physicians and potion makers. The potions are not made with magic but they do the best a potion can without it. Guards here are semi active and patrol the area to watch closely, they do their best to enforce the no magic rule and take any physician caught using it straight to the Queen. This goes for any patients they are treating at that time as well.


Carubi:


Here, the village is a hunting village. They provide meat for the castle as well as for some of the others land. With them providing the meat there is little tax here and the people are free to do as they wish as long as magic is not involved. The people themselves don't mind helping a person or two but if guards are after someone and chasing them. The people cower in fear.


Avelo:


Avelo is a strict town that is watched like a hawk. Back when the King was in charge this town was known for its magic and everyone there was taught well in the arts. Most of the people who used magic are now adapted to not using it and keeping the secrets hidden within. There is an occasional outburst where someone believes they are strong enough to take on the Queen and her army of men with magic but it never lasts very long and ends up in the magic user dying. This town is taxed highly and treated terribly by the guards.


Horeign:


Horeign, a lot like Raizen is a farmers village. Here it is strictly non magic and humans only. Outsiders are rare in this village and rarely stay more then a night. The people here are against magic and hate it with a very big passion. This town is probably the least taxed area and held with the up-most respect due to their attitude towards everyone.


Stinel:


In the town of Stinel, everyone is friendly and welcomes people with joy. They have a celebration every week to support another week of living. They are very care free and enjoy helping who they can when they can. These people enjoy the fun times together and cook the best meals in the kingdom.


Rugar:


Rugar, borders the snow area. Here it is almost always cold and it is ran by the Queen's army. Very few people are in this town and the ones that are in this town have learned that heat is a very good thing. They spend most of their days chopping wood and keeping a fire going through out every house.


Unknown:


The unknown island is on a free island set of land just below Carubi and above Tzar. This land has no name due to it's position and not being owned by either land it has been heard of different beasts residing there. Mythical creatures, non human like creatures. Werewolves, Vampires, Some shape shifters, Witches, etc.


King Nero's Land:


King Nero, once was an ally with the King. But when the Queen took the kingdom over he fell to the Queen's side and took part with her against the laws of magic and it's sorts. He is a very strong warrior based king. He himself also now believes that magic is no laughing manner. But to him a few spells here and there are fine, only those who use it every day for everything is something he will not tolerate. This king enjoys having fun and joking around. The smaller castle like the Queens' is ran by trusted men at his side and enforce his rules there. The minor castle here is a bit stricter then the king with the rules and laws of magic.


Main Castle: Crex-


Crex is the main castle of King Nero's land. King Nero runs this kingdom with pride and will strike anyone who opposes him down with out a single thought. He doesn't follow with the Queen as close and will allow magic for special uses such as a potion or two so they may save the life of another. But any uses outside of this is as bad as any. Killed in their own home without mercy. He will not tolerate this and fears magic will be the end of the kingdom sooner or later.





Alzar:


Alzar is a more free will area then the main one. Magic is tolerated to an extent but it is not something people should take pride in. It being ran by a Knight by the name of Sadon. He, like his king runs the town with much pride. He takes his job to heart and does his best to run his section of the kingdom. A little more lenient then his king he still has no problem killing someone who abuses magic. Disliked it since he was a kid, but he also saw no need to force the law upon someone who can not help their needs.





Thres:


Thres is a small village with a population of maybe twenty, this village is a commoners village where everyone knows everybody and helps each other out. No special skills to them just a basic village. Guards come around and collect taxes every month but other then that they're rarely seen. Here, as long as a guard isn't around magic is free to be used. (Pretty basic << Not sure what much to say about it)


Alengale:


Alengale is near the center of King Nero's land and gets the most traffic as people use it for a rest stop and a place to stock up. This town is almost always alive even at Night, there's merchants and people working at all times of the night and day. A few stay up to greet random travelers passing through while others stay up for the thrill of the night. Alengale is filled with guards and normal people but they all seem to look the same. Only difference that can be seen between the guards and the common person is the sword and shield that the guards carry. Magic is forbidden here and anyone caught doing it will be killed on the spot.


Tin-Bar:


A village all by it's lonesome self just across the lake from Crex. In Tin-bar fish is the number one product. Fishers live here at most of the time and help provide a healthy fish meal for anyone who wants one. It's filled with humans and a few half breeds who enjoy the taste of fish. Magic is something rare in the village and only used to help strengthen the lines used for the fishing rods/poles. Any other magic will be seen as an act against the king and his people.


Crail:


A village that borders the land of Azrath. People travel through this village as a cross over between the lands. Also known as one of the connection towns where it unites the kingdom to a whole. While two of the three major kingdoms are against magic, this town is magic free. Free to use as they please and go as they wish. But any time they leave the town it is fair game to any of the guards who are against magic. The person could be captured by the guard or the guard can let them go free, it depends on the time and place they are at.


Flawor:


Flawor, is a trading based village. Here gold is barely used and you trade your items for something of equal value. Three daggers? Well thats one sword. A leather tunic? Here's a sheath and a cloth shirt. This village is one of the biggest known towns in King Nero's land. One of the wealthiest as well.


Roseville:


Roseville, a very peaceful town. Taverns are cheap and you get a night free if you stay for a few days. Breakfast free if you stay two nights. Weapons here are cheap and everything is calm as can be. Not many issues besides the occasional thief here and there but thats with every town right?


Graem:


Graem is more of a ghost town. Most people come out and do the things they need before heading back inside. They would rather read a book then try to conversant with a neighbor. The town is big in making candles and selling books of all kinds. These merchants work right out of their house. The library is one of the only public places where you may see another face.


Queen Azrath:


Queen Azrath welcomes magic and everything that is so. At one point her and the old King were a great alliance. They seemed almost inseparable at points in time. They spoke of marriage but that had been just before the war happened and the kingdom fell. Now Queen Azrath is against the kingdom and it's hateful ways towards magic. Her smaller castle is ran by her number one appointed Knight. He runs the castle and smaller villages around it as if it were his own. He treats everyone as equals and sides with Queen Azrath in the agreement of magic.


Main Castle: Tzar-


Tzar is a fun filled town, street performers show off their magic in the streets, the bar tender inside the tavern entertains his people with magic used to pour drinks, cook food and other wonderful things, the people gather around once a month and have a magic tournament to test their skills. The winner receives a spell book filled with many different forms of spells. Later that night there's a celebration for the winner who is granted the book by Queen Azrath herself. Aside from that the town is pretty easy going. Guards here are mages who have the full elements at their disposal. These mages are highly skilled and most of them range in their late 50's giving them knowledge of the old ways. When magic was a blessing across the land.





Alvos:


Queen Azrath's minor castle is ran by a knight that goes by the name Sir Agrad. In the minor castle he runs a small group of ten knights. These Knights have sworn to protect the symbol of their kingdom. A gryphon. The Knights have been known as many things and have faced many foes to keep gryphons safe. Sir Agrad hates the queen almost as much as the lost king did. These Knights ride brown stallions while the Leader and Co-Leader ride Gryphons as a symbol of who runs them. Aside from the Knights the town is a farming town where most come to buy and sell their crops for the day. Here food is sold at a discount price and everything is ran smoothly. Guards here are skilled in wind based magic to assist the gryphons from being shot out of the sky and to help them get better air lift.





Breem:


Breem is a weapon based village. Warriors from all around come here to buy the weapons that these great mages can create. Here it's easy to get a sword or even armor, enchanted weapons, enchanted armor, summoning stone for the mages that can't focus their magic. Magical staffs that can be used to focus the magic or surpress the magic. The guards here are skilled in water based magic to stop any rouge men from using the forges to burn down the town.


Wien:


Wein is filled with earth enchanted weapons. Deep in the forest a small village filled with elves who use magic and archers. It's easy to find a friendly elf who doesn't mind using their skills to either guide you through the forest or to help you get to the town. Inside the town people aren't afraid to greet you and give you a basket of fruit. Very friendly village. Guards here are granted with earth base magic to give them the ability to use the environment of the forest to their advantage.


Sivers:


Sivers is a town where necromancy is at it's best. Here skeletons do the work while the mages sit back and watch. The place is built and looks like a grave site. Dark magic is very common and the only reason anyone ever travels through here is the rare herbs that can be found near the town. These herbs have been to known to cure the sick and help them get to their feet faster then any regular herb or magic can do. The herb is called Sovenhide. ((Keep note of this. We will need this herb at some point in the rp.))


Dorbin:


In Dorbin, there is many different sites. It's almost completely surrounded by mountains and can be used to scout areas from a great distance away. It was heard that this is where the dragon's once lived and called home. But in this future land it is known for it's rich soil and the minerals that can be found here is stronger then any forged metal that can be found in the three kingdoms.


Ice Mages:


Just as it sounds. The Ice mages have no exact castle. In fact their castle is more of a temple towards the gods. The men are highly spiritual and believe there is no good out of fighting only failure and lost hope. These mages are much like monks and are highly skilled at the element of water and ice.


Spoiler: Ice Mage's kingdom


Ice Mage's Temple:


In the Ice mage's temple there are many shelves filled with books of knowledge and magic. It's more of a sacred place then anything. In the center there is the purest water you can find said to be used to purify the darkest spirits and evil beings. The books tell the history of the kingdom and speak of a special tomb that is only found in the books of the library, secrets inside this tomb contain many things and is said the prize for each and every person was different. As far as the Mage's know it has never been found. Only the keeper of the tomb knew where it was and he was killed over a hundred years ago


Starlight City:


Just below the temple there is a small town that holds mages of many size, taught at young ages they were shown how to keep peace even during the most violent situations. They were shown how to control the water basics then to freeze it. By the time of reaching adulthood they knew how to pull water from the density in the air and use it to their advantage if needed. Fighting was not something they were told to use but everyone needed to fight some times. Due to this they were taught a special trick to freeze certain areas of the body to leave the opponent defenseless. Other then that it's a simple village opposed to fighting.


Grimel:


Grimel focus's directly on water magic and using it as a battle strategy. The people here are quite strong and do well if they were to be stuck in the wild for days. With the water magic they were blessed with, they can fish, hunt, even create a groggy mist that coats the whole area. These mages have spells that allow them to see through it while the rest will be left defenseless and stuck in a blinding mist.


Dead Lands:


The dead lands is a wasteland of lost hope. Here a great kingdom stood. Now it is laid to rest by a terrible plague that dried up the crops and sucked the rivers dry. The rivers in this area hold little to no water. The minor castles are all abandoned and booby trapped.


Dead lands require no explanation of what everything looks like I hope?


There is one little town in the Dead Lands where it is very active. But the activity is not what you would want. For here, everything is a dead version. Skeletons, Ghosts, Spirits, etc. Things like this exist in this town. Keep an eye out for there are things that lay to rest and hide deep within.


Druid Refugee:


The Druid Refugee is a camp where the druids are trying to rebuild their people from the twenty years of being wiped off the Queen's land. The villages here are filled with magic and wonderful things. But due to many attempts at their life they are not to friendly to non magical users. Anyone who steps onto their land will be watched carefully. If they near the villages then they will capture them and question their intentions.






Camp #1


The camp is the first camp to settle. The druid's chose this land because of the large line between the dark Queen and Queen Azrath. This camp takes no pity on non magical users or anyone from the Queen's land as well as King Nero's land. To them they are a lost cause and anyone on from that area. There is no convincing them on this.


Camp #2


Camp two felt as if the twenty in camp one would end up becoming two crowded so they branched off to the middle of the land and set up a separate camp so they could provide their own style of things. But due to a disagreement they eventually ended up just like camp 1 and disagreed to the non magical users and other kingdoms. But their ways of confronting them involved traps and ambushes rather then a simple "leave now" answer.


Camp #3


This camp holds druids who believe in equality. They disagree with the other camps and decided to outcast themselves from the first two camps. Here the druids will welcome anyone who wishes to meet them. They will even gladly trade things with one another to gain a form of acceptance to the future world.


Camp #4


Camp four enjoyed more of a mountain look rather then the flat land, they liked the ability to surprise the enemy if they were attacked. It would help them win the battle as well as destroy anyone who tried to attack them.


Camp #5


Camp five, these were the druids who took farming into consideration. Ones who wanted to use their magic to create something other then the normal things druid used it for. So from that point they began using the magic to grow crops that would leave you filled for a good day or two.


Camp #6


Camp six just wanted to be alone so they took off to be in their secluded area. They take no acceptance to outsiders of any kind. They've even been known to push their own away and keep to themselves. It had almost seemed as if they were hiding something.






Rules:

  1. At least 1-2 paragraphs
  2. I'll wait at most 2 days for your post if not I'll continue and see it as your character wandered off
  3. No god modding
  4. No metagaming
  5. No Bunnying
  6. Please be at least some what grammatically correct, no shortcuts on words.
  7. Make sure you understand all the rules before creating a character
  8. Ask questions, don't be afraid, I won't judge and doubt anyone else will :P
  9. Be nice to other players
  10. No Auto hitting/dodging
  11. Please stay dedicated, if you don't want to participate anymore then make a post stating your character leaving the area or something.






Bunnying: Controlling a character that isn't yours to control


Example: Self explanatory. You make a character name Sin, I have Kiro, you Bunny Kiro by making him do a certain action. Make sense?


MetaGaming: Knowing something OOC and letting your IC character automatically know it.


Example: Nothing has been mentioned in the rp, then I tell you something in the OOC chat. Your IC character learns what I told you in OOC chat without a single mentioning of the thing in rp.


God modding: Making it so your character can't die.


Example: Explains itself


Auto hitting/dodging:Striking another player/npc right away without putting physics into it. Not giving them a chance to dodge.


Example: Against an NPC you have to collaborate. Some hits you miss, some hits you land. Against another player, You can't just swing your sword and hit them without giving them a chance to dodge/block/duck/counter/etc.






Name:


Race:


Class/profession:


Age:


Height:


Weight:


Eye And Hair Color:


Basic Appearance:


Image possibly? Or good description


Pet:


Image possibly? Or good description


Don't have to use this format, just give an idea in your own style if you'd like


Abilities:


Ability name:


Function:


Ability name:


Function:


Ability name:


Function:


Ability name:


Function:


Ability name:


Function:


Ability name:


Function:


Accessories and Weapons:


Item:


Description:


Item:


Description:


Item:


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Item:


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Item:


Description:


Biography/background story:


Optional


OOC things:


Did you read the rules? O-o:
 
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May I ask that you describe which Runic magic you mean? O_o I've heard of like 5 different forms of "Rune" magic
 
How I see runic magic or runes is sort of like summoning, sealing, transformation, and magic but with a set of runes. Different runes mean different summonings, seals, transformations, or magic. But one must know the runic language to understand what it means.
 
As long as you would keep it within limits then I see no issues with Rune Magic.


But correct me if I'm wrong, but they need recharging do they not? And what are the means to recharge them?
 
Like special roles? Not specifically, see no point in limiting people on what they want to be, as long as the entire group is a group of mages/warriors I'm fine with it. Me myself I'm running a Red Mage. Controls elements and has really light control over light and dark magic forms.
 
The runic magic is best for my person. She is a master at it but limits herself as it does take spirit energy to fuel the runes.
 
So excessive use constantly will weaken the character until they can rest? or weaken the runes power?


PM the reply to me so we don't fill up 4 pages or so getting explanations and such xP
 

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